Helldivers 2 - The New Support Weapon Is INSANE (Quasar Cannon and Heavy Machine Gun)
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- Опубліковано 24 сер 2024
- The Quasar Cannon Is an absolute monster of a weapon, cant wait to do a helldiver difficulty run with it
What do you guys think about these two? The Heavy Machine Gun is pretty meh imo
Timestamps:
#helldivers #helldivers2 #helldiver
Heavy machingun should have been heavy armor penetration connected to an ammunition backpack. Trading utility for the ultimate spray n pray
Or better yet, a minigun
Yes
"Heavy" but you can just hold the whole thing in two hands (w/o backpack)....
Yeah it sucks balls
Quasar is the new S++ tier
The E.A.T WAS GOOD BUT THIS IS SO MICH BETTER
@@oldmanwolffe5248 There is a minigun that was leaked iirc
The Quasar is basically:
"You see that thing over there, diver?"
"What about it sir?"
" I don't wanna see it anymore."
"Sure thing, sir"
Contact over there.
Roger, eliminating 'over there"
Please, no one says "diver" lol
@@fullmetalmidgethe just did
@@MIGSmoakzhe implied normally, unfortunately your argument needs more work other than no u
@@You_Ate_My_Soap “no u” and “he just did” arent even close to meaning the same thing. Go back to 1st grade
Heavy Machine Gun's ammo capability is criminally small. I expected at least 150 rounds in one mag. And the fact that with this recoil and reload time, it doesn't penetrate heavy armor.
Also the fact there's NO FUCKING CROSS HAIR is also something I absolutely hate about it
(It's probably a bug but still)
It’s underpowered
I think if it pened heavy armor, it would good
@@Spirosbotos Its not underpowered. It makes guns like scythe, counter sniper and dominator look like s-tier weapons.
I question if they really even test their own stratagems. There are so many weak ones that need to balanced.
quasar seems like a more consistent spear with better reloading and no backpack like the EAT
I think you mean the recoilless rifle but yes, it seems like a pretty good new weapon
I think you both mean a better railgun that 1 shots almost all heavy's except tank with infinite ammo and with the tank you can finish it off with the scorcher from the side of the turret🙃
Don’t forget the zero projectile drop. Makes long range shots a breeze, especially if you want to eliminate a Spore Spewer or Shrieker Nest from downtown
@@yuki1zz668 Wow!
Quasar is super busted. Probably will get nerfed. As it probably should.
Quasar is an infinite ammo version of the recoilless. It's just like how they intended with the laser canon as the infinite ammo version of the machine gun
After they dismantled Mega Man for his possible Automaton sympathies, it was only a matter of time before they adapted his Mega Buster for battlefield use. The drawback is that you can't use it unless you have time to charge it, so you have to make sure you have a weapon on hand for when you get swarmed.
I was wondering what happened to him. Jeez. You think you know a guy...
I would love having a grenade pistol with this thing
Decided to take the Quasar Cannon for a spin today after suddenly seeing it thanks to the Weapons Experimentation effect and boy, do I really like it, especially since my preferred playstyle beforehand was basically littering the battlefield with EATs.
Quasar cannon with a jetpack is gonna be a crazy setup. Being able to jump up on high ground and just go to town on heavies
Here's a way to redesign the heavy machinegun: Give it a backpack and a bipod. It should be too heavy to fire accurately from a standing position and fire rounds capable of at least damaging heavy armor targets. To use it effectively, you'd need to lay down or attach it to low cover. Either option would leave you free to spray to your heart's content, but also incredibly vulnerable to enemy guns/bile/lunges. Think of it like a mobile version of the manned turret.
It could also be used on a crouching ally's shoulder if they allowed it.
you could, but then it would just be a less convenient autogun/recoilless/EAT/quasar against armor, and a less convenient primary and secondary weapon against unarmored targets
@@erykblobenoski4661 In my opinion, it would be best utilized in fighting multiple armored targets and any unarmored fodder they bring with them.
The recoilless, expendable and quasar are all very much single target weapons that require lengthy reloads, rearms or cooldowns wherein a bipod machinegun capable of damaging the same targets could be useful in taking down those 4-charger swarms. With some help from your team, of course.
Really they should just lower the Charger's chest HP (basically the underside where the legs connect). From what I can tell it has the 3rd tier of armor, which can be damaged by the las cannon, AMR, autocannon, and both HMG. However its HP is so high, and it is so hard to hit (you can hit it from the front, but it is difficult to do that reliably), that you might as well just take out the butt instead with such weapons.
