Just my personal opinion, and KS is obviously free to do whatever they feel is in their best interest, but I believe that self-expression is a powerful motivator. Obviously, they felt it important enough to provide a means for the competitors of the eSRO series to do so (obviously due to sponsorship considerations), but it would be a good PR move to adopt an approach similar to iRacing - make the means available, and allow some 3rd party to take on the challenge of providing a solution to share custom liveries, free of any potential liability upon themselves. I personally think that what Trading Paints has done with iRacing, not to mention iRacing's effort to facilitate their approach (easy way to identify competitors, on-demand refresh of textures when new files are downloaded, etc.) is very commendable. Anyway, thanks for sharing! It looks like their texturing engine will certainly open up some imagination once this gets in the hands of more and more artists... I just hope that in the end, KS allows them to carry on. 😁
awesome tutorial, very easy to understand. Going to create my 1st livery ever thanks to you. Thank you so much for giving people like me with no previous knowledge, some tools to customize and have fun :)
A massive thanks for this, to do it not in your native language also is epic, i wouldve never been able to work all of this out myself. 10/10. still super relevant. tyvm
Great tutorial! Your explanation was simple and effective, thank you for your time. Really is a shame though that despite all the effort one can put into creating a work of art, the game can't display it for all to admire. I'm pretty sure it is possible for a multiplayer server to fetch the design from your game files automatically if only Kunos would implement it. If I remember correctly, many years ago when I played Forza Motorsport on console, you could make liveries limited only by your own imagination and they would be seen in multiplayer. Who knows, perhaps in time to come when whatever legalities allow it, we will get to do this.
Hi! Mate! I Made it! Thanks so much! There is my Instagram project: instagram.com/p/CFCxuFdF7tc/?igshid=1nydi90idwn32 You can see my livery! You Rocks!
Thank you for all your work! Awesome starting point. I am just starting to understand where the files and directories are. Hopefully I can share decent livery. Take care.
Literally underrated, I was looking everywhere for Assetto skin psd templates. You made a great video and great explanation. I just need to modify my little psd file then there we go. Hopefully we gonna cross online. Peace and keep going.
you don't need to create the liveries folder or the base .json. After making the basic skin with the in-game painter and save it. Open the new .json and add the name of the folder you want. reload your car in-game and ACC will create the folder and two .json files...
Brilliant guide - thank you 😎 One thing I wonder about: Is the custom paint job actually visible to others in multiplayer or is it only for your own viewing pleasure?
Thank you! Unfortunately not visible... that is why you can opt in to use a standard base layer with a base color / detail so it at least looks the part in MP. It is only visible if the texture folders are provided on the MP server, like they do for the eSRO events.
Instead of just coloring the parts to figure out what they are, just use the "T" tool and type-in numbers over the parts. Clear and concise. BTW, what is happening with the front wheels? They do not look centered at all.
@@Boonatix Dude i found another way to easily find which part is which you basically save the sponsor png with the uv wireframe and in game it lays it out on the car then the guessing game is quite easy try it
Extremely helpful, nice and concise! Excellent tutorial! Just a tiny tiny note is that I think it's pronounced 'dee-kals' instead of dee-cell'. I make plastic scalemodels so I come across the word quite a lot.
Hi boonatix. I'm trying to figure out the correct json file to adjust for increase size of player name above the cars. And the values to use. I can't find any info anywhere
Have you noticed some issues with custom liveries since 1.8? Looks like ACC is now created DDS files alongside the PNGs, however the colour conversion is wrong in the DDS files - colours are washed out. EDIT: there are two new things in 1.8 which I was kind of mixing together: 1: DDS files created automatically - this might turn out to be awesome if it eliminates the lag spikes when joining - needs some more testing. 2: If PNG files are 8-bit indexed colour then the colours are messed up in ACC. Not an issue with other PNG compression methods, so not a widespread problem :-)
@@shengyuanhow2901 DDS files are auto-created in the same folder as your custom PNG files. Two DDS files are created for each PNG: sponsors_0.dds is auto-created when you first view the livery in the showroom. This is a 4090x4096 DDS file. A similar DDS file is created for decals.png. sponsors_1.dds is auto-created when you first use the livery on track. This is a 2048x2048 DDS file. A similar DDS file is created for decals.png. In short, the DDS files are generated when the livery is used.
