Best loadout so far I've found for bombing is four 3000lb bombs. The 3000lb'ers allow the Vark to full sweep the wings back unlike the multiple ejector rack loadouts which limit it to about 70% sweep. You still have enough ordnance to takeout two bases but it also will hit Mach 1.2 on the deck with 1 hour of fuel.
@@unlimitedtimez341 They do but at the same time also limit the wing sweep so it tops out at Mach 1.1 and it takes a while for it to get there, so You'll get beat to bases by other planes in the match. With 3 X 3000lb loadout you weigh far less and so have better acceleration and are guaranteed to get to the bases first with the higher top speed.
My only significant issue with this plane is the fact that you're stuck with AIM-9Bs and get no upgraded missiles even though we know it carried for advanced missiles.
yeah they want you to grind another F-111 in the future lol. The F-111B never saw service but it is famous for using the AWG-9 and having Phoenix capability like the F-14. But I think the F-111F will be next. It had much stronger engines (Mach 1.2 at sea level), FLIR pod, and a laser designator. And of course there is the electronic warfare EF-111A Raven.
@@KKH808 the "grinding for another vehicle" also bemefits the player, i know its hard to believe: think of the sea harrier, it has 4 aim9L so it gets to 10.7, this meams that you face more 11.0 planes than 10.0, or even 10.3's IN A GR3 HARRIER, no matter how good the 9L is, 4of them wont imcrease turning performance, instead of buffing/nerfing the plane by lowering br or removing the 9L, the sea harrier early exist, it only gets 2 9L's BUT its 10.3, a more forgiving br for that plane, if they just add, say, the phoenix to the current f111, then it would increase br to 11.7 and i think is nice having a 10.3 f111
@@StealthCloudchaser That's not the point. The -111A can already do that as it is now. There's NO reason for the Raven. Do you even know what the Raven was for? There's no reason for ANY Electronic Warfare aircraft in WT, at least not yet. They'd have to create a whole other layer of gameplay for that. That's why they don't have the Prowler, the EW version of the A-6.
I want to mention that after 31 missions 20 deaths "mostly by my mistakes and stock grind" and 50 kills I think that the F 111A is one of the best if not the best fighter bomber aircraft inside 10.3 and nothing else comes close to the capabilities it offers.
They need to add more bases, or reduce the amount of varks in 1 match. It got so bad that it is impossible to bomb as an A6, A7 and F105 because there is 0 bases and then you die because of the F4 and F5 bomber users stealing everything
It's impossible to play an A-7, anyway. You're too slow, too heavy, and easily energy-trapped. And IF you survive long enough to get to the battle, then all of the targets are gone, anyway, so what's the point? I still believe that CAS/bomber craft need to be given their own PvE mode, or just removed from the game entirely.
Didn't they at some point plan to split bombing targets between small, 'tactical' targets that take a small amount of bombs to kill, closer to the 'front' and large, 'strategic' targets that take much more further to the back?
CAS/Bomber aircraft are very effective in GRB, especially in low tiers, my IL-2 has dominated the battlefield. But the A7 is horrible, the A7K should be at 10.3, who cares if it has 2 AIM9L the A6 has 4 aim9l at the same BR. A7D and E should be at 9.7, its honestly impossible@@QuilavaMan
They should give the few other aircraft in game that are supposed to have MAWS their MAWS because i know the F-111A isnt the only jet in game that had it IRL
I think some Mirage 2000 and the Harrier II got it. Im not sure if the latest Vipers or the MiG-29SMT should have it as im not familiar with them (also not a US/USSR/Israel player lol) but it would be very nice to see
only problem i have with the MAW on the F-111 is the fact it shits out 16 flares in one burst, with a half second delay between bursts. So, when i'm running Flare Priority, i get 2 bursts, and am left with no chaff and 2 flares. I can avoid 1 maybe 2 missiles. Then again, skill issue, I'm not a great player. I'm still too used to trying to play it like a level strategic bomber not something from Nam.
