24:20 what makes this theme fitting is because it played for hayashi (A character who didn’t commit that many crimes on camera yet got a theme named “Evil Itself.”
That and to show that Kuze had the biggest impact on Kiryu instilling in him tenacity. It's no coincidence that Kiryu's main design is very similar to Kuze's.
all of this looks absolutely dope, i’ve only gotten up to oda in my legend run cause i got bored but since i know how to install mods i can definitely make my run more interesting with these mods
I don't know, I think the music from Judgement is completely inappropriate for Yakuza 0. It's a completely different vibe and these icons look very cheap.
Awesome video, man! Glad to see the sequel come out after a while. I do feel like giving some feedback on it, though: -I feel like some of the songs could've played out a bit more through the cutscenes. Here are the intros I imagine would work like that: Daisaku Kuze #1 (Probably) Daisaku Kuze #2 Daisaku Kuze #3 Tojo Clan Daisaku Kuze #5 Shibusawa Family Dojima Family #4 Keiji Shibusawa -I think the intro would've synced better with Nishitani's slash than the title pop-up. -I think The Naked Panther would've synced better with Dead Puncher's intro at it's start rather than the middle part. -Brutality from Yakuza 7 is a song I think would work with Daisaku Kuze #4's intro, but DESTINY is just as amazing. -What happened at 18:03? Theory of Beauty just kinda fades in and it's not exactly the most satisfying. -I kinda expected you to use End of Rematch for Daisaku Kuze #5, especially when you acknowledged the comment suggesting that on your last Y0 Dynamic Intro vid, but I fucking worship Dig in Your Heels, so that's just as awesome to me, if not more. Sidenotes (about other videos you made): -I kinda hoped to see some of the Kurohyou final boss themes in your Iwami video. -I feel like Receive and Doubt You would've worked better with Majima's dynamic intro in your Y5 w/ Ishin songs video, since they both have that "final showdown" air about them, as well as the familiar Receive You motif, but Receive You the Archetype is still a banger song to go with it nonetheless. Overall, amazing return to the last video. Looking forward to seeing more of your content in future! P.S. Sorry if this long-winded comment is a bit much. I’ve been trying to get this out, ever since you posted this video, but for some reason , it just wouldn’t load and ended up not sending every time I tried to upload it.
@@kovach00 Glad to hear my input’s valid. But I’d also like some answers to a few questions (in hindsight, they’re not all questions, the other’s just a suggestion I decided to expand upon): -I can see that most of these songs fade into their respective intros pretty well, but what really happened at 18:03, though? I can’t actually tell if this was the intended outcome. -I feel like expanding on my first point a bit. I could understand if it’s just a preference for how you make these, and/or what you feel is how you want to make them, but it does kinda feel off whenever you use the middle part of the song w/ the drop for some of these dynamic intros. Sometimes, the parts that you do use for intros mostly just works best w/ stuff during the fights themselves, like QTEs. Notable examples I can think of are when you used 菩殺 for your Mine and Modded Ryuji dynamic intros. And sometimes, they work great, but when you just have it fade into that specific part of the song as it’s closing in on the intro sync, it lacks the buildup that comes before it. Also, some neat little tidbits of info: Y6’s Fiercest Warrior is called Bug’s Warrior and the fan-name I’d suggest for K2’s version (at least the name made by Random Collection) is Punished Warrior.
@@marcuzzer2018 at 18:03 I wanted the beat drop to sync with the QTE, but the intro itself had some audio issues (no idea what it was, I didn't want to fix it as I saw in the last seconds on editing)
Hyper armor and bullshit dodges, often in the middle of you combo, almost always followed by unavoidable attacks (since you're still attacking the location they were just in) are really lovable parts of this game's identity. Only played 0, 1, K1, K2 and 6, but barely noticed this in 1 and dragon engine games, though. On another note, I wanted to learn if it'd be possible to mod this and try to rebalance the AI's behaviour, not only to make the series more enjoyable for me and for people who'd also enjoy a more balls out approach to combat, but also to get some practice, since I intend to become a gamedev, so experimenting with the AI of an existing game could help me plan a well-balanced AI in a new game :D My idea for a better AI would involve making them more aggressive, especially if you're not attacking, make them counter much more often when you spam the same moves too often (similarly to DMC's style meter increasing less and less the more you repeat the same moves) and much LESS often otherwise, but use parry STANCES more often. I'd also make them dodge backwards more often than sideways, so they wouldn't get guaranteed punishes. Also, less hyper armor. Especially while you're already pummelling them. Sorry for the long post, by the way. I got carried away and didn't want to waste all I wrote.
no need to apologize, this is a great post, personally while I do enjoy 0, I think it's combat is far from polished, although why didn't you play 3, 4 and 5 and went onto 6?
