you forgot Usagi Yojimbo in Shredder's Revenge, his ground super is Haohmaru's Senpu Retsuzan it doesn't count because everything is her own moves but it's kinda funny how Karai is the only one on the Shredder's Revenge cast to use her own moves from the SNES TMNT fighting game, while the Turtles referenced other games instead also, the Super Combo skill in BOF4 in particular is a reference to the alpha series's Custom Combo, although the way you execute it are more similar to Tandem Combos from Capcom's CPS3 Jojo games(you have to input everything you want during the startup window, which then will all come out afterwards)
Glad you included the Wolverine Berserker Claw; I animated that attack lol Sure was difficult trying to make a small stubby quadruped do the motion. It was pretty fun though.
One of my favorite fighting game move shoutouts has to be the Pyro's "Hadoken" taunt kill from Team Fortress 2, not only because it's a great reference but also because of how hilarious taunt kills are in TF2. Great video, man.
There's a few more fighting game references in non-fighting game Sonic games, namely from the Advance series. In Advance 2, the midair trick system has some fighting game nods. Sonic's forward air trick is a tatsu, and Knuckles up air trick is a shoryuken. Another one is in Advance 3, where the start of Sonic's victory animation looks a lot like Terry's Rising Tackle. That might be a bit of a stretch, though considering Dimps, the game's developer, was formed by former SNK devs, it wouldn't surprise me if it was an intentional nod.
Scott Pilgrim has a lot more fighting move references and probably could be an entire video. Also, Worms Armageddon has a Hadouken and Shoryuken knockoffs as weapons.
I don't remember quite where it was mentioned, but I believe it's canon that Hagar copied the atomic buster in retaliation for Zangief copying his spinning lariat!
I'm so happy you mentioned Okami's reference to the Raging Demon. It's crazy how much fighting games have referenced other media. Goes to show you how much fiction inspires each other. Great video, looking forward to more legacy videos from you in the future.
In Nickelodeon All-Star Brawl 1, you can make Hugh Neutron perform the Hoyokusen by doing the same motion inputs and pressing taunt, and the sequel gives some of Potemkin's moves to Plankton Also there's a couple moves in Spider-Man Web of Shadows that bear resemblance to Ryu's kit
27:18 I would argue that Scott uses a Final Fight inspired desperation attack since Scott Pilgrim is a beat em up and his tatsu lacks the forward momentum to be a tatsu. THANK YOU for clarifying April's combo! I could not, for the life of me, remember where I'd seen it before, lol!
@@TheSeventhForce i thought that after the fact, lol! But I'll double down on the Final Fight reference since both Guy and Cody made it in the Alpha series. Scott's kick really resembles Cody's specifically. Either way, both work! Awesome vid, man! I love your content!
@TheSeventhForce Of course, I don't mind whatsoever, I love this kind of trivia. Some other ones I also love are how God Hand has a shoryuken as well Anarchy Reigns has a character named Blacker Baron who's heavy Killer Weapon attack is a Shinryuken, Nikokai who does a Psycho Crusher and Leo who's charged fully charged heavy is basically a Berserker Barrage. You did mention Cuphead but in the dog plane boss, both dogs reference Rolento and Cammy respectively with their art when you die as well as the frogs referencing the initial 12 SF2 characters. In Castlevania Circle of the Moon, if you equip the Pluto with the Black Dog you turn into Beartank who's a character from this obscure fighting game called Rakugakids on the N64, That's pretty much what comes to mind immediately.
@TheSeventhForce also keeping on the Tales that you put, Tales of Destiny has a character named Lilith who has a hadoken but isn't of a fireball it's a sunfish, she has a raging demon, she has a shinku hadoken with thunderstorm and an electrified shoryuken The Castlevania thing is basically like the skeleton transformation thing but Beartank instead.
Amazing video, and love the Tales mention! There's another fighting game move reference in Tales of Symphonia, albeit limited to a cutscene, where the party's martial artist, Regal, uses a move very reminiscent of a Hadouken to break out of a prison cell. In the game's sequel, Dawn of the New World, Regal has a similar moment in a cutscene, but now uses a move reminiscent of Shinku Hadouken!
12:30 You don't HAVE to die, you can actually complete the stage or just exit entirely. It's just faster to just die here though, the checkpoint is surprisingly close to the capsule. 28:32 One of Splinter's special attacks looks suspiciously like Wolverine's Berserker Barrage. It's not 1:1 (Splinter is stationary when doing it) but it does look close enough to be a nod. Either that or I'm just trying too hard to find a connection.
I'd like to shout out the Virtual On series' Apharmd. He's pretty clearly a Guile reference in design with the camo pants and haircut, and has a sonic boom projectile. The second game, Oratorio Tangram, also gave him a flash kick as one of his melee attacks.
30:47 just a small correction: Mike's super is not a reference to a Fatal Fury, but, rather, the very intro of the 80's cartoon. If anything, Fatal Fury is the one making the reference (although I doubt it was intentional).
I wasn't expecting too much when I clicked on the video since others had already talked about similar things. But I have to say, this video turned out to be really enjoyable. The examples you gave are diverse and quite unique. Awesome work!
"Devil May Cry reference in a Mickey Mouse game" is a sentence I never thought would be uttered but here we are Also, I didn't know Tales has so much fighting game references! I knew about Yuri's Mitsurugi costume and Raven's Heihachi costume but I never knew until now that there's a lot of them! And yes, Tales of the Abyss needs a remaster. Also I never knew Jade has a Pac-Man belt until I watched this video LOL P.S. At 7:43 when you mentioned "Divine Dragon" I immediately thought of the Fire Emblem series hehe
Another fun one in TMNT's shredder's revenge Raphael decides that he is a fan of anime fighters and has Volcanic viper has his anti air move, I believe he also has some others it's been a bit since I've played with Raph in the game.
Apologies if this has already been mentioned (I did skim the comments first). Regarding Dracula and Rugal, its also worth mentioning that they occasionally share a voice actor as well - the legendary Norio Wakamoto! I personally loved how Iga and his team played with player expectations during the fight. During his second phase, in which Dracula usually transforms into a monstrous form, he instead simply begins walking toward you (menacingly!) and begins to genocide cutter you to shreds!
It's such a good twist for that fight, especially considering player expectations after Portrait of Ruin's bonkers Dracula/Death tag team fight. Ecclesia's last third in general just fires on all cylinders.
Awesome video man. Starting off with literally one of the greatest songs of all time as the intro bgm, and I had no idea about those Heihachi moves in Tales of the Abyss!
