@KoledaBiggestSimp If it's not possible for a gacha game to be assessed until at least 2 weeks of consistent play then they shouldn't accept any money until after those 2 weeks or at least guarantee refunds for that time which no gacha will do. The game can be graded from the moment they start asking for money. All you're saying is that gacha games are inherently poorly designed, true as that might be it's not an excuse that invalidates other people's choice not to do something they find boring for 2 weeks to "give the developers a chance." I hope you can see how ridiculous that sounds.
@KoledaBiggestSimp Dude. You're been commenting a lot trying to defend ZZZ on a video from a UA-camr who got genuinely bored of ZZZ. Can you stop? And I'm not sure why you are comparing TF2 and CS2 to ZZZ. The only similarity between them is that they're F2P. You get in a match and you get out. It's like ZZZ but almost purely combat sections and not much BS in-between.
@@vjbd2757 that guy's account explains everything. The account was created 3 weeks ago and its name is literally "kolegabiggestsmp". Just another hoyo bot trying to convince you that their mediocre game is "good", lmaoo.
I agree with this to some extent. Using Wuthering Waves as an example, I actually was ready to quit the game in the first 2 hours, because I found all the dialogue annoying. But the combat had hooked me, and I continued playing. By hour 6 onwards, I was in love with the game. So in my opinion, that's about the ideal time to decide whether or not to stick with a game - somewhere between "first impression" and maybe halfway to endgame. Certainly not beyond that, because it would be a total waste of time.
I don't know honestly. Why people like zzz for casual game and chill time, but they pushed to catch up with the levels, completing the main and side missions, etc, quickly in less than a week. So zzz is casual game or not?😅😊
YES THANK YOU!!! Dude this is also one of my criticism with PGR even though its been my number 1 gacha game for the past 7 months. The early game for PGR is so BAAAD, its such a slog, and i completely understand people who dropped it in the first week or month. Like ong if you have a game that you need to play for 25+ hours of gameplay in order for it to be "fun", its straight up bad game design.
When food tastes crap, you don't need 40 bites to try and find the delicious taste that the food is supposed to have, if you don't find it good in the first 3-5 bites you'd probably feel the same after a dozen more. Same with games, if you don't enjoy the first 5-8hrs most probably you won't enjoy it 40 hrs later. Hoyo fans(not all but most) are probably the only people that would try to justify that game becomes fun you just need to spend 100hrs into it first, like seriously that's like admitting that it isn't really fun at the start lmao. Plus their double standards are ridiculous, personal experience of mine having friends that are obviously Hoyo shi.. fans, I asked them did they play WuWa, some answered no because the game is bad, wow judging the game is bad w/o even playing it 🤣 then those who said yes? they said they quit immediately after 2-3 hrs because it was boring, but now they are actively saying that ZZZ is great once you reach end game that's why you can't judge it w/o playing the game for more than 20+ hrs. 😒
ZZZ doesn't feel like it respects my time. I got to level 30. The RECCOMENDED level that it supposedly gets good. Did not enjoy it and I feel like I've wasted 3 days. Like yeah sure the games free, but im spending my time to play it, Im wasting my time on this game and I can't get that back.
I giggle everytime I hear the argument "oh but IK30 is where it gets good" "oh shiyu defense" "oh hollow zero" Like mf all these things are irrelevant to what you'd call "base gameplay loop". You shouldn't need 10 fucking hours just to establish an interesting base gameplay loop. If they advertised it as "combat focused" maybe don't make the first 6 hours of the game 80% TV/VN cutscenes/comic panels/walking around a very small hub area and 20% actual combat. Even worse when the combat is instance based and looks more like an afterthought until you know, like 12 hours in when you actually unlock ONE of those so called "end game" modes. Heck forget 12 hours, I had to play the game on the side because I already have WW and Nikke as my main games and as a result just getting to IK15 feels like forever, with the arbitrary time of day system and forced "rest" only adding more loading screens, and even then you only just unlocked bangboo gacha (more gacha fuckin yay!) and disc drives. Fuckin STEAM limits its refund period to 2 hours. That should tell you enough about how to hook players in or I don't even know what to say anymore. I swear people like these are lacking so much self awareness to realize that they're doing the exact "it gets better after 400 episodes" meme. Also to answer your question on why people do this nowadays, it's because the twitter and reddit types only care about winning an argument than actually selling/sharing a hobby or enjoyment and letting others like or dislike something.
Yeah, it's like the people who also say: "it's supposed to be easy because it's the story." Then WHY did the game offer me at the beginning to select a CHALLENGE mode??? Obviously, CHALLENGE mode selected means the mode should be challenging.
Case studies : "Well, if this game don't bother getting new players then why should I bother spend on it?" - 5+ years long, invested, Granblue Fantasy players "Well, if this game don't bother fixing its bugs then why should I recommend this to others?" - day one NIKKE players "The game starts at Level 60 where you can start Modding your units, I don't blame you if you're tired playing it." - Ex Girls Frontline player who tried to stop me from playing.