In Vietnam they were fairly well regarded, but it should be noted that despite never taking hits from enemy ground fire or SAMS due to TFR technology, the losses were due to that technology - planes flying off course or into the ground.
One thing that always annoys me when people talk about the Ardvaark is people have no idea of the effect of ordinance load on aircraft performance. They keep talking about a mach 2.5 aircraft that can carry over 14 tonnes of ordinance... Only thing is it can't do those things at once... Not even close. And the early versions were slower than the top speed often touted which refers to later versions with more powerful engines. Hopefully, now we have it in game, people will gradually gain a more realistic appreciation for the performance compromises that aircraft like this have to make.
Sure not loaded to the gills you wouldn't be doing crazy mach, but 6 500lb bombs is practically naked for a Vark. Let's face it. This bird, and some others, underperforms in WT compared to it's real counterpart.
I feel like no-one ever mentions it but turn off your engine once landing is secured. You can slow down to a stop even faster. Default keybind iirc is 'I'. Use it on the A-4E Early Skyhawk since it takes forever to stop. You can aerodynamic brake too by keeping a nose up attitude after main gear touches down and let the nose wheel touchdown when you slow enough.
F-111 iš actualy very good for air RB because the rwr and the missile detector is broken so you basicly can't be killed since you can also outrun anyone
I'm hoping it will get better as they continue to add features to the game, such as; tfr, jammers and attack radar... aka ballistics computer for weaponry... jettisoned pylons so you can sweep the wings after dumping ordnance on full loads. I know this is the Vietnam variant, but in flight manuals it had more advanced ami 9's.
@@matiastorres1510 they made base resawn 4.5min after destruction In previous patch there was a bug that made them resawn almost instantly or in like under 30s but before that they wouldn't take 4.5min to resawn either Most matches are over in 5min if you didn't get to be the first person to drop your load you are getting 0 score
7:41 Jesus, is that actual rate fight in War Thunder? Well done... Edit: he talks about it at the end of the fight. But still Mig-21's will almost always lose in a rate fight probably even to an F-111
@7:50 - @timsvarietywarthunder - if you want to go the fastest and reach the bomb sites first, you need to use the *second* innermost pylons on the wings, because if you put anything too chunky IE a cluster of three bombs, the wings cannot fold all the way back. If you use something thin like an aim 9b, they can sweep all the way back. This gives you the optimal loadout to be the first to bases, take out a singular base and still have two missiles to play with. And the maximum speed at which you can drop bombs in this plane, and seemingly any plane (that can drop past 1.0mach) in war thunder is 1350 km/h.
@@EggsAndHam.Honestly I would have used it, min 49 750Lb for 7 bases and the cannon. but with the Nerf at the bomb load and even WORSE the Respawn time of the bases is no longer viable.
I think what’s really funny in hindsight is that a navalized F-15 *could* have satisfied the navy’s needs and the DoD could have gotten their common aircraft in the end
F-15 wouldn't suit the Navy's need for a long range, high-endurance fleet defender that could carry 6 Phoenixes. With the technology of the time they really needed a swing wing for that.
McDonnell Douglas did a study on making a navy version and found that the F-15's flight performance would be ruined by all the weight added to make it work from an Aircraft Carrier.
I enjoy bringing nothing but max fuel with drop tanks so I can afterburn the whole match, flying in circles around the map at mach 2.36 (2553km/h ~11500m) after my whole team is dead to annoy the enemies. (There is nothing from 9.3-11.3 that can touch you when you are going this fast) It's the extreme opposite to carpet bombing. (High risk high reward vs no risk no reward) From my experience so far, doing this will result in one of two outcomes with a 50/50 chance: 1. The enemies realize that they can ignore you and ground pound for free rp and a win. 2. The enemies chase you hopelessly and mald about it in chat. The first outcome is lame but the second outcome is pretty entertaining. Only problem is that you might get an account suspension for passive behaviour... Oh well! In my opinion this is still much nicer than starting a top tier ground match and seeing 5 m22 comedians on your team. I have at least saved my team a loss through doing this (my team was gone, enemies tickets ran out because they chased me like bots). TL;DR: You are untouchable but get nothing out of it, even if it gets your team a win every once in a while. Can be moderately entertaining if you like trolling as I do.
