Setting Up Custom Collision in Unreal Engine 5
Вставка
- Опубліковано 4 лип 2022
- This video goes over how to setup custom collision in Unreal Engine 5. There are a multitude of ways to setup collision to where you can run around with your character. We will cover three different methods to set up collision within the engine itself and make traversability much smoother for gameplay.
Hope you found this helpful and let me know down below if there is anything you would like for me to cover!
Channel Perks: / peytonvarney
it's crazy how helpful and straight to the point your videos are, thank you for making these :)
really appreciate it, trying my best!
Kind thanks Peyton. This tutorial helped me solve a much more difficult problem. I've decided to make complex flooring in my world. Each tile in the floor has 4.4m tris. Simpel collisions made it impossible to walk on, and complex collisions forced the character to start a falling animation. Simply making a better simple hull was all that was needed.
Glad it was helpful!
Yes!!! Looks like I’m finally going to be able to go under my arches!!!! Thank you again for being the only UA-camr putting out the most useful unreal knowledge time and time again! This is why I am subscribed!
Have fun!
WOW after all this time adding boards and all the crap to fix the Collision and a lot of models I trashed because it was just crazy to fix Collision using boards and shaping them to the model and most models you can't do that with the odd shapes.
I used use complex collision as simple it fully fixes all the models I downloaded and I rebuild the models because they had very bad Collisions wow this could have saved me months thank you.
I was fixing a sofa adding boards and so on it took a longtime and I still had 3 more sofa's and some shelfs to fix and build then I said I need to see how to do custom Collision's.
Got my SUB I'm learning still a lot to learn next for me to learn is blueprints I missed around with it a little with textures but that's it.
Thanks so much for this! I used this on one of my assets after importing it from Blender to Unreal Engine 5. I didn't set up any collisions in Blender and this solution worked just fine.
Glad it helped!
Thank you so much!
Glad it helped!
Thanks! i was stuck on this!
ty
A small and simple yet so impactful tutorial, exactly what I needed for my experiments with the HillSide project!
I'm just curious about the environment... a custom project of yours or one from an Epic asset? Loved those folding windows...
Helped a lot, thank you very much mate
Tnak You So Much!!!! 3:30
Very nice! Thanks
thank you so much !
thank you, and i wonder whether there is a way to set up MULTIPLE objects collision? e.g. imported model from datasmith, containing landform surface, benches, buildings, stairs, etc. I know I can all use "complex as simple", but as you said it is very expensive.. thank you!
Hey i enjoy your videos, could you maybe make one about a good way to set up roads?
Thank you! What specifically about roads are you curious about? The collision of them or just setting one up in general?
Thanks for sharing, it helped a bit! My issue is that when I import meshes into Unreal, they have collision and for environments, I have to manually set up all collisions as complex - is there any way to automate the process for setting up a large number of static meshes to have complex collisions as simple?
Thanks a lot !😁
You're welcome!
thanks 🤗🤗
how can i remove collision at multiple object at once ? it really pain in the ass if i had to remove the collision one by one
thx brobro
How do you import collision (UCX) from another model software?
Hello ♥ i imported a room (so a cube) in unreal and my characters (i put it inside of it) is pushed away from the cube... it does not works. Is it because its a closed cube ?
By default the cube would have created collision. If you remove the collision you could run through it. You would have to setup custom collision to be able to run inside of it
ok but then how to do make physical asset for skeletal meshes collisions would work? Or at all how to make skeletal mesh collisions, since capsule component mesh for default character class isnt what i need?