So far this season, they really are nailing it on theme. Noxus the nation of war, really does feel like I'm entering a bloodbath on the battlefield every time i redeploy on the map
Wondering if you will do a follow up on Ludwig? He hit his goal of platinum and I feel like he’s changed as a player a lot and it might be interesting to follow up on his case study
Perry made the unbelievable possible. I believe he also was coached by Broxah during his final climb and that the takeaway he got from that was “trust your instincts” as in don’t ight when your instincts tell you not to and focus instead on avoiding dying and farming more. Sounds simple but even the simplest things make a big difference as we saw. I think a lot of that is echoed in what BBC talks about so I would love to see them connect those thoughts with the tangible improvement in his gameplay. Ludwig also said he’s a fan of the show!
Talking about exp range, I highly recommend anyone that hasn't done this yet to go in your settings and activate the combat text for exp, that way you can exactly know whether you're in range or not
@@P.08 That is extremely inconvenient, it's far easier with the exp combat text. It's not even distracting, it just pops up in gray small text close to your champion. I was a bit surprised Charlie also mentioned looking at the exp bar, but since the text option isn't enabled by default, people could have played the game for 10+ years without it
@HanyuuHOLO well idk, I've been playing for couple of years, and I like the least extra detail on screen, plus 1400( now 1500) is jinx W range which I know by eye so I don't usually look at bar to know am in range or not. Am sure some people can benefit from the way you mentioned, most older players know it intuitively though
After climbing from Bronze 4 to Bronze 1 (72 games in ranked, 54% wr) split 3, and Iron 2 to Bronze 4 (145 games at 50% wr) in split 2, I went 0-3 on my first day block for placements and am looking at Iron 2 at 0 lp. I wish i could complain more about how i got 3 consecutive inters. But my losses are my own. Inadequate csing, poorly communicated intent for what i was doing, dying 13 times over those 3 games where over the last 10 games previously i died 12... So much to work on 🤦
Congratulations on your progress! Resets usually place you about one tier below where you were before. You finished last season in Bronze 1, so you are placed in a way where the system expects you to end up in Iron 1 at the end of your placement games. That is normal. I'm sure you didn't get three inters in a row. Remember that to int means to feed intentionally. That's what inting is short for. I can't imagine that those three people queued up with the intention of running it down. That's just highly unlikely. It is obvious you saw them underperform, that is not what I'm arguing. It's just that they likely didn't *want* to lose. They were probably tilted beyond repair either from what happened in those games or even from other games they played before. Wen it comes to a large number of deaths, try to find common patterns in how and why you're dying. Do you overextend which leads to you getting ganked? Do you greed for turret plates? Do you stay in lane with low HP? Do you stay on the map with large amounts of gold in your inventory? Do you misjudge how your champion interacts with your lane opponent? Once you've found such a recurring pattern, focus on adjusting your behavior in those situations. If you instead just generally try to "die less", you're in grave danger of becoming passive, which leads to less impact on the game, and therefore less fun playing it.
@@Zevrael Thank you so much, you are incredibly thorough and I appreciate your consideration for where I can look at to improve. For the inters, yes and no, in my friend group inters are either intentionally or unintentionally feeding, I guess the clearer communication would've been feeders. Because at some point, if you are 0/6/0 as Gnar against a Camille before 10 minutes, something is at least odd. I had a Swain support another game just be vitriollic against everyone, even though when I looked at his match history he was 4-2 for his block that day. His ADC claimed he was inting so I don't have concrete proof of that. As for my first game, my top was a Cassiopeia and would not lock in. She even hit the red plant and popped me over the enemy teams red buff wall while we were scoping it out before the Baron fight. I would die almost immediately as the jungler and top Yone were clearing it, causing an impromptu team fight where we barely came out on top cause of our Ashe, where, we failed to reset the Baron fight again and they got it and just pushed to finish the game. All unfortunate, outside of my control, but not entirely why I would lose those 3 games. My death count is because I OTP Anivia. I'm inherently less likely to die because my egg. My two games before the reset I went 10/2/14 and 12/1/12, but I've also had plenty of games where I was too passive, your observation on being too passive is incredibly correct as I would spend my first 100 games transitioning from Nami support to Anivia mid being much too passive. Everything is a work in progress, especially in the lower elo as, frankly, I just need to put more into it. Im very excited for this new season and as they say in the podcast, it's a marathon and if I've already climbed out of iron once, I'll do it again. Thank you for your support!
The biggest thing ive noticed as a jungler is that due to people going for feats of strength its caused them to focus more on getting that first turret. People are helping the jungler take the objectives. Sometimes people are playing super safe avoiding giving the first blood. The power the feats have over the game is really interesting
I played a few games yesterday, one of which my top lane gave first blood within thirty seconds. That constant feeling of pressure to play perfectly afterwards was horrible.
Yeah this is big I reckon. I'm looking around as mid at tower health and thinking about what tower I need to push or defend. It's suddenly so important
@@Thedoctorr5 I think its good tho its making people think about what to do to get the feats but as a by product its things we should have looked at previously like for example taking a lower hp turret when we get the opportunity. If anything its made me realise that i have passed up missed opportunities to take turrets and take plates.
@@chillchinna4164 I had the same experience in my first ranked game this season. Minions didn't even spawn yet and toplaner gave fb. I take no risks after that, I forcefully take my first blood with lulu lvl 3 whenever I can 😂
I totally agree. They originally watched the part where he went through the growing pains. But he really improved a lot and I think earned that plat rank!
I think Atakhan is a flip machine, it reduces 50 flat resists of whoever is getting hit by its attacks (including its aoe) which means whoever cleaning engages and attacks the team trying to take it, gets 50 flat magic pen + 50 lethality for the first few seconds of the fight. So I think its almost a comeback mechanic, just let the team who is ahead drop it to 50% hp, then engage and clean the people who were taking dmg from it. Never fight in its range extended tho.
Something that I learned the hard way is that in early season, EVERYONE is trying to climb back up to their previous rank. It's sounds like duh, but what you don't think about I'm the moment is that you might be in Platte or Emerald as a Master player, but so are alot of other Master players in early season. So these lower Elo games are going to feel hard cuz you are still playing with higher level players. It used to drive me insane, thinking "wow I'm hard stuck Platte???" But in reality it takes quite a few games for the player rank reset to balance out and for players to climb back up. So focus on your play, learn your matchups and just play games! Gl guys!
