How aqueducts ACTUALLY work in Civ 5

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  • Опубліковано 4 лис 2024
  • One of the great mysteries of Civilization V has finally been solved. Aqueducts doubles your food yield until you reach 40% of what is needed to grow until the next citizen; that doubled food is then banked towards the next citizen and added when you grow. Thanks to Affenbreit and GeneralBARDAK for their insight.

КОМЕНТАРІ • 18

  • @MrJolster24
    @MrJolster24 2 роки тому +10

    Great guide Gau. So effectively when building an aqueduct, there's no real benefit to having it complete until the growth bar is already ~60% as you would already be capping out on it's bonus for that given Pop. So having it complete before this is essentially costing you 1GPT maintenance and the opportunity cost of what you could have built, for no benefit at all. That tip on avoiding growth is great to double your food for a turn, I never would have thought of that!

  • @Abcsam86
    @Abcsam86 Рік тому +1

    2000 hrs played and i never knew there was an avoid growth button this is gonna be so helpful. Also I had no idea this is how the aqueduct worked.... TY for all this,

  • @macadaymo9226
    @macadaymo9226 2 роки тому +3

    I can't believe it.. I was actually certain I knew how aqueducts work D: Thanks for the video! I will look at aqueducts differently now

  • @YSoreil
    @YSoreil 2 роки тому +1

    Woah, that's kinda way different from what I thought

  • @Grabbo7
    @Grabbo7 2 роки тому +5

    I dont finish Aqueducts they come free with a policy right ? ... Jokes aside, reworking into food before growing is actualy something i didnt know with so many civ hours i wonder who used this "exploid" / mechanic before. Thx for the investigation Gaue & Affenbreit.

    • @RVTenor09
      @RVTenor09 2 роки тому

      Come back from new world grabbo

  • @Zweistein001
    @Zweistein001 11 місяців тому

    This mind boggling and it's wierd becsue aquaducts have had that same tooltip since Civ II.

  • @rs5750
    @rs5750 2 роки тому +2

    Anyone know that UI he is using? Looks great.

    • @gauephat7760
      @gauephat7760  2 роки тому +1

      EUI 1.27g: drive.google.com/file/d/1uORxigzcQ-fMYIIsLoWrOEWhsBAK7CHQ/view?pli=1

  • @joyalshaji2730
    @joyalshaji2730 Рік тому

    So let's imagine a scenario where you finish your aqueduct when you're city is at Pop 9.
    And also at Pop 10, you need 100 food to grow to Pop 11.
    Is the explanation is saying you double your food output ( +100%) for the turn before growth from Pop 9 to Pop 10 e.g. 7 food is 14 food. Then the turn after growth, the food progress is 14/100 towards Pop 11 and the 100% food bonus is applied to all the subsequent turns until food progress bar reaches 40/100 (the 40% cap).

  • @eddierosario7811
    @eddierosario7811 Рік тому

    But in the the second example, you got 26 food, which is 40% of 67 rounded down. I believe that when the aqueduct is built in a city containing maximum stored food and avoided growth, it will apply it's effect on to the next pop of a city at max growth. Maybes it has something to do with the population gain registering first because technically the game sees the food requirement is completely met so maybe it tries to fix it's miscalculation by granting the population point before aqueduct sequencing

  • @ian3084
    @ian3084 2 роки тому

    I still don't get how the water flows though.

  • @kaisercortex4115
    @kaisercortex4115 Рік тому

    So in the bucket example does the aqueduct actually contribute to bucket A at all? Or it just dumps food into bucket B until it hits the cap and then stops?

    • @gauephat7760
      @gauephat7760  Рік тому +1

      The latter. It doesn't contribute at all to bucket A, and just dumps into bucket B until it hits the cap.
      But if you just want to ignore the micro you can treat it like eui does, and just assume it adds +40% food to bucket A and disregard bucket B entirely. After the first time you grow after it is built this is basically how it works anyways, as you're not constantly deleting and then rebuilding the aqueduct.

    • @kaisercortex4115
      @kaisercortex4115 Рік тому

      @@gauephat7760 thanks so much! One more thing do the other food bonuses work the same way like the baray and the pagoda? I assume they just add to the 40% and don't actually work quite the way its expected at first glance, much like the aqueduct

    • @gauephat7760
      @gauephat7760  Рік тому +1

      @@kaisercortex4115 I think the baray works the same as the aqueduct, but the pagoda definitely just increases growth; that is it provides +10% to excess food.

  • @eddierosario7811
    @eddierosario7811 Рік тому

    40% of the 51 food in the last example is 20.4 though, rounded down is 20