Data & Resource Pack News in Minecraft 1.21.2!

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  • Опубліковано 31 жов 2024

КОМЕНТАРІ • 137

  • @kyleyoung2464
    @kyleyoung2464 3 дні тому +305

    My dream is fully data driven custom items. You can go to your namespace and put in default components for your item. We are getting closer to that reality

    • @n8mo
      @n8mo 3 дні тому +25

      @@kyleyoung2464 I do truly believe this is the ultimate goal. I desperately want it, too.

    • @aethersword7823
      @aethersword7823 3 дні тому +4

      for real, this will be such a dream come true

    • @Run2Seeun
      @Run2Seeun 3 дні тому +16

      I also think that the devs are planning this. They are slowly introducing every part of it as item components in each update. We can only hope.

    • @HonestAuntyElle
      @HonestAuntyElle 3 дні тому +2

      I just wish I could set defaults for items, like using prototypical inheritance. It's a real pain to set all the data individually

    • @colon44
      @colon44 3 дні тому +4

      literally just need an interaction componement that runs a function based on mouse left/mouse right click

  • @theotherbird8381
    @theotherbird8381 3 дні тому +205

    I wished people would look at technical changes whem considering how big an update is, this stuff is so much!

    • @noxmore
      @noxmore 3 дні тому +24

      Agreed, i feel like a lot of people who say Mojang is lazy just don't understand they work they put into this side of the game.

    • @PLBBD
      @PLBBD 3 дні тому +6

      Yeah, I've been trying for a while now but nobody seems to know how big of an update this is! I told everyone but nobody cared and people don't even know that wild life is made with vanilla features

    • @theotherbird8381
      @theotherbird8381 2 дні тому +3

      @@PLBBD YES THATS ALSO SOMETHING I WISHED GRIAN WOULD SHOW! The fact that wild life is possible 100% vanilla is so crazy, I wished more people would know. I bet most wild life viewers just wonder how they got mods to work in the newest snapshots so quickly, not understanding at all what is actually going on!

    • @schnek8927
      @schnek8927 2 дні тому

      @@noxmore Mojang IS lazy.
      Two things can be true at the same time.
      As someone who makes some personal datapacks, this stuff is neat.
      It’s not proper content though, and the fact remains that most of it is almost indie-level additions and tweaks.
      It’s far below sub-par when you consider the fact we’re talking about the most popular game of all time, owned by the largest(?) megacorporation on the planet…
      Mojang-simps are just delusional, as always.

    • @Josue_S_6411
      @Josue_S_6411 2 дні тому +1

      @@schnek8927 Mojang ISN'T lazy. They have to update 2 version of the game at the same time, which are made in 2 different programming languages, they have to make sure not to break old worlds, have to deal with a fanbase that is never satisfied and yet they still release a lot of big updates like 1.13, 1.14, 1.16 and 1.18. Even the smaller updates often have a big impact on the game, like 1.15's optimizations and the honey block, which changes redstone a lot. But it comes to discussion of updates, the Minecraft community not only forgets those changes, but also likes to pretend we have only been getting those small updates since like, 1.10.

  • @6Unknown_Source9
    @6Unknown_Source9 3 дні тому +61

    people might say the recent Updates(and Drops) are small content wise, which I mean yes true but behind those features and contents comes with massive behind the scenes changes like these Data Driven stuff

    • @Josue_S_6411
      @Josue_S_6411 3 дні тому +2

      Mostly the drops really. 1.21 was pretty big.

  • @docdapper
    @docdapper 3 дні тому +95

    This is a huge update for data/resource pack creators. Everything introduced here is amazing!

    • @realryleu
      @realryleu 3 дні тому +4

      and arguably most importantly for mod creators too!

    • @HL2Modder2001
      @HL2Modder2001 2 дні тому

      still waiting for custom mob entity that uses biped model as a base/default, so you can use this to make custom mob types/enemies for adventure maps

  • @kyleyoung2464
    @kyleyoung2464 3 дні тому +54

    I feel like "consumable" should be "usable" and it being consumed is an option. The equipment model could be a great way to make items like Tridents or spyglasses with separate models in hand.