Ridge Racer’s ost is peak. Great video btw. This shows that fighting games are impactful and not as niche as some people may have imagined. 23:30 Okay, for real though. A MvC-like Disney fighting game would be peak. Like imagine playing as Mickey, Mulan, and Wreck It Ralph, and fighting against some niche characters like Chiro (super robot monkey team hyper force go), Luz Noceda, and even Rumble/Humble McSkirmish.
For Mega Man X, the DOS version of the game has a MUCH easier (and very cheaty) way to get the Hadoken; just type "superx" during gameplay. This gives him all weapons, all tanks, and the Hadoken, all at once.
Sonic Frontiers’s “Final Horizon” final boss fight also had Starfall Super Sonic perform a Raging Demon-like attack on The End for his Grand Slam attack (which was also a reference to the IDW comics but you can tell they were inspired by Street Fighter) Also in Sonic Superstars’s Final Story, Super Sonic strikes a similar pose as Akuma at the end of the credits roll
Speaking of Scott Pilgrim, Nega Scott has an unlockable move that’s pretty much the Hadouken. The animation for how Nega Scott performs the movie is one-to-one with Ryu, though the one significant difference is that you have told hold in the attack button rather than doing traditional Hadouken input
I think the triple kick spin and the instant force wave attacks fighter kirby has are snk references since they look like ryo's spinning kick special and his super version of his projectile respectively given the poses and attack animations are very similar to me.
I think you're actually on the money with the Triple Spin Kick. The instant force blast one I was torn on because the way his arms are oriented when he fires it definitely seem Haoh Shoukou Ken coded, but I went with the Hadouken because of the qcf input and the fact that he charges the normal version like a hadouken instead of how Ryo/Robert prepare their projectiles.
@TheSeventhForce for me, it was the fact that kirby lingers with his arms fully extended up and down his body after the attack, which is how ryo ends that super is an extension of his normal projectile pose due to the force of the attack, while the other force wave versions have his hands together, which is more hadoken coded.
27:43 I would also like to add that this particular desperation move also gives a teeny little shout out to Waku Waku 7's HaraHara Move aka the game's Level 3s.
Hmm, i'm not sure if it wouldn't have counted due to the rules, but in Tales of Phantasia Narikiri Dungeon X, you can unlock a job class that lets you play as some form of Asuka from Tekken...wait yeah, I guess that doesn't exactly count even though it's technically a costume job class thing. She has her recognizable kazama moveset for the most part though. As for Kirby, the Rising Break also has invincibility on the start up, just like a heavy Shoryuken Mortimer Freeze's animation is also Juggernauts animation in the marvel vs series
Another three from Castlevania are Albus' Quadruple Ignis technique in OoE, which is very similar to Fei Long's spinning flame kick in SF (I don't know its name 😅). Jonathan Morris' High Jump uppercut in PoR being a clear reference to Ken's Shoryūken, enhanced by his blonde hair and red being his prominent clothing color. And Trevor Belmont's lightning kicks in Curse of Darkness and Grimoire of Souls, which obviously are a reference to Chunners'. Another possible one may be Juste Belmont's Wind Book + Sacred Fist spell fusion, which heavily resembles a Hadōken ...I just remembered that Takahiro Sakurai voices both Jonathan Morris and Mega Man X (in some games like Project X Zone 2), so there may be a day where a voice clip of X shouting "Shoryūken!" is played for Jonathan's own uppercut...
I did a run of OoE to get footage for the video and I KNEW Albus spinny fire kick reminded me of something, but I couldn't place what. That makes total sense. Jonathan's uppercut I flat out forgot, though. Definitely the most SF coded uppercut in the series for the reasons you mentioned.
One of my favorite ones is hyper princess pitch having the heavenly goddess buster (obviously a nod to potemkin buster ) as a secret unlockable move and then wrapping it around full circle when ludocity added goddess of explosions into slap city, where she has the same move
River city girls 2 having their own versions of Sol and Jam from guilty gear present as assist where they perform their signature specials is one of my recent favorite references. Recently playing Order of Ecclesia and noticing Shanoa straight up using reppuken and raging storm was also really cool
Funny how you mention Mew under the truck but not mention Pokémon itself has some. Aura Sphere, a move commonly associated with Lucario, is a Fighting type move that looks a LOT like a Hadouken, not just how it's thrown (Like most official art of the move is straight up the same 'charging' pose), but it's even got a similar name in Japanese, being called 'Hadoudan'. Then there's Sky Uppercut. Another Fighting type move. The most unique thing about it however is the fact that along with the in game description describing it as an 'uppercut thrown skyward', it's also one of the few moves that can hit opponents out of the moves Fly/Bounce (Along with moves based around manipulating wind/lightning like Twister, Hurricane or Thunder), making it quite literally the closest thing to an anti air in Pokémon. In some games they take it a step furthur, like Pokémon Mystery Dungeon animating Hitmonchan's Sky Uppercut as an actual leaping uppercut complete with a spin, much like Ken's Shinryuken. And finally there's Sonic Boom. Now, not only is the name the exact same as Guile's iconic move (Which, to be fair is a fairly generic word to begin with), the thing that solidifies this in specific is it's animation, as in every game it's depicted as a blue crescent, much like Guile's, and sometimes, it's even animated spinning in the same way. And quite possibly the most fun part is that most Pokémon that get Sonic Boom are Electric types, and specifically ones used by Lt. Surge, who not only has a similar concept as Guile, an American air force pilot with blonde hair, but Lt. Surge's redesign in Heartgold/Soulsilver looks incredibly similar, to the point where describing Lt. Surge as 'Guile with a haircut' would not be wrong. A last one, and not from Pokémon, but Final Fantasy VI has a character called Sabin, who has a unique ability called Blitz. Blitz is essentially Sabin's 'spells', but they have a gimmick of requiring actual fighting game inputs to use, with quarter circles, half circles and even 360 inputs. Most notable is Aura Cannon, which is essentially a Kamehameha with a quarter circle input, which you could argue is basically what Ryu's Shinku Hadouken is in MvC anyway.
Sonicboom crossed my mind, but I honestly wasn't sure if I was seeing something that wasn't there. Sky Uppercut is a really good one though, I hadn't even thought of it.