In response to the "I was addicted" post. Its baffling to me to see y'all baffled at this. Context, played at diamond 3 for a couple of seasons and played with friends on Arams more casually. The game was fun, but I knew I was already running short on time so I did not want to push for further for more competitive success. Eventually I got married, have a job, started valuing my irl friendships more and as I grew busier I still "played" but it wasn't about competitiveness anymore, rather I was in a "stuck" mindset about my life and doing things cuz it was habit, not cuz I made a choice to keep playing. Now I like keeping up with the game, seeing how things are changing just cuz I have a job where its 14 hours on the road so I have time to listen to y'all but I havent played more than 1 game of SR in the past 10 months. I have played arams with friends , and Arena cuz that game mode slaps, but otherwise no I don't play the game to improve. Extrinsic rewards are another form of investment, and it seems like what that guy was more into, that and he, like myself, have just played this one game for years. And when that investment is untenable, especailly with a game like league where you kinda have an emotional relationship with it, riding the highs and feeling the lows of this competitive game, it can take a while to realize "huh... im just doing this cuz i dont know what else to do right now." Lastly, something weird from y'all is the "wait there are people who play the game who dont like, want to be better/improve?" dog my wife played league because she liked me, people play league with a myriad of motivations, MANY of which is just to have fun cuz its a video game that can run on most pc's. Yea they want to climb, but trust me when you see other games, "climbing" the ladder is often something games give players (think MTG Arena, where you will climb if you paly enough games. And i mean, just hours investment = elo, not improvement). Some of the motivation is feeling like youre 10/1/0 on yasuo, or being down 0/5 on nasus and still winning the game cuz you backdoored. This game has a variety of outputs, not just improve or lose. And motivations for playing are just as varied.
Started the game last year and placed Iron 3, went down to Iron 4. I tried ADC and Jungle, but landed on ADC and got myself up to Silver 1. This season I'm going to go learn the mid lane and try to get gold. This podcast really helped me relieve some anxiety about queueing. Last season I had 500ish games and restarting scared me but I'm now excited to give ranked a go and start learning from my games.
i remember how big of a impact Rift Scuttler had on the entire game, who had prio and can help his jungler contesting it decided the entire early game. Now they add 15 Objectives to think about in first 20 Minutes and there is no time to enjoy the thinking processes that included matchups, laning, composition and grouping to make nice plays. How your champion should interact with the 9 other champions on the map, what you should build, adjusting to the game state, having tactics and strategy. Now its just just fast, fast fast and overwhelming when classic LoL is already a deep game without the additions. And the outcome feels random because its just so much chaos. The game just played better when it was more simple and despite less things to do you were actually thinking more. I believe they are killing what was fundamentaly fun about League of Legends. Even the players are out of touch what made LoL such a succesful and fun game.
My hope for feat of strength and the first blood mechanic is that we start seeing actual strategy in soloqueue pre 1:30. I'm playing in emerald in NA and it's maybe in only 1/2 of my games that my team will 5 point correctly, if invades become a big thing with feat of strength then maybe we could see more 5 pointing and more bush stacking according to the drafts at lower elos which would be interesting
Emerald top lane player here. Game feels great so far. Simple formula is pick a champ that is decent early and has good teamfight. Shen and Riven are who I have been playing. Step 1. Call for an invade if your team is stronger level 1. If you get that first feat of strength you're in a great position already. Step 2. Win lane and help your jg take grubs for 2nd feat of strength. Step 3. Upgrade boots and kill Atakan. After that you pretty much win the game easily. There's a lot of team fighting and skirmishing this season so feats of strength and team fighting champions are important.
Bro i love the new season. So fun. I played 9 games. I played viktor like 3 times and some ap assasins(mid laner). Game feels really fun. Even in the games i lost (5-4) it felt like i had an impact. Most of the time btw i didnt get feats of strength. Got it 3 times in 9 games.
Taking it slow after taking a break and not playing ranked last season deciding if was going to change min role or stick with jungler and have been dialing in the pool and setting up what I want to rotate into.
personally, i’m ambivalent on the actual season changes, but i’ve been having a miserable time playing against health stackers every as renekton and not being able to deal damage to them. eclipse, blade of the ruined king, nothing seems to work; i get two solo kills and then get outscaled by a ruby crystal or righteous glory purchase. tanks are completely ruining my fun of the game this season, so i haven’t given much thought to the actual map changes and such. i’m also quite frustrated with the new minion wave and teleport changes because i feel like everything i thought i knew about wave management has gone out the window, so hopefully this video can provide some meaningful insights there. anyway, i’m still cautiously optimistic for this season if the subsequent patches can tone down some of the new systems and nerf tanks. also, mel looks like an amazing champion who i’m very excited to play for fun.
14:55 It may depend on the exact champs played perhaps? I'm of the boat that I didn't really notice the difference in last hitting but after a bit noticed that trying to 3 stack waves in the early game was very difficult. To be clear, if I had to choose a camp, I consider myself bad at last hitting even though I'm like top 1% percentile player by the end of the last couple of splits lmao
love the new season just got decent champ mastery a week ago and the game honestly doesnt feel too different now even feats of strength if enemies get it and i oneshot them all it literally doesnt matter so pretty fun start to the season really imo (20 games in 11 wins 9 losses enjoying life)
I was playing Jungle last split and really enjoying it. Though the responsibility and impact of jungle sometimes can be so overwhelming with what we already had, this new season has pumped up that jungle impact. Jungle has a lot of impact on Feats and the new Atakhan of course. I'm definitely gonna take a break from Jungle to see how things settle, but of right now its too much for me to handle currently.
The feats do not matter. The only mechanic that matters is picking up Blood Roses. Outside of picking up the roses, people should be playing the same way as before.
1:01:57 Its less "they play for it" and more it helps incentivize people to play more. Being able to unlock paid skins, while random, is a pretty good reward for just playing the game and having good behavior. its especially good for people like the post's OP, the kind who cant really climb anymore in ranked. its why some really good f2p games will have methods of getting premium currency without needing to spend (Marvel Rivals currently does this)
Such an interesting first half. I’m rethinking my commitment to learning irelia (I know shes not recommended for low elo but i love the champ’s identity and kit so much). Maybe I stick with my Garen for the first few weeks? Also as a low elo top laner i have been 2 stack crashing and im glad to hear my suspicions about it being good are kind of upheld with high elo players.