there can't be less tvs in the future, the whole game falls apart if you remove tvs. look i don't really like ZZZ myself but i think i pinpointed the REAL issue with the game. it's not the combat, it's not the tvs, it's the GACHA. this game is very story focused and relies on the cutscenes to give the player a break from the fights AND the tvs. However, the gacha aspect forces players to rush things because you NEED those polychromes to get Ellen before the banner expires. So, you have a game with 3 aspects: Story, Combat and Tvs with only the story being skippable. so people do that, they skip the story, they rush the city missions and they see the Tvs as something that stops them from getting polychromes and that they CAN'T SKIP. my advice for this game? don't play it like a gacha ignore the banners, play once every 3 days if you feel like you need it but do NOT force yourself to play it to get pulls. i started doing that and i've been enjoying the game a lot more
this is basically a "problem" (not really) of all hoyo games since genshin, not sure if hi3 had anything cuz i never played it. in a way that, gameplay-wise, they operate quite a bit differently from other gacha games, which does indeed go against how gacha banners work, which is why i personally always tell to people to not rush through and chill a bit. reruns are always there
@KoledaBiggestSimp what derangement? did you read my comment? i said the tvs are NOT the problem. and of course the game drags out at the start, it's STORY DRIVEN
@@SorarikoMotone yeah i just reached level 40 and i can't do anything anymore. the endgame got too high level for me (trying to do stuff with enemies 5 levels above you is a waste of time) i can't farm artifacts or levels because the game doesn't give you shit for resin recharge and i'm 30 pulls away from PICKING Koleda on the standard banner. ZZZ is a game that you should play only when the story comes out, other than that, it's the usual Hoyo bullshit
You should ask people if they would stay in a toxic relationship from the beginning. Its just hoyocucks who don't want to admit zzz is bad or people who don't want the hoyo hate train to come after them.
Why Hoyo has to admit though, it just that this game are not suit for ppl who don’t want to solve the puzzles and use much brain more than normal game.
@@rektarduno9153 imagine using that argument to defend game that Dev themselves said its Combat focused game and even saying BS that they inspired from Fighting Game SF 🤣
Many content creators seem to start drama just for the sake of it. I was really disappointed with Gacha Smack, Tectone, and others who suggest playing over 30 hours for a game to get better. I think it's ridiculous. I played ZZZ for four hours, and my first impressions were so bad that I just gave up on it
You misinterpreted what they said. They’re not telling YOU, they’re telling content creators to do this because their reviews/criticisms have way more weight than people like us. Again, for us, it’s fine. We can do w.e we want. But for content creators, they should at least wait (not play), wait to see how it’s like later on because they’re doing it as a job and we aren’t.
I'm also like this with Fate Grand Order to be honest. But after a few years I don't say that you can't judge FGO until chapter 6. I say "Look bro. The game story only gets better after chapter 5. If that's not appealing to you then don't start. And if you still don't enjoy it after chapter 6 then can't really do anything after that." The problem with the current version of people saying that isn't "it gets better after this." They are saying it gets better at endgame or "It gets better after you finish the game." And even after that if you don't enjoy it, a lot of people will still say you hold the wrong opinion. That's really the problem and not so much the "Well try until you reach this point at least."
tbf FGO had a really ass story from the start, which has been released almost 9 years ago. And plus, the gameplay alone isn't really that good. If someone tries FGO, they either be familiar of the IP and genuinely wants to read the story or they just there for the character they saw in a certain doujin website. FGO is of essence, a very traditional gacha game. It's hard to convince someone casual to play it and enjoy it right away if its gameplay offers too little and its redeeming factor is the story, which kinda suck ass until chapter 5. In comparison, ZZZ recently released, had every possible advantages to hook players into playing it, but it seemed to fail to deliver what it has promised. Some people just want to play a game they can enjoy right away, telling someone to endure the 30hr slog just to get that 3 minute good stuff doesn't sound good if you look at it from outside perspective. "Are you willing to subject yourself mowing my lawn for 8 hours to get a candy?"
This is me with wuwa. I loved the game, but open world recipe just burn me out so much. prolly gonna comeback after I got my dopamine fixed in the future.
I believe that tv shitstem was made to keep player retention but it backfired, even tho they said they reduced the amount of time you're inside the tv shitstem it's still screwed. I'm a casual player and with all the games i'm playing zzz takes the least amount of time and i'm getting close to ik30,i'm even expecting some changes but with all the comments my friends are telling me that there's nothing much after ik30, idk man. Still gonna give it until 1.1 if nothing's changed might as well pack it up
I am playing and enjoying zzz, but even I have to admit that the first 30hr was a massive slog to get through. There are only three enemies that have some complexity with them that engages the player to utilise the combat, and even then it doesn’t help that enemies in the story are so passive that they won’t fight back. It doesn’t matter how complex the combat system is when there is no need to utilise them until the end of chapter 3. That is just bad game design. Not only that the pacing of the game is so bad at the start too. By the time it gets difficult the player have already developed bad gameplay habits by the opening hours of the game. The only difficult content is shiyu defence and that is only because it stat gated. The only real game mode that will challenge players is the hollow zero game mode that unlock at level 45 with the optional difficult modifiers which would take most players over a month or two to reach without refreshing energy. People that dismiss the criticism that the game is easy and that they only need to play x hours to find enjoyment of the game are so obnoxious and delusional about the game.