Tried out the quasar against bots today, the most important thing for me is being able to take out a drop ship "for free", whereas with an EAT or recoilless I would avoid shooting them if I wanted to take out something like a hulk, the quasar (specially with the snow world cooldown time) has infinite uses, sometimes I would even get multiple dropships down, all for "free"
This thing i feel is more OP than the pre nerf railgun, with the railgun, you had to charge up & everything, just to maybe miss a hulk headshot, or hit 2 shots on a charger's legs and then kill it with a primary
resuplying is free as well ;) Being able to down two ships and one hulk in seconds is arguably better, even if it takes ammo. That's what recoiless can do
Guys I think the quasar is for the gunship bot that leak is about, they give us this so that we can't complain for ammo when their is gunship spawning every minute.
@@OxyGenFLt except you die in one bullet to the back
Amazing. I want to try it now
The Quasar is in my eyes a recoilless that places its reload time before the shot instead of after (but lets you move during that time), and trades the backpack + reloadability for infinite ammo on a cooldown. It unfortunately struggles when under pressure so I'd advice against using it on eradicate and the focused escort defence missions (the ones on small maps and only 15min timer), but its a solid addition for 40min missions.
Astute observation.
Too many people are too short sighted or haven't even used it and are saying it's op and needs nerfs....
Very annoying.
It fits a nice middle ground between the on demand spammability of EATs and the Recoiless.
It has its ups and it's downs.
One of the biggest ones I'd add is that you can't do double support weapon loadouts with it.
So a lot of loadouts will use a support weapon + EATs for consistent heavy disposal.
Can't do that with the Quasar.
Its a very welcome addition and will slot nicely into our available arsenal without taking it over.
Hopefully they give the HMG some love as well to do the same for it cause right now it doesn't really serve a purpose that the medium machine gun can't do, which also happens to have FAR more ammo.
Another bot killing tool I can give my AMR a break for a bit@@TheCosmicAstro-
@@TheCosmicAstro- I haven't taken the time to experiment with the HMG, the one time I used was against bugs where it mostly just felt like a worse MG. But a video I saw said it could penetrate the faceplates of striders, so maybe it has a spot against bots with that and it's higher burst damage?
The Quadsar Cannon is insane! from Turrets, Drop Ships to Bot factories it kills it all. Will for sure be my new weapon to take for everything.
Do you have to hit the vents with it or just slap the side of one and it’s destroyed
@@SpookyGrim I was hitting the vents, but someone on the team said you just had to hit the building, havnt tried that yet.
@@KaylieRayne I just tested, side hit on PC did not destroy any factory, but you can still hit open doors and vents at the right angle.
I think the quasar is for that automaton gunship leak.
Eh, autocannon is still better overall, but having both in a team is ideal :))
For anyone asking - it's pronounced 'kway-zar'
If anyone is wondering, a quasar is an Active Galactic Nucleus, that is a feeding supermassive black hole (like the one at the center of our galaxy), but billions of years younger than our galaxy. (Sorry im an astrophysics student)
🤓 “it’s pronounced kway-zar” 🤓
Qwah sar sounds cooler 😂
I like to pronounce it as 🥐
Was just coming to the comments to say this. It bothers me so much. 😭😭
The new weapon is awesome, I love the Helldivers 2 updates. Your videos are awesome man, luv u man.
You were hitting low against the Hulk's eyes, the red dot is not rendered with proper parallax, and goes off actual aim point during heavy recoil, this is worsened by height over bore that are on all guns.
High fire rate setting (1200RPM) may actually help delivering a stream of bullet on weak point of the hulk, it took 3 rounds to destroy the eye, look for red hot impacts on/below the eye.
Pen value similar to station HMG.
Hope these info helps. :)
Came here to say this 👆
When LMG is better than "H"MG in every aspect....
you mean the MMG I think, the LMG being the stalwart.
@@profusemoose1488 The different purpose between the HMG, MMG and LMG weapons and the fact that people focus bugs is probably the reason the HMG is so disliked (other than its sights being weird, not have a third person reticle, having a really small magazine, and a really long stationary reload).