I'd like to highlight a few more fighting game moves from the Bayonetta series - In Bayo 1 and 2 (don't remember if it's in 3 unless you use the Bayo 1 or 2 guns), the punch punch punch punch kick combo with the standard weapons ends in a move similar to Chun Li's Lightning Kicks, and it's extended if you mash kick during it. - Bayo 3 has added some move references with its new Demon Slave system, specifically with one of the first demons you get, Madama Butterfly. In addition to to the Tetsuzanko (which Bayonetta herself can't actually use in 3 unless you equip her guns from a previous game), now renamed to the Gouki Tetsuzanko, one of her unlockable moves is essentially a Spinning Bird Kick (forget what it's called in-game), using Wink Slave to call her in at the end of certain combos makes her do a Shoryuken, and in a cutscene in the final chapter she fires off a beam in a pose similar to Ryu's Shinku Hadoken in I believe the Marvel Vs Capcom series specifically (though I think that last one is moreso meant to be a reference to the Kamehameha from Dragon Ball). She also has what I'm guessing is a Tekken reference with an eye laser attack she gets for part of chapter 13 while she's powered up, provided Kazuya's eye laser wasn't just made up for Smash (though if it was I think he made it into Smash before Bayo 3 came out anyway). - While Madama Butterfly has the most fighting game references, there is another character that has one in Bayo 3, that being Rodin. Like in the other Bayonetta games, Rodin is an optional post-game boss, and in 3 specifically he was given a Raging Demon he can hit you with in his fight. After beating him and unlocking him as a demon you can summon, you can also perform the Raging Demon with him; it's not listed in his moveset but I'm pretty sure it's done with punch punch back forward+punch.
wow I had no idea capcom kept the street fighter references going in megaman x! I knew about the hadoken and shoryuken, but kinda fell off the series after X2 so that was all new to me. also IDK how it didn't click the devs of shredder's revenge worked a lot of billy kane's moves into donatello (usually my main when it comes to TMNT games) but makes a ton of sense!
good video so far, i wanna point out a few extra mega man things here tho. in maverick hunter x, the way you get the hadouken is to no damage the stage with everything as opposed to dying multiple times. and for X8, X actually also gets a shoryuken, but only if he has his ultimate armor and its done with up+special. its nothing special gameplay wise but its neat. he was also planned to have a hadouken as well, as he has voice lines for the hadouken along with the shoryuken in the games files. along with Alia (X's clone who cant use armors) having lines for both too but both going unused because no armors for her. In Command Mission, Zero's action trigger makes you do motion inputs to get moves out. i know theres probably more fighting game references im missing from mega man but yeah. also despite X8 being a game im more familiar with than any other i actually didnt make the ground wave connection before so thanks for making me realize that lmao
I honestly forgot about the no damage requirement for Maverick Hunter X. In all fairness, I'm using the same save file I've had for close to 20 years, so I haven't had to think about that for as long, lol. Blanked on X's Shoryu in X8 though, yeah.
In Bayonetta, in s secret boss fight against Rodin, he can use alumas raging demon against you. He does a different pose at the end, but everything thing else is spot on.
7:23 yes, it is that satisfying. Even more so against a live opponent you have been chasing all match. It is the reason we suffered with these low tier characters all these years. It's that good.
The developers of Streets of Rage 2 cited SF2 as a major influence in creating the character move sets. While nothing in the final game appears to directly copy a special move from SF2, in the known leaked prototype one of Axel's special moves is a straight up hurricane kick. Of course I do think it's funny that Blaze got a move called Kikou Shou a few years before Chun-Li would lol
It's funny how you mention Final Fight early on, since it actually takes place in the same setting as Street Fighter. SPDs are just a thing people do in that version of the world.
Kasuga in Sengoku Basara also had a Spinning Bird Kick of her own and Trish’s version is derived from _that._ Tales (which happens to be my favorite RPG series) also had another Tekken reference with Lilith Aileron from Destiny, who had the Mishima Dragon Uppercut in her pre-remake appearances. Though frankly, there isn’t enough time in the world to cover _much_ of the fighting game parallels that the Tales of series have as a whole.
Yeah someone mentioned her having a 10 hit combo earlier, lol. Destiny PSX is one of my few English Tales blindspots, I've only ever watched people play it, most of my gameplay experience comes from the fan translation for the PS2 remake, which excised some of those references as far as I know. That said, a Tales/Fighting game parallels video isn't a bad idea...
Just throwing it out there. Beat em ups and fighters used to be the same genre. Street fighter ii was actually final fight for awhile in developement. It seems even more weird to say oh it’s a reference to alpha and not final fight when it’s a final fight character.
You missed Shredder's Revenge Raph having Sol Badguy's Volcanic Viper. Also arguably there's a nod to R Mika's SFV super through the double shell slam you can do if you're playing with a friend
Pretty interesting topic for video even I’m not really a huge fighting game enthusiast. Also not really related to the video but I wanted to share the news that David Lynch tragically passed away at 78 due to emphysema. I can’t tell you how heartbroken I was when I heard this news because David Lynch is one of my favorite film directors of all time and his film work is simply incredible and I hope he rests easy now.
5:18-5:19- Power Geyser, Captain Commando'a Captain Corridor, or Raging Storm? I just noticed it. I remember my cousin telling me about the hadouken in MMX. I thought he was lying until I pulled off the trick.
14:50 Tatsumaki Senpuu Kyaku is a special move, not a command normal. In Street Fighter it's usually grounded, but in crossovers and some SF games it has Air OK variants.
I said the Senpukyaku (which is what the X8 move is named after) is traditionally a command normal, not the Tatsumaki Senpukyaku. It's that advancing single spin kick Ryu/Evil Ryu/Akuma usually get with Forward + Medium or Heavy Kick depending on the game.
FFXIV of course has Street Fighter nods with the Monk job, but it's primarily shoto stuff, made more blatant by an optional boss Final Fantasy in general does this with itself. Before Dissidia, most characters before FFVII didn't have any defining traits or signature attacks to make them more distinct, but ever since those games came out, Square Enix pretty much made all of the material from those games into their official fighting styles whenever they show up in other games. Cloud of Darkness in the original FFIII was known for only having one attack, but after Dissidia, its later appearances from then on has it using a lot of particle beam attacks based on its HP attacks. FFXIV even uses its design from those games in a boss fight in one of the raid storylines. Most notably, it summons untargetable adds based on its NPC mob version. It's not a fighting game, but the third Inuyasha movie, Swords of an Honorable Ruler has a giant Soulcalibur reference in its main antagonist, So'unga, who is basically just a Japanese Soul Edge. It's a living demonic sword wielded by a hero who ends up possessing the body of the main protagonist who happens to be a long-haired swordsman wielding a big sword, morphs their left arm and can construct a body for themselves if they need to fight by themselves without a host. While it can't morph its form, it can mind scan opponents. Fumiko Tachiki, who voiced So'unga in Japanese would later go on to voice the Inferno incarnation of Nightmare starting with Soulcalibur III
I would also like to shout out the Pokémon series. The Fighting type moves Aura Sphere and Focus Blast are just Hadokens. As seen in the games, anime, and SmashBros.
