Dear Lord of the web. Could you provide this young lady with more exposure? Could your cold, metallic heart made out of fiberglass, servers and binary warm for this child of yours? She has been a dedicated follower of your code, works zealously to provide the masses with content and you with ad revenue. I bear witness to her dedication ho, Lord! Hast thou forsaken thyne child to the shadows of the tube? Shine some light on this child of yours and let others see the radiance of her ones and zeros, let her shine bright in this dark corner of your garden. In the name of the algorithm, google and the holy gmail.
Interesting location to add that becomes vital in the 2nd series: The high places or Korim where Torak stood when he used to orb to break the world. :)
If you're looking for Torak's tomb, it's at Cthol Mishrak on the Mallorean continent. He was hidden in a volcano for 500 yrs and moved back to Cthol Mishrak during Garion's quest.
I was actually thinking on doing some battle maps for example the battle of Thull Mardu and starting a UA-cam channel I'll do some digging and see if I can find anything I want to say it is mentioned somewhere in one of the prequel books could be wrong.
I think that the magic in the Story "The eye of Aldur" which contains both Series, Belgariad and Malloreon, is more like Parapsychology than (Ritual- or Ceremonial-) magic.
I was in two minds until I googled and found this awesome channel, I find it scary how utube knows me too well. I read these as a kid and for some reason after seeing it in audio format, I felt an urge to revisit this world. The narrator does have a nice tone which is a must while doing dull work of checking fences. This analysis and comments really answered a question I didn't realise I wanted to know..so thank you..also super duper find for me and I always like a bookshelf with books ya know folks have read alot :)
I’m glad this analysis was helpful and fun for you. Thanks for watching my content! I hope I have other videos that you will enjoy watching. 😊 These books are a lot of fun. I’d love to hear your thoughts on it if you end up rereading them.
The Prophecy is a pretty unique feature. The concept is great, it's essentially the plot with a narrative voice as a character in its own right. At first it's a cool concept and rather fun. Unfortunately the Eddings fell into the trap of such a powerful narrative device. A sticking plaster to cover difficulties in plotting where the authors wanted something to happen but couldn't figure out how to plot it, so had the plot itself intervene. Pawn of Prophecy has Garion finding forgotten passages and overhearing things to propel the story forward. By the end of the series Garion being told to go somewhere and who to bring all to witness something is a thing. All too easy to slide into lazy plotting. If it had just stayed in the Belgariad it might have worked as a unique take. Unfortunately it pervaded all later work, so by the end of The Talmuli, a different series set in an entirely different world, it sucked the everything down.
I didn't realize that the Eddings had used it in other series. I agree that I think it is better to have it be a unique item in a unique world instead of spreading it around. Do you think it at least works well in the Belgariad, or do you think there is a lot of laziness even in the initial 5 books?
It works in the Belgariad. A closer read does show the dangers, which on rereads especially with the knowledge of their full works does make some things stand out. But the Belgariad gets away with it mainly because it is pretty well plotted. If someone only reads The Belgariad and doesn't reread it over and over, it's fine.
Oh, same here. In the end too many times. From the time Castle of Wizardry came out, there was an annual reread of each book, growing each year with a new book added, until the last book of The Malloreon came out. Then one reread out of habit. A combination of good memories, and regret of never being able to fully revisit as I can't help but see the scaffolding behind the writing and know how much I brought to it on my initial reads.
Nice video! I like your attention to detail, and your reminding me of a beloved series. I must disagree with your take on the magic however... you call it detailed and rule-based, but to my mind it's the opposite. That is, there are almost *no* rules in sorcery. Just "do not uncreate", and "if you're not Garion, don't raise the dead". Everything else is just the Will and the Word ... basically a forced miracle. The sorcerers even make fun of the Grolims and their formulas, and the frenzied chanting of the Morindim.
I can never decide if I love the Drenai series, Demoncycle, Belgariad/Malloreon or Riftwar saga as my favourite. The Belgariad was the first fantasy series I ever read. I read Legend by Gemmell and Magician shortly after.. Pawn of Prophecy got me into reading books as a series. Gemmell probably my favourite writer.
I think it was only Relg who was particularly devout. Moreover, the people who were closely communicating with the gods were the main characters in the narrative. The rest of the realm had little to do with the gods although Sendaria maintained a pageantry of the pantheon. I found it somewhat interesting that Kal Thorak was closely modeled after the god of the Thorah and he was clearly not the good guy. Strangely enough, the Will and the "formulation" being it a word, thought, or gesture as a functional magic system is perfectly fine with quantum mechanics. I especially appreciated the format of the storytelling, though, where there was an introduction in "holy book speak" to the vernacular telling of the story. One should also pay attention to the characters' Fourth wall breaking, i.e. commentary on the unfolding of the story.
