Mountaineer I’ve been using since the games start, most slept on perk by far. There’s not just the reduced fall damage. When you fall, you get slightly stunned. With mountaineer you don’t get stunned, which makes it really useful when getting chased.
Escapist and Shrouded needs to be combined into one perk. You move way too slow when downed so faster movement speed in tandem with a smoke grenade would really get you out of some sticky situations imo
@@Grumpisaurusyea this is common in a lot of games though for sake of variety I guess. Perks etc that help after being downed. It feels quite backwards. Like you should never make your build around being downed because you're literally setting yourself up for failure. Other perks that would help prevent you from getting downed in the first place are far more valuable. In saying that, I doubt they'd just delete them so combining is the best idea.
Was just a suggestion to improve the perk. I don’t use either perks because once I’m downed, I expect to be finished. But we’ve all had games where you get downed and have the ability to self revive and get back in the game and even clutch a win. So some people may be interested if it was a better perk
I’m actually enjoying the game again. The only thing I’m really really hoping they change is the ping system. The ping system in WZ1 was perfect and didn’t need to be changed whatsoever and not only that they ruined it and now I can’t see anything my teammates or I ping. Even live pings are ruined in this game now. They really need to change that and they really need to change the random aim sway and scope sway on the guns making shooting the guns feel so off now. Also think they should put back in the floating loot. Those aspects of the game felt good and the changes just weren’t needed
Like trying to ping a target and it's confirming your teammates ping 100meters off from it? Or ping a spot and it keeps pinging a lootbox you aren't even looking at.
Not forgetting the terrible buy stations, backpacks, horrendous lag (Can’t be fixed unfortunately, this is due to the IW 9.0 Engine, water physics being one of the main culprits), Disgraceful audio (Again this is the IW 9.0 Engine), lifeless guns, the worst UI of all time, etc etc.
@@Phillipmamowfwifharts I love that I’ll live ping an enemy and you hear the noise like you got a live ping but the indicator won’t come up and your teammates won’t get the benefit of the mark. Just another example of them taking elements that worked in the old game, making them worse and then calling it a sequel.
Cold Blooded is pretty strong, because everyone and their dog is pretty much using High Alert, which puts some sort of evasive reaction into their muscle memory when spotted, so if you use Cold Blooded to bypass it, you might be picking up a lot of easy kills. But Quick Fix, Tracker and Resupply put up a lot of competition for that Perk 3 slot for sure. Great video JGOD, have a great day!
I think Tempered is too valuable to hope you find a vest for it,just plating twice allows you to get back into the fight way faster and escape situations
I think it's the fact that you *can* find one that decreases the value, I find one at least 1 in 3 games which means tempered would be a wasted peek in that situation.
Tempered is an absolute waste, if you are good and getting to endgame you only need 3 plates on reserve, killing people will get you more, tempered can be found on the ground at least 50% of the time its such a waste of a valuable perk slot
You could argue the Birdseye UAV does scan faster since the ping radius travels a greater distance in the same amount of time, but the number of scans per second doesn't change.
The issue I have with birdseye is that you cannot tell if the enemies are on a higher or lower floor than yourself, unless I just dont understand what im looking at. Similar to advanced UAVs
Agreed. I always find myself going for the other two vests. It's nice that you can see ghosted players, but the elevation indicator is just too good to pass up
I feel you move really slow when downed, I wish they would add Escapist as a core/default perk (as realisticlly, no one is choosing Escapsit for the Perk 3 slot..)
The payout perk is so helpful in plunder for my fellow players who don't have multiplayer and want to level up guns fast this actually gives you good amount of cash to but stuff for xp pair it with the 10% discount card and you get a good value
I never realized that sleight of hand gives a different bonus to different guns. I would love a breakdown on which guns it affects the most and the least. Maybe for the most popular guns?
I always run sleight of hands, double time, tempured, and high alert. However after playing numerous games I’ve noticed that I get a speed boost when shot at/hit with enemy fired. I don’t know if it’s a bug but was wondering if anyone else noticed this…basically having the resolute perk active without actually choosing it.
Flex is op. I can hear footsteps so clearly. It helps big time when fighting around buildings and cover. I think high alert while it's good, It'll become obsolete as more people like myself start running cold blooded.