    • @cakeyeater7392
      @cakeyeater7392 3 дні тому +15

      It's called consumable because the item is destroyed upon use, not because it is edible.
      So it sounds like you're asking for an entirely new component.

    • @kyleyoung2464
      @kyleyoung2464 3 дні тому +5

      @@cakeyeater7392 the point is instead of being consumed it can be used, but not deleted or changed. Like a goat horn, it has the same cooldown feature afterall. But if you want it to be a one time use you can set it to be consumed. It would be right click detection that is used by bows, shields, spyglasses etc.

    • @cakeyeater7392
      @cakeyeater7392 3 дні тому +2

      @kyleyoung2464 I get what your point is, but I don't agree with you.
      The consumable component is fine as is, because it's designed to standardize the function of consumable items, which are almost exclusively stackable with the exception of stews.
      Non-stackable tools like spyglasses, tridents, shields, fishing rods, etc. could get their own component, and have crossover with the equipment models.
      However, we don't need to change the underlying framework of things like food, fireworks, ender pearls, and fire charges just because you had an idea for something entirely unrelated

    • @pill0wlava
      @pill0wlava 3 дні тому +2

      You should see if this is on the feedback website, and if it isn’t feel free to add it!

  • @Sam-pm9vy
    @Sam-pm9vy 3 дні тому +72

    The food changes made for one of the funniest sessions of a life series ever and I’m so glad to see big creators making use of some of these changes already, I always hope these incredible data pack updates won’t get lost or ignored due to being a little more niche

    • @GSBarlev
      @GSBarlev 3 дні тому +8

      The input predicates (12:57) also explains how size modifications were implemented in Session 1. I feel like a really savvy watcher would be able to guess from this video what we're liable to see in coming weeks.

    • @Ganpan14O
      @Ganpan14O 3 дні тому +2

      The food thing was already possible, the things in this video were just changes to it

    • @Bub.tv21
      @Bub.tv21 День тому

      *We can perfectly recreate beta food,* because now we can set eat time to *0* and animation to *NONE*, this is just a small example of what these changes allow.

  • @m.k.outlaw3198
    @m.k.outlaw3198 3 дні тому +19

    Thank you for taking the time to explain what has changed, why and how to use it now. I know most people do not care but the few that do can not thank you enough :)

  • @OLIVER427
    @OLIVER427 3 дні тому +27

    CUSTOM ARMOR IS POSSIBLE NOW!!!!!! YAY!!!!!!

  • @Ellisha2488
    @Ellisha2488 2 дні тому +1

    This is absolutely insane. The biggest datapack changes since the addition of custom worldgen.
    Really wish we can get custom crafts using data instead of items at some point. For example ability craft X only if item Y has / doesn't have tag Z.

  • @MuzikBike
    @MuzikBike 3 дні тому +9

    23:40 I hope we get more of these, like the durability bar, the cooldown effect for ender pearls and such, and the red overlay when you don't have an item when trying to use the recipe book...

  • @crugg
    @crugg 3 дні тому +5

    Now I only need data-driven blocks and I'm happy. Especially for slabs, walls, fences, snow layers, etc. the amount of things you can "misuse" as something else is just not enough.

    • @calithyde5346
      @calithyde5346 2 дні тому

      @@crugg And being able to specify item components for inputs in crafting 🙏

  • @ASKern_
    @ASKern_ 3 дні тому +7

    Im pretty sure that datapacks and commands are one of the biggest feats that represent the creativity of Minecraft. I feel so upset when someone excludes them when talking about Minecraft's versatility.

  • @amthystxx
    @amthystxx 3 дні тому +19

    Thanks for the datapack changes!

  • @uoooh
    @uoooh 3 дні тому +3

    I really hope we get more control over block models, how they're culled, how the engine shades them, etc...

