Steam Game Marketing GOLD

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 79

  • @Valadria
    @Valadria  Рік тому +1

    Save $10 on The Inside Conference with coupon code MAKETHEGAME: www.progamemarketing.com/p/inside-conference?coupon_code=MAKETHEGAME
    Pick up a copy of How to Make a Video Game All By Yourself, the Amazon #1 bestseller: www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/

  • @PeterMilko
    @PeterMilko Рік тому +48

    Im making a pixel art platformer! Wish me luck dudes lol

  • @doommetalgames666
    @doommetalgames666 8 місяців тому +4

    At 2:40 mark I LMAO'd so loud and spit some danish on my screen that is the funniest most based reaction to his release 3 games a year statement. Love it.

  • @arenmed4258
    @arenmed4258 9 місяців тому +32

    Such a cool video! Thank you Ryan Gosling for sharing your knowledge with us!

  • @nsv8613
    @nsv8613 Рік тому +17

    Extreme quality, yet super underrated channel! (still got recommended to me by YT - good sign for you, I guess)

    • @Valadria
      @Valadria  Рік тому +3

      That's so kind thank you. Welcome aboard!!

  • @BloodyGoodReviews
    @BloodyGoodReviews 4 дні тому

    Great video, Matt! thanks for putting in the effort :D I'm gonna bookmark 08:45 and send that to people who ask me if their game will be a commercial success before posting anything about anywhere.

  • @elatronion
    @elatronion Рік тому +15

    This was super informative!
    You actually deserve SO MANY more subscribers!

  • @dreamisover9813
    @dreamisover9813 Рік тому +5

    Currently listening to the podcast, really great discussion!

    • @Valadria
      @Valadria  Рік тому +2

      Awesome! Thanks for listening.

  • @fishbox385
    @fishbox385 Рік тому +3

    This just randomly popped up in my feed and man am I glad it did.

    • @Valadria
      @Valadria  Рік тому

      I'm glad too. Huzzah YT feed! Welcome.

    • @fishbox385
      @fishbox385 Рік тому

      @@Valadria I listened to two of your podcasts while travelling, awesome content man, keep it up. 👍

  • @NukeThemAllGame
    @NukeThemAllGame Рік тому +1

    wow great tips! I will definitely translate my steam page now!! Chris is a legend!!

  • @Zihenroy
    @Zihenroy 11 місяців тому +1

    Im so lucky to find this vid, making my first steam page atm. Thank you for the advice, going to have to translate to some asian languages :D

  • @Laumania
    @Laumania Рік тому +7

    Totally agree with the create the Steam page as early as possible - but there is a "too early" too.
    That example where they make 3 "game ideas" as Steam pages is really bad and I understand Steam strikes on that. Steam is a game store - it's not a social media or kickstarter.
    Players will loose fait in Steam if half the games they wishlist just disappears from the store and never releases - that's not what you expect and not why you wishlisted it. People should use kickstarter or similar for stuff like that.
    Really nice video - personally I have done a lot of things and apparently the right way with my game - however the translations of Steam pages, I would really like to have known before release, as I didn't do that until some months later as I recall, as I did it at the same time I actually put localization for the same languages in the actual game.

  • @finalbossediting
    @finalbossediting Рік тому +7

    Absolutely fantastic - great work!

  • @GrahamOfLegend
    @GrahamOfLegend Рік тому +3

    Not you talking yourself down in the on screen graphics 😂😂. Great chat tho

  • @pixies64
    @pixies64 Рік тому +2

    brilliant stuff will be listening to the podcast later

  • @marlonhelder
    @marlonhelder Рік тому +1

    Amazing video man! Subscribed!

  • @lucidrainstudios
    @lucidrainstudios Рік тому +2

    Very informative! Great video man. Earned a sub.

  • @cintron3d
    @cintron3d Рік тому +2

    This was helpful, thank you

  • @nicolaspoumaredes8948
    @nicolaspoumaredes8948 Рік тому +5

    Thanks a lot for the tips guys !