@@kovach00 Thank you! I started with 6, actually. discovered the series while looking for demos on the ps4, then ended up buying 0, k1 and k2 on steam, then 6 on the ps4, now only recently bought the remastered collection (3, 4 and 5) on steam. My order's really messy to begin with, but then I decided to replay 0 with my girlfriend. So far she's loving the story (and wants to murder pretty much every bad guy that shows up lmao), so I decided to wait until we finish 2 or K2 to start playing 3, 4 and 5. Kind of burnt out after retrying Kiwami 1 without ng+ right now, though, so this might take a bit longer ;-;
@@kovach00 I remember the first time I played NG hard. I'd forgotten to get my gear and consumables back from the box after the coliseum (I thought you had to get rid of them, rather than just unequipping) and went head first into Baseball Court Majima in chapter 5. Good times...
@@luizhenriquebraunermoraes3175 trust me, everyone struggled with the batting center majima fight in chapter 5 on their first playthrough, such a crap boss
This is really cool. I'm used to mods just being a way to turn a game into a collection of memes. But this guy? He uses mods to actually improve a game. I still like meme mods better though.
Kiwami 1 is the one that needs this, not 0. isn't the only dynamic intro the nishiki fight at the end?
4 місяці тому+1
Some things in the ost needed to stay but otherwise it's a great mod. I'm bummed that kuze's theme, Two dragons, and a few others got cut out including misery comes on beat. Those are banger tracks but otherwise yeah I'm gonna try this mod out in another play through.
how do you instantly start fighting? i have to wait a while or pull out a weapon that doesnt have a custom moveset and im using the same moveset mod as you
it does take a while for the movesets to loads, that why I recommend playing on hard so you can retry the fights and once you start the fight again, all the movesets work instantly
@@magnitudefallout3944 1. high resolution in game models fixes the inconsistency that almost every Yakuza game suffers from (self explanatory with the name of the mod) 2. legend style fix makes change to the legend style with both character seamless, instead of going into the pause menu to change which was stupid af, EVERYONE should play Yakuza 0 with this mod 3. faster style switching is also self explanatory, vanilla style switching is quite slow even with QCC (quick change clothes) 4. the biggest mod in the video (new movesets, dynamic intros, QTE) is without a doubt one of the greatest Yakuza mods, gives the game a brand new light 5. I forgot to include in the description another mod I had, it's the mod that skips the intro screens when loading the game, an immediate jump into the main menu which saves time 6. the cosmetic mods like models and UI are there just as "strawberry on top", not necessary to fix the game's faults but nice and refreshing
I never noticed indoor resolutions being compressed, until I saw a mod that fixes it. Legendary Style was locked in the menu for a reason. It is supposed to mean a whole revelation and a standalone mindset. Slowtime style changing is also a, wouldn't you know, stylish feature to announce a certain mindset. Unless you want to juice out combat and throw the whole story-writing, lore, into the trashcan, do instal these mods. These are by NO means, for everyone, however. If the New Everything mod is what you showcased in this vid, then like I said - is more like a shitpost. Absolutely unreasoned, copy-pasted mechanics where they don't belong, especially MGR stuff. Kiryu is in his 20ies, and he has all of his perks he accumulates in the future? As you can see I am very sensitive when people fiddle and customize games to suit their tastes, which is not wrong by any means, but then call it an improvement or something everybody needs. Some have a major respect to the lore in general. Gameplay comes second.