The stalwart is the king of light horde clear via bullets. The MMG can still be used to clear hordes but isn't as good as the stalwart in it except for dealing with medium targets. Meanwhile the HMG should not be used for horde clear and should instead be used like an Anti-material rifle with more ammo.
The HMG actually has the same AP as the autocannon, the HMG emplacement, the AMR, and the safemode railgun. But you don't actually see many enemies with the 3rd level of armor (strider front shield, hulk eye, shrieker nests) especially when dealing with bugs (which most people play), so this AP tier isn't well known.
@@josephburchanowski4636 They could have take one side of the "HMG Emplacement" gun, make it 500 (one clip only) and call it aday. That thing shreds, i tell you.
The HMG is quite good, but I encourage everyone to continue complaining about it so my new favorite toy gets a buff. The HMG is NOT a run and gun weapon. It is something you set to the low fire rate and go prone with to lay down with for better accuracy and ammunition economy. Firing while standing, let alone moving is not ideal, this thing should be treated as a stationary weapon that you set up before firing.
The HMG is not an alternative to the LMG. It is an alternative to the autocannon. It can kill walkers, it can headshot hulks, it is a heavy, bulky weapon best fired from a stationary position, and best used with the supply pack.
You can kill hulks with it. Needs Just 6 perfect face Hits... 😂
Man pronounced quasar like Carl says croissant
I saw someone call it the unnexpendable anti-tank and it’s a perfect description
The quasar seems amazing hopefully they don’t change it! I am loving all your Helldivers videos
Did someone say HEAVY MACHINE GUN?!
Heeeevy macheeen gooooon
It's mid
Like some thicc guy said:
I need more bullets!!!
Heavy Machine Gun, i remembered the Metal Slug references
the quasar is quite literally just a rechargeable expendable anti tank that doesnt require a backpack
when you say it like that it sounds like it would have a long recharge time, but in reality its like 10-15 seconds
I Think they schould just rework the medium and heavy machine gun to be belt fed trough a backpack so you dont need to reload and keep up supressive fire the thing a maschine gun is build for. Reloading everytime after shooting for 5 seconds makes it not much better than a primary in my opinion. And while were at it pls just add the stallwart as a primary weapon it already hangs on the wall together with the other primary weapons but its still a support weapon.
Remember that everything in this game is designed with teamplay in mind, not solo play. The HMG looks to be a support fire weapon. You sit back from the rest of your team and shoot everything that tries to hurt them. It's basically how I use the LMG already, but with the added benefit of better armor penetration. Pair it with a Supply Pack, EAT, and EMS Mortar then use armor with Engineering Kit or Fortified to lay down some painful support fire for your teammates.
Tru I suppose but if your going to be giving your teammates covering fire why not just pick either of the two better lmg options
You could even jumpjet backpack to reload mid-air, and mech ride as an additional form of horde clear. Keeping 500kg and tail cannon will still keep you viable with dealing with chargers and titans despite not have a man-portable heavy weapon
- the GPMG you start with does the task seemingly better, even despite it's ammo issues it has it's perks. Honestly when I think of a heavy machine gun the way this weapon looks and feels doesn't fit the bill, so I'm not sure what the devs were going for with this - I really would have expected a backpack based weapon for the moniker "HMG"
Got it. Cause it was burning ammo quickly first time I tried it. But if you are a Scout guy aka a guy that stays in the back and covers flanks, I think that's a good place for you to use the HMG.
What better armor penetration? The LMG can already penetrate "medium" class armor and the HMG cannot penetrate heavy armor. both guns cant penetrate hulk front ports, both guns can't shoot charger legs unless you're using the turnaround window. and both guns can't penetrate automaton walker front plates. they're effectively the same gun but the HMG has a lower ammo count and higher per bullet damage.
Was waiting for your upload on this.
I really hope they dont nerf it 😅
They absolutely will, when their analytics come back after 2 weeks saying it’s getting taken in “too often”
Remember, we need loadout diversity.
I swear it will be the same situation like with Railgun. Ppl will get butt hurt about it being nerfed and the gun will end up in good spot.
@lostinapathy6640 The thing is, the railgun is not in a good spot. It's still usable, but there's never a reason to bring it over all the other options that fill its roles, because they can all accomplish the same and more than the railgun. That's not a "good spot". It doesn't fill a single niche anymore. It's incredibly mediocre, and could definitely use a buff of some kind. I'm not saying it needs to be pre patch (although that wouldn't break the game), but it needs something to be relevant again.