@@flaknine7816 but only if the old existing custom livery i save as png again by using the ps file. by only preview the old existing file will not auto generate the dds. This update make livery file more complicated... creating my new bmw m4 gt3 skin, take more long time than usual, need to delete dds and save again everytime i make changes.
Boonatix, your channel is the Best! Congratulations! I already subscribed to your channel and thanks to you I managed to make my own skin template. However, I still need your help to remove the original driver number and category cup from the car. Is it possible? Do you know how to do it?
Effing great video. Right to the point. I'm a little baffled the game accepts such generic file types as .png for textures (Project Cars requires .DDS iirc, making things a little more complicated). Maybe that's just a "happy accident" due to UE4. My guess would be that Kunos can't allow custom liveries in a licensed game, but can also hardly change/remove the way the game accesses textures. Hopefully this won't get patched. There are some stunning liveries in the game, but self-made ones are on another level.
I as well hope it will not get patched, and that they build up on this with maybe an official editor or something... maybe also for MP... but there is the issue with some types of people who might do pretty gruesome or obscene liveries just for the fun of it :(
Alright, looks cool! One question: can you use them in online races? I just got ACC a few weeks ago and once I get the hang of it, i'd like to do some online races.
Very helpful and I have strarted to create my own liveries thanks to you. I did notice that there is pixelation on some logos when viewing on the track, that is not there when viewing in the menu. Is there any reason for this or is it something that game applies to custom skins?
It's very tricky... how does it work for large design splitted in multiple parts, line a long oblique line [marlboro schema for example] or banner... how do align them?
Thanks you for this great tutorial. Now.. I still have to wait to buy a new game pc so I can run and play ACC, but I would like to try out the livery editing.. is there something I could start designing liveries and try them out seperate from the game? Another 3D program like Blender for example? Maybe this could be a way to make some liveries before I can run ACC and stack the liveries up until I've my new pc ?
Hello, i'm happy with your video. The first steps i have done. But my problem begins after i have save the the Colorado templete. In ACC i see what i paint. But when i go back to color other parts and save it again then if i go back into game there isn't see the change. Maybe you can pm me to help. Thanks alot.
I had an issue were I was trying to do a custom skin for the Aston Martin and I painted what looked like the mudguard and it was the trunk and painted the roof and I. Game painted the wheel arch. Any help?
Hi, thanks for your video. I followed exactly what you showed in the video. Somehow when I exported the file, my customised car design didn't change and it stayed in the same design/color as it was originally. Do you know what the issue could be?
Only you - except if you send the livery to other people, they download and put it in their folder... then they see it :) But for the usual MP lobbies, only you see it.
I've done like 15 custom liveries and still come to this video everytime hahaha thank you man, super useful!
This is the best how to step by step tutorial I've ever watched not just on this topic but for everything I ever needed help with. Thank you!
thank you so much!
Short and compact. Best Video about this topic. Thanks
Just my personal opinion, and KS is obviously free to do whatever they feel is in their best interest, but I believe that self-expression is a powerful motivator. Obviously, they felt it important enough to provide a means for the competitors of the eSRO series to do so (obviously due to sponsorship considerations), but it would be a good PR move to adopt an approach similar to iRacing - make the means available, and allow some 3rd party to take on the challenge of providing a solution to share custom liveries, free of any potential liability upon themselves. I personally think that what Trading Paints has done with iRacing, not to mention iRacing's effort to facilitate their approach (easy way to identify competitors, on-demand refresh of textures when new files are downloaded, etc.) is very commendable.
Anyway, thanks for sharing! It looks like their texturing engine will certainly open up some imagination once this gets in the hands of more and more artists... I just hope that in the end, KS allows them to carry on. 😁
Great video man! Was exactly what i was looking for and easy to follow, really appreciate it!
awesome tutorial, very easy to understand. Going to create my 1st livery ever thanks to you. Thank you so much for giving people like me with no previous knowledge, some tools to customize and have fun :)
I was dying to have Tommy sponsor my Mercedes, thank you
A massive thanks for this, to do it not in your native language also is epic, i wouldve never been able to work all of this out myself. 10/10. still super relevant. tyvm
Thank you very much for your video and easy explanation. I have made the first two cars with your method. 👍❤
Oh my guy, you are the Yoda of ACC livery edits. Thanks man. Will try this tonight as i have am starting sim racing again.
