HOW to COUNTER the JUGGERNAUTS in ITEM ASYLUM (And why you won't)
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- Опубліковано 30 жов 2024
- After taking a pretty long break here it is, the item asylum anti-juggernaut guide.
Hope you guys like it, this took some weeks, argues and nights full of work.
thumbnail made by my friend Varxelian
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///THE GANG'S PROFILE///
My roblox profile: www.roblox.com...
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///MUSIC USED ON THIS VIDEO///
intro - Mother 3 OST "As you wish!"
• As You Wish - Mother 3
the 4 general rules - Super bomberman 2 OST Flame stage
• Super Bomberman 2 Musi...
Mihawk's intro - The legend of Zelda: Ocarina of Time OST "Title theme"
• Video
Mihawk's Section - Genshin impact OST "Whirl of Boreal Wind"
• Whirl of Boreal Wind
Hale's intro - Team fortress 2 OST "Yeti park"
• Team Fortress 2 Soundt...
Hale's Section - Team fortress 2 OST "Mercenary park"
• Team Fortress 2 Soundt...
Hale's Section joke - Guts and Blackpowder OST "Facing the inevitable"
• Guts and Blackpowder -...
Red mist's section - Library of Ruina OST "Second warning"
• Abnormality Second War...
Filibuster's section - The Battle Cats OST "Cats of the cosmos 3"
• Battle Cats Music: Cat...
Beta figure's Section - Berserk (2016) OST "Ghosts"
• Ghosts
Your judgement Theme - Mother 3 OST "Battle against the Masked Man"
• Battle Against The Mas...
Maybe not your judgement - Corrado Niglio "The road of The Blues" (PLEASE SUPPORT THIS GUY HIS MUSIC ONLY HAS 50 VIEWS HE DESERVES BETTER)
• The road of the blues ...
///TAGS///
im not adding tags yet i dont wanna lmao
(Sorry for the editing mistake at 20:06 i didnt notice that the whole text section duplicated :sadwawha:)
- Before commenting -
1. Slayer's sword is not back, that clip just got old (And didn't age well...)
2. Please comment anything that i havent mentioned in the video to help other players! But please be respectful.
3. Remember that all the music used on my videos are always linked in the description.
4. 🐟
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"Some items like lilynette or master spark can get you targetted"
Say that to my london, lilynette, master spark, build i got
God of Hyperdeath Ahh loadout 🧠
i don't think you need a guide to solo with that :sob:
you can kiss goodbye to that when i hit you with a successful cubic leap
we dealing 7k dmg with this one 🔥
were you fighting against a mihawk and dealt 3.1k damage then said "nah id solo" because that means you fought me
"dont melee mihawk" My genuine reaction with legion kata as a parry nation veteran (we block we parry we dodge)
I just wait it out until they use the parry or miss
Ultrakill
for real i saw someone as jug like that and there are painful to kill
just feint not that hard :troll:
im gonna keep meleeing you like a bfs boss mate.
fun fact: dunk can be used to escape juggernauts by going to the other side of the map in 2 seconds! sometimes when u do dunk too close to a short wall, roblox thinks u touched the wall even if u didn't touch it, making u go faster than sonic to the other side of the map, but be careful since not all maps work
just jump and instantly use dunk,or idk try to train this technique in any ways,easy escape
This also works when you use Dunk as you are landing after jumping normally. Because when you are still falling, you hit the ground while Dunk is active, causing the ragdoll to send you flying
Used dunk on a jgn round and they are pissed when I kept using dunk away from their leaps
cubic leap and dunk are basicly the same, tho leap does NOT let you yeet yourself across the map
Actually if u equip dunk then jump and then click after clicking quickly unequip dunk will make you get lauched across the map
"don't melee mihawk" mfs when i pull out the fire axe + bonk combo
Fire axe mfs when I pull out the "leap + m1"
Imagine getting zaihop+Ultra and hitting the jug with hammer.
@@Birgerjdiskkionly makes 200 damage
oh nooo I wonder what would happen if i leaped
Wait for them to Leap first, they can’t do anything then. I remember getting Bonk + Lawnmower On A Stick, which absolutely shredded the boss.
