@@trevorbarber7172 Sorry for the late reply. I haven't had this problem, so I'm not sure how to solve it. My guess would be that the software couldn't get the current configuration data from the stick for some reason. You might want to try re-flashing the firmware on the stick, and start from square one. Maybe even a fresh vkbdevcfg too. For the curves, did you check the EQ box under physical axes, and click "set" under the action tab to write the information to the stick when you were done making the curves? (VKB tutorial for reference: ua-cam.com/video/rSi11U5J6tg/v-deo.html) I took a look on the VKB forums and found this thread forum.vkb-sim.pro/viewtopic.php?f=25&t=4785&hilit=get+nxt+active+cfg+failed
@@trevorbarber7172 If you are getting communication errors, it could be due to a loose connection somewhere. I've also periodically cleaned the sensor chips on my Gunfighter II base when I've noticed problems with the X and Y axes. "SCG" should be the right hand kosmosima grip. I'm not sure what the gladiator base shows up as.
I couldn't help but notice that you didn't have anything labeled as POV switches. Did you reassign them as normal buttons or is that just how it looked back when you recorded this video? Did you have the non-premium grip back then?
Great and clear.. Is it possible that you make a video on how to add additional buttons on all buttons including the pov hat A1 when you use the pinky button as shift?
I probably won't be making videos for a while, since I'm pretty busy in life right now. However, the same logic should work for using the pinky button as a shift. Just set it to momentary or alternate shift, and set up your virtual buttons accordingly.
@@Rompelsteelskin Try setting the pinky button to shift 2, select the "use shift 2" checkbox on the hat 1 buttons, and assign virtual buttons to that. I think it should work if you're using separate buttons to activate shift 1 and 2, but I haven't tried it myself.
@@TadoChip thanks for the response.. I think my problem is i dont know which is the button for the hat buttons. I enabled poll but when i tap on the hats, there is no indication in the physical tab. Usually when you tap a button, it will light up in the physical tab and show you which button it is mapped. Then i can just click and mod it. Just the hat a1 i am having issues..
@@Rompelsteelskin @Adam Kane In the physical tab you can mouse over the cells to see which button they correspond to. The cells for A1 up, down, left, and right should be next to each other. I don't know where they are off the top of my head though. Also, on the premium version of the stick, the A1 position will come with an analog stick installed, and that might change things. I swapped mine for a hat switch immediately after I got it.
Very helpful. I just got this stick and the software is a bit daunting. All works as showed in the video except for one thing. The LED does not change color. Any advise for a newbie?
Replying to my own post 🧐 ... The LED lights can be programmed in a different panel. It has its own instructional video for that. Like I said .... It is daunting.
@@TadoChip - Yes ... Gladiator NXT EVO. Still fighting with the software though. I wonder if a button can repeat. I play ED and have a Krait II with modshards. It would be nice if I can get the second stage of the trigger button to do a repeat. Would be nice instead of me frantically squeezing the fire button with wide open eyes and holding my breath in the face of a hydra thargoid 🤣
@@djwave28 I haven't tried setting up a repeat function, but it might be possible! I know that feel of frantically clicking the trigger (see my original Orthrus kill video lol)
@@TadoChip - I figured out you can check the repeat box (@2:57) on the macro. I was able to repeatedly trigger the "fire" button. I have not been able to set this action on the 2nd-stage of the fire button.
Thanks! I haven't tried TEMPO yet, but I think it could be useful to allow one button to serve as more than one button. I don't think it would work for this macro application though, but I haven't tried it so there might be a way. VKB has a guide on the TEMPO function on their youtube if you've in need of that ua-cam.com/video/PIpeqyr4E7U/v-deo.html
Still works for me. I haven't changed anything since I made the video. Maybe double check the bindings in Elite or re do the process to see if you missed anything?
So i have a question. So i play elite and dcs and wanted to set button 33(thumb button on the side) to lock target and set the small red light(11) to fast blink red even after i've let the button go. Is there a way to do that?
I'm not sure, since I haven't messed around with programming the LEDs yet. Do you want the blinking led to toggle on and off with the button press so that you know that you pressed it?