This is sick. I'm going to put use the livery I use on my RC race cars.
Phenomenal effort. Ill be giving this a go this week.
Excellent tutorial
Thanks mate, make sure to check out the updated version I uploaded :)
Great tutorial! Your explanation was simple and effective, thank you for your time. Really is a shame though that despite all the effort one can put into creating a work of art, the game can't display it for all to admire. I'm pretty sure it is possible for a multiplayer server to fetch the design from your game files automatically if only Kunos would implement it. If I remember correctly, many years ago when I played Forza Motorsport on console, you could make liveries limited only by your own imagination and they would be seen in multiplayer. Who knows, perhaps in time to come when whatever legalities allow it, we will get to do this.
Dude, this is awesome! Thanks so much!
Glad you like it!
Thanks a lot! Simple and precise explained. I'll try it very soon.
Nice video! I got to figure my vr settings out first but then i'll paint my car 😍
Hope we see the GT4 templates, also: By the way Great Video
GT4 available in my new updated video :)
Awesome tutorial mate, thanks for taking the time for creating this video so clearly! Looking forward to creating my first custom livery soon!
Thanks for the video bud... used this video to create my own livery 🙌🙌
Thank you! I'll try to do some liveries, if get it, I'll share with you!, really good material mate! cheers! Regards from Costa Rica!
Hi! Mate! I Made it! Thanks so much! There is my Instagram project:
instagram.com/p/CFCxuFdF7tc/?igshid=1nydi90idwn32
You can see my livery! You Rocks!
Many thanks for the tutorial! :)
Now to figure out what to make for custom liveries...
Thanks a million! And yes, it can be done on GIMP as well ;)
Wow great video. I might even be able to do my own thanks to your tutorial.
Amazing tutorial! Exactly what i was looking for! Thank you for sharing it!
Works great I already did one of my cars will show it once i'm done with fine tuning ! We need GT4 car files now :P
Awesome, would love to see what you came up with :)
Thanks mate !
Great video !
This is a great video, super useful and straight to the point and so simple, thank you very much!
Thank you 🤗
Very sick! Thanks a lot
love it, clear, efficient. I wanna more tuto like yours. I follow
hi bro, can I use carbon base on each cars ?
Many thanks for the reply. happy racing
Thank you for all your work! Awesome starting point. I am just starting to understand where the files and directories are. Hopefully I can share decent livery. Take care.
Glad it was helpful!
Deesals = decals 👌
Thank you Boonatix!
How to actually spell it I have no idea :D
@@Boonatix its pronounced "dee-kals" (hard K); going to have a go at this soon!
Super-helpful, thank you Boonatix :)
Nice video, the best tutorial regarding this on UA-cam
great video thanks.keep playing assetto.
Literally underrated, I was looking everywhere for Assetto skin psd templates. You made a great video and great explanation. I just need to modify my little psd file then there we go. Hopefully we gonna cross online. Peace and keep going.
Thank you so much, happy to hear and hopefully see you online :)
Hello chap. I used this video to do my livery for ACCSS tonight. Still learning Photoshop but this video was excellent mate! Thank you!
Thanks for this video. It helps plenty!
you don't need to create the liveries folder or the base .json. After making the basic skin with the in-game painter and save it. Open the new .json and add the name of the folder you want. reload your car in-game and ACC will create the folder and two .json files...
Oh, nice, thanks for the hint!
I like how you say decal as diesel :) Thanks for the video
haha yes... not really knew that word before that video, but I larned a lot since then ^^
Now, thats a tutorial. Thanks, man!
Brilliant! Thanks for sharing.
Thank you... i will try to make my own painting thanks to your video!!!
Thank you! Very helpful
You are very welcome, have fun creating and be sure to check back and present what you did ;)
thanks mate...great tutorial
Super helpful mate, thank you
Thank you for taking the time to show us how to paint cars in ACC.
