Literally this evening, after a long painful (actually, spent with pleasure) three days, I finished the work following your lesson. Despite the fact that I took another Porsche (77' 911 Turbo 930) as a basis, the entire modelling process turned out to be more than understandable and straightforward, albeit with some nuances. Thank you for the very detailed process of working with the "one geometry" method. With it, the result is very stylish and really charming. You have a very promising and cozy channel. I'm really looking forward to your new timelapses and lessons! Wish you more grateful subscribers and strength to continue developing your creativity. :)
Tip for anyone that has it difficult to fix the geometry after 21:40: before moving out the edges, select them and press: S, then X and then 0. That way they are flat and adjusting them after moving them out is easier. 👍
Very nice work, it helped me a lot to get into Blender after around 20+ years not using it. Use it or lose it! Despite the fact that the wasteline is a bit messed up (I am a car guy all my life and I cannot unsee it), that thing turned out really well!!!! Thanks
please continue making toutorial like these really healpful .. if possible please add commentry while doing something so it is easier to understand .. love the video..
had to fix the blueprint setup but ima end it off right there for now. its 4 am. When I wake up, thats when I'll face true terror. Good luck for me lmao
Please tell me how to added the rotation physics to the Car, if you have only animated the Turntable? If you have animated both of them then it's okay, I got it. But if have only animated the Turntable and the Car is rotating due to simple Physics, please explain how to do it. I have already applied Rigid Body Physics, it works on gravity but does not rotate if something under it rotates.
The coolest video I’ve seen in a long while. It is not really a tutorial but it’s much better than that. I’ve learned more from this than I could’ve in a 30+ tutorial series! Easy to watch with a lovely atmosphere. Keep it up and please start doing voice overs 😊
Can make a Video, how to Model an Audi A5 F5, because I am an beginner and this is very complicated, and I want, That the car is looking like in real life
I tried this method on a Lamborghini Huracan evo blueprint, however, lining up 2 loop cuts (6:00) on the bottom and top of the side glass will not work due to the shape and you'd have to use some different reference point.
@@ktulhu2000 sub div have low tolerance on triangles ..so it need to be clean topology thats why most of the modelers that uses sub div they do models in separate parts not 1 single mesh....plus its polygon heavy. it all depends what u need...if u need high res model and u know how to handle topology right sub div is right tool.
@@sevengraycubes Thank you for the response. That's super helpful too but what I meant was it seems you select a new vertex along the wheel arch. Maybe you are just selecting the next vertex with a mouse click but you seem to move around the arch selecting different vertices and I didn't know if it was mouse click or keyboard stroke. I think in the Maya editor you can select adjacent vertices with the keyboard arrows. Didn't know if that was possible in Blender. Would make it easier to traverse the vertices and just click G + slide the mouse to adjust vertices quickly. Didn't know if you are doing that or just selecting the next vertex with your mouse click. Thanks!
There is the subtitles by "srt" file, (it's simpler than your blue color) it's multi-language, you add the file when uploading youtube, and anyone can read the subtitles in their language, that's what I did on some of my videos.
@@sevengraycubes In fact the "srt" file is a text file, there is no need to take out the video editor and re-do an extraction if you want to change 1 sentence, it is the most basic. And yes there is a time code for each timeline, but in general I put "3 seconds" per line displayed. Ask tchatGPT to give you a summary, he knows everything. I put this comment on the SRT, because I saw that you made a huge effort to add a font and color it. Try the SRT with just 2 sentences, you will see that it is very easy, and you will save a lot of time, and it is practical.
That's a pretty harsh criticism. The video is mostly edited in real time with some timelapse moments where nothing new happens. And instead of narration, I use subtitles. Anyway, thanks for the comment :)
@@loopcuthero no no real and constructive criticism allways wellcome just on this one i worked a lot of hours in modeling and editing to provide it to the audience on a simple and easy to understand way...so call it a timelapse kinda strike :)
@sevengraycubes without s doubt, you're doing great job. I just forgot that I am a buddhist, gotta be kind to people and give it a thought before I open my mouth or type smth. Peace 😊
When I try to mirror the cube after loop cutting, it became two separate rectangles that are still symmetrical but not one mirrored shape. I don't understand why because I got it to work the very first time and can't recreate it now. Commenting to see if I can figure it out on my own here but so far, I've deleted and recreated this cube like 8 times and its super frustrating to be stuck on the first step.
