Building MASSIVE AIRPORTS with the Airports DLC | Ultimate Beginners Guide to Cities Skylines, #15

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 536

  • @the_hogfather8989
    @the_hogfather8989 2 роки тому +1367

    Hey City Planner, I work at Heathrow Airport, ATC towers need to be in a position that they can see the whole airfield clearly. Plus there is traditionally only 1 tower at the airport. Loving all of your builds.

    • @joshuam20
      @joshuam20 2 роки тому +219

      For some reason, every single UA-camr so far has put down at least two. I saw one man have 6 towers, one at each corner then two in the middle. They have very.. interesting ideas about airports

    • @the_hogfather8989
      @the_hogfather8989 2 роки тому +126

      @@joshuam20 I can imagine there possibly being a back up tower in emergencies but 6 is definitely taking the piss.

    • @dbclass4075
      @dbclass4075 2 роки тому +42

      @@GuruCube They are in use in Germany too. Frankfurt has apron towers, though they tend to blend well with the terminal building. "Low-profile" tower, so to speak.

    • @Bigskitch
      @Bigskitch 2 роки тому +22

      Being built against the terminal isn't entirely unrealistic. Philadelphia's tower is in a similar position.

    • @Bigskitch
      @Bigskitch 2 роки тому +5

      @@GuruCube for sure!

  • @NoobPilot831
    @NoobPilot831 2 роки тому +548

    Hey, pilot here! If you want to add a bit more realism, most airports have multiple runways, especially international airports. Most large ones tend to have at least two sets of parallel runways, perpendicular to each other. Great video!

    • @charlesdelone6861
      @charlesdelone6861 2 роки тому +58

      Another pilot here, also parallel runways cannot be simultaneously used unless there’s is more than 4300 feet of separation (3/4 of a mile) between them. I like your builds, but the super close runways always make me cringe.

    • @nicolasblume1046
      @nicolasblume1046 2 роки тому +16

      @@charlesdelone6861 SFO: am I joke to you?

    • @Chris58851
      @Chris58851 2 роки тому +6

      @@nicolasblume1046 As I know SYD, LAX and SFO were rare cases but other airports put some great distance on each parallel runways.

    • @ShadowWolfTJC
      @ShadowWolfTJC 2 роки тому +2

      @@charlesdelone6861 @NoobPilot831: Not a pilot here, but I'd like to ask someone more experienced at this about what their thoughts would be about using just one, or maybe two, of the multiple runways for takeoff only, and the rest for landing only? I've been thinking that, while multiple runways would be understandable for avoiding rear-end collisions by planes landing on the same runway (as I've been noticing on some of the videos featuring this new DLC), no such design requirements would be necessary with multiple planes sharing a single runway when taking off, even for a civilian airport servicing even large civilian aircraft (like on an aircraft carrier or military base scrambling squadrons of jets).

    • @bignose4703
      @bignose4703 2 роки тому +3

      Or alternatively have two head on at eachother for maximum excitement! (realism could be questioned)

  • @halliwedge
    @halliwedge 2 роки тому +300

    As a Pilot in training. I can tell you both the runway and ATC tower placement are a bit out of place. But it looks and works well so, no problems really. However, I'll just leave these points here so you can take them if you'd like. Overall awesome video, keep'em coming, looking forward to the airport at Verde Beach.
    Seeing as there's a large body of water near by, the wind would gather speed over that, and usually the airport will harness that and place the runway facing into that wind (Facing the water) so planes gain headwind when landing and taking off. This helps planes land at slower speeds relative to ground and take off earlier because of the added lift the headwind generates.
    Also The ATC should be placed in a area were it can see most if not ALL taxi ways and runways. Now-a-days, large airports have remote cameras and electronic maps with RADAR to track plane locations, but smaller airports need to have direct line of sight on what's happening everywhere else they could send aircraft on collision courses which is not good. Not many airports have multiple ATC towers but I'm sure some larger international airports do. That being said, Heathrow in London (one of the busiest in the world) only has one, all be it, VERY TALL ATC tower placed directly in the centre of the airport with a 360 window to view every part of the airport.
    TL:DR, runway faces water, 1 ATC tower placed in visual range of all taxiways and runways. Hope this helps! o7
    P.S, I'm sad you can't rename the taxiways... :(

    • @acjb9519
      @acjb9519 2 роки тому +11

      As an air traffic controller and have set up a few tactical landing zones, I approve this message lol.

    • @TT-ih5hu
      @TT-ih5hu 2 роки тому +4

      Thanks for teaching me about the effect of water! Just dropping by to say that yes ATC in the tower has radar usually, but for maximum efficiency (read, busy large airports) the tower still has to see all runways. Separation between planes is allowed to be significantly lower when they're both visual for a controller compared to only on radar. As such, remote fields here in Europe will probably be the first ones to be entirely remotely operated through camera's, not the bigger fields!
      And more sad we can't number our runways! Just a minor gripe though.

    • @mechtechpotato4249
      @mechtechpotato4249 2 роки тому +1

      I’m sure modders will allow you to name the runways

    • @swampchickenfxr779
      @swampchickenfxr779 2 роки тому +2

      A large body of water will definitely cause higher wind speeds toward the shoreline during the morning due to differential cooling between the water and land. The prevailing wind direction during the rest of the day won't necessarily be from the water though.