I already quited zzz a week ago. The tv's did not becoming less as you progress there is more and it gets more complicated as the main story goes on. This is the only gacha game where i am afraid to start the main story once i unlocked it because i know it demands focus on the puzzles. I am okay with solving puzzles but the tv visuals is just not for me. Just my personal take
I started a second account on WUWA so I can actually take my time and enjoy the game because I flew straight through my main account! I agree, I fell in love with WUWA within the first hour of playing.
basically fun and difficulty is not the same, they can overlap but not always but a good game knows how to distinguish between them because if they need to rely on either each to hold the other up then its just a crutch
I wouldn't call the first 10h "combat" actual combat, IK30 here (i forced myself to get there ...) and the first week of combat (yes week, normal people don't play 5 hours a day) is just exposure In the beginning you just get presented a "baby" mode combat that ONLY showcase animations, no need to learn anything and you basically can't die unless you wait 10 minutes without moving since the ennemies are brainless even when you reach IK30 the combat is still meh, basically repetitive AF, the animations and quicktime events forced on you are now getting on your nerves since they break the combat flow and disrupt any actions you might have been preparing for, at some point the games become just a series of automatic chain attacks which looks good but doesn't feel that way, you're basically searching for the skip combat option at this point ... Ennemies get a bit stronger and attack more but you don't get punished much for missing dodges/parry, and the only thing prolonging combat is their health bar being bigger TLDR : the combat is still abysmal at IK 30, anyone telling you to wait XXX hours is just coping hard AF, maybe in a few months at level 152 it might get better zZz
Nobody should feel bad for not enjoying boring game that forces system on you to play when you don't enjoy it. Its just nowadays Hoyo shilling to tell someone you can't have an opinion unless you play the game for weeks, such an L take if i ever saw one . Feel free to do what you enjoy and ignore anyone saying otherwise :)
Playing ZZZ like a full-release game instead of just a gacha game worked in my favor because it lessened my incentive to chase banners or just pulling/rolling in general. Took a backseat and take my time to consume the story and enjoy the character interactions which is I think the best part of the game by far. Honestly, ZZZ doesn't have the most expressive combat especially coming from playing Wuwa. It's just there... it's not the most fun combat I've played but not as bad as some people make it to be. For me ZZZ seemed to be set up to be a full-release game rather than a gacha but they have to implement timesinks and elements of a gacha game that kinda hurt the pace of the game. Basically, if you go to ZZZ just for the gameplay and not enjoy the other features of the game then you will surely be disappointed.
Tectone made that shit up, if its a chore Ill just quit it A game that is too bad at early then will turn out to be "ok" at endgame is not worth my time. If a game is good in the beginning and it gets more better now thats worth the time. Zzz is just like HSR with combat. HP Sponge bosses. In HSR you have auto you don't need to deal with frustrating high hp bullshit
I reached level 30 on ZZZ. Manual farming on Hoyo gear system. TVs bogging down combat gameplay. Hollow Zero being a weekly. Shiyu Defense wanting you to build a team for every element. It's HSR, but all manual? No, thanks. That's way to grindy. Such a shame, I actually liked the character designs and comic storytelling.
I can actually understand the sentiment of people telling people to invest on the game if they really wanna enjoy it. Cause I've been there too. I didn't like WUWA at the beginning with all the bugs and the mediocre story telling and I've been a genshin player for a long time so I was kinda burned out with the open world exploration and aesthetics that I didn't gave the game a chance after possibly playing the game for maybe 50hours or less. Then came Zenless which I also did not like, played the game with less than 20hours I guess . The only reason i tried investing some time into WUWA was when I lost to fireflies banner. And mind you that was the best thing I have done bruh never thought I'd like the game after finishing the whole story quest a few maps and got the data bank to max, it's exactly where I start loving the game, Kuro Games has done so much adjustment to the game since launch and 1.1 welcomed me soo much with open arms.
Correct me if im wrong, but wasnt everyone already dropping there review scores for wuwa 1.0 in the first week, but when its zzz, they be like, “let it cook, lets not review it till end game”? Lol
BASED. If i have to spend 30hrs before your game gets "good" then its a terrible game. Even somebody who reviews games, can have this opinion and its VALID. If a game doesnt respect your time, then its not a good game.
Just saying play x amount of time and you'll start enjoy it is already a red flag for me like why can't it be good from the start why do i need to play certain amount of time just to start enjoying the game idk maybe im just rambling
Why should I take 30+ hours of my free time trying to like a game that comes from a mega rich company that have never shown appreciation to their players or even acknowledge any feedbacks with a clear record of being the most stingiest out of all gacha company? Gacha games are like casinos right? So better pick your dealer right
the combat is ok, hp sponge never really been my favorite thing in the context of challenges. the tv section in the story part and exploration part is cringe, i still hate it (im almost level 38 btw)
thats true people now think game is a chore not as fun anymore and thats bcoz they are playing GACHA which is making them log in everyday but back then when gacha games are not mainstream people enjoy REAL Games what i mean is like 3ple A games RPG Fighting games Rhytm Racing Simulation ETC ETC. back then theres no gacha on the youtube and twitch maybe theres few but they are not that mainstream and that killed the fun of the games when gacha came out it bcame a chore
It sucks triple A games now are full of wokeism western games are dying at this rate Now i only play og games from ps3 and PS2 era now and only spending my money on chinese gacha games at this point
@@darkcastle85 not all well maybe? last console game that i played is witcher series and last one is witcher 3 like 7 or 8 yrs ago story was so good worth the money i can say.
