The precision, muscle memory and reaction times are insane for F-Zero X Speedrunning, at least to an outsider like me. These may be TAS's but damn.... Pure Madness, but I guess thats what F-Zero is about for me! Stay safe yall and thank you WMJ for the showcase!
Hello Wouter. Thank you very much for that very nice video. Some pretty sweet moments. I really like the air control before sliding on BB3, slight but efficient way to took that turn. The FF2 run is very impressive, I dig the DF4 run too. Overall even if not fully optimised still very good TAS runs, sharp driving but indeed close to what a human can do, it was a pleasure to watch anyway. I hoped a bit more on SO3 but I understand that loop skip and other tricks are hardly possible for a human to pull off even on a rare basis. On BF, I think you're best lap is too close to mine witch includes mistakes. I remember my goal being at 1:22:00 so I that think a 1:20:00 is possible for a top player using this strat or a close one, I think you could push a little more on this one. I'm glad that you're still playing F-Zero X, one way or another. BTW it was nice to race against you a few times in FZ 99 ^^
Thanks! Yeah the goal was to make the strategies not too crazy so they would be possible. On Big Foot I really tried but I couldn't find much time to save. I think your final lap is just really good in that run.
Excellent! Especially, I'm surprised to watch Space Plant 2 jumping strategy. But I have a question. Why did you select 1500kg custom ship at Devil's Forest 4? I think this track requires turn ability and uses ACIDTD, so it seems to be faster by selecting 780kg one
780kg is better for the floating part. When I started the track I didn't know if it would be possible and then it was too late to redo it. If you try this strategy definitely go with a 780kg ship because it's much easier to get airborne.
Despite my retirement from this series, I'm always happy to see my favorite F-Zero game get the TAS treatment. Long live F-Zero X.
Timeline
00:10 SILENCE 3
02:03 SAND OCEAN 3
03:47 DEVIL'S FOREST 4
05:38 PORT TOWN 3
07:24 DEVIL'S FOREST 5
09:23 BIG BLUE 3
11:20 MUTE CITY 4
12:51 SPACE PLANT 2
14:20 PORT TOWN 4
16:04 FIRE FIELD 2
17:39 WHITE LAND 3
19:15 BIG FOOT
Thank you again for your many wonderful play throughs :)
The precision, muscle memory and reaction times are insane for F-Zero X Speedrunning, at least to an outsider like me.
These may be TAS's but damn.... Pure Madness, but I guess thats what F-Zero is about for me!
Stay safe yall and thank you WMJ for the showcase!
Long live the slide! Long live the dive and long live Wouter's sweater!
Loved watching this. Even tho I have no idea about the mechanics of this game (only played GX) it was so satisfying to watch.
Hello Wouter. Thank you very much for that very nice video. Some pretty sweet moments. I really like the air control before sliding on BB3, slight but efficient way to took that turn. The FF2 run is very impressive, I dig the DF4 run too. Overall even if not fully optimised still very good TAS runs, sharp driving but indeed close to what a human can do, it was a pleasure to watch anyway. I hoped a bit more on SO3 but I understand that loop skip and other tricks are hardly possible for a human to pull off even on a rare basis. On BF, I think you're best lap is too close to mine witch includes mistakes. I remember my goal being at 1:22:00 so I that think a 1:20:00 is possible for a top player using this strat or a close one, I think you could push a little more on this one. I'm glad that you're still playing F-Zero X, one way or another. BTW it was nice to race against you a few times in FZ 99 ^^
Thanks! Yeah the goal was to make the strategies not too crazy so they would be possible. On Big Foot I really tried but I couldn't find much time to save. I think your final lap is just really good in that run.
Do you plan to upload a Standard Strategies video as well?
Excellent! Especially, I'm surprised to watch Space Plant 2 jumping strategy. But I have a question. Why did you select 1500kg custom ship at Devil's Forest 4? I think this track requires turn ability and uses ACIDTD, so it seems to be faster by selecting 780kg one
780kg is better for the floating part. When I started the track I didn't know if it would be possible and then it was too late to redo it. If you try this strategy definitely go with a 780kg ship because it's much easier to get airborne.