Bro I'm watching this video & I see my wife in the background with the fanny pack at 22:50 🤣 I was like hey you your in a Heckin' Steve video & she was like I am wait, why, what did I do 😂
Thing to understand is the game sellers are really no different than independent game stores. I was part owner in one. There are a variety of different types of customers and knowing those types is key and being in the flow of games. Doesn't really matter where. We used to go to a flea market on Sundays with a huge setup, commercial van packed to the top with flats of video games. They come to us. The other vendors at the flea market wouldn't even bother try sell whatever games they find... They brought em' to us before the place even for the public. So you've the mom and pops who have the kids games and the kids are long gone, grown up. You have the average gamer who just wants play some games. You have the literal addicts and that's what they are clinically. Many video games are literally designed to build the player up as they play towards goals and those goals when achieved have the EXACT same effect in Dopamine releases that say Cocaine has. Just as the brain remembers the Dopamine releases from drug it too remembers that from video games. This isn't in question, it is medical fact and MANY development studio's storyboard LITERALLY having it reviewed and commented upon BY PEOPLE who have medical know how to strike maximum Dopamine releases. There are facilities for those with gaming addictions that sit right aside chemical dependency addictions. FACT. Many the customers have said addictions and an literally tell near the moment they come through the store door. Just have to watch em' or listen to them, they are so wrapped up in the entertainment its an addiction. These folks burn through games just like an addict will 8 Balls of coke and when times get rough they'll happily get rid of old games and systems. When PS/3's and the 360's came out we'd heaps of people trading in Nintendo, PS/1, Sega systems, games, the works to either cut cost of system and a few games or to strike deal for system and some games. Its all about the play not the value and there are HEAPS of players like that. I mean HEAPS. Collector is a different beast as they look at "Value" but really its lawfully silly as they never own the games, they have an intrinsic implied license to use them. We offered collectors better pricing, better yet in volume and even better yet if they find collectible games at yard sales etc and bring them to us towards trade-in's. But you have to do the work... Running a TRULY successful Game Store means you dont have the time to play games. Your in the store and online or here or there selling. Why? Because whilst the margins of profit LOOK GOOD... "Hey we made 300%" that 300% might be $50 Gross, $100 Gross. We had better than average traffic and the first week of every month literally every sale made went to pay off expenses of the store for the month before even taking a red cent in salary. YOU HAVE TO CARRY NEW TITLES AND THERE IS NO MONEY IN BUYING NEW TITLES its only the pre-own resale of them that starts make money and how much we talking about? $25-$35 a sale Gross? The problem with any entertainment media in selling it and buying it is the fact that ITS NOT ALLOT OF MONEY. It really isn't. They cash flow businesses mostly unlike say a Car Dealership where every sale results in very decent money coming and going on both new and pre-owned vehicles. Gamers dont make that comparison EVER they see things in "RETAIL TERMS" but Walmart doesn't sell pre-owned coffee pots. RETAILERS such as Walmart, Target etc carry video games more for sake of traffic than profit.