SO Glad Kirby's QCF in the Wii game got brought up! I found it out by accident in Triple Deluxe and it was hype xD I just HAD to try it out in the other games, sadly it doesn't seem to be available in Robobot, and I don't have the Switch games (yet)
Surprised you didn't mention Kingdom Hearts 1 has some references. Goofy basically does Charging Star and Stars and Stripes as his special moves. Plus, if you let the soldier heartless attack you, they do the tatsumaki
Blaze Fielding can do the Kikosho in SoR2 but isn't a reference because that game became a few years before that SFA and is more small that Chun-li's attack. Also Kos-mos from Xenosaga can do it.
zeros cooler refrences to fighitng games in his own series but he dosent use the move perse more so using motion input in ultimate mode & using the motion input of other moves in street fighter like double quater foward for a full charge shot
Mike Haggar's Super in Namco X Capcom he used "Muscle Bomber" which is Victor Ortega stronge Super Slam in Ring Of Destruction: Slam Masters 2 ( also Muscle Bomber is the japanese title of Slam Masters)
I think Kirby's instant fireball is actually a reference to the Haoh Shoukou Ken from Art of Fighting. The arm positions match up and Sakurai is a big SNK fan. It's a cool reference either way
Probably made it a spinning izuna drop because animating a suplex would look weird given the difference in size between Nero and Alto Angelo's. Still absolutely calling to FAB, though.
Cool someone noticed the wolverines in Scott Pilgrim. Usagi Yojimbo DLC in Shredders Revenge has some moves from Moriya of last blades fame, as wrll as haomaru and ukyo from samsho
Man, I think I've only used Usagi a handful of times, not out of disinterest, just because Karai's so damn fun to use. I should've checked out his kit a bit more.
Awesome video. If you do a part 2, check out Mega Man Starforce. They also reference a few Street Fighter moves. Namely Geo/Mega Man has a move called Million Kick/Billion Kick that's basically Chun-Li's Lightning kicks. It shows up in the 2nd and 3rd games I'm pretty sure. So that's something different to the usual shoto references. He also has a Fire uppercut move too, from what I remember. Also MMX5, Mega Man X has Wing Spiral, another Shoryuken type move. And Ninetails has Annihilator Hadouken in Command Mission.
I wanted to actually get the Command Mission thing with Ninetails in this (especially since Annihilator Hadouken specifically refers to Akuma's Messatsu Gohadou) but my PS2 memory card with my saves randomly stopped working while working on this, sadly And Star Force is probably the one MM series I've not touched. I'll get to it one of these days.
Minor correction, Meant to say Berserker Claw, not slash at 28:27, lol
you forgot Usagi Yojimbo in Shredder's Revenge, his ground super is Haohmaru's Senpu Retsuzan
it doesn't count because everything is her own moves but it's kinda funny how Karai is the only one on the Shredder's Revenge cast to use her own moves from the SNES TMNT fighting game, while the Turtles referenced other games instead
also, the Super Combo skill in BOF4 in particular is a reference to the alpha series's Custom Combo, although the way you execute it are more similar to Tandem Combos from Capcom's CPS3 Jojo games(you have to input everything you want during the startup window, which then will all come out afterwards)
Glad you included the Wolverine Berserker Claw; I animated that attack lol
Sure was difficult trying to make a small stubby quadruped do the motion. It was pretty fun though.
19:19 "Kirby is a series that tends to wear many different hats"
Some of your best work lmao
I didn't even realize what I did there until now, lol
One of my favorite fighting game move shoutouts has to be the Pyro's "Hadoken" taunt kill from Team Fortress 2, not only because it's a great reference but also because of how hilarious taunt kills are in TF2. Great video, man.
Ah, TF2 is a major gaming blind spot for me, that's dope!
Let's not forget about the Team Captain hat, aka M.Bison's hat. The description even references the Yes! meme.
Was just about to mention that. Good taste.
Wtf the Sonic Chaos qcf fireball rules
Holy cow it’s GuileWinQuote!
Hey what's up guilewinquote!
Go home and be a GuileWinQuote man
I think it just reuses the game's explosion sprite, but that makes it even cooler imo
🤯😵
In kind of a weird coming full circle moment, Dr. Light in Ryu's gi shows up as a fully playable character in X Dive.
There's a few more fighting game references in non-fighting game Sonic games, namely from the Advance series. In Advance 2, the midair trick system has some fighting game nods. Sonic's forward air trick is a tatsu, and Knuckles up air trick is a shoryuken. Another one is in Advance 3, where the start of Sonic's victory animation looks a lot like Terry's Rising Tackle. That might be a bit of a stretch, though considering Dimps, the game's developer, was formed by former SNK devs, it wouldn't surprise me if it was an intentional nod.
Scott Pilgrim has a lot more fighting move references and probably could be an entire video. Also, Worms Armageddon has a Hadouken and Shoryuken knockoffs as weapons.
Killer Bee makes sense to reference Cammy since that’s her codename under Shadaloo
9:04 she also says this sometimes in Smash Bros when she uses her forward grab.
Well? There we have it. Mickey canonically knows the Hadoken and the Shoryuken. I didn't expect Sora's time in Smash Bros. Ultimate to get to him.
Mike Haggar had the spinning lariat before Zangief even existed, but Haggar first got Zangief's spinning pile driver in Final Fight 2!
I don't remember quite where it was mentioned, but I believe it's canon that Hagar copied the atomic buster in retaliation for Zangief copying his spinning lariat!
@ungenesis9 Hahahaha! I can see that! Wrestlers are petty when it comes to their finishers, lol!
I'm so happy you mentioned Okami's reference to the Raging Demon. It's crazy how much fighting games have referenced other media. Goes to show you how much fiction inspires each other. Great video, looking forward to more legacy videos from you in the future.
Cammy's code name is Killer Bee, so you're definitely on point with that one.
I literally searched for that Scott Pilgrim enemy today, to see if anyone else caught that reference, or if I was just imagining things
32:25 - Transformers did have an official collaboration with Street Fighter with Optimus Prime Ryu, Megatron M Bison, Hot Rod Ken, and Arcee Chun-li.
Those were lazy redecoes of existing molds. If Hasbro wanted to really make a statement, they would've made Mech Abigail.
Complete with flesh color robot parts.
