Fatal wounds are actually great because they allow you to break the game. As you level up eventually the stat levels become more expensive until you need 10 points per level, however, if you have fatal wounds and cure them, you get the levels back, not the points. So you can farm fatal wounds to lower your stats, level up stats when they cost 1 point, and eventually cure all of them to get max level without having to spend more than one point each.
Sounds like jet + books exploit from Fallout 2. You're lowering your main stats to get lower skills to get more info, therefore higher bonuses to your skills, from reading books.
You can use the fuller auto firing mode practically if you get the targeting system since it will negate the recoil, making it an absurdly accurate stream of bullets.
The targetting system is ridiculous with that gun but especially with the sulfatum. Who ever thought it was a good idea to add in a perfectly accurate hitscan minigun with a scope, unlimited range,, and enough ammo to clear missions without reloading, that can also be fired semi auto or in quick bursts with no spin up time was very right
E.Y.E is one of my favorite games in my library. It's such a fucking strange, fun and wild ride. But like Charlatan says, this game is NOT for everyone, if you're not ready to experience CBT levels of difficulty and out there game design, don't play it.
@ashy Its because this specific type of sandwhich was so popular that ingredients would become scarce and thus hard to get yourself one of those sandwhiches., hence why CBT difficulty.
Steam's achievements are a bad example of who finished a game or did what. My friends and I definitely got all the endings in our dozen or so playthroughs of EYE so many years ago, but only the one that hosted the game got the achievements for us doing the stuff that wasn't directly tied to combat.
The reason it says "retrieving server info" is because the game runs on the source sdk 2013 multiplayer engine, basically EYE is an EXTREME mod of Half Life 2 Deathmatch, also that branch doesnt even come with the AI so the programmers actually had to add it back in (since valve mp games dont need hl2 npcs) I hope this answers some questions :D
Might it be then that this branch doesn't have the facial animation module either? Would make sense for a multiplayer only. I could never figure out why every character in EYE wears either a mask or something covering his mouth considering that facial technology was one of the highlights of Source when it came out.
Fatal wounds are necessary to max out your stats. Die a lot, nerf your stats so they don't cost several points to raise, die some more, repeat until reaching 120, then remove the wounds. Not sure if that was unintended or a conscious decision to go with the cycles of guilt theme, but yeah. That's EYE
This seems like a game that definitely deserves a remaster or whatever for proper balancing and what not. Seems cool and really in depth, but the jank....
I don't even think a remaster would help, since the "Enhanced Edition" of Warhammer 40k Space Hulk: Deathwing (made by the same studio) supposedly didn't fix the game's problems and even added new ones. We just have to embrace the jank. Then again, I still haven't played that game so... maybe?
E.Y.E kept my legs OK on the tough nights. On a serious note, this is the game that GOT me into immersive sims. It took me almost a dozen playthroughs of the first 1/4th of the game and then when I was sitting in that bar in the city/warehouse level it had me thinking. When you start collecting all the turrets in a level, piling them up, and making a super beam, yeah I kinda got it.
quick psa, if you want to equip things in the armory without having to drag each damn clip manually, click once on the item to highlight it, then click on the spot in your inventory where you want to put it saves you atleast 5 solid min when you want to prep your bear killer
So as someone fairly new to E.Y.E who enjoyed it a lot, I wanna leave a tip on how I managed to enjoy it. 1. Play in coop. Adventure like that is better with friends. 2. Get a "Leader" or "Tour Guide" for coop. Get someone who either has experience with junky games like that and likes it. Someone who doesn't mind junk and is willing to lead the game. Or just someone who knows E.Y.E. My bro never played E.Y.E but he's good at figuring out cryptic games. I'm the opposite but because he was leading I could also enjoy it. 3. Let one of the players, read the dialogues out loud. During my playthrough, either my brother or me, read all the dialogues out loud and we laughed our ass of more than once.
Just a heads up - i scrolled past this video alot of times today thinking i’d already watched it because i thought the red outline on the thumbnail was the red watched bar on mobile! Thankfully this time i read the title and saw the release date.
This game was downloaded on my exes PC few years back. I had no clue what it was, but in her vast catalog of games "E.Y.E." stood out. So I started it up and was incredibly surprised, and f*ing confused. Great game. 👍
Charlatan, You dont need to drag drop shit in the armory menu, just click what you want then click the inventory space as many times as you want the item slotted.
21:21 *Charl, you had the right idea with using the Mars map for grinding, but there's better way that's agreed upon in the community:* First you don't need to start a multiplayer game, you can easily do this in single player by walking through the Noctis gate in Temple HQ. Secondly, the first portal in the ruins is not the recommended grinding spot, you're very exposed there, rather the one in the in the Looter cave (The one the Holly Weed sign), clear the cave, and go out into the overpass that overlooks those same ruins where the first portal is. (You will have to deal with two respawning Shock Troopers there, but enemy groups don't respawn unless the entire group is dead, so if you can hack at least one of them and make him stand in a corner, you won't have to worry about them anymore, BUT, if you choose not to stop the Troopers from reswpaning, they'll make for a good source of ammo for your sniper.) Thirdly, I saw you shoot the Deus Ex in the torso, you're honestly just wasting your ammo, it's weakness is the head, with the BK it only takes too shots, but from the spot I'm recommending it's impossible to use, so stick to the TRK big boy sniper, and aim for the head, with that sniper it takes 4 maybe 5 shots to the head to kill a Deus Ex, and 2 or 3 shots to take out an interceptor, and since you're much farther away you'll have an easier time dealing with their projectiles. So to recap: -Go to Mars map from Temple. -Take the portal to the looter cave. -Clear cave. -Decide what to do with those two Shock Troopers outside. -Go back to armory and grab the big sniper and bunch of ammo. -Go back to the looter cave and cross the overpass. -Take position and aim. -Shoot the Deus Ex in the ruins everytime it respawns. (Remember, aim for the head) -Shoot the interceptor everytime it comes to shoot the Deus Ex. Have fun! With this method I managed to get to Cyberlegs lvl 5 in literally no time, I hope this helps anyone who's planning to embark on the cycles of guilt. EDIT: One more thing, if you hate grinding in general, there's a save editor called EYEliner, I personally have 2 player characters, one where I level up normally, and one that's maxed out using the save editor for when I feel like having a bit of mindless fun.
The Bear Killer works fine on the Deus Ex, even from the looter base bridge. Just don't ADS and don't turn your crosshair off. That thing shoots pixel perfect when you're not moving.
@@alejodavies Yeah Bear Killer only requires 2 shots while the sniper requires 4 but I feel a bit more comfortable using the sniper so it's up to the player.
1.Boot game 2. Find first resuply point 3. Equip SMG 4. Shoot it 5. Change firing mode and shoot it again Congratulations, Now you know why this game deserves to be played.
If only it wasn't impossible to use console commands and we could easily mod it, to fix a bunch of stuff ourselves. I'm not sure if it's at all possible to mod it outside of making custom maps, but I don't think so.
E.Y.E is like forgiving your wife for cheating on you with 10 guys, not letting you see your son for 5 years and finally after 15 years of suffering you're like "man I think this marriage is working, I'm actually having fun"
25:05 E.Y.E. is made on the Source engine and I believe this is how almost all Source games operate, including Half-Life 2 and F.E.A.R. Source game singleplayer campaigns are usually on a client-hosted server with only one player slot available. Those two games just hide the loading screen tip that says you're joining a 'server'.
It's so amazing to me that a small team managed to do all of this with the Source engine. Sure, it works like a car with molasses in the gas tank, but still, the amount of fine detail work and care put into the mechanics and world are very impressive.
Couple random things: The fuller auto is basically a sawn off shotgun-boss killer, it just get through their force field. If you aren't good in hacking by the time you have to protect Dutch, just spam those orca looking turrets.
You missed one key detail: when do the power leveling, if you die for real, the game will spanw you in a random level/multiplayer game mode. Once it spawned me in a TF2 style game mode, and another it spawned me in the level where you defend the temple from the federation.
