@@NOLONGERHUMAN89 When Mechathun dies, you win the game if you have no cards in hand, deck , and no creatures in the field. Rarran used Griftah wich lets you discover a card and give your oponent a copy of it. He gave Azalina, whose battlecry gives you cards to your hand. So the enemy had no way of activating his Mechathun, because if he used the last card in his hand (Azalina), he would gain a bunch of other cards, negating Mechathuns condition.
@@NOLONGERHUMAN89 the Mecha'thun win condition requires you to have no hand, deck or board. Azalina replaces your hand with your opponents so the opponent cant play Azalina (or theyd lose Mecha'thun) BUT also has to play it to remove it from hand to fulfill the win condition. Playing Mecha'thun first (like the opponent did in the video) was pretty much the only option but impossible to get rid of all the cards before Mechathun or the Hero is destroyed
That Griftah play was actually incredible. It's almost as incredible as the Disguised Toast Yogg Mechathun Wombo Combo you recently reviewed. It was very clear that you didn't actually realize Azalina was gonna mega-screw him until after you picked it and that's the only thing that makes it less incredible than the Toast called shot on Cataclysm.
15:32 Yeah man, you're missing a great anime called "The Tower Of God". Apart from that, what a HUGE brain play it was to go for the Azalina, holy moly.
@@Kaxxaa Oh absolutely it is. But generally speaking it's easier for people to get into the series via the anime unless they are already avid manga/manhwa/webtoon readers - or at least comic readers.
It's actually pretty funny how the instrument tech is kind of useless in a way because I have never in my life seen any druid not Slam twig Turn 4 into turn 5 guff. Kind of the reason why wild is literally unplayable. "Hey pretty cool deck you got there, oh it doesn't kill your opponent by turn 6? Too bad, he now has 200 Armor and 20 mana while you have 7. GG, nice attempt."
@@DracosKasuraniNah Rogue doesn't break it nearly as often as Mage. Mage has broken the format like 3 times with the same quest lol and that's just the quest.
It's funny how close the instrument tech is to MTG's stoneforge mystic. 2 mana for a 1/2 that finds a weapon. At least instrument tech doesn't have an ability to play any weapon in your hand for 2 mana at any time.
instrument tech also triggers kingsbane even more, which is the last thing they needed i haven't even seen too many twigs in high diamond, just a lot of kingsbane and big priest, and with the amount of draw kingsbane has its impossible not to hit either the weapon or the weapon draw
@@impkiller5932 i could definitely see that yeah . Typically anything plat/diamond or below is just filled with people playing their fun/pet decks or casual players that don't want to constantly replace their standard cards for the new year. I am planning on just playing hyper aggro when I hit diamond . can't beat me on 5 mana with druid if they're dead lol . both druid and big priest suffer from just not doing anything uber early so smorc tends to be what i go for in higher ranks. For now tho i am just having fun with silly combo decks in plat.
@@soraneptune4178 sad part is that druid have a ways to win against early aggression, he can kill 2 minions on turn 1 with rake, just 1 mana to kill 2 minions, and then he just getting stupid amount of armor on turn 3 and 4, and if you don't kill him before turn 5 its just a lise for you in most cases. I lost to them some times even when I had 10 attack Kingsbane on turn 4. Thats how crazy they are. One druid killed me with fatigue on turn 6! He just drawed all his deck, then played Tony on that turn and just naturalised me, I had 35 health and I just died. Druids are insane even against aggro decks.
@@impkiller5932 yeah of course is not the perfect solution . But well you play to your outs. Is like when naga lock/hunter was a thing. Yes is stupid , yes you're coping with aggro . But well is better than playing a slower deck and losing Every game lol . Or like when the star align druid was a thing. You just have to cope tbh . aggro just seems to be the most consistent answer even if it's like not amazing. rather aggro and win some of the time than to play control or combo and just lose every game on turn 5/6 lol .
Well, they still haven't fixed that bug where hearing neptulon's sound effect causes my fingers to press alt f4. It's started to spread recently. Now it happens against turn 3 druid or rogue otk, too.
The 25th Baam is from a webtoon turned anime called Tower of God, i havent watched the anime but i can tell you the webtoon is extremely good and i recommend!
the majority of druids in wild that i see don’t even use the weapon and just draw their entire deck using gadgzetan auctioneer and some otk combination.