Thank you for tuning in and leaving a comment!
This is awesome! Thanks a lot. Cheers
Great work, easy to follow! Thanx man, you're a legend!
Thank you very much Jaco :)
thank you for this great tutorial!
Brilliant guide - thank you 😎 One thing I wonder about: Is the custom paint job actually visible to others in multiplayer or is it only for your own viewing pleasure?
Thank you! Unfortunately not visible... that is why you can opt in to use a standard base layer with a base color / detail so it at least looks the part in MP. It is only visible if the texture folders are provided on the MP server, like they do for the eSRO events.
BIg thanks for the tutorial !!!
Thanks for suggesting going into the game. I was trying outside thr game I couldn't do it!
Instead of just coloring the parts to figure out what they are, just use the "T" tool and type-in numbers over the parts. Clear and concise.
BTW, what is happening with the front wheels? They do not look centered at all.
That is actually a brilliant suggestion... hahaha, thanks Patrick :)
Awesome video, thank you!
Great tutorial, easy to understand, I don’t have photoshop but I’m going to have a go using another software called gimp, thanks very much!
Good job.
I just needed this.
Tx.
Happy to hear, thank you :)
Btw I forgot to mention that i use the 99 template.
Thx !!
Thank you!
Thanks for doing this!
Brilliant! thanks for sharing! :)
Damn thats sick
Klasse Video. Können das andere Fahrer im Rennen auch sehen oder nur man selbst?
Nur wenn sie auch die textur dateien haben, ansonsten nicht.
@@Boonatix ah interessant - danke für die Antwort :-)
wow man you are epic. thanks a lot very nicely done video
Glad you liked it!
@@Boonatix Dude i found another way to easily find which part is which you basically save the sponsor png with the uv wireframe and in game it lays it out on the car then the guessing game is quite easy try it
Great video. THANKS!
Ok, you have a new subcriptor. Stunning. THANK YOU VERY MUCH.
Thank you, always glad I can help :)
Extremely helpful, nice and concise! Excellent tutorial!
Just a tiny tiny note is that I think it's pronounced 'dee-kals' instead of dee-cell'. I make plastic scalemodels so I come across the word quite a lot.
Oh yes I learned that lesson... ^^
Vielen vielen Danke für das Tutorial
I cant find the link for the material codes. pls help
Hope you are on the hunt for the new GT3 BMW wireframe :)
Hi boonatix. I'm trying to figure out the correct json file to adjust for increase size of player name above the cars. And the values to use. I can't find any info anywhere
Very nice Tutorial! Are custom liveries also visible for other players in multiplayer mode?
wondering the same, did you get your answer somewhere else? don't want to start spending hours on a livery if not visible to others
Have you noticed some issues with custom liveries since 1.8? Looks like ACC is now created DDS files alongside the PNGs, however the colour conversion is wrong in the DDS files - colours are washed out.
EDIT: there are two new things in 1.8 which I was kind of mixing together:
1: DDS files created automatically - this might turn out to be awesome if it eliminates the lag spikes when joining - needs some more testing.
2: If PNG files are 8-bit indexed colour then the colours are messed up in ACC. Not an issue with other PNG compression methods, so not a widespread problem :-)
for the existing livery seems like does not create the DDS on spot, only for the new livery file will auto create 2 DDS files for each PNG?
@@shengyuanhow2901 DDS files are auto-created in the same folder as your custom PNG files. Two DDS files are created for each PNG:
sponsors_0.dds is auto-created when you first view the livery in the showroom. This is a 4090x4096 DDS file. A similar DDS file is created for decals.png.
sponsors_1.dds is auto-created when you first use the livery on track. This is a 2048x2048 DDS file. A similar DDS file is created for decals.png.
In short, the DDS files are generated when the livery is used.
@@flaknine7816 but only if the old existing custom livery i save as png again by using the ps file. by only preview the old existing file will not auto generate the dds. This update make livery file more complicated... creating my new bmw m4 gt3 skin, take more long time than usual, need to delete dds and save again everytime i make changes.
@@shengyuanhow2901 correct, you need to delete the old DDS each time.