Some issues I have with the video: 1. Grinding for drops isn't as bad as you made it out to be. Drop rates are bad for some of the late-game tech, but you can get generally everything with some very basic farming techniques, which you would want to do anyways if you want to make the most of the RPG elements gathering brouzouf to spend on your cybernetics and weapons. Getting the last few research drops is admittedly very bad, but they're also totally unnecessary outside of achievements and 100% completion's sake. Some of them don't even reward you with anything for researching them. 2. The wounds system becomes irrelevant later into the game as you can not only remove all wound penalties permanently with research unlocks, but they make you immune to all future wounds. At worst, the wounds system can delay how long it takes for you to get your favorite gear if you die a lot. It cannot lock you out of finishing the game and it cannot lock you out of min-maxing your builds.
I actually had a period playing EYE where I used the minigun as my main weapon and the fuller-auto SMG as my backup by maxing out my stability and using the cybernetics ability that kills recoil. It's insanely fun, cannot recommend enough.
Another farming spot for leveling is also in Sea of Noctis, in that one area where you go inside/up a cave/mountain that has an exit near the top. You can essentially spawn camp helicopters here and other NPCs, and you have a pretty safe area to fall back to in case stuff gets hairy. Since helicopters generally don't target you unless you're below them (they can sometimes attack you when they have vertical line of sight of you, if they're far enough away), you can camp there for a long time, until you run out of ammo (which, hopefully you brought a lot of!). Then restock and repeat the process.
I spent 20 minutes, and had to go back for more ammo for the minigun to kill my first gunship. Only for another one to immediately spawn. During my first trip to Mars, decided to ignore it and head to the first objective marker and grabbed the anti material rifle. I love this game despite the jank and bad game design.
Damn, the title is accurate. EYE is peak eurojank, full of amazing ideas put to life with dogshit execution, but the end result is still fun and has you in awe of the original idea. Holy fuck I just want someone to throw an enormous budget at these Frenchies and let them go crazy (and probably mismanage all the money to the point where it's still shit). One of my favorite games.
Someone already did, and that someone was Games Workshop. Streumon made the most recent video game adaptation of Space Hulk and they just announced another 40K game called Necromunda: Hired Gun.
@@CharlatanWonder I saw the announcement for Hired Gun. I guess the WH40K universe might be more of a dream-come-true for them than the setting of E.Y.E., but I really hope they can thrive (or just get by) enough to return to the E.Y.E. universe. Deathwing wasn't incredibly well-received if I remember right, though I'm not sure if it was a commercial failure.
27:09 it's all so true lmao it is so worth getting to this point in the game. E.Y.E just gets better the longer you play until, by the end, its just the most ridiculously fun power trip that has ever been in an fps
There's something that was missed by english audiences, but the first french version of E.Y.E was, for unknown reasons, written in a very strange kind of french slang, a kind of patois (french term for some local languages in eastern france) that gave a very bizarre flavor to the dialogues. To give you an idea, most of the npc were speaking in a crude way, more like a street thug than a soldier or like whatever way the members of a secret organization fighting demons on a daily basis would speak. A fan patch and then an official patch corrected that, but the money in the game is still called in french "brouzoufs", which would translate roughly as "bucks" in english. Well it made for a funny lecture when I first played the game.
That's one of the biggest appeals for the story, tbh. If it was generic 40k dialogue like every other game, it'd be much more forgettable, and instead we get "Wear your face as a moron party mask."
I choose to believe that Rimanah was actually successful in becoming a god and is not trapped in a cycle but a spiral, slowly perfecting himself in a dream before he comes back to reality. So, Rimanah became the God Emperor of mankind and is basically going through the End of Evangelion in his mind. When Rimanah comes back E.Y.E's mission is complete, they created a super being that can fight the meta streum (or synthesize with it) and finish off the federation. There are blurbs in the research descriptions that correlate to all that so I'm not just making it up lol. Fun fact the first area with the giant pillars is actually the forest that the demons exploded First Impact style on New Eden. The pillars are the trees. BEWARE FORBIDDEN INFORMATION: Shinji is from a student film the guys behind Streumon did. I also like the idea the demons are not actually real but represent something Rimanah (or humanity as a whole) needs to overcome to ascend to the next level of consciousness. There are tiers to consciousness in the real life belief of reincarnation. I used to think that Mentor, Rimanah and the PC were actually three different people in real life but in the dream came to represent different parts of the PC's personality. Revisiting E.Y.E now I don't think this works. It was this video a billion years ago that made me pick up E.Y.E for real after dropping it once. Got owned by fatal wounds lol. Now 3 years later I'm revisiting it again.
E.Y.E's... hamfisted design and unpolished nature reminds me of Vampire the Masquerade+bloodlines, funnily both half life engine games right? hmm... While not a 1:1 comparison and i cant quite find the right words to explain it, i feel both games/series could easily be improved upon with a remake or sequel. All of the needed parts are there, the lessons to learn from available and even a dedicated and knowledgeable fan-base to back and follow it... it's RIPE for the picking.
I played this game with a friend, both on a blind run. What a wonderful experience that was indeed. Figuring out everything, and going along with the game as we went, it was beautiful. I remember just by sheer luck of both of us hitting a very durable endgame npc with miniguns, I got the last hit and had the make people into triangles power, which was great. This becomes funnier when at the time there were almost no videos on EYE, so we didn't really know what we were getting into.
Yeah, after like a straight week of playing the demo, I have to assume the base game gets way harder at some point. You have so many advantages at the start that there must be some kind of massive difficulty spike. I mean, most scenarios can be handled By putting on heavy armor and carrying a mini-gun, but if stealth is more your thing, you get a temporary invisibility cyber cloak right at the start of the game. You also have the Alchemy ability, which turns enemy drops into Health pickups to restore any lost HP. You get a clone decoy ability that can distract enemies from you, a silence rifle, a hotkey for initiating repairs and the first research item you get is a Med Kit for restoring you health (as long as you don't spam it and poison yourself). I mean I'm gonna have to purchase the main game and see just HOW this game gets so hard. And if it does happen to surprise me, then I can always tweak the difficulty and AI setting with in-game menu to customize the game to the challenge level I'm happy with.
I never had the type of problems with the game like you and so many others, instead I gleefully reveled in how much the developers just flat out taunt and troll you. I was never not having fun, not even in my first 20 hours of game time, but maybe I'm made of different stuff. There definitely is a lot of jank, tho. E.Y.E is my favorite game of the past decade. Definitely not technically the best, but it was my favorite.
As someone who is very new to E.Y.E and loved it, i wanna present my own perspective. This game is not for everyone for sure. All the junk, bizarre design choices, insane dialogues... You have to be into that stuff to appreciate E.Y.E and if you do it rewards you with an adventure unlike any other. Maps are way to big and when you get lost it can get frustrating but eventually it just got fascinating. Like navigating the world made by a mad man. Me and my bro got lost on that desert level. We were frustrated at first but after a while we loved it. Finding pirate base on a cliff, finding some abandoned machinery, a giant castle inside a mountain. Getting lost on this map is the fondest memory I have from E.Y.E. The highlight was when me and my brother found platforms made of stone inside a cave. Still looking for progress we tried our best to climb up. It was a tough and long climb but we did it and... We found a giant closed gate, and realised we saw this place from the other side... It was hilarious! Some of the dialogues are absolutely hilarious and savage. Sure they are cryptic and hard to understand, but they are entertaining and have lots of style. I love that kind of thing. Ofcourse the combat is fantastic. The impact of every shot feels great. Not to mention exploding sword which is my favourite. I do realise though you have to be into that kind of stuff to like it. Honestly I'm not good at complicated, junky rpgs and if it wasn't for style, combat and general bizarreness, I wouldn't be into it. But for me all that jazz, this junk is what fuels the feel of adventure, because you constantly try to understand this game. That's the greatest plus as well as the greatest minus of this game. That's my take on it. I'll also leave my lifehack how to enjoy E.Y.E.