The one thing that has me shaky on Birdseye is the lack of an elevation indicator. But that's basically it. Pretty nice to know if someone is above or below you when in a multistory building. I really don't care which way their looking. Edit: Since we have some individuals apparently getting upset and feeling the need to respond with a hint of "You're an idiot", allow me to clarify: Its use in team's can be nice at the same time, I personally prefer to know elevation as that can be important on a multistory building, which is quite plentiful on Urzikstan, especially when playing alone. It is literally my own opinion. Use what you want to use. I don't care. This isn't my preference and I simply state why. Doesn't mean it's an awful perk... They even have a vest that gives it to you, should you find it necessary while wishing to have a different Perk 4 equipped... Not everyone is playing hyper sweaty all the time in teams or solos...
thats why he mentions it working better in a team, if 1 runs Birds for direction and another runs something else, they still get the elevation marker...
I feel ya. I always ignore comms vest because of how annoying is not knowing at which height your enemy is. It makes you doubt about pushing buildings because you only know that they are inside, but can't know if they are above in the roof or below waiting in a corner
You’re def sleeping on resolute; the out okay potential in practice is crazy mixed with double time and quick fix or temp when solo taking on duos or more but 1v1 /solos : double/mount/quick/res (or high alert lol)
Thing is, Resolute won't save you from a snipe to the head unlike High Alert. I would run Resolute because it reminds me of Serpentine, but it's really only a 10% boost to movement.
The game is feeling great the only thing needed now is server improvement these “12 tick servers” lead to some sketchy situations. Weird hit reg and 50/50 coin flip gunfights where whoever gets the connection gets the win. Can be frustrating in a competitive game where things are on the line. This company has made a lot of money and some of that needs to go to infrastructure. That and continue to address audio. It’s alot better now but still enemy footsteps need prioritized. This has potential to be up there as one of the best cods ever! Having a blast so far
Would have loved to see the vests included in this video, great information regardless! I've heard that the stealth vest ignores birdseye and was wondering if the comms vest marks ghosted players since it gives you the directional information as well and what the interaction of stealth vest vs comms vest is.
In the first Warzone patch notes it states that the vests literally give you the associated perk with it. So the stealth vest is just ghost. You will be seen. He even states it in the video that nothing in the game counters birdseye
Ghost vest will counter normal and advanced uav, Birdseye and comms vest. You don't need to stack it with the Ghost perk for these benefits to work. The only way you can appear in the radar is either by shooting your gun, or the scanner event in ashika and vondel.
Yes, @jgod missed this. I tracked footsteps in a duo recently and peeked out the door to start engaging close range and dude was 30m away when I pinged! 30 meters for footsteps! Suuuper OP.
I have found birdseye to be extremely useful in in more situations than just using UAVs. When an enemy shoots unsuppressed weapons, it shows their direction which is really useful for seeing what direction they are actively shooting. Also, when using the portable radar, which I come across very often. Do we know if birdseye allows you to see ghosted players on the heartbeat sensor?
Hearthbeat sensor is not tied to ghost, its tied to cold blooded. If ur ghosted, ur still visible on heartbeat sensor, and if u took cold blooded, you are not visible on it, but you are on uav.
Primed would be cool for a #1 or #2 perk, I was wondering about it only because I don't run back pads on controller atm, and I'm just in a habit of jumping rather then dropping. I don't think I could sacrifice cold blooded.
I'm always waiting to hear them, but now that you mentioned it, I don't hear them ever. I'll usually prepare for random encounters when I do, but that definitely explains some of these people being fixed on my position.
It is baffling that their ui has perks running off the screen when they could fit everything vertically or in a grid so easily. I didn’t even know they existed😂
Think youre wrong on the EOD. Semtex grenades are really heavily used and they have a big range. Since Im running EOD I dont have to worry nearly as much about this
Fr I was so confused when he said eod ain’t worth like bro they literally got bomb drones and they buffed the cluster some like using breacher drones too
MOST of the time IF an enemy is near you AND they use a UAV, they won’t have their custom load out AND have Birdseye equipped, so you might as well use Ghost.
Niche perk set, but if you run irriated, double time, any 3rd perk (i choose resuppy for reasons im soon to mention), and then resolute. Then run stems and the combat knife. Stems have a new movement speed boost. With these combined, upon being hit and stemming or runing in gas and steming or both. You have a increase movement speed that is nearly a 30-40% speed increase. Very very fun build.
Yeah man irritated is a useful perk I won a game yesterday because when I ran out of my gas mask and self revived I was able out last my opponent in the gas . I’m have try out your set up with double time and stims.
Keep in mind that high alert triggers in some parts of different maps when the enemy is seeing you through a wall that can be wallbanged. High alert in its current bugged state is OP.