@@AZ-dj1ni It would take time to get into a good place to launch it and the window of opportunity would be small. Even if somebody does manage to launch one that could hit, you could just chaff it. Anybody with enough brain power to launch it in the first place wouldn't bother trying lol.
Does the MAWS detect IR missiles too? As a Harrier GR.7 pilot i was fuming when i saw they added that feature to the Vark and not the GR as well lol. I also can't wait to get J pings on my rwr in sim and it just turns out to be a Vark and not a MiG which is what I usually associate J-band pings with
Gaijan, Thanks for taking my suggestion for adding the F-111. Not sure if i am the only one who requested it, but thank you for listening. I have not yet downloaded it yet, but curious as to if it has the Terrain Following Radar that enables it to fly 200 feet off the ground at mach speeds automatically flying at the terrain height without pilot input. that would be nice.
The US has had a pretty bad habit during the coldwar era of attributing combat losses to "randomly crashed" , "maintenance hiccup", "pilot fell asleep - oops!", "meteor fell from space and hit the plane at the exact same moment 4 SAM's were flying at it - what are the odds?!? WOW CALL NASA!" and basically anything they could think of other than reporting a combat loss.
@@TimsVariety "You see, that F-15 that got hit by a Mig-25? Yeah it definitely made it back to base! And that wreck found nearby? Nah that was, uh, yeah that was a different one"
Don't forget the horrible miss right before it lol. I'm actually pretty bad with them, that shallow-dive 30degree shot is basically the only MCLOS shot I can make.
Looks way more maneuverable than the Tornado. By the way, what would you use ACM/radar lock for? AIM-9Bs don't slave to radar so are you using it for guns?
The EEGS gives you the point of impact indicator for your guns when you have a radar lock an air target. Its a HUGE advantage, and this is one of the lowest tier gets to get it.
You think think the C variant will get added to the British or American tech tree? Personally I hope the Brit’s get it as I’m both Australian and a Brit main
The swing wing was a big deal in its day but the real hero feature was the terrain following radar. Ingressing nap of the earth, dumping tons of freedom and egressing at high speed really scared the crap out of the commies. Back in the late 60’s/early 70’s my uncle was an aero mechanic in RAAF. He told me these babies needed their own special sealed hangar where they were unglued & reglued back together for maintenance. The obscene operating cost of these things were a constant scandal in Australia. Soviet Union eventually went bankrupt trying to keep up with US military ..
I used the boosters mod, and didn't really run into any wingrip issues except from snapping into a high-g turn at crazy high speed with the wings swept all the way back.
I would like to know why I am dying to Radar missiles from F4Es and F4Ss whenever I play the Vark Vark now, anyone have any tips on how to actually get to the base without dying? The Vark Vark seems a little lacking in engine power, it doesn’t want to outrun Phantoms at ground level.
Related to the Radar... Any issues with it don't really seem like a problem to be fair, just a nuisance..Doesn't have any Radar lead indicators or Radar guided missiles, so it's not exactly like you're missing out, I.e. missing ACM boresight mode, What would you need it for Yknow?
I'm very curious what the max airsoeed is when carrying the 48 Mk 82 load...can someone check this for me? At low level (500'), medium (15,000') and high (30,000'). Thanks!
While I agree with most things, you are wrong about the F-111 not being good at a low speed rate. It's surprisingly strong there and will beat most things. You need to use your combat flaps as it's one of the few jets that combat flaps help your rate. The F-14 is also similar. It's overall not a good jet, but the low speed handling is funny considering it weighs about 40 tons.
use flaps they make the turn so much better i can beat mirages and f16A because they dont expect something competent at 1 circle and will just try to get me in the hud. with just combat flaps you can hit around 10g at 700kph and with takeoff or full you can outmanuever eveb some top tier fighters at low speed. its not the best obviously you need to be good at judging when to use it but in cutom battles ive beat pretty decent mirage pilots and even some f16a block 10
What makes it great; high top speed, high top speed on the deck, great bomb loads, wing-sweep, lots of ammunition, amazing rate fighter, MAW system, Manual wing sweep lets it keep its energy it turns extremely well, can take out 3 bases using the 4 inner pylons full of 750lb bombs, and a radar gun sight. However; it chugs fuel, bleeds speed when wings are swept back, low thrust to weight, hard to aim gun, situational, limited air to air armament, poor cockpit visibility, suffers against multiple enemies, and extremely hot engines.