    • @markvogel5872
      @markvogel5872 2 роки тому

      Yay as a train person I can make awesome rail lines....but I'm a total noob about planes so this was a very helpful comment!

  • @thebearded_guardian3671
    @thebearded_guardian3671 2 роки тому +318

    I cannot begin to articulate just how long I have anticipated this episode. More importantly, I am very curious how you will approach the challenges in Verde Beach with the island airport

    • @CityPlannerPlays
      @CityPlannerPlays  2 роки тому +95

      I am VERY excited to work on VB. Truthfully - worked on this one to get things down before VB. I really need to nail that one!

    • @thebearded_guardian3671
      @thebearded_guardian3671 2 роки тому +13

      @@CityPlannerPlays I think this DLC offers the opportunity to create a unique type of residence (maybe). I am aware of a type of community that has a certain exclusivity to it. They are private, usually uncontrolled, private, single runway airports. What is unique is people live here, 24-7 just as everyone else has a private driveway, these community homes have private taxi ways. Maybe something like this will do awesome in Clearwater County.

    • @Amm17ar
      @Amm17ar 2 роки тому +6

      I cant wait!!! I can only imagine the insane Atlanta or Heathrow type airports people build!!!!

    • @themumblebrapper
      @themumblebrapper 2 роки тому +1

      I've been waiting 3 days lol

    • @NJHProductions512
      @NJHProductions512 2 роки тому +3

      MIA u mean
      mulligan intl airport

  • @michaelrichardson8467
    @michaelrichardson8467 2 роки тому +110

    I'm so excited for this dlc for myself. When I was watching Biffa's video and I saw that you could purchase and dump soil, I immediately got excited for Verde Beach. Now that's how you know you're doing an amazing job building a community, when your viewers are just as excited to see a feature implemented into your city as their own. You're doing a wonderful job CPP, I truly mean that. Thank you for all the amazing content and knowledge.

    • @CityPlannerPlays
      @CityPlannerPlays  2 роки тому +9

      Thank you so much!!!

    • @marshallarvey3328
      @marshallarvey3328 2 роки тому

      @@CityPlannerPlays when you placed in the towers i said well how are they supposed to see the runway but sometimes one tower could run departure and the other may run take of or taxi. So i think your towers are fine :)

    • @BufferThunder
      @BufferThunder Рік тому

      Guys can someone please help me, I build an airport area, but the game still says i need to build one and wont let me place down a terminal.

  • @Ian-oy8jy
    @Ian-oy8jy 2 роки тому +46

    Hey City Planner, I'm an Avgeek and ATC Towers are usually placed in an area with high visibility of the runway. This setup is completely fine, but a better placement would probably be where the small Aircraft stands are located. Thanks!

    • @CityPlannerPlays
      @CityPlannerPlays  2 роки тому +16

    • @vicktorjansson3109
      @vicktorjansson3109 2 роки тому +7

      In many airports they aren't even placed on the "inside" of the airport. Also, it's pretty strange that CS allows more than one tower. I understand that they give you more "points", but having more than one tower is just strange

    • @arandomdudewithhobbies3318
      @arandomdudewithhobbies3318 2 роки тому +4

      @@vicktorjansson3109 Its also way too low for an actual ATC tower, which can see aircraft on the other side of the airport.

    • @LTDanBuildsCities
      @LTDanBuildsCities 2 роки тому +1

      @@GuruCube these are clearly towers. ACU’s are for massive airports and it’s completely reasonable that a smaller airport would have a tower about this height, especially for an airport with one runway

    • @LTDanBuildsCities
      @LTDanBuildsCities 2 роки тому +2

      @@GuruCube fair enough, but do you think an airport this size would have an acu? The intent here is clearly for it to function as Tower. Source: I’m an 737 pilot

  • @shayneramsay1388
    @shayneramsay1388 2 роки тому +104

    Mulligan International is gonna need alot of mulligans to get right but we can't wait to see it.

    • @malcolmrose3361
      @malcolmrose3361 2 роки тому +5

      It's a shame the viewers can't run some kind of sweepstake to see how many times CPP says "Mulligan" in the next episode! Or have a drinking game where you do a shot every time he says it (reverting back to my student days, of course - I'd never do that kind of thing as a responsible adult!)