Weird and completely unrelated but I haven’t been in this channel since the 2019/2021 WZ during the pandemic. Idk why but it feels so good hearing JGOD tips all over again ❤
It's more for resetting fights. You get broken, you plate, and the enemy pushes. With quick fix you are full health, without quick fix you are full plates but your health is still regenerating so you essentially only have the 150hp instead of the 300hp you would have with quick fix. They would expect you to be hurt so when you chall them at full hp you will probably win that fight
I love Shrapnel. This is one of those perks that works better in a team comp. I run an RPG in one of my loadouts, and when I clip someone with it, it makes shots easier for the squad. The bonus to explosive damage can be seen. RPG into a building and nades to follow up is more effective than one might think. I think it's good as long as you got the right squad. Many of the lethals feel better too. That 'Almost' factor gets better.
I run dbl time SOH tempered (cause I can never seem to find a tempered vest) and High Alert. I hate birdseye. I'd rather know if they are above or below me rather than what direction they're headed
Cold blooded in terms of countering high alert is useless unless everyone on the team uses it. You might not trigger high alert but you teammate will look at the enemy and render your cold blooded useless
I've seen a lot of people running Cold Blooded in MP to counter the thermal scopes. It seems like a viable counter for H.A in Warzone for sure, I'll definitely try this one out.
I try to run it in mp but for a long time it didnt work with the engineer vest until recently. Now it works, but before it would overwrite and glitch out your entire class.
Did you test cold blodded with high alert maven yesterday was saying he had someone react to him looking at them while using cold blooded? Just was curious if it was true
Hey man, do you know if Schrapnel works for tacticals (flash/ stuns) as well? Since they do a little bit of damage, you may argue it counts as an explosive.
You say there's no counter for Birdseye, but a Counter UAV blocks and/or disrupts it. Granted, the disrupted area shows up on the map, but it still counters Birdseye. Thanks for the breakdown on all the perks.
Can you do another review of these perks? It seems like some are broken or changed. Primed shows hipfire reticles moving when jumping still, stalker doesn't appear to be faster at all etc etc
Focus flinch resistance works while not using breath right? Otherwise I've been wasting a slot. I thought it just meant it applied to both focused and ADS conditions in general. I take it just because if it does reduce flinch while ads, it still helps you land more headshots in the spray battle
Hey did anyone noticed how high alert combined with the dog isn’t working as before. Dog isn’t growling when you are facing enemies ! Also the recon vest does the same as birdseye so when dropping in trios or squad it is worth doing some adjustments! Specially in ranked mode to come !
I think tempered is a must have, you use less plate you save time and your plate heals you for more health so if you only have enough time to put one plate on that plate is giving you more of a chance to survive.. I rarely find a tempered vest maybe 1 a game and normally my teammates want it becuz they don't have it on.. so I run tempered and always pick up the cct vest which is almost like having birds eye. Even the medic vest is nice. You can self res faster and get your teammates up super fast. I just feel like tempered with playing a fast playstyle is a must have
JGOD this video was really helpful. I know you're kind of throwing EOD under the bus, but you can SURVIVE a semtex and thermite being DIRECTLY STUCK on you with EOD equipped. That would be an insta-down without EOD. It's saved my life countless times!
@JGOD I timed the focus perk just with my phone and I found that the perk actually doesn't extend the breath duration at all and if it does it is by .5sec at the most. Have you tested whether or not it actually has an effect?? I wanted to try it out but I am sure it has zero effect on breath hold duration.
Thanks! Please create a video for ultimate team work perks. For a squad of 4, which team member should have certain perks so that everyone is not running the same thing
Tempered are better when you can get a better effect from Stims, Having to put on one less plate in the heat of combat is bigger than you think. This perk is a must for solo players.
i have stopped using ghost because you can just find it as a vest and it is very likely you find one if you do a scavenger contract for example. so i have birdseye in my loadout and get ghost with the vest. you can do it the other way around as well of course.
Of course with MWIII you also get the equipment slots which contain similar actions so you need to look at your perks with the other equipment to optimise. No need having faster reload via both (unless they are stackable but wouldn't have thought so).
Mountaineer I’ve been using since the games start, most slept on perk by far. There’s not just the reduced fall damage. When you fall, you get slightly stunned. With mountaineer you don’t get stunned, which makes it really useful when getting chased.
Oh didn't know that I think I will try it now
Same here I’ve been using it since day one
@@thomasc6127but not in the normal distance at which you would get stunned. 13m I believe
Imagine; Mountaineer in Rebirth Island (if it returns).