The few things that actually prevents me from truly 100% recommending this game to my friends who would absolutely love this game is the Hacking itself, it feels completely random and not focused and then there's the enemies spawn time. Could be fixed to have it reduced in the setting but holy shit it's endless and probably just as insane as COD Zombies
I once heard somebody say that enlightenment is in fact not a nice experience, because everything you know or thought you know breaks down, and so it's like the world is falling apart around you and you're absolutely helpless to stop it. I feel like that could describe EYE from what I'm hearing and seeing. You need to abandon every concept of what you think makes a good game to finally, after hours of dedication, enjoy the game in all its glory.
Well, sometime play double agent, you poison the water for your real team since you're a spy, and go investigate to not look suspicious since you're a new recruit and would automatically be the first people the bandits would not trust.
Grinding is absolutely not necessary to get through the game. If you are playing on a lower difficulty you won't be earning as much money or experience, which will make it harder to upgrades attributes and Cybertech, but it's not needed, especially not on the lower difficulties. My first playthrough was on Normal and took about 13 hours and I didn't do anything outside of the main campaign. Keep in mind that I kept it simple and basically didn't try a lot of stuff on that playthrough. That helps to learn one thing at a time. Oh, and I did indeed rather like it on my first playthrough. ;) Edit: Though I certainly agree that the silly "crossroads of death" on Mars is definitely one of the hardest parts of the game. That's why getting Cyber Cloak before then is rather useful ;) The plot is also not particularly hard to understand, given how much information you get about it. At one point there's a culter just outside Rimanah's office who basically tells you straight up what the story is about. And once people start telling you that you aren't in such a good mental shape it's not very far-fetched to suspect pretty much what the true ending is. Not least since Synicles are a pretty common enemy. Also, yes the rarity of some research items is absolutely ridiculous: That's what "Farming Alpha 23" is for. I don't remember how Sermons works, but the Farming Alpha-map has spots which basically just shoot research cases at the player. Wait 10-15 and you are set. Believe me, after having played a character to Level 90+ and done a lot of grinding and had at that point found some very rare items multiple times over, but others not even once, I stopped giving a s*** and just got the rest with that map.
Him and Seth are probably 2 of the best reviewers on the platform, booming in popularity as of late and most importantly for popularity: Memes I also watched more then 40 hours of DROODZ streams by Mandy...So I might just share in the insanity and the in jokes created
Probably because it's a big-ish channel (over 500k subscribers), that's been growing in popularity and makes high quality videos. Then there's also his association with the SsethTzeentach channel and all the memes that entails.
Apart from Halo, this is the only game where I literally use pistols as sniper rifles. I can one-shot anything at a zillion paces...and do it while duel wielding!
It's funny how I just started playing this game a couple days ago, and I was inspired to play this game because I rewatched MandaloreGaming's review of it. Now this video pops up in my recommendations. Truly divine.
27:28 "stop playing like a shooter and play like it's meant to" What an incredibly accurate statement. I've never played any fps that transforms into a racing game at the high end of leveling. I used to play with a bunch of friends and we were all basically max level. We would join a random game and just see who could get the objectives the fastest and leave the new player bewildered as we speed run the game and get them all the gate spells in maybe a couple hours. Or quit lol I've had noobs leave because they were literally incapable of doing anything to help and got bored of running from spawn for a minute and then the round ending repeatedly >you gain brouzouf
I'm proud that E.Y.E was my first PC multiplayer experience, I got it all the way back in 2013 when the community was only small back then. And I remember joining a squad of like four other players and just having a blast with everyone springing about like cyber-frogs, then basically them helping me make my character into a full on tank just charging through the maps like sonic. It was the best thing I'd played ever, and I really wish I was fourteen again just to experience relearning that madness that was this jank-ass game.
Good video. Still, I have over 100 hours and around 70% achievements in EYE and never came upon a bug where characters wouldn't spawn or speak. Maybe it's something they corrected in a patch, but again, I understand the devs didn't work a lot on this after release.
I bought this game years ago but never made the big push of getting into it... this video must be the message I needed to get me gaining brozouf. Great video as always charl, a really good watch while I eat my din dins.
Just a tip, there's a way to grind XP that I think may be better than the method you suggested, you have to get to the Mars level first and you have to actually be playing the level through the campaign, so no selecting it anytime you want. I haven't done it in a while so please forgive me if I get anything wrong. Here are the steps, I don't think it's mandatory to get to the little bunker area with the teleporters, but it does help. Once you get there, you have to kill one of your other E.Y.E. members, after then, a gunship will start to spawn in a specific location really close to you on the map. It's within view when you come up and it respawns repeatedly every time you're not looking, it's hostile to everything excluding E.Y.E. members so you can let it kill anything that comes near. My method for this is to pump up the difficulty to the highest degree and spawnkill it over and over again while crouching on the stairs there with heavy armor. The targeting system implant helps with this, but you don't really need anything apart from the heavy sniper you get at the start of the game. It's helped me to grind out money and xp really quickly, so I thought I'd make a comment... there's also the method of going to the last level, the cm_minos one and killing all the monsters with the sulfatum on max difficulty
14:25 to be fair, the co-op multi-player is the main reason to play the game so it would make sense that the game is naturally tuned for that. As much as I love eye and all the countless hours I've put into it, I don't think I've ever played through in single player even once. The only reason I'd be playing alone is if no one is on and I feel like just grinding side missions or putting in a few dozen rounds of sermons to get big stronk >you gain brouzouf
28:30 Well, thanks to that line of yours, my personal description of E.Y.E. Divine Cybermancy has become: "Deus Ex meets Half-Life 2 meets fucking Morrowind"
You can farm better in noctis labyrinthus by going there in the campaign (this only works if you reach it as part of the campaign, not by going there later via temple hq), and killing the EYE dudes in the teleporter room. This makes interceptors spawn infinitely outside the teleporter room, and you can just stick on heavy armour and kill them over and over with the TRK AD or BK444, gives a lot more xp and money than the farm shown in the video. You can also farm by going to the Holy Weed teleport and going outside there, from the stone bridge outside you can kill the respawning deus ex on the right, but this gives a lot less money and xp
Just got back into the game. It feels completely different when you (some what) know what you’re doing. I walked through it with the .50 cal. I wish something new would come of this. So much potential.
18:04 yep, it was Mars for me. After getting assraped by Deus Ex Machinas and Gunships while not being able to find the final teleporter I finally decided "fuck this, I'll start again another time".
Idk how I feel about complaint about difficulty curve. During my walkthroughs I died mainly by falling into bottomless pits or by end game encounters like in HQ.
To be honest don't really agree that the first 20 hours are as terrible as you make out. Definitely jank and confusing but it's not like it's all negative.