It's not that you can't form an opinion about a videogame after just a few hours playing it, but how much I'll care about your opinion will depend on the context. How much did you play? What kind of game are we talking about? How much of the game can you see early on? What I mean is that you shouldn't state in your review that a game is, for example, easy, when you haven't reached a part of the game that is truly challenging. Asmongold is known for playing WoW, a game that can take months to determine if it's right for you or not. You won't figure that out with the first few quests. It's an MMORPG. ZZZ is a gacha game, so it will take you longer than usual (days, no matter how much you play) to reach the challenging content. At first, all you see are the 'basics,' and YES, of course you can decide if the game is for you or not at that point, but the problem arises when people making reviews talk about the difficulty without even having gear on their characters, which is ridiculous, and something I noticed in 90% of the video reivews I saw about ZZZ. If you don't like the game, tell us about your experience. Why is it that you didn't enjoy it based on your experience with the content early on, but don't try to make a full review when you didn't experience the full game just because you decided to play a gacha on day one for 10 hours straight, even tho everyone knows that doesn't mean anything because we are talking about a gacha. If you don't know how hard the game can be, don't try to tell me how hard the game is. I mean, look at the kind of comments you're getting: "when food tastes crap, you don't need 40 bites to try and find the delicious taste that the food is supposed to have, if you don't find it good in the first 3-5 bites you'd probably feel the same after a dozen more.". Do I need to explain why that's a dumb comparison?
true to be honest i don't think this is about zzz anymore, it's about the insane level of tribalism people have these days, idk what started this but holy shit people take criticism of their game to heart, while also feeling the need to shit on other games to feel better about their game? shit makes no sense to me. this whole vid is wild but the most insane part is the last minute "if you don't enjoy something from the beginning and you have a feeling you won't enjoy it, drop it" therefore Its Valid To Judge A Game Off Its Early Game. dawg anyone can give their takes on anything but not all takes are valid, imagine if there are 2 people the first watched breaking bad fully while the second watched 1 season, who do you think is gonna give a better review? no need to cope and say that Its "Valid To Judge A Game Off Its Early Game" just say you don't like the fucking game for personal reasons lmao.
i can say one thing about your comment its core game play you juge its always in very game same if you lvl 1 or lvl 100 its dosent matter dificulty its change thats true but not game play if ihave gave an example assasin creed has always same game play for how many game it is now but they sale well why people enjoy that game play if you not enjoying the game play thats it its a bad game in the eyes of the player i can understand gacha game desind to waste your time in the game if you cant enjoy the that part its become problem the player and they are saying its a bad game you gave example wow but wow dosent change the core game play for most mmorpgs its true story change animation is change but not the core game play mecanic i m yapping too long now so my point is core game play is everyting because you cant change that and sorry about my english is my second tounge :D
I haven't played ZZZ yet though I plan to. But I don't know why people are putting up a double standard with ZZZ and WuWa. WuWa's initial experience was pretty bad too. And I was the 'lucky' ones that the game didn't bug out at the beginning. The subsequent patches totally crashed the game for me though. Thank god for the skip button. I wouldn't be able to stomach the dumpster fire storytelling that is Act 1 - 3.
But how did WuWa's first 2 acts not bore people off yet ZZZ seems to be that horrible? (Though it doesnt help its case it doesnt have a climax to it's storyline or any much of a direction even towards the end and things only truly become more fun beyond interknot lvl 30.)
people just like different things, some like maybe Chinese food more than Japanese or Italian, but if they don't enjoy it, that isn't their fault, that's their taste
act 1 and 2 wasn't that long tbh. aside from that, a big reason why the game have a much more enjoyable beginning is because you get to the actual gameplay far more and earlier, which is the combat and exploration. it helps that it doesn't take long to unlock holograms and depth of illusive realms too, which is imo the most enjoyable gamemodes in the game.
@@vjbd2757 in ZZZ the first 10 hours i wouldn't call that "combat", more like "Here is our flashy animations that you can play with in game by randomly clicking buttons" advertisement ..
If I can criticize Starfeilds early game for being boring why can't I criticize the entirety of Zzz for being boring after playing a majority of the repetitive game loop " Nuh Uh" These are the people I can't stand
Then you need to stop paying attention to defender. Starfield has tons of Bethesda defenders too and according to their logic,you cannot criticize the game.
It's just the narrative/double standard that certain cc were pushing and their viewers now are spreading it like disease, sad that it affects you that much to make this video
@@_Gabimaru the funny part is gatcha games are the one genre that should be judged off the first couple hours bc the only thing that really changes is the story
"Game devs, you have 2 hours." Gabe Newell, Steam Owner.
The game devs: Make tutorial and unskippable cutscene more then 2 hours 😂
@KoledaBiggestSimp If it's not possible for a gacha game to be assessed until at least 2 weeks of consistent play then they shouldn't accept any money until after those 2 weeks or at least guarantee refunds for that time which no gacha will do.
The game can be graded from the moment they start asking for money. All you're saying is that gacha games are inherently poorly designed, true as that might be it's not an excuse that invalidates other people's choice not to do something they find boring for 2 weeks to "give the developers a chance." I hope you can see how ridiculous that sounds.
@KoledaBiggestSimp Dude. You're been commenting a lot trying to defend ZZZ on a video from a UA-camr who got genuinely bored of ZZZ. Can you stop? And I'm not sure why you are comparing TF2 and CS2 to ZZZ. The only similarity between them is that they're F2P. You get in a match and you get out. It's like ZZZ but almost purely combat sections and not much BS in-between.
@@vjbd2757 that guy's account explains everything. The account was created 3 weeks ago and its name is literally "kolegabiggestsmp". Just another hoyo bot trying to convince you that their mediocre game is "good", lmaoo.