League is a tough game, and some champs can make it tougher. But, being tough doesn't mean it should be without joy. It's still a game and you should play what you prefer. The best way to climb is to one trick. Just know that there are hard counters and you should try to learn about those encounters beforehand.
First team to x takedowns is so much better because it promotes multiple interactions. First blood people in theory should go to playing uber passive so they don't give it up. The 3 monsters is actually fun because you are rewarded for interacting with your opps well, and a requirement of multiple takedowns follows that design philosophy.
Regarding the feats, i feel like a threshold of kills, maybe 5 representing the entire team, would be quite good in terms of objective. The feeling i had is that the first blood simply comes too early in regards of the other two (first tower and 3 epic monsters), therefore getting it also feels "hopeless" for the other team. Maybe having to get 5 kills (or having to actually kill any of the five members of the team at least once) would give the objective more sense of control, and wouldn't feel too RNG. Also, i think that having the Tier 3 Boots as a new cool item system is really fun, but having it only for a team can feel kind of frustating. The before-mentioned idea of like 1 kill each for each member gives both team opportunity to eventually conquer the feats of strength, giving both teams access to the item, even if later. Apart from this, and the upcoming Mel drama, i feel like the game is good.
I am happy that people started focusing on objectives And as a Thresh OTP I get 1st blood most games by invading I am going to abuse this as long as I can
As far as changes go with this new patch, did Cassiopeia get any compensation for not being able to buy boots? Especially when boots have potential to get to tier 3 now, I thought maybe that was important information I didn't look at or missed.
In lower elo, people are fighting over objectives ALOT more and the games are incredibly snowbally. I personally wish they had added voice comms with this patch as coordination feels really important.
im only 56 mins in so sorry if they do mention it, but first blood and first tower are not doubly incentivised. They removed the extra gold you get from both of those things, so they just count like a usual kill/tower now.
bro idk how riot thought first blood as a feat would be good for the game. as a jungler, i've yet to give it in like 11 games, but whoever does WILL NEVER hear the end of it. Constant flaming in my lower elo
I would think that the mental stack argument should apply to duoing with a support/adc pairing. A lot of time each game you lose some stack trying to figure out how you and the other person in your lane view various situations, where as in a duo you probably have less mental being spent on what's the other person going to do here.
1:34:30 Lower levels players value teamwork and communication because it allows them to share the mental load. For example an ad carry can focus on its cs, while the support can tell them when is a good time to trade/engage and the jungler is keeping track of the enemy jungler and they dont even need to check their minimap to see if enemy mid is roaming. League is a game where the information you have is almost 100% percent available to your teammates and high level players make advantage of that but low level players cant so communication help fill a gap. Low level players are also not as good as high level player at reading the intention and body language of their teammates. Yes people do overestimate comms are useful to high level players but i think you are also underestimated how useful it is to low level players. I would bet on the unassociated master over the team of diamond but i may also bet on the team of iron over the unassociated bronze players.
I think it’s important to recognize that although feats of strength isn’t a game ender people are throwing the game in attempts to kill a tower or get an objective that they have no business taking.
1:03:40 "More casual players" This guy is in diamond. I played almost 500 games last split and can't get out of iron. I review 1/3rd of my games for improvement, and look up other champs after most games too.
Speaking about TP changes, I feel like it's now pretty useless in solo queue. Good players were using it before to press advantages in lane and the mid/late use case was just a bonus. Most lower elo players couldn't even use it correctly. Now with it being nerfed for lane and feats of strength being so important I would argue that no one should take it outside of like Kennen for TP flank plays and again that's only at higher elos.
This is precisely why the change happened. TP is supposed to make you weak early in order to gain a strategic advantage later. The way it had been used to neutralize lanes and press leads up until now was never intended. That's why it had been nerfed over and over again over the past few years.
@@burritogod59 I would say it depends on how community understanding of how the game should be played evolves, especially around Feats of Strength and Atakan.
I have a very hard time learning literally anything and I don't know how to get better at the game and it's giving me bad anxiety and I am sick of being terrible and feeling terrible. I average less than 6cs/min, and idk what to do. Practice tool and guides never ever work for me. What am i supposed to do to actually be able to learn things and climb high? It's scary.
I'd be down with some minor adjustments to feats in order to tone things down a bit, if needed. FB could simply make a tier 3 boot buy accessible to that player by reducing the legendary requirement to 2. Valuable, but not crazy. You can still incentivize neutral objectives by making first to 3 unlock T3 boots for your team, and delay them for the enemy by requiring 4 legendary items. But now they're accessible to everyone in the game. They should probably remove the xp from blood roses and make them act like red sragon embers. Killing players causes them to pop. If they want xp to be a reward, tie it directly to atakhan. I do think some changes here are healthy, because the game feels more stressful and there's more to track and fight. But i also like what they've done by forcing more teamwork and activity. The games are shorter too, which feels great. In all i like it, but I'll probably slow my tempo on how many games i play. I'd like to see some changes to stop overemphasizing early game picks. If my team picks scaling champs, it feels like a loss from select.
I have played Vlad on Aram more than I’d care to, and I still don’t understand how he’s supposed to work. I understand what each of his abilities do, but boy can I not figure out what he’s supposed to look like in game. He’s the only champ I can’t seem to pilot even somewhat proficiently at any point in the game.
With the GA version of the new river mob you also only give 100 gold for dying. So if you dive as a team get a few kills and a tower you get tempo and a huge gold advantage. In my opinion the GA version is more broken
As a low MMR Jungle main with 10 games played so far, this season start has been absolutely miserable. Jungle gets flamed for literally every single event that happens, including if you don't help invade to get First Blood, if you trade Grubs for Drag / vice versa thus not getting 'ahead' on Feats, etc. Also every single game I've played has had a spam /ff at 15 minutes, regardless of if we're behind or actually ahead. I think having these additional reminders on the interface everyone checks 5 times a minute reminding you "you lost First Blood" or "You have less objectives" has caused just unparalleled levels of toxicity. The irony of having a 0/10/0 laner flaming their 11/3/10 jungle because they "let them have Feats of Strength" by the laner getting destroyed and then losing towers / objectives / control of their lane state has been absolutely insane to experience. Even if they temper down the power of the map objectives / Atakhan to something 'reasonable' (no idea what that would look like in practice), I don't think this is going to get better. Just like Phroxzon said in an (I think your guys') interview: the initial perception of a thing will dictate people's feelings and decisions for the rest of the season, regardless of power level tuning.