I just test flew the f111a for the first time and I don't get the hype. It kinda sucks? The F105D seems much better. The F111 couldn't accelerate for shit, and didn't really seem to have any advantages over the F105
That was only during the first operational testing in, I think '68. When they rolled it out in '72 onwards, the results were much better and many more were deployed.
In general, I try to review aircraft in all game modes, even if its no the primary function. Some folks will use CAS jets in air rb as a fighter, some folks will try to use fighters as ground pounding CAS in ground RB.
Now we know why Gaijin spent so long to get the Vark into the game - Missile Approach Warning system, crew escape module animation, outer wing pylons that don't pivot, capable of carrying A2A missiles in the bomb bay, a bomb load that could be measured in the sub kiloton range. Not to sound ungrateful but nw can we have the Su-24 ?
Goddamit, working on an essay right now; guess it’ll have to wait. VARK VARK VARK.
Lol same here 😂
I got lucky, the premier lined up with my lunch break
@@DieErsteKartoffelohhh! I remember when I used to work my desk job I would be so grateful for stuff like that; it would make my day. That’s awesome.
@@DieErsteKartoffel thats EXACTLY what I had hoped for with the timing :-)
@@TimsVariety Big respect from EST gang
Best loadout so far I've found for bombing is four 3000lb bombs. The 3000lb'ers allow the Vark to full sweep the wings back unlike the multiple ejector rack loadouts which limit it to about 70% sweep. You still have enough ordnance to takeout two bases but it also will hit Mach 1.2 on the deck with 1 hour of fuel.
the 750lb’s give higher tnt
@@unlimitedtimez341 They do but at the same time also limit the wing sweep so it tops out at Mach 1.1 and it takes a while for it to get there, so You'll get beat to bases by other planes in the match.
With 3 X 3000lb loadout you weigh far less and so have better acceleration and are guaranteed to get to the bases first with the higher top speed.
Or just give it the nukes...
This is easily the best loadout I've found by trying every other kind of combination.
2 3000lb per base?
Now that they've added the F-111A, I have to wonder if they'll add the SU-24M!
Lol, F111F has to be added before the M-SU24
this aged well, it's coming next update
@@Daniel-ie3mtwow both of you
My only significant issue with this plane is the fact that you're stuck with AIM-9Bs and get no upgraded missiles even though we know it carried for advanced missiles.
yeah they want you to grind another F-111 in the future lol.
The F-111B never saw service but it is famous for using the AWG-9 and having Phoenix capability like the F-14. But I think the F-111F will be next. It had much stronger engines (Mach 1.2 at sea level), FLIR pod, and a laser designator.
And of course there is the electronic warfare EF-111A Raven.
@@KKH808 the "grinding for another vehicle" also bemefits the player, i know its hard to believe: think of the sea harrier, it has 4 aim9L so it gets to 10.7, this meams that you face more 11.0 planes than 10.0, or even 10.3's IN A GR3 HARRIER, no matter how good the 9L is, 4of them wont imcrease turning performance, instead of buffing/nerfing the plane by lowering br or removing the 9L, the sea harrier early exist, it only gets 2 9L's BUT its 10.3, a more forgiving br for that plane, if they just add, say, the phoenix to the current f111, then it would increase br to 11.7 and i think is nice having a 10.3 f111
@@KKH808 There's no job in the game for the Raven. The Raven carried NO munitions.
You do not even need the missiles, that thing gets a 2000 round Vulcan and can easily get you 4kills each map if you know to aim.
