Recreating Metroid Prime's HUD Visual | Mix and Jam

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  • Опубліковано 24 лип 2019
  • Support Mix and Jam on Patreon!
    / mixandjam
    PROJECT REPOSITORY
    -------------------------------------
    github.com/mixandjam/MetroidP...
    REFERENCES
    -------------------------------
    Vitor Moreira's Instagram (3D Assets)
    / vitorm.95
    EXTRA FOOTAGE
    -------------------------------------
    Metroid Prime 2: Echos pt.1 (NEW upscaled HD texture pack)
    iamthegr34td3str0y3r
    • Metroid Prime 2: Echos...
    MUSIC
    -------------------------------------
    Metroid - Mix And Jam Brinstar Theme (Zack Sheppard Remix)
    / brinstar-theme-mix-and...
  • Ігри

КОМЕНТАРІ • 160

  • @Ian640
    @Ian640 5 років тому +290

    "...I then downloaded this incredible model of Samus!"
    *Proceeds to disembody model needing only cannon.*

    • @mixandjam
      @mixandjam  5 років тому +30

      🌿👀🌿

    • @Kysored
      @Kysored 5 років тому +3

      Long live the cannon

    • @ezpz4646
      @ezpz4646 5 років тому +3

      Carrow 🤣🤣🤣 I laughed

  • @sunayama4650
    @sunayama4650 5 років тому +176

    The post processing always makes everything look so good.

    • @Kysored
      @Kysored 5 років тому

      Agreed

    • @goigle
      @goigle 5 років тому

      @Alex Madison postprocessing is done on CPU isn't it?

    • @QuincyIsCrispy
      @QuincyIsCrispy 4 роки тому +2

      I'd like to see a tutorial on that alone lol

    • @GymCritical
      @GymCritical 4 роки тому

      Kuma Suna bloooooooooooooooooooooooooooooooooooooooooooooooooooom

  • @jessicaclark5484
    @jessicaclark5484 5 років тому +48

    Hey, that's my Samus model!! Great video and thanks for the little shout out, really cool seeing that model get some use :)

    • @mixandjam
      @mixandjam  5 років тому +13

      Hey, it’s you!!
      I should be the one thanking you - that model looks fantastic and it helped me out a bunch!! Seriously great job! Thanks for watching the video!! ♥️

    • @jessicaclark5484
      @jessicaclark5484 5 років тому +8

      @@mixandjam Thank you so much! Glad it was helpful 😎 Keep up the good work!!

  • @brannanvitek1035
    @brannanvitek1035 5 років тому +45

    You did Prime so much justice!! Amazing video as always, and thank you for all the camera / canvas lessons in this one. :D

  • @JebusCribs
    @JebusCribs 5 років тому +24

    Honestly just binged all your videos theyre so damn good! I'd love to see you either recreate a swinging mechanic like in the Spiderman PS4 game, combat from the Arkham series or the portal gun from Portal.

  • @bratwurstz
    @bratwurstz 5 років тому +79

    Absolutely incredible. I wish I knew about your channel sooner when I had to do Unity stuff for Uni.
    Edit: Have you thought about Mario Galaxys Planet mechanic? Like the gravity on the smaller planets, when you jump you get pulled towards the closest planet.

  • @triple-oe4hw
    @triple-oe4hw 5 років тому +19

    It's really good, you don't handhold the viewer, instead you just describe the general steps

  • @nafurachan9061
    @nafurachan9061 5 років тому +10

    Love this so much!
    Thanks to your video, I learned that UI Canvas could be treated as Texture on an object rather than making a complicated pseudo UI from scratch using non UI object. :D

  • @toxiquid
    @toxiquid 5 років тому +15

    This was a really cool video! Keep up the good work!

  • @barry_crisp
    @barry_crisp 5 років тому +1

    Yaaay! More Mix&Jam content! High quality and intuitive as usual, keep it up!