1. check are u in x ray mode 2. check cliping in mirror properties 3, make sure that both front and back vertecies are selected and when u delete them that they are all deleted
or do it like this: delete cube/delete mirror modifier/ add new cube/enter edit mode/ select x-ray mode/ delete half of the cube in front view/ add mirror modifier again
@@sevengraycubes The second option is what ended up working for me but I have to say: I GREATLY appreciate how fast you responded, I almost teared up with how helpful and speedy your response was for a FREE tutorial. You are an incredible teacher and I am so grateful for all the work you put into this.
THANK U FOR SCREENCAST KEYS BRO!!!!!!!!!!!!!!!!!!!!!!!!!!!! tutorial is very good, but wheres a screen cast keyses?, sometimes i dont understand which a keyses u pressed
in this version of Blender had problems with it...in the future will be on allways :) but there are no lot of keys pressed SHIFT, ALT, CTR, S, X, Y, Z, G thats about it :)
@@sevengraycubes Oh, I understand, I didn’t know that there were problems in older versions. Well, I generally figured it out until I went to do it myself, relying on other guides. anyway, thanks for the video, it helps a newbie
Hello, I wanted to ask a couple of quick questions. And because you mentioned in a comment that you're Croatian, I'll speak Croatian so nothing gets lost in translation. Zanimalo me, u slucaju da trebam imat sve dijelove tijela kao zasebna tijela/mesheve, da li bi bilo moguce da odaberem, primjerice, svaku facu odredenog mesha, primjerice na vratima, i da ih uspijem odvojit od glavnog mesha? Znaci da kreiram cijelo tijelo auta, i da zatim od tog tijela odvojim vrata, blatobrane, haubu, gepek, retrovizore, itd itd itd... I drugo pitanje, citam da neki pricaju o subdivision modifier, i vidio sam u jednom vasem komentaru da kazete da je ovo potpuno krivi pristup za tu metodu. Sto tocno je krivo o ovakvom pristupu? Zadnje pitanje, da li imate slucajno nekakav patreon ili tako nesto da doniram nekaj malo, cisto jer je tesko naci solidne tutoriale. Hvala unaprijed!
Pozdrav :) sto se tice prvog pitanja selektiras sve poligone koje hoces odvoit desni klik separate selection i to je to. Sto se tice sub diva moze se koristit u single mesh pristupu medjutim lakse je kontrolirat topologiju ako su djelovi odvojeni. Sto se tice zadnjeg dijela za donacije i hvala vam na tome od srca mozete postati member kanala ili poslati super like s iznosom koji zelite ili imate mail u opisu kanala, pisite mi tamo pa cu vam dat paypal nalog..patreon nemam....sva dodatna pitanja u vezi modeliranja mozete postaviti na mail takodjer..hvala.
@@sevengraycubes Evo nasao sam opciju za super thanks, pa cu sada. A sto se tice sub diva, ako ih odvojim sa separate selection, onda bih i trebao moci koristit normalno subdiv, da? Topologija bi trebala bit normalna ako se ravna po svakom dijelu individualno?
@@bernardb-x4r e to je malo skaljivo podrucje jer moze doci do cudnog shadinga ako si recimo slomio bocnu liniju sa linijom od vrata nekim pomakom vertexa onda ce doc do razlike u shadingu tu treba bit precizan i pazljiv ali u principu sub div koristis normalno za svaki dio.
could be lot of things...best way to practice this is in new project add a plane and a loop cut. Twist a bit that loop cut and press S 0 then all 3 axes X,Y,Z and see what it does...that way u will understand what is going on so u can apply it in your future projects..in this case maybe its just wrong orientation of object...so u need to press S,0,Z and it will work...gl.
Quick questions. 1. Why your vertex dots are green. 2. How your moving the vertex perfectly.? 8:19 ( i mean it's not going anywhere else in wrong direction how it's controlled.? )
in blender preferences u can change color of anything...vertex size and color as well...regarding other question press G then axes (x,y,z) to lock vert movement to axes...