Why do you need to type with so many apostrophes, quotations, and ellipses? Your point isn't better made by any of this. We can read. You don't need to emphasize every little thing.
I don’t think it’s too early to jump to conclusions on some things. First blood is literally a coin flip early invade. Then that team gets a bunch of broken stats that you will NEVER get back. It’s frustrating
Charlie gets to be in frame, yaayyy! As for the new season, I actually am a little depressed with the rusty theme, maybe I will get used to it but day 1 I wasn't super in it.
I only have good league experience when playing like after 2 am. No spam pinging no flame at all. Just good league that’s fun. already hit gold 3 after being placed silver 2. getting around 38 lp. Let’s see how fast I can get emerald This season.
i just started replaying league after nearly 8 years and when i did play i got to plat 1. i noticed my friends who had better micro skills than me couldn't get past bronze or silver. I realised you can be weak in some areas but strong in others and climb. I was better at watching the map, pushing lanes when needed and going to team fights when necessary. they often had tunnel vision i found and this is what kept themin low rank. i played many different roles including support, ad, top or mid, sometimes jungle, mostly amumu. Q ing up was differnt back then though.
Lol very first game I get first blood and stomp bot and we didn’t even win the feats of strength. 3rd game in my team stomped despite losing feats of strength (I trolled lane lol)
So far in iron, the first blood has been completely in control of bot lane for me. Half the time someone is just afk in the jungle there. The jungler is just on his phone while the enemy team walks up. He doesn't even respond before dying. It also happens that bot lane is already below half HP before the first minion wave arives. I don't like that you get permanent stats THAT early on. I like dragon souls. You have an objective to fight over. Everyone understands it. You have multiple chances to fight over the dragon. The opponent has to get it 4x before they earn those permanent stats. Why not give the feats something with comeback potential. If the opponent gets first kill feat, you can get it too if you kill that specific champ. If the opponent gets first tower, you get the feat too, if you get the tower in that specific lane. Make it so you have to get 3 out of 3 feats. This way at least it's not decided by minute 2. Currently whoever gets first kill just has to get any tower. Probably the one in the lane they just got a lead in. The other team has to get a tower, just to block the other team from that feat. Meanwhile the other team could also already be focussing the 3 objectives.
@1:00:00 Respectfully your take here feels slightly out of touch; Mastery Chests and Key Fragments were functionally no different from rank in that they were a free progression system that incentivized people to play the game in the long term, beyond the win/loss screen. Locking these systems behind a paywall removes them as an incentive to play, which is a perfectly reasonable reason to quit when you're no longer having fun in the matches. If Riot hid everyone's Rank behind a Competitor's Pass it would change nothing about how the game is played, but it would still be reason enough for many people to quit altogether, because locking progression behind a paywall feels bad, especially when it used to be free. Great podcast as always, wishing you well on your 2025 Season 1 Ranked Journey.
all i'm saying is, i haven't been winning because there have been so many tanks, like a cho gath mid and then 2 other tanks on the enemy draft lol (me an ahri player) is tickling them haha
I hate this season so far I think the new boots should be available for everyone in the shop and the team that gets the 2/3 feats should get the first upgrade for free. It just adds to the frustrating snowballing nature of league. And the games feel so chaotic feels like team deathmatch and not league
Lost all my placement games, combined it was over a 100 kills in a few games, total chaous, cant adapt to this new agressuvness, im way more a catious player, and its impossible to come back after loosing feats of strength, its to fast paced now I feel been a high silver most of my time in leuge, so im not a good player one would say, but hitting iron 4, loosing 5 games after that, well im struggling to say the least
feel like I'm in a job interview
You are
@@shinamonti2021 you are
@@Monstufpud you are
Tell us why you want to play Season 15
"Where do you see yourself in 5 patches?"
So far this season, they really are nailing it on theme. Noxus the nation of war, really does feel like I'm entering a bloodbath on the battlefield every time i redeploy on the map
yes it's terrible. Gonna wait for next theme probably.
Best season start I’ve seen in my 10 years of league
Wondering if you will do a follow up on Ludwig? He hit his goal of platinum and I feel like he’s changed as a player a lot and it might be interesting to follow up on his case study
Agreed. Perryjg really helped Ludwig there
Perry made the unbelievable possible. I believe he also was coached by Broxah during his final climb and that the takeaway he got from that was “trust your instincts” as in don’t ight when your instincts tell you not to and focus instead on avoiding dying and farming more. Sounds simple but even the simplest things make a big difference as we saw. I think a lot of that is echoed in what BBC talks about so I would love to see them connect those thoughts with the tangible improvement in his gameplay. Ludwig also said he’s a fan of the show!
Plus he seemed to have listened to at least a few BBC episodes, I heard Ludwig mention "champion mastery" and "mental stack"
@@ArkDShiggy The coaches speak about that too in sessions. I know he’s worked with Perry.
he reach his goal of plat by playing 500+ games and spend one week playing all night until sun comes up.
Talking about exp range, I highly recommend anyone that hasn't done this yet to go in your settings and activate the combat text for exp, that way you can exactly know whether you're in range or not
Or just look at ur ex bar to see if it moves 😂
@@P.08Or just turn on the setting to see exp text
@@P.08 That is extremely inconvenient, it's far easier with the exp combat text. It's not even distracting, it just pops up in gray small text close to your champion. I was a bit surprised Charlie also mentioned looking at the exp bar, but since the text option isn't enabled by default, people could have played the game for 10+ years without it
@HanyuuHOLO well idk, I've been playing for couple of years, and I like the least extra detail on screen, plus 1400( now 1500) is jinx W range which I know by eye so I don't usually look at bar to know am in range or not. Am sure some people can benefit from the way you mentioned, most older players know it intuitively though
After climbing from Bronze 4 to Bronze 1 (72 games in ranked, 54% wr) split 3, and Iron 2 to Bronze 4 (145 games at 50% wr) in split 2, I went 0-3 on my first day block for placements and am looking at Iron 2 at 0 lp. I wish i could complain more about how i got 3 consecutive inters. But my losses are my own. Inadequate csing, poorly communicated intent for what i was doing, dying 13 times over those 3 games where over the last 10 games previously i died 12... So much to work on 🤦
Wish you the best on your journey brother, keep up the good work !