@@dinges8561 When* it returns. Pretty sure it was confirmed early 2024
0:00 Perks Slots 1-2
7:29 Perk 3 Slot
13:18 Perk 4 Slot
16:50 Outro
Can’t wait to test them out!!… oh wait I’m shadow banned for getting spam reported for the 10th time
High Alert actually does help so if you say otherwise then you are wrong
literally the only time i die is when jm shot in the back or side and high alert prevents that
You are forgetting that ghost got a slight buff. That you can sit still for 2 seconds with ghost now before being detected by UAVs
@@hotsauce-szn3085 nice but i prefer high alert now because it tells me if someone is getting ready to shoot me in the back or not
Escapist and Shrouded needs to be combined into one perk. You move way too slow when downed so faster movement speed in tandem with a smoke grenade would really get you out of some sticky situations imo
It would still be a bad perk. A perk that only activates when you get downed is a waste of a slot
@@GrumpisaurusAgreed, anything that requires you to basically get killed first is pointless.
@@Grumpisaurusyea this is common in a lot of games though for sake of variety I guess. Perks etc that help after being downed. It feels quite backwards. Like you should never make your build around being downed because you're literally setting yourself up for failure. Other perks that would help prevent you from getting downed in the first place are far more valuable. In saying that, I doubt they'd just delete them so combining is the best idea.
Or don’t use it maybe?
Was just a suggestion to improve the perk. I don’t use either perks because once I’m downed, I expect to be finished. But we’ve all had games where you get downed and have the ability to self revive and get back in the game and even clutch a win. So some people may be interested if it was a better perk
I’m actually enjoying the game again. The only thing I’m really really hoping they change is the ping system. The ping system in WZ1 was perfect and didn’t need to be changed whatsoever and not only that they ruined it and now I can’t see anything my teammates or I ping. Even live pings are ruined in this game now. They really need to change that and they really need to change the random aim sway and scope sway on the guns making shooting the guns feel so off now. Also think they should put back in the floating loot. Those aspects of the game felt good and the changes just weren’t needed
THIS!!!!!!!
Like trying to ping a target and it's confirming your teammates ping 100meters off from it? Or ping a spot and it keeps pinging a lootbox you aren't even looking at.
Not forgetting the terrible buy stations, backpacks, horrendous lag (Can’t be fixed unfortunately, this is due to the IW 9.0 Engine, water physics being one of the main culprits), Disgraceful audio (Again this is the IW 9.0 Engine), lifeless guns, the worst UI of all time, etc etc.
@@papalazarou7880 Sacrificing the performance of the game for the water is a slap in the face for me.
@@Phillipmamowfwifharts I love that I’ll live ping an enemy and you hear the noise like you got a live ping but the indicator won’t come up and your teammates won’t get the benefit of the mark. Just another example of them taking elements that worked in the old game, making them worse and then calling it a sequel.
I tested Mountaineer. You actually can get all the way to 29 m without breaking your legs. Cheers!
Derek the mountain man
Cold Blooded is pretty strong, because everyone and their dog is pretty much using High Alert, which puts some sort of evasive reaction into their muscle memory when spotted, so if you use Cold Blooded to bypass it, you might be picking up a lot of easy kills. But Quick Fix, Tracker and Resupply put up a lot of competition for that Perk 3 slot for sure. Great video JGOD, have a great day!
@@thomasc6127 Honestly Tempered isn't as good as it used to be cuz you can just get a tempered vest in a match
@@oldchannel1262 my thoughts exactly. Seems silly to throw away the benefits of a different 3rd perk for something you can just find whilst looting
Cold blooded shouldn't work with snipers imo. Just opens the door for rooftop rats to camp easier and that's an L in warzone
How do you get cold-blooded? Its locked for me and won't say what I have to do to unlock it
@@Zulctar You have to activate it in the armory and do some daily challenges to unlock it
I think Tempered is too valuable to hope you find a vest for it,just plating twice allows you to get back into the fight way faster and escape situations
It also saves ALOT of plates in the long run
I think it's the fact that you *can* find one that decreases the value, I find one at least 1 in 3 games which means tempered would be a wasted peek in that situation.
@@jeremyg9305If you do a scavenger contract at the beginning of the game you'll pick one up more often than not
Agreed, tempered vests are a little harder to come by than the others. 2 plates is way more valuable
Tempered is an absolute waste, if you are good and getting to endgame you only need 3 plates on reserve, killing people will get you more, tempered can be found on the ground at least 50% of the time its such a waste of a valuable perk slot
You could argue the Birdseye UAV does scan faster since the ping radius travels a greater distance in the same amount of time, but the number of scans per second doesn't change.