The World is literally called "The World." There is a line where the Prophecy kind of offhandedly says it, where the Gods were compelled to "make" The World (and to make it in the way they did) because the Split Prophecies needed a particular world in a particular place in order to play their "game." Ulgos are the most devout in worship to their god because they continue to carry the cultural pain of not having a god. UL doesn't mind, but he doesn't care either. On Magic: It's not *confirmed,* but it's touched on that the "Will and the Word" is not exactly *rare* but that a shift in thinking means that people are no longer able to use it. It's implied those that do "break through" usually do so at a moment of great stress and emotion, and the basic instinct in that situation is to destroy whatever is aggravating them - leading to a reversal and the Universe unmakes them instead. With the "Will and the Word" it is explicitly stated there is no limit. There are no constraints except your imagination and the Will you have to achieve it. However, most things simply cannot be done because the amount of Will required to affect the change would break or drain someone before the effect takes place - but that once you commit by shaping it into a Word, you can't stop, it will continue to draw at your life force until it's done, or you die. As such, Sorcerers spend their lives trying to figure out HOW things work, so they can figure out whether or not they are able to achieve it using sorcery. Another important location is "The Cave," where the Gods met, and Garion became the first (and only) person to apply necroturgy to "push through" the veil. Which raises another interesting point - Belgarath pretty much states he knows about the practical application of necroturgy, but that the dead are usually dead for a reason (like a grievous wound,) and that bringing them back will usually just mean they will die immediately anyway.
If you do another part (i hope you do), could you talk about the countries in the book being inspired by people in our own history? Such as the Chereks being based on vikings, or the Tolnedrans being very roman.
The world in David Eddings' book series "The Belgariad" is called "Sendaria." The series consists of five novels: "Pawn of Prophecy," "Queen of Sorcery," "Magician's Gambit," "Castle of Wizardry," and "Enchanters' End Game." The story is set in the fantasy world of Sendaria and follows the protagonist, Garion, on his quest to fulfill a prophecy and confront a dark power threatening the land.
Dear Lord of the web. Could you provide this young lady with more exposure? Could your cold, metallic heart made out of fiberglass, servers and binary warm for this child of yours? She has been a dedicated follower of your code, works zealously to provide the masses with content and you with ad revenue. I bear witness to her dedication ho, Lord! Hast thou forsaken thyne child to the shadows of the tube? Shine some light on this child of yours and let others see the radiance of her ones and zeros, let her shine bright in this dark corner of your garden.
In the name of the algorithm, google and the holy gmail.
😂 I love this! LOL thanks so much!
@@FantasyFictionFanatics you go girl
Interesting location to add that becomes vital in the 2nd series: The high places or Korim where Torak stood when he used to orb to break the world. :)
If you're looking for Torak's tomb, it's at Cthol Mishrak on the Mallorean continent. He was hidden in a volcano for 500 yrs and moved back to Cthol Mishrak during Garion's quest.
I was actually thinking on doing some battle maps for example the battle of Thull Mardu and starting a UA-cam channel I'll do some digging and see if I can find anything I want to say it is mentioned somewhere in one of the prequel books could be wrong.
If you start the channel let me know! I’d love to check it out. And thanks for looking for the world name! 😊
I’d love that! Thull mardu is such a rad battle
I think that the magic in the Story "The eye of Aldur" which contains both Series, Belgariad and Malloreon, is more like Parapsychology than (Ritual- or Ceremonial-) magic.
God I loved these books. Pity Eddings and his wife were child beating monsters.
I was in two minds until I googled and found this awesome channel, I find it scary how utube knows me too well. I read these as a kid and for some reason after seeing it in audio format, I felt an urge to revisit this world. The narrator does have a nice tone which is a must while doing dull work of checking fences. This analysis and comments really answered a question I didn't realise I wanted to know..so thank you..also super duper find for me and I always like a bookshelf with books ya know folks have read alot :)
I’m glad this analysis was helpful and fun for you. Thanks for watching my content! I hope I have other videos that you will enjoy watching. 😊 These books are a lot of fun. I’d love to hear your thoughts on it if you end up rereading them.
Torak is the only god central to the story, I would argue that the orb has more importance than the gods.
The Prophecy is a pretty unique feature. The concept is great, it's essentially the plot with a narrative voice as a character in its own right. At first it's a cool concept and rather fun. Unfortunately the Eddings fell into the trap of such a powerful narrative device. A sticking plaster to cover difficulties in plotting where the authors wanted something to happen but couldn't figure out how to plot it, so had the plot itself intervene. Pawn of Prophecy has Garion finding forgotten passages and overhearing things to propel the story forward. By the end of the series Garion being told to go somewhere and who to bring all to witness something is a thing. All too easy to slide into lazy plotting.
If it had just stayed in the Belgariad it might have worked as a unique take. Unfortunately it pervaded all later work, so by the end of The Talmuli, a different series set in an entirely different world, it sucked the everything down.