Something to mention, good filibuster players tend to try to stay at a midrange level (similar to that of mihawk' heavy swing) so that obstructa hits as many targets as possible, due to them lacking any reliable kill power outside of it
I’ve used it when I’m next to walls. I aim it at said walls, and it detonates instantly.
I wanna argue that I play melee filibuster and only use obstructa after I use a move that's stuns like Ob. Punch
Silly idea:give all filibusters moves an explosion,to make his crowd control abilities better.
To those that might want to try beta figure, some tips to use em are
1.) Dont just use the gun, many unexperienced beta jugs just try and stick to the gun and just get swarmed due to the ranger essence debuffing your speed (-4 speed)
2.) Juggle your tools, simple combos such as m1 cubic into m1 retro (or vise versa) or retro ability R into E (dash to stomp) can really make a difference instead of just mindlessly spamming just cubic essence/retro essence abilities and their m1s separately. Focus on chaining attacks that synergize well into each other to get guaranteed kills
3.) Try to use Zoner with Cubic Ability R (Double dmg buff) A LOT. Zoner has the ability to just cut off a good chunk of the crowd if used right (ex: using Zoner at a bridge on maps like rocketarena) and if used with Cubic Ability R, it just melts everyone in 3-5 hits (depending if they have hp buffs such as ultra instinct)
Im sure theres more tips out there but this can give you a general idea of how to possibly use beta figure better, now have fun lol
Gun is usefull when you use R, since it buff the firerate
beta main here, your primary combo should be retro essence m1, sprint then another essence m1, you can use stomp in a straight direction like the rocket arena paths, also if you are on betaislands, do NOT use retro sprint, you should mostly use zoner there since it can cover a whole area. if you face a mad sheriff/dps weapon in cs and they are on top, use retro leap, then you can use retro essence stomp/m1 to start a combo, beta is an easy win in short maps, however will struggle in crossroads/towny, also, like you said, ranger essence should not be used alot, only for ending combos and using zoner. retro essence is the weapon you should be using mostly due to stuns and combos. Also, one thing beta can use is retro m1 + ranger essence shots + stomp then ranger essence to finish it. you should only use retro buff when you are being swarmed and default zoner isnt cutting it. do NOT do attacks like an npc like leap infront of them, you should either try to go next to or behind them, if you have enough speed, you can land directly on them. overall, beta is like an 4/10 if used uncorrectly but an 10/10 if used correctly due to the combos, the capability to camp control point with zoner, and the 100 dmg combo that is easy to hit
i like how all the jgn intros are all like analog horror kind of stuff
Mihawk: Calm
Filibuster: Cool boom boom
More like boss intros
Just found out about your channel, I know the construction worker who played red mist in this video, I'm sending this to them ASAP. (Also you have a new sub)
“Beware of project moon fans”
how did bro know I’m a red mist main 😨
Real!
Real!
Real!
Real!
Real
your videos production quality is simply amazing i subbed
Simple things to do for each juggernaut -
Mihawk: avoid crowds and pay attention to what move he is about to do. Make sure to punish his attack endlag when possible.
Red mist: stay on high ground and avoid melee combat. When they use their power armour, i recommend waiting it out. (If only they put as much effort into anything else in the game other than these dumb pm references)
Filibuster: free win lmao, just avoid grouping up and predict when his big bomb is ready. Rush him with melee when possible, retreat at low health. (This boss is as bad as it is in battle cats)
Hale: he mainly revolves around punching people hard, avoid getting too close up or too close to other players. Giving hale oppertunities where he can hit 2 people with one punch is a bad idea
Beta: theres no definitive counter to it, as it is technically a jack of all trades jug with good melee combat, range, and crowd control. But it is the most skilled one to use as it has very deadly combos and potential, so pray the person who uses it is bad at using it (which they usually are)
if the map is rocket arena you should stay off high ground, red mist can push you off really easily
project moon sleeper agent here to give you advice as to what to expect for red mist (text wall jumpscare)
onrush + jump = i can clear nearly any horizontal gap you can think of faster than you can react.
the void between islands on betaislands? onrush + jump.
the gap between 2 pillars on rocketarena? not sure, but probably onrush + jump.
the top of the shop in towny? i can onrush + jump onto your shop and level it in one swing.
it's pretty much sonida on lilynette except it instantly goes at full throttle.
also, it's very difficult to stall ego when i killed everyone else without having even used it yet. assuming you're playing in a server that isn't filled with tryhards or there isn't a severe case of who let the birds into the black forest (bird up) everyone will be dead before i need to use it (with any luck) and you're stuck fighting against red mist with 5 second cooldown onrushes and greatsplit horizontal ready to go.