Hello ! I need some help haha im stuck at 17:17 in the side bar i dont have the Edit bar (side bar: View Tool and Item). Can someone help me plss :)) Good video !
I'm not sure if I admire, or hate, the way how you absolutely couldn't care less about all the spiky geometry errors you create by beveling & extruding the body lines. It may serve the purpose for this low poly display model, but it makes it impossible to tessellate.
Lol love your comment :) just mark sharp at the end it will auto correct most errors. I dont consider myself an artist but i prefer artistic approach over a technical one...less stress and time needed :)
@@sevengraycubes tks!! i will try that, and tks for the video, I was totally noob in blender, and with your instructions I just made mY 1st car and almost done!! 🙏
Seems lot of ppl bothers that LOW POLY in the title so lets solve the mistery...first i agree that if something is called low poly it should be optimised with polygons in a sence that there is no single polygon extra and everything should align perfectly etc.. On the other hand do we have any chart that saying how many polygons is that? If yes pls do share. So let say its 1k and we solved category of low poly from 0 to 1k. And everything else is high poly? from 1k to a trilion? Does that makes any sence?
Literally this evening, after a long painful (actually, spent with pleasure) three days, I finished the work following your lesson. Despite the fact that I took another Porsche (77' 911 Turbo 930) as a basis, the entire modelling process turned out to be more than understandable and straightforward, albeit with some nuances. Thank you for the very detailed process of working with the "one geometry" method. With it, the result is very stylish and really charming. You have a very promising and cozy channel. I'm really looking forward to your new timelapses and lessons! Wish you more grateful subscribers and strength to continue developing your creativity. :)
Tyvm very nice comment :)
They say "if you're too good at something, don't do it for free"
But thank you very much for releasing such incredible knowledge for free.
My pleasure!
Tip for anyone that has it difficult to fix the geometry after 21:40: before moving out the edges, select them and press: S, then X and then 0. That way they are flat and adjusting them after moving them out is easier. 👍
each ten minutes of the video took me about 1-2 hours, but it was worth it
hope u enjoyed :)
This is exactly what I've been looking for. I'm currently working on a 1966 Pontiac Bonneville using this method.
great :) gl
@@sevengraycubes thank you!
Pontiac gang 🫶 I see so much hate for them 😞
Thanks man respect because of u I made my frist blender project
im glad it was helpfull
@@sevengraycubes keep inspiring us man we’ll always support u
Great Tutorial! I had to model a car for one of my school assignments and you made it so easy!
hope u will get nice grade :) gl
@@sevengraycubes Thanks lol
Very nice work, it helped me a lot to get into Blender after around 20+ years not using it. Use it or lose it!
Despite the fact that the wasteline is a bit messed up (I am a car guy all my life and I cannot unsee it), that thing turned out really well!!!!
Thanks
Glad it helped!
you made my family respect me thx
:) well they should respect u no matter of your 3d modeling skils
@@sevengraycubes a bit more i should say
Thank you so much!!! The best video for make a car!!!
Tyvm more to come in the future.. :)
You my guy just earned a subscriber, great work there
thank you so much for this tutorial man! helped me a lot on a school project im doing
I'm glad it was helpful :)
We are getting A grade with this one 🔥
Thanks model is the best for mobile games
Evo, nasao sam super thanks opciju
hvala velika na donaciji..ako zelis neki od mojih modela mozes zatraziti file preko maila i posaljem ti
Just subbed! Thanks man ive been wanting to learn how to model cars for a while now. Very underrated
tyvm gl with modeling :)
@@sevengraycubes 😊😊😊😊😊👍👍👍👍👍👍👍👍
Fortunately, you can unhide all hidden objects pretty quickly by pressing Alt+H.
please continue making toutorial like these really healpful .. if possible please add commentry while doing something so it is easier to understand .. love the video..
Ty will be more tutorials in the future...
im thinking of making a tatra 53 / t87 using this method. thanks!