Y'know, it's pretty surprising to see a big EYE video get released a month ago considering how unknown the game is. It's a very hidden game. I actually beat this game recently, like a year ago I got all 3 endings to see the true ending. Quite the grind. Also thank you for making this video, it is super in-depth and was a blast to watch! I left some of my own complaints and experiences with EYE down below. I will say, one thing I want to bring up that I personally had an issue with, was the stamina. I don't like how literally everything uses up stamina. Sprinting, jumping, blocking, melee attacking, PSI powers, certain cybernetic implants, the force push, they all consume the exact same stamina bar. I think it's a horrible mechanic. The main issue is the fact that it regenerates so slowly and the only way to fill it is by sacrificing your HP with a spell or by crouching and staying still for awhile, which slows the pace of the game. Personally, I think they should have made a separate bar for PSI powers, why do we have a bar for sanity which has very little impact on the game? It makes no sense lol I SUPER HARDCORE AGREE WITH YOU ABOUT THE HACKING, I do love EYE for it's freedom on how you wish to build and play your character. But my god, the hacking in that game is horrible. It's so tedious and frustrating, I think a big part of it comes from the fact that the enemy doesn't take any breaks during hacking, they keep going and going and going. When you hack, you have to have the same mindset and choose your options as fast as possible because if you try to pause to think of a strategy, you're giving your enemy free turns to deplete your health. It's horrible, I was hoping the hacking would be more strategic but it's super spammy. The best option is to legit never hack, why bother when you can just kill your enemies anyway which gets the job done way faster. Unfortunately there are times when I think it's necessary, so I ended up putting points into hacking to make it easier. 26:42, dude, you have no idea how relevant this is to me. I actually had something even WORSE happen to me. You know how Mars starts with meeting Dutch with a small squad and watching him die? When I first got to Mars on my first playthrough, I ended up at the little base, it skipped Dutch completely for some reason, but what this did is that it skipped the Mars checkpoint! So when I lost all my lives on Mars, I got booted all the way back to the FACTORY MISSION and had to replay it JUST TO GET BACK TO MARS. I was so pissed, I had to take a small break from EYE after that. Luckily, when I got to Mars the next time, it worked properly and I met Dutch which gave me the actual checkpoint and meant if I lost all my lives, I would at least start at the beginning of Mars. BUT, considering what happened, I legit played so carefully cus I did not want to replay that shitty Mars mission again. Probably the worst thing that happened to me in that game, dying in Mars and going back to the factory with Dutch, lol.
I remember being really excited about this game before it came out. Then, when it did, I asked my video game store friend how it is and if I should buy it(I had low funds, so I couldn't just toss out money on a crap game) and I still remember how his face turned white and just said: NO! He told me a few times not to play bad games, but he always explained in detail what bothered him. However, with EYE, his simple response was for me to just leave it alone and not even look at it. In retrospect, I realize that it was because the game wasn't bad, but simply almost unplayable. Watching this video, I can safely say I'm not going to be playing this game, no matter how much I like the aesthetic, the milieu and just how dreary and desolate the single player video game scene has become in the past few years. Simply put: I refuse to play a game where I'm required to botfarm in order to be able to compete in the single player campaign.
Don't your breath on that one. I'd be amazed if Atomic Heart came out at all since it's been in development for over 10 years now. The more you look into Atomic Heart, the sketchier it gets.
@@CharlatanWonder Frankly I think the whole project is abandoned. The "gameplay" trailer is pure scripted shit/prerendered. If it ever comes out it's going to be incredibly mediocre or a buggy disaster.
I quit on Eye on the Mars level, HOWEVER that was due to technical difficulties on my old craptop rather than gameplay, which, EYE (heh, bad pun) enjoyed, despite the flaws, and got a good lockdown on the bigger enemies. With the exception of frame drops MURDERING ME
I'm wondering if the extreme difficulty is meant to be in service of the narrative. So, the game is balanced around multiplayer co-op to begin with which means that players can specialise into particular roles at lower levels and replay the levels and campaign over and over again until they're overpowered enough to run through it solo multiple times. Persistent wounds would matter less as part of a consistent party as other players would be there to prevent you continually getting bodied, so they wouldn't stack up nearly as fast. For the true ending you learn that you, multiple NPC characters, and by extension all of the people you did co-op runs with, were the same person endlessly caught in a never ending loop of self-loathing to punish yourself for what you did. Your character's growth in power mirrors their progression in processing their grief and taking ownership of their actions instead of projecting. It's almost brilliant but it relies on players approaching the game like an MMO that keeps looping until you're powerful enough to play by yourself for the end-game/ng+ mode in order for that interpretation to make any sense from a game design perspective (and that's assuming that you can play levels co-op even if you haven't beaten them solo/return to a point that you left off at in co-op. I'm assuming loot drops also only produce the one item at a time, so split between up to 20+ players that's counter to what I was thinking). If only the game were more refined and technically sound, or at least presented itself more clearly as a multiplayer-focused title first and foremost, with the full narrative being there for people who put in the time and effort to access it
I remember buying this game when it was released. Never have I played a game that was -so- close to the feel that early half-life 1 mods had and yet being so strangely disconnected from anything similar.
Congratulations: this video is now the second result in search after the Mandalore video.
I though they were the same account.
Or is szeeth on meds again?
youtube augments search results based on your account history
Searches for the game is how i first found mando's channel
@@lpj2216 Every fucking time, Sseth
They both have a chill way of gaming
I have one memory of this game, I failed a hacking, fell of a cliff, landed on a rail and got like 12 achievements at once
Dude, that sounds like EPIC JANK XD
@@boomkruncher325zzshred5 okay it was actually 5 bud it was weird
Certified bruzouf moment.
I have 36 mins of playtime on EYE from like 4 years ago. somehow i have an achievement for killing an alien that only 4% of people have
@@_00_36 yeah those come because enemys randomly have attributes linked to achievements as far as i know they do litteraly nothing else
Even with level 10 legs you cannot outrun your cycles of guilt
Man I'm laughing out loud for this one. ;) Bloody brilliant
Your legs are broken. You gain brouzouf.
My legs are ok.
My legs are ok
My legs are ok
My legs are ok
You gain brouzouf
That's what the cripple said.
To Jesus.
You gain brouzouf
You gain brouzouf
You gain brouzuf
if they made an E.Y.E 2 or a remaster/remake of it, id pay full price for it
Agreed, I just want more of this as well.
If the remaster will have a better enemy spawn system/ammo system as well as removing the wound system I would buy it in a heart beat
@@tylerulfmann4586 You can bloat your stats artifically by using Fatal Wounds to insane levels, past the level cap if I remember correctly.
I'd be excited about that.
I would buy it for me and my friends at full price easily
Fatal wounds are actually great because they allow you to break the game. As you level up eventually the stat levels become more expensive until you need 10 points per level, however, if you have fatal wounds and cure them, you get the levels back, not the points. So you can farm fatal wounds to lower your stats, level up stats when they cost 1 point, and eventually cure all of them to get max level without having to spend more than one point each.
This comment singlehandedly made me like my least favorite thing about the game that sounds ridiculous
Sounds like jet + books exploit from Fallout 2. You're lowering your main stats to get lower skills to get more info, therefore higher bonuses to your skills, from reading books.
I have 53 commotions and the game is almost unplayable but when I research the bioregen my character will become a god overnight
You can use the fuller auto firing mode practically if you get the targeting system since it will negate the recoil, making it an absurdly accurate stream of bullets.
The smart gun
One might say, a automatic shotgun sniper
Sounds like he might have needed more time with the gun to explore everything he could do. E.Y.E. is feature rich like that XD
The targetting system is ridiculous with that gun but especially with the sulfatum. Who ever thought it was a good idea to add in a perfectly accurate hitscan minigun with a scope, unlimited range,, and enough ammo to clear missions without reloading, that can also be fired semi auto or in quick bursts with no spin up time was very right
Omg Im hating myself because I didn't think I would want the targeting system lmao
E.Y.E is one of my favorite games in my library. It's such a fucking strange, fun and wild ride. But like Charlatan says, this game is NOT for everyone, if you're not ready to experience CBT levels of difficulty and out there game design, don't play it.
@ashy Carrot, Bacon and Tomato. Sandwhich types.
@ashy Its because this specific type of sandwhich was so popular that ingredients would become scarce and thus hard to get yourself one of those sandwhiches., hence why CBT difficulty.
@ashy welcome
@ashy you should try searching cbt up on google
Cognitive behavioral therapy is tough but it definitely helps. Not the first analogy I'd think of though...
Brouzouf moment.
my legs are ok moment as well.
Don't make waves
fair
I feel OK
BRUSzuff
Steam's achievements are a bad example of who finished a game or did what. My friends and I definitely got all the endings in our dozen or so playthroughs of EYE so many years ago, but only the one that hosted the game got the achievements for us doing the stuff that wasn't directly tied to combat.