@@StealthCloudchaser That's not the point. The -111A can already do that as it is now.
There's NO reason for the Raven. Do you even know what the Raven was for? There's no reason for ANY Electronic Warfare aircraft in WT, at least not yet. They'd have to create a whole other layer of gameplay for that. That's why they don't have the Prowler, the EW version of the A-6.
I want to mention that after 31 missions 20 deaths "mostly by my mistakes and stock grind" and 50 kills I think that the F 111A is one of the best if not the best fighter bomber aircraft inside 10.3 and nothing else comes close to the capabilities it offers.
That fight with the MIG21 was hilarious to watch
They need to add more bases, or reduce the amount of varks in 1 match.
It got so bad that it is impossible to bomb as an A6, A7 and F105 because there is 0 bases and then you die because of the F4 and F5 bomber users stealing everything
It's impossible to play an A-7, anyway. You're too slow, too heavy, and easily energy-trapped. And IF you survive long enough to get to the battle, then all of the targets are gone, anyway, so what's the point?
I still believe that CAS/bomber craft need to be given their own PvE mode, or just removed from the game entirely.
Didn't they at some point plan to split bombing targets between small, 'tactical' targets that take a small amount of bombs to kill, closer to the 'front' and large, 'strategic' targets that take much more further to the back?
CAS/Bomber aircraft are very effective in GRB, especially in low tiers, my IL-2 has dominated the battlefield.
But the A7 is horrible, the A7K should be at 10.3, who cares if it has 2 AIM9L the A6 has 4 aim9l at the same BR.
A7D and E should be at 9.7, its honestly impossible@@QuilavaMan
Ground targets exist you know, and those actually lower tickets
@@camilorodriguez5602They also give far less SL/RP, and are right in the middle of the battlefield.
my grandpa loaded these bad boys with bombs back when he served in vietnam. it was his favorite plane, and it’s mine too! thanks for covering it 🔥
My dad was in the air force when the F111s came into service. Cool its on the game now
They should give the few other aircraft in game that are supposed to have MAWS their MAWS because i know the F-111A isnt the only jet in game that had it IRL
I think some Mirage 2000 and the Harrier II got it. Im not sure if the latest Vipers or the MiG-29SMT should have it as im not familiar with them (also not a US/USSR/Israel player lol) but it would be very nice to see
only problem i have with the MAW on the F-111 is the fact it shits out 16 flares in one burst, with a half second delay between bursts. So, when i'm running Flare Priority, i get 2 bursts, and am left with no chaff and 2 flares. I can avoid 1 maybe 2 missiles. Then again, skill issue, I'm not a great player. I'm still too used to trying to play it like a level strategic bomber not something from Nam.
In Vietnam they were fairly well regarded, but it should be noted that despite never taking hits from enemy ground fire or SAMS due to TFR technology, the losses were due to that technology - planes flying off course or into the ground.
One thing that always annoys me when people talk about the Ardvaark is people have no idea of the effect of ordinance load on aircraft performance.
They keep talking about a mach 2.5 aircraft that can carry over 14 tonnes of ordinance...
Only thing is it can't do those things at once... Not even close. And the early versions were slower than the top speed often touted which refers to later versions with more powerful engines.
Hopefully, now we have it in game, people will gradually gain a more realistic appreciation for the performance compromises that aircraft like this have to make.
Sure not loaded to the gills you wouldn't be doing crazy mach, but 6 500lb bombs is practically naked for a Vark. Let's face it. This bird, and some others, underperforms in WT compared to it's real counterpart.
Fixed wing Ardvark isn't real it can't hurt you; fixed wing Ardvark
F-111K was fixed wing right?
or is that the joke lol
If they eventually add mechanical failure as a game mechanic, this plane is doomed
so is the f104 xd
@@darkandre1063 and Almost Every Russian Tank, and Plane.
the IA AA in air rb and the artillery in tank rb are about what amount of RNG i can tolerate already😂
Or the M1 on desert maps
I feel like no-one ever mentions it but turn off your engine once landing is secured. You can slow down to a stop even faster. Default keybind iirc is 'I'. Use it on the A-4E Early Skyhawk since it takes forever to stop. You can aerodynamic brake too by keeping a nose up attitude after main gear touches down and let the nose wheel touchdown when you slow enough.