  • @seanloughran6714
    @seanloughran6714 5 років тому +4

    Amazing work as always. Your ability to break down complex visuals into simple parts is amazing.

  • @NelsonOokami
    @NelsonOokami 3 роки тому +2

    The more I see things done with the Unity's particle system... The more I see I have to study it properly. Amazing job, Andre!

  • @XDarkEcho
    @XDarkEcho 4 роки тому +2

    I like how you deconstruct simple things, that most of us gamers wouldn't think about it while playing, and give a informative walkthrough behind how to make it. I may never make a game, but this is still interesting content!

  • @akshatswarup1544
    @akshatswarup1544 5 років тому +1

    The content just keeps getting better, love the work mate. :)))

  • @krycerkris
    @krycerkris 5 років тому +2

    Great video as always! High quality content!

  • @christianrichardt9277
    @christianrichardt9277 5 років тому

    I love these videos!!! I'm always so excited when a new one comes out!!!

  • @YEIYEAH10
    @YEIYEAH10 5 років тому +1

    The idea of the cameras was awesome, such a source of inspiration. Congrats!!!

  • @sugarsores6521
    @sugarsores6521 5 років тому +2

    Inspiring af, my dude. Great job!

  •  5 років тому

    Amazing work André! Your videos are absolutely inspiring

  • @andersonmacedo99
    @andersonmacedo99 5 років тому +1

    the material created from the rendered texture trick is neat

  • @ubercactus5612
    @ubercactus5612 5 років тому +1

    I'm starting to learn unity by myself before enrolling to a game development course to get a grip before and your channel popped up one day in my recommendations, one of the most satisfying channels to watch, keep it up!

  • @jamesalbus7991
    @jamesalbus7991 5 років тому

    thanks man for this! keep up the good work!!

  • @omegablender
    @omegablender 2 роки тому

    You make it look easy, you're so talented!

  • @warcjg
    @warcjg 3 роки тому

    You are so talented and amazing!

  • @obalfaqih
    @obalfaqih 5 років тому +1

    Great and fun tutorial to watch as always, keep it up!

  • @joaoguilhermevieiramelo769
    @joaoguilhermevieiramelo769 5 років тому

    God knows how long I waited! Great video, as always

  • @BigRookDigital
    @BigRookDigital 5 років тому

    good job man, another good one

  • @mevi1225
    @mevi1225 5 років тому +1

    You're awesome, dude! Got a lot of motivation to do stuff in Unity.

  • @dandanthesuitman6013
    @dandanthesuitman6013 5 років тому

    Fantastic, man. Love your stuff.

  • @carlosx36095
    @carlosx36095 5 років тому

    I'm in love with you channel man. Is amazing.

  • @Filmblanc
    @Filmblanc 5 років тому

    another awesome vid bro!

  • @iamady
    @iamady 5 років тому +3

    Another Mix and Gem! ;)

  • @lemetamax
    @lemetamax 5 років тому

    Am so glad I found this channel! You've got a sub!

  • @AlanDarkworld
    @AlanDarkworld 5 років тому

    Nice work!

  • @modiddymo
    @modiddymo 5 років тому

    Another good one. Bravo.

  • @sadthecat4454
    @sadthecat4454 3 роки тому

    my man you're amazing, if you run out of content you can do some tutorials based on all your previous videos

  • @SaifullohFadli
    @SaifullohFadli 4 роки тому

    That is so amazing, Thanks

  • @Itsu0
    @Itsu0 5 років тому

    This is amazing! Looking foward to a Zelda top down video! Keep it up

  • @ish6381
    @ish6381 5 років тому

    best channel out there !!

  • @musong3
    @musong3 4 роки тому

    Awesome!!

  • @TheMEjoao
    @TheMEjoao 5 років тому

    Parabens cara, eu sigo teu canal desde o seu 1º post la no reddit de Unity Dev e deste então vc só tem demonstrado avanço!

  • @INeatFreak
    @INeatFreak 5 років тому

    Another awesome video and thanks for sharing source codes for free to everyone.