ALSO ANOTHER TIP FOR THE PEOPLE READING THIS WHO ACTUALLY PLAY RED MIST
try and save ego for when you need it. like, you'd die if you dont use it. like 300 hp or less. or use it for styling on the last person idc
ego lasts longer the lower max hp you are when you use it, and as a bonus you get 80% damage reduction instead of 40% when ego is active below 20% max hp. aka, if you use ego on 200ish hp you become immortal until it comes out, with significantly increased damage and mass summation. go style on those bozos who think they're better than you.
i love beta jgn loadout, funnest round in my life and super easy kills, exept when they like, i dunno, pull out 70k ultra instincts or smth
Beta has the highest skill ceiling of all juggernauts, but if you are good enough, it is easily the best juggernaut in the game
13:23 [project moon sleeper agent initiated]
In my opinion, red mist with a project moon fan is a death sentence to all
One easy way to treat filibuster is to look at every map like it's rocketarena. If you're in that range of the bridge, you're not safe. Push further back, or if on the rare occasion you're close, treat your melee like it's your eternal reward and waltz right behind them.
13:23
As one myself, i agree, since the strat is, NO THOUGHT HEAD EMPTY SPAM UNTIL THEIR SOUL IS GONE.
Note to remember when hale:the lower you are the higher you're movespeed so later on target the runners with tanto,airpod shotty or parry items
I love the little intros so much
I’m glad you finally understand that UA-camrs don’t sleep !!
😂 (cry for help)
Gonna chip in my own two cents on meleeing these guys since sometimes you get a melee focused roll (or just a bad roll lol) (long yap be prepared)
General rule: let the crowd distract them then sneak in hits. Try to stay behind as most juggs usually will not notice you unless you have a bright/flashy melee. You can sneak in hit after hit this way. Stay close to build rage as the added damage *can* help (it aint much but ooga booga bigger number). If you're psychotic, like I am, you can even try to have a 1 on 1 dance around most of the juggernauts (DO NOT WITH RED MIST SHE WILL TURN YOU INTO SALSA.)
Mihawk: Incredibly simple to punish. Treat him like a dark souls boss. Weave in hits. If you do take a hit, pray he doesn't capitalize on you.
Filibuster: I actually recommend staying near a Fili since the safezone of an Obstructa is usually right underneath them. Watch for when they do obstructa punch/kick as while dash does ragdoll, these two melee abilities are what can put you out of commission the fastest.
Red Mist: Probably the scariest to start meleeing since the moment you piss them off, you're gonna get juggled like baby's first multiplayer tekken match. Against a good red mist, it's going to be difficult to find opportune moments, and they're the only juggernaut you are ABSOLUTELY going to eat dirt to if you try to 1 on 1 them. Only engage when in a crowd since their rapid melees WILL catch you. Pay attention to when they've used Greater Vertical and Onrush as those are the main dangers to meleeing this color fixer. Stay near high ground once they're at half hp unless you want to eat a comically oversized flesh scythe.
Hale: Stands in the middle between Red Mist and Mihawk. You can whiff and bait him but its incredibly punishing if you fumble. He can still be somewhat dodged as some have mentioned in the comments. He's quite simple at least but that can play in his favor so be mindful.
Beta: uhhh idk hes a rare choice. From my one fight with one tho, you can somewhat react to the charge and stomp spells. Be mindful of zoner as that can screw you over.
How to count saxophone stale (hale)
1. Use good ranges weapon like m1911, Chicago, lilynette and moscow, if you have bad ranged weapon like bottle or small pebble, use any melee that parrying like legion kata or kanabo, if you have bad melee and bad ranged weapon, use misc like bobm or gender based
2.don't get close to hale, hale literally kill you for 2 punch
3.try to bait hale by using any speed boost like 10 hours burst, cassiebucks coffee or skeletom juice, and use tanto or fish
4.pray fo good weapon like lilynettee, master spark or zaihop
5.use /team when you have noob tube to make sure hale didn't notice it.
