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I'd personally just blame something like Feature Creep, where they keep getting ideas, and the original idea gets muddled behind new ideas; piling on without refinement until one gets to the end product.
I'll be honest, dropping horror elements to make a better game isn't exactly the worst thing. Hello Neighbor was already a bad horror game that was bad with its horror elements, might as well just drop that part all together
I don't understand why they keep trying to make it a story game if they're so awful at telling a story as they seem to be. I know they're incredible marketers, never finishing a story or even having a cohesive one to begin with invites publicity through theorising (in the same vein as those terrible merge mansion adverts lol). But it feels like they're terrible at even the most basic storytelling skills? The foreshadowing of Quentin's dreams was alright, I'll give them that, but they can't write a story to save their lives. Do they have an actual writer on board at all? I feel like if they'd storyboarded these games properly to begin with, we wouldn't have all these contradictory story beats as though they're just making things up as they go along! I feel like maybe they should just focus on puzzles lol, like the witness, or hire a proper writer and stop edging everyone with marketing ploys lol!
@@emstink nikita (og hn story writer) actually was doing a actually coherent and gold story, But tinybuild kicked him out and now they have simply just retconned everything he did which sucks so much + nikita kolesnicov also knew what he was doing with Hello Neighbor 2 everything he made before the HN2 Beta was actually suprisingly decent (or Hello Guest which was his original vision)
@@emstink The story is actually rather banger. Unfortunately you need to play through like 3 other games, several alphas, read some books and watch a show to get the full picture. Having the story stretched across several mediums is a terrible way to convey the story in all fairness. And then they added timeskips and meteorology into the mix so who knows how crazy things could get in both story writing and in turn, development.
@@makemebad153 I find the lore for the franchise so interesting yet the way the story is told just does NOT make me want to learn more at all lol. HN 2 explains almost nothing, the show is annoying, secret neighbor's dead, and I'm not wasting money to read a bunch of books.
@@1FenFen1wdym the show is annoying? Unless you're talking about the pilot cuz that gotta bê the worst hello neighbor piece of media ever aside from the game itself, but the show itself is an actual banger, the animations are really good, the visuals are really good, the voice acting is a banger, the voicelines are actually comprehensible and it doesn't make me replay that voiceline over and over again to understand what the characters are even Talking about, It hás a really good story and plot, It makes mr.peterson a really good antagonist and each episode pulls off some absolutely insane shit and unexpected scenarios (like that lady getting hit by a fucking truck). It's not Just "ooooh spooky neighbor kidnaps children and puts them in his basement" like the game or the pilot. Oh also, the show isn't Canon and doesn't have any relevâncy to the lore of the games. Although It makes a much better job at making you look further to the lore and story of the show. unlike the fucking itself.
Just to address something you said at 4:00 ish, Security guards actually typically guard abandoned buildings, it's actually more uncommon to find an abandoned place without security guards. I'm saying this around my own experience as Licensed Security and someone who used to be into Urban Exploration.
@@georgemeyers7172 there's a lot of weird property laws involved, usually for the banks or the people who still own the property, they will hire security, to make sure people aren't going into the building to; graffiti the building, sell and use drugs, squatter, steal stuff, vandalize, etc.
@@georgemeyers7172 crack heads stealing copper, potential for lawsuit if it's an older building with broken tiles that could have asbestos, liability if someone gets hurt, avoiding getting squatters/drug addicts/homeless people, prevents arson, etc
@@eatfriesplspls Hello Neighbor 2 had originally promised numerous things like an Advanced AI that would learn from the players, side quests, and other things. The most scummy thing was the AI. They removed all mentions of the planned Neural Network from the game mere DAYS before launch. One of the old developers even lied to my face when I brought up that people were assuming it's gonna be scrapped.
@@totallynotmichael1137 so a similar issue as the 1st game. I remember with the first game part of the appeal was that the A.I. was sipposed to get harder and learn the more you got caught. In the initail builds it looked like they were implementing the smart A.I. but needed tweeking more, but in later builds and the final product it was completely absent. Once that happened and the house designed changed, i remember alot of people completely losing interest including myself.
Ironically, in the sequel's beta, Sheep's glitched AI is actually true to how real people behave. You don't have to set up a convoluted distraction to steal stuff if you just quietly walk behind someone to grab a pen-sized object and shove it in your pocket, and getting someone to do something complicated (like taxidermizing a fish head) without telling them to is much harder than propping up a paper on their desk. Also, the more grounded atmosphere of this games makes me notice how Quinton is just... breaking into random people's homes and rooting around their stuff for the chance that they have something he needs. Unless I'm missing something, like some lore about how these people are connected to Mr. Peterson, and Quinton knows about that somehow, then he's just sprinting around town acting like a maniac. I guess silent protagonists aren't known for their communication skills lmao. It's a miracle he hasn't been shot.
According to someone else in the comments, everyone in town is part of a cult that revolve around crowns and that is literally the only story element in this game from what I have seen.
Yeah the glitched AI is realistic but it isn’t supposed to BE like that. Not all games are meant for realism. Some are better with less realistic aspects, this being one case of it. The AI isn’t SUPPOSED to use logic.
The Guest and the Neighbor are clearly different characters. Something tells me Hello Guest was reworked into a direct sequel rather than a spinoff. Easy brand recognition.
storywise i think the guest is one of mr Petersons victims who've escaped as a child but never really integrated back into society due to a multitude of reasons [possibly their family moving from the location they went missing, maybe extreme paranoia of people brought on by mr peterson]. which is why they seem to behave erratically and just aimlessly wander around
@@caramel9154 the guest has been made expressively clear to be a supernatural entity. He WAS originally supposed to be the neighbor in the alphas, but is now more a demon of sorts that curses the town
@@HyperrealisticLuigi o damn sorry, didnt see where the like. curse n magic stuff is since i was going off of the missing poster with the three kids, my bad
As someone who has programed a platformer before, I have 1 simple rule. Don't make a platformer if you don't know how to program decent feeling jumping physics.
Imagine that instead of you breaking into someones house the hello guest game had the guest breaking into your house. You have to build constraptions and traps or barricade doors and the intruder gets smarter over time learning to avoid your traps and breaking your barricades.
This would be pretty cool to see, and theoretically could be worked into the hello neighbor games as well as a tip/hint system. Have the player able to take a nap at any point and the character’s dreams could point out items you may be missing or something in environment used to solve a problem. Have the first time be after a while of running around, say 10-15 ish on first attempt, the character gets tired and wants to take a nap. A small tip pops up before the guest breaks in and awakens you. After that it’s optional if you do it again, but you also have now you can fortify your own house with traps and barricades. The better your house is defended the more you could see if you’re really stuck. Just a thought.
I think the easiest way to solve the problem about not knowing what to do is have the character comment on things. For example, in Alpha 1, the character could say something like "The boards are too high to remove....maybe if I had a rope...."
Exactly what I was thinking. There are so many games that do. They don't flat out tell what you need and where it is but it leads the player in the right direction.
Even if they want to stick with the silent protagonist - just add an animation of the protagonist trying to reach up and failing, then shaking their head. That easily conveys that what the player is trying WON'T work, so they should try something else, WITHOUT spoiling the puzzle. The roof should have an obvious notch (like a red circle on the edge), and the rope should be in the house nearby, possibly near some climbing gear, maybe a magazine that shows someone throwing a rope onto a red notch. That might sound a bit handholdy, but it doesn't tell you the answer, you have to infer it, and it's also not so incredibly vague no one will ever get it (like being in a nest on a house a mile away). It's not like it's a particularly engrossing puzzle to begin with anyway, just a "find this on floor, add it to this thing, done" kind of "puzzle".
the reason why it changed so drastically from the alpha 1.5 to HN2 is because the director changed and wanted to stay near the roots of the original game
Since Quinton is a journalist/investigator wouldn't it make more sense for him to visit all of these places because they were all locations that the little boy was last scene at? He goes to Mr.Peterson because he saw the missing posters of his son & wanted to question him about them. Mr.Peterson could then tell him that he saw his son last at the Bakery leading you to have to go there next. So on and so fourth.