When twig came out i went to a fireside gathering where every other player was bashing it on how Bad it was, and si was like WTF this card Will break wild in the future once it has a bigger card pool, well...
they need to make twig a 1/4 or have it still be a 1/5 and make it say "deathrattle: if this used all its durability gain 10 mana crystals" makes it weak to weapon destruction and lets u not replace it and gain the mana like u can do now and its fine and still strong just not broken
i won't be surprised if they actually gut the twig and do the same nerf they did to guff, which means it will only give empty mana crystals instead of full
Twig should've always been "Set mana crystals to 10, refill mana" instead of "Gain 10 mana crystals" Isn't not that twig is too broken, but more like Guff makes it more broken than it supposed to be... And, well, they hadn't printed weapons for Druid for reason. Sphere was a mistake.
Twig always needed to have the Deathrattle only activate when the weapon is at 0 durability. So stupid that it's been hamstringing card design for years because any Druid weapon would be able to activate Twig prematurely.
Honestly in wild I was destroying druids with my evolve shaman, even after they get to 20 mana on turn 5. I think that's because poison seeds doesn't really hurt me, I just evolve the treants into something good again :D
Honestly, the biggest problem with wild druid isn’t even Guff, it’s always been the Twig. I don’t understand why that isn’t changed or banned yet. It was clear it was going to break wild at some point, especially after they added the sphere.
@@bromora989 So they can't make any more neutral weapons or weapon support card because a single broken card exist in wild? The obvious solution is just to nerf twig.
Damn.. I haven't played HS for years.. I used to run ramp druid because it wasn't super consistent or great, but when it worked it was funny.. Now it became a potential instant concede-type deck...
If the aim is only to hit both weapons, wouldn't you maybe be better by not playing the 1st 2-drop (wait to get 1 other out before) ? Then you have 3 outs you can draw instead of 2.
if I see them nerf anything would be playing a weapon overriding twig triggering deathrattle, tutor up twig is still strong but not turbo broken as is now
I mean Auto complete still gives you the best cards for a deck most of the game. There's usually a few duds in there but for the most part the algorithm is pretty good now.
I think it would be fixed if the neutral weapon could not be equipped to trigger the death rattle of the twig. Like it just said “can’t play if you are already equipped” twig always taking 4 rounds to trigger makes it far more balanced. Still a problem if they ever release new neutral weapons tho.
If ya'l haven't seen it, MartianBuu also did this type of video, where every win made him change his win condition to something worse And it Gets *silly* Ty for your standard-biased view of this too, Rarran ❤
Griftah discovers two completely random cards and then gives one to your opponent *at random* and in this case it just so happened that the opponent got the Azalina, who replaces their hand with a copy of Rarren's. Their Mechathun, which wins them the game, only triggers if they have a empty deck, battlefield, *and* hand. With Azalina in hand, they had to play their Mechathun first, because Azalina would delete it when played. But playing their Mechathun first and then the Azalina still screws them, because they fully refill their hand and then Mechathun is vulnerable to being killed and therefore destroying their win condition and losing them the game
I honestly cannot belive this deck can win against Enrage/Warsong warrior... although I'm not a wild player, but Dane's Warrior version is super strong...
I sincerely and genuinely hope that they nerf Druid so hard that it makes pre-Gadgetzan Priest look like release Demon Hunter. I am so fucking tired of that piece of shit class. *PLEASE, CAN WE DESTROY DRUID ALREADY?!*
the only one chance how to beat this deck when you have loatheb on turn 5. when you lucky enough you might have 20% they will concede. ive beat these deck 4 out of 10 times when I got loatheb on turn 5
same with the 8 mana 6/6 elemental (can't for the love of god remember the name of the green dude) that draws your HIGHEST spell and then summons a random minion that has equal mana cost. Put in natural selection and you draw it far more consistently. I've summoned so many 10 mana 'turn the tide' cards that then 1 or 2 turns later were buffed with +4+4 aswell... Fun stuff that isn't completely broken like the many cards now that have 'kills the enemy hero' effect...
Remember those adventure bosses that used to run awful cards but still rolled you because they started with 3 mana? This is them now
Roffle playing standard (blood DK)
Rarran playng wild (twig druid)
What a year!
