First time on your channel and I love it! It is not dragged out and you get to the point without making it feel too fast. At the end it felt like I had watched a detailed 20 minute video when only 6 had gone by and that is a great feeling. Might only have seen one video but your channel definitely deserves to be subscribed to.
Great video 🧙♂️ I have real difficulties making my combat engaging. 😢 Could you please provide a few examples of encounters in which these points are implemented?
Thank you! I think a good ol' fashioned "party vs the guards" is a good example. Instead of fighting 5 guards with 11 hp, make one of them a commander, make them use formations, make archers show up half way through...etc. Just changing those little details makes it feel more realistic and less like a slog-fest
@@TheFantasyForge thanks 😎 what about terrain? I find it a real challenge to describe the terrain during combat, especially if it has some 3d features.
@@lexirion2040 The best thing I can say is just to try to think about what they are NOT seeing. You don't need to be super flowery, just speak. Tell them about what is there, what does the battlefield smell like? What does it look like? Sound like? The party is fighting on a green field that smells like wildflowers and wet rain, they can hear the mud that they are sloshing through as they step, there are birds and the distant sound of alarm bells from the town they just stole from. Just think about how to show them what they don't know and explain it to them like they're 10 lol. Once you practice it more, you'll get better at it and can start getting more descriptive
so funny enough, you're the fourth person to mention this! I literally had never heard of that before. So of course I immediately googled it and I can definitely see the resemblance So it's safe to say Lore will definitely evolve a little over time haha 🙃
@@lexirion2040 the analytics show that most of my followers are active on Mondays oddly enough. I'll be posting twice a week coming soon though ;) I'll probably do fridays or saturdays for those
There's definitely times a timer could help the players visualize the changes that can happen in a dynamic environment. I wouldn't use a timer on players new to the game, but maybe your players are super comfortable and need a little encouragement to stay on task.
The timer contradicts the other points. Basically all the other points say change things about the combat while it is going on. But if that happens right before your turn, processing what just happened will come out of your turn time.
First time on your channel and I love it! It is not dragged out and you get to the point without making it feel too fast. At the end it felt like I had watched a detailed 20 minute video when only 6 had gone by and that is a great feeling. Might only have seen one video but your channel definitely deserves to be subscribed to.
thanks for taking the time to spread some love 🥺 I needed that this morning.
first time on the channel. great tips, love the avatar design, and you explain everything perfectly. will surely be coming back here again.
thank you so much for the love, just hope it helped!
Great video 🧙♂️
I have real difficulties making my combat engaging. 😢 Could you please provide a few examples of encounters in which these points are implemented?
Thank you! I think a good ol' fashioned "party vs the guards" is a good example. Instead of fighting 5 guards with 11 hp, make one of them a commander, make them use formations, make archers show up half way through...etc. Just changing those little details makes it feel more realistic and less like a slog-fest
@@TheFantasyForge thanks 😎 what about terrain? I find it a real challenge to describe the terrain during combat, especially if it has some 3d features.
@@lexirion2040 The best thing I can say is just to try to think about what they are NOT seeing. You don't need to be super flowery, just speak. Tell them about what is there, what does the battlefield smell like? What does it look like? Sound like? The party is fighting on a green field that smells like wildflowers and wet rain, they can hear the mud that they are sloshing through as they step, there are birds and the distant sound of alarm bells from the town they just stole from. Just think about how to show them what they don't know and explain it to them like they're 10 lol. Once you practice it more, you'll get better at it and can start getting more descriptive
Ok I have to know is your persona inspired by the dead cells protagonist?
so funny enough, you're the fourth person to mention this! I literally had never heard of that before. So of course I immediately googled it and I can definitely see the resemblance So it's safe to say Lore will definitely evolve a little over time haha 🙃
Yey, new video 🎉 ❤
been messing around with posting times lol
@@TheFantasyForge Perhaps you could try posting on Friday or over the weekend? Most people tend to have more time to spend.
@@lexirion2040 the analytics show that most of my followers are active on Mondays oddly enough. I'll be posting twice a week coming soon though ;) I'll probably do fridays or saturdays for those
First tip "put a timer". Bad video. Next.
thanks for taking the time to leave a comment!
There's definitely times a timer could help the players visualize the changes that can happen in a dynamic environment. I wouldn't use a timer on players new to the game, but maybe your players are super comfortable and need a little encouragement to stay on task.
The timer contradicts the other points.
Basically all the other points say change things about the combat while it is going on. But if that happens right before your turn, processing what just happened will come out of your turn time.