*CORRECTIONS & FAQ HERE* Yes, I know the video is quiet! Also if you were concerned about loud jumpscares, they have been muted :) *Corrections!* 1. _Fredbear/Nightmare's AFK kill is 25 seconds, not 15 seconds like in the script._ 2. _Nightmare Balloon Boy's starting aggression is still randomised from 1-3 like Plushtrap, only being more aggressive (1-5) after the first successful movement._ 3. _Also, despite saying that the kitchen acts the same as the middle, I still show the possibility for Chica to go to the hall from the kitchen; she cannot!_ 4. _Bonnie takes an additional second compared to Chica before being able to attack._ *FAQ:* *Q:* _I heard breathing, closed the door for long enough, but they didn't leave. What happened?_ *A:* Close the door when you hear them breathing, and you’ll always be safe. Right? Unfortunately, not exactly. There’s a small oversight, another discovery by Folmic, where if you're closing the door during a 10-second interval, Bonnie or Chica may not be able to be cleared. This is because during the door closing animation, you’re not considered to be listening to the door, allowing them to move back to the far hall, but then you finish closing the door and trigger that mechanic that moves them back, but disables clearing them. Because this animation is 10 frames long, it essentially means that you have a 1/60 chance of the door not working. Your only real recourse is if you notice that you hear footsteps from that side right after closing the door, and not later, and then you can just open it, check for breathing and close it again if you’re right. *Q:* _I closed the door on Fredbear/Nightmare, but I still died?_ *A:* Animatronics can only be cleared from the door or closet at 3-second intervals, so that means that you were unfortunately too slow. *Q:* _What does the breathing sound like?_ *A:* I play part of the sound at 3:34. You need to watch out for subtle sounds and be patient, the full sound (along with every other) can be heard here: ua-cam.com/video/TG0X18Rx20o/v-deo.html *Q:* _What about the Halloween Edition animatronics (Nightmarionne, Nightmare Mangle, etc.)?_ *A:* They're just reskins. The only differences are that you can't see Nightmare Mangle in the hall (and she makes radio noises when he's in the closet), and there is a music box that plays whenever Nightmarionne is active *Q:* _What about the cupcake?_ *A:* That is Nightmare Chica's bedroom jumpscare if she's by the door for too long (3:08 for how long)
Yes, I have another question. I’m trying to beat night 7 right now, and I’ve only died to nightmare twice, no other animatronics on that night. The first time I died, i was at the left door at 3 am, then it turned to 4 am. I went to the right, shined the light, he wasn’t there. I went to the left, shined the light, he was there. I closed the door and still died. And I only shined the light on him for around 1 second. The second time, I used a different strategy, which is no flashlight and just closing the door for 3 seconds. I was again at the left, turned 4 am, went to right, closed the door, went to left, closed door. And died again. I don’t even wanna know how to beat it, I just want to know why this is happening.
@@poopydiaper5288 Nightmare will move at every movement opportunity, so there's no ambiguity as to whether he's at the door or not. There's no reason you should be at a door where he isn't. If you closed the door and died, it means you took too long.
@@itztaken So I had a question about the breathing, is there a time limit for how long you can stay at the door and hear them breath? Do they jump scare if you listen too long?
The Nightmares behaviors are very terrifying if you think about it. They react to light with anger and extreme aggression, they move around the house a bit like intelligent humans. It's alot less they're stalking you, and they know where you are, but don't attack because they take sadistic pleasure in seeing the protagonist at the height of terror.
It is fun how literal of a reflection to the reality outlined in the story they actually are. Foxy is even the only one to have a nonlethal jumpscare, for obvious reasons.
@@bababooey5402 There is big time window before they can jumpscare you, they don't do it instantly after they come at your door and you decide to deal with foxy/freddy/other hall nightmare first. That would be just dumb. And honestly it's the best fnaf gameplay and balance wise (or its SL custom night honestly I can't decide lol)
@@mattybrunolucaszeneresalas9072 It means that you've closed the door after the breathing was heard. Sucsesfully repelled nightmare from the door, but you're still holding the door after they're gone.
Other fnaf games are scary af however. All of its scary aspect can be avoided by just turning the volume off. However. This game actually forces you to not only turn on the volume but also to use an headset since your chances of victory relies on sounds the animatronic makes. Making each jumpscare scary
just got my first jumpscare in fnaf 4 [ i skipped it when it came out] i dont know why he didnt leave the door, i did everything i could but freddles were at stage 3..
You also got to listen in fnaf 3, Springtrap makes noise when he goes into the vents and when he walks. Making noise when he walks is not that important I guess, but I think the vents part is important
Interesstingly, there is technically a consistent soundless method for the maingameplay as recently discovered. Fredbear/Nightmare is the only part that actually requires sound to not be an RNG-fest.
You forgot that Nightmare will frequently trick you, and keep running back and forth between the left and right hallway. Eventually he will pick a side, but it's good to have earbuds so you can hear him faking you out. Also, if you hear Nightmare Fredbear or Nightmare laugh, AND you hear footsteps after, it means the laugh is fake. If there are no footsteps and JUST the laugh, you have to check the bed or closet.
That's why for fredbear and nightmare you wait till their interval has no movement and check the side they are on. If they are faking you out that's more time you have as dead time
I was beyond sleep deprived watching this, so the explosion and slow Foxy flips at 4:37 made me laugh so hard I started crying. Good stuff, love technical breakdowns of these games.
Something I noticed when playing the console port is when you pause the game, the animatronics all reset to the living room (aside from Freddy), which on Night 6/7/8 means you can pause the game when Fredbear appears and have him be active along with every other animatronic.
The flashlight flickering is such an underrated mechanic for ramping up the tension. Even without it giving away much information it's still simple to make the connection about being in danger, and from then on, whenever you notice it happening you really get the feeling of "Oh fuck I'm about to die aren't I"
Even as a grown up, I still find Fnaf 4 to be the scariest out of all the other fnaf games. Not because the animatronics look scarier or that there are no cameras, it's all about the sound and anxiety that's building up and you can't even catch a break at all.