How does this series even have so many games? Is it that popular? Because legit I've not seen a single person love this series after the first one got released.
@@ghoulchan7525 It's funny because even the fanbase hates the games now. literally half the fan base is just talking about how the games were bad and why and how they should improve. The only thing people like about the game is the concept, which is why as a fan myself it is very frustrating to see a great concept for a horror game get wasted by poor game decision making and bad games
@@UndeadPlayer1 i see. I never played the games myself. Just watched others play the alphas and did a bit of my own speculation. But i guess even the fanbase buying the games even though they hate em in the end. The studio still got your money. Same with merch and stuff. Oh well at this point who knows where it's headed
@@ghoulchan7525 As a 'fan' I can only hope its headed in a bright direction, but hope for the franchise is dwindling at the moment. I guess we'll see what happens with the VR game and if it's good or not, or see if Secret Neighbor has a really really good update (Secret Neighbor is still pretty fun and imo has the most potential)
@@UndeadPlayer1 it's like morbid fascination. They had something good in the original demo. People praised it, they had the lore community that they wanted and needed in the palms of their hands... Then they did everything to move away from that. Worse it's like every time they did something new or different they could've done well with it but they went the absolute worst and nonsensical. It's like riding with someone in the car but they miss their turn. They don't stop, turn around, take the next turn or an alternate route, they just keep going and missing the opportunity to get to the place they planned on going.
If I remember correctly, Hello Neighbor had featured an ai that learns from your every move. However, given how Hello Neighbor and its sequel got screwed over the way they did, I feel that such an ai had a bunch of potential and plenty of opportunities that was/were lost/missed due to poor decisions on the Hello Neighbor developers' part...
Just to point out something the whole town is a cult that revolves around crows but that’s literally the only story element and reasoning to visit each house. Also the fact the hired steel wool to finish up dlc almost feels as if they was trying to copy especially with the credit being removed
The goo in the basement of the late fees dlc is actually controlled by frame rate for some reason so if you lower your frame rate the goo will rise slower
I actually love the idea of multiple smaller houses rather than one giant house for this sort of gameplay loop, it's a good step forward but not a finished product worth 40 dollar
See, I feel this works better as a remake than a sequel. It's not perfect, but it improves on so much and feels closer to what they wanted for the first game.
as a Hello Neighbor fan,i must say,the alphas looked amazing,the full game was barely in the realm of playable,and the sequel was getting set up as the return the alpha i had always wanted,and then when i saw the full HN2 game i was just kinda like "Thats it?!" massive disappointment,if i can describe this entire series in a few words they would be "lost potential,begging for attention,and sad"
Any game that ends with a cliffhanger really leaves a sour taste in my mouth. Cliffhanger endings feel very unresolved and make me regret purchasing the game because the former and its like I'm not gonna bother to care that much after the next sequel comes out. Like if it was a TV episode like sure I'm fine with that cause I know I will see the next one later, but if it's a game I'm gonna have to wait at least a year.
It would have been cool for the main game if each person in town had a dark secrets and you need blackmail or the Neighbor has blackmail on them. Then you either free them from the control and they give you the key or you blackmail them to get the key.
Its sad to hear about all the glitches still present in the game, i was seriously debating on getting this despite the bad reviews but this has honestly swayed me, nothing pisses me off more than doing everything right on a game and still failing cause of a game bug that wasn't fixed, thanks for the heads up, no way i'm dropping 60$ on this game.
It's clear that the devs behind Hello Neighbor have learnt nothing between the first and second mainline games, the only thing I saw an improvement with was the design of the Puzzles, which are a lot better and make great use of environmental hints and visual information (at least compared to the first game). Regardless of your progress (at least for the first house with the Cop), you know what you need to find, even if a good few of the Puzzles seem counter intuitive.
Their entire design philosophy is cookie crumb key card puzzles. You know, stuff that was frustrating in the SNES era. These guys should just make ARGs..
I really like how they put (and still do) events in Secret Neighbor that lead to teasers for the next move in the franchise. Not only are the events (mostly) well made and fun, but you can see passion behind them. Some of them are really crazy too; you can literally activate a rocket ship in the Neighbor's back yard and go to the moon among other things. They also had secret movie reels hidden around the map at one point that if played in the projector room revealed characters from hello guest, as well as a whole event where you would trap the man in the hat. Secret Neighbor now-a-days is sometimes lacking from content but of all the games its the most fun, interesting, and full of potential.
i think it would have been cool if the guest was kind of like a wildcard, like kinda just a nuisance to be a nuisance, he already gives off that chaotic vibe and he couldve explained the reason why the keys were scattered across town, you could have had the keys already right in front of you and before you grab them the guest comes in, grabs them, and drops a map that marks the bakery, mayor’s house and taxidermy guy’s house, why is he doing this? who knows! i think it would be cool just to not explain him, hes just weird little guy who just has no alignment to anyone, he coud also be the reason why the bird falls on the neighbor, just you look up thje guest is on the bird thing, he jumps off onto the second floor and the bird drops, dont even stop there, him at times just doing weird things and then leaving, show him being a nuisance to the baker, a nuisance to the mayor, and a nuisance to the taxidermy guy, heck the taxidermy guy could be trying to actively hunt the guest, they really did have a wasted potential with him
Its sad that dynamic pixels never was capable of giving out the game they wanted to release and instead Hello Neighbor 2 became a thing 59:58 btw you are right Hello guest was originally going to be a chapter based game having 4 chapters taking place in different locations Chapter 1: Park Chapter 2: Mill Chapter 3: The Neighbors House Chapter 4: ??? With this information in mind it is really obvious tinybuild had a shit ton of control of the game after HN2 Became a thing
The security guard is probably there for liability. Whoever owns the property would be liable for damages should say, someone breaks in and hurts themselves on a dilapidated, unsafe attraction, or was brutally murdered by a crazy person. Or a fire. Even if there wouldn't be a legal liability risk, there would likely be insurance costs. So the question is, who is the owner of the park? And are they trying to keep people out to protect them? Or themselves? Or, are they trying to keep someone or something in?
26:46 - 26:52 - *MAJOR FLASH WARNING* If anyone is photosensitive, please skip this part to avoid potentially dangerous exposure to bright flashes. *Other Part to Skip* 41:22 - 41:24 *Less Intense Parts to Skip* (Largely for the sake of being 100% thorough, since I know photosensitivity isn't always just regarding super bright rapid blinking) 42:24 - 42:30
One way they might be able to penalise the player is a lives system. The player would have a certain amount of lives before they run out of lives, and game over. Meaning they need to start from the beginning. Maybe some iterms would be switched up and things like the numbers and flags could be randomised. The flads could change colours and the numbers could switch to keep the player from getting TOO bored if they just need to do the same stuff over and over.
I think a good idea for the studio to do is, while in the open world (i.e. not in the character's locations) the Guest stalks you like he does in his prototype. Additionally, Hello Neighbor 2 reminds me of Resident Evil VIII almost, in the sense that it has locations all near each other, and connected in some way, except the fact that RE:VIII is a lot bigger. Rather than having each area be connected to the Museum, I think they should individualize the puzzle locations to make it feel more like the Beneviento House from RE:VIII. In this sense, you would need specific items native to the locations that are NOT the museum in order to progress, meaning that the only locked location is the Museum until you have all the items required.