  • @philstephes
    @philstephes 5 років тому +8

    Interesting tidbit: The original code for the arm canon used particle systems to achieve the same effect. So your implementation is well within the same spirit.
    Your hud lag implementation is fairly close as well.

    • @junosoft
      @junosoft 3 роки тому

      Did You work for retro studios ?

    • @philstephes
      @philstephes 3 роки тому +1

      @@junosoft No, but I've been reverse engineering the game for the last 6 years.

    • @junosoft
      @junosoft 3 роки тому

      @@philstephes Amazing. Can you show me?

  • @coolbugfacts3953
    @coolbugfacts3953 5 років тому

    what a great way to start my day

  • @ZachHixsonTutorials
    @ZachHixsonTutorials 5 років тому +1

    Good job! Only thing missing which I would have like to see is the UI elements changing

  • @charithmadusanka408
    @charithmadusanka408 5 років тому +6

    Rail fighting system like Uncharted 4😍😍

  • @felipe18383
    @felipe18383 5 років тому

    Wow, great work!

    • @felipe18383
      @felipe18383 5 років тому

      That render to texture trick to make the hud looking curve was really smart

  •  5 років тому

    this looks really awesome. Congrats. I'm always waiting for more videos. Would you do a video on how to make a cinematic in game. Bye

  • @sabrango
    @sabrango 4 роки тому

    thx!

  • @rafahatmuzaffar
    @rafahatmuzaffar 5 років тому

    Nice Video

  • @OPMultiplayerCoopGames
    @OPMultiplayerCoopGames 5 років тому +1

    I love your works as usual! I suggest Arkham Combat System next (as usual XD). Other than that I am really curious if you could integrate this one with God of war's system and do a multiplayer game where one person uses the Metroid weapon and another one uses the axe weapon. Would be awesome!!

  • @andre.drezus
    @andre.drezus 5 років тому

    André does it again

  • @santhosh6700
    @santhosh6700 4 роки тому

    U r awesome dude

  • @naucouslelz7404
    @naucouslelz7404 5 років тому

    Nice video as always.
    Still don't know how you never get around 100k views in one day when your content is so great.

  • @AppaBalloonPro
    @AppaBalloonPro 5 років тому +1

    you should try to recreate the reticle and cannons' movement by adjusting the deadzone that turns the camera and making the cannon model follow the mouse.

  • @Khaisz.
    @Khaisz. 5 років тому

    god damn, that one is awesome.

  • @ByBy001
    @ByBy001 4 роки тому

    My and my boyfriend followed this video and I have to say it was quite easy for us noobs. I wish you would have detailed a little more though. I had a hard time making the UI on the glass of the helmet follow a good curve and I couldn't figure what I was doing wrong. I tried changing the focal of the camera, scaling the glass mesh, no luck. I also would have liked more details about the particles, since they are so important in this setting. I knew my way around it already but mostly we had to pause and zoom on your video to see your menus and guess along the way.
    We had a lot fun though and I am so trilled to have reproduced the iconic Metroid Prime UI and shoots. Thank you!

  • @filloprincigaming4229
    @filloprincigaming4229 5 років тому

    wow looks like u have read my comment XD .... I was courious about the visors mechanics but this video is intressing too. Wel done

  • @super8bitable
    @super8bitable 5 років тому

    👏🏻LUIGI'S👏🏻MANSION👏🏻MIX👏🏻AND JAM👏🏻

  • @alejmc
    @alejmc 5 років тому

    Nostalgia kicking in 3.. 2.. 1...

  • @nolongerinuse1083
    @nolongerinuse1083 5 років тому

    nice

  • @umbrason.
    @umbrason. 5 років тому

    Love your work! Could you try to recreate the visuals of the environmental hazards in Divinity OS 2?

  • @Firefer15
    @Firefer15 5 років тому

    Video is awesome like always, yo guy do you know any other channel like mix and jam but for Unreal Engine?