@@magnitudefallout3944 "these are by NO means, for everyone, however." I only said the legend style fix is, because if the reason that it's locked in the pause menu is "lore/revelation/whatever", it's still a shit game design cuz you gotta waste 5-10 seconds to change into a style that's not even really good unless modded because sometimes the menu doesn't close as you click until the game itself decides when it's time to close. Also, the way you put it is that lore/story is a more important aspect than GAMEplay in a VIDEO GAME. I never understood that appeal, I'd rather have a polished and well designed game first, then good and consistent lore later.
i love how half of shibusawa's fight is just QTEs
Aizawa 0 edition
Yakuza if it was made by the creators of Asura's Wrath
@@XXMetro fr but the only difference is that the fight takes place on a yacht rather the moon or some other planet.
shibusawa become armstrong😭
@@akiyomeri have a mod that replace shibusiwa with armstrong😮
28:52 that punch bend reality and make Kiryu small while Shibusawa had nanomachine.
I lost it when realize some Raiden in Kiryu
14:03 That sync is godly
😌
13:22 I love how knife flies away and never comes back
22:41 that was literally what i was expecting when i saw kiryu and nishiki running
Whenever I do this bit I always start with a dropkick in legend
16:26 BEST SYNC EVER!!!!!
14:03
24:20 what makes this theme fitting is because it played for hayashi (A character who didn’t commit that many crimes on camera yet got a theme named “Evil Itself.”
I now understand why they gave Kiryu a white suit in 0.
It's tough to discern him from Kuze when both are wearing suits of the same color.
Lol, for reals tho, kuze’s is light blue is it not?
Might also be because Shibusawa had a black pinstripe suit
@@Mr.Whiler yeah, also with a bit of grey in it
That and to show that Kuze had the biggest impact on Kiryu instilling in him tenacity. It's no coincidence that Kiryu's main design is very similar to Kuze's.
@@Mr.Whileronly looks like it under certain lighting. It's definitely light grey.
21:33 *TIGER DROP*
*C* *O* *U* *N* *T* *E* *R* *H* *O* *O* *K*
6:20 I love how it looks like majima’s just hitting lee as he’s posing
Yeah it looked like Majima punched him and lee didn't even flinch lol.
IM FUCKING DEAD LOL XD
Love how theres an entire QTE where its the MGR cutscene all over again
Like how Lao gui’s version of "Kuroiwa giving Yagami the nasty death stare" makes him look like he’s literally dead inside at 27:53
28:56
Something is off with my copy of MGR:R
yea by me to senator
Kiryu became Kuze and raiden at the same time in the shibusawa fight 😭
all of this looks absolutely dope, i’ve only gotten up to oda in my legend run cause i got bored but since i know how to install mods i can definitely make my run more interesting with these mods
18:40 best sync ong
14:03
I love the "Essence of clothesling" for beast, it'd work perfectly for Kiryu!
is it only me, but Kiryu's Origin suit is WAAY brighter than the other games that he wears it in...
also nice video lad
it was new, not 20+ years old
The Shibusawa portion is a masterpiece.
29:10 bro whaaat 😂😂
6:20 lol
Lee's internet was laggy 😂
I don't know, I think the music from Judgement is completely inappropriate for Yakuza 0. It's a completely different vibe and these icons look very cheap.
It looks cheap for a PS3 game that had relative quality icons to begin with?
@@nakasato790 Yup
And the fighting styles just don't fit at all, they aren't making Yakuza 0 better they're making it how they want.
It's looking really good. A few animations need cleaning up a bit before it's perfect
The finisher on Nishitani and the Dead Puncher, for instance.
that one is a Kenzan heat action, so it's not surprising as why it looks stiff compared to others
24:01 the vine boom tho 🤣🤣
14:04 holy shit music sync
It’s funny how Majima stole this man Nishitani’s whole personality 😂😂
21:24 Idk how oath of Emma sync can be beaten,but mods proved me very wrong
13:57 wtf knife music sync
Ngl I was hoping K.O.G makes a appearance but oh well, this shit fucking spicy tho
Love it!! Respect for the effort
@@fried_noodless woah howd you do that
29:15 standing here, I realize
24:24 Y5 Majima honestly.
I loved how he have put one of the GTA 5 soundtracks in the beginning.
