I was taking classes about six months on Maya, but never understood what exactly IK/FK is. After watching your video, finally I got it. Thank you so much, it was so helpful and illustrative!
your videos are amazing, I'm an Unreal developer but is now learning rigging and animation to understand the whole pipeline better and your videos are great for me who only knows 3dsmax
A 2 bone IK solver most of the time uses the law of cosines to complete the triangle, however anything more than that has to utilize a jacobian matrix inverse to get closer and closer to the target position. The latter is what most robots use as a closed loop control system for feedback adjustments. The more you know :D
one of the best tutorial focused youtube channels i ever found, well done, great and simple presentation and examples, you won a sub on patreon, totally deserved
This was very helpful, thank you. I was worried that there was a "correct answer" about using one or the other; or that once you start animating, you were just stuck with the one you started it with. It was good to see in action that you can easily change between them at will. Just a matter of find out how to do it with each program
Thanks a lot, i agree with Paulo. If you create a full CAT Animation with all the principles that you know, you will create THE BIBLE OF CAT RIGGING in youtube, because there isn't many good tutorials or info about rigging, skinning and animating in Max.
Great set of tutorials! Although I have to say, the music you chose to put in the background literally put me to sleep yesterday evening, soooo maybe next time go for something more energetic?
hi Milos, is it a way to create a ik target for the head bone? i need to make a dinosaur bite something and his teeth atacched to the surface, for now i havent come with a good solution, i have tried of doing an ik target or a link constraint to the head but it doesnt work, i can only do link constraints for the leg plataforms so far
4 роки тому+1
i found the solution, just using link constraint, the problem was that when aplied the bone would fly to some part of the scene, all i have to do is bring it back
So could you do a mix of both ik for the shoulder and elbow and fk for the fingers...fully asking questions before a video finishes explaining things but this has all got me excited haha !
One thing that was not clear to me, is the relationship between IK/FK and animation layers. I thought you could set one layer to FK only and another to IK only, but it seems not so...
Thank you for those great tutorials,It's very useful! I have a question about Foot Ik platform, I hope it's flatten but IK/Fk switch will change it's pose especilly digit (toe).Thank you~
I can't believe this high quality content exist, it's hard to find nice CAT tutorials like this, well I they are unique, nothing comparable with that!!!! keep going, i'm going to support you on patreon, you deserve it
You were a big help, I finally had the light bulb moment from your explanation! Thank you for taking the time to help everyone.
7 mins ago i had no effin clue what FK and IK meant, uve just made all my tears meaningless now thank yOU
noiceu!
🤣
i love that you make us realize the greatness of cat
While Autodesk doing the opposite
I was taking classes about six months on Maya, but never understood what exactly IK/FK is. After watching your video, finally I got it. Thank you so much, it was so helpful and illustrative!
your videos are amazing, I'm an Unreal developer but is now learning rigging and animation to understand the whole pipeline better and your videos are great for me who only knows 3dsmax
A 2 bone IK solver most of the time uses the law of cosines to complete the triangle, however anything more than that has to utilize a jacobian matrix inverse to get closer and closer to the target position. The latter is what most robots use as a closed loop control system for feedback adjustments. The more you know :D
Sorry to reply, but that's really cool! This helps me understand how the arms try to move so I can adjust and work accordingly, so thank you!
one of the best tutorial focused youtube channels i ever found, well done, great and simple presentation and examples, you won a sub on patreon, totally deserved
Omg THANK YOU. Finding anything related to this in 3ds Max is unusually hard but this was very helpful!
Searched up for IK vs FK. This is by far the most concise video, insta subbed
This was very helpful, thank you. I was worried that there was a "correct answer" about using one or the other; or that once you start animating, you were just stuck with the one you started it with.
It was good to see in action that you can easily change between them at will. Just a matter of find out how to do it with each program
the correct answer is whichever one you need
Never seen a better explanation.
Thank you very much
You can't get a better tutorial than this. Amazing
I just got here from my animation class in uni and I understood better in these 7 minutes than in those other 40 lmao. Thanks a bunch!!
Fantastic video - Great style, simply taught and entertaining! Really nice stuff. Can't wait to see what you come up with in the future!
You are the best teacher in animation. Very talented and very clear explanations. Wish you the best!
IK is super awesome, Thanks for providing the above explanation and demonstration
Thanks a lot, i agree with Paulo. If you create a full CAT Animation with all the principles that you know, you will create THE BIBLE OF CAT RIGGING in youtube, because there isn't many good tutorials or info about rigging, skinning and animating in Max.