  • @GSBarlev
    @GSBarlev 3 дні тому +4

    Dyeable elytra (22:20) is so underrated.

  • @--Paws--
    @--Paws-- 2 дні тому +1

    6:26 I love this so much. Minecraft has allowed such things but with a lot of hoops to go through before. Now it's much easier.

  • @RuoShiLi
    @RuoShiLi 3 дні тому +5

    6:58 Legendary tooltips have been added to minecraft

  • @stary_kartofel2137
    @stary_kartofel2137 3 дні тому +13

    We can eat bucket of axolotl now, this is the best update ever

    • @DJSlimeball
      @DJSlimeball 3 дні тому +1

      this update didn't add that, it only changed things about how it worked

    • @Finity_twenty_ten
      @Finity_twenty_ten 3 дні тому

      NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  • @kuronya3582
    @kuronya3582 3 дні тому +4

    Data driven particles are something what we need

  • @The_Commandblock
    @The_Commandblock 41 секунда тому +1

    I love how you guys constantly make minecraft more customizable.
    I think we all share the same dream

  • @theotherbird8381
    @theotherbird8381 3 дні тому +2

    equipment models my beloved im so exited for what will be made with these options

  • @DanielNerd
    @DanielNerd 2 дні тому +2

    every day minecraft is moving further away from being a survival sandbox game and towards being a fully functional 3d game engine with a custom low level programming language

  • @dink6530
    @dink6530 2 дні тому

    Mr Slicedlime
    Please tell everyone on the team they did a fantastic job and give them a hug or something.
    The amount of technical changes that will allow creators to go absolutely nuts is unbelievable and gives us all even more creative freedom then ever possibly imagined. I can't even physically process how much I can do with these new additions

  • @IrisThatOneGothMf
    @IrisThatOneGothMf 3 дні тому +7

    13:37 ibxtoycat cheering*

  • @nkende
    @nkende 2 дні тому

    Amazing video showing off all the changes. This is an insane amount of new customizability for just a game drop.

  • @SnoFitzroy
    @SnoFitzroy 2 дні тому +1

    "Is that a diamond sword in your pants or are you just happy to see me?" took me OUT lmao

  • @mitsync
    @mitsync 2 дні тому

    First, thank you for compiling all these updates all the time!
    Second, *why is noone talking about the input predicate???* That's so useful!

  • @DrRayaAber
    @DrRayaAber 2 дні тому +1

    15:56 Thank god! That was the only thing stopping me from releasing my datapack!

  • @Run2Seeun
    @Run2Seeun 3 дні тому

    Thanks for the video! These videos make upgrading data packs a lot easier to do since you explain every change, even the small ones.

  • @chaos6638
    @chaos6638 2 дні тому

    Thank you for making this video, as little as I will use from this, I can only imagine what shenanigans and projects others will grace us with...

  • @nereidregulus8712
    @nereidregulus8712 2 дні тому +1

    These videos are a blessing for datapack makers

  • @definitelyawhale
    @definitelyawhale 3 дні тому +2

    6:19 Pink Floyd Learning To Fly reference?

  • @held2053
    @held2053 3 дні тому +4

    5:00 no way, is that a zelda reference?

  • @XYZ_youtube
    @XYZ_youtube 2 дні тому +3

    1:49 is there a difference between "eat" and "drink"?

  • @Milardikan
    @Milardikan 3 дні тому +2

    Thank you for these very technical patch notes!

