@@Aggrofoolby default the erectile dysfunction stuff comes first. Mine does sf6 ed first because I watch mostly street fighter, but in the outside world, if you ask anyone about ED they think you're talking about the wet noodle.
Something Kakeru is doing with meaty snatcher against wake-up parry was just holding it and making them hold parry. This makes them either commit to spending a bunch of drive gauge or dropping it and having you release it on reaction.
@@gio_ombright, but you want them to normal block, so if you react to them dripping parry you don't need to do it in 4 frames. You just need to do it before they can jump over the flicker. You have way more than 4 frames.
I really appreciate concise videos like this, because I'm not gonna get a character I have no interest in playing and dunno what they do, just try maybe try and figure out all these things on my own. Even trying to figure out by just fighting and army of Eds would take me ages, because I'm a pretty slow learner, especially when getting punched in the face
I am expecting Ed to become a very knowledge-check / frame-trap / forced error punishing machine. I think he'll actually be stronger the less people stick with him. He has a ton of tools to make you look foolish, but very few ways to force you to.
@@yugimumoto1 Yeah, it makes him interesting to play. And even if you don't end up maining him, having the knowledge for when you play against him, or having him as a secondary character, is good.
Appreciate these videos, especially for people who don't plan on buying the character to lab against or don't have the time or experience to in training mode. I did wonder why Ed players always going for low hits after Drive Rush, no overhead explains it.
@@clydu91you should start it the moment he releases it, too early and he can just cancel into a forward dash and grab you. Note that psycho knuckle can't be cancelled into a back dash.
@@clydu91 Like others have said, you want to react to Ed's movement. Note that the Ed player has a small amount of counterplay in that if you react to a dash cancel with DI, the Ed player will recover in time to counter-DI; maybe someone with better reactions/more practice would be able to differentiate between the two and only DI the psycho knuckle, but I found that to be difficult/impossible to do consistently after spending some time in training mode. Regardless, it's certainly still worth it to put the fear of god in Ed if he's using psycho knuckle too much; the reward for that move on either hit or block is too good to let him do it for free.
This has been incredibly useful because what few Ed’s I’ve fought I’ve consistently lost to because I just don’t know what he can and can’t get away with so thank you for a concise breakdown Mr Capybara
By the way, you can actually make them block stand heavy kick crouching from his corner safejump. 2:18 something I've really disliked about his drive rush, it makes his drive rush very poor. Not only does it not go very far, or fast, but even if you actually connect with anything, the throw mixup game is just not as good as most other characters. You have to do stand LP, which of course scales the combo, has very low hitstun so hard to confirm as well. 10:38 The technical reason why this occurs, is because of the difference in pushback between blocking and parrying. For regular attacks, the person attacking sits in place and the person defending gets pushed back a fixed distance. If they parried, the distance is still the same, but both players get pushed back 50% of that distance (outside of the corner.) When it comes to projectiles, the pushback of blocking a projectile and parrying a projectile is also 50%, so if you parry the snatcher, you are really just getting pulled in 50% of what it would've been had you blocked. 11:26 There's definitely going to be an OS for this, which is why I think Ed won't be as good as people think. Technically speaking, if you see kill rush forward to try to throw, you can on reaction drive rush at them and hit your 4 frame. This is a bit tight, but it is still technically possible. It's basically a form of PP DR OS, except it's not being done right away, since the window is variable. 15:00 Another gripe I have, specials are very weak and unsafe on block, except for OD Blitz which is very expensive. Snatcher is a huge risk, the fireball has no range, and the blitz outside of OD is very unsafe, which makes his blockstrings and frametraps very weak. It's bad enough his jabs have very poor range and can't even convert properly. If they fixed his jab, made light blitz -3 sort of like Ryu's LP Hashogeki, and improved some of his mediums to decrease the pushback on DR, he would be a very complete character even with the bad reversals. I guess lvl2 also, another thing also it's a free drive reversal if they try to do normal into lvl2. The only hope with this move I think (in terms of mixup) is going to be resets.
1:49 just so you know, the only setup that can force an instant overhead jLK is a deep heavy jumpin vs. Burnout. Doing it on the opponent's wakeup like that is fake, and only works because the training dummy holds straight down until the frame the move connects, rather than holding down back. Even forcing the opponent to stand block during SA2 won't work, as they can immediately switch from stand to crouch block between SA2 hits
I feel like the hurt box for Ed’s upper body is different when it comes to regular grabs. You know that feeling or instinct you get when you go for a grab? It often misses on Ed and hits on everyone else.