Good luck!
had to fix the blueprint setup but ima end it off right there for now. its 4 am. When I wake up, thats when I'll face true terror. Good luck for me lmao
U can do it! :) gl
he meant numpad (1) 1:07
Great work - hope you continue 😀
Please tell me how to added the rotation physics to the Car, if you have only animated the Turntable? If you have animated both of them then it's okay, I got it. But if have only animated the Turntable and the Car is rotating due to simple Physics, please explain how to do it. I have already applied Rigid Body Physics, it works on gravity but does not rotate if something under it rotates.
u have nice tutorial how to animate a car on you tube go check it out..this tutorial is omly for modeling...gl
@@sevengraycubes I know hot to animate in Blender. I just wanted to do that by using Physics.
The coolest video I’ve seen in a long while. It is not really a tutorial but it’s much better than that. I’ve learned more from this than I could’ve in a 30+ tutorial series! Easy to watch with a lovely atmosphere. Keep it up and please start doing voice overs 😊
ty :)
Thank you so much firstly. Plus guide me, why you do not use Sub Div modifier? Why mature modelers do not recommend it for beginners?
Ty. With sub div we are entering high poly relm..lot more work and it need total different aproach..
Love this tutorial ❤ can you make a video about modeling the interior of car lowpoly I mean. Thanks again
yes will be interior modeling as well thank you
Can make a Video, how to Model an Audi A5 F5, because I am an beginner and this is very complicated, and I want, That the car is looking like in real life
Incredible, new suscriber
awsome, dude!
I tried this method on a Lamborghini Huracan evo blueprint, however, lining up 2 loop cuts (6:00) on the bottom and top of the side glass will not work due to the shape and you'd have to use some different reference point.
my last video is lamborgini countach and it worked just fine...every car have top and bottom side glass line so it should work every time...:)
Thanks!
hvala velika slobodno se javi ako imas pitanja
At 21:05 you could use the Inset tool to make the rims
yes and for someone who wants to go inset route inset before deleting faces :)
This was a very good tutorial!
i dont know looks realy clean but how many tri is this
Thank you!! You r cool!
Nice work! Thanx for sharing! What do you think about subdivision modifier approach?
Thx. If u need photorealistic model its for sure usefull. For low poly modeling like up to 10k polygons not so...
@@sevengraycubes this is because of it needs extra work or it has some disabvantages? (im learning myself with youtube =)
@@ktulhu2000 sub div have low tolerance on triangles ..so it need to be clean topology thats why most of the modelers that uses sub div they do models in separate parts not 1 single mesh....plus its polygon heavy. it all depends what u need...if u need high res model and u know how to handle topology right sub div is right tool.
@@sevengraycubes oh, that's why.. Thanx!
@sevengraycubes Great videos! How do you do the changing the selected vertex like you do at 23:00 minutes?
Ty-- press G X 2 to glide vertex on edge if thats what u asking...
@@sevengraycubes Thank you for the response. That's super helpful too but what I meant was it seems you select a new vertex along the wheel arch. Maybe you are just selecting the next vertex with a mouse click but you seem to move around the arch selecting different vertices and I didn't know if it was mouse click or keyboard stroke. I think in the Maya editor you can select adjacent vertices with the keyboard arrows. Didn't know if that was possible in Blender. Would make it easier to traverse the vertices and just click G + slide the mouse to adjust vertices quickly. Didn't know if you are doing that or just selecting the next vertex with your mouse click. Thanks!
@@azeiku9915 select auto merge vertecies then when u reach second one they turn into 1 :)
need this tut to try making a mod car for fr legends... this is usefull
so cool, thank for detail
AMAZING!
Just found your channel and subscribed. Youre doing great
I gotta check out the other videos
I'll see which car video is best to start
Ty have fun :) if u are beginner in Blender I recomend delorean tutorial
@@sevengraycubes I think I am. I made a cup a long time ago.
Thanks my friend. I will try it later
@@your_virtuoso Cups can be very tricky :D :D gl :)
very true. lol. Especially the ear @@sevengraycubes
pretty dope video
hope you answer me
how did you join these two edges together?? 19:32
press G then G again pull edge to another edge and auto merdge vertecies option must be selected...upper right corner u see that blue icon :)
This is a real low poly.