F-111 iš actualy very good for air RB because the rwr and the missile detector is broken so you basicly can't be killed since you can also outrun anyone
I'm hoping it will get better as they continue to add features to the game, such as; tfr, jammers and attack radar... aka ballistics computer for weaponry... jettisoned pylons so you can sweep the wings after dumping ordnance on full loads. I know this is the Vietnam variant, but in flight manuals it had more advanced ami 9's.
If only gajin didn't completely kill bombing with this new patch 😢
What did they change exactly?
Base spawn time, last patch 30s, this patch >3 min
@@matiastorres1510 they made base resawn 4.5min after destruction
In previous patch there was a bug that made them resawn almost instantly or in like under 30s but before that they wouldn't take 4.5min to resawn either
Most matches are over in 5min if you didn't get to be the first person to drop your load you are getting 0 score
7:41 Jesus, is that actual rate fight in War Thunder? Well done...
Edit: he talks about it at the end of the fight. But still Mig-21's will almost always lose in a rate fight probably even to an F-111
An actual rate fight in War Thunder ... its rare, but it happens ;-)
I’m excited to use this in sim I think that’s really where it’s going to shine
@7:50 - @timsvarietywarthunder - if you want to go the fastest and reach the bomb sites first, you need to use the *second* innermost pylons on the wings, because if you put anything too chunky IE a cluster of three bombs, the wings cannot fold all the way back. If you use something thin like an aim 9b, they can sweep all the way back. This gives you the optimal loadout to be the first to bases, take out a singular base and still have two missiles to play with. And the maximum speed at which you can drop bombs in this plane, and seemingly any plane (that can drop past 1.0mach) in war thunder is 1350 km/h.
Too bad that the Snail nerf his Bomb Load of 750Lb
I mean, it's not that bad cuz barely anyone was gonna take the 2 outer bomb options on the wings anyways
@@EggsAndHam.Honestly I would have used it, min 49 750Lb for 7 bases and the cannon. but with the Nerf at the bomb load and even WORSE the Respawn time of the bases is no longer viable.
I think what’s really funny in hindsight is that a navalized F-15 *could* have satisfied the navy’s needs and the DoD could have gotten their common aircraft in the end
F-15 wouldn't suit the Navy's need for a long range, high-endurance fleet defender that could carry 6 Phoenixes. With the technology of the time they really needed a swing wing for that.
McDonnell Douglas did a study on making a navy version and found that the F-15's flight performance would be ruined by all the weight added to make it work from an Aircraft Carrier.
cant wait till we get the F-111C
For anyone curious, aardvark means earth-pig in Afrikaans. It refers to an animal in Africa which goes around ruining a night for ants and termites
I enjoy bringing nothing but max fuel with drop tanks so I can afterburn the whole match, flying in circles around the map at mach 2.36 (2553km/h ~11500m) after my whole team is dead to annoy the enemies. (There is nothing from 9.3-11.3 that can touch you when you are going this fast) It's the extreme opposite to carpet bombing. (High risk high reward vs no risk no reward)
From my experience so far, doing this will result in one of two outcomes with a 50/50 chance:
1. The enemies realize that they can ignore you and ground pound for free rp and a win.
2. The enemies chase you hopelessly and mald about it in chat.
The first outcome is lame but the second outcome is pretty entertaining. Only problem is that you might get an account suspension for passive behaviour...
Oh well! In my opinion this is still much nicer than starting a top tier ground match and seeing 5 m22 comedians on your team. I have at least saved my team a loss through doing this (my team was gone, enemies tickets ran out because they chased me like bots).
TL;DR: You are untouchable but get nothing out of it, even if it gets your team a win every once in a while. Can be moderately entertaining if you like trolling as I do.
Untouchable VS Aim7F?