Congratulations on your progress! Resets usually place you about one tier below where you were before. You finished last season in Bronze 1, so you are placed in a way where the system expects you to end up in Iron 1 at the end of your placement games. That is normal.
I'm sure you didn't get three inters in a row. Remember that to int means to feed intentionally. That's what inting is short for. I can't imagine that those three people queued up with the intention of running it down. That's just highly unlikely. It is obvious you saw them underperform, that is not what I'm arguing. It's just that they likely didn't *want* to lose. They were probably tilted beyond repair either from what happened in those games or even from other games they played before.
Wen it comes to a large number of deaths, try to find common patterns in how and why you're dying.
Do you overextend which leads to you getting ganked? Do you greed for turret plates? Do you stay in lane with low HP? Do you stay on the map with large amounts of gold in your inventory? Do you misjudge how your champion interacts with your lane opponent?
Once you've found such a recurring pattern, focus on adjusting your behavior in those situations.
If you instead just generally try to "die less", you're in grave danger of becoming passive, which leads to less impact on the game, and therefore less fun playing it.
Long season without reset, gonna be a climb but let’s go!!
@@Zevrael Thank you so much, you are incredibly thorough and I appreciate your consideration for where I can look at to improve.
For the inters, yes and no, in my friend group inters are either intentionally or unintentionally feeding, I guess the clearer communication would've been feeders. Because at some point, if you are 0/6/0 as Gnar against a Camille before 10 minutes, something is at least odd. I had a Swain support another game just be vitriollic against everyone, even though when I looked at his match history he was 4-2 for his block that day. His ADC claimed he was inting so I don't have concrete proof of that. As for my first game, my top was a Cassiopeia and would not lock in. She even hit the red plant and popped me over the enemy teams red buff wall while we were scoping it out before the Baron fight. I would die almost immediately as the jungler and top Yone were clearing it, causing an impromptu team fight where we barely came out on top cause of our Ashe, where, we failed to reset the Baron fight again and they got it and just pushed to finish the game. All unfortunate, outside of my control, but not entirely why I would lose those 3 games.
My death count is because I OTP Anivia. I'm inherently less likely to die because my egg. My two games before the reset I went 10/2/14 and 12/1/12, but I've also had plenty of games where I was too passive, your observation on being too passive is incredibly correct as I would spend my first 100 games transitioning from Nami support to Anivia mid being much too passive.
Everything is a work in progress, especially in the lower elo as, frankly, I just need to put more into it. Im very excited for this new season and as they say in the podcast, it's a marathon and if I've already climbed out of iron once, I'll do it again.
Thank you for your support!
@@gingergeneral9909 let's goooooo!
The biggest thing ive noticed as a jungler is that due to people going for feats of strength its caused them to focus more on getting that first turret. People are helping the jungler take the objectives. Sometimes people are playing super safe avoiding giving the first blood. The power the feats have over the game is really interesting
I played a few games yesterday, one of which my top lane gave first blood within thirty seconds. That constant feeling of pressure to play perfectly afterwards was horrible.
Yeah this is big I reckon. I'm looking around as mid at tower health and thinking about what tower I need to push or defend. It's suddenly so important
@@Thedoctorr5 I think its good tho its making people think about what to do to get the feats but as a by product its things we should have looked at previously like for example taking a lower hp turret when we get the opportunity. If anything its made me realise that i have passed up missed opportunities to take turrets and take plates.
@@chillchinna4164 I had the same experience in my first ranked game this season. Minions didn't even spawn yet and toplaner gave fb. I take no risks after that, I forcefully take my first blood with lulu lvl 3 whenever I can 😂
you're lucky, my teammates will never help with objectives, but will always complain if we don't get them
My Friday feels so inspired and motivated now!
Love yall! Also Ludwig hit plat and mentioned yalls podcast again. I really think you should revisit his climb because he used alot of your concepts!
I totally agree. They originally watched the part where he went through the growing pains. But he really improved a lot and I think earned that plat rank!
I think Atakhan is a flip machine, it reduces 50 flat resists of whoever is getting hit by its attacks (including its aoe) which means whoever cleaning engages and attacks the team trying to take it, gets 50 flat magic pen + 50 lethality for the first few seconds of the fight. So I think its almost a comeback mechanic, just let the team who is ahead drop it to 50% hp, then engage and clean the people who were taking dmg from it. Never fight in its range extended tho.
Something that I learned the hard way is that in early season, EVERYONE is trying to climb back up to their previous rank. It's sounds like duh, but what you don't think about I'm the moment is that you might be in Platte or Emerald as a Master player, but so are alot of other Master players in early season. So these lower Elo games are going to feel hard cuz you are still playing with higher level players. It used to drive me insane, thinking "wow I'm hard stuck Platte???" But in reality it takes quite a few games for the player rank reset to balance out and for players to climb back up. So focus on your play, learn your matchups and just play games! Gl guys!
Friday upload? What is this blasphemy
In response to the "I was addicted" post. Its baffling to me to see y'all baffled at this. Context, played at diamond 3 for a couple of seasons and played with friends on Arams more casually. The game was fun, but I knew I was already running short on time so I did not want to push for further for more competitive success. Eventually I got married, have a job, started valuing my irl friendships more and as I grew busier I still "played" but it wasn't about competitiveness anymore, rather I was in a "stuck" mindset about my life and doing things cuz it was habit, not cuz I made a choice to keep playing.
Now I like keeping up with the game, seeing how things are changing just cuz I have a job where its 14 hours on the road so I have time to listen to y'all but I havent played more than 1 game of SR in the past 10 months. I have played arams with friends , and Arena cuz that game mode slaps, but otherwise no I don't play the game to improve.
Extrinsic rewards are another form of investment, and it seems like what that guy was more into, that and he, like myself, have just played this one game for years. And when that investment is untenable, especailly with a game like league where you kinda have an emotional relationship with it, riding the highs and feeling the lows of this competitive game, it can take a while to realize "huh... im just doing this cuz i dont know what else to do right now."
