For anyone that cant figure out how to turn off the pilot-camera feature after playing both sequences back to back: That camera icon you clicked to get both sequences to play? click back on one of the individual cameras instead and you should have mouse control back. If all else fails, click save and restart ue5 and it will likely be resolved.
I've watched at least half a dozen videos on this topic and yours is the most clearly described of all. Subd! Note: I would like to see more about generating the actual EXR/PNG image sequences. From there I import them into Davinci for final editing.
This video is awesome for a beginner, very easy to follow but I have 2 questions: 1. how do I leave piloting the camera 2. how do I export the shots I took into an MP4 or any file type really, Thanks!
When piloting in the upper left hand section you should see a small tab that has an eject symbol. Click that. As for exporting into an MP4, you can’t. Easy way (and free) is to export JPG and then use the free resolve version to import and then export as a MP4. If color looks off when using resolve check out my tutorials, I have one on how to import in resolve correctly
How would you make a second sequence of an actual character that is animated? I tried this but when I go into the new sequence the characters animation is back to default and I need it to start where it left off from the first sequence.
Hello, I recently returned to one of my sequences, but all the frames are grayed out and when I press play the sequencer just jumps to the end. Any ideas on how to fix this?
I have a question, after 2:57 i noticed that you deleted the first cineCamera but your camera cut still play the tape that have been recorded by it, but when i do the same it doesn't work anymore, do you know why ?
I have a question regarding how to setup a 2 view port configuration in my level sequence. I want a view in left view port that is a shot of the level. A wide shot of the area. Just a perspective camera looking at the level. In the right view port is my camera Actor. Now I want to be able to see and move around the camera Actor by translating and rotating it in the left view port. What happens now is when I select the camera Actor in the left view port I get a third smaller view port in that left view port. That smaller view is in my way. But I have not been able to find a configuration (setup) that will not pop up this smaller view in the larger view port. Any help would be appreciated.
im not sure if this will help but, under windows you can find a lebel called Viewports, if you go on it you will se you can activate up to 4 viewports. ( i use this to simulate on one of my screens from one cimenatic camera ( that you can select by clicking on perspective lebel at top left corner of the screen) and at the same time i can keep editing on my other viewport that can be on another camera. So i belive that if you select a camera for each viewport and put them in the sequencer you can see both at the same time. hope this helps somehow.
@@steinmov if I'm understanding properly you want a split screen that on right of the split it shows the view of camera actor1, and on the left par of the screen is a wide view of the scene to facilitate the positioning of actor1. But by clicking actor one a small window appears showing the camera view. If you just want to get rid of this small window you can. Toggle of in menu bar -Edit -Editor preference - Level editor- Viewports - toggle off/on "preview selected camera".
I'm not sure the cause. It should just be a grab and move kind of thing but ill be making an advanced version of this tut using 5.4 soon. It will go over everything here + more.
@@MrHollt I actually did a new sequencer and now it works! The base sequencer that comes with the template wont work because reasons haha. Thanks for replying!
you can create scenes with a lot of free assets from the marketplace. i dont think anyone will give an entier scene for free, specially if it is a personal project.
For anyone that cant figure out how to turn off the pilot-camera feature after playing both sequences back to back: That camera icon you clicked to get both sequences to play? click back on one of the individual cameras instead and you should have mouse control back. If all else fails, click save and restart ue5 and it will likely be resolved.
I've watched at least half a dozen videos on this topic and yours is the most clearly described of all. Subd! Note: I would like to see more about generating the actual EXR/PNG image sequences. From there I import them into Davinci for final editing.
Hey just want to let you know that your way of explaining is very relexed and helpful!
thank you! it's very helpful & easy to understand
This video is awesome for a beginner, very easy to follow but I have 2 questions:
1. how do I leave piloting the camera
2. how do I export the shots I took into an MP4 or any file type really, Thanks!
When piloting in the upper left hand section you should see a small tab that has an eject symbol. Click that.
As for exporting into an MP4, you can’t. Easy way (and free) is to export JPG and then use the free resolve version to import and then export as a MP4. If color looks off when using resolve check out my tutorials, I have one on how to import in resolve correctly
@@MrHollt wow thank you so much!!! :))) I appreciate the super fast reply!!
Great information here. Thank you.
Nice Job, clear and well-paced. Sub'd !
thanks for this ive just made my first ever cutscene.. poor but will get better with time and help from your videos
This was extremely helpful, thanks a bunch!!