Thanks so much! I have been letting Ed players get away with too much nonsense. Took me 3 days just to start getting wins occasionally. This will help. Especially the snatcher stuff. I've just been DP'ing it occasionally like Ken's Dragon lash so that they can't autopilot it.
For the jab part: If he lands the jabs though, he gets 214MP into kill rush oki. And that leaves him plus and in jab range again. So in midrange a good Ed will tend to go for it for thr corner carry. The DI part on wakeup I wish I would have known earlier. Got rekt for it. For level 2 in neutral: If the Ed goes to aggressive one can sacrfice HP and some drive gauge with a drive reversal when you parry the level 2. The super does very little damage on its own.
Problem with M Blitz (and H) Oki is you are only +8(+9) after kill rush and you're too close if they quick stand and too far if they back roll. In some positions you lose the threat of shimmy.
God now that you mention it, fighting him in midrange with AKI sounds deplorable, is her stabby jump special any good against him? Since his dp is kinda slow.
can you od condor spire through his snatcher since its a projectile? I've been playing against ed with lily i havent been fast enough to try and do it but since i heard you say it was a projectile can you just curious
couple things. if ed finishes a combo with back quarter circle medium kick in the corner, he is +44/+45 (depending on height hit, i.e medium target combo) he can get his special dash into meaty hk and get +10 to hp. however if he throws, the specail dash is only plus enough for light kick as a meaty. he can actually get meaty first hit fireball as +5. his best combo is hp ex flicker grab, early as possible light fireball into follow up, dr hp charged lk flicker, back quarter circle hp, level 3. however if he gets a situation where guarenteed punish counter. dr hp charged lk flicker combo only loses 50-70 damage and uses 1 less bar of meter. lp back quarter circle whilst -5 can space trap
I was thinking of picking up Ed so I can deal with Guile's zoning. But I'm not so sure since slow reversals and anti-airs can make other match-ups miserable
Idk why it took so long or even for myself is that no one is going to be throwing a stand medium punch and then just let that sit after flicker. They would do stand medium into target combo into fireball which would be safe That string needs to be talked about because its also kind of an rps where di can beat it if ed commits to fireball
Also another thing to mention is the same reversal issue that you face in sfv, you cant do a lot of your dp bait setups like shimmies because eds dp comes out really sow but has a lot of invincibility frames
the issues i see with ed is that a lot of his strengths come from a character-specific basis. he has amazing anti-zoning tools, which rly help with guile/jp (his fireball actually beats spike as long as it doesnt hit from behind), but it wont do shit vs lily who can mindlessly ex spire on reaction. he has 6HP which crushes most lows, including stuff like juris fireball, but its not an OH and its minus without DR. however hes rly weak to more universal options. like u said hes rly weak to looping jab pressure, his normals are either rly short or slow for the longer range ones, so beating shimmies and getting a reward is harder, and his dp is rly slow making him have a harder time doing stuff like crosscutting. i can see once his gameplan evolves hes gonna revolve more around stuff like whiff punishing and playing an overall slower gameplan that isnt as aggressive.
Well, the jab does have different purposes on how you use them. Most of the time they are poke tools that open the other guy up to then hit them with your hitting hand. Ed uses a philly shell which is the strongest defensive stance one can have as it allows shoulder rolls and covers vitals. And technically he is an outfighter.
Capcom's going 3 for 3 with DLC characters being cool and saucy with trailers that make them look like god-tiers that turn out kinda mid in practice. It's actually very refreshing compared to when a new DLC character would come out and just be monstrously busted to pump up sales, and the new characters themselves are all fun enough that they're worth the price to play even if they aren't the best characters in the game.
@@sledgehammer1309The trouble with Ed right now is that he's more of a Chun-Li than a Ken. It took Chun a bit to really take off, too, but now she's considered a pretty strong character, strong enough to get nerfs in this patch.
@@servebotfrank4082 I never said the new characters were weak, only average, about on par with the rest of the cast. Being mid in SF6 puts you in company with the 'strong but not Luke, JP or Ken strong'. It's been easy to name the top 3 in SF6 for a long time, but numbers 4-10 have always been up in the air, and in a game with only 18 characters in it, being strong but not too strong *is* average.
