If you build arcanists, this is completely wrong because deathcap is multiplicative in damage while AA is additive. If you have 4 arcanists and the extra 50AP, the deathcap might give less AP but the 20% damage adds an additional 10% more effective damage upfront and can ramp up your damage + kill the enemy team faster in the first 10 seconds of the game which is way more important. We're not taking ascension every game for that reason.
I think this will be very interesting to look at as I think there will be a crossover point between the amount of AP needed from Arcanist to make Rabdons more effective, you've given me good food for thought, thank you!
One more thing to consider is non damaging part of spells like Hwei and Azir have. Their respective heal and shield don't scale with damage, so they benefit that much more from that extra AP from archangel's
I hadn't even thought of Manazane! I've had a quick look and even with the additional AS & Mana from the item, because of how long it would take Azir (The champ I looked at) to get to that first ability to trigger the 120mana in 5 seconds, Archangel staff is already at the same level of rabadons, if not already at the 10second mark for + 2 x 30 AP. But it is something that I feel warrants another video, thanks for your thoughts! :)
What about a case where you have blue buff on top of both items? since archangels gives mana initially how much of the dps increase does that account for?
Yah comparing onestar onecost chaps just isn’t representing anything, also with no traids aktiv its not. If you have +80 ap from traids augments other items, the % damage buffs are way more worth the another 30 ap. As wells as the first kill will fall faster with rabadons what could prevent an nautilus from casting his ability. As well this would be way more worth then just flat dps. Its a case by case which is stonger. And what you can slam early. I would argue arcangle is probably the better early game slam but rabadons just outperforms it in the later stages.
Yeah you're absolutely right it is a simplistic model and I'll definitely work on it for a future video. I will be looking at how the AP & Mana traits (Arcanist & Invoker) impact these items, I appreciate you sharing your views though! I always want to improve :)
If you build arcanists, this is completely wrong because deathcap is multiplicative in damage while AA is additive. If you have 4 arcanists and the extra 50AP, the deathcap might give less AP but the 20% damage adds an additional 10% more effective damage upfront and can ramp up your damage + kill the enemy team faster in the first 10 seconds of the game which is way more important. We're not taking ascension every game for that reason.
I think this will be very interesting to look at as I think there will be a crossover point between the amount of AP needed from Arcanist to make Rabdons more effective, you've given me good food for thought, thank you!
One more thing to consider is non damaging part of spells like Hwei and Azir have. Their respective heal and shield don't scale with damage, so they benefit that much more from that extra AP from archangel's
On the other hand, with an item like manazane, rabadon's would be much better imo
I hadn't even thought of Manazane! I've had a quick look and even with the additional AS & Mana from the item, because of how long it would take Azir (The champ I looked at) to get to that first ability to trigger the 120mana in 5 seconds, Archangel staff is already at the same level of rabadons, if not already at the 10second mark for + 2 x 30 AP. But it is something that I feel warrants another video, thanks for your thoughts! :)
What about a case where you have blue buff on top of both items? since archangels gives mana initially how much of the dps increase does that account for?
In theory the cast at the begining would be at less amplified dmg compared to death cap since arch angels works better later in the fight.
Oooh that is an interesting point, I'll have a look into it
@@MorganMindfulness yes a single first cast would be less damage but if you have more than 1 cast then seraphs casts 1 more than dcap overall
Yah comparing onestar onecost chaps just isn’t representing anything, also with no traids aktiv its not. If you have +80 ap from traids augments other items, the % damage buffs are way more worth the another 30 ap. As wells as the first kill will fall faster with rabadons what could prevent an nautilus from casting his ability. As well this would be way more worth then just flat dps. Its a case by case which is stonger. And what you can slam early. I would argue arcangle is probably the better early game slam but rabadons just outperforms it in the later stages.
Yeah you're absolutely right it is a simplistic model and I'll definitely work on it for a future video. I will be looking at how the AP & Mana traits (Arcanist & Invoker) impact these items, I appreciate you sharing your views though! I always want to improve :)