Finally. So much people use Opacity and plug it in the transluance of a Arnold material let say. Forgetting they need the invert value. I also learn something today. Thanks for the video
Is it just me or it's not working at all except in that french restaurant scenario? I tried replicating the layers of the glasses (you really just need the translucency for the transparency effect to be visible technically) but nothing changed, and i still see everything opaque. Anybody encountered the same issue? Or found a solution?
You need to go to shader setttigna and enable translucency as well. Just recently discovered that as well. It is close to where you enable displacement
yes of course you can bake your maps in any software and then import them in but is is very important to bake all the necessary maps: Normal World Space Normal Position Thickness Ambient Occluiosn ID You need all the maps to be able to use all the tools within substance. That is why i prefer to do my bakes in susbtance.
@@AbeLeal3D Ohh okey okey! i understand, following that Logic , you can make the normal map for a HighPoly in Zbrush and then import only that map in Substance right? cause substance is going to make the rest of the maps
This is fantastic! Just a question, though: Why is it called translucency in substance if that channel is called transmission in blender? Doesn't blender already have translucency?
This is really confusing to me. It seems to me opacity is completely different from transmission. I'm not sure how to distinquish transluncy from these two, but I would like to have a completely opaque surface that can be seen through. Opacity (it seems to me) to actually change the viewed existence of a surface, but translucency keeps the surface viewable in the scene, but allows geometry behind it to be viewed through it...
@@Eradifyerao It's been a while since I've used substance, but yeah. It really is confusing. Ultimately it might not even matter much if it's opacity, translucency or transmission, if you intend to use the channel as a texture, as it will probably just be a grayscale texture anyway.
i promise i try, but it is difficult sometimes, a small suggestion would be to use the speed option here within youtube, i know some people prefer even faster or slower
Finally. So much people use Opacity and plug it in the transluance of a Arnold material let say.
Forgetting they need the invert value.
I also learn something today.
Thanks for the video
Great work, could you please make an advanced tutorial on Substance Painter? I’m looking forward to it.
Next premium course is substance, join our discord community to stay updated - discord.com/invite/w9GBhyV4wU
lets gooo, amazing update!
Nice explanation! thanks for share
Is it just me or it's not working at all except in that french restaurant scenario? I tried replicating the layers of the glasses (you really just need the translucency for the transparency effect to be visible technically) but nothing changed, and i still see everything opaque. Anybody encountered the same issue? Or found a solution?
You need to go to shader setttigna and enable translucency as well. Just recently discovered that as well. It is close to where you enable displacement
hey thank you so much ^_^ @@AbeLeal3D Shame on Adobe for not informing people about this simple basic stuff *-*
how to export Transparency material to blender?
A question, you can bake the maps for a model in marmosset and then import that maps into substance painter?
Thanks a lot 😁
yes of course you can bake your maps in any software and then import them in but is is very important to bake all the necessary maps:
Normal
World Space Normal
Position
Thickness
Ambient Occluiosn
ID
You need all the maps to be able to use all the tools within substance. That is why i prefer to do my bakes in susbtance.
@@AbeLeal3D Ohh okey okey! i understand, following that Logic , you can make the normal map for a HighPoly in Zbrush and then import only that map in Substance right? cause substance is going to make the rest of the maps
This is fantastic! Just a question, though: Why is it called translucency in substance if that channel is called transmission in blender? Doesn't blender already have translucency?
naming conventions are sometimes not standar and each software might have slightly different names
This is really confusing to me. It seems to me opacity is completely different from transmission. I'm not sure how to distinquish transluncy from these two, but I would like to have a completely opaque surface that can be seen through. Opacity (it seems to me) to actually change the viewed existence of a surface, but translucency keeps the surface viewable in the scene, but allows geometry behind it to be viewed through it...
@@Eradifyerao It's been a while since I've used substance, but yeah. It really is confusing. Ultimately it might not even matter much if it's opacity, translucency or transmission, if you intend to use the channel as a texture, as it will probably just be a grayscale texture anyway.
Thx a lot friendo
My pleasure!
hi! how to export translucency matrial ? for Blender or another program
same way my friend, you use the translucency map as a mask
@@AbeLeal3D no how save translucency map
Sir plz create arnold shaders for motion design like cinema 4d redshift kind of lookdev
Adobe Substance painter 9 ?
Great ! Hey did you change your speed of talking or you just more exited ! It's really very fast than usual 😅
I think sometimes I get really excited. This update was a really happy surprise 😁
Seriously, I was out of breath listening
I have Substance 2022, do you think it is worth updating?
Yeah there have been some nice updates since then, I do recommend it
greats Ty
decals are easier to handel than in unreal lol
❤❤❤
cool
SLOW DOWN!
i promise i try, but it is difficult sometimes, a small suggestion would be to use the speed option here within youtube, i know some people prefer even faster or slower
Great, but slow down a little, please, WE still are here ... ;) ...........
Haha thanks! And yeah I just get too excited and can't slow down but I am working on it 😅
@@AbeLeal3D Movement whit NO SPIRIT is NOT a MOVEMENT - MOVEMENT whit SPIRIT is a REAL MOVEMENT ! ... THX /// McRoman ... ;)