The issue I have with birdseye is that you cannot tell if the enemies are on a higher or lower floor than yourself, unless I just dont understand what im looking at. Similar to advanced UAVs
Yep same here, i never pick up comms vests because of the disadvantage of not knowing their level
Yep I would rather have the vertical indicator compared to the directional. It's a nerf IMO.
Agreed. I always find myself going for the other two vests. It's nice that you can see ghosted players, but the elevation indicator is just too good to pass up
It's bonkers to me that disadvantage has been around since OG Warzone without anyone thinking to change it. It wouldn't even be hard.
@@Renegade605it’s dumb how the uav ping has an advantage over the *advanced* uav ping
I feel you move really slow when downed, I wish they would add Escapist as a core/default perk (as realisticlly, no one is choosing Escapsit for the Perk 3 slot..)
I think it's so that airstrikes after a down are more effective. Too many times in the last year the airstrikes ghosted over a downed opponent.
But that’s the point of the perk……don’t want to move slow when downed? Run the perk…..
Yeah I hear ya. @@chrisbowlesy
@@chrisbowlesyor just don’t go down 😂
@@deseanreignz1094 that too hahaha
The payout perk is so helpful in plunder for my fellow players who don't have multiplayer and want to level up guns fast this actually gives you good amount of cash to but stuff for xp pair it with the 10% discount card and you get a good value
Mountaineer is crazy. I can see everyone running this from now on especially the small maps. Might even get TimTheTatMan to come back for this one.
@JGOD I guess i spoke it into existence. He played yesterday. someone has to tell him about moutaineer.
He would still manage to die to fall damage 😂
I never realized that sleight of hand gives a different bonus to different guns. I would love a breakdown on which guns it affects the most and the least. Maybe for the most popular guns?
Xclusive Ace did a full testing on this for every weapon
It's pretty intuitive. SMGs, ARs, Shotguns have less benefit with SoH. LMGs Snipers, Battle Rifles, are more with SoH.
@@mustafaeddineI didn’t see a video on his YT page that breaks down every gun. Do you know where I can find it?
Forgot to mention birds eye can be found as a vest with the comms vest. Its still good but tbh high alert probably better
9:01 normally when an enemy kills your teammate, you see a skull where they died but if you equip tracker the enemy wont be able to see that skull
You getting a kick out of the Escapist perk made me lol. Thanks for all of the amazing content, JGOD!
Appreciate the info. Games not giving transparent info on this kind of stuff is disgusting.
I always run sleight of hands, double time, tempured, and high alert. However after playing numerous games I’ve noticed that I get a speed boost when shot at/hit with enemy fired. I don’t know if it’s a bug but was wondering if anyone else noticed this…basically having the resolute perk active without actually choosing it.
This video is simple but very useful. Pretty cool how much value you can give to people without spending too much of your time
Flex is op. I can hear footsteps so clearly. It helps big time when fighting around buildings and cover. I think high alert while it's good, It'll become obsolete as more people like myself start running cold blooded.
A lot of streamers are starting to figure this out and is becoming more popular
@@bradleyringhausen409I been using flex for a week now, its massively op. I can hear footsteps up to 30+ meters as if they are 1 or 2 meters Away
I knew from the start the Flex perk was going to be valuable. For players who run and gun, this perk is for you.
I’m going to try out Flex just cause the sound engine in this game is absolutely trash.
Good video, they gotta buff snap shots too imo, they dont have nearly any affect like they used to
The one thing that has me shaky on Birdseye is the lack of an elevation indicator. But that's basically it. Pretty nice to know if someone is above or below you when in a multistory building. I really don't care which way their looking.
Edit: Since we have some individuals apparently getting upset and feeling the need to respond with a hint of "You're an idiot", allow me to clarify: Its use in team's can be nice at the same time, I personally prefer to know elevation as that can be important on a multistory building, which is quite plentiful on Urzikstan, especially when playing alone. It is literally my own opinion. Use what you want to use. I don't care. This isn't my preference and I simply state why. Doesn't mean it's an awful perk... They even have a vest that gives it to you, should you find it necessary while wishing to have a different Perk 4 equipped... Not everyone is playing hyper sweaty all the time in teams or solos...
thats why he mentions it working better in a team, if 1 runs Birds for direction and another runs something else, they still get the elevation marker...
@@MrMaz31 There is a solo mode. Thank you.
@@KaguyasBeat that's why the other guy specifically mentioned "in a team"
@@Galaxy-jy9wl And I never mentioned using it in a team. I quite literally simply talk about it's use for a lone individual. Thank You as well.