Hello Neighbour doesn't have a plot. People always talk about the story or try and invent theories to explain it but the simple explanation is that they don't have any over arching ideas. They come up with disjointed "spooky" looking scenes and put them in. I'm aware the books add more plot but that's a writer being given the elements and constructing a plot around them. Rather than there being a plot and elements of it appearing in the games. They're fun games but the story and lore is haphazard and nonsensical. People just really want to believe there's more to it. I'm 99% sure there isn't and never was. The best theyve got is "neighbour bad, avoid him and escape".
yeah... fnaf's story may suck, but at least it *has* a story, y'know? Helo Neighbor tries copying fnaf yet doesn't understand what made fnaf decent for awhile. There's bits of the lore I find interesting, but almost none of it matters to the main games. Hello Neighbor 2 especially. The fuckin Mayak Building, a supposed important part of the HN universe, was cut from HN2 for whatever reason. Like, c'mon man. at least try
i think an interesting idea would've been if they did a hotline miami type thing where they make every character in the open world be neighbour clones dressed differently to reflect being at home or being a shop keeper/baker
I actually like the aimless feeling of “Hello Guest” You’re constantly on the run, trying to figure out what you need to do to get away from this bird-humanoid thing, failing over and over, building tension, thinking “This has to be it!” And then it isn’t, and you’re back at square one.
I just don't comprehend this game series. They try so hard to give you an engaging lore and story, but it feels like they became convinced from watching lore explaining videos that you don't actually need the lore, ya know, IN THE GAME, you just need to imply it's there, and you're all good! Especially with the DLCs, at least with the base game you could argue there's a story - a story as shallow as a puddle, but a story - but in the DLC's? Come on guys, seriously? I could honestly forgive all the bugs if the story wasn't just pretty visuals.
Unfinished is the right word to use for this game because it literally is unfinished. They released a roadmap detailing new gameplay coming in 2023 in free content updates. They've gone the right way about the game's future this time.
If a game is only worth playing 2 years after release, why not delay it and release it after 2 years of internal updates and work? Being a new "No Man's Sky" should be the exception, not the norm for games.
Hello Neighbor 2 is the best in the entire series, which... isn't saying much... and the game itself is still mediocre, but at least it isn't Hello Engineer, eh?
It really wouldn't be so bad if it weren't for the complete lack of clarity on what you actually have to do. In the very first alpha, it gives you a good idea of what you have to do, while still leaving you to figure out stuff. In HN2, it leaves you to complete puzzles with super incohesive steps and no clues, all while trying to avoid the characters who can hear your every move. It just ends up being frustrating as hell, and you're pretty much guaranteed to Google a walkthrough unless you're fine with spending 20 minutes figuring out each step.
They should have had the guest stalk the player whenever they are outside, and catch them if they spent to much time on the ground. Little threats inside each house and one big looming threat outside the houses and in the open world town.
I feel annoyed by the fact that its revealed guest is actually the neighbour. The guest is such an interesting character and my favourite game of the bunch totally is Hello guest prototype
I said this on another video discussing hello neighbor and how bad it’s been, but I remember watching UA-camrs play the very first alpha of the game all the way back around 2016 or so, I don’t know what was with the first alpha but it was scary as shit to me. First, the chase music, it’s over the top and disjointed and it was a really good chase theme for the neighbor and I’m disappointed that they took it out for a much more toned down version. Second is the setting, the alpha house was really creepy especially on the first evening with the red glow coming from the basement door, no one is around and there is this really creepy ambiance that plays when you enter the house. The the neighbor himself, the first alpha gave him this (and this is just my opinion) flat expressionless face that just creeped me the hell out when I was younger, he just had no emotion in the early alphas and betas and that added a lot to his character somewhat, like a man completely detached from reality. I wish this is what tinybuild and eerie guest made with their ideas, but unfortunately they only care about money and sales.
The worst part is the ending. At least the first game had a cute little animation playing and the player gets a satisfying conclusion. But finishing this game has no buildup. Even the first game atleast had background cars.
one thing that i really hate about the hello neighbor games is the movement mechanics in it , it legit looks so bad in my opinion feels like there is zero gravity and just weird
I wouldn't say overwatch 2 is "so bad" but yea it was unneeded, especially when they broke their promise about overwatch 2 being ONLY a pve version of overwatch 1 and that ow1 could be played with ow2 pvp
@@SleepyMook DMC2's issue was more so the fact it was handed off to a completely different development team, and I'm pretty sure it went through multiple directors and never properly coaleced into a game until late in it's development cycle when the current dmc dev walked in.
Hello Neighbour will never live up too the Denis the Menice sim that people where talking about when the first alpha came out. Slowly driving your neighbours house into a crazy person's house though repeated breaking and entering's. All the Horror aspects should have never made it into the game because the horror should have been "I'm a kid doing something I know is wrong and it's THRILLING"/"Wtf, this place is a death trap! Turning on the fucking shower release fuCKING BEES INTO THE BATHEROOM, WHO FUCKING DOES THIS?" Aka it should have been a slap stick dark comedy that played itself super straight
only like half an hour actually talked about the beta to full game, the rest of it was just history of how the game got to the point also this video isn't really raging, he goes into a full analysis of the pros and cons and how the cons outway but it isn't raging
There will be content updates added eventually, I mean so far there has been a couple of major changes to the game such as RTX support, more new animations and throwable trash bags. The game will receive updates at the end of every week so it's more like weekly updates but yeah I agree Hello Neighbor 2 should've had a lot of stuff the alphas and promotional art we've gotten these past few years through alphas and betas were hyping up the game. However, the full game turned out to miss a lot on those key features I agree with the video but all of it will be fixed in new updates they made a roadmap for the game featuring (new characters, AI reworks, etc.) the thing is this game was supposed to come out somewhere around 2021 but got delayed for another year.
Not an excuse, I never liked hello neighbor. It was clear that the developers arent skilled enough to execute half their ideas properly. The whole series is just bad lmao
"They will patch the game so it will be playable EVENTUALLY", why not delay it and give us the fully patched game at release then? If a game is only playable 2 years after, why bother playing it at release?
@@MrShadic140 that's a good question I mean I still have the same question why couldn't they implement everything instead of putting everything together one by one in future patches. The development of the game was kind of weird it went from the original director of the first HN game who was Nikita Kolesnikov, he was in charge of HN2 but he gave it over to someone else during Alpha 1.5 (I won't mention the person) but then he left the development team and passed it on to someone else. So I guess the game has been passed through 3 directors.
@@GoldenJolly1 so is it a star wars trilogy kind of mess when it was 3 different directors who all had different ideas and plans doing whatever they wanted with 0 communication in-between each other, but this time at least it's not like "they chose not to work together because they didn't want to"
Hello neighbor deserved a way better sequel. Not a prequel that takes place after ACT 2. Heck if it took place after ACT 2 where's the giant building on top the house.
If they make a third one I am going to hope they finally make it at least ok (like one of the first alphas) and then give up on it as soon as the first piece gets showed (it will prove me wrong)
The reason why the camera was in the safe was because he took it at the beginning of the game, wanting to keep it because it had incriminating evidence against him kidnapping a child on it. You went to get it back to retrieve said evidence. That's why there was a camera in the museum level.
The mysterious oil in late fees doesn't technically rise extremely fast, it's tied to your framerate, the higher it is the faster the oil rises, the lower it is the slower the oil rises
Actually, the camera was probably put in the safe, since it had photos of Mr Peterson and his wrongdoings on it, so he tried to lock it away, since Quentin is a journalist.
