HEXplore It: The Sands of Shurax - Preliminary Thoughts (This is NOT a Review!)

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  • Опубліковано 23 гру 2020
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КОМЕНТАРІ • 44

  • @Thomas-kx9op
    @Thomas-kx9op 3 роки тому +2

    I like the 4 different win conditions. It seems to me that certain ones of the win conditions are better for certain party configurations. IMO, the goal is to either tailor your party toward one of them or choose the one that has the highest chance of being accomplished by your party.

  • @theMikeKop
    @theMikeKop 3 роки тому +2

    I like the option of 4 different win conditions, since each one focuses on a different way of playing the game. I like to start by first revealing as many tiles in the middle as possible, so when the boss appears it would take longer for it to advance in it's acts.

  • @DVCBear
    @DVCBear 3 роки тому +3

    Thank you for the video. Still waiting to be delivered. Regarding the win scenarios, do you just pick one at the beginning? Just to add some variation? Hope the designer gets back to you and your able to post a follow up video!

  • @vexdhex9587
    @vexdhex9587 3 роки тому +1

    I just found out about Hexplore It a few weeks ago! Managed to snag a copy of Valley of the Dead King and it's in transit right now. Trying to find a copy of The Forests of Adrimon, out of stock everywhere, but I will be picking up The Sands of Shurax soon. Really excited to get this on my table, and it will probably be living there. I have been looking for a strong solo RPG hex/dungeon crawl board game for some time and when I saw this, it was exactly what i had in mind.

  • @stevebillups9238
    @stevebillups9238 3 роки тому +1

    Really feeling your pain with this one as of yesterday. It's not so much analysis paralysis, but every time i turn a card over there is some new rule I have to look up, and looking it up doesn't always help. I probably read the Caravan Encounter section ten times and i'm still not sure exactly who takes the energy drain. Why are the ' -1 to movement' and 'always have to eat 1 food' in the Wastes not on the placard but only in the book? Stuff like that. I'll come back to it, just need a break. I did see they are finally adding artwork to the Encounters in Vol 4.

  • @jdebarr
    @jdebarr 3 роки тому +2

    Still waiting for my copy. Love the Hexplore it series.

  • @davedogge2280
    @davedogge2280 3 роки тому +4

    Looks really good and unique.

  • @coreymayo8321
    @coreymayo8321 3 роки тому

    Have you gotten a chance to get back to the game? I got mine a few days ago and had the same reaction you did. So I watched the Rolling Solo playthrough and just kinda fought through it. After about 5 turns, including 2 caravans and 2 games of Scarabs, I am feeling a lot more comfortable. I almost lost one of my heroes in a boss fight vs. Boss #1 and I also made the mistake of not exploring enough hot tiles (which would have started Act 2 really early in the game), but I am recovering well.

  • @TheRealDarkSpoon
    @TheRealDarkSpoon 3 роки тому +1

    Damn you...... My game went back after the closing of the euro tunnel. Now have to wait, but at least no extra charges in January. DHL were too quick to turn back. But thanks for the video.

  • @lrsmnlsn
    @lrsmnlsn 3 роки тому

    What are your rules questions? Just curious

  • @kwulfe
    @kwulfe 3 роки тому +6

    SoS is quite a complex game. No doubt about it. Not really easy to get into it and into a flow at the beginning of the game. Played it now once over the last two days over around 8 hours and I was not able to finish it. Crazy! But I had a lot of fun. The hero levelling is quite cool and I really like the theme and setting.

  • @JamesBjorkSax
    @JamesBjorkSax 3 роки тому +1

    So I took a flyer on the Kickstarter long ago, because I liked the general idea of it. However, after opening my copy, I was blown away by icon overload. This game seems fiddly as hell. The rulebook reads like a reference manual instead of a conceptual step-by-step that conveys the game flow with examples.., so I went to UA-cam to see if anyone has done a solid playthrough. The fact that an experienced hexplore it system veteran yourself is stuck and awaiting rules clarifications from the designer is a pretty bad sign. I may just leave it unpunched and see if I can get back what I put into it unless someone comes up with a slick playthrough of the finished product.

  • @sethpeterson8261
    @sethpeterson8261 3 роки тому +1

    Thanks Daniel. Definitely not a game for me, but I can see what seems cool about it to others. What's up with those cards with the big Exclamation and Plus symbols though? Are those placeholder or work-in-progress cards? That isn't actual retail graphic design is it?

  • @johnmiddleton4291
    @johnmiddleton4291 3 роки тому +2

    I absolutely love desert fantasy as a sub-genre but this looks like icon and keyword overload. Are those keywords on the cards?

  • @DieNische
    @DieNische 3 роки тому +3

    The biggest problem with this volume is, that in its core, it is still a simple game. But with this ruleset and that amount of modules the series become complicated which is not a good design choice in general. For example the amount of keywords and their usage is not helpful at all for the flow of the game. "Size matters" is so artificial in its explanation and could have been much more easy to read and to understand. Just improve the card size of the circumstance deck (Tarot), write full sentences and get rid of the whole keywords idea. That would save an amount of pages in the rulebook and it would make learning the game much easier. Just one example. The design of the Caravan Master cards, the handling of the ravager (make an Event Deck for that!) and so many more aspects could have been made so much more easier and elegant. SOS deserves the price for the most uneconomic design of 2020.

  • @Littlebean-t2t
    @Littlebean-t2t 3 роки тому +1

    I was very interested in this game, but the persons play through I watched got way to many benefits way to easily at the casino and it rly put me off.