@@Stealthdarkninja So far, Videos criticizing Roblox. My latest video is the definitive version and it took me like 5 months to make. It’s 46 minutes long and only has 263 views despite adding tags, eye catching thumbnail, decent titles, lengthy description with keywords, and more. I just don’t know man
Probably one of the most terrifying fnaf games i've played, and probably my favorite. Like, you can know where they are, you can predict where they go by hearing them, but you still can have the feeling of "What If I'm wrong?", which is made even worse considering that if you close the door on a moment you shouldn't, you'll be just making them get closer without knowing or having a feeling of "Did I lose track of them?", Which seeing your flashlight flickering just makes it worse to feel, specifically when you check a empty hall and it starts happening. It makes the gameplay so interesting for me in some way.
This is exactly how I feel about this game! The listening mechanic works wonders to make you doubt your own hearing abilities (though the eardrum shattering jumpscares might play a part in that). The flashlight flickering is also a really cool touch to put the pressure on when the danger is high; almost everyone panics when that starts happening. The only other game that could hold that looming anxiety for as long, was FFPS.
It’s been seven years since the game came out but it’s nice to finally understand the “fake laugh” mechanic - as well as the super-fast reactions of Nightmare
It took me this long to realize that FNAF is basically just horror chess against a computer lol, just like in the Thing it gets so crazy that it's almost impossible to beat 😅😂
Ya know the scariest thing in the game now that I know is that they will kill you if you don't move for too long It makes you feel tense to stay still And it's especially the scariest and eeriest with nightmare It's almost like A: if you can't find him for or fredbear for too long then the kid gives into the fear of not knowing where he is therefore his mind makes him automatically appear as that's what he is expecting to happen Or B: your dying and if you stop moving for too long your heart gives out and it stops beating and you flatline
FNaF4 is definitely very unique in *always* having a threat. The other games would usually have some quiet time even on hard difficulties, but in FNaF4, whether it be Foxy, Freddy, or the always open doors, you _have to_ always be moving. Your only real downtime is at 6AM.
@@itztaken yes That's one unique thing about alot of the fnaf games not moving atleast for me *I don't play them much and have never played 4 but once for somebody because I'm scared shitless of fnaf 4 because of the unpredictability* Is it's always more unnerving not to know what's happening In fnaf 1 you can't sit still too long as you worry foxy will get you and you won't see it coming or Freddy will get you those 2 are scarier then Bonnie and chica because while Bonnie and chica can sometimes suprise you most of the time you know it's coming, whereas Freddy and foxy are the real threats in terms of fear because you won't always know there coming because you don't have to flip up the camera for them to kill you so they can kill you whenever they please so they can always scare you Similarly fnaf 2 Foxy is the scariest He can always attack you if you take too long and he has scared me the most out of any animatronic because he's so sneakily designed to where even if you think he's got you your not sure and you don't have to flip up the mask or camera to die to him the puppet is the same way but you always know it's over when he's out unless your hoping 6 am roles around But once again that uncertainty both makes you afraid of him getting you and afraid of sitting still too long for the fear of him getting to you As for fnaf 3 Springtrap is at his scariest when you lose track of him because once more you don't know if your taking to long to get him or if you are good and what makes it scarier is when you realize he can get you really fast if you lose him because one bad vent move and he is either killing you or about too And it's even worse when you learn the Springtrap your looking at is not always him and is a second him that is fake Fnaf has always excelled with having that one threat that is unpredictable and not keeping up with him Is unsettling because for all you know youve tooken far too long and he's already ready to get you I really enjoy these videos I was disappointed that glitch tech only did fnaf 1 and so I enjoy people doing the other games since a video with pictures is easier and funner to learn it from rather than reading it I hope you do all the fnaf games I'd love to see them and I think the viewers including me also really enjoy this series of breakdowns
1:50 I think they both fail the movement opportunity when your door is closed so that you never get sandwiched in an inescapable situation from both animatronics at the same time. You can't be in two places at once after all.
Fantastic in-depth video on the inner workings. Although you got one thing wrong - footstep sounds don’t change panning depending on where you are in the room. For example regardless of whether you were on the left or right and Bonnie made footsteps, you’d still only hear them in the left ear, and likewise with Chica’s footsteps in the right ear. Also wanted to point out that if you’re playing the Halloween Edition, beating Fun with Balloon Boy will give you a 2 hour boost on any of the first 5 nights and only 1 hour on any of the later nights
i'm so happy there's no loud jumpscares! thank you for the quiet video but still entertains me and my ears well! thank you for the hardwork and the edits, you are soooo underrated. keep up the good work
Fun yet well known fact: Freddy's the only reason you can't sit in the room the whole night, as he's the only one of the sole four animatronics that can directly kill you while you're just in the center of the room. None of the others can unless you either leave a door, leave the closet, or look behind & then whether you look back or be forced to look back to the front of the room to get jumpscared. Yes, Fredbear and Nightmare can also do so, but they're not apart of the main 4 animatronics, so they don't count as that's obvious about them. Also, I have a question: can Nightmare Foxy jumpscare you when you shut the door on him when he's at the far end of one of the hallways? The reason I ask this is because this works with Bonnie & Chica, since if you see them at the very far end of the hallway, you're supposed to just run back to the center, as they don't like the light from a far away distance. But if you shut the door on them, they come right up to the door, and once you open the door & flash your light, you're as good as dead. I wonder if that works with Foxy though
Clear, concise, genuinely funny when the video calls for it, and to be quite honest, the breakdown I needed the most! I've seen a few people play FNAF4, and for some reason it's the one I struggle to follow the most. I know it's all based on sound, but because of the way some people record the game, it's sometimes tough to hear what they're hearing, and many times I'm just watching someone run to a door and react to a sound _they_ heard but _I_ didn't. This video really sheds some light on how the game works, and hopefully makes it easier to follow in the future. It's a real slam dunk of a video, and I appreciate you making it for _specifically_ this game!
Between the editing style, your in depth research, and your personality you’ve earned my sub. Not that that’s an achievement because I’m this great person. Just wanted to say you’re doing a great job and I wish you more success as you progress.
@@LavaCreeperPeople if you’re saying you’re underrated then you’re not underrated. Especially because you’re posting almost exactly the same comment on comments that have 100+ likes on this video for some kind of sympathy. Maybe this is some kind of rage bait and I fell for it, but I want you to know people notice it and get annoyed by it. If you want more views take notes from this guy’s video and his new video too. As well as what I said I liked about him in this comment as those are commonly likable traits. I wish you luck and you’ll get it if you work on yourself and your content.
