I think the the developers desgined these missions so persistent players would be able to find patterns allowing them to quickly beat them. If you look at the map, if developers did not want you to send ships directly to Command Center they would put lots of missle turrets, photon cannons, wraiths and scouts on the way.
Interesting how the Protoss units don't respond to the Command Center getting blasted, the dragoon on the left literally just standing there. Maybe the Protoss units only respond to Protoss units or buildings being shot.
The yellow and blue players are neutral to each other but because they aren't allied, damaging the yellow cc doesn't cause aggro. Also fun fact, they don't share vision ethier. Those yellow turrets don't reveal cloaked units for the blue player
What's the trick that keeps the protoss AI from activating on this one? Is it only in the remaster? Tried this in the old version and the area near the command centre was crawling with dragoons.
Air units keep their formation when issued move orders, but not if they are very far apart. Using the SCV is an easy way to group up the dropships without losing speed. This is a trick often used with mutas: get a group of 11 mutas + 1 borrowed zergling (or larva) and you can micro them around very easily; otherwise, the formation makes them split up all the time which makes harass less efficient.
Why didn't the missile turrets start firing at your dropships the moment they came within range? It looks like they waited until you started deploying troops.
Stukov: "There is no telling what might set them off!"
Also Stukov: *Storms a hive cluster with valkyries and tanks.*
Terran sublety at its finest.
lol I wonder what the developpers would think of all these speedrun strats.
I think the the developers desgined these missions so persistent players would be able to find patterns allowing them to quickly beat them. If you look at the map, if developers did not want you to send ships directly to Command Center they would put lots of missle turrets, photon cannons, wraiths and scouts on the way.
I can tell you exactly what they thought. In recent updates, they've made all these strats painful, if not, impossible to do.
Vauvv! Congratulations.
Interesting how the Protoss units don't respond to the Command Center getting blasted, the dragoon on the left literally just standing there. Maybe the Protoss units only respond to Protoss units or buildings being shot.
They can't perceive the attack because the Terrans aren't linked to the Khala!
Sc 1 has this weird trigger for AI to start playing. This is done to make the mission "balance" for player to play normally.
The yellow and blue players are neutral to each other but because they aren't allied, damaging the yellow cc doesn't cause aggro. Also fun fact, they don't share vision ethier. Those yellow turrets don't reveal cloaked units for the blue player
Keep ´em coming!
How does Duran evac all his forces in like 2 minutes? What did he have like 5 Marines?
Well, knowing what we know of Duran now, it's clear that his troops were never actually deployed.
YESSSSSSS!!!! Perfect timing
What's the trick that keeps the protoss AI from activating on this one? Is it only in the remaster? Tried this in the old version and the area near the command centre was crawling with dragoons.
Amazing 10/10
Do the tanks destroy the command center faster without the siege mode?
I had actually tested this: The tanks do slightly more dps in siege mode, but sieging takes some extra time so it evens out.
@@StuGames
Can you post the numbers?
I can believe it, but I'd like to figure out how much damage you have to deal for seiging to be worth it.
Wow...this really works! I tried it myself! But I'm not sure what you did with that SCV in the shuttle group.
Air units keep their formation when issued move orders, but not if they are very far apart.
Using the SCV is an easy way to group up the dropships without losing speed.
This is a trick often used with mutas: get a group of 11 mutas + 1 borrowed zergling (or larva) and you can micro them around very easily; otherwise, the formation makes them split up all the time which makes harass less efficient.
Why didn't the missile turrets start firing at your dropships the moment they came within range? It looks like they waited until you started deploying troops.
IIRC their diplomacy is "neutral", they would not attack until someone draw aggro first.
So fast