@@lostinapathy6640 The game is in a good spot, the railgun is not.
It went from S to mediocre. I agree it needed a tweak to balance it. Like there being a drawback, maybe a backpack to power it. Nerf its versatility, not its capability.
This will get nerfed too and I’d say the same thing, give it a drawback not a castration.
People will get butt hurt, because it’s not like we just went through this and the devs apparently didn’t learn anything. They’ll call us brain dead for using the powerful weapon they added to their PvE game 🤦♂️
Then people who have never set foot on Helldive can come screech it’s a skill issue.
"Quay-zar"
A Quasar is a type of star
"Kway-Zar"
an extremely luminous active galactic nucleus
or a giant light beam coming out of a center of a galaxy
HMG is to the bots what the flamer is to the bugs. Kills hulks via faceplate shots, tanks even from the side, walkers, and devastators. It's THE anti bot flex weapon. It's a less versatile autocannon that solely shreds bots.
You also DONT hold down fire on it. At all. You fire in controlled bursts. You shouldn't be hold firing any machine gun or automatic weapon at all outside of select situations like point blank against berserkers or when being full swarmed. Your ammo economy across the board will thank you.
just thought i’d leave a comment saying how amazing ur content is for this game, your videos convinced me to buy the game (and for my friend to duo play with) and we’ve been playing it every single day! thanks for the amazing videos and i hope ur channel grows exponentially :)
Think if the HMG had 150 rounds per container it would be good.
I hope the devs plan to add weapon modules. That would give us more weapon variation while also making use of all the left over samples. Something like a silencer for the liberator, a new scope for the AMR or new ammo types to use for AMR/diligence that is more powerful but balances by being slow to reload or low ammo capacity
in the first helldivers, you could use samples to upgrade both your stratagems, and your weapons. the liberator got an extended mag upgrade and a bayonet which was super fun to use idk why they decided to forgo that in this game. would make it a lot more fun imo
I feel like you really undersold the Heavy machinegun in this video. I do understand that it is largely from a solo perspective but I mean the heavy machinegun definitely has a job against bots. You said it doesn't have more penetration when compared to the standard mg but it definitely does. Its very similar to the pen on the amr being able to take out striders through the front as well as the limbs on hulks. It also can kill hulks if you aim for the head weakpoint. Which with the recoil is hard if you go full blast obviously at range but if you use small bursts or concussion grenades it is very doable. It also gets two mags from a reload while the standard mg only gets one. While obviously it just came out and we are all still feeling the weapons out it works pretty well with the supply backpack giving you plenty of ammo and the higher damage it has makes it very effective vs devastators.
It is called lovedly "the cheese cannon" :)
The HMG does deal dmg to weakspots on tanks and turrets, so there is your upgrade, it has stagger, it can remove devastators easily, but requires, as expected to be used prone.
You can swap between 2 quasars to reset the cooldown
(honestly though, only really useful on hot planets with how fast it already is)
Quasar Cannon takes just as long to charge as a railgun, lmao. Now it's become even more obsolete. Don't get me wrong, I'm happy to see a new weapon that's performing well, and I will absolutely be using it, but the devs arguments for nerfing the railgun get goofier by the day.
kway-zar is the right pronunciation.
He on that cwassant cannon
Both weapons are actual support weapons. Wouldn't use either as a primary weapon. I can see them only effective in tandem with a partner or a team.
Used the Quasar and yes it hits like a truck but cooldown can feel like ages if you are in the middle of a fight with multiple heavy targets. Prefer the AC in that case.
Haven't used the HMG yet but seen a couple of videos and it looks like it is intended to be against mid-range enemies: devestators for example; like a mini AC. Again wouldn't use it solo. Not reliable enough for that. But combined with someone with a stalwart I can picture a two-men team mowing down hords of low to midtier enemies: Stalwart keeps enemies at bay, while the HMG picks off the heavier targets with controlled bursts.
Additionally, the quasar can one shot bot factories if you angle it right. It's a bit hard at first but once you get the hang of it it's fairly consistent. I haven't tested bug holes yet but I assume they behave the same way.
Not sure what the point of the heavy mg was, I see absolutely no use in it if it can't penetrate heavy armor. The Quasar didn't really impress me that much but maybe I gotta learn how to use it.