  • @poofylepoofpoof9596
    @poofylepoofpoof9596 2 роки тому +38

    I'm not an airport planner but I am in pilot training and navigating airports is something we learn so I've picked up on some things with airport design.
    So first off I think your airport is pretty good given the vanilla assets in the game, and alot of what looks wrong is just with the way Paradox have decided to go about airport design. Now the new system is much better than the old, but there's still some things that aren't quite right. For example, actual control towers are much much taller than what are provided in the game and in real life taxiways aren't usually one way affairs. Now of course there's nothing you can really do about this, so some things that can make your airport look a bit more realistic.
    Now in real airports runways have way more exits and entrances than just one at the beginning of the runway and one at the end. A nice rule of thumb is atleast 4 exits and entrances, preferably 5. There are also 2 different types of exits, regular intersection exits and "high-speed" exits. Intersection exits are perpendicular to the runway and are usually at the beginning, end, and middle of the runway. High-speed exits on the other hand come off like a highway off ramp, say 45 degrees to the runway. This allows planes to exit the runway at a much higher speed and thus ensures smoother traffic flow. Now in real life runways aren't one way either, so you'll usually have one or two high speed exits for a given direction of the runway so to speak. These highspeed exits would be past the halfway point of the runway so that they are in prime position for slowing landing traffic. The great thing about this is that airport diagrams are made publicly available by the FAA, so you can just look up an airport diagram and see the taxiway structure to get a feel of the taxiway structure if my explanations are too confusing. I guess a good analogy is that runways are your collector roads (I'm counting airspace as the arterial) and taxiways are your local roads, and the same connectivity/hierarchy rules apply.
    Another quick thing is that your taxiways are too close to each other/ the runway. There is often a good amount of space between parallel runways and taxiways so that larger aircraft can pass each other without clipping wings. Again an airport diagram should give a good mental picture for what looks right.
    That's pretty much all that I think you can do without mods. The airports are always going to look a little off imo without a proper ramp structure. In reality I would divide airports into Runways, taxiways, and the ramp area, but that's probably asking a bit much from Paradox lol. Airports are miniature cities themselves and honestly probably need their own game to do them justice. I'm not an expert by any means but I have some experience, so hopefully you find this helpful!

    • @joshuam20
      @joshuam20 2 роки тому +3

      In this DLC I highly advise against adding anymore taxiways than necessary because it will absolutely confuse the ai. Unless paradox manage to fix it, the current issue is that the ai will take off from ridiculous places. Seen one use the very end of the runway taking off almost vertically.
      In general I feel like city skyline airports won’t be able to be true to life in numerous ways but we will do what we can.

    • @poofylepoofpoof9596
      @poofylepoofpoof9596 2 роки тому +1

      @@joshuam20 There is an easy solution to that and it's simply to reverse the direction of the taxiway so it can only be used as an exit. You still get the visuals and it works pretty well from my experience.

    • @estaitu3799
      @estaitu3799 2 роки тому

      Totally agree. And aircraft just landing and taking off using the same runway at the same time really bothers as-well😂

  • @bohs2000
    @bohs2000 2 роки тому +53

    Loop to hangars and large stands, should be clockwise, to stop crossing.

    • @SpottedCreeper
      @SpottedCreeper 2 роки тому

      yeah that made my eye twitch as Phil was laying those :D The planes don't seem to care but it just feels a bit clunky.

  • @zombiegun71
    @zombiegun71 2 роки тому +34

    I think the Verde Air planes should be purple to fit the branding of the city.
    Great video as always Phil!

  • @wizkashifa
    @wizkashifa 2 роки тому +7

    One thing I picked up from the Paradox Livestream: planes will pre-select their stand before landing, not just pick the first available one so its helpful to have queuing lanes so that planes trying to get into their stand don’t obstruct ones that are ready to take off. This happened quite a bit in the 2 star airport near the residential district, planes from the disjointed concourse were ready to go but had to wait behind ones that hadn’t deplaned yet.

    • @jamesmoriarty9603
      @jamesmoriarty9603 2 роки тому

      Time to get some queing-lane mathematics going on and some roundabouts - TRAFFIC MANAGER MOD, LETS GOOOO! :D

  • @tylervanmarter7303
    @tylervanmarter7303 2 роки тому +19

    I was a police officer for an airport in Oklahoma. The ATC tower was actually separate from the rest of the airport and was near the middle of the two intersecting runways.

    • @GamingBren
      @GamingBren 2 роки тому

      I think the ATC towers are placed on the concourse in Cities due to limitations.

  • @MorshuArtsInc
    @MorshuArtsInc Рік тому

    This video was a huge throwback to my childhood. Being a country bumpkin, visiting my grandparents in Nuremberg was always a big event for me. My grampa was somewhat of an airplane nerd, so he would often take me to the airport. I remember lively riding the tram there, and eating at the airport restaurant, watching the planes arrive and depart... I wish I could still feel this childlike amazement today.

  • @metromaster2010
    @metromaster2010 2 роки тому +17

    WOW! I am so impressed with how efficiently you handled the Airport DLC. It is quite complicated compared to previous DLC's. Job well done. Looking forward to the next one

  • @Flirken1
    @Flirken1 2 роки тому +9

    This will be the first DLC I’ll have from the day it’s launched. I’m super excited

  • @Drnken229
    @Drnken229 2 роки тому +8

    48:30 You have another major issue, your planes dont use all the stands, they just block the whole taxiway and wait for a single stand

  • @TheCyborgXD
    @TheCyborgXD 2 роки тому +29

    You should also include the ICAO code in the airport name. So "TUT - Tutoria Metropolitan" or something like that

    • @joesampson2148
      @joesampson2148 2 роки тому +5

      KTMA?

    • @neomanderx3
      @neomanderx3 2 роки тому +1

      That's not the ICAO code, more like the IATA?

    • @malcolmrose3361
      @malcolmrose3361 2 роки тому +1

      @@joesampson2148 Doesn't that assume that Tutoria is in the USA? 😀 But a lot of American airports just add a K prefix to the IATA code so KTUT would be perfectly acceptable. Possibly City Skylines should offer a unique prefix!