The reason it says "retrieving server info" is because the game runs on the source sdk 2013 multiplayer engine, basically EYE is an EXTREME mod of Half Life 2 Deathmatch, also that branch doesnt even come with the AI so the programmers actually had to add it back in (since valve mp games dont need hl2 npcs) I hope this answers some questions :D
Might it be then that this branch doesn't have the facial animation module either? Would make sense for a multiplayer only. I could never figure out why every character in EYE wears either a mask or something covering his mouth considering that facial technology was one of the highlights of Source when it came out.
@@BSoDproducciones Not sure, but since EYE originated from Syndicate Black Ops HL1 mod...
>Kenshi sequel video
Please cover the “Age of Blood and Sand” mod collection.
it like new game .
Fatal wounds are necessary to max out your stats.
Die a lot, nerf your stats so they don't cost several points to raise, die some more, repeat until reaching 120, then remove the wounds.
Not sure if that was unintended or a conscious decision to go with the cycles of guilt theme, but yeah. That's EYE
This seems like a game that definitely deserves a remaster or whatever for proper balancing and what not. Seems cool and really in depth, but the jank....
Or some sort of a fanmade partc/mod. After all, it's made in Source engine. It's gotta be moddable.
The jank is what makes it
I don't even think a remaster would help, since the "Enhanced Edition" of Warhammer 40k Space Hulk: Deathwing (made by the same studio) supposedly didn't fix the game's problems and even added new ones. We just have to embrace the jank. Then again, I still haven't played that game so... maybe?
The GLORIOUS JANK is what makes this game a true game of legend. It's an absolutely amazing game and smoothing out the edges would only ruin it.
Thought the jank might be part of the appeal, like how literary nerds love nonsensical poems with no rhymes.
E.Y.E kept my legs OK on the tough nights. On a serious note, this is the game that GOT me into immersive sims. It took me almost a dozen playthroughs of the first 1/4th of the game and then when I was sitting in that bar in the city/warehouse level it had me thinking. When you start collecting all the turrets in a level, piling them up, and making a super beam, yeah I kinda got it.
quick psa, if you want to equip things in the armory without having to drag each damn clip manually, click once on the item to highlight it, then click on the spot in your inventory where you want to put it
saves you atleast 5 solid min when you want to prep your bear killer
Shit you are a hero
So as someone fairly new to E.Y.E who enjoyed it a lot, I wanna leave a tip on how I managed to enjoy it.
1. Play in coop. Adventure like that is better with friends.
2. Get a "Leader" or "Tour Guide" for coop. Get someone who either has experience with junky games like that and likes it. Someone who doesn't mind junk and is willing to lead the game. Or just someone who knows E.Y.E. My bro never played E.Y.E but he's good at figuring out cryptic games. I'm the opposite but because he was leading I could also enjoy it.
3. Let one of the players, read the dialogues out loud. During my playthrough, either my brother or me, read all the dialogues out loud and we laughed our ass of more than once.
im going in fucking blind
Given the context of the game's final "true ending," one must imagine sisyphus happy or quit playing.
Just a heads up - i scrolled past this video alot of times today thinking i’d already watched it because i thought the red outline on the thumbnail was the red watched bar on mobile!
Thankfully this time i read the title and saw the release date.
I hope Streum on Studio one day makes the Pathologic 2/Shin Megami Tensei II to EYE
Are my legs ok?
EYE is a glorious and cursed-ass shooter that's hard not to love in spite of all of its flaws.
It's up there with cruelty squad
"Everything is pain forever!"
That's how the Cycles of Guilt work, basically
This game was downloaded on my exes PC few years back. I had no clue what it was, but in her vast catalog of games "E.Y.E." stood out. So I started it up and was incredibly surprised, and f*ing confused. Great game. 👍
Charlatan, You dont need to drag drop shit in the armory menu, just click what you want then click the inventory space as many times as you want the item slotted.
I found this out in the first 5 minutes of playing lol :D
Asked to poison the water supply
Immediately asked to investigate who's poisoning the water supply.
*TRUST NO ONE. NOT EVEN YOURSELF*
21:21 *Charl, you had the right idea with using the Mars map for grinding, but there's better way that's agreed upon in the community:*
First you don't need to start a multiplayer game, you can easily do this in single player by walking through the Noctis gate in Temple HQ.
Secondly, the first portal in the ruins is not the recommended grinding spot, you're very exposed there, rather the one in the in the Looter cave (The one the Holly Weed sign), clear the cave, and go out into the overpass that overlooks those same ruins where the first portal is.
(You will have to deal with two respawning Shock Troopers there, but enemy groups don't respawn unless the entire group is dead, so if you can hack at least one of them and make him stand in a corner, you won't have to worry about them anymore, BUT, if you choose not to stop the Troopers from reswpaning, they'll make for a good source of ammo for your sniper.)
Thirdly, I saw you shoot the Deus Ex in the torso, you're honestly just wasting your ammo, it's weakness is the head, with the BK it only takes too shots, but from the spot I'm recommending it's impossible to use, so stick to the TRK big boy sniper, and aim for the head, with that sniper it takes 4 maybe 5 shots to the head to kill a Deus Ex, and 2 or 3 shots to take out an interceptor, and since you're much farther away you'll have an easier time dealing with their projectiles.
So to recap:
-Go to Mars map from Temple.
-Take the portal to the looter cave.
-Clear cave.
-Decide what to do with those two Shock Troopers outside.
-Go back to armory and grab the big sniper and bunch of ammo.
-Go back to the looter cave and cross the overpass.
-Take position and aim.
-Shoot the Deus Ex in the ruins everytime it respawns. (Remember, aim for the head)
-Shoot the interceptor everytime it comes to shoot the Deus Ex.
Have fun! With this method I managed to get to Cyberlegs lvl 5 in literally no time, I hope this helps anyone who's planning to embark on the cycles of guilt.
EDIT: One more thing, if you hate grinding in general, there's a save editor called EYEliner, I personally have 2 player characters, one where I level up normally, and one that's maxed out using the save editor for when I feel like having a bit of mindless fun.
The Bear Killer works fine on the Deus Ex, even from the looter base bridge. Just don't ADS and don't turn your crosshair off. That thing shoots pixel perfect when you're not moving.
@@alejodavies Yeah Bear Killer only requires 2 shots while the sniper requires 4 but I feel a bit more comfortable using the sniper so it's up to the player.
1.Boot game
2. Find first resuply point
3. Equip SMG
4. Shoot it
5. Change firing mode and shoot it again
Congratulations, Now you know why this game deserves to be played.
safe, automatic, double automatic lmao
If only it wasn't impossible to use console commands and we could easily mod it, to fix a bunch of stuff ourselves.
I'm not sure if it's at all possible to mod it outside of making custom maps, but I don't think so.
Legs? Okay.
Brouzof? Gained.
Guilt? Eternal.
E.Y.E is like forgiving your wife for cheating on you with 10 guys, not letting you see your son for 5 years and finally after 15 years of suffering you're like "man I think this marriage is working, I'm actually having fun"
"You guys don't know her like I do. She really loves me."
That very weirdly specific
I would say that it's more "If I took French LSD and violently robbed a bank and succeeded, I bet I can do good in the Occult too"
You okay, dude?
cycle of guilt in a nutshell
25:05 E.Y.E. is made on the Source engine and I believe this is how almost all Source games operate, including Half-Life 2 and F.E.A.R. Source game singleplayer campaigns are usually on a client-hosted server with only one player slot available. Those two games just hide the loading screen tip that says you're joining a 'server'.
the fuller auto gun is hilarious with the targeting implant. zero recoil zero spread rock driller made of bullets.
I quickly dropped EYE when I tried to make a stealth build.
Enemies will shot you from across the map and I can't even see them.
:(
How about EYE getting the black mesa remaster threathment in order to make it a perfect game?
It'd be fucking hilarious if it got the "Hunt Down the Freeman" treatment.
It's so amazing to me that a small team managed to do all of this with the Source engine. Sure, it works like a car with molasses in the gas tank, but still, the amount of fine detail work and care put into the mechanics and world are very impressive.