@KoledaBiggestSimp you are genuinely sad
I agree with this to some extent. Using Wuthering Waves as an example, I actually was ready to quit the game in the first 2 hours, because I found all the dialogue annoying. But the combat had hooked me, and I continued playing. By hour 6 onwards, I was in love with the game. So in my opinion, that's about the ideal time to decide whether or not to stick with a game - somewhere between "first impression" and maybe halfway to endgame. Certainly not beyond that, because it would be a total waste of time.
I don't know honestly. Why people like zzz for casual game and chill time, but they pushed to catch up with the levels, completing the main and side missions, etc, quickly in less than a week. So zzz is casual game or not?😅😊
YES THANK YOU!!! Dude this is also one of my criticism with PGR even though its been my number 1 gacha game for the past 7 months. The early game for PGR is so BAAAD, its such a slog, and i completely understand people who dropped it in the first week or month. Like ong if you have a game that you need to play for 25+ hours of gameplay in order for it to be "fun", its straight up bad game design.
I still hope someday Kuro will fix the early game of PGR and yapping fest in the first acts of Wuwa story (hopium)
When food tastes crap, you don't need 40 bites to try and find the delicious taste that the food is supposed to have, if you don't find it good in the first 3-5 bites you'd probably feel the same after a dozen more.
Same with games, if you don't enjoy the first 5-8hrs most probably you won't enjoy it 40 hrs later. Hoyo fans(not all but most) are probably the only people that would try to justify that game becomes fun you just need to spend 100hrs into it first, like seriously that's like admitting that it isn't really fun at the start lmao.
Plus their double standards are ridiculous, personal experience of mine having friends that are obviously Hoyo shi.. fans, I asked them did they play WuWa, some answered no because the game is bad, wow judging the game is bad w/o even playing it 🤣 then those who said yes? they said they quit immediately after 2-3 hrs because it was boring, but now they are actively saying that ZZZ is great once you reach end game that's why you can't judge it w/o playing the game for more than 20+ hrs. 😒
Fgo is a bit of an exception story wise since they only got Nasu to start writing around singularity 6
ZZZ doesn't feel like it respects my time. I got to level 30. The RECCOMENDED level that it supposedly gets good. Did not enjoy it and I feel like I've wasted 3 days. Like yeah sure the games free, but im spending my time to play it, Im wasting my time on this game and I can't get that back.
I giggle everytime I hear the argument "oh but IK30 is where it gets good" "oh shiyu defense" "oh hollow zero"
Like mf all these things are irrelevant to what you'd call "base gameplay loop". You shouldn't need 10 fucking hours just to establish an interesting base gameplay loop. If they advertised it as "combat focused" maybe don't make the first 6 hours of the game 80% TV/VN cutscenes/comic panels/walking around a very small hub area and 20% actual combat. Even worse when the combat is instance based and looks more like an afterthought until you know, like 12 hours in when you actually unlock ONE of those so called "end game" modes. Heck forget 12 hours, I had to play the game on the side because I already have WW and Nikke as my main games and as a result just getting to IK15 feels like forever, with the arbitrary time of day system and forced "rest" only adding more loading screens, and even then you only just unlocked bangboo gacha (more gacha fuckin yay!) and disc drives.
Fuckin STEAM limits its refund period to 2 hours. That should tell you enough about how to hook players in or I don't even know what to say anymore.
I swear people like these are lacking so much self awareness to realize that they're doing the exact "it gets better after 400 episodes" meme.
Also to answer your question on why people do this nowadays, it's because the twitter and reddit types only care about winning an argument than actually selling/sharing a hobby or enjoyment and letting others like or dislike something.
tell ZZZ players their hollow enemy idea is stolen from bleach 😘
Yeah, it's like the people who also say: "it's supposed to be easy because it's the story."
Then WHY did the game offer me at the beginning to select a CHALLENGE mode???
Obviously, CHALLENGE mode selected means the mode should be challenging.
@@nottyseel949 yea surely more hp sponge is challenging, truly classic hoyo move
Case studies :
"Well, if this game don't bother getting new players then why should I bother spend on it?" - 5+ years long, invested, Granblue Fantasy players
"Well, if this game don't bother fixing its bugs then why should I recommend this to others?" - day one NIKKE players
"The game starts at Level 60 where you can start Modding your units, I don't blame you if you're tired playing it." - Ex Girls Frontline player who tried to stop me from playing.
there can't be less tvs in the future, the whole game falls apart if you remove tvs.
look i don't really like ZZZ myself but i think i pinpointed the REAL issue with the game.
it's not the combat, it's not the tvs, it's the GACHA.
this game is very story focused and relies on the cutscenes to give the player a break from the fights AND the tvs.
However, the gacha aspect forces players to rush things because you NEED those polychromes to get Ellen before the banner expires. So, you have a game with 3 aspects: Story, Combat and Tvs with only the story being skippable.
so people do that, they skip the story, they rush the city missions and they see the Tvs as something that stops them from getting polychromes and that they CAN'T SKIP.
my advice for this game? don't play it like a gacha
ignore the banners, play once every 3 days if you feel like you need it but do NOT force yourself to play it to get pulls.
i started doing that and i've been enjoying the game a lot more
this is basically a "problem" (not really) of all hoyo games since genshin, not sure if hi3 had anything cuz i never played it. in a way that, gameplay-wise, they operate quite a bit differently from other gacha games, which does indeed go against how gacha banners work, which is why i personally always tell to people to not rush through and chill a bit. reruns are always there
@KoledaBiggestSimp what derangement? did you read my comment? i said the tvs are NOT the problem. and of course the game drags out at the start, it's STORY DRIVEN
@@SorarikoMotone yeah i just reached level 40 and i can't do anything anymore. the endgame got too high level for me (trying to do stuff with enemies 5 levels above you is a waste of time) i can't farm artifacts or levels because the game doesn't give you shit for resin recharge and i'm 30 pulls away from PICKING Koleda on the standard banner.