In Nickelodeon All-Star Brawl 1, you can make Hugh Neutron perform the Hoyokusen by doing the same motion inputs and pressing taunt, and the sequel gives some of Potemkin's moves to Plankton
Also there's a couple moves in Spider-Man Web of Shadows that bear resemblance to Ryu's kit
a guilty gear reference in an nickeldeon product?
27:18
I would argue that Scott uses a Final Fight inspired desperation attack since Scott Pilgrim is a beat em up and his tatsu lacks the forward momentum to be a tatsu.
THANK YOU for clarifying April's combo! I could not, for the life of me, remember where I'd seen it before, lol!
Could also be based on the Shinkuu Tatsumaki, which is stationary and also traditionally tied to a finite resource.
@@TheSeventhForce i thought that after the fact, lol! But I'll double down on the Final Fight reference since both Guy and Cody made it in the Alpha series. Scott's kick really resembles Cody's specifically.
Either way, both work! Awesome vid, man! I love your content!
Oooh, cool idea for a video! Hope Kirby is in here with his special input hadoken :)
Lilith also has Heihachi's 10-hit combo in the PSX version of Tales of Destiny.
34:47 Twofer here, given he's also animated performing this very similarly to Juggernaut performing Earthquake in his Versus series appearances.
...how did I not catch that lmao
I've been waiting for this one! This could probably be a series for a while too.
Thanks for bringing Magical Mirror to my attention, by the way! Hope you don't mind me shouting you out in the video
@TheSeventhForce Of course, I don't mind whatsoever, I love this kind of trivia.
Some other ones I also love are how God Hand has a shoryuken as well
Anarchy Reigns has a character named Blacker Baron who's heavy Killer Weapon attack is a Shinryuken, Nikokai who does a Psycho Crusher and Leo who's charged fully charged heavy is basically a Berserker Barrage.
You did mention Cuphead but in the dog plane boss, both dogs reference Rolento and Cammy respectively with their art when you die as well as the frogs referencing the initial 12 SF2 characters.
In Castlevania Circle of the Moon, if you equip the Pluto with the Black Dog you turn into Beartank who's a character from this obscure fighting game called Rakugakids on the N64,
That's pretty much what comes to mind immediately.
Holy shit, I did not know about that Rakugakids reference in CoTM, I've gotta check that one out lol
@TheSeventhForce also keeping on the Tales that you put, Tales of Destiny has a character named Lilith who has a hadoken but isn't of a fireball it's a sunfish, she has a raging demon, she has a shinku hadoken with thunderstorm and an electrified shoryuken
The Castlevania thing is basically like the skeleton transformation thing but Beartank instead.
Fun fact you forgot in MegaMan StarForce 2 & 3 his giga card attack called Million Kick (Thousand kicks) inspired of Chun Li lightning kick my friend
Amazing video, and love the Tales mention! There's another fighting game move reference in Tales of Symphonia, albeit limited to a cutscene, where the party's martial artist, Regal, uses a move very reminiscent of a Hadouken to break out of a prison cell. In the game's sequel, Dawn of the New World, Regal has a similar moment in a cutscene, but now uses a move reminiscent of Shinku Hadouken!
I recall Rays had a Regal replica who used his hands as a boss, and it’s fantastic
12:30 You don't HAVE to die, you can actually complete the stage or just exit entirely. It's just faster to just die here though, the checkpoint is surprisingly close to the capsule.
28:32 One of Splinter's special attacks looks suspiciously like Wolverine's Berserker Barrage. It's not 1:1 (Splinter is stationary when doing it) but it does look close enough to be a nod. Either that or I'm just trying too hard to find a connection.
To my knowledge, the attack you're talking about with Splinter is actually recreating a shot with him from the '87 turtles intro sequence.
I'd like to shout out the Virtual On series' Apharmd. He's pretty clearly a Guile reference in design with the camo pants and haircut, and has a sonic boom projectile. The second game, Oratorio Tangram, also gave him a flash kick as one of his melee attacks.
I was today years old when I found out Jade’s Pac-Man belt
*_Same!_* How did I just find out about this today?
It's not a video game but in the ghost in the shell movie there's a virtua fighter reference
Deadpool did a shoryuken to shadowcat after asking if she liked street fighter in a comic lol. Thanks for your mention
30:47 just a small correction: Mike's super is not a reference to a Fatal Fury, but, rather, the very intro of the 80's cartoon. If anything, Fatal Fury is the one making the reference (although I doubt it was intentional).
Yeah, you're probably right. My bad!
I wasn't expecting too much when I clicked on the video since others had already talked about similar things. But I have to say, this video turned out to be really enjoyable. The examples you gave are diverse and quite unique. Awesome work!
"Devil May Cry reference in a Mickey Mouse game" is a sentence I never thought would be uttered but here we are
Also, I didn't know Tales has so much fighting game references! I knew about Yuri's Mitsurugi costume and Raven's Heihachi costume but I never knew until now that there's a lot of them!
And yes, Tales of the Abyss needs a remaster. Also I never knew Jade has a Pac-Man belt until I watched this video LOL
P.S. At 7:43 when you mentioned "Divine Dragon" I immediately thought of the Fire Emblem series hehe
Another fun one in TMNT's shredder's revenge Raphael decides that he is a fan of anime fighters and has Volcanic viper has his anti air move, I believe he also has some others it's been a bit since I've played with Raph in the game.
That one I did spot but I wasn't sure if I was reaching or not, lol. Casey's combo ender looks kinda like one of Sol's old normals, too
Apologies if this has already been mentioned (I did skim the comments first). Regarding Dracula and Rugal, its also worth mentioning that they occasionally share a voice actor as well - the legendary Norio Wakamoto!
I personally loved how Iga and his team played with player expectations during the fight. During his second phase, in which Dracula usually transforms into a monstrous form, he instead simply begins walking toward you (menacingly!) and begins to genocide cutter you to shreds!
It's such a good twist for that fight, especially considering player expectations after Portrait of Ruin's bonkers Dracula/Death tag team fight.
Ecclesia's last third in general just fires on all cylinders.
I'd like to give a mention to Decline's Drops, a platformer where your moveset is like smash bros, including wave dashing
Still so disappointed that Mega Man X3 didn't let you obtain the tatsu smh
Easiest layup in the world and they somehow fumbled
Awesome video man. Starting off with literally one of the greatest songs of all time as the intro bgm, and I had no idea about those Heihachi moves in Tales of the Abyss!