Other than Sera's deformed fingers, the intro is really good
Love that u kept reign based
The usage of those judgment tracks is clever asf
I want each song in this vid as part of a music mod. They are too good
impossible to do unfortunately for all of them
Vorarephilia fits much better than misery comes ngl
Ok ngl that kiryu/saejima intro with kuze was totally epic
Awesome video, man! Glad to see the sequel come out after a while. I do feel like giving some feedback on it, though:
-I feel like some of the songs could've played out a bit more through the cutscenes. Here are the intros I imagine would work like that:
Daisaku Kuze #1
(Probably) Daisaku Kuze #2
Daisaku Kuze #3
Tojo Clan
Daisaku Kuze #5
Shibusawa Family
Dojima Family #4
Keiji Shibusawa
-I think the intro would've synced better with Nishitani's slash than the title pop-up.
-I think The Naked Panther would've synced better with Dead Puncher's intro at it's start rather than the middle part.
-Brutality from Yakuza 7 is a song I think would work with Daisaku Kuze #4's intro, but DESTINY is just as amazing.
-What happened at 18:03? Theory of Beauty just kinda fades in and it's not exactly the most satisfying.
-I kinda expected you to use End of Rematch for Daisaku Kuze #5, especially when you acknowledged the comment suggesting that on your last Y0 Dynamic Intro vid, but I fucking worship Dig in Your Heels, so that's just as awesome to me, if not more.
Sidenotes (about other videos you made):
-I kinda hoped to see some of the Kurohyou final boss themes in your Iwami video.
-I feel like Receive and Doubt You would've worked better with Majima's dynamic intro in your Y5 w/ Ishin songs video, since they both have that "final showdown" air about them, as well as the familiar Receive You motif, but Receive You the Archetype is still a banger song to go with it nonetheless.
Overall, amazing return to the last video. Looking forward to seeing more of your content in future!
P.S. Sorry if this long-winded comment is a bit much. I’ve been trying to get this out, ever since you posted this video, but for some reason , it just wouldn’t load and ended up not sending every time I tried to upload it.
amazing feedback, noted a lot of things you said if I ever make something like this again for another Yakuza game
@@kovach00 Glad to hear my input’s valid. But I’d also like some answers to a few questions (in hindsight, they’re not all questions, the other’s just a suggestion I decided to expand upon):
-I can see that most of these songs fade into their respective intros pretty well, but what really happened at 18:03, though? I can’t actually tell if this was the intended outcome.
-I feel like expanding on my first point a bit. I could understand if it’s just a preference for how you make these, and/or what you feel is how you want to make them, but it does kinda feel off whenever you use the middle part of the song w/ the drop for some of these dynamic intros. Sometimes, the parts that you do use for intros mostly just works best w/ stuff during the fights themselves, like QTEs. Notable examples I can think of are when you used 菩殺 for your Mine and Modded Ryuji dynamic intros. And sometimes, they work great, but when you just have it fade into that specific part of the song as it’s closing in on the intro sync, it lacks the buildup that comes before it.
Also, some neat little tidbits of info:
Y6’s Fiercest Warrior is called Bug’s Warrior and the fan-name I’d suggest for K2’s version (at least the name made by Random Collection) is Punished Warrior.
@@marcuzzer2018 at 18:03 I wanted the beat drop to sync with the QTE, but the intro itself had some audio issues (no idea what it was, I didn't want to fix it as I saw in the last seconds on editing)
that dig in your heel sync is insane
he sorta plays like the judgement styles and movement, pretty impressive
Gotta love the Senator Armstrong animation for Shibusawa
Evil itself fits Awano's fight so well
I could say the same for viper with nishitani
the fact I can recognize where most of these movesets, heat actions and qtes are from tho
In his mind they looked better
-The mod
these are actually incredible
I only realised now but lau gui looks like an overripe banana peel
Firelight beat drop during the Shibusawa family intro went hard as hell, wtf
Little Nightmares 2 but is a Yakuza Beat' them up style
Hyper armor and bullshit dodges, often in the middle of you combo, almost always followed by unavoidable attacks (since you're still attacking the location they were just in) are really lovable parts of this game's identity.