Interesting takes here. I appreciate the long and thoughtful comment. Local shops are a bit better than a reseller in the sense that they provide an outlet to a community. Whereas a lot of resellers pick items locally and distribute them online to somewhere else. So I’d argue that a local game store is beneficial to a community and individual resellers are bad for a local community
@@steviefreakinc Make no mistake we sold online too. I'm sure market dynamics have changed and reason's why are clear when one looks at Gamestop and many indie stores no longer in the business. Sure the online sellers have resulted in much of that and Gamestop has stated as such and they are a corporation not a willy nilly, they do complex market analysis just like Kohls or Victoria's Secret does. There's a ying and a yang there in that valuation is a result of demand and the Internet has spawned more the valuation than retail brick and mortar could ever muster. Problem with a retail storefront full of games for collectors is there are a minority in the demographic just as classic car or exotic car collectors are. Generally speaking its those who LOVED video games that started really zipping away online, "It must be cool to run a Game Store! Play whatever you want!" Not really LOL. Get some real "Charmers" come through the doors LET ME TELL YOU! LOL So we had to move quite a bit of collectible titles online too... More money wrapped up in them and the most local finite market for those amongst the other demographics. Enter the digital download age and all of a sudden those casual players and many the more addicted sort are buying through the manufacturer networks where specials and new release candidates are there. Bam. No availability problems like the days of 400 people standing in front of Gaemstop waiting for it to open. That's all a further ding on a independent Brick and Mortar. I'd imagine the Automobile Dealers Associations have things to say about the likes of "Carvana" too. Now in the area of consoles and used to be Games not so much anymore were the sellers who are real gougers. New Playstation hits the market and lets say Sony did a 5 Million unit initial production run. Initial production runs are commonplace in many areas of merchandise as it allows to estimate market penetration prospect and in the case of say Playstation's we'd rather have 5 million that need some sort of work done than 200 million from word go. Now those 5 millions have heaps snarfed up by sellers and thus unavailable to consumers and we see them at say Amazon (Whos sold out) for $1200 vs the $499 MSRP. Seller making good money to the consumer that "JUST HAS TO HAVE IT NOW!" and vastly gouged in doing so. But there is another impact. Amazon at 15% of that sale is making more than Amazon makes selling the units themselves at MSRP which they have to contractually do. If that were not the case every retail store and Amazon the moment the new Playstation hit the market would be, "Well lets start at $1600 and work our way down," right?" Now those sellers have sourced the systems at Best Buy, Walmart, Target, here, there having family members all buy em. Those are Amazon competitors so not only are those competitors being USED (keyword) for the seller to stuff the pockets but ALSO fouling supply chain dynamics and Amazon happens to the beneficiary of revenues they should never have got. It happens across HUGE swaths of merch from the hottest toys to this's and that'is. Generally speaking what describe is a rather destructive process. Supply chain is impacted and often end consumers who are gouged, denied product due to pricing and often VERY UPSET at the retailer or say Sony! BEST BUY SHOULD HAVE ENOUGH OF THESE! Well they did, they had their share but it was interrupted. Now Best Buy can't send employees over to Walmart to buy up every new Playstation there and then put them on the shelves at Best Buy or online at Best Buy. That's called a "Predatory Business Conduct" and is against the law. Its a mess! Now supply chain is starting to really fight back and where that ends up who knows? There is little in the way of innocence across much any industry and gaming is no different. When you have development houses creating titles to best addict consumer to said title or franchise like COD or GTA. Money made on and on often just revamping what were already existing products. That been going on forever... My brother and I used to code strategy gaming engines and license them in the PC days and help port titles to various platforms. Game programming was fun back then, now its a grind show. Stop and check realities my friend Candy Crush Saga has grossed like 23 Billion Dollars! That's more than many a poor nations economy believe it or not. There also in the industry exists changes that happened towards surplus product. With PC Titles for example surplus or "delisted" (no longer current) product go through price degrades. Once they'd hit the $9.99 - $15 range the shelf life be a matter of one quarter and done for most titles or they undergo a bundle repack of various titles at budget price. With console games very much not the case due to retail floor space mostly. So lots of it gets destroyed and that's why in mere handful of years some titles become hard to find new/sealed. , aka: Nobody knew Mario Kart Wii had 80,000 unsold units whereby the media spindles (raw DVDs) and/or cases had the media destroyed and perhaps cases recovered towards other titles.
@ I know that a lot of local shops sell online too but I guess I was trying to say that the brick and mortar storefront creates an experience that a single reseller can’t.
@ when they used to show all their trade ins he would make the comment that this or that is going into his own collection. Giving the assumption that it was bought at trade in value to be added into a personal collection.
@ I know why too because Yo-Kai Watch 3 didn’t sell well and it was a pre-order only as not many copies were available on release day (that same applied to both versions of Yo-Kai Watch Blasters)
1:01:59 wowww 😮 is this guy serious?! It’s a loose suikoden 1!! It’s like a 20 dollar game!! The 2nd is worth more but steady dropping in value thanks to remake
I couldn’t tell ya man. I know I wouldn’t give stuff to anyone I looked up to personally. Especially when you see in their videos that they have so much cool shit already lol
With wii sports in 2018 and 2019 the game fell back down to 10 to 15 bucks it was resellers and UA-camrs that brought it back up to 25 to 45 because covid shut down game stores. Heck my local game store can't sell them because no one wants them. He just sells them with the console Also people justify the high prices of games and accessories by comparing them to art like picassos or the mona lisa and saying they are the same as high end art.