  • @JesviJonathan
    @JesviJonathan 5 років тому +1

    I know nothing but still i enjoy your content

  • @dumasesteban1621
    @dumasesteban1621 5 років тому

    You should recreate the pencil from okami. I'm currently playing the HD version on switch (it's also on PC) and I think it's realy cool visualy. I'd be intrested in seeing how you make particles follow the path of the drawing when taking effect and how to create the paper over the screen effect. Love your videos.

  • @alessandromazza4557
    @alessandromazza4557 5 років тому +1

    Awesome work as always! May I ask you some advice to get started in using Unity? I tried to get in it but I dropped it because I had to do it in my free time, which wasn't very much with all the studying....

  • @wolflyset
    @wolflyset 4 роки тому

    Thanks mate. I am researching about 3D HUDs on unity, and actually cant find much info about it.

  • @Pixelith
    @Pixelith 5 років тому

    Amazing work as always! You did so much more than hud visuals, you essentially provided a start up to a prime fan engine.

  • @SilentReaperOFC
    @SilentReaperOFC 5 років тому

    What would be really cool would be the demon introduction scenes from Doom 2016.
    Here’s what I mean:
    In Doom 2016, whenever you meet a new demon (Imp, Mancubus, Pinky, etc.) there’s a little scene where the demon comes on screen, the camera does three little zoom in effects and the demon screams that the character.
    Also I’m aware that not all of the demons have that cutscene thing, but a good bunch of them do.

  • @amsabour
    @amsabour 5 років тому +1

    Awesome video as always
    Idea: Have you thought about trying to implement one of the bendings from "avatar last airbender" ?

  • @RoleOfQuarters
    @RoleOfQuarters 4 роки тому

    any idea how to make the charge particle for vrchat?

  • @jerkomitric1161
    @jerkomitric1161 5 років тому

    I love your content :) I was wondering if you would consider making video about realistic gun recoil (procedurally generated) like from game Squad or Ready or Not. Thanks

  • @theimperialkerbalunion7568
    @theimperialkerbalunion7568 5 років тому

    Truely amazing what you can do with unity

  • @Space_Masters
    @Space_Masters 5 років тому +2

    Awesome work! How would you do the distortion effect on the fully charged blast?

    • @DylanBurke
      @DylanBurke 5 років тому +2

      Search black hole warp shader on Google, then create a similar shader and add it to the mesh of the charged blast.

  • @GomesBrown
    @GomesBrown 5 років тому

    Maravilhoso como de costume! ^_^

  • @taurvanath
    @taurvanath 3 роки тому +1

    I've recently acquired Unity with one sole purpose and that's to recreate my brother's and I's favorite games, but as one. So we could play our favorite games together. For example. The metroid shooting mechanics are something my middle aged brother enjoys, meanwhile Breath of the wild gameplay is adored by my eldest brother.
    Can unity support this? I know that it would be a lot of coding, but I'm determined to do this for them. Your channel has been a great inspiration for me.
    Thank you.

  • @corbintheintern6229
    @corbintheintern6229 5 років тому

    Man, I wish I could figure out how things work this easily.

  • @07Pedrin
    @07Pedrin 5 років тому

    create a soccer mechanic would be interesting

  • @StuberTheUber
    @StuberTheUber 5 років тому +2

    Im suprised nintendo hasn't hired you to work on Metroid Prime 4

  • @Supervigy
    @Supervigy 8 місяців тому

    i need help with using your cannon for my avatar. i dont need any of your stuff except for the particles. i put it in the hierarchy bt when i was in the animation tab it wouldnt appear. i feel like its something wityh the material property block

  • @Nightcore_Paradise
    @Nightcore_Paradise 5 років тому

    Woah

  • @deztacular
    @deztacular 5 років тому

    question for anyone, how would you do nier style combat, with floating and rotating swords with moving

  • @trapshooter
    @trapshooter 2 роки тому

    I'm checking the project code on github but it doesn't seem to include the first person movement D:

  • @justicewithaperiod
    @justicewithaperiod 4 роки тому

    Somebody get this man on Metroid prime 4 team

  • @viniciusbraida
    @viniciusbraida 5 років тому

    Like!