Haven't watched the vid yet Broski but will be later when I get 5 mins. Title alone is very intriguing as he's flooding everyone's ranked grind at the moment 😂
Thanks for this vid. I've lost like 800 points on Ed alone, 😂😂😂 I think I've only won one or twice. Always felt like he had no negative moves, but turns out I was just getting knowledge checked.
Nah dude, his standing flickers (minus heavy) and his crouch light flicker all have extended hurtboxes. Medium's hurtbox is actually longer than the move by a few pixels@@hesh1491
You kind of have to anticipate the flicker normals coming I find to punish them. Some of the hardest moves in the game to whiff punish. Doing so even once is powerful though as it will make the Ed player more careful when using them.
For instance a spaced button like s.Hp cancelled into L or M whip can frame trap with the fastest timing but, if held you can turn steal with full charge. This makes people want to challenge but, if spaced correctly they're challenge will wiff. They get punish countered by the whip which of course leads to a full combo.
10:30 like here on parry the situation is quite good since you don't have to rps around Ed nasty jab and up situations around the range where Ed has more advantage.
Wow really love this kind of guide! Please can you do one for How to beat Ken and Luke? I feel those matchup are impossible and they always on the frame advantage. Thank you!
I used my last rental on him and was pretty underwhelmed with his buttons. While I'm also on the "Ed seems meh" train, I'm curious if anyone will come up with a use for medium, or heavy level 2. They seemed to move way too fast to get any sort of mix, and at least with light you can do some gimmicks. You can also do some cheesy stuff like force a knockdown during it, and then dash a bunch so you save 1 hit for another strike throw, but even that seemed kind of straightforward.
You can use heavy to punish some fireballs. DeeJays' heavy, Aki's poison. Ryu/Ken fireball at mid range or fullscreen as a read. It's not good though. Damage is trash and you don't get a decent conversion out of it other than just using charged heavy punch. SA2 is honestly for Desk combos only, it's trash. lol
@@Raxyz_0 Yeah the followups didn't seem too amazing on top of the lackluster damage. Even comboing into it didn't seem too worth it. Only real situation I could think of is if you were in burnout. I find it weird how they keep implementing "combo extension" supers, but half are kind of trash and half are basically broken.
I got so much shit for reasons I still don't get when I told people there is no way in hell Ed's lvl2 is gonna be like Rashid's lvl2. And that was back when I thought he would have an overhead, which apparently he doesn't. There is a big difference between a wall you clearly cant jump over and is almost entirely stationary and a slightly beefy normal projectile that constantly moves forward.
YT just recommended me dis. But I don't play this gaem. I'm a Kekken 8 player where we mash +5 on hit lows into frame trapping with safe on whiff and block launchers that also track both sides
Thank you. This excellent material against de 9 out of 10 EDs that I'm finding in ranked now. Tha dame old players but now everyone is trying to win in a cheap way with a new character
Thank you for this video! This character is obnoxious as f***... What's most obnoxious is the fact that everyone seems to be playing him literally 90% of my games versus the sky is f****** tedious and monotonous at this point
6:44 2LK is way way better than you give it credit for because he can convert M.DP off that move for reliable oki. Saying Ed has bad CH conversions off lights is misleading. In fact he is also a rare character who can link after CH from his 5 frame which means Ed often doesn't need to single hit confirm or spend on DR to get oki.
To be honest, i haven't played vs many Eds (im at MR 1850ish), but the ones I've found are not really problematic. Rashid , for example, was way more gimmicky and tough to learn at the beginning. Luke is still the real issue. Even with the nerfs.
Against meaty charged flicker I would just block it. Yeah he's plus 4, but he would be plus anyway if he just dashed up after the throw so it doesn't change anything. So the way I see it, I get thrown in the corner, I have to take a mixup. If he wants to pull me in first who cares, I'll just take my guess after blocking it.
Ed feels weak. I don't think useless. But I think he's VERY similar to Dhalsim in power. Which is super weird, and specialists might get somewhere. But overall not going to be a dominant force.
Capcom changed him and made him a little better but rushed him because the best character is on his way (AKUMA) Ed will get buffed later on. Akuma is about to change everything we know about SF6
is ed bad? idk but ive definitely found the diamond grind harder with him than many other characters, and its not his kit that im struggling with. he just seems a little 1 dimensional
how in the world would you consider Ed one dimensional. i dont think there is anny other character with so manny different neutral options. and yes, i would say he is bad. he's bad for some really strange reasons (his ball is worse than sf5 because of its speed, he is way too - on pressure, his tether pulls you too close (this was a change in sf5 in the later seasons and was just as stupid then as it is now). i would also argue that his best anti air is too slow. all of this seems really fixable with a patch
@@DrSwazz his word? wow young men rerally need role models XD there will always be people complaining that a character is strong or bad. whether it is true or not is a different matter. i happent ot hink he is terrible. i provided reasons why i thought so. im soryr it goes agaisnt whatever authority figure you are talking about, but if you had an form of individuality left maybe you could come upwith some reason why you disagree.