I live in the EU and I dont really know on what our stores base on the game values. Cantral and Eastern Europe must have some different pricing techniques, because I regularly compare pricecharting and some of the prices dont make sense. I bought Warriors Legends of Troy for the Xbox 360 about a year ago. It was like 10$. The seller gave it to me for free. Now around here they try to sell it for like 60$.
48:40 Time to make some how to play guitar videos, my man. 55:36 They say "let's go", we say let's not. I only watched through an hour. The videos are too cringey to take in.
These younger resellers are so cringe pointing the camera in their face and yelling all the time only for views. Like what reality do they live in. They are sickening to observe
May this Wednesday bring you joy
Thank you 😊
Steve sorry I missed your live I’ve been sick brother but it had me cracking up 😂
It’s alright man I hope you feel better!
Bro I'm watching this video & I see my wife in the background with the fanny pack at 22:50 🤣 I was like hey you your in a Heckin' Steve video & she was like I am wait, why, what did I do 😂
lol casualties of war
@@steviefreakinc 🤣
Thing to understand is the game sellers are really no different than independent game stores. I was part owner in one. There are a variety of different types of customers and knowing those types is key and being in the flow of games. Doesn't really matter where. We used to go to a flea market on Sundays with a huge setup, commercial van packed to the top with flats of video games. They come to us. The other vendors at the flea market wouldn't even bother try sell whatever games they find... They brought em' to us before the place even for the public.
So you've the mom and pops who have the kids games and the kids are long gone, grown up. You have the average gamer who just wants play some games. You have the literal addicts and that's what they are clinically. Many video games are literally designed to build the player up as they play towards goals and those goals when achieved have the EXACT same effect in Dopamine releases that say Cocaine has. Just as the brain remembers the Dopamine releases from drug it too remembers that from video games. This isn't in question, it is medical fact and MANY development studio's storyboard LITERALLY having it reviewed and commented upon BY PEOPLE who have medical know how to strike maximum Dopamine releases. There are facilities for those with gaming addictions that sit right aside chemical dependency addictions. FACT.
Many the customers have said addictions and an literally tell near the moment they come through the store door. Just have to watch em' or listen to them, they are so wrapped up in the entertainment its an addiction. These folks burn through games just like an addict will 8 Balls of coke and when times get rough they'll happily get rid of old games and systems. When PS/3's and the 360's came out we'd heaps of people trading in Nintendo, PS/1, Sega systems, games, the works to either cut cost of system and a few games or to strike deal for system and some games. Its all about the play not the value and there are HEAPS of players like that. I mean HEAPS.
Collector is a different beast as they look at "Value" but really its lawfully silly as they never own the games, they have an intrinsic implied license to use them. We offered collectors better pricing, better yet in volume and even better yet if they find collectible games at yard sales etc and bring them to us towards trade-in's.
But you have to do the work... Running a TRULY successful Game Store means you dont have the time to play games. Your in the store and online or here or there selling. Why? Because whilst the margins of profit LOOK GOOD... "Hey we made 300%" that 300% might be $50 Gross, $100 Gross. We had better than average traffic and the first week of every month literally every sale made went to pay off expenses of the store for the month before even taking a red cent in salary. YOU HAVE TO CARRY NEW TITLES AND THERE IS NO MONEY IN BUYING NEW TITLES its only the pre-own resale of them that starts make money and how much we talking about? $25-$35 a sale Gross?
The problem with any entertainment media in selling it and buying it is the fact that ITS NOT ALLOT OF MONEY. It really isn't. They cash flow businesses mostly unlike say a Car Dealership where every sale results in very decent money coming and going on both new and pre-owned vehicles. Gamers dont make that comparison EVER they see things in "RETAIL TERMS" but Walmart doesn't sell pre-owned coffee pots. RETAILERS such as Walmart, Target etc carry video games more for sake of traffic than profit.
