How to set up CLO/MD LiveSync for Unreal Engine

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 57

  • @chelymoalem
    @chelymoalem 4 місяці тому +1

    So happy I found your channel now that I'm starting my unreal engine journey! Thank you!!!

    • @DigitalFashionClass
      @DigitalFashionClass  4 місяці тому +1

      Glad you’re here! More videos to come in early June. Stand by!

    • @chelymoalem
      @chelymoalem 4 місяці тому

      @@DigitalFashionClass Can’t wait!! Thank you!

  • @dreamstate5047
    @dreamstate5047 6 місяців тому

    Awesome tutorial

  • @dohrah
    @dohrah 3 місяці тому

    Great tutorial! Do you happen to know how does LiveSync work with UDIMs? I imported the same clothing sim from Marvelous to Unreal, first time with one tile, second time with two tiles. There was no visible difference in Unreal. Does LiveSync eliminate the need for UDIMs or something? Would like to hear your thoughts, thanks!

    • @DigitalFashionClass
      @DigitalFashionClass  3 місяці тому

      I have not changed any UDIMs or my UVs. Didn’t need to. Livesync’s power is in transferring animated sequences with cloth sims made in Clo/MD at very low file sizes. You can cloth sim elsewhere saving as Alemic files but those are huge. Livesync eliminates that problem.

    • @DigitalFashionClass
      @DigitalFashionClass  3 місяці тому

      I should add that displacement maps need to be reconnected and some of my normal maps don’t always transfer 1 to 1.

    • @dohrah
      @dohrah 3 місяці тому

      @@DigitalFashionClass got it, thanks a bunch!

  • @germanmairen
    @germanmairen 5 місяців тому

    Great video, congratulations! I have one question though... Suppose I have a clothing design created in Marvelous Designer (just the clothes) and I have a character (like the UE mannequin, for instance). How should I proceed to apply the clothes from MD or CLO to the Metahuman and animate it? Let me know. 🙏

    • @DigitalFashionClass
      @DigitalFashionClass  5 місяців тому

      Thanks! I’m making a video that answers this. Coming this week. However, here’s my best answer: export the avatar without a rig as FBX, upload to Mixamo, select the animation, download, import to Clo or MD, add clothing, simulate/ run animation, save, then live sync.

  • @hilaryalvarez4647
    @hilaryalvarez4647 5 місяців тому +1

    Love the tutorial! Does this work on UE5.4? It only works on 5.3 when I try this.

    • @DigitalFashionClass
      @DigitalFashionClass  5 місяців тому +1

      Thanks! I have not tested 5.4 yet. What happened?

    • @hilaryalvarez4647
      @hilaryalvarez4647 5 місяців тому

      @@DigitalFashionClass Thanks for getting back to me!! I got a message saying it's not compatible with UE.4. Is there any way you can make a tutorial on importing a single mixamo animation with T/A pose to Marvelous Designer? Is it the same process as your other video?

    • @hilaryalvarez4647
      @hilaryalvarez4647 5 місяців тому

      For UE.5.3

    • @DigitalFashionClass
      @DigitalFashionClass  5 місяців тому +1

      Thanks for the heads up! I’ll test it soon. Guessing a new plugin download from Clo is due.
      The process is actually the same as my other video. Make sure to give yourself about 10 seconds overlap in Blender NLA for the T/A pose transition.

    • @hilaryalvarez4647
      @hilaryalvarez4647 5 місяців тому

      @@DigitalFashionClassI will look over it. I look forward to your tutorials!! Thanks 😄

  • @RenneAvillis
    @RenneAvillis Місяць тому

    Thank so much! What about crashing Unreal? Tried everything I could, but the problem persists

  • @sergejsenich9535
    @sergejsenich9535 27 днів тому

    ok its realy cool, but why i need to use direct x11? if directx12 better? or not?

    • @DigitalFashionClass
      @DigitalFashionClass  27 днів тому

      I don’t know the difference. Did you try it? If so can you let me know?

  • @neegvwm
    @neegvwm 2 місяці тому

    Hello, Thank you for watching your video to help me gain knowledge. that I never knew before Thanks for the video tutorial. I downloaded MDLiveSync_1_0_0 to use, but when I press CLOLiveSync Exorter it says there is no LiveSync connection.
    Please restart CLO or MD. Do you know why? Please help explain.

    • @DigitalFashionClass
      @DigitalFashionClass  2 місяці тому +1

      You’re welcome. Are you using Marvelous Designer or Clo3D?

    • @neegvwm
      @neegvwm 2 місяці тому

      @@DigitalFashionClass I use Marvelous Designer 12 Personal

    • @DigitalFashionClass
      @DigitalFashionClass  2 місяці тому

      I had this with Clo- be sure your’re using the most recent plugin and update MD. Otherwise it hangs and nothing happens.
      Also, be sure MD is saved, in simulation mode, and not currently simulating.

  • @Anonymous_Art3D
    @Anonymous_Art3D 28 днів тому

    When I try to save the garment as geometry cache, it shows an warning like 'Memory not available' and then crashes during the update. Please help

    • @DigitalFashionClass
      @DigitalFashionClass  28 днів тому

      This is counter intuitive- clear some disk space and restart. How much RAM do you have?
      Also, try doing the geo cache first in a completely new level (no lights or anything). Then if it works save and close Clo3D.