This is the only video I've been able to find for explaining FNAF 4. While I have never played the game, it is my favorite game to watch as it's easily the most scary to me atmosphere wise. So what I'm trying to say is thank you for making this video.
You will probably not see this,but thank you for making this video and help me understand more how fnaf 4 works! ❤ Its been some time sience I played it and realized I have problems recognizing the sound cues especially of animatronics walking so I was just looking for a video that shows me the sounds,but when I got this detailed video of fnaf 4 mechanics 😮🎉 Congrats,good luck with ur channel 👍
Maybe that's what makes them a nightmare. I mean, tf are you gonna do to the 1 ton animatronic that has assassin creed like stealth? If a purely metal machine is chasing me with above average stealth, who's to say it won't have mike Tyson level hands? That thought alone is terrifying, why tf does it need it?
I don't play these games but it's cool how thorough this is and I like having the timer on the side of the map, it really helps conceptualize what you're describing
This kind of videos is very interesting to me. I have been getting into fnaf fan games development in clickteam for a while, so understanding how the official games actually work from a technical point of view helps so much.
After seeing the video of how fnaf1 ai works, I am hungry for more game explanations. The ai voice narrated one for fnaf2 left me unsatisfied and Fandom does not list how they work most of the time for some reason given the resources of the reddit. So as suggested by the fnaf1 video, I went to r/technicalfnaf to read up on other games. Thanks for making this video about fnaf4, while 1 is already well made, do you plan to make one for 2, 3, and more?
Tech Rules has been in the process of making one for FNaF2 (and some other game in the series that he won't reveal/isn't SL), so I probably won't do 2. I could do 3, I already have the documentation for basically everything, but explaining specifically the odds for where he'll move is a bit tedious, and finding the right flow to explain both Springtrap and the phantoms appears to be difficult. I have all the documentation for SL's main nights, but it's generally not that interesting. What you see is what you get for the most part. uh UCN is out of the question lol (though full documentation is out there) One for FFPS would actually be perfect, it's not *too* complex, the actual mechanics are hard to decipher while playing, there are a lot of myths I *need to* disprove, and I can provide some extra information for the minigames and such if it's a bit too short. It's also pretty much 100% documented. FFPS explained isn't going to be the next video, but it might come up at some point {:}
@@itztaken I know that, being a Unreal game instead, FNAF VR is considerably harder to open and understand, but I think it'd be neat having a video out there detailing exactly every AI change made to returning modes and explaining the more confusing AI of some of the new modes, including Dreadbear DLC.
This guy with his nice collection of SSF2 Videos that do decent suddenly drops a banger that has 400k and then this one with 1 million in a month. Props to you bro!
I imagine both Bonnie and Chica can fail a movement opportunity when dealing with just one of them so that it’s made more fair towards the player. If the other one was at the door ready to attack when you dealt with one and this didn’t fail for both, you’d be absolutely screwed no matter what.
This is a very excellent video, very well made. I liked how you explained how the animatronics worked with visuals (with the countdown timer & movement opportunity success). I hope you eventually do it with the other FNAF games & you could make it a mini series.
Really well done video that earned my sub! This game fascinates me, it’s a mastery of sound design, but understanding the inner workings of the code is something I never thought I needed, but I’m more than happy to finally have learned. This video was really well made and clearly read researched thoroughly to cover every possible detail. My only critique was that some parts of the video moved a bit fast, but I think your use of graphics to explain things did compensate most of the time. And thanks for muting the jump scares lol I was dreading that
I appreciate the feedback! Pacing is definitely a good spot for improvement for me; I try to be as concise as possible, but I also sometimes just speed by complicated sections assuming everything made sense.
@@itztaken Of course! Yeah I can imagine it’s not super easy especially with a video as dense as this, there’s a lot to unpack and you definitely don’t want it to drain on for an hour either. You covered it all very concisely though, and I think your graphics really helped make it work too
In all of those years that had been pass, I don’t think I ever see a very detailed video about FNAF 4 gameplay before! I never played FNAF 4 but if I get a chance to, I will surely remember this video!
I literally didn't know Foxy had to "get in" the room, I thought he just spawned in the closet eventually. I've never seen that animation when he goes back to the shadows from the hallway, and I thought I was a hardcore FNAF fan lmao
Why can't youtube show me more channels like this?! i don't care about celebrity drama and the endless spew of influencer garbage, THIS is what i'm here for! Great video, Great editing, Great info, I FORGOT WHAT GOOD CONTENT WAS LIKE! how come stuff like this only gets 3.4k views and all the effortless Top 10 channels get 10s of millions?
I really appreciate how much work you put into this video , I watched this to help me with fanaf 4 but couldn't help but realize how precise you have been. This really is a well made video! Well done dude and thanks for the gameplay tips 👍 👏
5:23 theres actually a very low sound of foxy running in your room and opening the closet door (use headphones max volume to hear) since the player was at the left door you can hear this audio in your right headphone (and vice versa)
Probably something that's already been noted, but the times at 4:01 say "PM" instead of "AM". Not sure if this is stylistic or not, just something I noticed. Anyways, great video! This is probably one of the most interesting dissections of FNAF AI since the Tech Rules video on FNAF 1. There's definitely some things to work out for the future, but for what seems to be your first 10+ minute breakdown, it's a great first step. Keep up the good work! Edit: And you have subtitles! Good subtitles, too! Thank you so much, you have no idea how many other creators don't bother to do them/find someone who will. I struggle sometimes with processing audio, so this is a huge help for me.
Fredbear seems to have been nerfed *hard* in VR. From what I can gleam, he seems to lack randomization almost entirely if played purely reactionary; stand in the center to listen for him and he will almost always go to the right hall. Only randomization from there is if he goes in the closet or bed, but from what I experienced he appeared on the bed without fail. Worse still is if you _don't_ listen; my previous strategy consisted of checking one hall and slowly flicking the light in it about 4 times. If he doesn't appear there at the 4th, he's at the other side.
This video was really well made, good job and it was really informative. It would be interesting to see a video like this on FNaF 3 if you know as much about that game.
Man I love in depth explanation of games and code channels such as this one, zzzazzz, rgmex, biospark, pannenkoek, DisplacedGamers, TetrabitGaming and a few others.