To be honest it's not really disappointing it's a lot better than the original fully released first the game it's a lot more polished with a lot less glitches and way better visuals and way better look on its art style it's not perfect but it's a better than the original
14:41 That wasn't really a glitch. When you grab the key he's supposed to lock onto you and you're supposed to feel pressured to open the door. But the thing is they don't trigger it on player owning key. They trigger it on key missing which is why he couldn't decide whether to chase you or pick it up. The revamped the system in the second alpha even adding an animation where he gets angry and squares up too represent this. Edit: 20:17 There is actually a counter too this bug. If your crowbar or any other item goes missing some crows will pick it up and bring it too the Guest's house. and you can find it in lockers or the code room. Also the Guest himself will take things if you leave them out.
i feel like hello neighbor could of been better if they explored hello guest before hello neighbor because its good enough to turn into a game where the neighbor is introduced thur hello guest but thats just me personally
the pictures could have been used to insinuate that there was a cult and that could add in a reason to why they had the keys, they were all in a cult lead by Mr Peterson or "The Guest". it could have also added a second way other than stealing the keys to obtain them, that being showing them the cult was bad and helping them escape. and as a thanks they would give the player the keys.
So what you’re telling me is that the first version of a fake red herring game is more scary and has more potential and neat ideas than their actual game? Huh. Par for the course
the first games weren't supposed to be red herrings in the first place, just later down the line the devs wanted to stick with ideas closer to the first game, also for some reason the game switched lead game developers mid way through development and the new lead dev decided to ruin a lot of things and then just left the team 2 weeks before final release, so that explains a lot
Tbh I'd say the artstyle leans it more into a Tim Burton like horror theme than an actual horror theme. It's like horror for kids. Eerie enough to create tension but never dips into full unease.
Did anyone notice in Alpha 1.5 one of the kids the guest kidnapped is wearing the same Guest costume you pick up at the end of Alpha 1? And that's also the only costume missing in the Alpha 1.5 attic (I know this is incredibly obvious, but I noticed it)
Last October that made a Halloween update to the game. They added a new level with the Guest as the antagonist. It takes place in a dark forest outside the town and while it’s pretty creepy, the parkour part is really annoying and I think it shouldn’t have been an update. It should’ve been part of the game when it was released because it has the horror element that the game was missing, as well as the character in the beginning of the game (although it still doesn’t show us what it actually is)
If Dynamic Pixles/Eerie Guest put more effort into their games as they did for those secret puzzles from Secret Neighbor or their Hello Guest prototype, then their flagship series could've gotten the route of FNAF in terms of influence/popularity. But no, greed got in their way of critical acclaim
When it came to my only playthrough of 2, it was on xbox gamepass when the game dropped, I hadn't followed the game since the hello guest alpha and had no idea what I was in for or what to do. I got psudeo stuck in the bakery section when my items just vanished after getting caught and NEVER noticed the crows telling me where to go. I genuinely thought you were supposed to follow the trail of paper on the ground until I realized it was just everywhere. I never even knew how to get to the hunters house at all and simply tried to brute force my way through the mansion with a cracked out Mr. Peterson. I don't even think I ever even beat the game-
I'm amazed by the puzzle TinyBuild thought of to hide their alpha. Like I was hoping 'that was it, right? It's surely the last layer to this madness' for three seperate times untill these 'cyphers leading to other cyphers' nonsense stopped... I'm fr impressed that someone was willing enough to play along to this, cuz I'd give up after the ??? keycard, holy shlatt TinyBuild sucks
You forgot to mention that there’s a cult in the town that’s enemy’s with the neighbor and his son and Mr Peterson locked his son and they cult worships the guest. And there adding more levels to the game in the future and side quest and make the map bigger.
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@Lanza00 - I look forward to seeing a reaction
video from you that tinyBuild just announced
"Hello Neighbor 3", the third HN game entry.
it’s insane to me how this studio almost always makes the alpha builds of their games better than the final product 💀
Even if they're not, they have a potential that the final product seems to ruin.
It's like they are made by different people.
fr
@@ArchieRatsworth fr
I'd personally just blame something like Feature Creep, where they keep getting ideas, and the original idea gets muddled behind new ideas; piling on without refinement until one gets to the end product.
I think MatPat will enjoy dissecting this video frame by frame👀
Missing the 👀 emoji at the end
Hey @MatPatGT would love this comment 👀
I think @MatPatGPT will enjoy diessecting your comment word by word
Lmao y’all silly 👀
👀
Completing basic objectives in this game is as cryptic as a zombies Easter egg
HN2's puzzles designed like Jason Blundell made em all up 💀
Yeah but the difference is one is on fun the other is tedious
@@redwiltshire1816 for real,zombies are much more fun
at least you get to shoot stuff in zombies.
It is harder than decoding the Rosetta stone
I'll be honest, dropping horror elements to make a better game isn't exactly the worst thing. Hello Neighbor was already a bad horror game that was bad with its horror elements, might as well just drop that part all together
I don't understand why they keep trying to make it a story game if they're so awful at telling a story as they seem to be. I know they're incredible marketers, never finishing a story or even having a cohesive one to begin with invites publicity through theorising (in the same vein as those terrible merge mansion adverts lol). But it feels like they're terrible at even the most basic storytelling skills? The foreshadowing of Quentin's dreams was alright, I'll give them that, but they can't write a story to save their lives. Do they have an actual writer on board at all? I feel like if they'd storyboarded these games properly to begin with, we wouldn't have all these contradictory story beats as though they're just making things up as they go along!
I feel like maybe they should just focus on puzzles lol, like the witness, or hire a proper writer and stop edging everyone with marketing ploys lol!
@@emstink nikita (og hn story writer) actually was doing a actually coherent and gold story,
But tinybuild kicked him out and now they have simply just retconned everything he did which sucks so much
+ nikita kolesnicov also knew what he was doing with Hello Neighbor 2 everything he made before the HN2 Beta was actually suprisingly decent
(or Hello Guest which was his original vision)
@@emstink The story is actually rather banger. Unfortunately you need to play through like 3 other games, several alphas, read some books and watch a show to get the full picture. Having the story stretched across several mediums is a terrible way to convey the story in all fairness. And then they added timeskips and meteorology into the mix so who knows how crazy things could get in both story writing and in turn, development.
@@makemebad153 I find the lore for the franchise so interesting yet the way the story is told just does NOT make me want to learn more at all lol. HN 2 explains almost nothing, the show is annoying, secret neighbor's dead, and I'm not wasting money to read a bunch of books.
@@1FenFen1wdym the show is annoying? Unless you're talking about the pilot cuz that gotta bê the worst hello neighbor piece of media ever aside from the game itself, but the show itself is an actual banger, the animations are really good, the visuals are really good, the voice acting is a banger, the voicelines are actually comprehensible and it doesn't make me replay that voiceline over and over again to understand what the characters are even Talking about, It hás a really good story and plot, It makes mr.peterson a really good antagonist and each episode pulls off some absolutely insane shit and unexpected scenarios (like that lady getting hit by a fucking truck). It's not Just "ooooh spooky neighbor kidnaps children and puts them in his basement" like the game or the pilot.
Oh also, the show isn't Canon and doesn't have any relevâncy to the lore of the games. Although It makes a much better job at making you look further to the lore and story of the show. unlike the fucking itself.
Just to address something you said at 4:00 ish, Security guards actually typically guard abandoned buildings, it's actually more uncommon to find an abandoned place without security guards. I'm saying this around my own experience as Licensed Security and someone who used to be into Urban Exploration.