  • @dl0.0lb
    @dl0.0lb 5 років тому +1

    Don't get me wrong, your work is fantastic and I love your videos, but I felt this one lacked some of the polish your other videos have. Normally, for little details like @ 2:03 you would show an example and then a quick clip of either the code, or you recording the animation. Physics on the particles being shot out wasn't really touched on - Or does a sphere mesh spawn even when you don't charge all the way? It also looks like charged shots have more force? I'm sure some of these implementations are similar as in your other videos but a couple of seconds to know what you chose or why would be appreciated. Great work and inspiring as always!

  • @juliooliveira8159
    @juliooliveira8159 2 роки тому

    I really can't do this "bending UI" effect :(
    Tried to copy you but o i just cant. Someone can help me?

  • @calebregi5413
    @calebregi5413 5 років тому

    What are you doing this all in?

  • @Nexus-ev2ki
    @Nexus-ev2ki 4 роки тому

    can you re create NFS 2015 drifting camera?

  • @wingullguy
    @wingullguy 5 років тому

    Could you make a video on the perspective shift from super paper mario for the wii.

  • @ayuobkhalid8244
    @ayuobkhalid8244 5 років тому

    Very nice
    Could make hack slash mechanic like god of war?

  • @exelever2452
    @exelever2452 5 років тому

    Maybe you could try to create the tether from Just Cause 3

  • @TasteTheRainbow346
    @TasteTheRainbow346 5 років тому

    You might as well recreate the whole game. Amazing job as always man

  • @1Shingami
    @1Shingami 4 роки тому

    hmm, looks like a good hack, but, is it really efficient (curved UI elements)?, if I understand correctly, it is continuosly rendering the output of the UICamera to a texture, and this are all fixed UI elements, but even if there would be non-fixed elements, is it still an eficient solution for low end devices?

  • @ibra.h
    @ibra.h 5 років тому

    Hey! This video was on point as always , but I have one question. What software do you use for your art. Id assume its s vector based software. Would appreciate if you'd tell me. ;)

    • @sinx2247
      @sinx2247 4 роки тому

      Adobe Illustrator

  • @Itsu0
    @Itsu0 5 років тому

    Descobri que voce era brasileiro faz pouco tempo! Estou estudando Unity e C# por um tempo, e seus videos me ajudam imensamente a perceber como as funcionalidades sao implementadas, gostaria muito que voce fizesse um modelo de Zelda no estilo top Down, se fizer me ajudaria muito!
    Btw seu inglês e muito bom!

    • @junosoft
      @junosoft 3 роки тому

      A pronúncia "Vitor Moreira" denuncia. hahah Foi assim que eu descobri

  • @VOKSMOTH
    @VOKSMOTH 5 років тому

    Could you do a video about replicating the mechanics of the Cruise Bubble from Spongebob Battle for Bikini Bottom?

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 5 років тому

    Hey man, Could you Please do a tutorial on captain Americas shield throw or just guide me on how to go about it please.

  • @bra_acr
    @bra_acr 5 років тому

    Do Cinematic Fighting like Uncharted 4

  • @muzboz
    @muzboz Рік тому

    In this project, where is the RENDER TEXTURE actually applied back into a material?
    The set up looks a bit unfamiliar to me. I can see the "vidro" (visor) mesh, with VisorMaterial on it, but no slots for assigning the RenderTexture in that material type (UI/Default).
    How is the Render Texture actually appled, like if one wanted to change it to a different Render Texture for example?

    • @muzboz
      @muzboz Рік тому

      FYI: If you're trying to use this project yourself, and edit the material to use a different Render Texture, you can
      ** change the Material Type to UI/Unlit/Transparent **
      and that gives you a box to select what texture to use, and you can assign the Render Texture there. Works for me!