I really thought we were gonna get a backpack/beltfed machine gun for the BRRRRRRRRRRRRRRRRRRRRRRR. But no, instead we get a 1900's accuracy Stalwart.
You are my favorite HD channel.
Share your vids regularly.
Thanks for the content man and all the best to you!
HMG should have been a slow rate of fire, high damage, heavy armor penetration gun with that small magazine, this is basically useless
The heavy machine gun kinda has no place... not sure what the intended point of it was.
Really really hoping they give it heavy armor penetration at the very least.
The Quasar is very nice on the other hand.
Its not crazy but it fills a niche in between the recoiless and the EAT.
You can't use multiple support weapons and call down a heavy killing weapon whenever you need it like the EAT and it can't obliterate heavies very quickly and rapidly with teamloading like the recoiless.
But it fits as a good in-between option for a dedicated heavy destroying loadout without relying on someone else to load.
These devs can't balance weapons for shit. Shame.
Something I noticed: The Quasar cannon is meant to give the impression that the heat sink heats all the way up and you can't fire it again until it cools down BUT if you're on a cold planet, the change to heat dispersion will cause the heat sink to cool faster but the weapon still can't fire for a couple of seconds. The refire is on a separate timer that is just meant to make it look like it's heat related.
This could mean that on hot planets you may even be able to fire again before it shows as being cooled.
The HMG is really disappointing. Too little ammunition, too much recoil, too long of a reload and it doesn't really do anything the regular machine gun can do.
similar experience here with both weapon. Quasar is awesome so far, the one thing i struggled is the eye of sauron on the automaton maps, but that can be because of my bad aim.
They basically gave us the spartan laser from halo
I became a subscriber on this channel when Takibo didn't even have 5 k subs and here we are at over 20 k. Awesome work my dude. Keep the excellent tips and the amazing solo gameplay rolling.
i feel like the heavy machine gun could be rebalanced as a mid point between the auto cannon and the regular MG. 75 rounds seems ok to me but it needs slower rpm and higher armor penetration. not more damage but just higher penetration. maybe even the explosive tag if they are feeling frisky. idk how armor penetration works behind the scenes but i think 2 magazines should be enough to kill a full health charger. basically make it an mg version of the explosive liberator.
The Heavy machine gun CAN kill hulks, it has "high medium" pen and kills hulks in under 10 headshots.
Worth noting that the scope is off, the shots all go lower than you'd expect.
But yeah Quasar seems insane, its basically an EAT/RR but with a 10 second heat cooldown and inf ammo instead of a 3.5 sec reload/1 use.
With the 3~ sec charge you get 4-5 shots per min compared to the EATs 2 and the RR comes with 6 shots on a 8min cooldown.
"It will have you killing bile titans within 5-10 seconds"
the recharge time alone is 10 seconds long, the charge up to the shot is another three, at absolute minimum with everything going the way you want it to it takes 16 seconds to kill one bile titan and that's if you land both shots to the dome.
All they had to do was make a true heavy machine gun that you and 1 other carry and have to assemble/setup and can only be shot crouched or prone and its a true beast.
Would've loved to see this
Does the Quasar Cannon not just negate any reason to use the railgun at this point?
qausar is basically a recoiless rifle with no ammo pack or reload. sure its got like 2-3 second to charge to shoot but that easily beats reloading a recoiless rifle and on top of that you can have a shield or gaurd dog or whatever on your back to support you ive used this strategem for like 4 hours today and its AMAZING %100 new best armor piercing weapon, i would go so far as to say as i like it better than the arc thrower
Quasar will be my go too support wepon. This is something i cannot ignore lol its too powerful
The Quasar is probably the reason why they nerfed the railgun, tbh.
Heavy machine gun sucks even more than the regular machine gun and stalwart, but the Quasar Cannon is just... yeah, it's my new favorite gun.
Getting one-tapped by hulk flame is such a flaw.
At least give me a second of burning, even if I get fully torched. It’s not napalm.
Seems like Recoilless really doesn't have a place anymore now that the Quasar is out. Infinite ammo, no time spent stationary while reloading, and no travel time with the projectile. I'll still probably bring EATs along with a different support weapon, but I don't see a situation where Recoilless is going to be slotted again.