Anyone that actually plays an A tier or above character knows Ed is MID at best. Once you learn the character you realize how disadvantaged he is compared the the favorites
searched how to fight ed and 3 erectile dysfunction videos popped up before this
Must have been hard to recover from that low blow from the algorithm
Lmao
browser history is a factor
@@Aggrofoolby default the erectile dysfunction stuff comes first. Mine does sf6 ed first because I watch mostly street fighter, but in the outside world, if you ask anyone about ED they think you're talking about the wet noodle.
ed players been getting away with way too much
Every new DLC character ever.
no shit, nobody knows the matchup yet
Luv u Jarl
HE CANT KEEP GETTING AWAY WITH THIS
They've had it too good for too long I tell ya h'what
Something Kakeru is doing with meaty snatcher against wake-up parry was just holding it and making them hold parry. This makes them either commit to spending a bunch of drive gauge or dropping it and having you release it on reaction.
@@DrSwazz Yeah, just react to the 4 frame gap lol
@@ougoncethe gap between what and what?
@@YaBoiBigSmoke147there’s a 4 frame gap between when you drop parry and when you can block
@@gio_ombright, but you want them to normal block, so if you react to them dripping parry you don't need to do it in 4 frames. You just need to do it before they can jump over the flicker. You have way more than 4 frames.
@@YaBoiBigSmoke147 yea I see what you’re saying but I guess the point of skyleites comment was to try and connect with flicker
MAN DID THIS AGE POORLY. Yeah, um…. There’s still an army of Ed’s playing online in ranked.
I really appreciate concise videos like this, because I'm not gonna get a character I have no interest in playing and dunno what they do, just try maybe try and figure out all these things on my own. Even trying to figure out by just fighting and army of Eds would take me ages, because I'm a pretty slow learner, especially when getting punched in the face
I am expecting Ed to become a very knowledge-check / frame-trap / forced error punishing machine. I think he'll actually be stronger the less people stick with him. He has a ton of tools to make you look foolish, but very few ways to force you to.
Yeah. Though for someone like me that makes him definitely the kind of character I like.
@@yugimumoto1 Yeah, it makes him interesting to play. And even if you don't end up maining him, having the knowledge for when you play against him, or having him as a secondary character, is good.
Similar to counter hit specialists like Steve Fox and Slayer. Giving the opponent enough rope
@@evilded2 THAT'S who I was thinking of. Slayer. Man. I haven't played Guilty Gear in years...
Idk if Im missing something with Ed but Ive been trying to play him and I feel like he loses to crouch and pressure
6 months later and can confirm that everyone who said "ed isnt good he'll fall off" was ENTIRELY wrong, i swear to god i see 20-30% just Ed now
This is so helpful. I'd REALLY like to see this as a series, where you debunk each character's gimmicks and explain how to exploit them.
This tbh
Appreciate these videos, especially for people who don't plan on buying the character to lab against or don't have the time or experience to in training mode.
I did wonder why Ed players always going for low hits after Drive Rush, no overhead explains it.
broski there are Ed players EVERYWHERE
for sure
You can also DI psycho knuckle if he tries to do it from full-screen as a neutral skip.
When should you start the DI?
@@clydu91you should start it the moment he releases it, too early and he can just cancel into a forward dash and grab you. Note that psycho knuckle can't be cancelled into a back dash.
@@clydu91 the second he moves across the screen
@@clydu91 Like others have said, you want to react to Ed's movement. Note that the Ed player has a small amount of counterplay in that if you react to a dash cancel with DI, the Ed player will recover in time to counter-DI; maybe someone with better reactions/more practice would be able to differentiate between the two and only DI the psycho knuckle, but I found that to be difficult/impossible to do consistently after spending some time in training mode. Regardless, it's certainly still worth it to put the fear of god in Ed if he's using psycho knuckle too much; the reward for that move on either hit or block is too good to let him do it for free.