    • @joesampson2148
      @joesampson2148 2 роки тому

      @@malcolmrose3361 yea, but USA rules 🇺🇲🦅 haha

  • @NJHProductions512
    @NJHProductions512 2 роки тому +9

    This is so cool, my Dad is an air traffic controller at one of the world's bussiest airports!
    (and one thing he said is that air traffic control towers dont necessarily need to be on the main hub of the airport)

  • @Cr4zYDiScOAlPaCa
    @Cr4zYDiScOAlPaCa Рік тому +2

    50:18 What if you're a pilot, married and have 3 children, living in a tall building in front of the runway like shown there. When landing their for a routine flight for you, something goes very wrong. The engines don't feel like functioning and you fall short of the runway. Then, on the balcony when you're about to crash you see your wife and 3 kids waving at you, excited for dad to come home.
    Sadly, you know that you're about to crash directly into your own kitchen, killing everyone due to your own flying. If the pilot somehow managed to survive that, but his family didn't, imagine the depression you'd be in.

  • @methosmomomax7470
    @methosmomomax7470 2 роки тому +1

    I work at an airport and ATC, ‘Air Traffic Control’, 99% have only 1 tower visible or facing all runways on the field. For further out aircraft an office building is used utilizing satellite and radar facilities aircraft traffic. Also taxiways are a bit more away from runways preventing aircraft accidents about 2-3 width distance. Here in Madison, Wi, we have 3 runways 18/36, 03/21, 14/32. There will NEVER be large buildings near landing or takeoff area about 25% the length of the runway.

  • @darkcharzard88
    @darkcharzard88 2 роки тому +3

    Hey Phil, I work for the Royal Air Force, and I my office is right next to the tower. Ideally, it should sit immediately next to the airfield (runway) and facing it.
    My tower sits centrally on the runway, but others sit towards the end of a runway.

  • @shadow340
    @shadow340 2 роки тому +1

    Great video, cant wait for the DLC! 1:01:13 one of your taxi way connections was in a circle and breaks the inbound paths to your hangers. Planes can still get in, they are just forced to go down the taxiway behind the hub and loop back.

  • @joshuasmith3638
    @joshuasmith3638 2 роки тому +17

    You really need to have the museum on the airport property with connection to the runways. That is an absolute requirement to bring aircraft in and out of the museum for air shows etc! Awesome build and really excited to get the DLC

  • @LTDanBuildsCities
    @LTDanBuildsCities 2 роки тому +14

    You should only place one control tower, and it REALLY needs to be in a position to see the entire runway and the taxiways as well

    • @PlaneFS
      @PlaneFS 2 роки тому +1

      I would do 2 for air traffic control and ground traffic control if I was making a big airport

  • @codeman99-dev
    @codeman99-dev 2 роки тому +1

    5:40ish - I find it interesting that console actually shines here. You actually can create a "demolish brush". I don't remember the UI to get there, but I remember using it. Console also has a way to filter this demolish brush. Super useful if you do something silly and have a wave of abandonment.

  • @SargonDestroyerofWorlds
    @SargonDestroyerofWorlds 2 роки тому +6

    I was screaming Noooooooooo when you zoned that high density residential at the end of the runway. 😬😬😬😬

  • @SpottedCreeper
    @SpottedCreeper 2 роки тому +1

    Wow, the tree-lined road ability to change the trees! I was surprisingly excited to see that :D
    Also the Airport HQ placement made me wince, was done so fast, just obliterated those poor other buildings. I feel like it could've gone near the main airport.
    But thanks for the effort Phil, that was a great episode, so much to look forward to with this Airports DLC, can't wait!

  • @TuomasLeone
    @TuomasLeone 2 роки тому

    Even with MASSIVE in the title I think we can see that even here not quite enough space has been allocated to the airport. Honestly I think ½ a tile or more is needed if you really want to emulate a real airport of any signifgence. Everying this is just built up to crazy dimensions to allow for safe movement of aircraft and ground equipment. This was a fun build, very excited for whats to come both here and in Verde Beach!

  • @miguelrivero317
    @miguelrivero317 2 роки тому

    I’ve been with the Miami Dade Aviation Department for over 20 years. Couple of things. Our tower is away from any buildings so it can watch over the entire airport, including cargo. The towers attached to the terminal buildings are for gate control (parking and pushback). The hangars and parked planes are away from the passenger building. Our hotel is in the actual terminal, which I know can’t be done here. Oh and we have four runways, three east-west and one southeast to northwest.

  • @Ceazer44
    @Ceazer44 2 роки тому

    The pure joy I get when watching ur videos is like %60 of what’s keeping me alive

  • @stevelknievel4183
    @stevelknievel4183 2 роки тому +1

    I am not an airport designer or an air traffic controller but I live about 5 miles from Heathrow Airport. It only has one (extremely tall) control tower. This is presumably because no matter the size of the airport you only need air traffic controllers in one room so long as they can see everything that's going on.

  • @welchsjuice44
    @welchsjuice44 2 роки тому +9

    Been waiting patiently for this so excited

  • @The_Ardashir
    @The_Ardashir 2 роки тому +9

    I am very excited for this DLC just like many people. Unfortunately it's about 3 am here and I should sleep. But I'll definitely check the video out in morning. Love your content.

    • @CityPlannerPlays
      @CityPlannerPlays  2 роки тому +19

      ! Would have released sooner, but I was at my daughter's birthday party! Family first :D

    • @hawkeye7527
      @hawkeye7527 2 роки тому

      @@CityPlannerPlays Happy Birthday and a friendly hello from UA-cam to your family. Wishing you all blessings and happiness!