6. Stay on high ground and shot hale with ranged weapon
That's all
(I'm sorry if my grammar is bad)
also the dead item is super useful because of the huge speed boost and the invisible limbs making it harder to hit you
i once countered a hale 1.1k dmg whole round, it was 1v1 and i got canadian riot and axe
Another thing regarding filibuster: PAY ATTENTION TO WHERE OBSTRUCTA IS BEING *AIMED* AT.
Always take into account where both *you* and the *filibuster* is at, since they could just do a point-blank obstructa via. aiming at a wall closeby and nuke some people near or in the get on an elevated surface to launch obstructa further than expected.
That, and never underestimate fili's melee capabilities. You can get combo'd to oblivion if that fili knows their stuff.
I love how my two Main Juggs are a) The Single Target God (Red Mist), and b) The Uncatchable CC (Filibuster), completely different sides of the spectrum.
I guess I can say I submain Hale but I don't like his play style, I wish I could play more Beta but it's rare when I can do it, but Midhawk is my usual go to for when I can't really play Red Mist or Filibuster
its not midhawk lil bro, all juggies are good depending on how you use them, beta deals no damage so its worse than other juggies, but still
@@macbookxp529 there’s this one item you can’t get in item asylum called “joke”
For mihawk:
STAY ON HIGH GROUND
Most of his attacks are not designed to attack vertically aside from his third swing in his m1 combo and shockwave, mihawk users heavily rely on the Heavy swing ability to dish out insane crowd control which can be easily dodge by simply jumping or getting onto high ground. All the maps in jgn have these small advantages like the crates at criticalstrike,houses on thunderstorm or the containers at containers. But don't be too cocky while on high ground as a well timed m1 swing or shockwave can easily send you hurdling towards your demise
The editing is so well done
great editing skills!
Here is my own tip:
I heavily recommend engaging with the juggernaut at close range
IF YOU HAVE something like speed boost or a parryable misc or extremely strong melee like fire axe and tree or Y.e.r
In my opinion I recommaded to use Legion kata or any Item that can use Parry or Block to survive Obstructa. Also great video. :>
I use shine to parry that shit
filibuster main when i tank there obstructa by maxing my health with bigrock
holy mantle
Filibuster is made to herd people into packs for Obstructa.
Filislash is for juking, due to its massive hitbox, Fili's speed, and low damage, and its abilities are for knocking people into the crowd you wanna fire at.
Fili-orbs is to herd people to where you want them in.
Fili-dash is to reposition yourself/shove people.
Obstructa is the thing that takes stocks from people.
I’m a Red Mist main, my playstyle is fast and erratic, I don’t usually just target lone players, but if I see a crowd, I will charge directly into it with onrush, and kill several people with the same combo.
Red Mist is good for crowd control. :)
So you main her for the moveset or just simping her or you play any PM game ?
Im definitely gonna solo the jgns now with the man.
12:40, don't forget that red mist's EGO defense is buffed up to 90% when their health is below 25%.
as a Hale main one of the biggest counters is jumping out of our hitboxes with 10 hour burst but be warned we will target you and no matter how many times you juke we will hit you eventually
hell naw i got warned by a red mist main, not the hale main too :fear:
If there is one good tip I could give for fighting against juggernauts, its blinding items.
Items like Apparition, Sugar Coat, and Killer fish from san diego are good for blinding and blocking the juggernauts screen, making them have a hard time to know whats going on and get disoriented. Though as said in the video a million times, it depends on the skill of the juggernaut and it’s not going to be 100% fool proof plan to disable the juggernaut’s vision but It could certainly stall them for a bit.
As a project moon fan i can confirm that i wreck as jgn, exepct when they have airpod shotty and its towny and they hide on the mall roof
"don't melee mihaw-"
*we block, we parry, we dodge.*
Not only can Red Mist close distance gaps,she can ALSO make those herself to escape getting swarmed.