Really? Why?
@@georgemeyers7172 there's a lot of weird property laws involved, usually for the banks or the people who still own the property, they will hire security, to make sure people aren't going into the building to; graffiti the building, sell and use drugs, squatter, steal stuff, vandalize, etc.
@@georgemeyers7172 crack heads stealing copper, potential for lawsuit if it's an older building with broken tiles that could have asbestos, liability if someone gets hurt, avoiding getting squatters/drug addicts/homeless people, prevents arson, etc
@@georgemeyers7172 to add onto the other comments, any vandalism or destruction means the buildings value drops
@@adamusprime403 Oh. I get that.
You should totally talk about the whole "false advertising" thing the community's been upset about, because OH BOY. That's uh... a whole other thing.
wait i actually don't know what you're referencing, is it possible you can briefly explain?
Yeah. Now I'm curious.
@@eatfriesplspls Hello Neighbor 2 had originally promised numerous things like an Advanced AI that would learn from the players, side quests, and other things. The most scummy thing was the AI. They removed all mentions of the planned Neural Network from the game mere DAYS before launch. One of the old developers even lied to my face when I brought up that people were assuming it's gonna be scrapped.
@@totallynotmichael1137 Imagine being so desperate that you start lying to your fans.
@@totallynotmichael1137 so a similar issue as the 1st game. I remember with the first game part of the appeal was that the A.I. was sipposed to get harder and learn the more you got caught. In the initail builds it looked like they were implementing the smart A.I. but needed tweeking more, but in later builds and the final product it was completely absent. Once that happened and the house designed changed, i remember alot of people completely losing interest including myself.
Ironically, in the sequel's beta, Sheep's glitched AI is actually true to how real people behave. You don't have to set up a convoluted distraction to steal stuff if you just quietly walk behind someone to grab a pen-sized object and shove it in your pocket, and getting someone to do something complicated (like taxidermizing a fish head) without telling them to is much harder than propping up a paper on their desk.
Also, the more grounded atmosphere of this games makes me notice how Quinton is just... breaking into random people's homes and rooting around their stuff for the chance that they have something he needs. Unless I'm missing something, like some lore about how these people are connected to Mr. Peterson, and Quinton knows about that somehow, then he's just sprinting around town acting like a maniac. I guess silent protagonists aren't known for their communication skills lmao. It's a miracle he hasn't been shot.
Either Quinton has crazy intuition, or he's a madman who watches the skies and goes wherever the crows tell him to
According to someone else in the comments, everyone in town is part of a cult that revolve around crowns and that is literally the only story element in this game from what I have seen.
Protagonist isnt always the good guy. Protagonist is just the person the story is about.
Well, the hunter actually shoots him, so...
Yeah the glitched AI is realistic but it isn’t supposed to BE like that. Not all games are meant for realism. Some are better with less realistic aspects, this being one case of it. The AI isn’t SUPPOSED to use logic.
The Guest and the Neighbor are clearly different characters. Something tells me Hello Guest was reworked into a direct sequel rather than a spinoff. Easy brand recognition.
storywise i think the guest is one of mr Petersons victims who've escaped as a child but never really integrated back into society due to a multitude of reasons [possibly their family moving from the location they went missing, maybe extreme paranoia of people brought on by mr peterson]. which is why they seem to behave erratically and just aimlessly wander around
@@caramel9154 the guest has been made expressively clear to be a supernatural entity. He WAS originally supposed to be the neighbor in the alphas, but is now more a demon of sorts that curses the town
@@HyperrealisticLuigi o damn sorry, didnt see where the like. curse n magic stuff is since i was going off of the missing poster with the three kids, my bad
@caramel oh no the bird kid in the poster is a whole other person, the alien kid on it grows up to be the baker lady
@@HyperrealisticLuigi OOOOHHH who they?
n where'd you go to find all this lore?
towards the end, seeing the "parkour" you're expected to pull off, knowing what platforming in this franchise is like, filled me with actual dread
As someone who has programed a platformer before, I have 1 simple rule. Don't make a platformer if you don't know how to program decent feeling jumping physics.
Yeah I saw all the odd physics and I decided I’m never gonna download this
platforming in hello neighbor 2 is like 50x better than the first game
Imagine that instead of you breaking into someones house the hello guest game had the guest breaking into your house. You have to build constraptions and traps or barricade doors and the intruder gets smarter over time learning to avoid your traps and breaking your barricades.
That’s a cool idea! I’m imagining it being like Home alone x Alien isolation
This would be pretty cool to see, and theoretically could be worked into the hello neighbor games as well as a tip/hint system.
Have the player able to take a nap at any point and the character’s dreams could point out items you may be missing or something in environment used to solve a problem. Have the first time be after a while of running around, say 10-15 ish on first attempt, the character gets tired and wants to take a nap. A small tip pops up before the guest breaks in and awakens you.
After that it’s optional if you do it again, but you also have now you can fortify your own house with traps and barricades. The better your house is defended the more you could see if you’re really stuck. Just a thought.
Hello Neighbor as a whole is just a sad story imo
A sad story full of chasing trends
@@faustus_tatacher9035 a sad story of incompetent devs trying hard to become a trend between childrens
A story with more shark jumping than a waterski contest in Florida
I think the easiest way to solve the problem about not knowing what to do is have the character comment on things. For example, in Alpha 1, the character could say something like "The boards are too high to remove....maybe if I had a rope...."
Exactly what I was thinking. There are so many games that do. They don't flat out tell what you need and where it is but it leads the player in the right direction.
text monologue
Even if they want to stick with the silent protagonist - just add an animation of the protagonist trying to reach up and failing, then shaking their head. That easily conveys that what the player is trying WON'T work, so they should try something else, WITHOUT spoiling the puzzle. The roof should have an obvious notch (like a red circle on the edge), and the rope should be in the house nearby, possibly near some climbing gear, maybe a magazine that shows someone throwing a rope onto a red notch. That might sound a bit handholdy, but it doesn't tell you the answer, you have to infer it, and it's also not so incredibly vague no one will ever get it (like being in a nest on a house a mile away). It's not like it's a particularly engrossing puzzle to begin with anyway, just a "find this on floor, add it to this thing, done" kind of "puzzle".
@@emstinkOr even keep it as a silent thought bubble.
I like the Guest's design way more than the Neighbor 💀
The neighbors design is like a bait and switch and the guest just trys to be spooky without the cartoony
To bad he's nonexistent
@@ivon1671 he's in hello guest hello neighbor 2 alphas he has a plushi is in a cutscene and the books and that's about it so far
Straight up true. Like the Guest game looks miles better.
@@ivon1671he was added in the game around 9-10 months ago
the reason why it changed so drastically from the alpha 1.5 to HN2 is because the director changed and wanted to stay near the roots of the original game
Since Quinton is a journalist/investigator wouldn't it make more sense for him to visit all of these places because they were all locations that the little boy was last scene at? He goes to Mr.Peterson because he saw the missing posters of his son & wanted to question him about them. Mr.Peterson could then tell him that he saw his son last at the Bakery leading you to have to go there next. So on and so fourth.
Yeah. Plus we get character development.
How does this series even have so many games? Is it that popular? Because legit I've not seen a single person love this series after the first one got released.
Dedicated fanbase or just people's mad curiosity
@@ghoulchan7525 It's funny because even the fanbase hates the games now. literally half the fan base is just talking about how the games were bad and why and how they should improve. The only thing people like about the game is the concept, which is why as a fan myself it is very frustrating to see a great concept for a horror game get wasted by poor game decision making and bad games
@@UndeadPlayer1 i see. I never played the games myself. Just watched others play the alphas and did a bit of my own speculation.