To be fair Rarran has pretty often played wild. A lot of his 'expansion challenges' are done in wild for instance.
Dude....exactly lmao!!!
And Mark played a meta deck
It's really a tragedy that Ogre isnt a creature type. The amalgams could have discovered more ogres.
fk that would be dope
There would have to be an ogre set and I honestly can't think of an excuse for one. Maybe someone can drop some ogre lore in here.
@@GaussianEntity highmaul, Dire maul, Secrets of Orgila, 3 set ideas right there.
@@Skullhawk13 Nice. Time to read up on these.
Ogre could be the new tribe in BGs. They even already added Boulderfist Ogre!
The Azalina play is unironically one of the most big brained plays I ever seen on current hs
Old Hearthstone player here, can you explain to me the play pls?
@@NOLONGERHUMAN89 When Mechathun dies, you win the game if you have no cards in hand, deck , and no creatures in the field. Rarran used Griftah wich lets you discover a card and give your oponent a copy of it. He gave Azalina, whose battlecry gives you cards to your hand. So the enemy had no way of activating his Mechathun, because if he used the last card in his hand (Azalina), he would gain a bunch of other cards, negating Mechathuns condition.
@@NOLONGERHUMAN89 the Mecha'thun win condition requires you to have no hand, deck or board. Azalina replaces your hand with your opponents so the opponent cant play Azalina (or theyd lose Mecha'thun) BUT also has to play it to remove it from hand to fulfill the win condition. Playing Mecha'thun first (like the opponent did in the video) was pretty much the only option but impossible to get rid of all the cards before Mechathun or the Hero is destroyed
@@franciscopetrucci thank you!
@@shrenp.1313 Thank you!
looking forward to the nerf: instrument tech "your weapons have +1 attack"
Your weapons with charge*
At this poont You ban twig from wild
It wouldn't be as strong if the neutral weapon didn't exist to break the twin immediately
@@grit1 yeah, just update the card so you cannot put further weapons into your deck if twig is in it
@@grit1 but then blizzard had the ingenious idea of giving druid another class weapon, hooray.
Druid mains be like "Dude it's not that broken"
25th Baam is the main character from the tower of god webtoon 🥴
Came down to say the same thing. I was shook when I heard that from a Hearthstone UA-camr
You have to submit that Griftah clip to Trolden, that's absolute peak hs right there. The type of content I watch HS for.
That Griftah play was actually incredible. It's almost as incredible as the Disguised Toast Yogg Mechathun Wombo Combo you recently reviewed. It was very clear that you didn't actually realize Azalina was gonna mega-screw him until after you picked it and that's the only thing that makes it less incredible than the Toast called shot on Cataclysm.
Probability wise it's not even close
15:32 Yeah man, you're missing a great anime called "The Tower Of God".
Apart from that, what a HUGE brain play it was to go for the Azalina, holy moly.
The webtoon is even better imo
@@Kaxxaa Oh absolutely it is. But generally speaking it's easier for people to get into the series via the anime unless they are already avid manga/manhwa/webtoon readers - or at least comic readers.
It's actually pretty funny how the instrument tech is kind of useless in a way because I have never in my life seen any druid not Slam twig Turn 4 into turn 5 guff.
Kind of the reason why wild is literally unplayable. "Hey pretty cool deck you got there, oh it doesn't kill your opponent by turn 6? Too bad, he now has 200 Armor and 20 mana while you have 7. GG, nice attempt."
Man, when DOESN'T druid break the game at this point? And if it's not druid, it's warlock.
The rotation is alway between druid, warlock or rogue when it happen to other class they are quite fast to nerf it.
Druid is either trash or gamebreaking in wild. I’ve never seen it just be ok
@@DracosKasuraniParrot mage took a long time
@@DracosKasuraniNah Rogue doesn't break it nearly as often as Mage. Mage has broken the format like 3 times with the same quest lol and that's just the quest.
@@DracosKasuranithe 3 favorite classes of the lead position in team 5
It's funny how close the instrument tech is to MTG's stoneforge mystic.
2 mana for a 1/2 that finds a weapon. At least instrument tech doesn't have an ability to play any weapon in your hand for 2 mana at any time.
"Just you wait until I have 20 mana!"