@@AZ-dj1ni It would take time to get into a good place to launch it and the window of opportunity would be small. Even if somebody does manage to launch one that could hit, you could just chaff it. Anybody with enough brain power to launch it in the first place wouldn't bother trying lol.
Does the MAWS detect IR missiles too? As a Harrier GR.7 pilot i was fuming when i saw they added that feature to the Vark and not the GR as well lol. I also can't wait to get J pings on my rwr in sim and it just turns out to be a Vark and not a MiG which is what I usually associate J-band pings with
Gaijan, Thanks for taking my suggestion for adding the F-111. Not sure if i am the only one who requested it, but thank you for listening. I have not yet downloaded it yet, but curious as to if it has the Terrain Following Radar that enables it to fly 200 feet off the ground at mach speeds automatically flying at the terrain height without pilot input. that would be nice.
Sadly, no form of autopilotis implemented.
tim you CANNOT talk about "the bombing of libya and the gulf war" with that tone
Hi Tim are you going to make full review MiG-29G?
Yes, its next week's release.
This place has become a godsend to grind with in Sim.
I’ve put a talisman on it!
It only had 1 combat loss. The rest were from crashes "during" combat. Either midair collisions or colliding with terrain
The US has had a pretty bad habit during the coldwar era of attributing combat losses to "randomly crashed" , "maintenance hiccup", "pilot fell asleep - oops!", "meteor fell from space and hit the plane at the exact same moment 4 SAM's were flying at it - what are the odds?!? WOW CALL NASA!" and basically anything they could think of other than reporting a combat loss.
@@TimsVarietyLOOOL
@@TimsVariety "You see, that F-15 that got hit by a Mig-25? Yeah it definitely made it back to base! And that wreck found nearby? Nah that was, uh, yeah that was a different one"
countermeasures slaving to MAW (on/off) control dose not work for the F-111A, i tried resting the controles but it did not work, any advice?
The murderduck has awoken
You're pretty good with mclos agms. That was a nice hit on the STRV around the middle of the video.
Don't forget the horrible miss right before it lol. I'm actually pretty bad with them, that shallow-dive 30degree shot is basically the only MCLOS shot I can make.
Always loved this bird! I hear it's quite loved in Australia too.
Lasted to 2010. That is impressive.
@@WildmanTrading and looks good to boot!
I'll have my coffee ready o7
Let's see when we will get the nuclear stores
It warms my heart to see the 'Vark in game.
varkvarkvark
All hail the mighty PIG
Looks way more maneuverable than the Tornado. By the way, what would you use ACM/radar lock for? AIM-9Bs don't slave to radar so are you using it for guns?
The EEGS gives you the point of impact indicator for your guns when you have a radar lock an air target. Its a HUGE advantage, and this is one of the lowest tier gets to get it.
This plane don't have ACM
You think think the C variant will get added to the British or American tech tree? Personally I hope the Brit’s get it as I’m both Australian and a Brit main
The swing wing was a big deal in its day but the real hero feature was the terrain following radar. Ingressing nap of the earth, dumping tons of freedom and egressing at high speed really scared the crap out of the commies.
Back in the late 60’s/early 70’s my uncle was an aero mechanic in RAAF. He told me these babies needed their own special sealed hangar where they were unglued & reglued back together for maintenance. The obscene operating cost of these things were a constant scandal in Australia. Soviet Union eventually went bankrupt trying to keep up with US military ..
Nice vid, why do u use number 5?
I mentioned it in a few of my viewerFAQ vids, short answer is that the plane I had my first IRL solo flight in was #5 in the school's fleet.
cool thx @@TimsVariety
I was surprised to hear you swear for once :o
this thing has the aim assist on a br that low? I guess the radar is kinda mid rn but that still seems kinda good
Hi Tim, do you recommend equipping the boosters modification on the F-111? I figured they're probably a detriment but I haven't tried them myself yet.
I used the boosters mod, and didn't really run into any wingrip issues except from snapping into a high-g turn at crazy high speed with the wings swept all the way back.