But i guess even the fanbase buying the games even though they hate em in the end. The studio still got your money. Same with merch and stuff.
Oh well at this point who knows where it's headed
@@ghoulchan7525 As a 'fan' I can only hope its headed in a bright direction, but hope for the franchise is dwindling at the moment. I guess we'll see what happens with the VR game and if it's good or not, or see if Secret Neighbor has a really really good update (Secret Neighbor is still pretty fun and imo has the most potential)
@@UndeadPlayer1 it's like morbid fascination. They had something good in the original demo. People praised it, they had the lore community that they wanted and needed in the palms of their hands... Then they did everything to move away from that.
Worse it's like every time they did something new or different they could've done well with it but they went the absolute worst and nonsensical.
It's like riding with someone in the car but they miss their turn. They don't stop, turn around, take the next turn or an alternate route, they just keep going and missing the opportunity to get to the place they planned on going.
Matpat should see this 👀
If I remember correctly, Hello Neighbor had featured an ai that learns from your every move. However, given how Hello Neighbor and its sequel got screwed over the way they did, I feel that such an ai had a bunch of potential and plenty of opportunities that was/were lost/missed due to poor decisions on the Hello Neighbor developers' part...
they made the house to complex for the ai to do be effective
@@gabrielantunez7642 I feel that is at least one reason why the ai failed to be effective.
Just to point out something the whole town is a cult that revolves around crows but that’s literally the only story element and reasoning to visit each house. Also the fact the hired steel wool to finish up dlc almost feels as if they was trying to copy especially with the credit being removed
wait a minute, steel wool?
@@TheCapitalWanderer yes he said steel wool
@@TheCapitalWanderer Yes... The *SAME* Steel Wool behind the "NEW"-FNAF games (i.e. _Help Wanted, Security Breach,_ etc. etc.)
The goo in the basement of the late fees dlc is actually controlled by frame rate for some reason so if you lower your frame rate the goo will rise slower
So wait does that just mean at high frame rates that just becomes completely impossible?
@@Professor_Rock yes according to thinknoodle’s playthrough
I actually love the idea of multiple smaller houses rather than one giant house for this sort of gameplay loop, it's a good step forward but not a finished product worth 40 dollar
The way that history just repeated itself just with the first game💀💀
See, I feel this works better as a remake than a sequel. It's not perfect, but it improves on so much and feels closer to what they wanted for the first game.
Yess, i agree. That was the first thing i thought. This is what the first Hello neighbor should've been
no its not? wheee the fuck is my super cool ai promised from pre alpha of the first game?
as a Hello Neighbor fan,i must say,the alphas looked amazing,the full game was barely in the realm of playable,and the sequel was getting set up as the return the alpha i had always wanted,and then when i saw the full HN2 game i was just kinda like "Thats it?!" massive disappointment,if i can describe this entire series in a few words they would be "lost potential,begging for attention,and sad"
This is the most positive review I have ever heard of this game. Surprised it didn't talk about the speedruns beating the game in a few minutes.
Any game that ends with a cliffhanger really leaves a sour taste in my mouth. Cliffhanger endings feel very unresolved and make me regret purchasing the game because the former and its like I'm not gonna bother to care that much after the next sequel comes out.
Like if it was a TV episode like sure I'm fine with that cause I know I will see the next one later, but if it's a game I'm gonna have to wait at least a year.
It would have been cool for the main game if each person in town had a dark secrets and you need blackmail or the Neighbor has blackmail on them. Then you either free them from the control and they give you the key or you blackmail them to get the key.
The library dlc looks like speedrunner hell with jank parkour and glitching objects, but I can imagine some truly masochistic speedrunners doing it
Its sad to hear about all the glitches still present in the game, i was seriously debating on getting this despite the bad reviews but this has honestly swayed me, nothing pisses me off more than doing everything right on a game and still failing cause of a game bug that wasn't fixed, thanks for the heads up, no way i'm dropping 60$ on this game.
It's clear that the devs behind Hello Neighbor have learnt nothing between the first and second mainline games, the only thing I saw an improvement with was the design of the Puzzles, which are a lot better and make great use of environmental hints and visual information (at least compared to the first game).
Regardless of your progress (at least for the first house with the Cop), you know what you need to find, even if a good few of the Puzzles seem counter intuitive.
Their entire design philosophy is cookie crumb key card puzzles. You know, stuff that was frustrating in the SNES era. These guys should just make ARGs..
I really like how they put (and still do) events in Secret Neighbor that lead to teasers for the next move in the franchise. Not only are the events (mostly) well made and fun, but you can see passion behind them. Some of them are really crazy too; you can literally activate a rocket ship in the Neighbor's back yard and go to the moon among other things. They also had secret movie reels hidden around the map at one point that if played in the projector room revealed characters from hello guest, as well as a whole event where you would trap the man in the hat. Secret Neighbor now-a-days is sometimes lacking from content but of all the games its the most fun, interesting, and full of potential.
i think it would have been cool if the guest was kind of like a wildcard, like kinda just a nuisance to be a nuisance, he already gives off that chaotic vibe and he couldve explained the reason why the keys were scattered across town, you could have had the keys already right in front of you and before you grab them the guest comes in, grabs them, and drops a map that marks the bakery, mayor’s house and taxidermy guy’s house, why is he doing this? who knows! i think it would be cool just to not explain him, hes just weird little guy who just has no alignment to anyone, he coud also be the reason why the bird falls on the neighbor, just you look up thje guest is on the bird thing, he jumps off onto the second floor and the bird drops, dont even stop there, him at times just doing weird things and then leaving, show him being a nuisance to the baker, a nuisance to the mayor, and a nuisance to the taxidermy guy, heck the taxidermy guy could be trying to actively hunt the guest, they really did have a wasted potential with him
Ooh I really like that idea.
I think it’s important to point out that directors got switched out.
Its sad that dynamic pixels never was capable of giving out the game they wanted to release and instead Hello Neighbor 2 became a thing
59:58 btw you are right
Hello guest was originally going to be a chapter based game having 4 chapters taking place in different locations
Chapter 1: Park
Chapter 2: Mill
Chapter 3: The Neighbors House
Chapter 4: ???
With this information in mind it is really obvious tinybuild had a shit ton of control of the game after HN2 Became a thing
The security guard is probably there for liability. Whoever owns the property would be liable for damages should say, someone breaks in and hurts themselves on a dilapidated, unsafe attraction, or was brutally murdered by a crazy person. Or a fire. Even if there wouldn't be a legal liability risk, there would likely be insurance costs. So the question is, who is the owner of the park? And are they trying to keep people out to protect them? Or themselves? Or, are they trying to keep someone or something in?
26:46 - 26:52 - *MAJOR FLASH WARNING*
If anyone is photosensitive, please skip this part to avoid potentially dangerous exposure to bright flashes.
*Other Part to Skip*
41:22 - 41:24
*Less Intense Parts to Skip* (Largely for the sake of being 100% thorough, since I know photosensitivity isn't always just regarding super bright rapid blinking)
42:24 - 42:30
That Secret Neighbor Easter Egg is some actual COD zombies malarkey wow
HN2 A1 is literally a playable seizure hazard
One way they might be able to penalise the player is a lives system. The player would have a certain amount of lives before they run out of lives, and game over. Meaning they need to start from the beginning. Maybe some iterms would be switched up and things like the numbers and flags could be randomised. The flads could change colours and the numbers could switch to keep the player from getting TOO bored if they just need to do the same stuff over and over.