    • @The_Ardashir
      @The_Ardashir 2 роки тому

      @@CityPlannerPlays Wow. Happy birthday to your daughter. Wish you and your family the Best.

  • @percussiveseer415
    @percussiveseer415 2 роки тому

    A Prayer for George is such a classic on here, im happy you kept it on

  • @Feelix_music
    @Feelix_music 2 роки тому

    Lol I love when the track “A Prayer for George” plays. Judy fits the ASMR vibe of the game.

  • @Dbk416
    @Dbk416 2 роки тому +1

    Such a cool and much deserved DLC. I feel like it wouldn’t be out of the question to have services within close proximity to service the airport.

  • @eyo..
    @eyo.. 2 роки тому +3

    Im excited for the airport DLC since im working at the airport, one thing that makes me feel uncomfortable is the simulation on the runway, i don't think it is possible for two aircrafts to be in an active runway at a time, its just asking for disaster to happen. usually the next aircraft to take off is just waiting on the taxi way near the entrance to the runway until the previous aircraft has successfully took off. take off and landings cannot be done simultaneously in one active runway as well. i hope they'll make this change to add realism. id like to see a holding pattern in the air if we cannot manage the air traffic well.

  • @chickenluverful
    @chickenluverful 2 роки тому

    The lead up to this episode has been killing me and it was so worth it. Great job CPP

  • @beastateverythin
    @beastateverythin 2 роки тому

    1:02:22 really buried the lede there!!! Wow replace trees in roads in vanilla! You blew my mind

  • @cs3473
    @cs3473 2 роки тому +2

    I would totally feel a little unnerved flying into the airport due to the proximity of those smoke stacks on the final approach flight path.
    Since Airports have those three letter codes (O'Hare - ORD, National Airport in DC - DCA) can you make Tutoria's code TUT?
    Speaking of Airport food, I don't know how often you have to fly in or our of O'Hare, but supposedly Rick Bayless' Torta Frontera in Terminal 1 serves some of the Best sandwiches in the U.S. (It's all relative of course...)

  • @noahkohn9350
    @noahkohn9350 2 роки тому

    You could remove the decorative planes and the medium sized plane stands from the floating terminal that’s connected by the subway, and probably fit two large plane stands on each side of both wings of the building. That’s the “international” terminal. Then put the medium sized plane stands on the concourse to the right of main terminal (where the large plane stands currently are located), and that concourse would be for medium distance flights. The concourse to the left of the main terminal (where all the small plane stands are currently located) would be for regional and commuter flights.

  • @tyla1196
    @tyla1196 2 роки тому

    Hey Phil, (or City Planner) at 49:07 the taxiways that go back to the Aircraft Hangars. The In & Out routes to them, the In route is facing the Looping taxiways. I don't know if I explained it correctly, but if you look by where it says Tutoria Metropolitan Airport, the looping route right under the District Text, The In route I think should be flipped. You might of fixed it later on in the video but I have not watched any further as of typing this.

  • @comrademarii
    @comrademarii 2 роки тому

    one pretty big thing is that runways should almost always be parallel to the concourse, take a look at indianapolis and jfk you will see what i mean. the runways form a box around the concourses. also, most int'l airports are either connected by just an auxillary highway, or by an auxillary highway and a parkway. in a big city it would be pure gridlock going through lights on a parkway to get to the airport. an auxillary highway that connects the main highway to the airport would fix traffic issues and the flow of traffic. great build and video btw!

  • @JWUniverse
    @JWUniverse 2 роки тому +1

    Today marks a Year of Watching you and playing Cities Skylines had so much fun with this Game. Just 2 more Days and I’ll Build my new City along with the new Airport. Can’t wait! Great Build!

  • @lucasr648
    @lucasr648 2 роки тому

    Just started your videos this week. Primarily the videos from this guide. I wasn’t all that excited for the airport episode. But once I started watching it I got all excited. I have lots of ideas on airports that I’d like to try in game that I’ve seen at airports in person. One of the main ones is the Tampa international airport where the central terminal is essentially one giant roundabout that has monorail connecting over the roundabout to terminals on the actual airstrips depending on what airline you are using. I’d love to see if I could accomplish something similar.

  • @Davide608
    @Davide608 2 роки тому

    1) only 1 tower
    2) as many runways as you want but usually not more than 4 (parallel, crossing ... you name it)
    3) taxiways are even curved
    4) fuel stations, hangars, eventual parked planes are in "the back" alias a separate area
    5) more terminals is fine, but usually those are used for the big boys like A380 and 747 which need a special accomodation.

  • @Nishkween
    @Nishkween 2 роки тому +1

    You built a wonderful viewing lounge to have a fantastic view of the planes landing & taking off.... now it's just a gas station view LOL Great vid once again, very entertaining and informative. Can't wait for this - it's been a hot minute hasn't it!

  • @zlmdragon
    @zlmdragon 2 роки тому +1

    FINNALLYYY I couldn't wait for this episode, on a side note I was wonder if maybe u could do a video about how you got into city planning and what the day to day is like because after finding your channel I've become very interested in pursuing it as a career and possibly switching my majors in uni

  • @abiromu
    @abiromu 2 роки тому

    Great build! I have a few pointers.
    1. Only one ATC tower per airport.
    2. Placing something like a convention center makes sense near airports as it happens in real life.
    3. Please address parking. Airports have tons of parking spaces and facilities. Parking spaces can be created using the asset editor. You don't need mods.

