I feel like I came back to this video every month. Every time I am having a problem in geometry nodes I watch this video and find a solution. Thank you so much!
This is reassuring because I'm sitting here wondering how will I ever learn what math to use in these situations since I'm not coming from a programming background. I'm often hurt by confusion lmao
I've been looking for this specific type of reference for some time. Most tutorials only show how the math or node works, not practical examples. Saved for later reference! Great job.
this is great for anyone who wants to mess around in geometry nodes and helps to visualize what the math nodes are doing. Especially when you follow tutorials so you know what is really happening behind the scenes
Wow really great explanation. I think of myself as someone who generally 'gets math' and I still learned a ton from this video. Great explanations and I love the fun examples with Mario/Boo etc.
You really succeeded in simplifying things to really make things click and I keep coming back to this video whenever I'm trying to figure something out. Thank you so much for making this!
Was looking for this exact information over the past two days. You've made my blender journey so much easier once again. Thanks a lot! Fantastic explanations!
This was such a valuable lesson! I'll never forget "aCross Product", being perpendicular/across to the plane created by the other two vectors. Amazing video! As a challenge I recreated the custom Mesh Arrow node group and am playing with the concepts now. Thanks for your hard work to teach this!
This is so well explained. I can finally understand what I am looking at in Shader Nodes and Geometry Nodes. I was researching on how to do a parallax effect in shader nodes and they were using all these vector math with incoming ray but I couldn't wrap my head around it. Now I can... try, at least...
This video is awesome! Thanks for dummyin down for my math adverse brain! But even more awesome? Your UV Unwrapped walls and real life cgcookie courses trinkets in the back. Love them!
Yes yes yes! Exactly the kind of resoource I've been looking for, for quite some time. I'd really enjoy a continuation introducing intermediate concepts and examples. Thank you!
This is a bonus lesson for ASSEMBLE if you want to check that out on CG Cookie or Blender Market. We'll work on getting more content like this here on UA-cam too ❤️
There is only one solution for the cross product not two. The order that you cross the vectors, matters. If you want to determine its resultant direction without using trial and error i.e. not having to flip inputs, you can use the right-hand rule
I think this is a great way to explain vector math in a visual way without mathematical notation, which can be intimidating to many people (especially artists). However, you use the term "direct multiplication", which is kinda confusing. In math, this is called the "component-wise multiplication", or "element-wise multiplication". There is indeed something called the "direct product", but that's something different (and more complicated). I hope in the future you consider using the proper terminology, so that people know what keywords to use if they want more information. I could imagine someone googling your words and then getting really overwhelmed, even though the actual math here is not too difficult.
Very helpful video! I noticed that you are using some kind of custom Blender theme. I like it! Can you tell me if I can download that anywhere or did you change the settings one by one yourself?
That’s not an included node in Blender. If you see nodes that have a dark green header, it’s a custom node group that has been created by the user. You can easily make this node group yourself, or subscribe to their full course where I’m sure the blend files are available.
any book/course recommendations where i can learn vector math from scratch? Im really interested in incorporating geo/procedural nodes into my 3d workflow but there doesnt seem to be much info on the math part and how it corelates to node operations.
I feel like I came back to this video every month. Every time I am having a problem in geometry nodes I watch this video and find a solution. Thank you so much!
This is reassuring because I'm sitting here wondering how will I ever learn what math to use in these situations since I'm not coming from a programming background. I'm often hurt by confusion lmao
You are a true student
I've been looking for this specific type of reference for some time. Most tutorials only show how the math or node works, not practical examples. Saved for later reference! Great job.
Thank you, glad it was helpful!
This is probably the single most helpful video I have ever watched on youtube
this is great for anyone who wants to mess around in geometry nodes and helps to visualize what the math nodes are doing. Especially when you follow tutorials so you know what is really happening behind the scenes
That Mario/Boo dot product explanation at 17:24 was just perfect! Thank you!
Wow really great explanation. I think of myself as someone who generally 'gets math' and I still learned a ton from this video. Great explanations and I love the fun examples with Mario/Boo etc.
You really succeeded in simplifying things to really make things click and I keep coming back to this video whenever I'm trying to figure something out. Thank you so much for making this!
I want call this video" the bible of vector math in geometry nodes",thx you so much,it helps me quite a lot
Was looking for this exact information over the past two days. You've made my blender journey so much easier once again. Thanks a lot! Fantastic explanations!
This was such a valuable lesson! I'll never forget "aCross Product", being perpendicular/across to the plane created by the other two vectors. Amazing video! As a challenge I recreated the custom Mesh Arrow node group and am playing with the concepts now. Thanks for your hard work to teach this!
really great material. Having worked with teaching vector math at university level, I think you are really on to something here. Well done.