Couple random things:
The fuller auto is basically a sawn off shotgun-boss killer, it just get through their force field.
If you aren't good in hacking by the time you have to protect Dutch, just spam those orca looking turrets.
21:39 Missed opportunity to say "Get your ass to Mars"
Or any Arnold quote from "Total Recall"
@@Mrkabrattwo weeks
You missed one key detail: when do the power leveling, if you die for real, the game will spanw you in a random level/multiplayer game mode.
Once it spawned me in a TF2 style game mode, and another it spawned me in the level where you defend the temple from the federation.
I've had to defend Temple HQ from *LOOTERS* once
E.Y.E still love this game.
Come on gaming gods let us have a remake or sequel to this banger E.Y.E can not wait any longer.
Some issues I have with the video:
1. Grinding for drops isn't as bad as you made it out to be. Drop rates are bad for some of the late-game tech, but you can get generally everything with some very basic farming techniques, which you would want to do anyways if you want to make the most of the RPG elements gathering brouzouf to spend on your cybernetics and weapons. Getting the last few research drops is admittedly very bad, but they're also totally unnecessary outside of achievements and 100% completion's sake. Some of them don't even reward you with anything for researching them.
2. The wounds system becomes irrelevant later into the game as you can not only remove all wound penalties permanently with research unlocks, but they make you immune to all future wounds. At worst, the wounds system can delay how long it takes for you to get your favorite gear if you die a lot. It cannot lock you out of finishing the game and it cannot lock you out of min-maxing your builds.
I actually had a period playing EYE where I used the minigun as my main weapon and the fuller-auto SMG as my backup by maxing out my stability and using the cybernetics ability that kills recoil. It's insanely fun, cannot recommend enough.
Another farming spot for leveling is also in Sea of Noctis, in that one area where you go inside/up a cave/mountain that has an exit near the top. You can essentially spawn camp helicopters here and other NPCs, and you have a pretty safe area to fall back to in case stuff gets hairy. Since helicopters generally don't target you unless you're below them (they can sometimes attack you when they have vertical line of sight of you, if they're far enough away), you can camp there for a long time, until you run out of ammo (which, hopefully you brought a lot of!). Then restock and repeat the process.
Somehow, the cheese, French translations, and deja vu of this game really reel me in, I can't help but to love it.
I spent 20 minutes, and had to go back for more ammo for the minigun to kill my first gunship. Only for another one to immediately spawn. During my first trip to Mars, decided to ignore it and head to the first objective marker and grabbed the anti material rifle.
I love this game despite the jank and bad game design.
Damn, the title is accurate. EYE is peak eurojank, full of amazing ideas put to life with dogshit execution, but the end result is still fun and has you in awe of the original idea. Holy fuck I just want someone to throw an enormous budget at these Frenchies and let them go crazy (and probably mismanage all the money to the point where it's still shit). One of my favorite games.
Someone already did, and that someone was Games Workshop. Streumon made the most recent video game adaptation of Space Hulk and they just announced another 40K game called Necromunda: Hired Gun.
@@CharlatanWonder I saw the announcement for Hired Gun. I guess the WH40K universe might be more of a dream-come-true for them than the setting of E.Y.E., but I really hope they can thrive (or just get by) enough to return to the E.Y.E. universe. Deathwing wasn't incredibly well-received if I remember right, though I'm not sure if it was a commercial failure.
27:09 it's all so true lmao it is so worth getting to this point in the game. E.Y.E just gets better the longer you play until, by the end, its just the most ridiculously fun power trip that has ever been in an fps
There's something that was missed by english audiences, but the first french version of E.Y.E was, for unknown reasons, written in a very strange kind of french slang, a kind of patois (french term for some local languages in eastern france) that gave a very bizarre flavor to the dialogues. To give you an idea, most of the npc were speaking in a crude way, more like a street thug than a soldier or like whatever way the members of a secret organization fighting demons on a daily basis would speak. A fan patch and then an official patch corrected that, but the money in the game is still called in french "brouzoufs", which would translate roughly as "bucks" in english. Well it made for a funny lecture when I first played the game.
That's one of the biggest appeals for the story, tbh. If it was generic 40k dialogue like every other game, it'd be much more forgettable, and instead we get "Wear your face as a moron party mask."
I choose to believe that Rimanah was actually successful in becoming a god and is not trapped in a cycle but a spiral, slowly perfecting himself in a dream before he comes back to reality. So, Rimanah became the God Emperor of mankind and is basically going through the End of Evangelion in his mind. When Rimanah comes back E.Y.E's mission is complete, they created a super being that can fight the meta streum (or synthesize with it) and finish off the federation.
There are blurbs in the research descriptions that correlate to all that so I'm not just making it up lol.
Fun fact the first area with the giant pillars is actually the forest that the demons exploded First Impact style on New Eden. The pillars are the trees.
BEWARE FORBIDDEN INFORMATION: Shinji is from a student film the guys behind Streumon did.
I also like the idea the demons are not actually real but represent something Rimanah (or humanity as a whole) needs to overcome to ascend to the next level of consciousness. There are tiers to consciousness in the real life belief of reincarnation.
I used to think that Mentor, Rimanah and the PC were actually three different people in real life but in the dream came to represent different parts of the PC's personality. Revisiting E.Y.E now I don't think this works.
It was this video a billion years ago that made me pick up E.Y.E for real after dropping it once. Got owned by fatal wounds lol. Now 3 years later I'm revisiting it again.
Interesting theory
E.Y.E's... hamfisted design and unpolished nature reminds me of Vampire the Masquerade+bloodlines, funnily both half life engine games right? hmm...
While not a 1:1 comparison and i cant quite find the right words to explain it, i feel both games/series could easily be improved upon with a remake or sequel.
All of the needed parts are there, the lessons to learn from available and even a dedicated and knowledgeable fan-base to back and follow it... it's RIPE for the picking.
Got hacked by cash mashine best game 10/10
I played this game with a friend, both on a blind run. What a wonderful experience that was indeed. Figuring out everything, and going along with the game as we went, it was beautiful. I remember just by sheer luck of both of us hitting a very durable endgame npc with miniguns, I got the last hit and had the make people into triangles power, which was great.
This becomes funnier when at the time there were almost no videos on EYE, so we didn't really know what we were getting into.
6:40 When I saw this gentleman had gone through the effort of digging up and playing fanmade maps, I knew this was going to be good.
Yeah, after like a straight week of playing the demo, I have to assume the base game gets way harder at some point. You have so many advantages at the start that there must be some kind of massive difficulty spike. I mean, most scenarios can be handled By putting on heavy armor and carrying a mini-gun, but if stealth is more your thing, you get a temporary invisibility cyber cloak right at the start of the game. You also have the Alchemy ability, which turns enemy drops into Health pickups to restore any lost HP. You get a clone decoy ability that can distract enemies from you, a silence rifle, a hotkey for initiating repairs and the first research item you get is a Med Kit for restoring you health (as long as you don't spam it and poison yourself). I mean I'm gonna have to purchase the main game and see just HOW this game gets so hard. And if it does happen to surprise me, then I can always tweak the difficulty and AI setting with in-game menu to customize the game to the challenge level I'm happy with.
real chads take the cyberdemons down by backstabbing
goddamnit it Charlatan the cm_noctis map is now burned into my own memories even as I close my eyes
send help
Excellent video, Attlas! You got me back into E.Y.E :D
I had no idea the 3rd playthru kicks ass that much :P
30:19 so is that a reference to "The Thing on the Door step" by the developers or just coincidental writing?
It definitely is, the devs had a lot of different sources for inspiration, and literature is one of them, heck, there's a map called "Electric Sheep".
Pre watch comment: I predict this video will be a banger.
There's definitely 40k influence on the aesthetics and gameplay, but for the story it feels a lot more like Ghost in the Shell and something Killer 7.
Both 40K and Ghost In The Shell are liste as inspirations for EYE, so no surprises there.