ZZZ is a game that you should play only when the story comes out, other than that, it's the usual Hoyo bullshit
You should ask people if they would stay in a toxic relationship from the beginning.
Its just hoyocucks who don't want to admit zzz is bad or people who don't want the hoyo hate train to come after them.
Why Hoyo has to admit though, it just that this game are not suit for ppl who don’t want to solve the puzzles and use much brain more than normal game.
@@rektarduno9153 imagine using that argument to defend game that Dev themselves said its Combat focused game and even saying BS that they inspired from Fighting Game SF 🤣
@@manyblock4192 yes, they said that. And the combat look great just like they said, what to admit then?
@@rektarduno9153 This "great combat", is it in the room with us right now?
@@rektarduno9153 bro the combat is trash, stop meatriding a lazy company
Many content creators seem to start drama just for the sake of it. I was really disappointed with Gacha Smack, Tectone, and others who suggest playing over 30 hours for a game to get better. I think it's ridiculous. I played ZZZ for four hours, and my first impressions were so bad that I just gave up on it
They want to be fair and Objective about it. Tectone is the worse out of them all doh, Disrespecting other people opinions. **YOU ARE WRONG**
You misinterpreted what they said. They’re not telling YOU, they’re telling content creators to do this because their reviews/criticisms have way more weight than people like us.
Again, for us, it’s fine. We can do w.e we want. But for content creators, they should at least wait (not play), wait to see how it’s like later on because they’re doing it as a job and we aren’t.
@@TacticalDimplesthen after that tectone gave it a 6😂
I'm also like this with Fate Grand Order to be honest. But after a few years I don't say that you can't judge FGO until chapter 6. I say "Look bro. The game story only gets better after chapter 5. If that's not appealing to you then don't start. And if you still don't enjoy it after chapter 6 then can't really do anything after that."
The problem with the current version of people saying that isn't "it gets better after this." They are saying it gets better at endgame or "It gets better after you finish the game." And even after that if you don't enjoy it, a lot of people will still say you hold the wrong opinion. That's really the problem and not so much the "Well try until you reach this point at least."
tbf FGO had a really ass story from the start, which has been released almost 9 years ago. And plus, the gameplay alone isn't really that good. If someone tries FGO, they either be familiar of the IP and genuinely wants to read the story or they just there for the character they saw in a certain doujin website. FGO is of essence, a very traditional gacha game. It's hard to convince someone casual to play it and enjoy it right away if its gameplay offers too little and its redeeming factor is the story, which kinda suck ass until chapter 5.
In comparison, ZZZ recently released, had every possible advantages to hook players into playing it, but it seemed to fail to deliver what it has promised. Some people just want to play a game they can enjoy right away, telling someone to endure the 30hr slog just to get that 3 minute good stuff doesn't sound good if you look at it from outside perspective.
"Are you willing to subject yourself mowing my lawn for 8 hours to get a candy?"
Based I play a lot of gacha’s but if you focus on the community to hard you’ll get wrapped up in nonsensical opinions
Trust me bro ZZZ gets better after 6969 hours ( this true obviously ) 😂
This is me with wuwa. I loved the game, but open world recipe just burn me out so much. prolly gonna comeback after I got my dopamine fixed in the future.
I believe that tv shitstem was made to keep player retention but it backfired, even tho they said they reduced the amount of time you're inside the tv shitstem it's still screwed.
I'm a casual player and with all the games i'm playing zzz takes the least amount of time and i'm getting close to ik30,i'm even expecting some changes but with all the comments my friends are telling me that there's nothing much after ik30, idk man.
Still gonna give it until 1.1 if nothing's changed might as well pack it up
I am playing and enjoying zzz, but even I have to admit that the first 30hr was a massive slog to get through. There are only three enemies that have some complexity with them that engages the player to utilise the combat, and even then it doesn’t help that enemies in the story are so passive that they won’t fight back. It doesn’t matter how complex the combat system is when there is no need to utilise them until the end of chapter 3. That is just bad game design. Not only that the pacing of the game is so bad at the start too. By the time it gets difficult the player have already developed bad gameplay habits by the opening hours of the game. The only difficult content is shiyu defence and that is only because it stat gated. The only real game mode that will challenge players is the hollow zero game mode that unlock at level 45 with the optional difficult modifiers which would take most players over a month or two to reach without refreshing energy. People that dismiss the criticism that the game is easy and that they only need to play x hours to find enjoyment of the game are so obnoxious and delusional about the game.
This is my issue with modern gaming, most games don't have a proper beginning middle end let alone a good design curve.
I already quited zzz a week ago. The tv's did not becoming less as you progress there is more and it gets more complicated as the main story goes on. This is the only gacha game where i am afraid to start the main story once i unlocked it because i know it demands focus on the puzzles. I am okay with solving puzzles but the tv visuals is just not for me. Just my personal take
I started a second account on WUWA so I can actually take my time and enjoy the game because I flew straight through my main account! I agree, I fell in love with WUWA within the first hour of playing.
Another thing is, a lot of content creators got paid to play the game, and not allowed to say bad things. It's not good thing for normal player.