Interesting takes here. I appreciate the long and thoughtful comment. Local shops are a bit better than a reseller in the sense that they provide an outlet to a community. Whereas a lot of resellers pick items locally and distribute them online to somewhere else. So I’d argue that a local game store is beneficial to a community and individual resellers are bad for a local community
@@steviefreakinc Make no mistake we sold online too. I'm sure market dynamics have changed and reason's why are clear when one looks at Gamestop and many indie stores no longer in the business. Sure the online sellers have resulted in much of that and Gamestop has stated as such and they are a corporation not a willy nilly, they do complex market analysis just like Kohls or Victoria's Secret does. There's a ying and a yang there in that valuation is a result of demand and the Internet has spawned more the valuation than retail brick and mortar could ever muster.
Problem with a retail storefront full of games for collectors is there are a minority in the demographic just as classic car or exotic car collectors are. Generally speaking its those who LOVED video games that started really zipping away online, "It must be cool to run a Game Store! Play whatever you want!" Not really LOL. Get some real "Charmers" come through the doors LET ME TELL YOU! LOL
So we had to move quite a bit of collectible titles online too... More money wrapped up in them and the most local finite market for those amongst the other demographics.
Enter the digital download age and all of a sudden those casual players and many the more addicted sort are buying through the manufacturer networks where specials and new release candidates are there. Bam. No availability problems like the days of 400 people standing in front of Gaemstop waiting for it to open. That's all a further ding on a independent Brick and Mortar. I'd imagine the Automobile Dealers Associations have things to say about the likes of "Carvana" too.
Now in the area of consoles and used to be Games not so much anymore were the sellers who are real gougers. New Playstation hits the market and lets say Sony did a 5 Million unit initial production run. Initial production runs are commonplace in many areas of merchandise as it allows to estimate market penetration prospect and in the case of say Playstation's we'd rather have 5 million that need some sort of work done than 200 million from word go.
Now those 5 millions have heaps snarfed up by sellers and thus unavailable to consumers and we see them at say Amazon (Whos sold out) for $1200 vs the $499 MSRP. Seller making good money to the consumer that "JUST HAS TO HAVE IT NOW!" and vastly gouged in doing so. But there is another impact. Amazon at 15% of that sale is making more than Amazon makes selling the units themselves at MSRP which they have to contractually do. If that were not the case every retail store and Amazon the moment the new Playstation hit the market would be, "Well lets start at $1600 and work our way down," right?" Now those sellers have sourced the systems at Best Buy, Walmart, Target, here, there having family members all buy em. Those are Amazon competitors so not only are those competitors being USED (keyword) for the seller to stuff the pockets but ALSO fouling supply chain dynamics and Amazon happens to the beneficiary of revenues they should never have got. It happens across HUGE swaths of merch from the hottest toys to this's and that'is.
Generally speaking what describe is a rather destructive process. Supply chain is impacted and often end consumers who are gouged, denied product due to pricing and often VERY UPSET at the retailer or say Sony! BEST BUY SHOULD HAVE ENOUGH OF THESE! Well they did, they had their share but it was interrupted. Now Best Buy can't send employees over to Walmart to buy up every new Playstation there and then put them on the shelves at Best Buy or online at Best Buy. That's called a "Predatory Business Conduct" and is against the law.
Its a mess!
Now supply chain is starting to really fight back and where that ends up who knows?
There is little in the way of innocence across much any industry and gaming is no different. When you have development houses creating titles to best addict consumer to said title or franchise like COD or GTA. Money made on and on often just revamping what were already existing products. That been going on forever... My brother and I used to code strategy gaming engines and license them in the PC days and help port titles to various platforms. Game programming was fun back then, now its a grind show.
Stop and check realities my friend Candy Crush Saga has grossed like 23 Billion Dollars! That's more than many a poor nations economy believe it or not.