@@TadoChip btw i tried the macros. they work now i want to setup a macro to send me into combat/exploration/mining mode(separate button for each). any ideas?
@@Kilted_Dragon For changing combat/analysis mode, a macro wouldn't be necessary since it's a single button press to toggle between the two modes. I use the grey pointer finger button (B1) for mode toggle, and pinky (D1) + B1 to toggle night vision
@@TadoChip not what I mean. I want the weapons to be deployed, the fire group to be put to weapons, and all power to weapons, with the press of a single button.
@@simulatedpilot3441 Select the "Profile" tab on the bottom > "Buttons" tab on the top > "Logical Layer" tab under that. Select the cell in the logical layer that corresponds to the button you want to use. Change it's function from "Button" to "macro" using the drop down menu, and select the macro that you want to use. I haven't tried it myself, but I think that should work. It should look like this imgur.com/a/VLUQEkx
I figured a much quicker and easier solution without SHIFTing and virtual buttons... so it will not mess up with your other games. Set Macro to the same button as your pip assignment, make sure that #Sets press/release is set to 50ms for each macro set, then assign Macro to the same button in your profile, and bum! you have the desired behaviour: one press one pip, hold the button to max out pips.
@@emarcel-l4i Thanks for sharing that method! I want the macro to fire on one press instead of hold though, so I'm gonna stick with what I have set up (also maybe a bit lazy to reprogram it now too lol)
Good explanation of what is frankly a needlessly complicated interface.
This is incredibly helpful. Thank you for this.
You're welcome!
@@trevorbarber7172 Sorry for the late reply. I haven't had this problem, so I'm not sure how to solve it. My guess would be that the software couldn't get the current configuration data from the stick for some reason. You might want to try re-flashing the firmware on the stick, and start from square one. Maybe even a fresh vkbdevcfg too.
For the curves, did you check the EQ box under physical axes, and click "set" under the action tab to write the information to the stick when you were done making the curves? (VKB tutorial for reference: ua-cam.com/video/rSi11U5J6tg/v-deo.html)
I took a look on the VKB forums and found this thread forum.vkb-sim.pro/viewtopic.php?f=25&t=4785&hilit=get+nxt+active+cfg+failed
"KOSMOSIMA" I MEANT
@@trevorbarber7172 If you are getting communication errors, it could be due to a loose connection somewhere. I've also periodically cleaned the sensor chips on my Gunfighter II base when I've noticed problems with the X and Y axes.
"SCG" should be the right hand kosmosima grip. I'm not sure what the gladiator base shows up as.
I couldn't help but notice that you didn't have anything labeled as POV switches. Did you reassign them as normal buttons or is that just how it looked back when you recorded this video? Did you have the non-premium grip back then?
@@ikkuranus are the POV switches related to the mini analog stick? If so, I swapped that out for the hat when I first got the stick.
@@TadoChip That explains it.
Great and clear.. Is it possible that you make a video on how to add additional buttons on all buttons including the pov hat A1 when you use the pinky button as shift?
I probably won't be making videos for a while, since I'm pretty busy in life right now. However, the same logic should work for using the pinky button as a shift. Just set it to momentary or alternate shift, and set up your virtual buttons accordingly.
@@TadoChip Thanks Tado, I was able to set it up. But i wasnt able to set more virtual buttons for the POV Hat A1.
@@Rompelsteelskin Try setting the pinky button to shift 2, select the "use shift 2" checkbox on the hat 1 buttons, and assign virtual buttons to that. I think it should work if you're using separate buttons to activate shift 1 and 2, but I haven't tried it myself.
@@TadoChip thanks for the response.. I think my problem is i dont know which is the button for the hat buttons. I enabled poll but when i tap on the hats, there is no indication in the physical tab. Usually when you tap a button, it will light up in the physical tab and show you which button it is mapped. Then i can just click and mod it. Just the hat a1 i am having issues..
@@Rompelsteelskin @Adam Kane In the physical tab you can mouse over the cells to see which button they correspond to. The cells for A1 up, down, left, and right should be next to each other. I don't know where they are off the top of my head though. Also, on the premium version of the stick, the A1 position will come with an analog stick installed, and that might change things. I swapped mine for a hat switch immediately after I got it.