Zangief can spd it feels so good in training mode but to hard to do consistently
watching this again cus i wasnt paying attention the first time
This has been incredibly useful because what few Ed’s I’ve fought I’ve consistently lost to because I just don’t know what he can and can’t get away with so thank you for a concise breakdown Mr Capybara
By the way, you can actually make them block stand heavy kick crouching from his corner safejump.
2:18 something I've really disliked about his drive rush, it makes his drive rush very poor. Not only does it not go very far, or fast, but even if you actually connect with anything, the throw mixup game is just not as good as most other characters. You have to do stand LP, which of course scales the combo, has very low hitstun so hard to confirm as well.
10:38 The technical reason why this occurs, is because of the difference in pushback between blocking and parrying. For regular attacks, the person attacking sits in place and the person defending gets pushed back a fixed distance. If they parried, the distance is still the same, but both players get pushed back 50% of that distance (outside of the corner.) When it comes to projectiles, the pushback of blocking a projectile and parrying a projectile is also 50%, so if you parry the snatcher, you are really just getting pulled in 50% of what it would've been had you blocked.
11:26 There's definitely going to be an OS for this, which is why I think Ed won't be as good as people think. Technically speaking, if you see kill rush forward to try to throw, you can on reaction drive rush at them and hit your 4 frame. This is a bit tight, but it is still technically possible. It's basically a form of PP DR OS, except it's not being done right away, since the window is variable.
15:00 Another gripe I have, specials are very weak and unsafe on block, except for OD Blitz which is very expensive. Snatcher is a huge risk, the fireball has no range, and the blitz outside of OD is very unsafe, which makes his blockstrings and frametraps very weak. It's bad enough his jabs have very poor range and can't even convert properly. If they fixed his jab, made light blitz -3 sort of like Ryu's LP Hashogeki, and improved some of his mediums to decrease the pushback on DR, he would be a very complete character even with the bad reversals. I guess lvl2 also, another thing also it's a free drive reversal if they try to do normal into lvl2. The only hope with this move I think (in terms of mixup) is going to be resets.
Ed serving out jawbreakers
1:49 just so you know, the only setup that can force an instant overhead jLK is a deep heavy jumpin vs. Burnout. Doing it on the opponent's wakeup like that is fake, and only works because the training dummy holds straight down until the frame the move connects, rather than holding down back. Even forcing the opponent to stand block during SA2 won't work, as they can immediately switch from stand to crouch block between SA2 hits
The net was running me over I had to look it up 😂
"its not just a case of hes plus 24/7 so he can do whatever he wants"
me as a zangief main: stop the cap
Your day has come, edward streets
Rival of Johnny Streetfighter
I feel like the hurt box for Ed’s upper body is different when it comes to regular grabs. You know that feeling or instinct you get when you go for a grab? It often misses on Ed and hits on everyone else.
Thanks so much! I have been letting Ed players get away with too much nonsense. Took me 3 days just to start getting wins occasionally. This will help. Especially the snatcher stuff. I've just been DP'ing it occasionally like Ken's Dragon lash so that they can't autopilot it.
For the jab part:
If he lands the jabs though, he gets 214MP into kill rush oki. And that leaves him plus and in jab range again.
So in midrange a good Ed will tend to go for it for thr corner carry.
The DI part on wakeup I wish I would have known earlier. Got rekt for it.
For level 2 in neutral:
If the Ed goes to aggressive one can sacrfice HP and some drive gauge with a drive reversal when you parry the level 2. The super does very little damage on its own.
Problem with M Blitz (and H) Oki is you are only +8(+9) after kill rush and you're too close if they quick stand and too far if they back roll. In some positions you lose the threat of shimmy.
@@evilded2
Good point. It is situational of course, but I just wanted to talk about this as it can be relevant in the matchup.
Do you have a how to beat for each character? This would be a great series for this game.
Just started to learn Aki and man i find this mu a struggle, especially in the midrange
God now that you mention it, fighting him in midrange with AKI sounds deplorable, is her stabby jump special any good against him? Since his dp is kinda slow.