There also in the industry exists changes that happened towards surplus product. With PC Titles for example surplus or "delisted" (no longer current) product go through price degrades. Once they'd hit the $9.99 - $15 range the shelf life be a matter of one quarter and done for most titles or they undergo a bundle repack of various titles at budget price. With console games very much not the case due to retail floor space mostly. So lots of it gets destroyed and that's why in mere handful of years some titles become hard to find new/sealed. , aka: Nobody knew Mario Kart Wii had 80,000 unsold units whereby the media spindles (raw DVDs) and/or cases had the media destroyed and perhaps cases recovered towards other titles.
@ I know that a lot of local shops sell online too but I guess I was trying to say that the brick and mortar storefront creates an experience that a single reseller can’t.
@@steviefreakinc dam this guy keeps writing books here! Please stop engaging him...I'm tired 🤣
@ haha
Keep up the good work 👍
I couldn’t watch live Steve but im watching while at work now😎
TimberlanD boots part about new without box had me laughing so hard
A Great Tuesday night for sure - Warriors LOST!🎉😊
Oh dang! Lol
Sorry Steve I didn't stay and watched more of the stream I got out of the hospital and was tired when I got home
That’s okay man. I hope you’re recovering well.
I saw Xena warrior princess for N64 I liked that game but had for the PS for it though
Need to call out cooper for buying stuff at “trade-in” prices for his own collection.
He do that in a new video?
@ when they used to show all their trade ins he would make the comment that this or that is going into his own collection. Giving the assumption that it was bought at trade in value to be added into a personal collection.
@ that sounds like something that Goober would do. Taking liberties lol
I don't get people who collect controllers, just play the damn games :)
Some people have too much money to blow
Sorry I wasn’t at your live. Yo-Kai Watch 3 physically is a $900 videogame (around there)
Ahhh that’s insane lol
@ I know why too because Yo-Kai Watch 3 didn’t sell well and it was a pre-order only as not many copies were available on release day (that same applied to both versions of Yo-Kai Watch Blasters)
Imjustkey is loud this one is going to be interesting
@ it was a good stream :)
The PS4 of Skylanders Trap Team that goes for $92 CAD used, the Wii/ WiiU Skylanders are dirt cheap
1:01:59 wowww 😮 is this guy serious?! It’s a loose suikoden 1!! It’s like a 20 dollar game!! The 2nd is worth more but steady dropping in value thanks to remake
He clearly isn’t much of a retro gamer. He’s only going off the knowledge of other UA-camrs
@ a student of “kody with a k” he says 🤣 🤣
Shit with 5gs I probably put it towards a new car 🚘
Yeah or even a down payment on a house
Idk why these resellers think it's a good look to give away shit to somebody who already has everything???
I couldn’t tell ya man. I know I wouldn’t give stuff to anyone I looked up to personally. Especially when you see in their videos that they have so much cool shit already lol
With wii sports in 2018 and 2019 the game fell back down to 10 to 15 bucks it was resellers and UA-camrs that brought it back up to 25 to 45 because covid shut down game stores. Heck my local game store can't sell them because no one wants them. He just sells them with the console
Also people justify the high prices of games and accessories by comparing them to art like picassos or the mona lisa and saying they are the same as high end art.
I live in the EU and I dont really know on what our stores base on the game values. Cantral and Eastern Europe must have some different pricing techniques, because I regularly compare pricecharting and some of the prices dont make sense.
I bought Warriors Legends of Troy for the Xbox 360 about a year ago. It was like 10$. The seller gave it to me for free. Now around here they try to sell it for like 60$.
These gaming things have so many lvls of scam tho.
That’s true.
48:40 Time to make some how to play guitar videos, my man. 55:36 They say "let's go", we say let's not. I only watched through an hour. The videos are too cringey to take in.
lol it gets better later when I’m watching The Dude Flips and Pro Picker
If I was a vendor I would cringe seeing these guys. What's the point of having good prices on anything?
Being a vendor has to suck when you see Chase or some other UA-camr coming your way. Let the discounts fly lol
These younger resellers are so cringe pointing the camera in their face and yelling all the time only for views. Like what reality do they live in. They are sickening to observe