  • @thesherbet
    @thesherbet 2 роки тому +1

    I'm by no means an expert on civil engineering or airport construction but from what I gather, airports are largely built around the limitations of the runway first and foremost.
    the orientation of the runways (and in some cases the minimum/maximum length) are highly dependent on a number of factors like the prevailing direction of winds, regional flight paths or local urban areas so as to avoid noise complains mostly (it's amazing how many people buy houses next to airports and then complain about the noise...)
    So once the runway location and orientation is in place, the rest of the airport slots in around it with the highest use facilities often closest to the runways and storage/hangars/admin facilities on the further edges.

  • @sandyap
    @sandyap 2 роки тому +3

    Oh with this new feature that allow you to buy soil, Phil will be unstoppable in terraforming Verde Beach lol

  • @pielcanela2667
    @pielcanela2667 2 роки тому +6

    Your content is simply just the best. Have watched so many things about this topic today but it doesnt equal to yours

  • @rulipari
    @rulipari 2 роки тому +1

    Hello! Just arround Minute 40:00 you built a residential area directly under the landing planes and I just wanted to say, that you are a cruel, cruel man.
    I love this series and this video btw.

  • @TraurigeWeinsaeure
    @TraurigeWeinsaeure 2 роки тому +1

    Dear City Planner, I just found your channel today, because I was curious how the new DLC works. Now I am binge-watching you. Love your entertaining and informative videos. Greetings from your new subscriber from the middle of Germany :)!

  • @beajoh
    @beajoh 2 роки тому

    Phil: great series. I haven't watched them all, though, so I don't know if you took time to work on the various types of in-game City Tour services. If not, it might be nice after you finish the Airport DLCs to use City Tours as a nice wrap up to the tutorial by guiding visitors to all the cool places to visit in Tutoria.

  • @2KXMKR
    @2KXMKR 2 роки тому

    37:10 Definitely need to make some sort of massive decorated transport hub in that area to bring all those lines together nicely. Airport line needs its own station for shuttle services!

  • @mariusroyal1885
    @mariusroyal1885 2 роки тому

    I usually give up once my mega-blocks become too congested haha. Amazing stuff man, keep it up.

  • @christophermartin3023
    @christophermartin3023 2 роки тому +1

    For the sake of realism, there wouldn’t be residential development within the noise cone of the runway. FAA requires in the airplane reauthorization act that noise exposure maps (NEMs) are made. It might make sense that residential is that close but not in line with the runway, the development needs to happen parallel to the runway where less noise pollution will occur.

  • @FalafelTheBurner
    @FalafelTheBurner 2 роки тому +1

    You should run the pipes through the concourse, like its a part of the main water system; and have the pipes enter the terminal from the road.

  • @ellis812
    @ellis812 2 роки тому

    I was having a really rough night and this video really turned it around. Thank you.

  • @LeeAndrewVideos
    @LeeAndrewVideos 2 роки тому

    I have had this game for barely a month, I cannot stop playing it and this DLC was made for me, I love planes and all that goes with it! Lovely tutorial as always, thank you!

  • @YozoraYue
    @YozoraYue 2 роки тому +1

    Good news!!! After playing this game for 7 months (constantly scrapping and starting over and scrapping and starting over and over and over again), I finally (kinda) figured out the game and reached 80,000 :)) And it's still growing!!! And traffic's still only 85%!!!
    (sorry, too excited over here)
    (Why does the 7 months sound so dumb lol)
    (I am just a slow learner)

  • @brianroush2524
    @brianroush2524 2 роки тому +2

    To make your airport more realistic, you should look at the wind map and arrange the runway into the wind

  • @JediTev
    @JediTev 2 роки тому

    I love the airport you started, lots of great detail. A few things I would've done differently. I would've gone with a parallel runway instead of the diagonal. I get you wanted a long runway, but you still could've accomplished it and add capacity at the same time. Secondly, I wouldn't put the fuel tanks next to the terminals, put it out way away from the passengers, plus that area is prime real estate for plane stands. Thirdly, I would've built the highway to edge of the square and built on and off ramps to the collector road and then in the airport I would've set up the highway to come in, so when you get the tile, you just have to connect the highway. I've seen it done in real life.
    I'm so excited for this DLC, with the airport stuff the game gave in the past I've done what I could to make my airports look more like airports using mods. Now I can, I think I'm going to keep using the landing lights, it adds greater details.

  • @ejhoffman2625
    @ejhoffman2625 2 роки тому

    Yooo! Airport DLC & two episodes in one day?! My Saturday has been made! Thank you and great job, CPP! Take care!

  • @TheEvolNemesis
    @TheEvolNemesis 2 роки тому

    I like how the tower works by adding attractiveness. Basically, people feel more secure flying at your airport thinking that there are people actually monitoring the planes and making sure there are no collisions. Seeing the tower makes them THINK you have people doing that, anyway, which is all that's important to get them in your planes...

  • @LoneWanderer013
    @LoneWanderer013 2 роки тому +1

    The San Diego International Airport is pretty interesting airport, it only has one runway and manages to have an impressive amount of planes constantly landing and taking off.