I've gone against one Aki and that move was a pain to deal with @nickkiller-0710
Bro can you make one of these for every character holy shit this is amazing
I think rn it’s hard to tell rn but I feel like it’s the same case with how rashid was at launch
You could say he has potential 😉
Returning player of being absent from fighters since third strike. How do you show the frame data like this? Is this an option in game?
can you od condor spire through his snatcher since its a projectile? I've been playing against ed with lily i havent been fast enough to try and do it but since i heard you say it was a projectile can you just curious
couple things.
if ed finishes a combo with back quarter circle medium kick in the corner, he is +44/+45 (depending on height hit, i.e medium target combo) he can get his special dash into meaty hk and get +10 to hp. however if he throws, the specail dash is only plus enough for light kick as a meaty.
he can actually get meaty first hit fireball as +5.
his best combo is hp ex flicker grab, early as possible light fireball into follow up, dr hp charged lk flicker, back quarter circle hp, level 3. however if he gets a situation where guarenteed punish counter. dr hp charged lk flicker combo only loses 50-70 damage and uses 1 less bar of meter.
lp back quarter circle whilst -5 can space trap
One thing about his od dp is that it’s so slow that it beats auto pilot safe jumps.
Very helpful!! Thanks a lot, had people abusing light 123 on me not knowing it’s not safe
You were wrong. There are still many, many, many Eds.
So glad they added him to world tour but left all his good tools in SFV
I was thinking of picking up Ed so I can deal with Guile's zoning. But I'm not so sure since slow reversals and anti-airs can make other match-ups miserable
Me an Ed main: Hmm yes, interesting…
Idk why it took so long or even for myself is that no one is going to be throwing a stand medium punch and then just let that sit after flicker. They would do stand medium into target combo into fireball which would be safe
That string needs to be talked about because its also kind of an rps where di can beat it if ed commits to fireball
Also another thing to mention is the same reversal issue that you face in sfv, you cant do a lot of your dp bait setups like shimmies because eds dp comes out really sow but has a lot of invincibility frames
That standing Mk is menacing😭
Kinda funny that Ed is sweating to move like a real boxer but then his jab sucks lol
the issues i see with ed is that a lot of his strengths come from a character-specific basis. he has amazing anti-zoning tools, which rly help with guile/jp (his fireball actually beats spike as long as it doesnt hit from behind), but it wont do shit vs lily who can mindlessly ex spire on reaction. he has 6HP which crushes most lows, including stuff like juris fireball, but its not an OH and its minus without DR. however hes rly weak to more universal options. like u said hes rly weak to looping jab pressure, his normals are either rly short or slow for the longer range ones, so beating shimmies and getting a reward is harder, and his dp is rly slow making him have a harder time doing stuff like crosscutting. i can see once his gameplan evolves hes gonna revolve more around stuff like whiff punishing and playing an overall slower gameplan that isnt as aggressive.
He has been running a muck in my sets.
Thank you❤
Can't you do stand MP to punish their throw attempt after your +4 and in their face with Flicker?
It's ironic they decided to make a boxer's jab bad, any boxer can tell you the jab is the most important type of punch
You jab with your lead hand. Technically the animation that shows that off is his kicks
I hope they fix it. It feels really bad cause the hitbox feels wonky as hell
@@Dr.Faustus.Huh. I'm not super familiar with boxing but that's interesting
Well his flicker jabs are good, his actual jab is a little uppercut thing, so they actually did good in that regard.
Well, the jab does have different purposes on how you use them.
Most of the time they are poke tools that open the other guy up to then hit them with your hitting hand.
Ed uses a philly shell which is the strongest defensive stance one can have as it allows shoulder rolls and covers vitals. And technically he is an outfighter.
Thanks broski! Please make this for Blanka 😊
Capcom's going 3 for 3 with DLC characters being cool and saucy with trailers that make them look like god-tiers that turn out kinda mid in practice. It's actually very refreshing compared to when a new DLC character would come out and just be monstrously busted to pump up sales, and the new characters themselves are all fun enough that they're worth the price to play even if they aren't the best characters in the game.
2 for 3. Rashid is actually a good character. Aki and Ed are bad tho sadly. Wanted to main Ed but he is borderline unplayable for me 🙃🙃🙃🙃
@@sledgehammer1309The trouble with Ed right now is that he's more of a Chun-Li than a Ken. It took Chun a bit to really take off, too, but now she's considered a pretty strong character, strong enough to get nerfs in this patch.
@kevingriffith6011 True. I wanna main Ed. I main Ken (not your average scrubby Ken). Ed is frustrating to play, and I hope it works out.
Rashid's actually strong though.
@@servebotfrank4082 I never said the new characters were weak, only average, about on par with the rest of the cast. Being mid in SF6 puts you in company with the 'strong but not Luke, JP or Ken strong'.