@@TimsVariety Great, thanks for the help
I would like to know why I am dying to Radar missiles from F4Es and F4Ss whenever I play the Vark Vark now, anyone have any tips on how to actually get to the base without dying? The Vark Vark seems a little lacking in engine power, it doesn’t want to outrun Phantoms at ground level.
i got one question
can i put gunpods on all pylons (internal too)?
if yes brrrrrttt
if no useless plane
Related to the Radar...
Any issues with it don't really seem like a problem to be fair, just a nuisance..Doesn't have any Radar lead indicators or Radar guided missiles, so it's not exactly like you're missing out, I.e. missing ACM boresight mode, What would you need it for Yknow?
It *does* have a radar lead indicator - thats what the EEGS is.
I'm very curious what the max airsoeed is when carrying the 48 Mk 82 load...can someone check this for me? At low level (500'), medium (15,000') and high (30,000'). Thanks!
While I agree with most things, you are wrong about the F-111 not being good at a low speed rate. It's surprisingly strong there and will beat most things. You need to use your combat flaps as it's one of the few jets that combat flaps help your rate. The F-14 is also similar. It's overall not a good jet, but the low speed handling is funny considering it weighs about 40 tons.
So many bombs Gaijin had to nerf bases
2:02- spark-vark⚡️⚡️
Think ill grind it out for no reason other than a vendetta against 104s
What load outs can be used for the wings to sweep to work ?
It’s a buccaneer without the charm of being a buccaneer
Ok Teeaboo.
I know right, that’s my favorite part about it too.
Can’t wait
How’s everyone’s day going
use flaps they make the turn so much better i can beat mirages and f16A because they dont expect something competent at 1 circle and will just try to get me in the hud. with just combat flaps you can hit around 10g at 700kph and with takeoff or full you can outmanuever eveb some top tier fighters at low speed. its not the best obviously you need to be good at judging when to use it but in cutom battles ive beat pretty decent mirage pilots and even some f16a block 10
What makes it great; high top speed, high top speed on the deck, great bomb loads, wing-sweep, lots of ammunition, amazing rate fighter, MAW system, Manual wing sweep lets it keep its energy it turns extremely well, can take out 3 bases using the 4 inner pylons full of 750lb bombs, and a radar gun sight.
However; it chugs fuel, bleeds speed when wings are swept back, low thrust to weight, hard to aim gun, situational, limited air to air armament, poor cockpit visibility, suffers against multiple enemies, and extremely hot engines.
Dat thumbnail
Feels like its 3 Years too late
It should get better than AIM9B
😂😂 okay so the mig-21 I was thinking I wonder if he thinks you're a F-14 but then I realize you're playing RB😅
I just test flew the f111a for the first time and I don't get the hype. It kinda sucks? The F105D seems much better. The F111 couldn't accelerate for shit, and didn't really seem to have any advantages over the F105
Wished it had at least 2 aim-9Js
Droop snoot
Ummm…single digit losses? That’s true, but they only sent 6 to Vietnam and they lost 3. A 50% loss rate less than the F-105 but that ain’t a high bar.
That was only during the first operational testing in, I think '68. When they rolled it out in '72 onwards, the results were much better and many more were deployed.
Why do people review these planes in air RB when this is clearly a ground RB CAS plane?
In general, I try to review aircraft in all game modes, even if its no the primary function. Some folks will use CAS jets in air rb as a fighter, some folks will try to use fighters as ground pounding CAS in ground RB.
Now we know why Gaijin spent so long to get the Vark into the game - Missile Approach Warning system, crew escape module animation, outer wing pylons that don't pivot, capable of carrying A2A missiles in the bomb bay, a bomb load that could be measured in the sub kiloton range.
Not to sound ungrateful but nw can we have the Su-24 ?
VARK VARI VARK
Yark Yark Yark
Nice
Bug report open for ejectable outer weapon pylons - they 100% are jettisonable (stores AND pylon). Lets see if the snail gives a shit
They won't. You know they won't.
VARK VARK VARK
Useless cringe before first aam..
VARK VARK VARK
VARK VARK VARK
VARK VARK VARK
VARK VARK VARK