Another move used by vergil taken from street fighter is hell on earth, which is similar to kongou kokuretsu zan from akuma
Love you for including Streets of Rage 4, my 2020 GOTY
Same, one of my favorite games of all time.
Yup I really like/love fighting games
Ridge Racer’s ost is peak. Great video btw. This shows that fighting games are impactful and not as niche as some people may have imagined.
23:30 Okay, for real though. A MvC-like Disney fighting game would be peak. Like imagine playing as Mickey, Mulan, and Wreck It Ralph, and fighting against some niche characters like Chiro (super robot monkey team hyper force go), Luz Noceda, and even Rumble/Humble McSkirmish.
April had R. Mika's Shooting Peach as a team attack before release in Shredder's Revenge but they took it out. A PC mod does fix that right up though.
For Mega Man X, the DOS version of the game has a MUCH easier (and very cheaty) way to get the Hadoken; just type "superx" during gameplay. This gives him all weapons, all tanks, and the Hadoken, all at once.
No Tales of Symphonia Regal I got baited
Sonic Frontiers’s “Final Horizon” final boss fight also had Starfall Super Sonic perform a Raging Demon-like attack on The End for his Grand Slam attack (which was also a reference to the IDW comics but you can tell they were inspired by Street Fighter)
Also in Sonic Superstars’s Final Story, Super Sonic strikes a similar pose as Akuma at the end of the credits roll
I really need to finish Final Horizon one of these days.
Speaking of Scott Pilgrim, Nega Scott has an unlockable move that’s pretty much the Hadouken. The animation for how Nega Scott performs the movie is one-to-one with Ryu, though the one significant difference is that you have told hold in the attack button rather than doing traditional Hadouken input
Honestly forgot about that! I don't have Nega Scott unlocked on my Complete Edition file in any case, lol
Using Pneuma in the air has Shanoa perform the move in a way that is basically a take on Geese's Shippuken and Double Shippuken. Geese's air fireball.
That I didn't know! Pneuma doesn't do all that much damage, so I never really thought to try it in the air, lol
I think the triple kick spin and the instant force wave attacks fighter kirby has are snk references since they look like ryo's spinning kick special and his super version of his projectile respectively given the poses and attack animations are very similar to me.
I think you're actually on the money with the Triple Spin Kick. The instant force blast one I was torn on because the way his arms are oriented when he fires it definitely seem Haoh Shoukou Ken coded, but I went with the Hadouken because of the qcf input and the fact that he charges the normal version like a hadouken instead of how Ryo/Robert prepare their projectiles.
@TheSeventhForce for me, it was the fact that kirby lingers with his arms fully extended up and down his body after the attack, which is how ryo ends that super is an extension of his normal projectile pose due to the force of the attack, while the other force wave versions have his hands together, which is more hadoken coded.
27:43
I would also like to add that this particular desperation move also gives a teeny little shout out to Waku Waku 7's HaraHara Move aka the game's Level 3s.
Hmm, i'm not sure if it wouldn't have counted due to the rules, but in Tales of Phantasia Narikiri Dungeon X, you can unlock a job class that lets you play as some form of Asuka from Tekken...wait yeah, I guess that doesn't exactly count even though it's technically a costume job class thing. She has her recognizable kazama moveset for the most part though.
As for Kirby, the Rising Break also has invincibility on the start up, just like a heavy Shoryuken
Mortimer Freeze's animation is also Juggernauts animation in the marvel vs series
Another three from Castlevania are Albus' Quadruple Ignis technique in OoE, which is very similar to Fei Long's spinning flame kick in SF (I don't know its name 😅). Jonathan Morris' High Jump uppercut in PoR being a clear reference to Ken's Shoryūken, enhanced by his blonde hair and red being his prominent clothing color. And Trevor Belmont's lightning kicks in Curse of Darkness and Grimoire of Souls, which obviously are a reference to Chunners'. Another possible one may be Juste Belmont's Wind Book + Sacred Fist spell fusion, which heavily resembles a Hadōken
...I just remembered that Takahiro Sakurai voices both Jonathan Morris and Mega Man X (in some games like Project X Zone 2), so there may be a day where a voice clip of X shouting "Shoryūken!" is played for Jonathan's own uppercut...
I did a run of OoE to get footage for the video and I KNEW Albus spinny fire kick reminded me of something, but I couldn't place what. That makes total sense.
Jonathan's uppercut I flat out forgot, though. Definitely the most SF coded uppercut in the series for the reasons you mentioned.
34:41 blaze also has bayonetta's afterburner kick. She can do it twice before she has to land.
Afterburner Kick originated in a action game though, so I left it off of here.
One of my favorite ones is hyper princess pitch having the heavenly goddess buster (obviously a nod to potemkin buster ) as a secret unlockable move and then wrapping it around full circle when ludocity added goddess of explosions into slap city, where she has the same move
River city girls 2 having their own versions of Sol and Jam from guilty gear present as assist where they perform their signature specials is one of my recent favorite references. Recently playing Order of Ecclesia and noticing Shanoa straight up using reppuken and raging storm was also really cool
Funny how you mention Mew under the truck but not mention Pokémon itself has some. Aura Sphere, a move commonly associated with Lucario, is a Fighting type move that looks a LOT like a Hadouken, not just how it's thrown (Like most official art of the move is straight up the same 'charging' pose), but it's even got a similar name in Japanese, being called 'Hadoudan'.
Then there's Sky Uppercut. Another Fighting type move. The most unique thing about it however is the fact that along with the in game description describing it as an 'uppercut thrown skyward', it's also one of the few moves that can hit opponents out of the moves Fly/Bounce (Along with moves based around manipulating wind/lightning like Twister, Hurricane or Thunder), making it quite literally the closest thing to an anti air in Pokémon. In some games they take it a step furthur, like Pokémon Mystery Dungeon animating Hitmonchan's Sky Uppercut as an actual leaping uppercut complete with a spin, much like Ken's Shinryuken.
And finally there's Sonic Boom. Now, not only is the name the exact same as Guile's iconic move (Which, to be fair is a fairly generic word to begin with), the thing that solidifies this in specific is it's animation, as in every game it's depicted as a blue crescent, much like Guile's, and sometimes, it's even animated spinning in the same way. And quite possibly the most fun part is that most Pokémon that get Sonic Boom are Electric types, and specifically ones used by Lt. Surge, who not only has a similar concept as Guile, an American air force pilot with blonde hair, but Lt. Surge's redesign in Heartgold/Soulsilver looks incredibly similar, to the point where describing Lt. Surge as 'Guile with a haircut' would not be wrong.