"i guess you're not here because of the math." YES I AM -_-
me too 😂😂😂😂i love maths too
Thank your amazing tutorial :)
Very nice tutorial for 3DS MAX CAT !!!. Thank you~
This was very helpful. Thank you!
Thank you for sharing, this information was very useful when making decisions about animating.
This video is the answer that i have been looking for, thank you
this animation taught me more than my Kinematics of Machines class
Very helpful and clear tutorial
Really informative video! Thanks for this.
this video cleared my confusions and also taught me very useful things.
Very well explained. Thanks for the tutorial
Milos I just love your narration :)
Excellent all the tutorials, very useful, greetings.
very well explained
Wonderfull explanation and great presentation video.. very usefull .. thanks
Excellent demonstration! Thank you!
Fantastic video mate, understood everything with that accent of yours
killer video yet again.
07 mnits = 7 months or years good tutorial and thank for the subtitles
Thanks a lot 😁, you deserve a lot more subscribers
Amazing explaination !! You rock man 🤘🏻
Some definitions:
Effector: which is the part of the skeleton that interacts with the environment, such as a hand or a foot
perfect explanation!
I'm Brazilian and I learned with you
so good video tutorial, thanks so much
This helped me a lot
still great explanation. I forgot about FK&IK within 3 years ;D
briliant tutorial man!!!
oh WOW. Thank you for this.
Great explanation!
thank you for the explanation!
thx, nice and short!
I can't say anything but thank you so much for these 7 minutes that have a comprehensive course.awesome
nice you saved my ass, pretty well done explained
Fantastic! You should do a full CAT animation tutorial from scratch!!!
I eat cats
Thanks for the clarification. Btw, what's the music is playing in the video?
That was a realllly good video
Great set of tutorials! Although I have to say, the music you chose to put in the background literally put me to sleep yesterday evening, soooo maybe next time go for something more energetic?
Gracias excelente video !
Excellent! Thank you!
Good way to explain
Great video!
In Maya, when you switch FK to IK, the controllers are at the same place, you don't have to click the Move IK Target
great video, thanks so much!
Lol! we are not here for the maths! Love your approach
Thank you so much!
Thanks!
This information will come in handy when I play koikatsu.
thanks buddy
Thanks
Good job 😍
hi Milos, is it a way to create a ik target for the head bone? i need to make a dinosaur bite something and his teeth atacched to the surface, for now i havent come with a good solution, i have tried of doing an ik target or a link constraint to the head but it doesnt work, i can only do link constraints for the leg plataforms so far
i found the solution, just using link constraint, the problem was that when aplied the bone would fly to some part of the scene, all i have to do is bring it back
How can I stretch bones using CAT? I want my character's arms and torso to get longer when needed.
thank you ❤
Thanks a lot...
You created animation to make a video to teach future animators to make videos
nice video! subbed!
is the feature to swithc from FK to IK, vice versa available in Maya and Motionbuilder?
Useful and informative.
Thanks
👍😍😘💝❤️🔥😎
You try to give the video more brightness it will be great if you do
1:24 Yes, that's why I'm here, haha
So could you do a mix of both ik for the shoulder and elbow and fk for the fingers...fully asking questions before a video finishes explaining things but this has all got me excited haha !
One thing that was not clear to me, is the relationship between IK/FK
and animation layers. I thought you could set one layer to FK only and
another to IK only, but it seems not so...
Thx
Amazing channel!!!
thanks man
Amazing
thanker yer
nice! just created my first IK platform yesterday and I was wondering what FK/IK means. Got no matches in Max docs somehow. Very helpful tut! THX
Subscribed!
Thank you for those great tutorials,It's very useful!
I have a question about Foot Ik platform, I hope it's flatten but IK/Fk switch will change it's pose especilly digit (toe).Thank you~
What is the music used in the background?
I can't believe this high quality content exist, it's hard to find nice CAT tutorials like this, well I they are unique, nothing comparable with that!!!! keep going, i'm going to support you on patreon, you deserve it
You making cool videos fam
can you teach how to do this in blender
IK is more realistic than FK...That's why I like it! Would be useful in realistic games or animation so it won't look a bit faulty by the human eyes.
May i use some short parts from the video for a presentation in my university?
how do i add an IK controller to a manual cat bone chain? (not a premade leg/arm/whatever)
awesome
Well explained, but the whole video feels like This War of Mine cutscene
Haha, lifesaver
men you are pro!!!!!!!!!!
What software do u use to do the animation at 1:50?