So kinda like that one game granny and it’s sequels?
man guest wouldve been an awesome standalone horror game completely separate from the HN universe
I think a good idea for the studio to do is, while in the open world (i.e. not in the character's locations) the Guest stalks you like he does in his prototype. Additionally, Hello Neighbor 2 reminds me of Resident Evil VIII almost, in the sense that it has locations all near each other, and connected in some way, except the fact that RE:VIII is a lot bigger. Rather than having each area be connected to the Museum, I think they should individualize the puzzle locations to make it feel more like the Beneviento House from RE:VIII. In this sense, you would need specific items native to the locations that are NOT the museum in order to progress, meaning that the only locked location is the Museum until you have all the items required.
Hello Neighbour doesn't have a plot. People always talk about the story or try and invent theories to explain it but the simple explanation is that they don't have any over arching ideas. They come up with disjointed "spooky" looking scenes and put them in. I'm aware the books add more plot but that's a writer being given the elements and constructing a plot around them. Rather than there being a plot and elements of it appearing in the games.
They're fun games but the story and lore is haphazard and nonsensical. People just really want to believe there's more to it. I'm 99% sure there isn't and never was. The best theyve got is "neighbour bad, avoid him and escape".
yeah... fnaf's story may suck, but at least it *has* a story, y'know?
Helo Neighbor tries copying fnaf yet doesn't understand what made fnaf decent for awhile. There's bits of the lore I find interesting, but almost none of it matters to the main games. Hello Neighbor 2 especially.
The fuckin Mayak Building, a supposed important part of the HN universe, was cut from HN2 for whatever reason. Like, c'mon man. at least try
i think an interesting idea would've been if they did a hotline miami type thing where they make every character in the open world be neighbour clones dressed differently to reflect being at home or being a shop keeper/baker
I actually like the aimless feeling of “Hello Guest” You’re constantly on the run, trying to figure out what you need to do to get away from this bird-humanoid thing, failing over and over, building tension, thinking “This has to be it!” And then it isn’t, and you’re back at square one.
I just don't comprehend this game series. They try so hard to give you an engaging lore and story, but it feels like they became convinced from watching lore explaining videos that you don't actually need the lore, ya know, IN THE GAME, you just need to imply it's there, and you're all good! Especially with the DLCs, at least with the base game you could argue there's a story - a story as shallow as a puddle, but a story - but in the DLC's? Come on guys, seriously? I could honestly forgive all the bugs if the story wasn't just pretty visuals.
Unfinished is the right word to use for this game because it literally is unfinished. They released a roadmap detailing new gameplay coming in 2023 in free content updates. They've gone the right way about the game's future this time.
Well no, the right way to go about the game's future would be to release it in a playable state, not fix it months later
If a game is only worth playing 2 years after release, why not delay it and release it after 2 years of internal updates and work?
Being a new "No Man's Sky" should be the exception, not the norm for games.
Yeah I’m not dealing with any more unfinished roadmap games
@@thetruestar6348 oh, believe me, none of us in the Hello Neighbor community are very happy that they released the game unfinished.
Downright hilarious how the OG Hello Neighbor is still superior to all other versions.
The fact that Alpha 1 from the mid 2010's is still the best Hello Neighbor game is kinda sad to me
Hello Neighbor 2 is the best in the entire series, which... isn't saying much... and the game itself is still mediocre, but at least it isn't Hello Engineer, eh?
Games are evolving.... just backwards.
The sheer length of the video indicates to me that the series is a big bruh moment.
It really wouldn't be so bad if it weren't for the complete lack of clarity on what you actually have to do. In the very first alpha, it gives you a good idea of what you have to do, while still leaving you to figure out stuff. In HN2, it leaves you to complete puzzles with super incohesive steps and no clues, all while trying to avoid the characters who can hear your every move. It just ends up being frustrating as hell, and you're pretty much guaranteed to Google a walkthrough unless you're fine with spending 20 minutes figuring out each step.
i find it interesting that steel wool did the dlc, like are they the only developers still willing to make rising lava levels
They should have had the guest stalk the player whenever they are outside, and catch them if they spent to much time on the ground. Little threats inside each house and one big looming threat outside the houses and in the open world town.
I think Lanza will hate dissecting this game 👀
I feel annoyed by the fact that its revealed guest is actually the neighbour. The guest is such an interesting character and my favourite game of the bunch totally is Hello guest prototype
It's pretty much retconned, dw. Secret Neighbor reveals that the Guest is a supernatural crow entity.
@@Tamamo-no-Bae oh thank god, i really disliked the previous story behind Guest so thanks for telling me about it.
37:20 That ending though, reminds me of Little Nightmare 2's ending.
Honey it's 6 pm, time to watch another game review video dunking on a game I'll never play made by a youtuber I've never heard of
I said this on another video discussing hello neighbor and how bad it’s been, but I remember watching UA-camrs play the very first alpha of the game all the way back around 2016 or so, I don’t know what was with the first alpha but it was scary as shit to me. First, the chase music, it’s over the top and disjointed and it was a really good chase theme for the neighbor and I’m disappointed that they took it out for a much more toned down version. Second is the setting, the alpha house was really creepy especially on the first evening with the red glow coming from the basement door, no one is around and there is this really creepy ambiance that plays when you enter the house. The the neighbor himself, the first alpha gave him this (and this is just my opinion) flat expressionless face that just creeped me the hell out when I was younger, he just had no emotion in the early alphas and betas and that added a lot to his character somewhat, like a man completely detached from reality. I wish this is what tinybuild and eerie guest made with their ideas, but unfortunately they only care about money and sales.
The worst part is the ending. At least the first game had a cute little animation playing and the player gets a satisfying conclusion. But finishing this game has no buildup. Even the first game atleast had background cars.
This video came out 30 seconds ago and I’m very glad
one thing that i really hate about the hello neighbor games is the movement mechanics in it , it legit looks so bad in my opinion feels like there is zero gravity and just weird
@Lanza - Same can be said for "Overwatch 2"; its so bad that
feels so unnecessary that no one wanted in the first place.
Same can be said for a lot of sequels like Devil May Cry 2 and Duke Nukem Forever.
I wouldn't say overwatch 2 is "so bad" but yea it was unneeded, especially when they broke their promise about overwatch 2 being ONLY a pve version of overwatch 1 and that ow1 could be played with ow2 pvp
@@SleepyMook DMC2's issue was more so the fact it was handed off to a completely different development team, and I'm pretty sure it went through multiple directors and never properly coaleced into a game until late in it's development cycle when the current dmc dev walked in.
@@SleepyMook Look up the 2001 leaked DNF build. That was really good and had sooo much potential.
Hello Neighbour will never live up too the Denis the Menice sim that people where talking about when the first alpha came out. Slowly driving your neighbours house into a crazy person's house though repeated breaking and entering's.
All the Horror aspects should have never made it into the game because the horror should have been "I'm a kid doing something I know is wrong and it's THRILLING"/"Wtf, this place is a death trap! Turning on the fucking shower release fuCKING BEES INTO THE BATHEROOM, WHO FUCKING DOES THIS?"
Aka it should have been a slap stick dark comedy that played itself super straight
lanza u really are underrated for all the work u put in, u deserve much more, i love ur work, keep it up^^
not just on this video but for all ur work
Hour long video ragging on this game? beautiful
only like half an hour actually talked about the beta to full game, the rest of it was just history of how the game got to the point also this video isn't really raging, he goes into a full analysis of the pros and cons and how the cons outway but it isn't raging
@@UndeadPlayer1 they sad ragging, not raging - ragging and raging are two different things.