Lastly, something weird from y'all is the "wait there are people who play the game who dont like, want to be better/improve?" dog my wife played league because she liked me, people play league with a myriad of motivations, MANY of which is just to have fun cuz its a video game that can run on most pc's. Yea they want to climb, but trust me when you see other games, "climbing" the ladder is often something games give players (think MTG Arena, where you will climb if you paly enough games. And i mean, just hours investment = elo, not improvement).
Some of the motivation is feeling like youre 10/1/0 on yasuo, or being down 0/5 on nasus and still winning the game cuz you backdoored.
This game has a variety of outputs, not just improve or lose. And motivations for playing are just as varied.
Started the game last year and placed Iron 3, went down to Iron 4. I tried ADC and Jungle, but landed on ADC and got myself up to Silver 1. This season I'm going to go learn the mid lane and try to get gold. This podcast really helped me relieve some anxiety about queueing. Last season I had 500ish games and restarting scared me but I'm now excited to give ranked a go and start learning from my games.
Just remember that some fundamentals carry over but mid is a very different role. Keep expectations in order even if you shoot for the moon
i remember how big of a impact Rift Scuttler had on the entire game, who had prio and can help his jungler contesting it decided the entire early game. Now they add 15 Objectives to think about in first 20 Minutes and there is no time to enjoy the thinking processes that included matchups, laning, composition and grouping to make nice plays. How your champion should interact with the 9 other champions on the map, what you should build, adjusting to the game state, having tactics and strategy. Now its just just fast, fast fast and overwhelming when classic LoL is already a deep game without the additions. And the outcome feels random because its just so much chaos. The game just played better when it was more simple and despite less things to do you were actually thinking more. I believe they are killing what was fundamentaly fun about League of Legends. Even the players are out of touch what made LoL such a succesful and fun game.
This is true I feel this season is less strategy in some way and more fast paced early game snowballing fiesta
My hope for feat of strength and the first blood mechanic is that we start seeing actual strategy in soloqueue pre 1:30. I'm playing in emerald in NA and it's maybe in only 1/2 of my games that my team will 5 point correctly, if invades become a big thing with feat of strength then maybe we could see more 5 pointing and more bush stacking according to the drafts at lower elos which would be interesting
Emerald top lane player here. Game feels great so far. Simple formula is pick a champ that is decent early and has good teamfight. Shen and Riven are who I have been playing.
Step 1. Call for an invade if your team is stronger level 1. If you get that first feat of strength you're in a great position already.
Step 2. Win lane and help your jg take grubs for 2nd feat of strength.
Step 3. Upgrade boots and kill Atakan.
After that you pretty much win the game easily. There's a lot of team fighting and skirmishing this season so feats of strength and team fighting champions are important.
Ludwigs story in the context of the feedback you gave him is so wholesome.
Bro i love the new season. So fun. I played 9 games. I played viktor like 3 times and some ap assasins(mid laner). Game feels really fun. Even in the games i lost (5-4) it felt like i had an impact. Most of the time btw i didnt get feats of strength. Got it 3 times in 9 games.
exactly how i feel, everything is unbalanced as hell but its so fun even when losing rn
Taking it slow after taking a break and not playing ranked last season deciding if was going to change min role or stick with jungler and have been dialing in the pool and setting up what I want to rotate into.
personally, i’m ambivalent on the actual season changes, but i’ve been having a miserable time playing against health stackers every as renekton and not being able to deal damage to them. eclipse, blade of the ruined king, nothing seems to work; i get two solo kills and then get outscaled by a ruby crystal or righteous glory purchase. tanks are completely ruining my fun of the game this season, so i haven’t given much thought to the actual map changes and such.
i’m also quite frustrated with the new minion wave and teleport changes because i feel like everything i thought i knew about wave management has gone out the window, so hopefully this video can provide some meaningful insights there. anyway, i’m still cautiously optimistic for this season if the subsequent patches can tone down some of the new systems and nerf tanks. also, mel looks like an amazing champion who i’m very excited to play for fun.
14:55 It may depend on the exact champs played perhaps? I'm of the boat that I didn't really notice the difference in last hitting but after a bit noticed that trying to 3 stack waves in the early game was very difficult.
To be clear, if I had to choose a camp, I consider myself bad at last hitting even though I'm like top 1% percentile player by the end of the last couple of splits lmao
BBCERS WE ARE SO IN
love the new season just got decent champ mastery a week ago and the game honestly doesnt feel too different now even feats of strength if enemies get it and i oneshot them all it literally doesnt matter so pretty fun start to the season really imo (20 games in 11 wins 9 losses enjoying life)
I have seen invades, botlane 3rd bush sitting if it either a stun our pull engage if they step up to close.
I was playing Jungle last split and really enjoying it. Though the responsibility and impact of jungle sometimes can be so overwhelming with what we already had, this new season has pumped up that jungle impact. Jungle has a lot of impact on Feats and the new Atakhan of course. I'm definitely gonna take a break from Jungle to see how things settle, but of right now its too much for me to handle currently.
The feats do not matter. The only mechanic that matters is picking up Blood Roses. Outside of picking up the roses, people should be playing the same way as before.
Love that intro lol, made me smile so much
1:01:57 Its less "they play for it" and more it helps incentivize people to play more. Being able to unlock paid skins, while random, is a pretty good reward for just playing the game and having good behavior. its especially good for people like the post's OP, the kind who cant really climb anymore in ranked. its why some really good f2p games will have methods of getting premium currency without needing to spend (Marvel Rivals currently does this)
Such an interesting first half. I’m rethinking my commitment to learning irelia (I know shes not recommended for low elo but i love the champ’s identity and kit so much). Maybe I stick with my Garen for the first few weeks? Also as a low elo top laner i have been 2 stack crashing and im glad to hear my suspicions about it being good are kind of upheld with high elo players.
League is a tough game, and some champs can make it tougher. But, being tough doesn't mean it should be without joy. It's still a game and you should play what you prefer. The best way to climb is to one trick. Just know that there are hard counters and you should try to learn about those encounters beforehand.
Nice to see all of you together! :D
First team to x takedowns is so much better because it promotes multiple interactions. First blood people in theory should go to playing uber passive so they don't give it up. The 3 monsters is actually fun because you are rewarded for interacting with your opps well, and a requirement of multiple takedowns follows that design philosophy.