One video to rule them all. Thank you. Masterclass for vectors.
This is so well explained. I can finally understand what I am looking at in Shader Nodes and Geometry Nodes. I was researching on how to do a parallax effect in shader nodes and they were using all these vector math with incoming ray but I couldn't wrap my head around it. Now I can... try, at least...
Oh the POWER of visual arrows!! Thank you so much for this!
Great job, I will need to keep watching this over until it really starts to sink in
Must say this was exceptionally useful. Helped me understand things I have struggled with for a long time. Thank you!
This is actually really cool and well made, thanks for doing this!
Pretty great! Thanks Jonathan! 😎
Hey, Kenan! Thanks :D
This video is awesome! Thanks for dummyin down for my math adverse brain!
But even more awesome? Your UV Unwrapped walls and real life cgcookie courses trinkets in the back. Love them!
Yes yes yes! Exactly the kind of resoource I've been looking for, for quite some time. I'd really enjoy a continuation introducing intermediate concepts and examples. Thank you!
This is a bonus lesson for ASSEMBLE if you want to check that out on CG Cookie or Blender Market. We'll work on getting more content like this here on UA-cam too ❤️
Great explanation, make all easier to understand. Thanks!
Super cool vid! Please do more similar ones. Technical things in the simple words🔥
There is only one solution for the cross product not two. The order that you cross the vectors, matters. If you want to determine its resultant direction without using trial and error i.e. not having to flip inputs, you can use the right-hand rule
Wow, you are amazing explaining vectors. Thank you so much.
This is the craziest thing I’ve ever seen
Thanks! This was very helpful!
I think this is a great way to explain vector math in a visual way without mathematical notation, which can be intimidating to many people (especially artists). However, you use the term "direct multiplication", which is kinda confusing. In math, this is called the "component-wise multiplication", or "element-wise multiplication". There is indeed something called the "direct product", but that's something different (and more complicated). I hope in the future you consider using the proper terminology, so that people know what keywords to use if they want more information. I could imagine someone googling your words and then getting really overwhelmed, even though the actual math here is not too difficult.
Noted! Thank you for the feedback.
That's what i really needed!
Cool stuff, i'm finally understanding something. Huge thanks
Really Awesome 🤩
Thanks Sir.
Very good explanation. Thank you very much.
Thank you
Very useful information!!! Thanks!!!
Dude casually creates Boid physics to explain vectors. Outstanding move.
Thank you 🙂
Looking at this, I've got the impression Blender could one day try to also be a game engine again. Almost everything seems there that is needed.
The power of basic knowledges.
Thank you!
Very good vid!
Thank you , Senpai
Do you have the node goup for the mesh arrow?
Where can I get the Mesh Arrow Node? I've looked through the Blender Add-ons and searched online with no success.
Yesss, someone help us!
@@danabu-reish8743 Yes please! I would like to follow along with this too but don't know the best way to create the mesh arrow.
Superb 🙏🍿
Very helpful video! I noticed that you are using some kind of custom Blender theme. I like it! Can you tell me if I can download that anywhere or did you change the settings one by one yourself?
Sure thing! I did make it from scratch, but it's called Minimal Dark and is included in the Blender presets.
Thank you,@@cg_cookie!
It would be useful if your videos would magnify screens to be able to see the numbers your entering.
Tzx
thanks! could not find the Mesh Arrow node
I'm sure he made that himself
oh my god thx you!
Is there a way of changing a vector's direction/orientation/normal in the Shader editor?
Very interesting, I was looking for something like this. Thanks. I however can’t find the “ mesh arrow “ node. I am using blender 3.4.1
That’s not an included node in Blender. If you see nodes that have a dark green header, it’s a custom node group that has been created by the user.
You can easily make this node group yourself, or subscribe to their full course where I’m sure the blend files are available.
any book/course recommendations where i can learn vector math from scratch? Im really interested in incorporating geo/procedural nodes into my 3d workflow but there doesnt seem to be much info on the math part and how it corelates to node operations.
liked just because of Melee
Lets just take a minute and remember back in school where we learned it and said: bro who needs that shit in the future.
The future:
Thank you for cutting your hair! Haha
can any body told me what is the difference betweem multiply and scale in vector math ?
VERY DIFICULT TO LERN BLENDER NODE 😵💫PLZ HELP ME 😭😭😭
Justin timberlake?
4 min in... I'm already lost lol
Brush I just want to be a 3D designer not a scientist 😳
gotta learn the math my friend.. there is a whole lot of geometry and algebra in graphic design
That is so complex to understand. Maybe because I have low IQ.
What a cool tutorial but why greenscreen yourself lol
The Sheep was more Hnadsome with long Flufy Hair Style