It's been easy to name the top 3 in SF6 for a long time, but numbers 4-10 have always been up in the air, and in a game with only 18 characters in it, being strong but not too strong *is* average.
Haven't watched the vid yet Broski but will be later when I get 5 mins. Title alone is very intriguing as he's flooding everyone's ranked grind at the moment 😂
Thanks for this vid. I've lost like 800 points on Ed alone, 😂😂😂 I think I've only won one or twice. Always felt like he had no negative moves, but turns out I was just getting knowledge checked.
are you able to whiff punish his flicker normals? i’ve labbed it and they don’t seem to have a hurtbox
You are indeed able to whiff punish them.
@@truemanace2494 but you have to hit eds body the move doesn’t have a hurtbox I think
Nah dude, his standing flickers (minus heavy) and his crouch light flicker all have extended hurtboxes. Medium's hurtbox is actually longer than the move by a few pixels@@hesh1491
You kind of have to anticipate the flicker normals coming I find to punish them. Some of the hardest moves in the game to whiff punish. Doing so even once is powerful though as it will make the Ed player more careful when using them.
You can whiff punish ed himself but no the flicker itself doesn’t have a hurtbox
This video is amazing. Thank you!
I'm going to use this guide to play Ed as annoying as possible. Knowing his weaknesses is knowing where to apply his strengths.
This is true lol
It seems to me like the majority of Ed pressure is based on spacing traps rather than plusframes.
For instance a spaced button like s.Hp cancelled into L or M whip can frame trap with the fastest timing but, if held you can turn steal with full charge. This makes people want to challenge but, if spaced correctly they're challenge will wiff. They get punish countered by the whip which of course leads to a full combo.
10:30 like here on parry the situation is quite good since you don't have to rps around Ed nasty jab and up situations around the range where Ed has more advantage.
Why does his forward ex always beat out my moves
Wow really love this kind of guide! Please can you do one for How to beat Ken and Luke? I feel those matchup are impossible and they always on the frame advantage. Thank you!
You hit him until the screen says "KO"
Nice thank you !
Great job, great vid.
Im a gold geif main had 91 fights against ed. I drive impact his little magic web. Works every time. Maybe just my low level
I used my last rental on him and was pretty underwhelmed with his buttons. While I'm also on the "Ed seems meh" train, I'm curious if anyone will come up with a use for medium, or heavy level 2. They seemed to move way too fast to get any sort of mix, and at least with light you can do some gimmicks. You can also do some cheesy stuff like force a knockdown during it, and then dash a bunch so you save 1 hit for another strike throw, but even that seemed kind of straightforward.
You can use heavy to punish some fireballs. DeeJays' heavy, Aki's poison. Ryu/Ken fireball at mid range or fullscreen as a read. It's not good though. Damage is trash and you don't get a decent conversion out of it other than just using charged heavy punch. SA2 is honestly for Desk combos only, it's trash. lol
@@Raxyz_0 Yeah the followups didn't seem too amazing on top of the lackluster damage. Even comboing into it didn't seem too worth it. Only real situation I could think of is if you were in burnout. I find it weird how they keep implementing "combo extension" supers, but half are kind of trash and half are basically broken.
I got so much shit for reasons I still don't get when I told people there is no way in hell Ed's lvl2 is gonna be like Rashid's lvl2.
And that was back when I thought he would have an overhead, which apparently he doesn't.
There is a big difference between a wall you clearly cant jump over and is almost entirely stationary and a slightly beefy normal projectile that constantly moves forward.
YT just recommended me dis. But I don't play this gaem. I'm a Kekken 8 player where we mash +5 on hit lows into frame trapping with safe on whiff and block launchers that also track both sides
So he’s like Jonny
ed can pp the meaty jab based on heuristics and then back throw. ggs
As a gief main. Kinda just kept doing what I do. Haven't had too much trouble
GegEd active
Thank you. This excellent material against de 9 out of 10 EDs that I'm finding in ranked now. Tha dame old players but now everyone is trying to win in a cheap way with a new character
New player here, how do I deal with 5MK? It feel impossible to whiff punish and I don’t know what I can do to take my turn if they just spam it
I think the answer is jump ins
Ed still going strong 😂
1. Let me pick Ed
2. Battle me
3. You'll probably win because I'm definitely not an expert player
Isn't his superman punch an overhead?
Nope.
Thank You!
