Would just like to add your videos always get suggested to me on release unlike other creators and I appreciate all you have to offer 😊 Everyone who played Tekken online back in the day knows T5DR was the best version of the game. Death combos were extremely rare and relied upon a lot of luck.
I mained Paul, Jack, Ganryu and Roger in T5DR. I tried this combo for months and could never get it. I got consistent blue spark Demos after much practice
Paul Punishment - 5/5 Paul punishes moves pretty hard. 8 frame jabs, d+1+2 for -12 moves which is very solid. -15 he gets hop kick; DF for distant punishing; ws+4 for punishing low pokes for a nice chunk of life, ws+2 for ducking throws and certain sweeps and u/f,n,4 for big sweeps. If the move can be punished, Paul can punish it pretty well. Offense -3/5 Paul's offense is nothing scary, but nothing to complain about either. b+2 is a solid mid, tracks very well, unpunishable and sets up a solid wake-up for Paul. It also has the same start-up as falling leaf, which also tracks very well and does good dmg. His throws are decent and ss+3 also has its moments. DF also serves as a good mid for characters who can't punish it very well. Whiff punishing - 4/5 Deathfist. That's it. A decent whiff punisher. I'd much rather have something that launched reliably, but hey, deathfist is ok. Damage is only there on CH though. For whiffs it doesn't do anything better than any other characters deathfist type move. In close df2 is a lot saver though. Keep Out/Panic Moves - 3/5 d+1, magic 4, qcb+1 are his main keep out moves. Shredder kicks are an annoying low crush as well. Nothing great, but not bad either. Wake-ups - 2/3 His wake-ups off throws are either non existent or very generic. His combos lead to 0 wake ups as well. If you do lay there, he does have solid hitting moves that hit grounded. b+2 has some notable wakes as well, so its not horrible. Damage - 1/3 Pauls combos do very average damage. DF does a nice chunk for a whiff punisher, but nothing amazing. Even with CH's Paul struggles to do half life. T5DR Character Ranking list by Slips
I don't remember if it was consistent, but his f,f+4 can sometimes combo longer if you crouch+1 then crouch cancel/hold forward jab I learnt it in Tekken 4 and occasionally pulled it off in DR
The move being shown where that happens is QCB2 which is not a death fist. It threw me off at first too as the animation does pretty much look like a deathfist on hit.
While 45 is considerably less damage than now, a thing to keep in mind is that DR had considerably lower health than modern games. A deathfist in DR still did 30%+ damage when considering that.
Going back to older Tekken games as a Paul main is suffering, he's missing so many things that made him good in 7.
Paul was not strong in T5 era. But that clean counter hit deathfist was still feared 😂😂😂
Finally played T5DR from an emulator. Its really good, but I miss unforgiven.
Best stage best music
You can unlock the original Tekken 5 stages if you’re playing off the ps3 emulator
@@NFS4LFE facts
@@Fleez311 thank you
@@Fleez311 How do you unlock them?
2:19 I legitimately don't remember that parry wtf.
Mandela effect
Not Mandela effect, this move only exist in tekken 5 dr and it didn't exist in further games
Would just like to add your videos always get suggested to me on release unlike other creators and I appreciate all you have to offer 😊 Everyone who played Tekken online back in the day knows T5DR was the best version of the game. Death combos were extremely rare and relied upon a lot of luck.
Good that you showed the parry, many not know it existed. One more thing, in T5DR Paul got ch status on his (f+2),3.
I mained Paul, Jack, Ganryu and Roger in T5DR. I tried this combo for months and could never get it. I got consistent blue spark Demos after much practice
I had no idea his punch parry was a punch parry. I thought it was only an evasive move.
I have been playing TK5:DR a lot, with Paul especifically. I have mastered Demo man and dash jabs, his combos are awesome
Paul
Punishment - 5/5
Paul punishes moves pretty hard. 8 frame jabs, d+1+2 for -12 moves which is very solid. -15 he gets hop kick; DF for distant punishing; ws+4 for punishing low pokes for a nice chunk of life, ws+2 for ducking throws and certain sweeps and u/f,n,4 for big sweeps. If the move can be punished, Paul can punish it pretty well.
Offense -3/5
Paul's offense is nothing scary, but nothing to complain about either. b+2 is a solid mid, tracks very well, unpunishable and sets up a solid wake-up for Paul. It also has the same start-up as falling leaf, which also tracks very well and does good dmg. His throws are decent and ss+3 also has its moments. DF also serves as a good mid for characters who can't punish it very well.
Whiff punishing - 4/5
Deathfist. That's it. A decent whiff punisher. I'd much rather have something that launched reliably, but hey, deathfist is ok. Damage is only there on CH though. For whiffs it doesn't do anything better than any other characters deathfist type move. In close df2 is a lot saver though.
Keep Out/Panic Moves - 3/5
d+1, magic 4, qcb+1 are his main keep out moves. Shredder kicks are an annoying low crush as well. Nothing great, but not bad either.
Wake-ups - 2/3
His wake-ups off throws are either non existent or very generic. His combos lead to 0 wake ups as well. If you do lay there, he does have solid hitting moves that hit grounded. b+2 has some notable wakes as well, so its not horrible.
Damage - 1/3
Pauls combos do very average damage. DF does a nice chunk for a whiff punisher, but nothing amazing. Even with CH's Paul struggles to do half life.
T5DR Character Ranking list by Slips
Played a lot of T5DR when I started learning the game. King, Jack 5, and Ganryu became my main there, switching from Law.
The old Paul death fist sound is great
I don't remember if it was consistent, but his f,f+4 can sometimes combo longer if you crouch+1 then crouch cancel/hold forward jab
I learnt it in Tekken 4 and occasionally pulled it off in DR
The strongest man in the universe requires all the executions
After playing T5 again the combo at 3:19 is crazy difficult.
Deathfist having no KND or wallsplat is wild lmao
The move being shown where that happens is QCB2 which is not a death fist. It threw me off at first too as the animation does pretty much look like a deathfist on hit.
@@bigbangbot-SuperSqank oh fr? It looks identical to deathfist in this game
It’s an open hand attack. You see it more clearly in the next clip (where it is blocked) but it is hard to see on hit due to the large hit effects.
correct death fist damege :)
While 45 is considerably less damage than now, a thing to keep in mind is that DR had considerably lower health than modern games. A deathfist in DR still did 30%+ damage when considering that.
I want play Paul cuz death first, but stop cuz demo combo really hard, sad face
J'ai du jouer paul 1000 fois sur tekken 5 mdr.
Cap