This looks way more impressively functional than I was expecting and the art is great. It looks like it’ll be a good workout, too. You’re basically boxing a speed bag, physically. 😂
The thing that surprised me most about Maestro was how my upper back got sore after playing for a bit. I just don't wave my hands around while holding them above my shoulders very often. Now that my traps are absolutely shredded, I'm ready to be a WIZARD!
When I first played The Climb, I was a little sore the next day. Just lifting my hands around up and down. Probably didn't work out my forearms and lats like real climbing, but it's not nothing.
There is a Skyrim VR mod kind of like this and a voice mod for other things simultaneously. This looks cooler than i expected. Never really seen a native VR game do well with no controllers.
I love when you make sound effects for a game your clearly enjoying which already has sound effects 😂. Your excitement for games remains me of when i got a nintendo as a kid. Wpuldnt jump in mario allstats without daying diong out loud. Not sure how my mother didnt kill me XD
Cool, great ideas ❤ the theowing axe! we need more games like this, without controllers. I hope in the future the tracking camera will have a better angle, so handtracking will feel even mire natural
i tried the game on different stage of development,and i'm so glad they changed that unresponsive locomotion system in which you either teleported with a gesture that barely ever worked, or leaned into the direction you're walking towards.that worked terrible and the current locomotion system looks so much better
The movement reminds me of "the Under Presents." (TUP) Where you grab the world and pull or push, but I'm TUP it stretched a bubble of the world to you to show you you were going fast. Possibly to keep you from getting sick.
Hey bud! Im back and cant wait to see more great videos by you! Hope you had a phenomenal holiday and would love to play some vr games together some time 😊
Beardo - I recently watched a vid on Ghost Recon Breakpoint's first person mod. Actually seems pretty awesome. Maybe you should try to see if you can get it working with VR, even Vorpx
I saw in the App Store this got a full release, I remember before, during the alpha it was such a buggy unresponsive mess I couldn’t get past the tutorial. Guess I should give it another go
I tell you what the game industry would be fucking dull if it wasnt for the quest 3...xbox and ps5 have been the worst gen yet...At last it feels like somethnig new...
@@Raphajobinn6868I agree there. Xbox are missing a trick by not allowing any kind of VR, especially when there are so many titles with VR included in the PC versions. I have a gaming PC that's used for a few steam games so I can play at higher settings than on my steam deck but it's mainly used for PCVR. If those games were on Xbox with VR, I probably wouldn't be looking to upgrade my PC and would shelling out more cash to MS!
I don't think it would work since this game doesn't have joystick movement, but I bet this would slap on the treadmill. I saw this in the store and almost grabbed it, I just have too many games I'm playing at the moment, lol.
saw multiple environments and enemy types plus multiple spell/element types that aren't purely reskins for each element but unique abilities. Idk the length of the game and admittedly that determines a lot, but this definitely looks like MUCH more than a proof of concept and we shouldn't belittle the time devs put into this by calling it that. I've been playing VR since the OG PSVR dropped in like 2016, I've SEEN and played through a lot of the proofs of concept and this looks like much more than a proof or tech demo.
I think Quest handtracking just got to the point where someone must be working on this. If a passionate group of fans could develop that Attack on Titan game with that much thought and energy I have to think there are more than enough Naruto fans with game dev skills to throw something together in the next year. Games like Rumble (the unofficial earthbending game) have enough examples of gesture based but fast-paced combat to give them some hints on what to do to get started.
This looks way more impressively functional than I was expecting and the art is great.
It looks like it’ll be a good workout, too. You’re basically boxing a speed bag, physically. 😂
I want a Doctor Strange vr game like this
This is definately something that really works better for hand tracking than any other controller method. This is bringing your inner Doctor Strange!
The thing that surprised me most about Maestro was how my upper back got sore after playing for a bit. I just don't wave my hands around while holding them above my shoulders very often.
Now that my traps are absolutely shredded, I'm ready to be a WIZARD!
When I first played The Climb, I was a little sore the next day. Just lifting my hands around up and down. Probably didn't work out my forearms and lats like real climbing, but it's not nothing.
Wow, I saw this and thought it wasn't going to work.
Watching this has me sold.
played that game back when it didn't have this, glad to see they're doing well.
The older version was a little buggy.
I’ll have to check this out.
There is a Skyrim VR mod kind of like this and a voice mod for other things simultaneously. This looks cooler than i expected. Never really seen a native VR game do well with no controllers.