I feel ya. I always ignore comms vest because of how annoying is not knowing at which height your enemy is. It makes you doubt about pushing buildings because you only know that they are inside, but can't know if they are above in the roof or below waiting in a corner
You’re def sleeping on resolute; the out okay potential in practice is crazy mixed with double time and quick fix or temp when solo taking on duos or more but 1v1 /solos : double/mount/quick/res (or high alert lol)
Thing is, Resolute won't save you from a snipe to the head unlike High Alert. I would run Resolute because it reminds me of Serpentine, but it's really only a 10% boost to movement.
Jgod, doing the lords work yet again for this cod. Love to see it. Thanks brother for all your hard work !
I love cold blooded , everyone runs high alert and it’s nice to look at someone without them knowing
The game is feeling great the only thing needed now is server improvement these “12 tick servers” lead to some sketchy situations. Weird hit reg and 50/50 coin flip gunfights where whoever gets the connection gets the win. Can be frustrating in a competitive game where things are on the line. This company has made a lot of money and some of that needs to go to infrastructure. That and continue to address audio. It’s alot better now but still enemy footsteps need prioritized. This has potential to be up there as one of the best cods ever! Having a blast so far
Despite the nerf to Ghost, I still love to pair it with Cold Blooded and remain relatively stealthy. It makes it easier to push teams.
Would have loved to see the vests included in this video, great information regardless! I've heard that the stealth vest ignores birdseye and was wondering if the comms vest marks ghosted players since it gives you the directional information as well and what the interaction of stealth vest vs comms vest is.
In the first Warzone patch notes it states that the vests literally give you the associated perk with it. So the stealth vest is just ghost. You will be seen. He even states it in the video that nothing in the game counters birdseye
I was told that double stacking ghost with a stealth vest will counter birds eye
@@tophmalone1324 ghost perk+ghost vest= full ghosted. Birdseye cant track it
Ghost vest will counter normal and advanced uav, Birdseye and comms vest. You don't need to stack it with the Ghost perk for these benefits to work. The only way you can appear in the radar is either by shooting your gun, or the scanner event in ashika and vondel.
Sleight of hand is particularly useful in the current meta where light machine guns are dominant
ReSuply is important, it’s a tatical game, stuns and explosives can win games
Flex not only reduces ambient noise, but it boosts enemy footstep audio.
Ya I just don’t care for it. It’s weird to me. Makes me feel like my audio is bugged out.
Yes, @jgod missed this. I tracked footsteps in a duo recently and peeked out the door to start engaging close range and dude was 30m away when I pinged! 30 meters for footsteps! Suuuper OP.
If everything else is reduced for combat sounds, could it be the footsteps are the same and therefore relatively louder?
I have found birdseye to be extremely useful in in more situations than just using UAVs. When an enemy shoots unsuppressed weapons, it shows their direction which is really useful for seeing what direction they are actively shooting. Also, when using the portable radar, which I come across very often.
Do we know if birdseye allows you to see ghosted players on the heartbeat sensor?
Hearthbeat sensor is not tied to ghost, its tied to cold blooded. If ur ghosted, ur still visible on heartbeat sensor, and if u took cold blooded, you are not visible on it, but you are on uav.
@@dukisa8791 the description of ghost says you are off heartbeat sensor....
@@dukisa8791it is tied to ghost not cold blooded, always has been
I don’t find it useful at all? You can’t tell if someone is above you or below you like regular uav. Huge disadvantage if you ask me.
Primed would be cool for a #1 or #2 perk, I was wondering about it only because I don't run back pads on controller atm, and I'm just in a habit of jumping rather then dropping. I don't think I could sacrifice cold blooded.
Jgod can you be the one to bring up that there isn’t any enemy uav notifications since launch? Thanks!
I'm always waiting to hear them, but now that you mentioned it, I don't hear them ever. I'll usually prepare for random encounters when I do, but that definitely explains some of these people being fixed on my position.
Mountainier and tempered are a really good combo being able to escape by jumping of a building to plate up is really handy
I use the Shrapnel perk. Does it apply to proximity mines and or grenades, semtex etc.?
It is baffling that their ui has perks running off the screen when they could fit everything vertically or in a grid so easily. I didn’t even know they existed😂
You should mentioned Flex perk is muting all the environmental audio in the game, which is good for hearing footsteps
been wondering this for a minute is it worth ditching high alert considering i use that for when i can’t hear a thing
@@blackbartsimps0n560honestly, yeah
Think youre wrong on the EOD. Semtex grenades are really heavily used and they have a big range. Since Im running EOD I dont have to worry nearly as much about this
Simtex also seem like they explode faster now too so even more important less time to evade
Fr I was so confused when he said eod ain’t worth like bro they literally got bomb drones and they buffed the cluster some like using breacher drones too
I want more reloads that’s as fast as an operator with a sense of urgency. Like the EBR from MW19 or the FAMAS from MW19.