@@leilanyx oh my bad
There will be content updates added eventually, I mean so far there has been a couple of major changes to the game such as RTX support, more new animations and throwable trash bags. The game will receive updates at the end of every week so it's more like weekly updates but yeah I agree Hello Neighbor 2 should've had a lot of stuff the alphas and promotional art we've gotten these past few years through alphas and betas were hyping up the game. However, the full game turned out to miss a lot on those key features I agree with the video but all of it will be fixed in new updates they made a roadmap for the game featuring (new characters, AI reworks, etc.) the thing is this game was supposed to come out somewhere around 2021 but got delayed for another year.
That doesn't really excuse having multiple game breaking bugs THIS late into the game's lifespan. Claiming all of it will be fixed is a bit optimistic
Not an excuse, I never liked hello neighbor. It was clear that the developers arent skilled enough to execute half their ideas properly. The whole series is just bad lmao
"They will patch the game so it will be playable EVENTUALLY", why not delay it and give us the fully patched game at release then?
If a game is only playable 2 years after, why bother playing it at release?
@@MrShadic140 that's a good question I mean I still have the same question why couldn't they implement everything instead of putting everything together one by one in future patches. The development of the game was kind of weird it went from the original director of the first HN game who was Nikita Kolesnikov, he was in charge of HN2 but he gave it over to someone else during Alpha 1.5 (I won't mention the person) but then he left the development team and passed it on to someone else. So I guess the game has been passed through 3 directors.
@@GoldenJolly1 so is it a star wars trilogy kind of mess when it was 3 different directors who all had different ideas and plans doing whatever they wanted with 0 communication in-between each other, but this time at least it's not like "they chose not to work together because they didn't want to"
Hello neighbor deserved a way better sequel. Not a prequel that takes place after ACT 2. Heck if it took place after ACT 2 where's the giant building on top the house.
To say Hello Neighbor 2 is a disappointing game is to imply the first Hello Neighbor was any good. Simply put, it wasn't.
If they used the concept of hello Guest then it would be a good game
If they make a third one I am going to hope they finally make it at least ok (like one of the first alphas) and then give up on it as soon as the first piece gets showed (it will prove me wrong)
actually quite easy n enjoyable content to put on the side as i work on art. cheers mate!
The real reason the people had the keys is because they were part of the cult from the books, and used the museum long before.
"The background development story is just as if not more interesting than the main title itself." 🤔 That's... not really saying much tbf.
The reason why the camera was in the safe was because he took it at the beginning of the game, wanting to keep it because it had incriminating evidence against him kidnapping a child on it. You went to get it back to retrieve said evidence. That's why there was a camera in the museum level.
I wish they gave us one answer to any of our questions. It’s been so years and I still have no idea what this game is even about.
I don't understand how they delayed this game over a year and still managed to leave the majority of content out of it. What a disgrace of a game LOL.
The camera has evidence that the neighbor is guilty that’s why it’s in the safe
The mysterious oil in late fees doesn't technically rise extremely fast, it's tied to your framerate, the higher it is the faster the oil rises, the lower it is the slower the oil rises
Actually, the camera was probably put in the safe, since it had photos of Mr Peterson and his wrongdoings on it, so he tried to lock it away, since Quentin is a journalist.
To be honest it's not really disappointing it's a lot better than the original fully released first the game it's a lot more polished with a lot less glitches and way better visuals and way better look on its art style it's not perfect but it's a better than the original
Hello Neighbor wanted the fame and hype Scott got without any of the effort it seems.
Loved listening to this while I wrote. You're very easy to listen to.
14:41 That wasn't really a glitch. When you grab the key he's supposed to lock onto you and you're supposed to feel pressured to open the door. But the thing is they don't trigger it on player owning key. They trigger it on key missing which is why he couldn't decide whether to chase you or pick it up. The revamped the system in the second alpha even adding an animation where he gets angry and squares up too represent this.
Edit: 20:17 There is actually a counter too this bug. If your crowbar or any other item goes missing some crows will pick it up and bring it too the Guest's house. and you can find it in lockers or the code room. Also the Guest himself will take things if you leave them out.
i feel like hello neighbor could of been better if they explored hello guest before hello neighbor because its good enough to turn into a game where the neighbor is introduced thur hello guest but thats just me personally
the pictures could have been used to insinuate that there was a cult and that could add in a reason to why they had the keys, they were all in a cult lead by Mr Peterson or "The Guest". it could have also added a second way other than stealing the keys to obtain them, that being showing them the cult was bad and helping them escape. and as a thanks they would give the player the keys.
And like that, your hopes were dashed against the stone
The banger soundtrack as you described it, reminds my of the pre alpha/alpha 1 soundtrack
Most of the fun I had with Hello Neighbor was just screwing around with the game's abysmal physics engine
If they ever expand on the story I feel like they should take it in the directions that Random Encounters took it in their video
So what you’re telling me is that the first version of a fake red herring game is more scary and has more potential and neat ideas than their actual game? Huh. Par for the course
the first games weren't supposed to be red herrings in the first place, just later down the line the devs wanted to stick with ideas closer to the first game, also for some reason the game switched lead game developers mid way through development and the new lead dev decided to ruin a lot of things and then just left the team 2 weeks before final release, so that explains a lot
Tbh I'd say the artstyle leans it more into a Tim Burton like horror theme than an actual horror theme. It's like horror for kids. Eerie enough to create tension but never dips into full unease.
Did anyone notice in Alpha 1.5 one of the kids the guest kidnapped is wearing the same Guest costume you pick up at the end of Alpha 1?
And that's also the only costume missing in the Alpha 1.5 attic
(I know this is incredibly obvious, but I noticed it)
Last October that made a Halloween update to the game. They added a new level with the Guest as the antagonist. It takes place in a dark forest outside the town and while it’s pretty creepy, the parkour part is really annoying and I think it shouldn’t have been an update. It should’ve been part of the game when it was released because it has the horror element that the game was missing, as well as the character in the beginning of the game (although it still doesn’t show us what it actually is)
If Dynamic Pixles/Eerie Guest put more effort into their games as they did for those secret puzzles from Secret Neighbor or their Hello Guest prototype, then their flagship series could've gotten the route of FNAF in terms of influence/popularity. But no, greed got in their way of critical acclaim
When it came to my only playthrough of 2, it was on xbox gamepass when the game dropped, I hadn't followed the game since the hello guest alpha and had no idea what I was in for or what to do.
I got psudeo stuck in the bakery section when my items just vanished after getting caught and NEVER noticed the crows telling me where to go. I genuinely thought you were supposed to follow the trail of paper on the ground until I realized it was just everywhere.
I never even knew how to get to the hunters house at all and simply tried to brute force my way through the mansion with a cracked out Mr. Peterson.
I don't even think I ever even beat the game-
I'm amazed by the puzzle TinyBuild thought of to hide their alpha. Like I was hoping 'that was it, right? It's surely the last layer to this madness' for three seperate times untill these 'cyphers leading to other cyphers' nonsense stopped... I'm fr impressed that someone was willing enough to play along to this, cuz I'd give up after the ??? keycard, holy shlatt TinyBuild sucks
I wouldn't mind more game reviews from you.
You forgot to mention that there’s a cult in the town that’s enemy’s with the neighbor and his son and Mr Peterson locked his son and they cult worships the guest. And there adding more levels to the game in the future and side quest and make the map bigger.
Wuhh?
You need to learn the lore lol.
1. Stupid ass lore (typical for hello neighbor)
2. Bold to assume many will replay this rubbish for the added 'content'
"forgot"
it's pretty easy to miss when it's barely brought up in the game! : (