There is the subtitles by "srt" file, (it's simpler than your blue color) it's multi-language, you add the file when uploading youtube, and anyone can read the subtitles in their language, that's what I did on some of my videos.
i need to follow time code with subtitle so again have to edit every line
@@sevengraycubes In fact the "srt" file is a text file, there is no need to take out the video editor and re-do an extraction if you want to change 1 sentence, it is the most basic.
And yes there is a time code for each timeline, but in general I put "3 seconds" per line displayed.
Ask tchatGPT to give you a summary, he knows everything.
I put this comment on the SRT, because I saw that you made a huge effort to add a font and color it. Try the SRT with just 2 sentences, you will see that it is very easy, and you will save a lot of time, and it is practical.
grate. Keep it up !!!
Pffff excellent ✨
Reminds me of Need For Speed 5:Porsche Unleashed
Fantastic tutorial. How long does it take you tomodel a carr like this?
Ty... 3-4 hours
Hi where can I find the premade tire?? 36:20
Make one...simple cylinder couple of loop cuts..not hard..
This method will work on Autodesk Maya
Cool work! But hey it's not full tutorial though. It's just a timelapse video with no narration.
That's a pretty harsh criticism. The video is mostly edited in real time with some timelapse moments where nothing new happens. And instead of narration, I use subtitles. Anyway, thanks for the comment :)
@@sevengraycubes sorry if I came across as a rude person, I didn't mean to. Continue doing great work 👍
@@loopcuthero no no real and constructive criticism allways wellcome just on this one i worked a lot of hours in modeling and editing to provide it to the audience on a simple and easy to understand way...so call it a timelapse kinda strike :)
@sevengraycubes without s doubt, you're doing great job. I just forgot that I am a buddhist, gotta be kind to people and give it a thought before I open my mouth or type smth. Peace 😊
appearently a "timelapse video with no narration" can help an absolute dummy like me lol
In 14:22 how do you focus on the front part ?
hide the rest
When I try to mirror the cube after loop cutting, it became two separate rectangles that are still symmetrical but not one mirrored shape. I don't understand why because I got it to work the very first time and can't recreate it now.
Commenting to see if I can figure it out on my own here but so far, I've deleted and recreated this cube like 8 times and its super frustrating to be stuck on the first step.
1. check are u in x ray mode
2. check cliping in mirror properties
3, make sure that both front and back vertecies are selected and when u delete them that they are all deleted
or do it like this: delete cube/delete mirror modifier/ add new cube/enter edit mode/ select x-ray mode/ delete half of the cube in front view/ add mirror modifier again
@@sevengraycubes The second option is what ended up working for me but I have to say: I GREATLY appreciate how fast you responded, I almost teared up with how helpful and speedy your response was for a FREE tutorial.
You are an incredible teacher and I am so grateful for all the work you put into this.
36:35 how did you duplicate those faces inside the tire so fast?
fill one face select outer edge and press F several times...
ok cool will try@@sevengraycubes
Is this a good start point to learn how to make car models for BeamNG?
New Subscriber here. Nice tutorial
tyvm :)
THANK U FOR SCREENCAST KEYS BRO!!!!!!!!!!!!!!!!!!!!!!!!!!!!
tutorial is very good, but wheres a screen cast keyses?, sometimes i dont understand which a keyses u pressed
in this version of Blender had problems with it...in the future will be on allways :) but there are no lot of keys pressed SHIFT, ALT, CTR, S, X, Y, Z, G thats about it :)
@@sevengraycubes Oh, I understand, I didn’t know that there were problems in older versions.
Well, I generally figured it out until I went to do it myself, relying on other guides. anyway, thanks for the video, it helps a newbie
Hey!I m newbie in
Blender, how did you do t his thing at 18:46?
that thing is called inset select face u want to inset and press I...or press E then S.
thanks!@@sevengraycubes
@@sevengraycubes thank you for clarifying ☺
Can You Make A Tutorial On How To Make A 3D Low Poly 80’s White Classic Lamborghini Countach From Miami Vice On Blender? Please?
will be lot of classic cars tutorials in the future that beast is for sure one of them :)
@@sevengraycubes Yay Thank You
في البدايه قلت اضغط رقم 7 للاعلي ولاكن كنت تقصد رقم 1
Why didn`t you use "Flatten" and "Relax"? Theese tools would have saved you a lot of time while tweaking the loops.
bad habit i guess, lots of room for improvement :)
I feel like this video is slowed watch it in 2x speed and you will know
For Unity Game, 9000 polygons is normal ?