A very informative video indeed. In general, the video explains the mechanics and gameplay of fnaf 4. I want more videos like this where people just discuss the games and the features of these games.
6:16 Kinda weird how foxy goes from 1/4 AI in night 2, all the way to 10 AI in night 3, and then back down to 5 ai in night 4 but only for the first two hours. Instead of having a proper difficulty curve he seems to have more of a difficulty sheer cliff followed by a very brief valley (followed by a fake extra curve that doesn't actually affect anything).
Thought when he said “who functions the same” that he was gonna say “who fucking suck” or something like that lol great vid can’t wait to watch again in another couple months
What a fantastic video. There was this video dissecting the first fnaf but the creator never bothered to cover the next ones, leaving me unsatisfied. Thank you. Is there a chance you'll cover office phase of pizzeria simulator? I always wondered how these worked, they really remind me of fnaf 4
i would assume that the reason they both fail their opportunities is because it helps avoid a situation in which bonnie and chica both appear at doors at the same time, enveloping you in a sandwich of doom 1:57
*CORRECTIONS & FAQ HERE*
Yes, I know the video is quiet! Also if you were concerned about loud jumpscares, they have been muted :)
*Corrections!*
1. _Fredbear/Nightmare's AFK kill is 25 seconds, not 15 seconds like in the script._
2. _Nightmare Balloon Boy's starting aggression is still randomised from 1-3 like Plushtrap, only being more aggressive (1-5) after the first successful movement._
3. _Also, despite saying that the kitchen acts the same as the middle, I still show the possibility for Chica to go to the hall from the kitchen; she cannot!_
4. _Bonnie takes an additional second compared to Chica before being able to attack._
*FAQ:*
*Q:* _I heard breathing, closed the door for long enough, but they didn't leave. What happened?_
*A:* Close the door when you hear them breathing, and you’ll always be safe. Right? Unfortunately, not exactly. There’s a small oversight, another discovery by Folmic, where if you're closing the door during a 10-second interval, Bonnie or Chica may not be able to be cleared. This is because during the door closing animation, you’re not considered to be listening to the door, allowing them to move back to the far hall, but then you finish closing the door and trigger that mechanic that moves them back, but disables clearing them.
Because this animation is 10 frames long, it essentially means that you have a 1/60 chance of the door not working. Your only real recourse is if you notice that you hear footsteps from that side right after closing the door, and not later, and then you can just open it, check for breathing and close it again if you’re right.
*Q:* _I closed the door on Fredbear/Nightmare, but I still died?_
*A:* Animatronics can only be cleared from the door or closet at 3-second intervals, so that means that you were unfortunately too slow.
*Q:* _What does the breathing sound like?_
*A:* I play part of the sound at 3:34. You need to watch out for subtle sounds and be patient, the full sound (along with every other) can be heard here: ua-cam.com/video/TG0X18Rx20o/v-deo.html
*Q:* _What about the Halloween Edition animatronics (Nightmarionne, Nightmare Mangle, etc.)?_
*A:* They're just reskins. The only differences are that you can't see Nightmare Mangle in the hall (and she makes radio noises when he's in the closet), and there is a music box that plays whenever Nightmarionne is active
*Q:* _What about the cupcake?_
*A:* That is Nightmare Chica's bedroom jumpscare if she's by the door for too long (3:08 for how long)
because the video is quiet I am scared to turn up the volume
Yes, I have another question. I’m trying to beat night 7 right now, and I’ve only died to nightmare twice, no other animatronics on that night. The first time I died, i was at the left door at 3 am, then it turned to 4 am. I went to the right, shined the light, he wasn’t there. I went to the left, shined the light, he was there. I closed the door and still died. And I only shined the light on him for around 1 second. The second time, I used a different strategy, which is no flashlight and just closing the door for 3 seconds. I was again at the left, turned 4 am, went to right, closed the door, went to left, closed door. And died again. I don’t even wanna know how to beat it, I just want to know why this is happening.
@@poopydiaper5288 Nightmare will move at every movement opportunity, so there's no ambiguity as to whether he's at the door or not. There's no reason you should be at a door where he isn't. If you closed the door and died, it means you took too long.
@@itztaken So I had a question about the breathing, is there a time limit for how long you can stay at the door and hear them breath? Do they jump scare if you listen too long?
And that PM typo four minutes in lmao
FNaF4 protagonist is homophobic because they don't let Foxy come out of the closet
The worst part is I can’t even argue with your assessment
Your profile makes me think you hate the protag
I literally see you everywhere lolz
i hate that i love that i hate that i love this.
Or prevent him from going in the closet where he feels more comfortable
The Nightmares behaviors are very terrifying if you think about it. They react to light with anger and extreme aggression, they move around the house a bit like intelligent humans. It's alot less they're stalking you, and they know where you are, but don't attack because they take sadistic pleasure in seeing the protagonist at the height of terror.
It is fun how literal of a reflection to the reality outlined in the story they actually are. Foxy is even the only one to have a nonlethal jumpscare, for obvious reasons.
@@lpfan4491 sorry I don't know the FNAF lore, why would it be obvious foxy should have a non lethal jumpscare?
@@lpfan4491 pls answer
@@ericpalacios920 in the minigames the older brother jumpscares the kid with a Foxy mask on
dude even like, how they can teleport to the closet, and even though this might me just a nightmare, kitchen sounds while chica is there is terrifying
1:50 This is probably for balance. It wouldn't make sense to let the opposite nightmare kill you while actively dealing with one of them.
I think it's how I managed to clutch Night 2 when both fucking jumped to my door at the same time lmao
@@bababooey5402 There is big time window before they can jumpscare you, they don't do it instantly after they come at your door and you decide to deal with foxy/freddy/other hall nightmare first. That would be just dumb. And honestly it's the best fnaf gameplay and balance wise (or its SL custom night honestly I can't decide lol)
I don’t understand what he means though.
“ if you clear them, but keep it shut” what does that mean?
@@mattybrunolucaszeneresalas9072 It means that you've closed the door after the breathing was heard. Sucsesfully repelled nightmare from the door, but you're still holding the door after they're gone.
@@Dupson9yes?? Continue! What happens and why?