I didn't realize that the Eddings had used it in other series. I agree that I think it is better to have it be a unique item in a unique world instead of spreading it around. Do you think it at least works well in the Belgariad, or do you think there is a lot of laziness even in the initial 5 books?
It works in the Belgariad. A closer read does show the dangers, which on rereads especially with the knowledge of their full works does make some things stand out. But the Belgariad gets away with it mainly because it is pretty well plotted. If someone only reads The Belgariad and doesn't reread it over and over, it's fine.
@@williammcnirlan4820 uhoh! I've read the 1st 5 books at least a few times !😂
Oh, same here. In the end too many times. From the time Castle of Wizardry came out, there was an annual reread of each book, growing each year with a new book added, until the last book of The Malloreon came out. Then one reread out of habit.
A combination of good memories, and regret of never being able to fully revisit as I can't help but see the scaffolding behind the writing and know how much I brought to it on my initial reads.
Nice video! I like your attention to detail, and your reminding me of a beloved series. I must disagree with your take on the magic however... you call it detailed and rule-based, but to my mind it's the opposite. That is, there are almost *no* rules in sorcery. Just "do not uncreate", and "if you're not Garion, don't raise the dead". Everything else is just the Will and the Word ... basically a forced miracle. The sorcerers even make fun of the Grolims and their formulas, and the frenzied chanting of the Morindim.
Is see Dragonlance books and Deathgate!! Love some DL. Grew up reading those!
Always nice to hear from another DL fan!
I can never decide if I love the Drenai series, Demoncycle, Belgariad/Malloreon or Riftwar saga as my favourite. The Belgariad was the first fantasy series I ever read. I read Legend by Gemmell and Magician shortly after.. Pawn of Prophecy got me into reading books as a series. Gemmell probably my favourite writer.
I think it was only Relg who was particularly devout. Moreover, the people who were closely communicating with the gods were the main characters in the narrative. The rest of the realm had little to do with the gods although Sendaria maintained a pageantry of the pantheon. I found it somewhat interesting that Kal Thorak was closely modeled after the god of the Thorah and he was clearly not the good guy. Strangely enough, the Will and the "formulation" being it a word, thought, or gesture as a functional magic system is perfectly fine with quantum mechanics. I especially appreciated the format of the storytelling, though, where there was an introduction in "holy book speak" to the vernacular telling of the story. One should also pay attention to the characters' Fourth wall breaking, i.e. commentary on the unfolding of the story.
The World is literally called "The World." There is a line where the Prophecy kind of offhandedly says it, where the Gods were compelled to "make" The World (and to make it in the way they did) because the Split Prophecies needed a particular world in a particular place in order to play their "game."
Ulgos are the most devout in worship to their god because they continue to carry the cultural pain of not having a god. UL doesn't mind, but he doesn't care either.
On Magic: It's not *confirmed,* but it's touched on that the "Will and the Word" is not exactly *rare* but that a shift in thinking means that people are no longer able to use it. It's implied those that do "break through" usually do so at a moment of great stress and emotion, and the basic instinct in that situation is to destroy whatever is aggravating them - leading to a reversal and the Universe unmakes them instead.
With the "Will and the Word" it is explicitly stated there is no limit. There are no constraints except your imagination and the Will you have to achieve it. However, most things simply cannot be done because the amount of Will required to affect the change would break or drain someone before the effect takes place - but that once you commit by shaping it into a Word, you can't stop, it will continue to draw at your life force until it's done, or you die. As such, Sorcerers spend their lives trying to figure out HOW things work, so they can figure out whether or not they are able to achieve it using sorcery.
Another important location is "The Cave," where the Gods met, and Garion became the first (and only) person to apply necroturgy to "push through" the veil.
Which raises another interesting point - Belgarath pretty much states he knows about the practical application of necroturgy, but that the dead are usually dead for a reason (like a grievous wound,) and that bringing them back will usually just mean they will die immediately anyway.
I really like your reply. I'm reading through the entire series right now and really liked your insight
If you do another part (i hope you do), could you talk about the countries in the book being inspired by people in our own history?
Such as the Chereks being based on vikings, or the Tolnedrans being very roman.
Sure! I will try and add that when I get to doing the next part. Thanks for letting me know what you'd like to see.
You’re almost at a thousand subs! Definitely one of UA-cams hidden gems.
Thank you so much! I appreciate your support! ❤️
The world in David Eddings' book series "The Belgariad" is called "Sendaria." The series consists of five novels: "Pawn of Prophecy," "Queen of Sorcery," "Magician's Gambit," "Castle of Wizardry," and "Enchanters' End Game." The story is set in the fantasy world of Sendaria and follows the protagonist, Garion, on his quest to fulfill a prophecy and confront a dark power threatening the land.
Sendaria is just a nation within the world, same as Tolnedra, Maragor or Drasnia.