Very helpful. I just got this stick and the software is a bit daunting. All works as showed in the video except for one thing. The LED does not change color. Any advise for a newbie?
Replying to my own post 🧐 ... The LED lights can be programmed in a different panel. It has its own instructional video for that. Like I said .... It is daunting.
@@djwave28 are you using the gladiator base?
@@TadoChip - Yes ... Gladiator NXT EVO. Still fighting with the software though. I wonder if a button can repeat. I play ED and have a Krait II with modshards. It would be nice if I can get the second stage of the trigger button to do a repeat. Would be nice instead of me frantically squeezing the fire button with wide open eyes and holding my breath in the face of a hydra thargoid 🤣
@@djwave28 I haven't tried setting up a repeat function, but it might be possible! I know that feel of frantically clicking the trigger (see my original Orthrus kill video lol)
@@TadoChip - I figured out you can check the repeat box (@2:57) on the macro. I was able to repeatedly trigger the "fire" button. I have not been able to set this action on the 2nd-stage of the fire button.
Hello. Great turtorial. did you try with TEMPO instead of SHIFT???
Thanks! I haven't tried TEMPO yet, but I think it could be useful to allow one button to serve as more than one button. I don't think it would work for this macro application though, but I haven't tried it so there might be a way. VKB has a guide on the TEMPO function on their youtube if you've in need of that ua-cam.com/video/PIpeqyr4E7U/v-deo.html
@@TadoChip I made it with tempo. It working great. trhans to your macros turtorial.
@@Coolphone1984 Nice! I'll have to check it out myself
hello their ,im a bit new too this but what do you setup the tempo for ,is it having 1,2,3 different actions from one button ?.thanks....
@@trevorbarber7172 yes, short press, hold, 2 short press
Does this process still work? Im using the same steps and the macros are firing in the test screen in vkbdecfg but not in Elite.
Still works for me. I haven't changed anything since I made the video. Maybe double check the bindings in Elite or re do the process to see if you missed anything?
@@TadoChip I figured it out. Macros use Logical buttons rather than physical button numbers.
So i have a question. So i play elite and dcs and wanted to set button 33(thumb button on the side) to lock target and set the small red light(11) to fast blink red even after i've let the button go. Is there a way to do that?
I'm not sure, since I haven't messed around with programming the LEDs yet. Do you want the blinking led to toggle on and off with the button press so that you know that you pressed it?
@@TadoChip essentially yes
@@TadoChip btw i tried the macros. they work now i want to setup a macro to send me into combat/exploration/mining mode(separate button for each). any ideas?
@@Kilted_Dragon For changing combat/analysis mode, a macro wouldn't be necessary since it's a single button press to toggle between the two modes. I use the grey pointer finger button (B1) for mode toggle, and pinky (D1) + B1 to toggle night vision
@@TadoChip not what I mean. I want the weapons to be deployed, the fire group to be put to weapons, and all power to weapons, with the press of a single button.
I want my Macro to always be active I want button 1 to perform 4 actions but I cant seem to get it to work in game any ideas?
I think you would just set button 1 in the logical layer to perform a macro? Make the macro and then assign it to that button.
@@TadoChip Are you on Discord? Im really unfamiliar with the programming.
How do you assign the macro.
@@simulatedpilot3441 Select the "Profile" tab on the bottom > "Buttons" tab on the top > "Logical Layer" tab under that. Select the cell in the logical layer that corresponds to the button you want to use. Change it's function from "Button" to "macro" using the drop down menu, and select the macro that you want to use.
I haven't tried it myself, but I think that should work. It should look like this imgur.com/a/VLUQEkx
@@TadoChip thanks a million
thx man
I figured a much quicker and easier solution without SHIFTing and virtual buttons... so it will not mess up with your other games.
Set Macro to the same button as your pip assignment, make sure that #Sets press/release is set to 50ms for each macro set, then assign Macro to the same button in your profile, and bum! you have the desired behaviour: one press one pip, hold the button to max out pips.
@@emarcel-l4i Thanks for sharing that method! I want the macro to fire on one press instead of hold though, so I'm gonna stick with what I have set up (also maybe a bit lazy to reprogram it now too lol)