@@flaknine7816 and just realise, for me go out showroom choose car again, will having same freeze issue maybe is cause by my 1050ti. 🤣
Boonatix, your channel is the Best! Congratulations! I already subscribed to your channel and thanks to you I managed to make my own skin template. However, I still need your help to remove the original driver number and category cup from the car. Is it possible? Do you know how to do it?
i have the templates and will provide a link shortly ,im going to do some amazing skins for sure !
I would not recommend doing this as they are intellectual property of KUNOS Simulazioni and they will follow up... that is why I took them down ;)
As there is still no official statement on this matter, I have put back in the download link and full description. Enjoy :)
Ehrenmann!
Effing great video. Right to the point. I'm a little baffled the game accepts such generic file types as .png for textures (Project Cars requires .DDS iirc, making things a little more complicated). Maybe that's just a "happy accident" due to UE4. My guess would be that Kunos can't allow custom liveries in a licensed game, but can also hardly change/remove the way the game accesses textures. Hopefully this won't get patched. There are some stunning liveries in the game, but self-made ones are on another level.
I as well hope it will not get patched, and that they build up on this with maybe an official editor or something... maybe also for MP... but there is the issue with some types of people who might do pretty gruesome or obscene liveries just for the fun of it :(
I like the fact he says diesels xD
My english improved a lot since then :P But you want some... DIESELS?? ^-^
@@Boonatix i like me a good ol diesel truck ye
Alright, looks cool! One question: can you use them in online races? I just got ACC a few weeks ago and once I get the hang of it, i'd like to do some online races.
Very helpful and I have strarted to create my own liveries thanks to you. I did notice that there is pixelation on some logos when viewing on the track, that is not there when viewing in the menu. Is there any reason for this or is it something that game applies to custom skins?
It's very tricky... how does it work for large design splitted in multiple parts, line a long oblique line [marlboro schema for example] or banner... how do align them?
Thanks you for this great tutorial. Now.. I still have to wait to buy a new game pc so I can run and play ACC, but I would like to try out the livery editing.. is there something I could start designing liveries and try them out seperate from the game? Another 3D program like Blender for example? Maybe this could be a way to make some liveries before I can run ACC and stack the liveries up until I've my new pc ?
Thanks
Great guide and works great is there a way not to have square number plates on doors?
Unfortunately not, that is hardcoded from the game engine.
Hello, i'm happy with your video. The first steps i have done. But my problem begins after i have save the the Colorado templete. In ACC i see what i paint. But when i go back to color other parts and save it again then if i go back into game there isn't see the change. Maybe you can pm me to help. Thanks alot.
how do i paint the rear wing of the 2015/2020 mercedes amg gt3? awesome video btw
Stupid question, but I can’t seem to have more than one custom livery in game it keeps overriding the sponsors and decals folders????
Just a quick question. When using the second template for sponsors the logos are faded. Any advice on how to get them more clear on the car
Awesome work, do you have the PSD for the Audi R8 LMS GT3 evo II?
Any instructions or tutorials on working with 3d objects instead of the the 2d using photoshop?
hi im new too this and want help with designing my car i have only managed to sort 1 color where do you get stickers from etc and to apply etc
I had an issue were I was trying to do a custom skin for the Aston Martin and I painted what looked like the mudguard and it was the trunk and painted the roof and I. Game painted the wheel arch. Any help?
Will other people be able to see your custom livery online? And is this possible for PS4 as well?
haste scheen gemacht und gut erklärt
Cool!
hi, idk why but the custom livery doesn't update in game.. it is just full carbon can someone help me? idk what to do honestly
This is outdated - check the new updated video ;)
same
Small problem, no one in the lobby can see my livery while I can, can someone help me
How do you change the wheel rim color?
How do we change the color of the rims?
Does it work in Career mode though because I'm stuck with a plain old black jaguar
Hi, thanks for your video. I followed exactly what you showed in the video. Somehow when I exported the file, my customised car design didn't change and it stayed in the same design/color as it was originally. Do you know what the issue could be?
Thanks for the great video mate. Just one question, does everyone on the server see my custom livery or only me?
Only you - except if you send the livery to other people, they download and put it in their folder... then they see it :) But for the usual MP lobbies, only you see it.