Other fnaf games are scary af however. All of its scary aspect can be avoided by just turning the volume off. However. This game actually forces you to not only turn on the volume but also to use an headset since your chances of victory relies on sounds the animatronic makes. Making each jumpscare scary
just got my first jumpscare in fnaf 4 [ i skipped it when it came out] i dont know why he didnt leave the door, i did everything i could but freddles were at stage 3..
You also got to listen in fnaf 3, Springtrap makes noise when he goes into the vents and when he walks.
Making noise when he walks is not that important I guess, but I think the vents part is important
Interesstingly, there is technically a consistent soundless method for the maingameplay as recently discovered. Fredbear/Nightmare is the only part that actually requires sound to not be an RNG-fest.
And makes your ear go die die
Oh well 😂
You forgot that Nightmare will frequently trick you, and keep running back and forth between the left and right hallway. Eventually he will pick a side, but it's good to have earbuds so you can hear him faking you out. Also, if you hear Nightmare Fredbear or Nightmare laugh, AND you hear footsteps after, it means the laugh is fake. If there are no footsteps and JUST the laugh, you have to check the bed or closet.
That's why for fredbear and nightmare you wait till their interval has no movement and check the side they are on. If they are faking you out that's more time you have as dead time
I was beyond sleep deprived watching this, so the explosion and slow Foxy flips at 4:37 made me laugh so hard I started crying. Good stuff, love technical breakdowns of these games.
I hadn't gotten to that timestamp when I saw this comment, and I really hoped that was some insane secret I've never heard of
The fact he slides a little makes it all the funnier
I WAS JUSF ABOUT TO COMMENT THIS- bro his soft focused voice and then the sudden confusing explosion only to reveal the foxy character ☠️☠️☠️
THE WAY JE SPINS IN 😂😂
Sleep deprived podcast mentioned
Something I noticed when playing the console port is when you pause the game, the animatronics all reset to the living room (aside from Freddy), which on Night 6/7/8 means you can pause the game when Fredbear appears and have him be active along with every other animatronic.
Clickteam said that bug was fixed in the next patch around 9 months ago. I would've assumed the next patch would have come around by now, odd.
Yknow, if they decide to update it, they should add an extra difficulty for Fredbear + the others.
@@strangevol5264 or just add a Custom Night
@@strangevol5264 40/40/40/40 mode lol
@AlkalineSphere yeah just give the protagonist a tablet with cameras installed around the house.
As a fellow game dev, it’s really cool to see how Scott programs the AI in his games. So fascinating!
What games have you made?
@@supportthecooldogelord8139 gears of war
fr
can u make a game on how cool i am
@@dd123.- depends what kind of game you want it to be
The flashlight flickering is such an underrated mechanic for ramping up the tension. Even without it giving away much information it's still simple to make the connection about being in danger, and from then on, whenever you notice it happening you really get the feeling of "Oh fuck I'm about to die aren't I"
Even as a grown up, I still find Fnaf 4 to be the scariest out of all the other fnaf games. Not because the animatronics look scarier or that there are no cameras, it's all about the sound and anxiety that's building up and you can't even catch a break at all.
This man is CRIMINALLY underrated, great editing and video man. Very informative.
Oh man he is wanted by the cops
@@Stealthdarkninja Hes got 6 Stars in GTA, Hes always on the run
I’m also underrated, but the algorithm hates lol, I promise that I’m not a waste your time.
@@LavaCreeperPeople what do you make?
@@Stealthdarkninja So far, Videos criticizing Roblox. My latest video is the definitive version and it took me like 5 months to make. It’s 46 minutes long and only has 263 views despite adding tags, eye catching thumbnail, decent titles, lengthy description with keywords, and more. I just don’t know man
Probably one of the most terrifying fnaf games i've played, and probably my favorite.
Like, you can know where they are, you can predict where they go by hearing them, but you still can have the feeling of "What If I'm wrong?", which is made even worse considering that if you close the door on a moment you shouldn't, you'll be just making them get closer without knowing or having a feeling of "Did I lose track of them?", Which seeing your flashlight flickering just makes it worse to feel, specifically when you check a empty hall and it starts happening.
It makes the gameplay so interesting for me in some way.
This is exactly how I feel about this game! The listening mechanic works wonders to make you doubt your own hearing abilities (though the eardrum shattering jumpscares might play a part in that). The flashlight flickering is also a really cool touch to put the pressure on when the danger is high; almost everyone panics when that starts happening. The only other game that could hold that looming anxiety for as long, was FFPS.
@@itztaken what's ffps?
@@Gio-kg4gb Freddy Fazbear's Pizzeria Simulator
@@itztaken Freddy's First Person Shooter
@@Delta21OnYTreal
Finally someone who properly explains mechanics without being overly clickbait or inaccurate
He and Tech Rules
3:22 The editing here is actually pretty brilliant
What?
You mean 9:53 ?
It’s been seven years since the game came out but it’s nice to finally understand the “fake laugh” mechanic - as well as the super-fast reactions of Nightmare
It took me this long to realize that FNAF is basically just horror chess against a computer lol, just like in the Thing it gets so crazy that it's almost impossible to beat 😅😂
Not just Fnaf, you will be surprised how a lot of games function on what can be considered "DnD mechanics"
I really love videos that look at the code to see their exact mechainc, please make more i love to hear it for the other titles!
The most likely next one is FFPS, but not quite soon.
Same!
@@itztaken quite the endeavor to take on that game, best of luck, I will definitely be sticking around to see it!
Ya know the scariest thing in the game now that I know is that they will kill you if you don't move for too long
It makes you feel tense to stay still
And it's especially the scariest and eeriest with nightmare
It's almost like
A: if you can't find him for or fredbear for too long then the kid gives into the fear of not knowing where he is therefore his mind makes him automatically appear as that's what he is expecting to happen
Or B: your dying and if you stop moving for too long your heart gives out and it stops beating and you flatline
FNaF4 is definitely very unique in *always* having a threat. The other games would usually have some quiet time even on hard difficulties, but in FNaF4, whether it be Foxy, Freddy, or the always open doors, you _have to_ always be moving. Your only real downtime is at 6AM.