Only played 0, 1, K1, K2 and 6, but barely noticed this in 1 and dragon engine games, though.
On another note, I wanted to learn if it'd be possible to mod this and try to rebalance the AI's behaviour, not only to make the series more enjoyable for me and for people who'd also enjoy a more balls out approach to combat, but also to get some practice, since I intend to become a gamedev, so experimenting with the AI of an existing game could help me plan a well-balanced AI in a new game :D
My idea for a better AI would involve making them more aggressive, especially if you're not attacking, make them counter much more often when you spam the same moves too often (similarly to DMC's style meter increasing less and less the more you repeat the same moves) and much LESS often otherwise, but use parry STANCES more often. I'd also make them dodge backwards more often than sideways, so they wouldn't get guaranteed punishes.
Also, less hyper armor. Especially while you're already pummelling them.
Sorry for the long post, by the way. I got carried away and didn't want to waste all I wrote.
no need to apologize, this is a great post, personally while I do enjoy 0, I think it's combat is far from polished, although why didn't you play 3, 4 and 5 and went onto 6?
@@kovach00 Thank you!
I started with 6, actually. discovered the series while looking for demos on the ps4, then ended up buying 0, k1 and k2 on steam, then 6 on the ps4, now only recently bought the remastered collection (3, 4 and 5) on steam.
My order's really messy to begin with, but then I decided to replay 0 with my girlfriend. So far she's loving the story (and wants to murder pretty much every bad guy that shows up lmao), so I decided to wait until we finish 2 or K2 to start playing 3, 4 and 5.
Kind of burnt out after retrying Kiwami 1 without ng+ right now, though, so this might take a bit longer ;-;
@@luizhenriquebraunermoraes3175 Kiwami 1 on New Game is terrible, I can confirm, that game's insane difficulty spike after chapter 4 is insane
@@kovach00 I remember the first time I played NG hard. I'd forgotten to get my gear and consumables back from the box after the coliseum (I thought you had to get rid of them, rather than just unequipping) and went head first into Baseball Court Majima in chapter 5. Good times...
@@luizhenriquebraunermoraes3175 trust me, everyone struggled with the batting center majima fight in chapter 5 on their first playthrough, such a crap boss
Anyone know of a mod that lets you wear Kiryu's black suit for the whole game? I love the way it looks
that is cool, always wanted a clean shave Kiryu from 0, but with hair from Kiwami to 7
This is really cool. I'm used to mods just being a way to turn a game into a collection of memes. But this guy? He uses mods to actually improve a game. I still like meme mods better though.
Kiwami 1 is the one that needs this, not 0. isn't the only dynamic intro the nishiki fight at the end?
Some things in the ost needed to stay but otherwise it's a great mod. I'm bummed that kuze's theme, Two dragons, and a few others got cut out including misery comes on beat. Those are banger tracks but otherwise yeah I'm gonna try this mod out in another play through.
the OST doesn't come with the mod, I edited the music myself
@kovach00 wait for real!?!?! Oh my bad lol. I thought it was modded into the game 😅🤣
17:15 I got this QTE first try by complete accident
The whole so amon intro is 🔥
I wanna see the whole Awano fight, fuckin love Evil Itself
Mgr qte was unexpected
the sychs are just beutiful
I love how it makes Shibusawa an actual fight
Legend is back
Love this!
29:12 why is kiryu so small
cuz Raiden is considerably smaller than Armstrong
its a sin to take away pledge of demon
good song but overrated, Oath of Enma clears tho
lol the first person heat action in 20:35 wth
there's much more first person heat actions!
"better" being the keyword here lmao
LAOの気合い入れシチュエーションの選別が他の比じゃない
Do you ever get the problem where animations skip for light and heavy attacks?
sometimes, it's common since the mod is PACKED with so much new stuff
The only mod is perfect for this game is the dynamic intro, the rest is optional in my opinion
No way they added MGR
wtf was that kiryu and shibusawa scene🤣🤣🤣
I just got into PC gaming and Yakuza 0 I the first game I thought of. Would love to mod it. Just have to learn how to now
join the Yakuza modding community discord server
@@kovach00 will do, thanks, boss
Why would anyone switch out the excellent soundtrack for another (arguably) inferior soundtrack?