Preach Brother! Games are meant to be fun, not a chore.
basically fun and difficulty is not the same, they can overlap but not always but a good game knows how to distinguish between them because if they need to rely on either each to hold the other up then its just a crutch
I wouldn't call the first 10h "combat" actual combat, IK30 here (i forced myself to get there ...) and the first week of combat (yes week, normal people don't play 5 hours a day) is just exposure
In the beginning you just get presented a "baby" mode combat that ONLY showcase animations, no need to learn anything and you basically can't die unless you wait 10 minutes without moving since the ennemies are brainless
even when you reach IK30 the combat is still meh, basically repetitive AF, the animations and quicktime events forced on you are now getting on your nerves since they break the combat flow and disrupt any actions you might have been preparing for, at some point the games become just a series of automatic chain attacks which looks good but doesn't feel that way, you're basically searching for the skip combat option at this point ...
Ennemies get a bit stronger and attack more but you don't get punished much for missing dodges/parry, and the only thing prolonging combat is their health bar being bigger
TLDR : the combat is still abysmal at IK 30, anyone telling you to wait XXX hours is just coping hard AF, maybe in a few months at level 152 it might get better zZz
Nobody should feel bad for not enjoying boring game that forces system on you to play when you don't enjoy it.
Its just nowadays Hoyo shilling to tell someone you can't have an opinion unless you play the game for weeks, such an L take if i ever saw one .
Feel free to do what you enjoy and ignore anyone saying otherwise :)
Playing ZZZ like a full-release game instead of just a gacha game worked in my favor because it lessened my incentive to chase banners or just pulling/rolling in general. Took a backseat and take my time to consume the story and enjoy the character interactions which is I think the best part of the game by far.
Honestly, ZZZ doesn't have the most expressive combat especially coming from playing Wuwa. It's just there... it's not the most fun combat I've played but not as bad as some people make it to be. For me ZZZ seemed to be set up to be a full-release game rather than a gacha but they have to implement timesinks and elements of a gacha game that kinda hurt the pace of the game.
Basically, if you go to ZZZ just for the gameplay and not enjoy the other features of the game then you will surely be disappointed.
Tectone made that shit up, if its a chore Ill just quit it
A game that is too bad at early then will turn out to be "ok" at endgame is not worth my time.
If a game is good in the beginning and it gets more better now thats worth the time.
Zzz is just like HSR with combat. HP Sponge bosses. In HSR you have auto you don't need to deal with frustrating high hp bullshit
but you cant judge path of exile in early game tho
I reached level 30 on ZZZ.
Manual farming on Hoyo gear system. TVs bogging down combat gameplay. Hollow Zero being a weekly.
Shiyu Defense wanting you to build a team for every element.
It's HSR, but all manual? No, thanks. That's way to grindy.
Such a shame, I actually liked the character designs and comic storytelling.
I can actually understand the sentiment of people telling people to invest on the game if they really wanna enjoy it. Cause I've been there too. I didn't like WUWA at the beginning with all the bugs and the mediocre story telling and I've been a genshin player for a long time so I was kinda burned out with the open world exploration and aesthetics that I didn't gave the game a chance after possibly playing the game for maybe 50hours or less. Then came Zenless which I also did not like, played the game with less than 20hours I guess . The only reason i tried investing some time into WUWA was when I lost to fireflies banner. And mind you that was the best thing I have done bruh never thought I'd like the game after finishing the whole story quest a few maps and got the data bank to max, it's exactly where I start loving the game, Kuro Games has done so much adjustment to the game since launch and 1.1 welcomed me soo much with open arms.
Correct me if im wrong, but wasnt everyone already dropping there review scores for wuwa 1.0 in the first week, but when its zzz, they be like, “let it cook, lets not review it till end game”? Lol
Ya same I got to lv 30 in zzz and I quit I, it not for me
BASED. If i have to spend 30hrs before your game gets "good" then its a terrible game. Even somebody who reviews games, can have this opinion and its VALID. If a game doesnt respect your time, then its not a good game.
Just saying play x amount of time and you'll start enjoy it is already a red flag for me like why can't it be good from the start why do i need to play certain amount of time just to start enjoying the game
idk maybe im just rambling
Why should I take 30+ hours of my free time trying to like a game that comes from a mega rich company that have never shown appreciation to their players or even acknowledge any feedbacks with a clear record of being the most stingiest out of all gacha company? Gacha games are like casinos right? So better pick your dealer right
When i opened zzz for the first time, i saw something similar, and that is MHA in it, and i immediately quit the game less than 20 minutes
the combat is ok, hp sponge never really been my favorite thing in the context of challenges. the tv section in the story part and exploration part is cringe, i still hate it (im almost level 38 btw)
Had the same experience with Nikke
thats true people now think game is a chore not as fun anymore and thats bcoz they are playing GACHA which is making them log in everyday but back then when gacha games are not mainstream people enjoy REAL Games what i mean is like 3ple A games RPG Fighting games Rhytm Racing Simulation ETC ETC. back then theres no gacha on the youtube and twitch maybe theres few but they are not that mainstream and that killed the fun of the games when gacha came out it bcame a chore
It sucks triple A games now are full of wokeism western games are dying at this rate Now i only play og games from ps3 and PS2 era now and only spending my money on chinese gacha games at this point
@@darkcastle85 not all well maybe? last console game that i played is witcher series and last one is witcher 3 like 7 or 8 yrs ago story was so good worth the money i can say.