The tattoos on your virtual hands match your real tattoo on the right biceps🤯
I love when you make sound effects for a game your clearly enjoying which already has sound effects 😂. Your excitement for games remains me of when i got a nintendo as a kid. Wpuldnt jump in mario allstats without daying diong out loud. Not sure how my mother didnt kill me XD
Cool, great ideas ❤ the theowing axe! we need more games like this, without controllers. I hope in the future the tracking camera will have a better angle, so handtracking will feel even mire natural
This game looks really strangely put together :D Rogue Ascent looks like a much cleaner game
The movement reminds me of "Black & White"
1:08 Tri-beam brah haha
It’s great how nerdy Beardo is
i tried the game on different stage of development,and i'm so glad they changed that unresponsive locomotion system in which you either teleported with a gesture that barely ever worked, or leaned into the direction you're walking towards.that worked terrible and the current locomotion system looks so much better
they should try a hybrid style, left controller and right hand tracking, its has potential
I'm hoping for this in walkabout mini golf as well.
@Euridian nah. Walkabout is perfect as is
The movement reminds me of "the Under Presents." (TUP) Where you grab the world and pull or push, but I'm TUP it stretched a bubble of the world to you to show you you were going fast. Possibly to keep you from getting sick.
this is like v1 of what im looking forward to in the future, alittle less spam, more combos, maybe like magika
Hey bud! Im back and cant wait to see more great videos by you! Hope you had a phenomenal holiday and would love to play some vr games together some time 😊
Wow, this looks awesome actually
I have this game definitely huge potential
I just wanna yell “shadow clone Justu” and do a kamehaha like I always knew VR was capable of.
Beardo - I recently watched a vid on Ghost Recon Breakpoint's first person mod. Actually seems pretty awesome. Maybe you should try to see if you can get it working with VR, even Vorpx
I saw in the App Store this got a full release, I remember before, during the alpha it was such a buggy unresponsive mess I couldn’t get past the tutorial. Guess I should give it another go
Same.
I think V72 also helps; it has some hand tracking improvements.
This game reminds of ghost wire Tokyo
There are 2 different VR mods for that, btw.
This is fantastic but It can be more interesting if they add a temporary flying movement of the main.
can you shoot laser beams with middle finger?
It looks pretty cool but I’m not sure about the weird movement system
Wow~Look so cool~Hurry up buy this~
Have you tried rogue ascent?
I tell you what the game industry would be fucking dull if it wasnt for the quest 3...xbox and ps5 have been the worst gen yet...At last it feels like somethnig new...
On the PS5 there is the PSVR2, of course the Quest helped VR a lot, but at least Sony has its VR while the Xbox will remain idle for 5 to 10 years.
Can’t argue with that point
If I didn't have a PSVR2 there would be zero reason for me to own a PS5.
@@Raphajobinn6868I agree there. Xbox are missing a trick by not allowing any kind of VR, especially when there are so many titles with VR included in the PC versions.
I have a gaming PC that's used for a few steam games so I can play at higher settings than on my steam deck but it's mainly used for PCVR. If those games were on Xbox with VR, I probably wouldn't be looking to upgrade my PC and would shelling out more cash to MS!
This looks fun and promissing!
Please give us a hand tracking DragonBall game!!!! Want to Kamahameha!
Looks cool!
I don't think it would work since this game doesn't have joystick movement, but I bet this would slap on the treadmill.
I saw this in the store and almost grabbed it, I just have too many games I'm playing at the moment, lol.
The performance is pretty bad on my quest 3. Any tips on how to improve it?
Is there any multi
Yes it does. I was in a social j3rk session in game
Need a dragonball game that utilise this feature
Enjoyed that. I prob be to lazy to do that whuahha.
another proof of concept. this is exactly what i don't want.
saw multiple environments and enemy types plus multiple spell/element types that aren't purely reskins for each element but unique abilities. Idk the length of the game and admittedly that determines a lot, but this definitely looks like MUCH more than a proof of concept and we shouldn't belittle the time devs put into this by calling it that. I've been playing VR since the OG PSVR dropped in like 2016, I've SEEN and played through a lot of the proofs of concept and this looks like much more than a proof or tech demo.
Can’t wait for a vr hand tracking naruto game
I think Quest handtracking just got to the point where someone must be working on this. If a passionate group of fans could develop that Attack on Titan game with that much thought and energy I have to think there are more than enough Naruto fans with game dev skills to throw something together in the next year. Games like Rumble (the unofficial earthbending game) have enough examples of gesture based but fast-paced combat to give them some hints on what to do to get started.
fireeeeee
The game is not really an RPG though its linear game with no leveling choices it seems yet it's labeled as an RPG it's an adventure game lol.
Now we need a Naruto game in VR 😆
Xbox Skyrim voice recog power was better.
Constant ads, I'm off
Meh