Regarding the feats, i feel like a threshold of kills, maybe 5 representing the entire team, would be quite good in terms of objective. The feeling i had is that the first blood simply comes too early in regards of the other two (first tower and 3 epic monsters), therefore getting it also feels "hopeless" for the other team.
Maybe having to get 5 kills (or having to actually kill any of the five members of the team at least once) would give the objective more sense of control, and wouldn't feel too RNG.
Also, i think that having the Tier 3 Boots as a new cool item system is really fun, but having it only for a team can feel kind of frustating. The before-mentioned idea of like 1 kill each for each member gives both team opportunity to eventually conquer the feats of strength, giving both teams access to the item, even if later.
Apart from this, and the upcoming Mel drama, i feel like the game is good.
Some feedback about the new podcast layout: please sound deaden the mic/room bit, the echo is a little rough, especially on Curtis’ mic
1:07:07 feel like suggesting to a new player that they should focus on learning top or mid lane before maining jungle was the right call.
Full agree on Masters players stack beating a Diamond esports team. I've been telling people this was the case for forever now too.
love the pod!
I am happy that people started focusing on objectives
And as a Thresh OTP I get 1st blood most games by invading
I am going to abuse this as long as I can
This season introduced a ton of "win more" mechanics
As far as changes go with this new patch, did Cassiopeia get any compensation for not being able to buy boots? Especially when boots have potential to get to tier 3 now, I thought maybe that was important information I didn't look at or missed.
In lower elo, people are fighting over objectives ALOT more and the games are incredibly snowbally. I personally wish they had added voice comms with this patch as coordination feels really important.
im only 56 mins in so sorry if they do mention it, but first blood and first tower are not doubly incentivised. They removed the extra gold you get from both of those things, so they just count like a usual kill/tower now.
bro idk how riot thought first blood as a feat would be good for the game. as a jungler, i've yet to give it in like 11 games, but whoever does WILL NEVER hear the end of it. Constant flaming in my lower elo
I would think that the mental stack argument should apply to duoing with a support/adc pairing. A lot of time each game you lose some stack trying to figure out how you and the other person in your lane view various situations, where as in a duo you probably have less mental being spent on what's the other person going to do here.
Nathin spitting fire today. I'm just a good junlger. I am dominating every junlger love it .
1:34:30 Lower levels players value teamwork and communication because it allows them to share the mental load. For example an ad carry can focus on its cs, while the support can tell them when is a good time to trade/engage and the jungler is keeping track of the enemy jungler and they dont even need to check their minimap to see if enemy mid is roaming. League is a game where the information you have is almost 100% percent available to your teammates and high level players make advantage of that but low level players cant so communication help fill a gap. Low level players are also not as good as high level player at reading the intention and body language of their teammates. Yes people do overestimate comms are useful to high level players but i think you are also underestimated how useful it is to low level players. I would bet on the unassociated master over the team of diamond but i may also bet on the team of iron over the unassociated bronze players.
Yay! Most important role in the game became even more important! If your Jungler makes 2-3 bad decisions you can straight ff
YAY! So fun!
Charlie, if you didn’t know there is a color blind mode in the settings. Not sure if this will help as I’m not colorblind myself
I think it’s important to recognize that although feats of strength isn’t a game ender people are throwing the game in attempts to kill a tower or get an objective that they have no business taking.
Had my team int for Ruinous Atahkan, and we got the last hit, but then got penta-ed and they took all the blood roses.
1:03:40
"More casual players"
This guy is in diamond. I played almost 500 games last split and can't get out of iron. I review 1/3rd of my games for improvement, and look up other champs after most games too.
Speaking about TP changes, I feel like it's now pretty useless in solo queue. Good players were using it before to press advantages in lane and the mid/late use case was just a bonus. Most lower elo players couldn't even use it correctly. Now with it being nerfed for lane and feats of strength being so important I would argue that no one should take it outside of like Kennen for TP flank plays and again that's only at higher elos.
This is precisely why the change happened. TP is supposed to make you weak early in order to gain a strategic advantage later. The way it had been used to neutralize lanes and press leads up until now was never intended. That's why it had been nerfed over and over again over the past few years.
@Zevrael in that case I hope they intended it to be used almost exclusively in pro play. That's what will happen if it's only benefit is mid/late.
@@burritogod59 I would say it depends on how community understanding of how the game should be played evolves, especially around Feats of Strength and Atakan.
I have a very hard time learning literally anything and I don't know how to get better at the game and it's giving me bad anxiety and I am sick of being terrible and feeling terrible. I average less than 6cs/min, and idk what to do. Practice tool and guides never ever work for me. What am i supposed to do to actually be able to learn things and climb high? It's scary.
imo instead first blood it should stack like Eyeball Collection was
so 1 kill of each member of the team and then it would make sense
I'd be down with some minor adjustments to feats in order to tone things down a bit, if needed.
FB could simply make a tier 3 boot buy accessible to that player by reducing the legendary requirement to 2. Valuable, but not crazy.
You can still incentivize neutral objectives by making first to 3 unlock T3 boots for your team, and delay them for the enemy by requiring 4 legendary items. But now they're accessible to everyone in the game.
They should probably remove the xp from blood roses and make them act like red sragon embers. Killing players causes them to pop. If they want xp to be a reward, tie it directly to atakhan.
I do think some changes here are healthy, because the game feels more stressful and there's more to track and fight. But i also like what they've done by forcing more teamwork and activity. The games are shorter too, which feels great.
In all i like it, but I'll probably slow my tempo on how many games i play. I'd like to see some changes to stop overemphasizing early game picks. If my team picks scaling champs, it feels like a loss from select.
How do you 2 wave crash 2 wave crash with something like Akali? You don't have waveclear or control of the lane early
I have played Vlad on Aram more than I’d care to, and I still don’t understand how he’s supposed to work. I understand what each of his abilities do, but boy can I not figure out what he’s supposed to look like in game. He’s the only champ I can’t seem to pilot even somewhat proficiently at any point in the game.
New episode on a Friday AND Charlie is on camera!? Let's gooo
I feel like it would have been very fun to have these changes in a pre-season. But diving straight into ranked and its like this is very stressful! xD
An adc who doesn't die while I solo roam is the dream. The guy doesn't realise he's a star.
Hello Charlie.