For mihawk you can jump over heavy swing if you time it right
Ive become kinda good at trolling Mihawks on rocketarena. Those pillars are just tall enough that he needs to climb up to hit you, and it is often fairly doable to dodge leap with unpredictable movement.
Can also say I have grown to understand how most low-medium skill Red Mist users tend to move.
Also, as a Beta main, I will say that he no clear weaknesses at all if you know how to play with it aside from maaaybe speed. You have to fully view Beta players as standard, extremely beefed up FFA opponents and you legit need to outskill them to win. The amount of ways you can use Zoner, how leap can secure kills, how cubic buff + firing with the gun can overpower anyone within seconds, stuff is terrifying.
Jgn and you void death probability chart:
(To read this: [Jgn probability, you probability] thank you and this only applies to certain maps)
Red Mist: High, high
Filibuster: High (due to dash and speed), moderate-low
Hale: Moderate, high-moderate
Beta: Low, low
Mihawk: Low, High (mostly due to heavy swing is often as big as the arena, ex: betalands)
underrated channel
I'd exchange "melee never and always keep distance" for moreso "stay out of reach of the juggernaut," which varies depending on the jugg and can also be done IN MELEE RANGE by just making sure the jugg is never actually looking right at you and kiting in only when you're going to attack
I remember being Mihawk on thunderstorm, someone had a pufferfish gun + dunk combo. They made me so damn mad because I couldn’t catch them, my heart was actually racing. They kicked my ass, of course, but I always remember that insane loadout
I think a sorta tip one can try to improve on is take the cool down thing from Fili and apply it to Red Mist, especially since getting hit by the Greater Splits HURTS. Try to keep a mental note of how long their cooldowns are as best you can, you never know when you might become a horizontal paste on the wall!
(P.S: Tip for JGN players, never rock the Furry Tag or the XD/Magic emote...don't wanna run into a wild bat now, do we...?)
Always remember: Fear not the Red Mist that knows to use GS: Vertical without needing to manifest their ego, but the one that *KNOWS HOW TO CHAIN THEIR ONRUSH*
As a red mist main, i can say there is a brain parasite that constantly tells me to onrush off cliffs
Here's more tips from a person whom played against and played as the jgns
General tip 1. They learn as you do: Same as you learning their playstyle, theyll learn yours if you survive long enough.
Its adviced not to let them target you much
General tip 2. Correct usage of items.
People ive seen against and with always go melee when the jgn is good to attack and use the wrong time to retreat and attack when the jgb is recovering.
General tip 3. Overconfidence:
They seem to not target you? Dont be confident on your abilities alone. They will get you eventually.
General tip 4. RNG
Find a time to use your items.
If you got man on a leash then atleast use it to get a lil extra movement speed
Got scrumptious beverage?
Use it as a mid range for better accuracy instead of missing 95% of your shots and letting the jgn tank extra damage
Mihawk tip 1.
Elevation
Same as red mist, your going to need to find a high place.
Places like the tree tops on beta or tree tops on crossroads can help as the jgn ( If focused on you ) will have to use leap.
You can find areas to hide yourself whilst they are airborne
Mihawk tip 2.
Phase 2
Once they reach >50% of max hp
Theyre attacks are significantly faster so remember to keep track of the ability cooldowns of their weapons ( Heavy swing, shockwave M1? )
Hale tip 1.
Try to stay atleast mid range distance from the jgn.
Being too close means you get pummeled
Being too far leads the jgn to have chances to evade you.
I once fought someone with cassies managing to evade my attacks
Hale tip 2.
CRITICAL ATTACK
Alot of hale's attacks cant 1 shot you immedietly leaving little to no space to escape if you do get hit.
But try focusing on a critical hit by paying attention to cooldown and their red marking.
Red mist tip 1.
Elevation from items.
Using uppercut/assailant/super scuffle on right moments to get on a building or just a tree on the high island on betaislands or just the peak tower on woodworks is enough to distract the jgn if their focused on you. ( Or to let them focus on other priorities to damage them. )
Red mist 2.
Walls
Alot of red mist jgns and me tend to onrush short on distance due to a wall
Especially buildings on woodworks and towny.