~Rarran Manastorm
I was reading tower of god while this video played and I almost closed out of the video when he questioned the person with the name “The25thBaam”
15:31 the 25th baam is the name of the MC from the popular comic/anime "Tower of God"
The fact that a druid turns up in TIER S from year to year cannot be an accident
16:16 the Mariokart saxophone lick.
No more 10 mana crystals… just refresh only
Blizzard
Not testing anything
The most iconic duo in hearthstone
He found the only way to have fun in wild. Griftah play was legendary.
What do you mean? I am having fun with Kingsbane rogue
@@impkiller5932 I bet you do. Such a fun deck to play against :)
@@x10018ro right now I am playing mirracle rogue with giants lol. Reached legend 2800 from legend 2600 already
He didn’t get the tower of god reference :(
balls
Indeed balls
to the walls
Balls indeed
Idk why this made me 😂
there are so many
This is reminding me of "5x win condition druid". Good times.
14:00 I dont understand this "greatest play", someone please explain
15:31 a fellow Tower Of God enjoyer.
15:05 I was more shocked to see that he was a real player to be honest
instrument tech also triggers kingsbane even more, which is the last thing they needed
i haven't even seen too many twigs in high diamond, just a lot of kingsbane and big priest, and with the amount of draw kingsbane has its impossible not to hit either the weapon or the weapon draw
May be a dust cost factor tbh . druid needs at least 3 legendaries to play the tech . Even if you ignore any kind of real win con.
All druids are legend already, and all top 1000 is just druids. I was facing only druids on dia2 - legend and a little amount on dia5 -dia3.
@@impkiller5932 i could definitely see that yeah . Typically anything plat/diamond or below is just filled with people playing their fun/pet decks or casual players that don't want to constantly replace their standard cards for the new year. I am planning on just playing hyper aggro when I hit diamond . can't beat me on 5 mana with druid if they're dead lol . both druid and big priest suffer from just not doing anything uber early so smorc tends to be what i go for in higher ranks. For now tho i am just having fun with silly combo decks in plat.
@@soraneptune4178 sad part is that druid have a ways to win against early aggression, he can kill 2 minions on turn 1 with rake, just 1 mana to kill 2 minions, and then he just getting stupid amount of armor on turn 3 and 4, and if you don't kill him before turn 5 its just a lise for you in most cases. I lost to them some times even when I had 10 attack Kingsbane on turn 4. Thats how crazy they are. One druid killed me with fatigue on turn 6! He just drawed all his deck, then played Tony on that turn and just naturalised me, I had 35 health and I just died. Druids are insane even against aggro decks.
@@impkiller5932 yeah of course is not the perfect solution . But well you play to your outs. Is like when naga lock/hunter was a thing. Yes is stupid , yes you're coping with aggro . But well is better than playing a slower deck and losing Every game lol . Or like when the star align druid was a thing. You just have to cope tbh . aggro just seems to be the most consistent answer even if it's like not amazing. rather aggro and win some of the time than to play control or combo and just lose every game on turn 5/6 lol .
Well, they still haven't fixed that bug where hearing neptulon's sound effect causes my fingers to press alt f4. It's started to spread recently. Now it happens against turn 3 druid or rogue otk, too.
Twig gon' be: Whenever you attack, gain 1 Mana Crystal.
Actually better card desine
The worst thing about this is now every other deck is completely unviable apart from hyper aggro.
The 25th Baam is from a webtoon turned anime called Tower of God, i havent watched the anime but i can tell you the webtoon is extremely good and i recommend!
if anyone here is interested in actually playing this deck, you should wait until you draw your first weapon before you play the instrument tech
the 25th Baam is a real one. That is an insane reference
how a hearthstone content creator pumped out quality content for years :D
Rarran didnt tell everyone that he was actually playing a meta deck the entire time
The 25th baam is from manwha / webtoon Tower of God, which also was made into a not as good anime
rarran 25th baam is the name of a character in a webtoon called tower of god
As someone who attempted to ride this wave, the deck is considerably less powerful when you don't draw Guff every game.
the majority of druids in wild that i see don’t even use the weapon and just draw their entire deck using gadgzetan auctioneer and some otk combination.
Two Innervates, one Jade Blossom, one Wild Growth, one Nourish, the guy's got a full fucking hand, zero drawback, he is SIX mana ahead of me.