@@itztaken yes
That's one unique thing about alot of the fnaf games not moving atleast for me *I don't play them much and have never played 4 but once for somebody because I'm scared shitless of fnaf 4 because of the unpredictability*
Is it's always more unnerving not to know what's happening
In fnaf 1 you can't sit still too long as you worry foxy will get you and you won't see it coming or Freddy will get you those 2 are scarier then Bonnie and chica because while Bonnie and chica can sometimes suprise you most of the time you know it's coming, whereas Freddy and foxy are the real threats in terms of fear because you won't always know there coming because you don't have to flip up the camera for them to kill you so they can kill you whenever they please so they can always scare you
Similarly fnaf 2 Foxy is the scariest
He can always attack you if you take too long and he has scared me the most out of any animatronic because he's so sneakily designed to where even if you think he's got you your not sure and you don't have to flip up the mask or camera to die to him the puppet is the same way but you always know it's over when he's out unless your hoping 6 am roles around
But once again that uncertainty both makes you afraid of him getting you and afraid of sitting still too long for the fear of him getting to you
As for fnaf 3 Springtrap is at his scariest when you lose track of him because once more you don't know if your taking to long to get him or if you are good and what makes it scarier is when you realize he can get you really fast if you lose him because one bad vent move and he is either killing you or about too
And it's even worse when you learn the Springtrap your looking at is not always him and is a second him that is fake
Fnaf has always excelled with having that one threat that is unpredictable and not keeping up with him Is unsettling because for all you know youve tooken far too long and he's already ready to get you
I really enjoy these videos I was disappointed that glitch tech only did fnaf 1 and so I enjoy people doing the other games since a video with pictures is easier and funner to learn it from rather than reading it
I hope you do all the fnaf games I'd love to see them and I think the viewers including me also really enjoy this series of breakdowns
@@gabrielchastain6091 great take
Hei
@@TacticaLLR hello friend ❤️ how are chu
U w U
6:29 *F e d d y*
FedEx
@@SubroOrbus FedEx Fazbear
@@sol71409 XD
1:50 I think they both fail the movement opportunity when your door is closed so that you never get sandwiched in an inescapable situation from both animatronics at the same time. You can't be in two places at once after all.
Mitosis
@@The_Goku69420 help what
@@yiumyoumsan6997 basically you duplicate yourself, now you can be in 2 places at once
Fantastic in-depth video on the inner workings. Although you got one thing wrong - footstep sounds don’t change panning depending on where you are in the room. For example regardless of whether you were on the left or right and Bonnie made footsteps, you’d still only hear them in the left ear, and likewise with Chica’s footsteps in the right ear.
Also wanted to point out that if you’re playing the Halloween Edition, beating Fun with Balloon Boy will give you a 2 hour boost on any of the first 5 nights and only 1 hour on any of the later nights
I did say the volume and panning are dependent on where you are in the room, and where it came from. Maybe "respectively" would've helped clarify that
@@itztaken ah I see. I did get confused on that
i'm so happy there's no loud jumpscares! thank you for the quiet video but still entertains me and my ears well! thank you for the hardwork and the edits, you are soooo underrated. keep up the good work
Oh thank god I was looking for a comment like this so I could continue the video in peace 😂
@@predetor444 hahaha I was doing exactly the same thing!
@@aidancase1627 SAME
nightmare balloon boy is just balloon boy after puberty
Stolen
Dude that foxy transition at 4:37 was absolutely sick 💯 💯 🔥 🔥
Fun yet well known fact: Freddy's the only reason you can't sit in the room the whole night, as he's the only one of the sole four animatronics that can directly kill you while you're just in the center of the room. None of the others can unless you either leave a door, leave the closet, or look behind & then whether you look back or be forced to look back to the front of the room to get jumpscared.
Yes, Fredbear and Nightmare can also do so, but they're not apart of the main 4 animatronics, so they don't count as that's obvious about them.
Also, I have a question: can Nightmare Foxy jumpscare you when you shut the door on him when he's at the far end of one of the hallways?
The reason I ask this is because this works with Bonnie & Chica, since if you see them at the very far end of the hallway, you're supposed to just run back to the center, as they don't like the light from a far away distance. But if you shut the door on them, they come right up to the door, and once you open the door & flash your light, you're as good as dead. I wonder if that works with Foxy though
No, foxy cannot jumpscare you at the doors
@@-_deploy_- Foxy can jumpscare you when you return from a door.
@@NicknineTheEagle yes
@@-_deploy_- oh, okay, I thought he had a jumpscare at the doors for some reason
he didn’t mention this but chica’s cupcake can kill you if you haven’t checked right door in a while
Clear, concise, genuinely funny when the video calls for it, and to be quite honest, the breakdown I needed the most! I've seen a few people play FNAF4, and for some reason it's the one I struggle to follow the most. I know it's all based on sound, but because of the way some people record the game, it's sometimes tough to hear what they're hearing, and many times I'm just watching someone run to a door and react to a sound _they_ heard but _I_ didn't. This video really sheds some light on how the game works, and hopefully makes it easier to follow in the future. It's a real slam dunk of a video, and I appreciate you making it for _specifically_ this game!
the editing only gets better ^^ keep it up
omg its sand undertale
THE TRANSITIONS FOR FEDDY AND FOXY ARE AMAZING!!!
And the video itself was really interesting. I was always curious how games like this work
2:13 Chica just wants that midnight snack before continuing to try to kill you🤤
Why that emoji?! Joke ruined.
@@SubroOrbus They could smell what the bird was cooking!
Between the editing style, your in depth research, and your personality you’ve earned my sub. Not that that’s an achievement because I’m this great person. Just wanted to say you’re doing a great job and I wish you more success as you progress.
I'll take it!
Bro I’m also underrated, but the algorithm hates me lol
@@LavaCreeperPeople if you’re saying you’re underrated then you’re not underrated. Especially because you’re posting almost exactly the same comment on comments that have 100+ likes on this video for some kind of sympathy. Maybe this is some kind of rage bait and I fell for it, but I want you to know people notice it and get annoyed by it. If you want more views take notes from this guy’s video and his new video too. As well as what I said I liked about him in this comment as those are commonly likable traits. I wish you luck and you’ll get it if you work on yourself and your content.
@@Rigbyedits Oh. thanks man :)
@@Rigbyedits yo are u the same rigby from agario
This is the only video I've been able to find for explaining FNAF 4. While I have never played the game, it is my favorite game to watch as it's easily the most scary to me atmosphere wise.
