On the EPTU It was quite fascinating because my ship no clipped through the wall of the tunnel many times and there were a lot of tubes I kept passing in and out of. Finally, I some how made it to the other side.
Hi Karo, as always, a great video about new Star Citizen content. A very good description of how the current jump mechanics from Stanton to Pyro work. It's nice that you're doing the jumps with the RSI Zeus MK II ES. The last part of the clip is also very nice, where you can watch the jump between the systems uncommented. Okay, thanks and see you in the verse... Cowboy
CIG IIRC said that the big (fixed) jump points will be available to ships of all sizes. And that the ones we can discover on our own will be size limited. But as you said, all things subject to change.
I really want to setup a small base in Pyro once base building is out. I wonder how they will handle jump points to bases, will everyone's base just show up or will it be hidden unless you have a beacon for your store? Otherwise you need a hidden production base and a public storefront base to minimize pirate damage.
Would make sense for Haulers flying to Pyro to intentionally randomize their exit points by breaking the tunnel. Nothing better than being where nobody expects you as a Hauler
Hi Karolinger, greate video but doesn‘t work for me. I allways get pushed back though I‘m in Nav Mode, the worm whole is open and I‘m close to the worm whole (Display is showing „Entry Requirements Met“ / „Tuning Jump Point is open“ / „Entering Tunnel“ and after that clicking the left mouse button to suck into the whole. As I mentioned, I allways get pushed back. After a while the worm whole is closing. Futhermore, I can‘t open the worm whole by clicking the left mouse button to activate „Tuning“. The visible impulse doesn‘t come. What‘s wrong? I tested last night from 00:15 until 02:30. 😩 Server FPS was great.
On the EPTU It was quite fascinating because my ship no clipped through the wall of the tunnel many times and there were a lot of tubes I kept passing in and out of. Finally, I some how made it to the other side.
Yes, that's still quite raw the whole thing! 😅
Those jumps look beautiful! Can't wait for 4.0.
Pyro looks great
What can goes wrong? Nothing! All! Thanks für the guide. Impressive scenes. Can't await to jump through a wormhole by myself. 😎
This is so cool, and it's so close, I can't wait.
It looks so cool!
Hi Karo, as always, a great video about new Star Citizen content. A very good description of how the current jump mechanics from Stanton to Pyro work. It's nice that you're doing the jumps with the RSI Zeus MK II ES. The last part of the clip is also very nice, where you can watch the jump between the systems uncommented. Okay, thanks and see you in the verse... Cowboy
Right on! Let's go. Much appreciated !
thank you for the tutorial
CIG IIRC said that the big (fixed) jump points will be available to ships of all sizes. And that the ones we can discover on our own will be size limited. But as you said, all things subject to change.
The jumps look really cool!
I really want to setup a small base in Pyro once base building is out. I wonder how they will handle jump points to bases, will everyone's base just show up or will it be hidden unless you have a beacon for your store? Otherwise you need a hidden production base and a public storefront base to minimize pirate damage.
Thanks for the update! Really looking forward to taking my 400i through to Pyro in the PU... Soon™.
Beautiful!
I hope we get this soon 👍🏻💯🚀
Awesome Thank you for Sharing 💯✴
This is a psychedelic looking experience, kinda like interstellar. Looking forward to trying it out.
The Jump Master 🙂
Ship transportation will getting more important
Hey Karolinger, great video! you said you can roll and pitch. can we strafe in the tunel?
Slightly 🤞
this is nice
Looks awesome. Can't wait to experience this.
Would make sense for Haulers flying to Pyro to intentionally randomize their exit points by breaking the tunnel. Nothing better than being where nobody expects you as a Hauler
Hi Karolinger, greate video but doesn‘t work for me. I allways get pushed back though I‘m in Nav Mode, the worm whole is open and I‘m close to the worm whole (Display is showing „Entry Requirements Met“ / „Tuning Jump Point is open“ / „Entering Tunnel“ and after that clicking the left mouse button to suck into the whole. As I mentioned, I allways get pushed back.
After a while the worm whole is closing. Futhermore, I can‘t open the worm whole by clicking the left mouse button to activate „Tuning“. The visible impulse doesn‘t come. What‘s wrong?
I tested last night from 00:15 until 02:30. 😩 Server FPS was great.
there were some fixes for it, should work now 🤞
I'm not even gonna go to Pyro once the update releases. Knowing there will be players there ready to just instant kill you it's not even worth it.
It's a dangerous place 🤞
do we use WASD in the jump?
probably the same mouse/joystick rotation controls you normally use in ships, but im pretty sure strafing sideways and vertically still works