Planescape: Torment review | In-depth look
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- Опубліковано 4 жов 2024
- A review of one of the best stories ever put in a video game, at least for me.
Link to my twitter/X page LTGChris
Table of contents:
1:26 - Game introduction
3:14 - Story starts
5:27 - Leveling peculiarities
10:42 - Becoming a mage
19:40 - Sensory stones
28:28 - Ravel Puzzlewell
39:20 - Trias the deva
41:23 - Companions
1:07:59 - Three incarnations
1:16:49 - Ending
Excellent video. Torment is a timeless classic. I wanna replay it now.
Thank you very much. Go right ahead and play it, as you know it is well worth it :)
You worked hard on this video, a great amount of respect for you, Mr. Chris.
Thanks :)
I tried to be as in-depth with Torment as i possibly could.
HOLY SHIT. WOW. Torment? For real? What a Shizzle Masterizzle. Didn´t expect that one. Thank you so much.
Planscape is so great. In a way more interactive book than game. And the greatest line ever "I myself plan on finding the secret of the multiverse by rubbing cottage cheese all over my belly. Mmmm...cheese."
But i could never leave these companions behind, well except Vhailor. They are all so special and i will even share my XP with them.
I did share that exp on my first runs. But later on i started to adventure alone. But they truly are one of a kind when it comes to any game genre.
amazing work, love it!!
Thanks for reminding me why I got that Planescape Tattoo all those years ago. I haven't played this game in over a decade. Tried Tides of Numenera but it just isn't the same. Out of all my favorite games - PS:T, Gothic, Knights of the Old Republic and Final Fantasy VII, this is the only one that doesn't seem to be getting any kind of remake treatment, possibly ever. Maybe it's for the best, but still a bit sad how people mostly just forgot about one of the best stories ever told across any medium.
I don't think this game needs a remake. It's great the way it is, though it's a bit unfortunate that newer audiences might not appreciate it as much as we did. It's dificult to get into.
I saw the Vhalor thing as a repetition of The Nameless One's canonical disregard for his "loyal" followers.
That one of your friends would just be mercilessly abandoned in oblivion, because "Oh, this guy has an additional 2 Strength stat - more damage, yes, please! Bye, best friend!"
I didn't see it that way, but it would fit the pragmatic incarnation rather well. I simply don't see any player who grew accustomed to his or her party, suddenly abandoning one of them for Vhailor.
@@ltgchris693 It wasn't only the pragmatic incarnation, who was a dick, though. Yes, he had Deionarra killed, but the heartbreak sequence from the Sensate stone (her binding trauma) was before that, iirc. I think realizing you're immortal might cast your close relationships to mortals in a bit of a different light... Like it doesn't make that much sense, anymore
True, but i am approaching this form the point of view of the player, who will probably start the nameless one to forge meaningful relationships. Although i like your approach, it would be right for many incarnations, all be it not for all.
I remember losing 3 hours an afternoon talking to some dude about the many planes of existence and being so enthralled and wanting to play so much more, but then I had to enter combat and quickly lost all interest in this game lmfao
Maybe I should retry it with some cheats to make combat less daunting
Try the wizard path... you will eventually have enough spells to keep the monsters away from you.
Yes, try to avoid fighting when possible (i simply run away) and play as a wizard, this should alleviate most of the combats clunkiness.
Give it a try it is definitely worth it.
No. It is death. According and bound by the limits of this game: It´s laws and lore. Beyond that (in our reality) it is much more complicated and extremely rare, but mostly relates to time, the concious, uncouncious and external (circumstantial).
Are you talking about the answer to the games question?
@@ltgchris693 Yes.
I disagree, the game is pretty explicit in what the answer to that question is, and in Torment death is to 'week' of an occurrence to facilitate a change in ones nature. Aafter all the first incarnation changed himself not because of death, but because of regret (that is how he sees it) which means that he believed he could change his nature and he did.
@@ltgchris693 Interesting point. There are only 3 repetitive categories of incarnations after all (good, pragmatic, paranoid). But in the end, true _.d.eath never arrives, since he and his sideaspects (followers embodying his previous intentions) seem to be nearly immortal.
So are you saying that the lack of death changes one's nature? Or am i missing something?
Yeah, this game surely cares a lot to emphasize womens suffering. Not a surprise, considering the feminist agenda of Black Isle Studios (far more after Obsidian was founded).
Women's suffering? Nono, they all suffer - that's why they're bound to the Nameless One - their Torment! The sexual aspect is only a vehicle for inflicting that suffering.
I wouldn't say that they emphasize women suffering more than any other, the torment of it's male characters is also very pronounced and the protagonists is front and center.