MOST of the time IF an enemy is near you AND they use a UAV, they won’t have their custom load out AND have Birdseye equipped, so you might as well use Ghost.
Niche perk set, but if you run irriated, double time, any 3rd perk (i choose resuppy for reasons im soon to mention), and then resolute. Then run stems and the combat knife. Stems have a new movement speed boost. With these combined, upon being hit and stemming or runing in gas and steming or both. You have a increase movement speed that is nearly a 30-40% speed increase. Very very fun build.
Yeah man irritated is a useful perk I won a game yesterday because when I ran out of my gas mask and self revived I was able out last my opponent in the gas . I’m have try out your set up with double time and stims.
Keep in mind that high alert triggers in some parts of different maps when the enemy is seeing you through a wall that can be wallbanged. High alert in its current bugged state is OP.
I thought high alert only triggered when someone manually pings you. You just need to be in the FOV of someone and it will go off?
Does high alert only trigger when you get aimed at? Or whenever enemy sees you?
does survivor stack with the vest?
Great info! Thank you, J! I was just blindly using SoH, but now will do some testing before, to make sure it’s actually effective
Weird and completely unrelated but I haven’t been in this channel since the 2019/2021 WZ during the pandemic. Idk why but it feels so good hearing JGOD tips all over again ❤
Flex is actually really good I mean high alert is goated to but being able to hear audio is critical
Is Quick Fix really that good? I dont feel like the regual health without plates is that important, is it?
No because when you get shot your plates break before your health is affected. I don’t see a purpose in it in my opinion
It's more for resetting fights. You get broken, you plate, and the enemy pushes. With quick fix you are full health, without quick fix you are full plates but your health is still regenerating so you essentially only have the 150hp instead of the 300hp you would have with quick fix. They would expect you to be hurt so when you chall them at full hp you will probably win that fight
I love Shrapnel. This is one of those perks that works better in a team comp. I run an RPG in one of my loadouts, and when I clip someone with it, it makes shots easier for the squad. The bonus to explosive damage can be seen. RPG into a building and nades to follow up is more effective than one might think. I think it's good as long as you got the right squad. Many of the lethals feel better too. That 'Almost' factor gets better.
I run dbl time SOH tempered (cause I can never seem to find a tempered vest) and High Alert. I hate birdseye. I'd rather know if they are above or below me rather than what direction they're headed
Same
Love the video you legend!
Cold blooded in terms of countering high alert is useless unless everyone on the team uses it. You might not trigger high alert but you teammate will look at the enemy and render your cold blooded useless
true, I run cold blooded in solos.
I've seen a lot of people running Cold Blooded in MP to counter the thermal scopes.
It seems like a viable counter for H.A in Warzone for sure, I'll definitely try this one out.
I try to run it in mp but for a long time it didnt work with the engineer vest until recently. Now it works, but before it would overwrite and glitch out your entire class.
Def just gonna start using mountaineer, sleight of hand and cold blooded especially for resurgence almost everyone I run into has high alert
Literally changed my whole gameplay, mountaineer is a mega perk and quick fix is awesome when you taking on multiple people,
Does Shrapnel work with explosive rounds on snipers / crossbow?
That is a good question.
Can shrapnel be negated by stims? If so I think it may not be as good as it seems especially on rebirth but prob better on big map
Yes but nobody is running shrapnel
resupply is massively slept on. Getting unlimited smokes and sems is a huge advantage, especially late game.
Do stems give you a speed boost still?
Do you just cycle between the two to have at least one of each in inventory?
To me the value in irradiated is being able to plate in the gas which, if you are fighting your way out of the gas, is huge.
Try the broadside with the sharpnel perk and explosive rounds. :)
great stuff, did not know about the power of mountaineer and quickfix, definitely gonna try them out.
They should really move the resolute perk to a different slot, its good but not as useful as high alert or ghost.
Did you test cold blodded with high alert maven yesterday was saying he had someone react to him looking at them while using cold blooded? Just was curious if it was true
@jgod Quick fix is 100% bugged. Sometimes works and sometimes doesn’t
So I stumbled onto this video, tried the perk package recommended and got a solo win. This dude knows what he's talking about!
I'm curious if shrapnel works for explosive ammo and if it would be good in combo with a shotgun.
Hey man, do you know if Schrapnel works for tacticals (flash/ stuns) as well?