The HMG is a team orientated weapon, so obv it will be cringe to use for the lone wolves. For anyone that hasnt gotten used to the HMG turret, the point of it, is to mulch enemies in a shot or two from range before they become a threat, DO NOT HOLD the trigger with this thing, burst fire it. (Theres no point in holding down the trigger, when two shots is enough to put anything that isnt a heavy into the dirt.) Bugs will take longer to bleed out but you're expected to use this at a medium distance. You should be tearing heads off with this thing from a distance, the devs really want to emphasize that MGs are super unwieldy in a military environment, if you're a run and gunner, avoid this one. If you're a duo or more that can hold their ground and coordinated enough to dig in their heels, this thing is efficient at ripping off heads
also using non explosive ammo on charger butts is already super wasteful since it takes 90% reduced dmg from non explosives. And I think it has the same bullet drop/sight misalignment bug that other weapons have
for ppl thats wondering but what about when the chargers and titan come after you, this and the HMG turret are best used to knock out a patrol or a group before they can respond with reinforcement. Leaving any potential charger to fend for themselves, alone they're really stupid and get caught on terrain. Combo this thing with any EMS weapons to just avoid heavy reinforcements all together.
You can kill hulks with the machine gun by shooting their weak spots however this is unreliable due to the recoil. Just shine a laser pointer (laser canon) in their eye.
Qua sar like quaid open your mind but seriously changing the eat for the cannon love it
I managed to kill a hulk with the HMG with face shots. But the sight is misaligned and shoots consistently much lower than the sight would have you believe. Overall it seems shit
i agree hahaha
I'm gonna be blunt, but I'm kinda fed up of youtubers giving their opinions on weapons and strats based solely on solo player gameplay. There multiple channels doing this, and they all give such flawed and narrow perspectives of the game.
The quasar is amazing but the heavy machine gun is just trashed due to its insane recoil in low ammo capacity if you're going to use the heavy machine gun you're better off just bring in the ark thrower since it clears mobs better and has infinite ammo.
the LMG actually can kill hulks if shot in the eyes, it can also destroy Tanks and towers if shot in the weak spot. it ain't too bad at least
Peeps in the comments seem to not understand what the HMG is all about. Set the RPM to 450 and use it more like a battle rifle. It's fucking powerful. 1 shots all the junk units. few headshots to kill bile spewers and guards and everything really at the medium size class.
Use it like you would the diligence. fire in single shots or in tight bursts. It's perfect.
HMG is great against bots you can actually kill hulks and tanks and if you turn up the fire rate it can kill chargers faster then flamethrowers (granted you can control the insane recoil). Only major problem I have with it is that in third person when you ads it doesn’t have a little reticle which really throws me me off since it also has a bit of high bore (not entirely sure if that’s the correct phrase for it) where it shoots slightly lower then where you’re aiming. You can notice it in first person when you ads.
Heavy machine gun can kill hulks in visor and, before it's not fixed, just like regular mg and laser cannon, u can kill charger in the back of a leg after he charged
The HMG has the potential to kill chargers in a half-second burst. I was playing with it soon after it launched, and at the right angle, I shot at a charger's back leg from the front and killed it in just a few shots from full hp.
I didn't like the HMG at first, but with the supply pack and using an armor with recoil reduction, it's been surprisingly versital and one of the few things that will make chainsaw marauders cry up close, just dont lean on it for chaff clearing
Hey here’s two new guns, one absolutely fucking sucks and the other is the definition of OP. Wtf devs
the quasar should definitely have a powerpack backpack or something of the sort, otherwise it's just a way better eat with a technically slightly slower fire rate if you don't account for the reset timer on calling eats down
Heavy machine gun can kill tanks and hulks VERY easily you just have to aim at their weak points like the vents on the tank and with the hulk you have to hit it's head spot (The quasar cannon also needs you to hit the head for the hulk, you can hit the body and it'll still live)
Quasar is the new railgun and im all here for it
"I see people in Discord not thinking too highly of [the Quasar Cannon]" Are they stupid?? It's just a non-expendable Expendable Anti-tank. It's an infinite ammo recoilless that doesn't take a backpack slot. This thing is an easy S+.
The HMG also let's you select between three different speeds for rounds per minute, up to 1200! I wonder if it will work better if you shoot it while prone..
So the weapon I was excited about the most is shit. WHO WOULD HAVE GUESSED
i don't like the new machine gun because it has really low capacity
Does the QC close nests and bust fabricators?
Pronounced "kway-zar." btw quasar cannon.
it does!