  • @generrosity
    @generrosity 3 дні тому +1

    Little bit of custom worlds action too 👌🏽👌🏽

  • @AlphaRod69
    @AlphaRod69 День тому

    genuinely incredible display of information, the time to set up each shot and make it visually interesting cant be understated.
    amazing job

  • @davie53
    @davie53 3 дні тому +1

    5:59 quipppable (strangely enough, it was spelled correctly just a little earlier, and then the misspelling persists throughout the following screenshots from the article)

  • @j0shplayz885
    @j0shplayz885 3 дні тому

    Bro. The food modifiers are so much cooler now with so many more possibilities than before

  • @--Paws--
    @--Paws-- 2 дні тому

    The item component update makes datapacks fun and makes anything to be like those April Fools events

  • @Garfield_Minecraft
    @Garfield_Minecraft 2 дні тому +1

    I think we could now just don't have mod anymore we can just use data pack for additional content and it's easier to work with than mod

    • @mobamba4282
      @mobamba4282 2 дні тому

      @@Garfield_Minecraft There are some more that data packs will never be able to recreate.

  • @Blaineworld
    @Blaineworld 8 годин тому

    i think it really would've been nice if pack format versions used semver this whole time

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX День тому

    Ok, the brush comsuming animation looks really silly.
    I like that

  • @IrisThatOneGothMf
    @IrisThatOneGothMf 3 дні тому +2

    19:39 that's kinda cool

  • @Goop101_0
    @Goop101_0 2 дні тому +1

    finally we got trolls without mods

  • @ukaszanioowski9722
    @ukaszanioowski9722 3 дні тому

    the crossbow animation would make for a great bandage animation

  • @piman13_71
    @piman13_71 3 дні тому +2

    6:11 just happy to see you! great vid as always

  • @fazubattlecaster
    @fazubattlecaster 3 дні тому +3

    Thank you, slicedlime.

    • @SolTheIdiot
      @SolTheIdiot 2 дні тому +1

      Those are indeed, slicedlime.

  • @ShadyPaperclips
    @ShadyPaperclips 3 дні тому +1

    We're probably close to reaching a point where Bedrock Add-ons and Java Datapacks are fully compatible with each other

    • @Satwr
      @Satwr 2 дні тому

      Not rlly...

    • @kowaihana
      @kowaihana 2 дні тому

      @@Satwr one can dream

    • @samuelhulme8347
      @samuelhulme8347 2 дні тому +1

      They may end up having the same features, but they won’t be compatible with each other.
      1. Bedrock addons use TypeScript or JavaScript
      2. Java uses a lot of JSON files and in game commands saved in a function file (essentially a custom programming language)
      If Java were to able to load datapacks and addons then it would be much harder to maintain as they have two completely different systems doing nearly doing the same thing.

  • @Rashian
    @Rashian 3 дні тому +1

    mojang slowly creating its own modloader, genius

    • @samuelhulme8347
      @samuelhulme8347 2 дні тому

      It’s not quite a mod loader right now, we cannot have true custom items, blocks, entities, or custom new things.
      However they have made significant progress, we just need to hope that they continue.

    • @Rashian
      @Rashian 2 дні тому +1

      @@samuelhulme8347 thats why i said slowly, subtly

  • @Foxyas1
    @Foxyas1 2 дні тому

    Just me that is already seeing cool Minecraft maps using that feature?

  • @MuzikBike
    @MuzikBike 3 дні тому +1

    11:58 Does this also affect using a brush? I forget whether or not I tested this.

  • @TheRedBrain
    @TheRedBrain 2 дні тому +1

    Thank you!
    My fee has been payed.
    Unfortunately the like button accepted only one click :(

  • @ris_kis
    @ris_kis 3 дні тому

    Thanks for version lookout

  • @definitelygood_
    @definitelygood_ 3 дні тому

    Waiting for better datapack support for realms

  • @turtle_W.
    @turtle_W. 3 дні тому +1

    fees payed :D tysm for doing this for us!

  •  3 дні тому

    12:44 Is this a gameplay change? Because you can e.g. eat through a Nether portal, just movement slowdown, animation etc. no longer work in the new dimension.

  • @MysteriousPotatoe
    @MysteriousPotatoe 3 дні тому

    This is so good for custom items

  • @PetrosTotskas
    @PetrosTotskas 2 дні тому

    I feel like all entity/item specific things (like the tags 'panda_eats_from_ground' or 'piglin_safe_armor') will be generalized at some point, right?