  • @joc_a.b
    @joc_a.b Рік тому +2

    Your thought pop-ups bubbles are awesome

    • @Valadria
      @Valadria  Рік тому +2

      Thank you for noticing hahaha I worked so hard on those 💬

  • @Thespiella
    @Thespiella Рік тому +1

    helpful video, thanks!

  • @RockyMulletGamedev
    @RockyMulletGamedev Рік тому +1

    Excellent video, very informative.

  • @swalscha
    @swalscha Рік тому +2

    Really useful video, thanks !

  • @distantforest2481
    @distantforest2481 Рік тому

    Does the spotify version have video?

  • @bradocksolo
    @bradocksolo 9 місяців тому +1

    Great video!

  • @marcapouli7805
    @marcapouli7805 7 місяців тому +1

    How to do if you don't have 100 dollars to publish a game? Can we ask steam to take the 100 first generated dollars instead? Like a credit?

    • @tiacool7978
      @tiacool7978 Місяць тому

      Probably not. You'd just have to post on some other platform or find a way to get $100.

    • @marcapouli7805
      @marcapouli7805 Місяць тому

      @@tiacool7978 Then I guess the easiest is to find another platform, I don't have ways to find 100 $. But I know only steam and epic

  • @Garlic2.0
    @Garlic2.0 Рік тому +1

    amazing video ❤❤

  • @joseluispcr
    @joseluispcr Рік тому +2

    chris is great. I watch others tips of him

  • @UltimatePerfection
    @UltimatePerfection Рік тому +3

    As I've found out, renting a single billboard, even screen-based one is surprisingly cheap, comparable to the cost of putting game on Steam in the first place. Of course, you probably wouldn't be able to afford all the billboards in a given city, but investing in few ones in the area with a huge foot traffic might be a good idea.

    • @Valadria
      @Valadria  Рік тому +1

      Interesting! I never would have thought of a billboard, but now I want to investigate 'em.

    • @AlexGorskov
      @AlexGorskov 2 місяці тому

      What $$ are we talking about?

    • @UltimatePerfection
      @UltimatePerfection 2 місяці тому

      @@AlexGorskov Less than I've thought it costs. Don't remember exact amount and it varies by region for sure, plus probably since then it changed.

  • @kf8113
    @kf8113 6 місяців тому

    This was dope ❤

  • @da_Finnci
    @da_Finnci Рік тому +2

    Damn, Ryan Gosling has great advice!

  • @SwordofAslan
    @SwordofAslan 4 місяці тому

    LOVE this video. I'm going to re-watch it later and share it to my Christian game dev group (CGDC) - just a community I'm a part of - with some summary notes.
    What I love is that this is practical, DOABLE stuff. The worst part is that some of these steps will cost money with no absolute certainty of a return on our investment (but that's game dev and marketing for ya!). Still, it's a great batch of info that I can see being absolutely rewarding in the longrun.

  • @Pinkman3000
    @Pinkman3000 Рік тому +1

    Sick advice 😎

  • @aFewBitsShort
    @aFewBitsShort Рік тому

    Will the full video be on UA-cam?

    • @Valadria
      @Valadria  Рік тому +1

      I'm hoping to find the time to edit more stuff but the full audio podcast is up here: podcasters.spotify.com/pod/show/make-the-game/episodes/Steam-Game-Marketing-GOLD-with-Chris-Zukowski-e246gk4

  • @ByChristóforos
    @ByChristóforos Рік тому +2

    I found some magic right here!

  • @kardrasa
    @kardrasa Рік тому +1

    big value!

  • @joc_a.b
    @joc_a.b Рік тому +2

    Let's go!!

  • @Maxderdachs
    @Maxderdachs 4 місяці тому +1

    Three games a year? I'd be happy to release one game every three years ~

  • @potatocat94
    @potatocat94 10 місяців тому

    If you wanna survive Bilibili, treasure proper subtitles I can confirm it.