It's not that you can't form an opinion about a videogame after just a few hours playing it, but how much I'll care about your opinion will depend on the context. How much did you play? What kind of game are we talking about? How much of the game can you see early on? What I mean is that you shouldn't state in your review that a game is, for example, easy, when you haven't reached a part of the game that is truly challenging. Asmongold is known for playing WoW, a game that can take months to determine if it's right for you or not. You won't figure that out with the first few quests. It's an MMORPG.
ZZZ is a gacha game, so it will take you longer than usual (days, no matter how much you play) to reach the challenging content. At first, all you see are the 'basics,' and YES, of course you can decide if the game is for you or not at that point, but the problem arises when people making reviews talk about the difficulty without even having gear on their characters, which is ridiculous, and something I noticed in 90% of the video reivews I saw about ZZZ. If you don't like the game, tell us about your experience. Why is it that you didn't enjoy it based on your experience with the content early on, but don't try to make a full review when you didn't experience the full game just because you decided to play a gacha on day one for 10 hours straight, even tho everyone knows that doesn't mean anything because we are talking about a gacha. If you don't know how hard the game can be, don't try to tell me how hard the game is.
I mean, look at the kind of comments you're getting: "when food tastes crap, you don't need 40 bites to try and find the delicious taste that the food is supposed to have, if you don't find it good in the first 3-5 bites you'd probably feel the same after a dozen more.".
Do I need to explain why that's a dumb comparison?
true
to be honest i don't think this is about zzz anymore, it's about the insane level of tribalism people have these days, idk what started this but holy shit people take criticism of their game to heart, while also feeling the need to shit on other games to feel better about their game? shit makes no sense to me.
this whole vid is wild but the most insane part is the last minute "if you don't enjoy something from the beginning and you have a feeling you won't enjoy it, drop it" therefore Its Valid To Judge A Game Off Its Early Game.
dawg anyone can give their takes on anything but not all takes are valid, imagine if there are 2 people the first watched breaking bad fully while the second watched 1 season, who do you think is gonna give a better review?
no need to cope and say that Its "Valid To Judge A Game Off Its Early Game" just say you don't like the fucking game for personal reasons lmao.
i can say one thing about your comment its core game play you juge its always in very game same if you lvl 1 or lvl 100 its dosent matter dificulty its change thats true but not game play if ihave gave an example assasin creed has always same game play for how many game it is now but they sale well why people enjoy that game play if you not enjoying the game play thats it its a bad game in the eyes of the player i can understand gacha game desind to waste your time in the game if you cant enjoy the that part its become problem the player and they are saying its a bad game you gave example wow but wow dosent change the core game play for most mmorpgs its true story change animation is change but not the core game play mecanic i m yapping too long now so my point is core game play is everyting because you cant change that and sorry about my english is my second tounge :D
@@mahmuttoker3418 Did you truly read my comment?
It is valid and I was so mad at Kuro for releasing Wuthering Waves in a bad state.
I haven't played ZZZ yet though I plan to.
But I don't know why people are putting up a double standard with ZZZ and WuWa. WuWa's initial experience was pretty bad too. And I was the 'lucky' ones that the game didn't bug out at the beginning. The subsequent patches totally crashed the game for me though.
Thank god for the skip button. I wouldn't be able to stomach the dumpster fire storytelling that is Act 1 - 3.
Trust me it gets better I swear
I don't think it is a good thing. Fallout 76 was quite bad and now very good but yeah not a good thing either when it takes time.
What did you get from the store ? No plutonium right?…. Right ?
Ya it's ridiculous and as for One Piece, I just didn't like the artwork and style and after watching a few episodes, I couldn't watch it anymore
I watched one piece to 500 episodes when i was 13 or so im 20+ now and that shit is boring af .
Still waiting for a 2 piece.
Honestly you should probably watch the live action then
But how did WuWa's first 2 acts not bore people off yet ZZZ seems to be that horrible? (Though it doesnt help its case it doesnt have a climax to it's storyline or any much of a direction even towards the end and things only truly become more fun beyond interknot lvl 30.)
Because you can engage with the game's combat from Hour 1. 10 hours into ZZZ it's 40% story, 30% TV's and just 30% combat.
Cause you can skip the majority of the story cutscenes, and from the very beginning exploring through the world is available to you immediately.
people just like different things, some like maybe Chinese food more than Japanese or Italian, but if they don't enjoy it, that isn't their fault, that's their taste
act 1 and 2 wasn't that long tbh. aside from that, a big reason why the game have a much more enjoyable beginning is because you get to the actual gameplay far more and earlier, which is the combat and exploration. it helps that it doesn't take long to unlock holograms and depth of illusive realms too, which is imo the most enjoyable gamemodes in the game.
@@vjbd2757 in ZZZ the first 10 hours i wouldn't call that "combat", more like "Here is our flashy animations that you can play with in game by randomly clicking buttons" advertisement ..
Yessss!
So you're 4 year older than me
If I can criticize Starfeilds early game for being boring why can't I criticize the entirety of Zzz for being boring after playing a majority of the repetitive game loop
" Nuh Uh"
These are the people I can't stand
Then you need to stop paying attention to defender. Starfield has tons of Bethesda defenders too and according to their logic,you cannot criticize the game.
It's just the narrative/double standard that certain cc were pushing and their viewers now are spreading it like disease, sad that it affects you that much to make this video
this is common sense no?
@@balitopic711 these days and especially in the gacha community it unfortunately isn’t
@@_Gabimaru the funny part is gatcha games are the one genre that should be judged off the first couple hours bc the only thing that really changes is the story