So what I'm trying to say is thank you for making this video.
6:35 all my homies fear feddie
You will probably not see this,but thank you for making this video and help me understand more how fnaf 4 works! ❤
Its been some time sience I played it and realized I have problems recognizing the sound cues especially of animatronics walking so I was just looking for a video that shows me the sounds,but when I got this detailed video of fnaf 4 mechanics 😮🎉
Congrats,good luck with ur channel 👍
These games are the perfect example of using discovery and intuition as part of the gameplay
2:42 it always baffled me how literal 1 ton mechanical nightmares are able to walk as softly as this
Just imagine hearing a sound cue of them smashing through the floor like Poe from Kung Fu Panda 😂
It’s at the back of the house
You call that quiet?
Maybe that's what makes them a nightmare. I mean, tf are you gonna do to the 1 ton animatronic that has assassin creed like stealth?
If a purely metal machine is chasing me with above average stealth, who's to say it won't have mike Tyson level hands? That thought alone is terrifying, why tf does it need it?
I've always wanted breakdowns like these for all the games, this is great
Love the artistic choice of making the video about as loud as the sound cues are in FNAF4
Great video btw
Just so darn quiet
I love the transitions between each segment of the video truly amazing and informative
I don't play these games but it's cool how thorough this is and I like having the timer on the side of the map, it really helps conceptualize what you're describing
Amazingly fine tuned video just like the mechanics of this game, videos like these make me love the 4th installment of the series even more
This kind of videos is very interesting to me. I have been getting into fnaf fan games development in clickteam for a while, so understanding how the official games actually work from a technical point of view helps so much.
After seeing the video of how fnaf1 ai works, I am hungry for more game explanations. The ai voice narrated one for fnaf2 left me unsatisfied and Fandom does not list how they work most of the time for some reason given the resources of the reddit. So as suggested by the fnaf1 video, I went to r/technicalfnaf to read up on other games. Thanks for making this video about fnaf4, while 1 is already well made, do you plan to make one for 2, 3, and more?
Tech Rules has been in the process of making one for FNaF2 (and some other game in the series that he won't reveal/isn't SL), so I probably won't do 2.
I could do 3, I already have the documentation for basically everything, but explaining specifically the odds for where he'll move is a bit tedious, and finding the right flow to explain both Springtrap and the phantoms appears to be difficult.
I have all the documentation for SL's main nights, but it's generally not that interesting. What you see is what you get for the most part.
uh UCN is out of the question lol (though full documentation is out there)
One for FFPS would actually be perfect, it's not *too* complex, the actual mechanics are hard to decipher while playing, there are a lot of myths I *need to* disprove, and I can provide some extra information for the minigames and such if it's a bit too short. It's also pretty much 100% documented.
FFPS explained isn't going to be the next video, but it might come up at some point {:}
@@itztaken do UCN and 3 pls senpai 💙💙
@@itztaken I know that, being a Unreal game instead, FNAF VR is considerably harder to open and understand, but I think it'd be neat having a video out there detailing exactly every AI change made to returning modes and explaining the more confusing AI of some of the new modes, including Dreadbear DLC.
DJSterf has done analysis of the games, one of the most thorough FNaF YTers, especially in terms of challenges completed
This guy with his nice collection of SSF2 Videos that do decent suddenly drops a banger that has 400k and then this one with 1 million in a month. Props to you bro!
The flashlight flickering is a brilliant atmospheric detail
Yes I freaking love learning about the fnaf games' programming! Thank you for taking the time to make this video I've been looking for more
Incredible analysis! Are you planning to do this for any other FNaF game? I think these in-depth breakdowns are a really cool idea!
The most likely next one is FFPS, but not quite too soon.
@@itztaken Alright, still, very good video!
The vid is really informative and the editing is soo good. tbh I don't really mind if the vid is "quiet," it gives it a more eerie vibes lowkey.
that transition at 4:37 made me laugh, made me smile
I imagine both Bonnie and Chica can fail a movement opportunity when dealing with just one of them so that it’s made more fair towards the player. If the other one was at the door ready to attack when you dealt with one and this didn’t fail for both, you’d be absolutely screwed no matter what.
This is a very excellent video, very well made. I liked how you explained how the animatronics worked with visuals (with the countdown timer & movement opportunity success). I hope you eventually do it with the other FNAF games & you could make it a mini series.
Really well done video that earned my sub! This game fascinates me, it’s a mastery of sound design, but understanding the inner workings of the code is something I never thought I needed, but I’m more than happy to finally have learned. This video was really well made and clearly read researched thoroughly to cover every possible detail. My only critique was that some parts of the video moved a bit fast, but I think your use of graphics to explain things did compensate most of the time. And thanks for muting the jump scares lol I was dreading that
I appreciate the feedback! Pacing is definitely a good spot for improvement for me; I try to be as concise as possible, but I also sometimes just speed by complicated sections assuming everything made sense.
@@itztaken Of course! Yeah I can imagine it’s not super easy especially with a video as dense as this, there’s a lot to unpack and you definitely don’t want it to drain on for an hour either. You covered it all very concisely though, and I think your graphics really helped make it work too
3:32 thats a cool circle
In all of those years that had been pass, I don’t think I ever see a very detailed video about FNAF 4 gameplay before! I never played FNAF 4 but if I get a chance to, I will surely remember this video!
Thanks for clearing up that they can’t just teleport to my door soon as I use the light
I have never, and likely will never, play this game.
But man, do I love technical breakdowns of games!
Play it, please, it's a thrill even if you're scared of jumpscares like me.
Can you please increase your video adio next time it’s pretty quiet so whenever a ad plays it super earrapes me due to me increasing my adio
Ooh, yeah I noticed that before but I don't think I increased it enough. I'll make sure in future :)
@@itztaken thks
I literally didn't know Foxy had to "get in" the room, I thought he just spawned in the closet eventually. I've never seen that animation when he goes back to the shadows from the hallway, and I thought I was a hardcore FNAF fan lmao
Thank you for taking up the torch for Tech Rules
The editing is amazing. It feels like a 200k production quality
Why can't youtube show me more channels like this?! i don't care about celebrity drama and the endless spew of influencer garbage, THIS is what i'm here for!