I am still alive
reusing kurohyou intros looks uncanny
this mod has to be a joke
How the fuck did you mod in the Armstrong QTE lmfao
not my mod, ask the creator
how do you instantly start fighting? i have to wait a while or pull out a weapon that doesnt have a custom moveset and im using the same moveset mod as you
it does take a while for the movesets to loads, that why I recommend playing on hard so you can retry the fights and once you start the fight again, all the movesets work instantly
@@kovach00 so you died first then the movesets worked instantly?
@@delayeduser892 yep
Is there anyway to keep just the dynamic intros and qtes from that heat actions mod?
no
real yakuza don't really need a gamepad
most based comment so far
Real yakuza use a gamepad, that's why we can't play majima more, and "I keep trying to tell ya I ain't yakuza, are you deaph or just retarted"
time for the line: real yakuza use mods
Wait this movement animation look like from kurohyou 1 or 2 0:40
it's from Kurohyou true
@@kovach00 hah nice
w
Based pucci
The jank in some of these is palpable lol
tbh Yakuza 0 is janky in general
21:36
I agree but, real Yakuza use a gamepad
the og yakuza 0 is still better in my opinion
can someone pls tell me how to dowload mods?
@@Mfaia join the Yakuza modding discord community
やるじゃないか面白い
How the hell is that Armstrong QTE even possible?
magic
Nanomachines son
Nah Real Yakuza use gamepad
people still comment this?
@@kovach00 I mean i get where you coming from it gets annoying but you gotta admit it's pretty hilarous, also dope vid
@@kovach00 Literally 1988 (its dumb)
that looks like a shitpost modpack rather than a "improvement" tbh...
some mods here are a bit "meme" material but a lot of the stuff in this modpack truly does make the game more enjoyable
what exactly?
@@magnitudefallout3944
1. high resolution in game models fixes the inconsistency that almost every Yakuza game suffers from (self explanatory with the name of the mod)
2. legend style fix makes change to the legend style with both character seamless, instead of going into the pause menu to change which was stupid af, EVERYONE should play Yakuza 0 with this mod
3. faster style switching is also self explanatory, vanilla style switching is quite slow even with QCC (quick change clothes)
4. the biggest mod in the video (new movesets, dynamic intros, QTE) is without a doubt one of the greatest Yakuza mods, gives the game a brand new light
5. I forgot to include in the description another mod I had, it's the mod that skips the intro screens when loading the game, an immediate jump into the main menu which saves time
6. the cosmetic mods like models and UI are there just as "strawberry on top", not necessary to fix the game's faults but nice and refreshing
I never noticed indoor resolutions being compressed, until I saw a mod that fixes it. Legendary Style was locked in the menu for a reason. It is supposed to mean a whole revelation and a standalone mindset. Slowtime style changing is also a, wouldn't you know, stylish feature to announce a certain mindset.
Unless you want to juice out combat and throw the whole story-writing, lore, into the trashcan, do instal these mods. These are by NO means, for everyone, however.
If the New Everything mod is what you showcased in this vid, then like I said - is more like a shitpost. Absolutely unreasoned, copy-pasted mechanics where they don't belong, especially MGR stuff. Kiryu is in his 20ies, and he has all of his perks he accumulates in the future?
As you can see I am very sensitive when people fiddle and customize games to suit their tastes, which is not wrong by any means, but then call it an improvement or something everybody needs. Some have a major respect to the lore in general. Gameplay comes second.
@@magnitudefallout3944 "these are by NO means, for everyone, however."
I only said the legend style fix is, because if the reason that it's locked in the pause menu is "lore/revelation/whatever", it's still a shit game design cuz you gotta waste 5-10 seconds to change into a style that's not even really good unless modded because sometimes the menu doesn't close as you click until the game itself decides when it's time to close.
Also, the way you put it is that lore/story is a more important aspect than GAMEplay in a VIDEO GAME. I never understood that appeal, I'd rather have a polished and well designed game first, then good and consistent lore later.
How are you not recieving any damage?
I am?
Make them look like the Simpsons characters
This mod sucks, crashes before Awano's fight