I never had the type of problems with the game like you and so many others, instead I gleefully reveled in how much the developers just flat out taunt and troll you. I was never not having fun, not even in my first 20 hours of game time, but maybe I'm made of different stuff. There definitely is a lot of jank, tho. E.Y.E is my favorite game of the past decade. Definitely not technically the best, but it was my favorite.
Hooray, I think that Charles is having fun.
As someone who is very new to E.Y.E and loved it, i wanna present my own perspective.
This game is not for everyone for sure. All the junk, bizarre design choices, insane dialogues...
You have to be into that stuff to appreciate E.Y.E and if you do it rewards you with an adventure unlike any other.
Maps are way to big and when you get lost it can get frustrating but eventually it just got fascinating. Like navigating the world made by a mad man. Me and my bro got lost on that desert level. We were frustrated at first but after a while we loved it. Finding pirate base on a cliff, finding some abandoned machinery, a giant castle inside a mountain. Getting lost on this map is the fondest memory I have from E.Y.E.
The highlight was when me and my brother found platforms made of stone inside a cave. Still looking for progress we tried our best to climb up. It was a tough and long climb but we did it and... We found a giant closed gate, and realised we saw this place from the other side... It was hilarious!
Some of the dialogues are absolutely hilarious and savage. Sure they are cryptic and hard to understand, but they are entertaining and have lots of style. I love that kind of thing.
Ofcourse the combat is fantastic. The impact of every shot feels great. Not to mention exploding sword which is my favourite.
I do realise though you have to be into that kind of stuff to like it. Honestly I'm not good at complicated, junky rpgs and if it wasn't for style, combat and general bizarreness, I wouldn't be into it. But for me all that jazz, this junk is what fuels the feel of adventure, because you constantly try to understand this game. That's the greatest plus as well as the greatest minus of this game.
That's my take on it. I'll also leave my lifehack how to enjoy E.Y.E.
The few things that actually prevents me from truly 100% recommending this game to my friends who would absolutely love this game is the Hacking itself, it feels completely random and not focused and then there's the enemies spawn time. Could be fixed to have it reduced in the setting but holy shit it's endless and probably just as insane as COD Zombies
I once heard somebody say that enlightenment is in fact not a nice experience, because everything you know or thought you know breaks down, and so it's like the world is falling apart around you and you're absolutely helpless to stop it. I feel like that could describe EYE from what I'm hearing and seeing. You need to abandon every concept of what you think makes a good game to finally, after hours of dedication, enjoy the game in all its glory.
Well, sometime play double agent, you poison the water for your real team since you're a spy, and go investigate to not look suspicious since you're a new recruit and would automatically be the first people the bandits would not trust.
I've dropped off this game like 2-3 times...think I'll give it another try to see if it sticks.
Grinding is absolutely not necessary to get through the game. If you are playing on a lower difficulty you won't be earning as much money or experience, which will make it harder to upgrades attributes and Cybertech, but it's not needed, especially not on the lower difficulties. My first playthrough was on Normal and took about 13 hours and I didn't do anything outside of the main campaign. Keep in mind that I kept it simple and basically didn't try a lot of stuff on that playthrough. That helps to learn one thing at a time. Oh, and I did indeed rather like it on my first playthrough. ;)
Edit: Though I certainly agree that the silly "crossroads of death" on Mars is definitely one of the hardest parts of the game. That's why getting Cyber Cloak before then is rather useful ;)
The plot is also not particularly hard to understand, given how much information you get about it. At one point there's a culter just outside Rimanah's office who basically tells you straight up what the story is about. And once people start telling you that you aren't in such a good mental shape it's not very far-fetched to suspect pretty much what the true ending is. Not least since Synicles are a pretty common enemy.
Also, yes the rarity of some research items is absolutely ridiculous: That's what "Farming Alpha 23" is for. I don't remember how Sermons works, but the Farming Alpha-map has spots which basically just shoot research cases at the player. Wait 10-15 and you are set. Believe me, after having played a character to Level 90+ and done a lot of grinding and had at that point found some very rare items multiple times over, but others not even once, I stopped giving a s*** and just got the rest with that map.
Mandalore seems to get a lot more mentions lately, I heared his name in many different videos. Any reason for that?
Him and Sseth seem to be blowing up lately, which is good since they make great content.
Him and Seth are probably 2 of the best reviewers on the platform, booming in popularity as of late and most importantly for popularity: Memes
I also watched more then 40 hours of DROODZ streams by Mandy...So I might just share in the insanity and the in jokes created
Probably because it's a big-ish channel (over 500k subscribers), that's been growing in popularity and makes high quality videos.
Then there's also his association with the SsethTzeentach channel and all the memes that entails.
Apart from Halo, this is the only game where I literally use pistols as sniper rifles. I can one-shot anything at a zillion paces...and do it while duel wielding!
Dual
It's funny how I just started playing this game a couple days ago, and I was inspired to play this game because I rewatched MandaloreGaming's review of it. Now this video pops up in my recommendations.
Truly divine.
That Thumbnail is by far one of the best you've ever made
27:28 "stop playing like a shooter and play like it's meant to"
What an incredibly accurate statement. I've never played any fps that transforms into a racing game at the high end of leveling. I used to play with a bunch of friends and we were all basically max level. We would join a random game and just see who could get the objectives the fastest and leave the new player bewildered as we speed run the game and get them all the gate spells in maybe a couple hours. Or quit lol I've had noobs leave because they were literally incapable of doing anything to help and got bored of running from spawn for a minute and then the round ending repeatedly
>you gain brouzouf
Always make sure your legs are ok
>you gain brouzouf
I'm proud that E.Y.E was my first PC multiplayer experience, I got it all the way back in 2013 when the community was only small back then. And I remember joining a squad of like four other players and just having a blast with everyone springing about like cyber-frogs, then basically them helping me make my character into a full on tank just charging through the maps like sonic. It was the best thing I'd played ever, and I really wish I was fourteen again just to experience relearning that madness that was this jank-ass game.
Good video. Still, I have over 100 hours and around 70% achievements in EYE and never came upon a bug where characters wouldn't spawn or speak. Maybe it's something they corrected in a patch, but again, I understand the devs didn't work a lot on this after release.
I bought this game years ago but never made the big push of getting into it... this video must be the message I needed to get me gaining brozouf. Great video as always charl, a really good watch while I eat my din dins.
So now tha charlaton reviwed eye when he gonna review birgand:oxaca?
Let the poor man rest, if he does oxaca after EYE we'll find him dead from jank overload XD
@@jackmesrel4933 i know play brigand right after eye would give anyone a jank od
Oh man, I watched Tehsnakerer's review of Brigand: Oaxaca and that shit is an insane trip.
Just a tip, there's a way to grind XP that I think may be better than the method you suggested, you have to get to the Mars level first and you have to actually be playing the level through the campaign, so no selecting it anytime you want. I haven't done it in a while so please forgive me if I get anything wrong.
Here are the steps, I don't think it's mandatory to get to the little bunker area with the teleporters, but it does help. Once you get there, you have to kill one of your other E.Y.E. members, after then, a gunship will start to spawn in a specific location really close to you on the map. It's within view when you come up and it respawns repeatedly every time you're not looking, it's hostile to everything excluding E.Y.E. members so you can let it kill anything that comes near. My method for this is to pump up the difficulty to the highest degree and spawnkill it over and over again while crouching on the stairs there with heavy armor. The targeting system implant helps with this, but you don't really need anything apart from the heavy sniper you get at the start of the game.
It's helped me to grind out money and xp really quickly, so I thought I'd make a comment... there's also the method of going to the last level, the cm_minos one and killing all the monsters with the sulfatum on max difficulty
Fantastic content! Leaving a comment to support your channel. Keep up the excellent work!