  • @saibadam
    @saibadam Рік тому +1

    Honestly i think u should translate to the top most used languages. Like English Arabic Hindi Bangla Chinese Russian Spanish

  • @MattWyndham
    @MattWyndham Рік тому +1

    nice

  • @wellingtonhiciano2954
    @wellingtonhiciano2954 Рік тому +1

    thanks very helpful video I will put to the test all what he mentioned and will update with a comment on my comment, wish list my game americas tower simulator guys :d

  • @yt_paperHANk
    @yt_paperHANk 2 місяці тому

    At least I’m making a free pixel art platformer and it’s not for Steam

  • @onefoxstudio
    @onefoxstudio 4 місяці тому +3

    Bullshit. Make a good game. Period.

  • @Furebel
    @Furebel Рік тому +6

    No, screw that. I'm not going to release tons of small games, I want to make fun games. Even if only one or two people will ever play and enjoy them, that's better than releasing 6 soulless games that I had no fun while making them.
    Ps.: Some of those advices are straight up toxic. Games are art. I don't want to treat them as money making scheme first.

    • @schlawiner4218
      @schlawiner4218 Рік тому +2

      Totally agree. Additionally, many indie games fail because they are developed in a very short time and have poor quality. Simply releasing more games doesn't solve anything.

    • @excrubulent
      @excrubulent Рік тому +2

      I definitely think some of the advice is toxic, like Steam doesn't like pixel art platformers? Yeah, famous flops, Celeste and Super Meat Boy, apparently. If you want to make a pixel art platformer then who cares about markets? You'll make a better game if it's what you want to make.
      That said, the quality vs quantity thing is an interesting thing. Wheezy Waiter had some advice about that, that he thinks putting out quantity helps him build quality. Personally I've got prototypes that I wish I'd just get into a state they could be released, even as free games, just so I could get feedback and confidence in the process. Even if they're not fully finished or polished, they're just taking up space on my hard drive and in my mind wondering when I'll ever get around to them. Better to get them out and make them better later if I think they'll do well.
      That said I think the example of putting out a game every six months is not what a lot of people want to do, and with good reason. Especially if they're clones of each other. All my prototypes I mentioned are prototypes because they're experimental and different. Terry Cavanagh is a good example of someone that puts out quantity of experiments and turns the successful ones into full games.

    • @OrdonWolf
      @OrdonWolf Рік тому +7

      you will learn the reality of game dev very quick
      learn to finish your games first if your want quality
      quantity doesn’t necessarily mean shovelware, just scope down, make projects that are achievable for a small team in a short time and you WILL be a better game dev for it
      start small, build a community, learn from your mistakes and then use that experience to make quality games
      without quantity you won’t have the experience to create quality
      spending years and all of your money on your dream project only for nobody to notice and being laden with mistakes release experience would have prevented is how most indies fail nowadays, and how devs leave the industry forever

    • @Furebel
      @Furebel Рік тому

      @@OrdonWolf No one says i have to start making big dream projects. I have my own big dream project, but obviously I'm not ready for it. My first game I'm working on now is low on scope, and I use it only as means to learn gamedev, but I'm not intending to rush it. I still want to make something that's fun to play, and something I'd want to do.

    • @OrdonWolf
      @OrdonWolf Рік тому +3

      ​@@Furebel neither did this video say you need to purposely make games that aren't fun
      if you say "i don't want to make small games, i want to make fun games" how else is one supposed to interpret that?
      it's fine to not rush it in principle, but believe me it's far easier to fall into the trap of delaying your first release indefinitely
      on the other hand game jams are a much more valuable learning experience (and many good games start as game jams)

  • @BlackJar72
    @BlackJar72 8 місяців тому

    So basically, the secret, basically, is to be independently wealthy before you start.

  • @EkaterinaSTADNIKOVA
    @EkaterinaSTADNIKOVA 5 днів тому

    Garbage tips.

  • @reguret2976
    @reguret2976 Рік тому

    3 games per year