Substance Painter NEW Update! All You Need to Know!

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 40

  • @samcraftYT
    @samcraftYT Рік тому +4

    Finally. So much people use Opacity and plug it in the transluance of a Arnold material let say.
    Forgetting they need the invert value.
    I also learn something today.
    Thanks for the video

  • @eeee-b2x
    @eeee-b2x 11 місяців тому +1

    Great work, could you please make an advanced tutorial on Substance Painter? I’m looking forward to it.

    • @AbeLeal3D
      @AbeLeal3D  11 місяців тому +1

      Next premium course is substance, join our discord community to stay updated - discord.com/invite/w9GBhyV4wU

  • @davidzarn
    @davidzarn Рік тому

    lets gooo, amazing update!

  • @marcelodeniz3932
    @marcelodeniz3932 Рік тому +1

    Nice explanation! thanks for share

  • @da_drood-digitalart
    @da_drood-digitalart Рік тому +2

    Is it just me or it's not working at all except in that french restaurant scenario? I tried replicating the layers of the glasses (you really just need the translucency for the transparency effect to be visible technically) but nothing changed, and i still see everything opaque. Anybody encountered the same issue? Or found a solution?

    • @AbeLeal3D
      @AbeLeal3D  Рік тому +4

      You need to go to shader setttigna and enable translucency as well. Just recently discovered that as well. It is close to where you enable displacement

    • @da_drood-digitalart
      @da_drood-digitalart Рік тому +1

      hey thank you so much ^_^ @@AbeLeal3D Shame on Adobe for not informing people about this simple basic stuff *-*

  • @mrMYRZA
    @mrMYRZA 4 місяці тому

    how to export Transparency material to blender?

  • @Karlitaestrella
    @Karlitaestrella Рік тому

    A question, you can bake the maps for a model in marmosset and then import that maps into substance painter?
    Thanks a lot 😁

    • @AbeLeal3D
      @AbeLeal3D  Рік тому +1

      yes of course you can bake your maps in any software and then import them in but is is very important to bake all the necessary maps:
      Normal
      World Space Normal
      Position
      Thickness
      Ambient Occluiosn
      ID
      You need all the maps to be able to use all the tools within substance. That is why i prefer to do my bakes in susbtance.

    • @Karlitaestrella
      @Karlitaestrella Рік тому

      @@AbeLeal3D Ohh okey okey! i understand, following that Logic , you can make the normal map for a HighPoly in Zbrush and then import only that map in Substance right? cause substance is going to make the rest of the maps

  • @Gustmazz
    @Gustmazz 9 місяців тому

    This is fantastic! Just a question, though: Why is it called translucency in substance if that channel is called transmission in blender? Doesn't blender already have translucency?

    • @AbeLeal3D
      @AbeLeal3D  9 місяців тому

      naming conventions are sometimes not standar and each software might have slightly different names

    • @Eradifyerao
      @Eradifyerao 4 дні тому

      This is really confusing to me. It seems to me opacity is completely different from transmission. I'm not sure how to distinquish transluncy from these two, but I would like to have a completely opaque surface that can be seen through. Opacity (it seems to me) to actually change the viewed existence of a surface, but translucency keeps the surface viewable in the scene, but allows geometry behind it to be viewed through it...

    • @Gustmazz
      @Gustmazz 4 дні тому

      @@Eradifyerao It's been a while since I've used substance, but yeah. It really is confusing. Ultimately it might not even matter much if it's opacity, translucency or transmission, if you intend to use the channel as a texture, as it will probably just be a grayscale texture anyway.

  • @ozgureren8925
    @ozgureren8925 9 місяців тому

    Thx a lot friendo

  • @mrMYRZA
    @mrMYRZA 4 місяці тому

    hi! how to export translucency matrial ? for Blender or another program

    • @AbeLeal3D
      @AbeLeal3D  4 місяці тому

      same way my friend, you use the translucency map as a mask

    • @mrMYRZA
      @mrMYRZA 4 місяці тому

      @@AbeLeal3D no how save translucency map

  • @ODSA
    @ODSA Рік тому

    Sir plz create arnold shaders for motion design like cinema 4d redshift kind of lookdev

  • @Play-to-earnn
    @Play-to-earnn Рік тому

    Adobe Substance painter 9 ?

  • @swapnanilnag3713
    @swapnanilnag3713 Рік тому

    Great ! Hey did you change your speed of talking or you just more exited ! It's really very fast than usual 😅

    • @AbeLeal3D
      @AbeLeal3D  Рік тому

      I think sometimes I get really excited. This update was a really happy surprise 😁

    • @ckurzable
      @ckurzable 11 місяців тому

      Seriously, I was out of breath listening

  • @serwizzart
    @serwizzart 11 місяців тому

    I have Substance 2022, do you think it is worth updating?

    • @AbeLeal3D
      @AbeLeal3D  11 місяців тому

      Yeah there have been some nice updates since then, I do recommend it

  • @P4ll4d10
    @P4ll4d10 Рік тому

    greats Ty

  • @dubtube6691
    @dubtube6691 8 місяців тому

    decals are easier to handel than in unreal lol

  • @meta3dstudio181
    @meta3dstudio181 Рік тому

    ❤❤❤

  • @ALEXANDER-ic1ib
    @ALEXANDER-ic1ib Рік тому

    cool

  • @othoapproto9603
    @othoapproto9603 10 місяців тому +1

    SLOW DOWN!

    • @AbeLeal3D
      @AbeLeal3D  10 місяців тому +1

      i promise i try, but it is difficult sometimes, a small suggestion would be to use the speed option here within youtube, i know some people prefer even faster or slower

  • @mcroman-superfeat
    @mcroman-superfeat 8 місяців тому

    Great, but slow down a little, please, WE still are here ... ;) ...........

    • @AbeLeal3D
      @AbeLeal3D  8 місяців тому +1

      Haha thanks! And yeah I just get too excited and can't slow down but I am working on it 😅

    • @mcroman-superfeat
      @mcroman-superfeat 8 місяців тому

      @@AbeLeal3D Movement whit NO SPIRIT is NOT a MOVEMENT - MOVEMENT whit SPIRIT is a REAL MOVEMENT ! ... THX /// McRoman ... ;)