I'm shocked that they added the Quasar because it literally does everything pre-nerf Railgun did, but better and with no ammo. its practically made the railgun useless because you just have a better version.
Heavy machine is okay. It can deal with Devastators. But you need to lower the RPM for the recoil. Definitely not for solos.
I'll agree the quasar is very good but I also think it's quite balanced. It's great for heavy armour which is something we were missing but it can't be fired constantly and requires good aim to take out hulks in one shot.
The quasar is so fun to use it’s crazy, this game has obviously always been insanely fun. BUT MAN the quasar has pumped up the fun levels for me by 100 I love this weapon so fucking much. I was literally jumping up and down screaming and creaming at how broken it is 😭. I’d even go as far to say it’s the best support weapon in the game right now.
Yeah it's like they mashed up every other support weapon.
It has laser cannon ammo mechanics, the railgun's charge-up, and the explosion/penetration from the recoilless.
If the railgun needed to be nerfed, then I really have no idea what they were thinking with this.
@@BackwardsPancakemy thoughts exactly. Enjoy it while it lasts.
They continue to make baffling balance choices... Doesn't fill me with confidence for the future.
I was mainly looking forward to the emancipator, but this is pretty great too
I really feel like and expected the heavy MG to be a single barrel version of the HMG emplacement, which would've been fine probably since the emplacement does good damage per-shot and can kill hulk faces if i recall. giving it an ammo backpack that it pulls from instead of magazines feels more fitting as well.
I get the devs not wanting to give us anything to op that would make the game easy but weapons should serve a purpose and the new MG seems to have none
Yeah very disappointing. I love big MG's in games. But this one just seems lackluster and to not really offer anything of value compared to the MG that's already there. That said balancing a game is super hard, and i understand that if we where able to pierce parts of the frontal armor of a Charger it would trivialize that enemy. But then again the Quasar already does this now it seems.
So I kind of expect to see a nerf hitting the Quasar pretty quick, and maybe a slight tuning of the HMG of some sort, maybe better armor penetration but at a reduced damage or something.
Friendship ended with EAT, Quasar is my new BEST FRIEND NOW.
I feel like the quesar is in a good spot balance wise. EAT has to call in, but you can spam two shots real quick. Quasar has long cool downs and wind ups but is practically infinite and you always have it. Recoilless is probably the worst by yourself, but in the rare time you can crew it with a second person, it can start hurling rockets. Spear still sucks, but it gets points for looking badass
I love the quasar and actually think it's really well balanced. Yes it hits like a truck and can out a lot of big enemies in one or two shots, but the charge and cooldown times make it a lot worse than other support weapons in scenarios where you're really outnumbered. That's how a good weapon is balanced IMO - if's powerful, ensure it has limitations so it's not great in all scenarios. Something like the Arc Thrower or Flamethrower is far better when you're surrounded by mobs.
I was using the recoiless as my main support for terminids. Quasar seems just like a better one and even frees an equipment slot. Fuckin sold
They just need to make the lmgs primaries.
The HMG can kill Hulks fine, you just have to hit it dead in the "eye". Hit it with a stun grenade and the HMG will drop it before it can move again if you're accurate.
I think instead of a heavy machine gun, a minigun with a backpack would’ve made more sense. Would’ve justified giving it a lot more oomph rather then a worse version of an already mid support weapon
dont thinkn ive eveer been posted 51 secs ago early good vid famsky
Infinite Ammo Recoilless Rifle ... Sign me up, also with it free on Vandalon it makes solo play a little easier too =)
I call the Quasar Cannon the Cway Cway Cannon.
I really hope the dev can do the heavy machine gun some justice because i was really excited to try it and reading its description just to be disappointed when using it. So I'm still looking forward if it gets a few changes. 😊
The heavy maschine gun is medium pen so it can kill hulks because their head is medium armor
That's not about it 1:20, it can also penetrate frontal armor headshot of hulk, 6 shots.
And in about 15-16 shots you can destroy tanks and cannon towers if you shoot the vents.
So the armor pen is really quite good on it so in that sense it's versatile, but the ammo limitation of 1 mag and 2 spares of only 75 rounds each is crippling, perhaps they should've made it 100 rounds to make it a bit more bearable, which is still 50 rounds less per mag than the normal mg.
After that they need to fix the first person aiming red dot and add a reticle when ADSing, it's so arbitrary to not have it.
Oh boy i can already smell the nerf for Quasar Cannon