Since they do a little bit of damage, you may argue it counts as an explosive.
Definitely changing sleight of hand for mountaineer after seeing this, great upload as always !
Does focus reduce flinch when i get shot sniping? Or just hold breath?
You say there's no counter for Birdseye, but a Counter UAV blocks and/or disrupts it. Granted, the disrupted area shows up on the map, but it still counters Birdseye.
Thanks for the breakdown on all the perks.
Mountaineer on Rebirth.....you can take the zips and land on higher elevations when rotating zones, don't have to pull your parachute in most cases.
Very nice breakdown of different perks..
Can you do another review of these perks? It seems like some are broken or changed. Primed shows hipfire reticles moving when jumping still, stalker doesn't appear to be faster at all etc etc
Thank you nephew very useful😊
Is there any resource/data on the Fast Hands affectedness of each weapon or are you going to make me actually do something on my own for once?
Focus flinch resistance works while not using breath right? Otherwise I've been wasting a slot. I thought it just meant it applied to both focused and ADS conditions in general. I take it just because if it does reduce flinch while ads, it still helps you land more headshots in the spray battle
Mountaineer literally saved me my first game this year in the second to last circle. Also I am a fall death TImmy, so I knew I needed it
Hey did anyone noticed how high alert combined with the dog isn’t working as before. Dog isn’t growling when you are facing enemies !
Also the recon vest does the same as birdseye so when dropping in trios or squad it is worth doing some adjustments! Specially in ranked mode to come !
Good. The less pay to win the better.
@jgod would stalker work best with melee weapons ??
Shrouded is pretty useful in solo IMHO, when there is no-one to save you. It saved my life a few times when sniped from the distance.
Great vid, I’d love something similar for tacticals/lethals. I’ve had a feeling since update that stuns might’ve been nerfed.
I think tempered is a must have, you use less plate you save time and your plate heals you for more health so if you only have enough time to put one plate on that plate is giving you more of a chance to survive.. I rarely find a tempered vest maybe 1 a game and normally my teammates want it becuz they don't have it on.. so I run tempered and always pick up the cct vest which is almost like having birds eye. Even the medic vest is nice. You can self res faster and get your teammates up super fast. I just feel like tempered with playing a fast playstyle is a must have
ive used shrouded, and ive been able to self revive a couple times in solos. thanks for explaining the perks though!
Hi James. Has anything changed on the aim assist side. Feel like the sticky has dropped off a lot when aiming down side strifing
JGOD this video was really helpful. I know you're kind of throwing EOD under the bus, but you can SURVIVE a semtex and thermite being DIRECTLY STUCK on you with EOD equipped. That would be an insta-down without EOD. It's saved my life countless times!
Why are you getting stuck so much? lol
Probably repeaking the same angle a bunch so they toss a semtex and it sticks him on his next peak
@@harmzyz0682 it's happened like 4 times out of the 100's of games I've played yall needa chill
@JGOD I timed the focus perk just with my phone and I found that the perk actually doesn't extend the breath duration at all and if it does it is by .5sec at the most. Have you tested whether or not it actually has an effect?? I wanted to try it out but I am sure it has zero effect on breath hold duration.
@JGOD does shrapnel work with explosive rounds did you check that out ?
Thanks! Please create a video for ultimate team work perks. For a squad of 4, which team member should have certain perks so that everyone is not running the same thing
Tempered are better when you can get a better effect from Stims, Having to put on one less plate in the heat of combat is bigger than you think. This perk is a must for solo players.
i have stopped using ghost because you can just find it as a vest and it is very likely you find one if you do a scavenger contract for example. so i have birdseye in my loadout and get ghost with the vest. you can do it the other way around as well of course.
Which vest is ghost if u don't mind me asking
@@hadhutch88 the stealth vest has the same effect like the ghost perk
@BegbieMusic Sweet thank you !!
Ghost is useless these days bro
I use scavenger personally for the extra cash, extra cash is very helpful for getting those uavs.
For the perk payout, does the 10% increase affect only you or the entire squad?
Sleight of hand needs an overall buff
I wonder if “primed” works for the cables?
Snapshots are a great counter meta to the smokes
Of course with MWIII you also get the equipment slots which contain similar actions so you need to look at your perks with the other equipment to optimise. No need having faster reload via both (unless they are stackable but wouldn't have thought so).
I been doing double time / Sleight of hand / Tempered or Cold Blooded and High Alert.
Gonna add Mountaineer in there
Shrapnel is very powerful with Prox Mines for the passive/camper players.
Resupply with snapshots is pretty solid