Great video, Great editing, Great info, I FORGOT WHAT GOOD CONTENT WAS LIKE! how come stuff like this only gets 3.4k views and all the effortless Top 10 channels get 10s of millions?
you have brought the algorithm upon me
There are some very smart editing choices here that help with flow, well done
I really appreciate how much work you put into this video , I watched this to help me with fanaf 4 but couldn't help but realize how precise you have been. This really is a well made video! Well done dude and thanks for the gameplay tips 👍 👏
5:23 theres actually a very low sound of foxy running in your room and opening the closet door (use headphones max volume to hear) since the player was at the left door you can hear this audio in your right headphone (and vice versa)
Yes
Bro no one's going to do volume at max. Do you want us to be dead?
There are some maniacs out there who do (Me)
@@Ghost_9960
Thanks for the advice because foxy drove me insane and got killed by Freddy in the process
10:15 always thought it meant Freddy was close to killing you since it seems to happens when all the freddles are on the bed
Well, Freddy does tend to give a lot of danger, and the Freddles are on the bed most of the time, so you're not that wrong.
Probably something that's already been noted, but the times at 4:01 say "PM" instead of "AM". Not sure if this is stylistic or not, just something I noticed. Anyways, great video! This is probably one of the most interesting dissections of FNAF AI since the Tech Rules video on FNAF 1. There's definitely some things to work out for the future, but for what seems to be your first 10+ minute breakdown, it's a great first step. Keep up the good work!
Edit: And you have subtitles! Good subtitles, too! Thank you so much, you have no idea how many other creators don't bother to do them/find someone who will. I struggle sometimes with processing audio, so this is a huge help for me.
> the times at 4:01 say "PM" instead of "AM". Not sure if this is stylistic or not
I am blaming all future typos on stylistic choice
@@itztaken i mean that's one way to escape the consequences of your actions i guess
Christ, I never realized how agressive Nightmare and Fredbear were
Fredbear seems to have been nerfed *hard* in VR.
From what I can gleam, he seems to lack randomization almost entirely if played purely reactionary; stand in the center to listen for him and he will almost always go to the right hall. Only randomization from there is if he goes in the closet or bed, but from what I experienced he appeared on the bed without fail.
Worse still is if you _don't_ listen; my previous strategy consisted of checking one hall and slowly flicking the light in it about 4 times. If he doesn't appear there at the 4th, he's at the other side.
I love how bro made a single fnaf video and the UA-cam algorithm just sealed his fate as the fnaf ai guy
0:52 Very nice video, but can we talk about how that transition was sick asf
?
This video is amazing, love the editing, the visuals help so much!
I heckin love horror game mechanic breakdowns.
This video was really well made, good job and it was really informative. It would be interesting to see a video like this on FNaF 3 if you know as much about that game.
Man I love in depth explanation of games and code channels such as this one, zzzazzz, rgmex, biospark, pannenkoek, DisplacedGamers, TetrabitGaming and a few others.
I don’t need to buy FNAF 4, I just have nightmares of it.
You’re playing the dream version
Oh fuck yeah, thank you yt for showing me this video so soon
Very well made Video! Glad it got recommended to me. The Bedroom UI and edits really helped visualize things. Hope to see more like it =)
0:36 Bonnie needs to start breathing because he loves to hold his breath
A very informative video indeed. In general, the video explains the mechanics and gameplay of fnaf 4. I want more videos like this where people just discuss the games and the features of these games.
I love your editing style, thank you so much for this whole vid😭💗
yo, this vid is awesome man!
It's amazing how advanced and uncommon this game is! Love it when a game is so logical
This game is FUCKING terrifying. Security breach doesn’t make me even 1/10 as stressed as this does
It's really interesting to know how these games work even though i would never be able to play them myself XD
I absolutely love your high quality incredible transitions, blowing up Bonnie and foxy spinning onto screen? Cinema
3:32 transition 😭
What
So in Fun with Plushtrap, if you shine the light immediately after hearing the 5th noise you should automatically win right?
Yep! The left/right noises are pretty distinctive compared to the normal ones, so you can be extra sure you can count to 5 {:}
@@itztaken that's really useful to know thanks!
6:16 Kinda weird how foxy goes from 1/4 AI in night 2, all the way to 10 AI in night 3, and then back down to 5 ai in night 4 but only for the first two hours. Instead of having a proper difficulty curve he seems to have more of a difficulty sheer cliff followed by a very brief valley (followed by a fake extra curve that doesn't actually affect anything).
Is that correct
Is that correct
I really appreciate the closed captions!
Thought when he said “who functions the same” that he was gonna say “who fucking suck” or something like that lol great vid can’t wait to watch again in another couple months
What a fantastic video. There was this video dissecting the first fnaf but the creator never bothered to cover the next ones, leaving me unsatisfied. Thank you.
Is there a chance you'll cover office phase of pizzeria simulator? I always wondered how these worked, they really remind me of fnaf 4
Fortunately for you, that's the next breakdown video I'm making! It's not the very next video, but it'll be out eventually.
@@itztaken take your time man. :) In the meantime, you have my sub so I won't miss your future stuff
Tech Rules?
@@WillofTheron yes sir
@@MerrStudio They said they were doing the others, but their upload schedule is hella scuffed, no matter what game it is. Patience is a virtue.
3:37 lol i clicked on the video right after watching markiplier play fnaf 4
i would assume that the reason they both fail their opportunities is because it helps avoid a situation in which bonnie and chica both appear at doors at the same time, enveloping you in a sandwich of doom 1:57
Heheh now I’m hungry
@@mattybrunolucaszeneresalas9072let chica cook for you2:14
@@blacklight683 Well, the first night is never usually that bad in any of the game, so 3:28
As a student learning game mechanics in school, this was such an informative video. Thank you :)
We need fnaf 1-3, sister location and Ultimate custom night Ai Breakdowns!!
this is what a funeral to a video game looks like
I'd call it a traditional celebration of life or a wake. It's too hopeful and insightful to be a funeral
this vid was very cool could you do it for the other games in the series?
There'll be one for FFPS eventually
Yeah, I’m probably not gonna remember this. I’m probably gonna die within the first two nights. 😂
I really appreciate the muted jumpscares, I wanted to learn the mechanics without experiencing the scares
Amazing and entertaining video! Thanks a lot
I like the humour in the editing when characters are introduced. Nice