14:25 to be fair, the co-op multi-player is the main reason to play the game so it would make sense that the game is naturally tuned for that. As much as I love eye and all the countless hours I've put into it, I don't think I've ever played through in single player even once. The only reason I'd be playing alone is if no one is on and I feel like just grinding side missions or putting in a few dozen rounds of sermons to get big stronk
>you gain brouzouf
28:30
Well, thanks to that line of yours, my personal description of E.Y.E. Divine Cybermancy has become: "Deus Ex meets Half-Life 2 meets fucking Morrowind"
The title of this video alone sums up the Game perfectly 😂
You can farm better in noctis labyrinthus by going there in the campaign (this only works if you reach it as part of the campaign, not by going there later via temple hq), and killing the EYE dudes in the teleporter room. This makes interceptors spawn infinitely outside the teleporter room, and you can just stick on heavy armour and kill them over and over with the TRK AD or BK444, gives a lot more xp and money than the farm shown in the video.
You can also farm by going to the Holy Weed teleport and going outside there, from the stone bridge outside you can kill the respawning deus ex on the right, but this gives a lot less money and xp
Just got back into the game. It feels completely different when you (some what) know what you’re doing. I walked through it with the .50 cal. I wish something new would come of this. So much potential.
I think I would really love these guys to make a squel, using what they learned and being able to polish it up.
>"Strange sci-fi language i cant sus out"
yeah, it's almost jibberish.
from what I can find online and in game I'm 99% sure its made up.
Pretty sure it's supposed to sound like a mixture of Russian and Japanese
I think it’s implied to be a mix of multiple languages since it’s so far in the future.
18:04 yep, it was Mars for me. After getting assraped by Deus Ex Machinas and Gunships while not being able to find the final teleporter I finally decided "fuck this, I'll start again another time".
Idk how I feel about complaint about difficulty curve. During my walkthroughs I died mainly by falling into bottomless pits or by end game encounters like in HQ.
To be honest don't really agree that the first 20 hours are as terrible as you make out. Definitely jank and confusing but it's not like it's all negative.
Y'know, it's pretty surprising to see a big EYE video get released a month ago considering how unknown the game is. It's a very hidden game. I actually beat this game recently, like a year ago I got all 3 endings to see the true ending. Quite the grind. Also thank you for making this video, it is super in-depth and was a blast to watch! I left some of my own complaints and experiences with EYE down below.
I will say, one thing I want to bring up that I personally had an issue with, was the stamina. I don't like how literally everything uses up stamina. Sprinting, jumping, blocking, melee attacking, PSI powers, certain cybernetic implants, the force push, they all consume the exact same stamina bar. I think it's a horrible mechanic. The main issue is the fact that it regenerates so slowly and the only way to fill it is by sacrificing your HP with a spell or by crouching and staying still for awhile, which slows the pace of the game. Personally, I think they should have made a separate bar for PSI powers, why do we have a bar for sanity which has very little impact on the game? It makes no sense lol
I SUPER HARDCORE AGREE WITH YOU ABOUT THE HACKING, I do love EYE for it's freedom on how you wish to build and play your character. But my god, the hacking in that game is horrible. It's so tedious and frustrating, I think a big part of it comes from the fact that the enemy doesn't take any breaks during hacking, they keep going and going and going. When you hack, you have to have the same mindset and choose your options as fast as possible because if you try to pause to think of a strategy, you're giving your enemy free turns to deplete your health. It's horrible, I was hoping the hacking would be more strategic but it's super spammy. The best option is to legit never hack, why bother when you can just kill your enemies anyway which gets the job done way faster. Unfortunately there are times when I think it's necessary, so I ended up putting points into hacking to make it easier.
26:42, dude, you have no idea how relevant this is to me. I actually had something even WORSE happen to me. You know how Mars starts with meeting Dutch with a small squad and watching him die? When I first got to Mars on my first playthrough, I ended up at the little base, it skipped Dutch completely for some reason, but what this did is that it skipped the Mars checkpoint! So when I lost all my lives on Mars, I got booted all the way back to the FACTORY MISSION and had to replay it JUST TO GET BACK TO MARS. I was so pissed, I had to take a small break from EYE after that. Luckily, when I got to Mars the next time, it worked properly and I met Dutch which gave me the actual checkpoint and meant if I lost all my lives, I would at least start at the beginning of Mars. BUT, considering what happened, I legit played so carefully cus I did not want to replay that shitty Mars mission again. Probably the worst thing that happened to me in that game, dying in Mars and going back to the factory with Dutch, lol.
Am I crazy to enjoy the game in my first playtrough without any of the recommended grinding?
I remember being really excited about this game before it came out.
Then, when it did, I asked my video game store friend how it is and if I should buy it(I had low funds, so I couldn't just toss out money on a crap game) and I still remember how his face turned white and just said: NO!
He told me a few times not to play bad games, but he always explained in detail what bothered him. However, with EYE, his simple response was for me to just leave it alone and not even look at it.
In retrospect, I realize that it was because the game wasn't bad, but simply almost unplayable.
Watching this video, I can safely say I'm not going to be playing this game, no matter how much I like the aesthetic, the milieu and just how dreary and desolate the single player video game scene has become in the past few years.
Simply put: I refuse to play a game where I'm required to botfarm in order to be able to compete in the single player campaign.
Your store friend sounds interesting
You don't need to farm lol
Can’t wait for the Atomic Heart review. Don’t know when it will come out though, but it looks like something you would review.
Don't your breath on that one. I'd be amazed if Atomic Heart came out at all since it's been in development for over 10 years now. The more you look into Atomic Heart, the sketchier it gets.
@@CharlatanWonder Frankly I think the whole project is abandoned. The "gameplay" trailer is pure scripted shit/prerendered. If it ever comes out it's going to be incredibly mediocre or a buggy disaster.
@@A_Simple_Neurose They just released a new trailer at E3, so no. The developers are still there.
@@A_Simple_Neurose Looooool
Just bought E.Y.E for 3 dollars on sale, wish me luck lol. I plan to stick with it through all the hardships
So how is it ?
So how is it?
I quit on Eye on the Mars level, HOWEVER that was due to technical difficulties on my old craptop rather than gameplay, which, EYE (heh, bad pun) enjoyed, despite the flaws, and got a good lockdown on the bigger enemies. With the exception of frame drops MURDERING ME
When I say Mars I mean the big map with the cyberdemon and gunship spam
I'm wondering if the extreme difficulty is meant to be in service of the narrative.
So, the game is balanced around multiplayer co-op to begin with which means that players can specialise into particular roles at lower levels and replay the levels and campaign over and over again until they're overpowered enough to run through it solo multiple times. Persistent wounds would matter less as part of a consistent party as other players would be there to prevent you continually getting bodied, so they wouldn't stack up nearly as fast.
For the true ending you learn that you, multiple NPC characters, and by extension all of the people you did co-op runs with, were the same person endlessly caught in a never ending loop of self-loathing to punish yourself for what you did. Your character's growth in power mirrors their progression in processing their grief and taking ownership of their actions instead of projecting.
It's almost brilliant but it relies on players approaching the game like an MMO that keeps looping until you're powerful enough to play by yourself for the end-game/ng+ mode in order for that interpretation to make any sense from a game design perspective (and that's assuming that you can play levels co-op even if you haven't beaten them solo/return to a point that you left off at in co-op. I'm assuming loot drops also only produce the one item at a time, so split between up to 20+ players that's counter to what I was thinking).
If only the game were more refined and technically sound, or at least presented itself more clearly as a multiplayer-focused title first and foremost, with the full narrative being there for people who put in the time and effort to access it
Not only can you hack everything, you can be hacked as well. It is almost a rite of passage for new players to get hacked by the tutorial door.
I remember buying this game when it was released. Never have I played a game that was -so- close to the feel that early half-life 1 mods had and yet being so strangely disconnected from anything similar.
I'm glad I'm not the only one who thinks E.Y.E. REALLY wanted to be a 40k game.
Eye *must* be played with at least two friends and that should be shouted from the top of a mountain.
Never tried it solo, never will.
I broke the game on my first trip to Mars and never played again