Rarran singlehandedly resparked my interest in hearthstone with his content, I finally started playing again after quitting a few years ago
Likewise. Playing casually is too fun.
Rarran finally felt what is like to play Yugioh in Heartstone!
genuinely very impressive that you took the most meta deck to ever meta deck and still made it fun and unique
🩵🩷🤍🩷🩵
15:30 tower of god reference 😩
I don’t even play Hearthstone, however, this strat was so OP I felt inclined to watch
When twig came out i went to a fireside gathering where every other player was bashing it on how Bad it was, and si was like WTF this card Will break wild in the future once it has a bigger card pool, well...
I thought it sets you to 10. No, it actually gives you 10. Thats even more broken than I thought.
they need to make twig a 1/4 or have it still be a 1/5 and make it say "deathrattle: if this used all its durability gain 10 mana crystals" makes it weak to weapon destruction and lets u not replace it and gain the mana like u can do now and its fine and still strong just not broken
Keep up the good work Rarran
i won't be surprised if they actually gut the twig and do the same nerf they did to guff, which means it will only give empty mana crystals instead of full
Twig should've always been "Set mana crystals to 10, refill mana" instead of "Gain 10 mana crystals"
Isn't not that twig is too broken, but more like Guff makes it more broken than it supposed to be...
And, well, they hadn't printed weapons for Druid for reason. Sphere was a mistake.
@@DimkaTsv druid has weapons now, sphere just costs 1
@@Skibidirizzer27 More mistakes, then. Good thing i hadn't played HS in years.
damn i wont have 18 mana until turn 6
Twig always needed to have the Deathrattle only activate when the weapon is at 0 durability. So stupid that it's been hamstringing card design for years because any Druid weapon would be able to activate Twig prematurely.
u never run out of fuel in HS like lol
almost every card in hs has too much value
The griftah giving azalina was absolutely nuts mechathun tech
I'm just glad it wasn't a legendary. 1600 dust for a broken card? Fuck that.
That Griftah game is literally your average WowHobbs game. That's why he's so fun to watch
Azalina play at 13:22
Honestly in wild I was destroying druids with my evolve shaman, even after they get to 20 mana on turn 5. I think that's because poison seeds doesn't really hurt me, I just evolve the treants into something good again :D
not played hearthstone in a while. When did the mana cap go up from 10 to 20? Is that a druid only thing or is it from somewhere else.
So sad learning Rarran hasn't read Tower of God
I beat every single druid deck by playing Shudderwock deck & adding the Kobold that steals weapons.
This commom card was the spark, the fuel is the druid weapon
Me who's never played Hearthstone before watching game 1: I don't see how ramping from 7 to 10 mana let's you pop off.
Mana pool: 10/17
...Oh.
actually a good old king's bane can absolutly obliterate that drood stuff
Griftah actually winning a game.
Honestly, the biggest problem with wild druid isn’t even Guff, it’s always been the Twig.
I don’t understand why that isn’t changed or banned yet. It was clear it was going to break wild at some point, especially after they added the sphere.
It wasn’t a problem before because there wasn’t a neutral weapon tutor to make it consistent… now it’s been made consistent
@@bromora989 So they can't make any more neutral weapons or weapon support card because a single broken card exist in wild? The obvious solution is just to nerf twig.
The moment I saw the weapon card draw I knew something was going to break hearthstone.
Damn.. I haven't played HS for years.. I used to run ramp druid because it wasn't super consistent or great, but when it worked it was funny.. Now it became a potential instant concede-type deck...
You have to add Blingtron for extra weapon breaking
The clear counter strategy is to play thief rogue, mixtape into twig, and hero power to break it. Because if you can't beat them, join them.
If the aim is only to hit both weapons, wouldn't you maybe be better by not playing the 1st 2-drop (wait to get 1 other out before) ? Then you have 3 outs you can draw instead of 2.
warrior: had weapon draw for years
neutrals get weapon draw: game meta completely destroyed
There is a reason classes SHOULD stick to have list they can't do or that only then can do.
"The 25th Baam" is the name of the protagonist in "Tower of God" a long running korean webtoon
if I see them nerf anything would be playing a weapon overriding twig triggering deathrattle, tutor up twig is still strong but not turbo broken as is now
I expected Rarran to do an auto-complete deck to test the tweet theory.