Filibuster tip 1.
Melee
Because fili got nerfed from melee damage being reduced,
Its now viable to damage them on melee.
Filibuster tip 2.
Distance
Even if your exactly far enough or close enough to dodge attacks from filibuster, remember it can close/lose distance on you to get a vantage point.
Try to follow them/dodge the attacks
Beta figure tip 1.
Range attacks
Its no use to try and go melee unless you have bonk
Bets figure ranger essence is already ban enough on its damage other than its area denial attack of zoner
Always go ranged
Beta figure tip 2.
Singular targetting.
Spreading out so beta can't immediately change targets once it ends another is good to buy time for more damage.
Alot of times i survive as a player last and jgn with more than 1000 health remaining cause i took them down steadily fast.
this is also a good video to know how to counter counter as juggernaut
Countering jgns
Mihawk- despite his tankiness, you could probably predict his movements and try not take aggression when you don't have a high mobility melee/misc item and keep distance on him. Heavy swing horizontal hitbox is thinner than Kali's Great Split: Horizontal so you can jump on it
Hale- most braindead jgn I use and hated to pick(only using it when the map is sucks for other jgn). Hale got a recent adjustment on his crit hit so try to juke him so it will be a waste(crit hit cd reduced when successful hit the target). Do not rush on him in choke spots, especially on rocketarena(the bridges)
Red Mist- skill based and dealing with it depends on the jgn user's skill on it. Keep yourself in range on her m1 'cuz if u got hit once, ur dead. She has s when vertical successful hits the target so do not go near pls. Some cracked Kali mains try to use Horizontal to target 1-2 ppl only to use ego gear twice in game so keep that in mind(if u use ego with 20% hp below gives u a whopping 80% dmg reduction)
Filibuster- due to rage meter, some Fili mains try to zone and keep distance themselves to avoid getting rekt by aggressive tryhards. Fili-orbs can be easily dodge when it get fire at long distance so dodge and don't be a masochist always. If you're near on the jgn and have parry/ items such as legion kata, hero blade, ashura senku, etc. try to parry him and reposition urself
Obstructa is very easy to avoid but try not to be overconfident even you have items that has parry/ as you might too early to use it or forgor to parry/dodge it. If you don't have a item, try to find a safe spot away from it(if not then get cucked). If the fili user is zoning, try to do the same.
Beta Figure- jack-of-all-trades jgn, using it on rocketarena
Stay distance and watch out when it uses Zoner on ur spot. Some beta fig users use Zoner to keep the aggressive players away and retaliate with cubic leap so keep that in mind. If you get cornered while getting chased by the jgn(zoner blocks ur path) try to juke him(some ppl are too dumb and fall from open maps like betaislands). Retro dash can't be interacted and only dashes on one direction so try to run on side ways if possible.
Basically, countering hale:
"good luck my guy."
@@monstruswallaby9981 true
The red mist ran away then onrush jumpscare will surely break all this rules
I almost never lose while using hale, but once I lost because half the server had a speed boost, someone had 10hb and BIRCH TREE, and some other guy had mp5 and master spark.
fr the speed boost items always ruins my hale runs
Watched all of this and decided this is all too much for a 3 minute round of punch the dummy
as a beta jgn lover i can see this a W (buff beta)
beta does NOT need to be buffed 💀
Beta Figure already got a buff rework, why buff again
@@reactandgamerboos5171 its not enough.... (beta addiction)
"open map makes jgns easy" mfs when the jugger picks filibuster (they are beyond cooked)
“Earthbound referenced juggernaut when” THAT WOULD BE SO COOL IF THE DEVS ACTUALLY IMPLEMENTED THAT
Just what would it be...
Beta Figure and Mihawk main here: As in the video. You've done well at your research. I'll appropriate it. And I will be more careful when I'm a JGN or a Survivor 😈
Honestly if you're going against a Red Mist user and you are about to be hit by the Onrush, jump as you get hit to gain distance, and usually wastes the second onrush before they can hit you again.
Also if you gain just the right opportunity to parry during a combo, you can sometimes escape.
Also note: avoid this on beta islands unless you want to get flung into the void.
OHHHHH ZEROLEY.... THERE'S NEW JUGGERNAUTS!!!!!!