A last one, and not from Pokémon, but Final Fantasy VI has a character called Sabin, who has a unique ability called Blitz. Blitz is essentially Sabin's 'spells', but they have a gimmick of requiring actual fighting game inputs to use, with quarter circles, half circles and even 360 inputs. Most notable is Aura Cannon, which is essentially a Kamehameha with a quarter circle input, which you could argue is basically what Ryu's Shinku Hadouken is in MvC anyway.
Sonicboom crossed my mind, but I honestly wasn't sure if I was seeing something that wasn't there. Sky Uppercut is a really good one though, I hadn't even thought of it.
I'd like to highlight a few more fighting game moves from the Bayonetta series
- In Bayo 1 and 2 (don't remember if it's in 3 unless you use the Bayo 1 or 2 guns), the punch punch punch punch kick combo with the standard weapons ends in a move similar to Chun Li's Lightning Kicks, and it's extended if you mash kick during it.
- Bayo 3 has added some move references with its new Demon Slave system, specifically with one of the first demons you get, Madama Butterfly. In addition to to the Tetsuzanko (which Bayonetta herself can't actually use in 3 unless you equip her guns from a previous game), now renamed to the Gouki Tetsuzanko, one of her unlockable moves is essentially a Spinning Bird Kick (forget what it's called in-game), using Wink Slave to call her in at the end of certain combos makes her do a Shoryuken, and in a cutscene in the final chapter she fires off a beam in a pose similar to Ryu's Shinku Hadoken in I believe the Marvel Vs Capcom series specifically (though I think that last one is moreso meant to be a reference to the Kamehameha from Dragon Ball). She also has what I'm guessing is a Tekken reference with an eye laser attack she gets for part of chapter 13 while she's powered up, provided Kazuya's eye laser wasn't just made up for Smash (though if it was I think he made it into Smash before Bayo 3 came out anyway).
- While Madama Butterfly has the most fighting game references, there is another character that has one in Bayo 3, that being Rodin. Like in the other Bayonetta games, Rodin is an optional post-game boss, and in 3 specifically he was given a Raging Demon he can hit you with in his fight. After beating him and unlocking him as a demon you can summon, you can also perform the Raging Demon with him; it's not listed in his moveset but I'm pretty sure it's done with punch punch back forward+punch.
wow I had no idea capcom kept the street fighter references going in megaman x! I knew about the hadoken and shoryuken, but kinda fell off the series after X2 so that was all new to me. also IDK how it didn't click the devs of shredder's revenge worked a lot of billy kane's moves into donatello (usually my main when it comes to TMNT games) but makes a ton of sense!
good video so far, i wanna point out a few extra mega man things here tho. in maverick hunter x, the way you get the hadouken is to no damage the stage with everything as opposed to dying multiple times. and for X8, X actually also gets a shoryuken, but only if he has his ultimate armor and its done with up+special. its nothing special gameplay wise but its neat. he was also planned to have a hadouken as well, as he has voice lines for the hadouken along with the shoryuken in the games files. along with Alia (X's clone who cant use armors) having lines for both too but both going unused because no armors for her. In Command Mission, Zero's action trigger makes you do motion inputs to get moves out. i know theres probably more fighting game references im missing from mega man but yeah. also despite X8 being a game im more familiar with than any other i actually didnt make the ground wave connection before so thanks for making me realize that lmao
Yeah, Starforce has a few SF references too, I'm sure Battle Network does as well.
I honestly forgot about the no damage requirement for Maverick Hunter X. In all fairness, I'm using the same save file I've had for close to 20 years, so I haven't had to think about that for as long, lol. Blanked on X's Shoryu in X8 though, yeah.
Hol up.
Is that Move Me in the backround?!
HYPE
It's my favorite Ridge Racer Type 4 song, and I couldn't resist the gag of using a song with that title for a video about fighting game moves
I was just thinking, "Been a while since SeventhForce uploaded"
In Bayonetta, in s secret boss fight against Rodin, he can use alumas raging demon against you. He does a different pose at the end, but everything thing else is spot on.
The burning dive kick mentioned in 15:07 is more referenced to batsu then akuma altho rival schools is in the same verse as street fighter
He's back
Thanks for this. I hope you do some TMNT content when you can
Seeing kirby here was kinda obvious now that i think about but i'm happy to see him here.
7:23 yes, it is that satisfying. Even more so against a live opponent you have been chasing all match. It is the reason we suffered with these low tier characters all these years. It's that good.
The developers of Streets of Rage 2 cited SF2 as a major influence in creating the character move sets. While nothing in the final game appears to directly copy a special move from SF2, in the known leaked prototype one of Axel's special moves is a straight up hurricane kick. Of course I do think it's funny that Blaze got a move called Kikou Shou a few years before Chun-Li would lol
16:13 X also does a Hadouken in Project X Zone 1 during his and Zero's Multi Attack.
It's funny how you mention Final Fight early on, since it actually takes place in the same setting as Street Fighter. SPDs are just a thing people do in that version of the world.
Kasuga in Sengoku Basara also had a Spinning Bird Kick of her own and Trish’s version is derived from _that._
Tales (which happens to be my favorite RPG series) also had another Tekken reference with Lilith Aileron from Destiny, who had the Mishima Dragon Uppercut in her pre-remake appearances.
Though frankly, there isn’t enough time in the world to cover _much_ of the fighting game parallels that the Tales of series have as a whole.
Yeah someone mentioned her having a 10 hit combo earlier, lol. Destiny PSX is one of my few English Tales blindspots, I've only ever watched people play it, most of my gameplay experience comes from the fan translation for the PS2 remake, which excised some of those references as far as I know.
That said, a Tales/Fighting game parallels video isn't a bad idea...
@@TheSeventhForce And she's not the only one to have a 10-hitter either.
16:28 lily in the Digimon World adventure remake
Just throwing it out there. Beat em ups and fighters used to be the same genre. Street fighter ii was actually final fight for awhile in developement. It seems even more weird to say oh it’s a reference to alpha and not final fight when it’s a final fight character.
You missed Shredder's Revenge Raph having Sol Badguy's Volcanic Viper. Also arguably there's a nod to R Mika's SFV super through the double shell slam you can do if you're playing with a friend
Vergil in dmc 3 se/4/5se has the rising sun move with beowulf which looks very much like the Genocide Cutter from kof's Rugal.
Wow, I don't know how that one's escaped me all these years, that's straight up Genocide Cutter, yeah.
Pretty interesting topic for video even I’m not really a huge fighting game enthusiast.
Also not really related to the video but I wanted to share the news that David Lynch tragically passed away at 78 due to emphysema.