  • @curoviyxru
    @curoviyxru 3 дні тому

    waiting for data-driven items and blocks

  • @famillicraft8163
    @famillicraft8163 3 дні тому

    why dose the "dx" "dy" and "dz" selectors have a minimum size?
    is it a lag concern? maybe?
    it's a shame since detecting based on the hitbox is a very cool feature.

    • @johnwest6690
      @johnwest6690 2 дні тому

      Just overlap 2 of them and detect if both are true

  • @jamescolvin8429
    @jamescolvin8429 3 дні тому

    Sorry, I think I missed it, what was the other new damage type besides ender_pearl?

  • @babafisi8135
    @babafisi8135 2 дні тому

    Why not just make a free to use modloader for Minecraft? Like what Terraria does for Tmodloader?
    Easier access, more mods.

    • @samuelhulme8347
      @samuelhulme8347 2 дні тому +1

      That’s what Forge, Fabric, Quilt, etc… are
      Mojang were planning to make/ use a mod loader they did own the Bukkit project, but then there was some DMCA drama and then Microsoft bought Mojang, then Bedrock Edition with its addons and marketplace became a thing.

  • @CN_Ultra_Wan
    @CN_Ultra_Wan 2 дні тому +1

    Your Mojang cape is still old and hope get a new cape

  • @ciecz
    @ciecz 3 дні тому

    Ahhh, that HHH run. Sniped 😂

  • @Akhen.
    @Akhen. 2 дні тому

    i wish i understand those changes enough to use them but im way too stupid for this

  • @DryPaperHammerBro
    @DryPaperHammerBro 3 дні тому +1

    (This reads "1.21.2" but we're on 1.21.3 as the latter version didn't add anything to the data & resource side)

  • @mrkefirek9
    @mrkefirek9 3 дні тому

    Very cool update

  • @andreaspatsalides1914
    @andreaspatsalides1914 3 дні тому

    I really don't understand the rotate command. It is just a downgrade from teleport

    • @XYZ_youtube
      @XYZ_youtube 2 дні тому +2

      /teleport dismounts the entity when it is riding something. /rotate allows you to rotate entities without having them dismount.

    • @andreaspatsalides1914
      @andreaspatsalides1914 2 дні тому +1

      @@XYZ_youtube OOOhhhhh!

  • @dunkno
    @dunkno День тому +1

    you da bomb

  • @dimdamveler7886
    @dimdamveler7886 3 дні тому +2

    Aoooba!

  • @bititboi
    @bititboi 3 дні тому

    good for servers

  • @Myahster
    @Myahster 3 дні тому

    This is huge

  • @no_the_other_ariksquad
    @no_the_other_ariksquad 2 дні тому

    6:11 What's that supposed to mean slicedlime 😭

  • @TheeSlickShady_Dave_K
    @TheeSlickShady_Dave_K Годину тому

    Liked and subscribed! 🏆

  • @marmaladetoast2431
    @marmaladetoast2431 2 дні тому

    meanwhile bedrock edition:

  • @Akhen.
    @Akhen. 2 дні тому

    anyone here kind enough to tell me how to add tags/data/something to items so i could make custom items with special effects or particles? :)

  • @Finity_twenty_ten
    @Finity_twenty_ten 3 дні тому +2

    Is that a sword in your pants, or are you just happy to see me?

  • @minervacastillo8523
    @minervacastillo8523 3 дні тому +2

    Yeah But, by the time this type of commands are in Bedrock?

    • @realryleu
      @realryleu 3 дні тому +2

      bedrock has had fully data driven items and blocks for a very long time.

    • @samuelhulme8347
      @samuelhulme8347 2 дні тому

      In Bedrock it’s called an addon or Behaviour Pack.

  • @Mkmcco
    @Mkmcco 3 дні тому +1

    27 minutes... jeez

    • @GSBarlev
      @GSBarlev 3 дні тому

      On a point release!!