For obstructa, just go behind the jgn, but if he’s against a wall, gl
Here's some stuff I found personally through being a jug and also fighting them:
Mihawk:
First off mihawk can easily be quite mobile if you use the leap, it can allow for tricks and also allows for guaranteed kills.
Second off is that you CAN melee mihawk it's just quite you should do it sparingly, if a mihawk whiffs a leap or a uses shockwaves while your close to them you can usually get some melee damage off.
Third off is that you can jump over mihawks heavy slash without help from the geometry, it's hard to pull off but possible.
Hale:
The info you gave was helpful except for the part we're you can manage to kite the hale players m1s since it has such a low Melee range.
Red mist: free win
Filibuster:
If they are playing runner buster then it should be easy to take them down, since they will only spam push orbs and use obstructa but if you are fighting a fighter buster then you should follow the 4 basics.
However you should also be careful of map geometry, since it's possible for the fillibuster to make the obstructa hit a wall and make it explode nearby them.
Or do the opposite and use it from high places to snipe people.
Beta: beta is purely a game of reading the attacks.
The beta player can also easily lock you in from getting away from them so look out for that.
Red mist truly is a free win if you are playing as juggernaut
@@bluks384 as the players*
@@troytheperson139As the juggernaut*
@@garbich as the flayer*
@@bluks384 as a former red mist main, i can heavily confirm this statement
Due to Mihawk's forward movement during his M1 attack, he may accidentally fall off the edge of the map and die. you can provoke him to attack by standing on the edge, and then there is a chance that Mihawk will fall and will die instantly. the same tricks can be done for example with Red Mist
heavy swing
shockwave
“don’t melee mihawk” we dodge, we dodge, we dodge
Wow you used an ost from battle cats for filibuster, pretty cool, also i disagree with beta figure being low moderate i see it being used every single jgn
As a mihawk main, I can confirm that even when canceling m1s I still am vulnerable
As a mihawk user, sometimes whenever someone has a parry or counter item and they are about to use parry or roll/dodge when i am gonna use heavy swing, i could use that oppurtunity to cancel the heavy swing and Melee him
Fooling is good incase of emergency only sometimes
your editing is so cool oh god
"you cant counter juggernauts" mfs when i pull up with the ice cream treat and night reaper:
“Don’t melee Mihawk” me with fire axe and joy
*flings you with heavy swing*
"I'm filibusting right now" 💀
One thing about hale is his attacks are pretty easy to dodge if you know how to juke the jgh but this also verys between skills with the jgh
Last time I fought a Hale I had a Ashura Senko and Banhammer, you bet I went melee, did quite a bit before dying, both in damage and distraction
True chad for using a battle cats Soundtrack of the same chapter in which filibuster appears in 👍
how to counter every juggernaut: get spammable ranged
Staying close to filibuster will help u avoid obstructa
Here's a mihawk tip: try to jump over the heavy swing, it has a small hitbox but wide one, so even a small elevation can make it hard to hit, also almost forgot to mention, jump the moment you see the sword ready to swing, otherwise a thing called 'LAG' will make it so that it hits you, that's all, byeeee.
"dont melee mihawk" when i pull out a bobm on a stick + wishvest
“mihawk’s a very hard juggernaut” mfs when i hold jump and move backwards
when yoru m1 combo + leap
m1 + m1 + m1 is ranged btw
legion kata's dodge is so underrated
"juggernauts not that hard jsut keep your distance" mf when they get 5 of the worst ranged weapons in a row
"don't melee mihawk"
Me with the poser's katana: ok and?
11:54 I would kinda suggest not going in places where they can't reach you at all [round stalling, bannable]
Everyone should know that you can dodge mihawk's e ability just by jumping
my luck is trash at best, but yesterday i had a streak of luck with getting jgn, i was jgn like 1 or 2 times before this (though i cant remember it so im not too sure) and i just randomly picked beta figures, loved it, picked it like 6 more times that day, each round was Incredible, anyways beta figures is op and has good enough reason to get a slight nerf (if it does get nerfed i swear to god i will- whatever) but it was really fun, and easy
the clip of 2 lilynette shredding the jgn emotionally hurt me, why did he not use stomp, WHY DID HE NOT USE STOMP, HE COULDA SAVED HIMSELF
Filibuster Tip: Look, This tip is highly unadviced if you have low health or near the void of an Open Map, But using things that can knockback yourself can help you evade the Obstructa if ever too close to evade it by running (If you atleast know how to do it, Basically a Rocket Jump but you cant exactly control where you land and take damage)
Edit: I forgot to give examples but here: Milk, Chinalake, Etc.