I can’t tell you how heartbroken I was when I heard this news because David Lynch is one of my favorite film directors of all time and his film work is simply incredible and I hope he rests easy now.
Yeah it's a major loss to the medium and the world in general. There's never going to be another director or human being like Lynch. RIP.
@@TheSeventhForce Just curious but what is your favorite film from David Lynch?
@maxtubb I don't know, I'd have to sit down and really think about that.
5:30 Killer Bee is literally a codename for Cammy. That's no reach.
5:18-5:19- Power Geyser, Captain Commando'a Captain Corridor, or Raging Storm? I just noticed it.
I remember my cousin telling me about the hadouken in MMX. I thought he was lying until I pulled off the trick.
Killer Bee is Cammy's codename so it has to be a reference
Oh my word I never knew Anise got Heihachi's moves in Tales of the Abyss! 😮
14:50 Tatsumaki Senpuu Kyaku is a special move, not a command normal. In Street Fighter it's usually grounded, but in crossovers and some SF games it has Air OK variants.
I said the Senpukyaku (which is what the X8 move is named after) is traditionally a command normal, not the Tatsumaki Senpukyaku. It's that advancing single spin kick Ryu/Evil Ryu/Akuma usually get with Forward + Medium or Heavy Kick depending on the game.
33:22 BEST GIRL MENTIONED
FFXIV of course has Street Fighter nods with the Monk job, but it's primarily shoto stuff, made more blatant by an optional boss
Final Fantasy in general does this with itself. Before Dissidia, most characters before FFVII didn't have any defining traits or signature attacks to make them more distinct, but ever since those games came out, Square Enix pretty much made all of the material from those games into their official fighting styles whenever they show up in other games.
Cloud of Darkness in the original FFIII was known for only having one attack, but after Dissidia, its later appearances from then on has it using a lot of particle beam attacks based on its HP attacks. FFXIV even uses its design from those games in a boss fight in one of the raid storylines. Most notably, it summons untargetable adds based on its NPC mob version.
It's not a fighting game, but the third Inuyasha movie, Swords of an Honorable Ruler has a giant Soulcalibur reference in its main antagonist, So'unga, who is basically just a Japanese Soul Edge. It's a living demonic sword wielded by a hero who ends up possessing the body of the main protagonist who happens to be a long-haired swordsman wielding a big sword, morphs their left arm and can construct a body for themselves if they need to fight by themselves without a host. While it can't morph its form, it can mind scan opponents. Fumiko Tachiki, who voiced So'unga in Japanese would later go on to voice the Inferno incarnation of Nightmare starting with Soulcalibur III
Always makes me smile when I see stuff like Scintilla pop up in games with Sephiroth in it that aren't Dissidia, lol
@@TheSeventhForce Not sure why the barrier wasn't present in the Remake trilogy but it was still pretty neat to see it in a canon game nonetheless.
22:29 I get Kamen Rider reference get
I would also like to shout out the Pokémon series. The Fighting type moves Aura Sphere and Focus Blast are just Hadokens. As seen in the games, anime, and SmashBros.
34:45 its also a mvc juggernaut reference
SO Glad Kirby's QCF in the Wii game got brought up! I found it out by accident in Triple Deluxe and it was hype xD
I just HAD to try it out in the other games, sadly it doesn't seem to be available in Robobot, and I don't have the Switch games (yet)
17:45 PLEASE DO Namco! It is my favorite tales game. After the older unreleased games first of course.
Castlevania Oorder of Eccelsia Albius's flaming tatsumaki was very fun to use on bosses
Surprised you didn't mention Kingdom Hearts 1 has some references. Goofy basically does Charging Star and Stars and Stripes as his special moves. Plus, if you let the soldier heartless attack you, they do the tatsumaki
Blaze Fielding can do the Kikosho in SoR2 but isn't a reference because that game became a few years before that SFA and is more small that Chun-li's attack. Also Kos-mos from Xenosaga can do it.
Also Vergil's Spiral Swords is a reference to Spiral's swords.
zeros cooler refrences to fighitng games in his own series but he dosent use the move perse more so using motion input in ultimate mode & using the motion input of other moves in street fighter like double quater foward for a full charge shot
Mike Haggar's Super in Namco X Capcom he used "Muscle Bomber" which is Victor Ortega stronge Super Slam in Ring Of Destruction: Slam Masters 2 ( also Muscle Bomber is the japanese title of Slam Masters)
I think Kirby's instant fireball is actually a reference to the Haoh Shoukou Ken from Art of Fighting. The arm positions match up and Sakurai is a big SNK fan. It's a cool reference either way
Yeah, someone mentioned it earlier and I think that could be the case.
7:19 that’s more of a final atomic buster with an Izuma drop ender
Probably made it a spinning izuna drop because animating a suplex would look weird given the difference in size between Nero and Alto Angelo's. Still absolutely calling to FAB, though.
Dante has a flash kick in DMC 5.
Castlevania SOTN: Fist of Tulkas has a fireball using the hadoken command
Great video btw. I had no idea about that Mickey Mouse game
Honestly forgot about that one. I have a SoTN save with that weapon too, maybe for a sequel video...
Cool someone noticed the wolverines in Scott Pilgrim. Usagi Yojimbo DLC in Shredders Revenge has some moves from Moriya of last blades fame, as wrll as haomaru and ukyo from samsho
Man, I think I've only used Usagi a handful of times, not out of disinterest, just because Karai's so damn fun to use. I should've checked out his kit a bit more.
In Dead Rising, Frank west can get a zangief/hagar inspired double lariat as well as a somersault kick ala guile
Awesome video. If you do a part 2, check out Mega Man Starforce. They also reference a few Street Fighter moves. Namely Geo/Mega Man has a move called Million Kick/Billion Kick that's basically Chun-Li's Lightning kicks. It shows up in the 2nd and 3rd games I'm pretty sure. So that's something different to the usual shoto references. He also has a Fire uppercut move too, from what I remember. Also MMX5, Mega Man X has Wing Spiral, another Shoryuken type move. And Ninetails has Annihilator Hadouken in Command Mission.
I wanted to actually get the Command Mission thing with Ninetails in this (especially since Annihilator Hadouken specifically refers to Akuma's Messatsu Gohadou) but my PS2 memory card with my saves randomly stopped working while working on this, sadly
And Star Force is probably the one MM series I've not touched. I'll get to it one of these days.
21:59 behold the greatest Nintendo GameCube game
april in tmnt shredders revenge also has captain falcons knee!
35 glorious minutes? Yes!