15:45 Alt + H*
Well, maybe I do
and how to make a tractor according to the drawing?
I think there is broken grid, isn't it? Having many non-planar faces
supported real time tutorials ~~~~ !!!!!!!
Can you send me the blender file you made? I need to hand in an assignment to my teacher lol, and this is my first blender class😭 please and thank you
put some effort and make it....thats the right way :)
Watched this because it had a Porsche in it
How do you do a reduction like 31:43?
select part u want to separate right click separate - selection
@@sevengraycubes Sorry, I don't know how to do the reduction to center the body before separation.
@@おつまみ乳首 thats basic inset press I to inset :)
At time line 19:23 which hot key u clicked for making hood and i think u should on the indicator which key u clicked ❤❤
G on Z axes so G Z :) in blender 4.0 that key clicker not working need to find some alternative...
@@sevengraycubes I am using 4.0.2 but unable to do that please help me 🥹🥹
not sure what is the problem...select some faces press G(to move them) then press axes u want to move them on, in this case Z...should work...
@@sevengraycubes ok I will try
Hello, I wanted to ask a couple of quick questions. And because you mentioned in a comment that you're Croatian, I'll speak Croatian so nothing gets lost in translation.
Zanimalo me, u slucaju da trebam imat sve dijelove tijela kao zasebna tijela/mesheve, da li bi bilo moguce da odaberem, primjerice, svaku facu odredenog mesha, primjerice na vratima, i da ih uspijem odvojit od glavnog mesha? Znaci da kreiram cijelo tijelo auta, i da zatim od tog tijela odvojim vrata, blatobrane, haubu, gepek, retrovizore, itd itd itd...
I drugo pitanje, citam da neki pricaju o subdivision modifier, i vidio sam u jednom vasem komentaru da kazete da je ovo potpuno krivi pristup za tu metodu. Sto tocno je krivo o ovakvom pristupu?
Zadnje pitanje, da li imate slucajno nekakav patreon ili tako nesto da doniram nekaj malo, cisto jer je tesko naci solidne tutoriale.
Hvala unaprijed!
Pozdrav :) sto se tice prvog pitanja selektiras sve poligone koje hoces odvoit desni klik separate selection i to je to. Sto se tice sub diva moze se koristit u single mesh pristupu medjutim lakse je kontrolirat topologiju ako su djelovi odvojeni. Sto se tice zadnjeg dijela za donacije i hvala vam na tome od srca mozete postati member kanala ili poslati super like s iznosom koji zelite ili imate mail u opisu kanala, pisite mi tamo pa cu vam dat paypal nalog..patreon nemam....sva dodatna pitanja u vezi modeliranja mozete postaviti na mail takodjer..hvala.
@@sevengraycubes Evo nasao sam opciju za super thanks, pa cu sada.
A sto se tice sub diva, ako ih odvojim sa separate selection, onda bih i trebao moci koristit normalno subdiv, da? Topologija bi trebala bit normalna ako se ravna po svakom dijelu individualno?
@@bernardb-x4r e to je malo skaljivo podrucje jer moze doci do cudnog shadinga ako si recimo slomio bocnu liniju sa linijom od vrata nekim pomakom vertexa onda ce doc do razlike u shadingu tu treba bit precizan i pazljiv ali u principu sub div koristis normalno za svaki dio.
35:24 I pressed SOX but nothin happend. plese guide me.
could be lot of things...best way to practice this is in new project add a plane and a loop cut. Twist a bit that loop cut and press S 0 then all 3 axes X,Y,Z and see what it does...that way u will understand what is going on so u can apply it in your future projects..in this case maybe its just wrong orientation of object...so u need to press S,0,Z and it will work...gl.
Quick questions.
1. Why your vertex dots are green.
2. How your moving the vertex perfectly.? 8:19 ( i mean it's not going anywhere else in wrong direction how it's controlled.? )
in blender preferences u can change color of anything...vertex size and color as well...regarding other question press G then axes (x,y,z) to lock vert movement to axes...