  • @TheRuthlessdeed
    @TheRuthlessdeed 4 місяці тому

    Hey, I have problem i dowloaded everything as Said but when I turn on plugins in Unreal and restart, window wont reappear with the clo live sync as you have it there. Do you know where could be problem? Appreciate your videos. Thank you

    • @DigitalFashionClass
      @DigitalFashionClass  4 місяці тому

      I’m not sure. CLO has to be open. Also be sure those other settings I covered in your project settings are enabled.

  • @patricksanse9372
    @patricksanse9372 6 місяців тому

    Hi! I just figured it doesn't work on mac yet, but I've tried with windows and the garment doesn't charge as an animation it exports as textures and materials, do u know why is that? I've exported it as a geometrical...

    • @DigitalFashionClass
      @DigitalFashionClass  6 місяців тому

      I’m not sure. The textures and materials got assigned to the skeletal mesh and there could be options when you save that which need to be checked on. I will need to look further into this and get back. If you solve it please let us know!

  • @patricksanse9372
    @patricksanse9372 6 місяців тому

    Hi there it seems that it doesn’t work yet on Mac but I have trouble with the geometrical cache as it doesn’t save on the browser do you know why is that?

    • @DigitalFashionClass
      @DigitalFashionClass  6 місяців тому

      My experience was that I had to save the geometry cache, then go back to Clo, then go back to Unreal and finally it would bring up the save location. It definitely takes a few minutes for it to bring up the save location.

  • @nikhilArtist-g3k
    @nikhilArtist-g3k 4 дні тому

    hey I'm getting only the garment but not avatar in Unreal Engine 5.4
    I'm using MD 2024 btw

    • @DigitalFashionClass
      @DigitalFashionClass  3 дні тому

      What happens when you hit the avatar import? Nothing comes over?

    • @nikhilArtist-g3k
      @nikhilArtist-g3k 3 дні тому

      @@DigitalFashionClass no only garment is getting imported

    • @DigitalFashionClass
      @DigitalFashionClass  3 дні тому

      @@nikhilArtist-g3k not sure. Just triple checking- avatar is fully animated in MD, simulation is off, projects saved, you click Avatar > geo cache and nothing. If so, can you check the folder you assigned it to and see if it’s there?

    • @DigitalFashionClass
      @DigitalFashionClass  3 дні тому

      And making sure both UE and MD are latest versions.

  • @patricksanse9372
    @patricksanse9372 6 місяців тому

    Hi there, Thanks for the tutorial but when I get to click on window it doesn't sow me the option of clo 3d. I'm running with an M2 max with the 5.3.2 .

    • @patricksanse9372
      @patricksanse9372 6 місяців тому +1

      Actually on mac I don't have the windows option on project settings
      Could you help me please?

    • @DigitalFashionClass
      @DigitalFashionClass  6 місяців тому

      Try: 1. Be sure BOTH plug-ins are copied to the Market folder and are unzipped. 00:55 2. Plug-ins are enabled 01:29 3. Restart and be sure Clo is open first.

    • @corentinalbugues9313
      @corentinalbugues9313 4 місяці тому +1

      Hi there, did you manage to get it to work on Mac? I've tried multiple things but I still don't have the option of Clo3D in Window ..

    • @nicerice8439
      @nicerice8439 4 місяці тому

      @@corentinalbugues9313 im also having this issue

    • @nicerice8439
      @nicerice8439 4 місяці тому

      @@DigitalFashionClass how do you find the market folder on a mac?

  • @Digifashion-io
    @Digifashion-io 4 місяці тому

    does it export with thickness?

  • @PhotoSlash
    @PhotoSlash 5 місяців тому

    I keep getting crashes for 10secs animations with complex garments. I have like 7 million polygons and nothing it gets stuck at 20% when i save as geometrycache and it crashes

    • @DigitalFashionClass
      @DigitalFashionClass  5 місяців тому +1

      So I just ran this animation with a complex garment too. Once it animated in Clo then you should be set. Leave the particle distance at 20 and use layers. Got my poly count down to around 500,000 for the garment.
      The stuck at 20% problem persists if Clo is not in Simulation mode (simulate off)

    • @PhotoSlash
      @PhotoSlash 5 місяців тому

      @@DigitalFashionClass sadly i tried everything, but the poly count even at 30 particle distance is around 6.8 millions. And yes i also make sure im not simulating when importing

    • @DigitalFashionClass
      @DigitalFashionClass  5 місяців тому +1

      Man, that’s a lot of polys. Not sure this will help but an idea is to export individual parts if you could possibly animate/simulate separately. Then you can parent them back together in Unreal. Of course your collisions will need to be adjusted. So thing like a skirt and a top could be exported separately without much trouble. Hope that helps you.

  • @user-ur7ld2lq8b
    @user-ur7ld2lq8b 25 днів тому

    It work with Mac os?

  • @ThePipinaDiaz
    @ThePipinaDiaz 6 місяців тому

    my unreal is closing when i import and save my avatar or garment, any way tom correct this problem?

    • @DigitalFashionClass
      @DigitalFashionClass  6 місяців тому

      I’ve not encountered Unreal closing, but I did have to update. Are you running 5.3? When it closes, do the geometry cache files remain in your content drawer?