Cool guide. I was just looking for how to properly take individual shots.
thank you so much best video so far easy to use and exactly what i was looking for
subbed! surprised that you only have 4k subs! You'll definitely grow! Thank you!
very cool tutorial !! thk
Thanks for your tutorial.
Thank you, good explained!
Thank you! Just what I was looking for!!
amazing bro thanks you
thanks..just starting unreal engine 5 :)
This helped me a lot. Thanks
Nice tutorial bro
Thanks! Would you talk about 5.3’s rendering for the sequence? Mine always look way darker than the real-time rendering.
I was looking for a beginner tutorial but seems I'm in the wrong place
I make starter tutorials that will help you get started, what i go over here isn't that high level
@MrHollt haha but too high level for me a mere beginner to unreal engine
Cool
cool, now if i wanted to add a koi fish jumping of of the water....how would I do that?
Amazing Thank you! ❤
How can I fix the shadows on the water? They are very sharp like urs
Who needs a slate , when we have the famous "clapper board"... 🤣thanks for the video lol
Tinsel town terms are better lol
@MrHollt how the heck do play the clip??
Edit: and view both camera cuts
@EricYoungVFX click the camera symbol
@@MrHollt thanks I figured it out:)
how do you play the sequence? What button in the sequencer tab did you press?
@@alexguy2335 you can click the space bar or the little play button at the bottom left of the screen
I was wondering, my level sequencer isnt mathcing my gameplay viewport, how can i fix that
thanks!! (love your voice)
How would you make a second sequence of an actual character that is animated? I tried this but when I go into the new sequence the characters animation is back to default and I need it to start where it left off from the first sequence.
This is unfortunately a little hard to explain but I do plan on making an advanced version of this and teaching it. So stay tuned
thank you for the video
I cannot see both my cut scenes playing one y one like the tutorial. I can only see the camera I select from the outliner
Hello, I recently returned to one of my sequences, but all the frames are grayed out and when I press play the sequencer just jumps to the end. Any ideas on how to fix this?
Merci beaucoup !
I have a question, after 2:57 i noticed that you deleted the first cineCamera but your camera cut still play the tape that have been recorded by it, but when i do the same it doesn't work anymore, do you know why ?
I have a question regarding how to setup a 2 view port configuration in my level sequence. I want a view in left view port that is a shot of the level. A wide shot of the area. Just a perspective camera looking at the level. In the right view port is my camera Actor. Now I want to be able to see and move around the camera Actor by translating and rotating it in the left view port. What happens now is when I select the camera Actor in the left view port I get a third smaller view port in that left view port. That smaller view is in my way. But I have not been able to find a configuration (setup) that will not pop up this smaller view in the larger view port. Any help would be appreciated.
im not sure if this will help but, under windows you can find a lebel called Viewports, if you go on it you will se you can activate up to 4 viewports. ( i use this to simulate on one of my screens from one cimenatic camera ( that you can select by clicking on perspective lebel at top left corner of the screen) and at the same time i can keep editing on my other viewport that can be on another camera. So i belive that if you select a camera for each viewport and put them in the sequencer you can see both at the same time. hope this helps somehow.
@@PEMGILRAT Here is the problem, I am using one monitor. I do not want 4 viewports showing. Too small.
@@steinmov if I'm understanding properly you want a split screen that on right of the split it shows the view of camera actor1, and on the left par of the screen is a wide view of the scene to facilitate the positioning of actor1. But by clicking actor one a small window appears showing the camera view. If you just want to get rid of this small window you can. Toggle of in menu bar -Edit -Editor preference - Level editor- Viewports - toggle off/on "preview selected camera".
Hi! I cant move the red line that marks the end of the sequencer length :( 5.4 ue5
I'm not sure the cause. It should just be a grab and move kind of thing but ill be making an advanced version of this tut using 5.4 soon. It will go over everything here + more.
@@MrHollt I actually did a new sequencer and now it works! The base sequencer that comes with the template wont work because reasons haha. Thanks for replying!
Thank you!!!!
Can we import keyframes?
how to export
how to export
Hi, how I can animate a zoom effect?
Their should be a "focal length" setting under the options of the camera, increasing that will zoom your camera.
This will be under your camera settings in your sequencer
pls add hotkey viz to yours tuts
Ive been meaning to do this. I have a batch of new tuts but after those their will be key viz
I need this scene, can you provide me this scene? Please.........
you can create scenes with a lot of free assets from the marketplace. i dont think anyone will give an entier scene for free, specially if it is a personal project.
@@PEMGILRATNever expected it to be free, just wanted to know if you're going to publish it to Artstation or UE Marketplace.