I mean Auto complete still gives you the best cards for a deck most of the game. There's usually a few duds in there but for the most part the algorithm is pretty good now.
Dude the deck was so five head it ran Wizbang as tech for Patchwork
Ass blaster is my favorite hearthstone card
OK tbf druid wasn't good in wild before this. It wasn't in the top half of classes which also shows how broken the tech is
I think it would be fixed if the neutral weapon could not be equipped to trigger the death rattle of the twig. Like it just said “can’t play if you are already equipped” twig always taking 4 rounds to trigger makes it far more balanced. Still a problem if they ever release new neutral weapons tho.
Can just place the text on twig instead: "you can't equip new weapons if you have this equipped"
@@lutingchen8958 yeah thats probably better
16:16 ahh the mario kart lick
bro playing yugioh when the opponent playing hearthstone
If a new Expansion Just one time doesn't Break the Game I would be sooo Happy
If ya'l haven't seen it, MartianBuu also did this type of video, where every win made him change his win condition to something worse
And it
Gets
*silly*
Ty for your standard-biased view of this too, Rarran ❤
I got rolled by this deck so many times trying to climb out of gold last night.
make it 5 mana and increase the stats, just to make it so that Druid can't get 10 mana until their opponent has 6 or 7 instead of 4
The 25th Baam is a tower of god reference (nerd emoji)
It's funny how the random cards you added was gadgetzan and jade idols lmao
So…total HS noob here but can someone explain exactly how the Griftah play worked? I kinda felt lost 💀
Griftah discovers two completely random cards and then gives one to your opponent *at random* and in this case it just so happened that the opponent got the Azalina, who replaces their hand with a copy of Rarren's. Their Mechathun, which wins them the game, only triggers if they have a empty deck, battlefield, *and* hand. With Azalina in hand, they had to play their Mechathun first, because Azalina would delete it when played. But playing their Mechathun first and then the Azalina still screws them, because they fully refill their hand and then Mechathun is vulnerable to being killed and therefore destroying their win condition and losing them the game
It would be so... Unheard off to give the Twig "Cannot be replaced by another weapon"
I mean. Who could have seen this coming.. except everybody who has thought about hearthstone weapons once.
What do You think to fix twig a bit, add a rule like "when You have this weapon equiped, You can not play/equip other weapon"?
Probs gonna be changed to refresh, solves the problem and keeps the card almost the same. They has also done this before, so would make since
@@Rarran yeah it's easier and cleaner in the text itself, which i have seen it's something they value a Lot
Druid is literally the reason no one can play anything but hyper aggro or druid in this game
how about we introduce "limited inclusion" like if you add this certain card you can't add this card or vice versa
I mean, the format was busted before. Now we're just getting in Yugioh territory.
Didn't expect to see a tower of God reference in a rarran video
Regarding the 25th Baam. It is a reference to the main character of a certain (really good) korean webcomic called The Tower of God.
I honestly cannot belive this deck can win against Enrage/Warsong warrior... although I'm not a wild player, but Dane's Warrior version is super strong...
The counter to Enrage is to not play minions. Druids don't play minions. On top of that, they kill as early as turn 3 but consistently on turn 5 IIRC.
@@GaussianEntity But Warrior even then can still play enough minions to build up threat... so they need to answer...
I sincerely and genuinely hope that they nerf Druid so hard that it makes pre-Gadgetzan Priest look like release Demon Hunter. I am so fucking tired of that piece of shit class. *PLEASE, CAN WE DESTROY DRUID ALREADY?!*
the only one chance how to beat this deck when you have loatheb on turn 5. when you lucky enough you might have 20% they will concede. ive beat these deck 4 out of 10 times when I got loatheb on turn 5
I was hoping for a magma rager
So this makes Druid the cheapest Broken deck in Hearthstone.
same with the 8 mana 6/6 elemental (can't for the love of god remember the name of the green dude) that draws your HIGHEST spell and then summons a random minion that has equal mana cost. Put in natural selection and you draw it far more consistently. I've summoned so many 10 mana 'turn the tide' cards that then 1 or 2 turns later were buffed with +4+4 aswell... Fun stuff that isn't completely broken like the many cards now that have 'kills the enemy hero' effect...