Thank you for this video! This character is obnoxious as f***... What's most obnoxious is the fact that everyone seems to be playing him literally 90% of my games versus the sky is f****** tedious and monotonous at this point
6:44 2LK is way way better than you give it credit for because he can convert M.DP off that move for reliable oki. Saying Ed has bad CH conversions off lights is misleading. In fact he is also a rare character who can link after CH from his 5 frame which means Ed often doesn't need to single hit confirm or spend on DR to get oki.
Tldr: just guess right
To be honest, i haven't played vs many Eds (im at MR 1850ish), but the ones I've found are not really problematic. Rashid , for example, was way more gimmicky and tough to learn at the beginning. Luke is still the real issue. Even with the nerfs.
Ed is a pretty honest character in the grand scheme of sf6, not really much gimmicks, just really good footsies and a decent fireball game
Life saver, been getting rinsed by scrub Ed's exploiting this stuff this week knowledge checking people like me.
Against meaty charged flicker I would just block it. Yeah he's plus 4, but he would be plus anyway if he just dashed up after the throw so it doesn't change anything. So the way I see it, I get thrown in the corner, I have to take a mixup. If he wants to pull me in first who cares, I'll just take my guess after blocking it.
Ed feels weak. I don't think useless. But I think he's VERY similar to Dhalsim in power. Which is super weird, and specialists might get somewhere. But overall not going to be a dominant force.
Ed is very play style dependent, he’s not like ken where you don’t even have to be mentally present to win, he’s actually better if you play patient.
Capcom changed him and made him a little better but rushed him because the best character is on his way (AKUMA) Ed will get buffed later on. Akuma is about to change everything we know about SF6
Do a how to beat aki
You’re a hero
Ed should've had the best stand jab in the game bc he's a boxer but instead, he's like a T-Rex with gloves on 😕
is ed bad? idk but ive definitely found the diamond grind harder with him than many other characters, and its not his kit that im struggling with. he just seems a little 1 dimensional
He seems to be shaping up to be mid-tier.
how in the world would you consider Ed one dimensional. i dont think there is anny other character with so manny different neutral options.
and yes, i would say he is bad. he's bad for some really strange reasons (his ball is worse than sf5 because of its speed, he is way too - on pressure, his tether pulls you too close (this was a change in sf5 in the later seasons and was just as stupid then as it is now). i would also argue that his best anti air is too slow.
all of this seems really fixable with a patch
@@danielesquivel8936 True to Broski's word, people are already calling Ed bad and begging for patches.
@@danielesquivel8936 1 d cos predictable lows no over head youre just going for wiff punishes and throws. his combos arnt 1 d his gameplan is
@@DrSwazz his word? wow young men rerally need role models XD
there will always be people complaining that a character is strong or bad. whether it is true or not is a different matter. i happent ot hink he is terrible. i provided reasons why i thought so. im soryr it goes agaisnt whatever authority figure you are talking about, but if you had an form of individuality left maybe you could come upwith some reason why you disagree.
Biggest problems are the horrible jab, terrible reversal, anti air is not great and he has no overhead.
Hoping the season 2 patch fixes this!
(that guy)
He needs some buffs
I lost to him three times and never again after to second day he been out.
I don't think he will be top tier at least, but I'll stick with him, I like him
SF5 Ed was atleast decent. Now i've got Deejay, Ken and Luke players telling me i'm mad becos SF6 Ed can't be played brain dead anymore.
please Comment better.
Not a joke... out of 108 rank matches in the last 2 days, I fought only 5 Ken, 2 Luke, and 50 Ed. So sick of seeing him for now
What did you expect? It's been like 6 months since the last new character
how to beat Ed, 1. pick Guile 2. profit
lmao, seriously tho is Guile really that bad MU for Ed?
i know how, pick nearly any character and just jab vs him and he has no answer cause his jab is dogshit. Hes low tier and he sucks.
The only way I’ve been able to beat him has been with DI the snatcher. I’ve lost 2 levels since he came out. Thank you for this
Silver must be tough
@@faaltov went from plat 5 almost diamond to low plat 3. Almost at plat 5 again
@@slimblitz56 to be fair plat is the new silver
Bye bye Eddy boy
me watching this as an ed player 📝
its pronounced "TECH" not TICK
wow
Anyone that actually plays an A tier or above character knows Ed is MID at best. Once you learn the character you realize how disadvantaged he is compared the the favorites
Bro i just came back playing SF6 and i fought 30/31 ed players and lost 29times wtf is this character😂
Thank you!!!! Can you do Jamie next please! He's so annoying I think I lose 7/10 times to him