@@sevengraycubes okay tying to make Mustang I'll let you know when it finished..can you provide your IG plz.😊
@@JC_2510 dont have IG im old school u can find me on discord sevengraycubes
How do i find the premade tires?
studio.ua-cam.com/users/videoW6BVralreJ4/edit
I am beginner which tutorial i must start in order to understand well modelling low poly car
ua-cam.com/video/6Z_LdEmus3A/v-deo.html this one is more beginner friendly so start with it
Hello ! I need some help haha im stuck at 17:17 in the side bar i dont have the Edit bar (side bar: View Tool and Item). Can someone help me plss :))
Good video !
press N it will reapear :) and if u are missing loop tool options eneble loop tool addon in preferences :)
@@sevengraycubes OHHH it worked haha !! Thank you for your speed and reliability. :))
@@merynndeveze773 anytime :) enjoy modeling...
@@sevengraycubes Sorry i'm stuck again which key did you press at 18:46 ? :)
nevermind i found it was i !
I'm not sure if I admire, or hate, the way how you absolutely couldn't care less about all the spiky geometry errors you create by beveling & extruding the body lines. It may serve the purpose for this low poly display model, but it makes it impossible to tessellate.
Lol love your comment :) just mark sharp at the end it will auto correct most errors. I dont consider myself an artist but i prefer artistic approach over a technical one...less stress and time needed :)
Hello, can you explain me how to make the coordinate axes always visible please 🙏🏻
which ones? on cursor when moving objects?
if those ones select move tool from tool menu on left side :) and u will have axes visible :)
no, am talk about how to make axis visible through blueprints(sry for bad english) @sevengraycubes
@@Vozn1111 toggle x-ray mode
upd: i found it its transparency
Bro make Suzuki Ertiga
Where do you find hd imgaes bro ?
Hello sir, can I use the same method to make the high poly model.
u can try but for high poly models i suggest sub div and separate panels not 1 single mesh...
Sorry sir, can you make a tutorial on how to make rope
there are at least 10 tutorials out there on that topic just google them..
@@sevengraycubes ok thanks
how can I get this textures, and add my library?
ua-cam.com/video/W6BVralreJ4/v-deo.html this is how
Hey man i have a question
How do u model a car which doesn't have any blueprint available?
without references its hard to hit proportions for rest u dont need blueprint...just imagination...
@@sevengraycubes would like to see u do car interiors as well one day.
@@ChillieGaming wil be interiors in the future...
can you make atleast one high poly car (game ready, photorealistic, gta 6 level)😢
maybe :)
Plz make one video for tractor fs22
13:10 where can i find those reference images?
google search
GUMA1? To ty z Polski jesteś?
Nope, Croatia
Как называется эта машина?
Bro you adding images bg i can't understand stand front vew where, top view I'm follow your video but not working 🥲
I cant find the tire asset, some hint?
simple cylinder 3 loop cuts for indents and ure fine with tire...will make tutorial about that soon...
@@sevengraycubes tks!! i will try that, and tks for the video, I was totally noob in blender, and with your instructions I just made mY 1st car and almost done!! 🙏
33:15
coo
2:45 i don't have the image tab option
Image must be selected
fuckin loop cuts, I keep reloading my UA-cam tab instead of adding a loop to my model
This is at least mid poly.
Seems lot of ppl bothers that LOW POLY in the title so lets solve the mistery...first i agree that if something is called low poly it should be optimised with polygons in a sence that there is no single polygon extra and everything should align perfectly etc.. On the other hand do we have any chart that saying how many polygons is that? If yes pls do share. So let say its 1k and we solved category of low poly from 0 to 1k. And everything else is high poly? from 1k to a trilion? Does that makes any sence?
can anybody give me the blend file
was also asking me this, my body of the car isnt very good and i would love to have the base shape of the car from someone
its not bad mine but needs improvement
I make cars every day or always on simple planes but if I use a blender it's difficult to make them
really to difficult to see and understand how you doing 😪
will add a pointer in future videos maybe it will help...
i hope thanks @@sevengraycubes