  • @PuffyRainbowCloud
    @PuffyRainbowCloud 2 роки тому

    I have a piece of advice I almost can't believe you haven't picked up on yet: high density commercial generates a TON of noise. Offices don't. If you want to keep residential uses from being overwhelmed by noise you should either only zone low density commercial (which is usually enough, density wise) or buffer with offices in-between the high density commercial and the residential. I hope that helps if you have future noise issues!

  • @Roboytron
    @Roboytron 2 роки тому +1

    Congrats on that Paradox collab!

  • @GamingBren
    @GamingBren 2 роки тому

    28:55 So *that’s* how you connect remote terminals to the main one! You use metro! Also, where did post offices go? It looks like they aren’t in the public transport interface anymore.

  • @FFG_318_Heavy
    @FFG_318_Heavy 2 роки тому +1

    I liked the "fake" gates you set up using the parked aircraft asset. Most aircraft stay at the gate for a few hours and don't immediately take off again

  • @whothatswho7756
    @whothatswho7756 2 роки тому

    The most efficient airports have multiple central terminals, possibly two security checkpoints on either end, and parallel runways on either side of the terminals. Some even add on a secondary cargo runway parallel to the rest of them. Think KATL, KDEN, KLAX, KDFW.

  • @markbreboneria4213
    @markbreboneria4213 2 роки тому +1

    you already know city planner for the algo!

  • @townsendkaneversky85
    @townsendkaneversky85 2 роки тому +1

    Hey just so you know you would never put a residential zoning along the final approach to the runway, you would have way to many noise complaints, the airport would try to buy those properties up and zone in for industry usage

  • @TheAciddragon069
    @TheAciddragon069 2 роки тому +4

    i wish that since they keep adding these massive build zones like the industry, campus and now airport that they would open up the ability to unlock an extra tile or two for console players

    • @jimwanshue2376
      @jimwanshue2376 2 роки тому

      Agreed. It's getting tough to squeeze all these giant builds into 9 tiles, and have the ability to grow the population size to support them. I wonder if that has more to do with what Sony and Microsoft will allow.

    • @TheAciddragon069
      @TheAciddragon069 2 роки тому +1

      @@jimwanshue2376 its especially hard when some of the maps only have like 50% buildable space. but i suppose maybe it is a hardware limitation but i would think there ae more intensive games that run just fine

  • @dragade101
    @dragade101 2 роки тому

    I have a mild curiosity about aviation. Mostly for getting a pilot's licences. Airports usually just have one control tower that is central along the 'halfway' mark of the runways.
    ATL (Atlanta International, usa) has 5 runways but only one tower to monitor traffic. This allows one team to respond to any aircraft emergencies and have the confidence that they understand their airspace than trying to communicate with another ATC. The importance being if power was to fail, that tower has backup power which would have to be duplicated for a second tower.

    • @Bigskitch
      @Bigskitch 2 роки тому +1

      While the "having one tower" bit is true, the field placement part isn't necessarily always the case. Lots of urban airports have tower placement similar to the ones in this video (i.e. right against the terminal). Philadelphia and Boston are some good examples of this.
      And on the pilot's license bit: go for it! Take a discovery flight at your local field and see if it's something you'll enjoy.

    • @dragade101
      @dragade101 2 роки тому

      @@Bigskitch Would you say an ideal airport layout would place ATC near the midpoint of their dominate flight path? They can have approach control elsewhere but airports still benefit by having a physical tower than solely using their instruments to vector traffic.

  • @Walle524
    @Walle524 2 роки тому

    Yay! New DLC! May be wrong but think I spotted a taxiway connecting the large stands in the back to the taxiway parallel to the runway that’s in the wrong direction. The planes can leave but not land and access them.

  • @davecheffie5706
    @davecheffie5706 2 роки тому

    As a recreational private pilot of what I playfully refer to as a "flying washing machine", you don't need 2 air traffic control towers, in fact you really don't want two from an airport functionality POV. You don't want 2 different controllers trying to send instructions to the same aircraft, or an inability for the controll tower staff to communicate with each other effectively. It will lead to air disasters in a real life scenario. Also, it needs to be in a place where the controller has eyes on the planes at all times (on the opposite side of the runway would be ideal). Where you have it placed, they'll have blind spots.
    Having said that, large airports use CCV TV for areas of tricky viewing, you don't have to Mulligan your secondary terminal because it obstructs the view of the right wing of the main terminal if you *state* CCV TV is in place.
    The areas of commercial & residential that are under the approach path of the planes, you need to add height restrictions. It's not uncommon restrict heights to 10m or lower within 100m of the runway, then 20m or lower 100-200m and incrementally increase height from there.

  • @markwarner5554
    @markwarner5554 2 роки тому

    There used to be an airport lounge here in my town at the small municipal airport in the terminal facing the runway. They had all you can eat breakfasts on Sunday mornings. It was great. They shut down because of covid lockdown restrictions I think.

  • @rebel_12
    @rebel_12 2 роки тому

    You mentioned that in vanilla you have to take out the rocks individually; you can actually make your bulldoze circle bigger (D Pad on PS4). Just be careful though because it will bulldoze everything in the circle

  • @DecoAoreste
    @DecoAoreste 2 роки тому

    The larger bus is definitely a lifesaver. I thought it was part of a mod of some kind. Maybe I should look into buying this DLC as well...

  • @Matakshaman
    @Matakshaman 2 роки тому +2

    Your control towers should be facing the runway, and also have a view of all taxiways. Ideally there would only be one tower, but game limitations might warrant having 3-4 spread out around the airport.