"mihawk is so slow and cant chase ranged items or speedboosts" when i pull out anim cancelling the airslash of yoru's m1 combo leap and heavy swing (they dead)
@@reactandgamerboos5171 you dont pay attention in class either do you
as a project moon sleeper agent i can confirm we get +500% damage bonus with all project moon related items (and free roland style emote)
also red mist is best jgn :D
As someone who didn't buy any games from project moon, I can confirm I instantly fall off the map whenever I use red mist's onrush ability
Great, now i know how to deal with counter people as a jgn
If Mihawk slaughtered everyone and if you have ashura senku - it can make you win. Since his attacks are slow and predictable, you can just cancel them with ashura and then use your ranged if possible. I have even soloed my friend that was using Mihawk with ashura and chicago (also idk if you can even bring ashura senku into jgn match so yeah).
me struggling as red mist for like 5 minutes
i think that u are inexperienced
laugh at him he cant 1 > R > 2 > E
Honestly I'd say that the best juggernaut out of all of them is Beta.
It has a lot of useable skills, really good synergies (sprint into stomp is an instakill if done right), and zoner is extremely good for closing zones off. It's a great all rounder, and has everything you need in a juggernaut (also cubic buff is overpowered...)
The second best for me is Red Mist, because of its stun potential. Plus, there are usually many careless players in lobbies, so charging up ego damage is no concern if you're experienced (also since im a project moon fan, this one is my favorite to use...)
All the other juggernauts are amazing though! Fili's my third pick, and to me hale is just boring. (we dont talk about mihawk's m1 cancelling.)
Mihawk m1 cancel? What is that? (Shhh)
ranged mfs when i suddenly cubic leap + stomp in their direction
"dont melee mihawk" mfs when i have crowbar and 10 hour burst
(just wait for shockwave)
earlier today i was playing red mist on woodwork and there was 1 guy with 3 lives left that somehow got up the tall thung in the middle. i couldnt kill him. i lost
Dang that sucks.. i know that feeling i got danced as filibuster more than once and you end up feeling like you are just bad.
13:23 that explains why out of my 12 red mist game play i never lost once
Same. I’ve used it 3 times and only lost one round because I pressed onrush instead of spear and flew off the map.
Have a terrible loadout so they dont attack you often (use it to your "advantage")
“Don’t melee mihawk” my trash ass aim having troubles too shoot because people crowd it and my future sight is also trash 😭🙏
Surprised you didn't mention masasume for hale
Honestly it's a good melee for any jgn but hale especially since the 2 hit kills won't work on you. Needing 4 hits instead. I dont think he can kill you without all his moves and a crit in one combo.
Also fun fact. I don't think you are actually allowed to use leigon kata (or any other methods of juggernaut escape) to parry and dodge after you get down to 2 or less players. Because they made it official you can't "stall" a juggernaut as a rule. So an item like leigon kata is actually pretty worthless against a most juggernauts if they know not to engage you. It's only actually worthwhile if you get a good ranged alongside it.
Also I wouldn't say master spark is by default a high priority item. While it can be extremely powerful you need a ranged to compensate for the damage it needs. Many just don't provide 300 before death. And even after you get to pop master spark it's practically a GG for your life as there is no knowledgeable juggernaut who doesn't act upon that.
13:12
Me playing as red mist twice in a row and falling off the stage the second I use onrush twice in a row:
to counter the juggernauts just simply run away with a airpod shotty
9:13 wow its me!
its you!
I remember time when i parried filibuster big boom with parry triple time.
It was super funny, until I get sended to void
16:11 And thats how i deal with OP ranged weapons and annoyances.
I am dollar store Hale
I sure do love 4 +15 dice