When actually playing the game, the more 'crisp' look of low actually looks awful. The reason it looks sharper is due to using less intense anti-aliasing. It only looks better in this video - like I was saying, seeing the game right in front of you using the lower anti-aliasing settings actually looks terrible. The game IS sharper looking, but... my god... It does not look good at all. This video is actually a very bad representation of what the game actually looks like (and that's not the fault of the video uploader either, so nothing against him). In reality, when playing the game yourself (rather than just seeing footage in a UA-cam video), High actually does look WAY better than Low.
Low overall feels nicer on the eyes. I don't know what it is about the high. Maybe it's the bloom? I find games get this haze or mist filling any spaces these days. It makes the scene look flat, losing it's depth. The high setting definitely looked better than low when it got up to close detail though. I mean I hope it sells well and all but I think I've had enough of Resident Evil. About time it had some closure.
"Low" looks much better, mainly because of the type of anti-aliasing used in the "high" video. TAA+FXAA is whats giving that washed out, "vaseline" blurred look to everything. I prefer to use TAA + Lumasharpen to avoid this backwards look.
my eyes must be really bad as low looks better to me ?
right!!!
When actually playing the game, the more 'crisp' look of low actually looks awful. The reason it looks sharper is due to using less intense anti-aliasing. It only looks better in this video - like I was saying, seeing the game right in front of you using the lower anti-aliasing settings actually looks terrible. The game IS sharper looking, but... my god... It does not look good at all.
This video is actually a very bad representation of what the game actually looks like (and that's not the fault of the video uploader either, so nothing against him).
In reality, when playing the game yourself (rather than just seeing footage in a UA-cam video), High actually does look WAY better than Low.
Low overall feels nicer on the eyes. I don't know what it is about the high. Maybe it's the bloom? I find games get this haze or mist filling any spaces these days. It makes the scene look flat, losing it's depth. The high setting definitely looked better than low when it got up to close detail though. I mean I hope it sells well and all but I think I've had enough of Resident Evil. About time it had some closure.
The game looks great - even on low.
nice video, why the Low settings look sharper than the High one ??
i was thinking the same thing before i read this comment, i think he has them mixed up
Anti-Aliasing on "high" is making the edges look less "crisp". Nothing mixed up here. ;)
@@PixelPerfectPC No, this effect is not just because of AA.
@@PixelPerfectPC There is a huge difference in brightness/contrast and this shows also on textures.
"Low" looks much better, mainly because of the type of anti-aliasing used in the "high" video. TAA+FXAA is whats giving that washed out, "vaseline" blurred look to everything. I prefer to use TAA + Lumasharpen to avoid this backwards look.
Nice :D