  • @jimwanshue2376
    @jimwanshue2376 2 роки тому

    I had hopes that they might include some parking facilities for us modless vanilla/console players. How can you build a huge international airport with zero parking? Even outside the US, not everyone will take public transit.
    I'd love to see a vanilla/console Traffic Manager DLC with parking facilities, basic lane management tools, and some additional roads. Maybe even throw in vehicle collisions and have tow yards to send trucks out, similar to the snow plows.
    I am happy to have larger capacity buses to deploy city-wide, even if they'll say "airport express" on them 🤷‍♂️. The new vegetation and tree replacement is pretty cool too.

  • @Khether0001
    @Khether0001 2 роки тому +1

    Neighbourhoods have an awful tendency to creep in the direction of the runways so if you need to increase its length to accommodate larger airplanes or to increase safety you are strangled and there is a chance for planes colliding with buildings, I personally witnessed two major fatal accidents related to that while working at Congonhas, Sao Paulo, Brazil

  • @darknativity42
    @darknativity42 2 роки тому +1

    New palm trees? I smell a bunch of detailing in Verde Beach soon!

  • @cynvision
    @cynvision 2 роки тому

    You've done superb with what they put in it. It is the same thing shoe-horned into the game for looks and level points, not realistic movements. Like cruise ships, buses, ferries and industry: five of the vehicles taking off from one spot and endless futzing to even get there. I just hope the replace the center road trees tool is part of the freebee update to the game. About all I love from the DLC is the airline museum looking like the hangar the Spruce Goose was moved to.

    • @cynvision
      @cynvision 2 роки тому

      I guess this all means on on the fence over this DLC. The new maps content and trees might make it a buy just to have new options. Now that the James Web telescope launched the new endless joke is waiting for CS:2 to be created and released. But your series got me into playing around with Skylines for a weekend and updating my two year old mods lists, thank you.

  • @TheWhamo01
    @TheWhamo01 2 роки тому

    I loved the new Airport DLC today. Thanks

  • @AhmedMHassan1991
    @AhmedMHassan1991 2 роки тому

    Great Video! ❤️ Thank you for your amazing sense of planning and controlled OCD that kept me satisfied watching this 😅

  • @Hubbubb22-citiesskylines
    @Hubbubb22-citiesskylines 2 роки тому +1

    How would civil engineers plan water pipes at a major airport? What factors play a role from an engineering perspective? Given the numbers of aircraft that transit through major airports, am I right in guessing you'd NEVER want to run pipes under a runway or taxiway?

  • @brendanl8390
    @brendanl8390 2 роки тому

    That tree replacement on the roads is life changing

  • @OutcastPyros
    @OutcastPyros Рік тому

    I work at the airport and the tower has to be located in a place where they can see the whole aerodrome. It usually far away from the terminal because it is such a critical building that needs strictly controlled access. And all airports i know of have only 1 ATC tower as far as i know. Also most airports have the terminal buildings parallel to the runway and a bit farther away since you don't want aircraft's flying over the terminal buildings because they are extremely loud. Also irl no one would want to live in that residential area you just built near the airport. The planes coming into land will be flying so low that they would be deafened. Also the airport itself should be surrounded by a security fence or just anyone can waltz in there.

  • @matstoebes2658
    @matstoebes2658 2 роки тому +1

    Although i don’t work at an airport, i do know enough that i can give you this tip, an airport would not be placed near an tree company, trees attract birds and birds cause damage to aircraft.

  • @benabaxter
    @benabaxter 2 роки тому

    Oakland International would be a great model airport to try to copy in Cities Skylines. Lots of terraforming, runways right into the bay, a BART connection.

  • @TheTechCguy
    @TheTechCguy 2 роки тому

    The only mode of metro that integrates into the Airports DLC, in this game, are underground subway trains. You can always connect other types of rail stations next to the terminals, on roads, but yeah the only type of mass transit that's preloaded with airport terminals like that are underground trains.

  • @TheMrDrMs
    @TheMrDrMs 2 роки тому +1

    All these years with airports in CS, and the whole time wanting the ability to either place the road (like tran stations) or at least upgrade the road to one way, you would think for this DLC they would have done that. Surely you and I aren't the only ones wanting a one way at the airport.

  • @MLR1947
    @MLR1947 2 роки тому

    Love the Jet Room shout out, great Madison resturant!

  • @BoomerKeith1
    @BoomerKeith1 2 роки тому

    I've been anxiously awaiting this episode. Love the new DLC and you've done such a good job of showing us how it works. Can't wait to see what happens with the airport in Verde Beach!

  • @acjb9519
    @acjb9519 2 роки тому

    The air traffic controller/airfield management part of me is screaming at the screen! Lmao. If you want more than 1 tower, one will be the actual air traffic control tower which controls every aircraft once they leave the ramp. Other towers control movement on the ramps (area holding the aircraft stands) , so each ramp can have one.

  • @IceDree
    @IceDree 2 роки тому

    Neat!
    Looking forward to the redevelopment of Mulligan International.

  • @eainpower5670
    @eainpower5670 2 роки тому

    Control towers usally go on the outer edges and / or in more industrial parts of the airport, however in theory they could go anywhere. The reason they do that is so they can see down the runways and taxiways of airports