With the GA version of the new river mob you also only give 100 gold for dying. So if you dive as a team get a few kills and a tower you get tempo and a huge gold advantage. In my opinion the GA version is more broken
This is the most fun I've had in 10 years.
But also the way I play league is "call of duty" league of legends.
GoFundMe for 3rd mic stand?? Otherwise Curtis going to skip arm day after filming.
It reminds me of what it was like when grubbs were first release... there was similar mayhem.
Yes, I lost games doing Atakhan because they took 2 towers... we had a massive lead.
Two episodes in one week!
spread around and put the camera further away boys, much love
Fun is 10x more important than balance. IT IS A GAME. I log in to enjoy myself not to clock in for a second job
im stuck in bronze iv diana jungle i need help with everything!
I expect them to change First Blood feat of strength into first team to three kills
As a low MMR Jungle main with 10 games played so far, this season start has been absolutely miserable. Jungle gets flamed for literally every single event that happens, including if you don't help invade to get First Blood, if you trade Grubs for Drag / vice versa thus not getting 'ahead' on Feats, etc. Also every single game I've played has had a spam /ff at 15 minutes, regardless of if we're behind or actually ahead. I think having these additional reminders on the interface everyone checks 5 times a minute reminding you "you lost First Blood" or "You have less objectives" has caused just unparalleled levels of toxicity.
The irony of having a 0/10/0 laner flaming their 11/3/10 jungle because they "let them have Feats of Strength" by the laner getting destroyed and then losing towers / objectives / control of their lane state has been absolutely insane to experience. Even if they temper down the power of the map objectives / Atakhan to something 'reasonable' (no idea what that would look like in practice), I don't think this is going to get better. Just like Phroxzon said in an (I think your guys') interview: the initial perception of a thing will dictate people's feelings and decisions for the rest of the season, regardless of power level tuning.
Why do you need to type with so many apostrophes, quotations, and ellipses? Your point isn't better made by any of this. We can read. You don't need to emphasize every little thing.
Did they actually release a second episode within the same weak? am i dreamin?
I can't load any game for months now. Did reinstall multiple times. Someone help me pls.
I don’t think it’s too early to jump to conclusions on some things. First blood is literally a coin flip early invade. Then that team gets a bunch of broken stats that you will NEVER get back. It’s frustrating
Charlie gets to be in frame, yaayyy! As for the new season, I actually am a little depressed with the rusty theme, maybe I will get used to it but day 1 I wasn't super in it.
that ult cooldown on miss fortune would be good.
Friday upload!?!?!?! Oh man amazing!
Glad to see I wasn’t the only one shocked at the reddit post who quit because they played for loot
crazy intro this time. very intense
I only have good league experience when playing like after 2 am. No spam pinging no flame at all. Just good league that’s fun. already hit gold 3 after being placed silver 2. getting around 38 lp. Let’s see how fast I can get emerald This season.
Been playing Ezreal Actually Feels really good
Circle table would be better for the vibe
Coach cast couch! great vids guys again thx!
I don't agree that the game is more snowbally. Getting baron before 25 mins was more game ending than Atakhan.
*puppy dog staring meme*
i just started replaying league after nearly 8 years and when i did play i got to plat 1. i noticed my friends who had better micro skills than me couldn't get past bronze or silver. I realised you can be weak in some areas but strong in others and climb. I was better at watching the map, pushing lanes when needed and going to team fights when necessary. they often had tunnel vision i found and this is what kept themin low rank. i played many different roles including support, ad, top or mid, sometimes jungle, mostly amumu. Q ing up was differnt back then though.
Charlie there's color blind mode
BBC ON FRIDAY ? OOO WHAT A TREAT
Lol very first game I get first blood and stomp bot and we didn’t even win the feats of strength. 3rd game in my team stomped despite losing feats of strength (I trolled lane lol)
Yeah I agree with you guys, way too much information to consider at the moment
In the intro, it feels like Nathan is talking about LA, not Summoners Rift
we call it yellow pages too
So far in iron, the first blood has been completely in control of bot lane for me. Half the time someone is just afk in the jungle there. The jungler is just on his phone while the enemy team walks up. He doesn't even respond before dying. It also happens that bot lane is already below half HP before the first minion wave arives.
I don't like that you get permanent stats THAT early on. I like dragon souls. You have an objective to fight over. Everyone understands it. You have multiple chances to fight over the dragon. The opponent has to get it 4x before they earn those permanent stats.
Why not give the feats something with comeback potential. If the opponent gets first kill feat, you can get it too if you kill that specific champ. If the opponent gets first tower, you get the feat too, if you get the tower in that specific lane. Make it so you have to get 3 out of 3 feats. This way at least it's not decided by minute 2. Currently whoever gets first kill just has to get any tower. Probably the one in the lane they just got a lead in. The other team has to get a tower, just to block the other team from that feat. Meanwhile the other team could also already be focussing the 3 objectives.
1:14:30 Nathan boosted?
@1:00:00 Respectfully your take here feels slightly out of touch; Mastery Chests and Key Fragments were functionally no different from rank in that they were a free progression system that incentivized people to play the game in the long term, beyond the win/loss screen. Locking these systems behind a paywall removes them as an incentive to play, which is a perfectly reasonable reason to quit when you're no longer having fun in the matches.
If Riot hid everyone's Rank behind a Competitor's Pass it would change nothing about how the game is played, but it would still be reason enough for many people to quit altogether, because locking progression behind a paywall feels bad, especially when it used to be free.
Great podcast as always, wishing you well on your 2025 Season 1 Ranked Journey.
all i'm saying is, i haven't been winning because there have been so many tanks, like a cho gath mid and then 2 other tanks on the enemy draft lol (me an ahri player) is tickling them haha
I hate this season so far I think the new boots should be available for everyone in the shop and the team that gets the 2/3 feats should get the first upgrade for free. It just adds to the frustrating snowballing nature of league. And the games feel so chaotic feels like team deathmatch and not league
Lost all my placement games, combined it was over a 100 kills in a few games, total chaous, cant adapt to this new agressuvness, im way more a catious player, and its impossible to come back after loosing feats of strength, its to fast paced now I feel
been a high silver most of my time in leuge, so im not a good player one would say, but hitting iron 4, loosing 5 games after that, well im struggling to say the least
"Welcome BBC'ers" dawg say something else T_T
The audio low for anyone else?