Empires of the North | Rahdo's Final Thoughts
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- Опубліковано 5 вер 2024
- Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
A video outlining gameplay for the boardgame Empires of the North.
For more game info, boardgamegeek....
Part I: Gameplay Runthrough
• Empires of the North G...
Part II: Extended Gameplay
• Empires of the North E...
Part III: Final Thoughts
• Empires of the North |...
Hey Rahdo there has been an errata; Raze tokens are now worth 1 victory point each in your supply.
oh wow, i hadn't heard that! :)
@@spaztekwarrior You are very correct sir, thank you!
About the raze tokens there is this in the errata on the publisher's website: "Raze tokens are included when gaining Victory Points at the end of the game - they are worth 1 Victory Point for each Raze token in your supply." So they are somewhat useful even if not utilized to conquer/pillage islands or mess with other players.
I like this more than Imperial Settlers as well. One part is because there's less player interaction. You can tap somebody's Action, but that costs you 1 VP and that's about it.
In the Spanish edition the point markers are not linked to the factions, they match the player color. Very good video and game, thanks for sharing your thoughts.
Great review. Just a quick question. In previous reviews of other games, you've talked about how you don't like the trend toward less constraints (for instance, your Fields of Arle review). But here you seem to praise this game for having less constraints and being more free wheeling than Imperial Settlers. Could you go into more detail about this? Please note that I'm NOT criticizing you for an inconsistency here. It's just that I respect your opinions about games, and I am trying to understand why tighter constraints are good in one context, but not another. Thanks.
well, note i said the more freedom-ey approach makes it feel different, not necessarily better. i was just trying to make clear for folks who would want to know how this feels different than its predecessor. that said, the game still gives plenty of constraints and setup variability, because you've got to make do with what you draw from the deck, instead of just having access to everything every time you play :)
“Yes... solo play is the future!!!” Well whoever that was in Portal games got one thing right at least 😂
exactly.. video made in Aug 2019.... who would have thought that several months later demand for the board games will suddenly increase as well as for solo rules for them...
Hey Richard
Always love your positivity and enthusiasm while still trying to be true and objective to the pros and cons 👍👎😊
I never got Imperial Settlers because of the meanness in attacking, but this I’m going to buy for shure!
One question though: Are there many typos and how grave are they? Would you hold out for the next printing when this is hopefully fixed?
Best regards
Philip
they were really inconsequential... didn't get in the way readability. just mis matched singlular/plural type stuff :)
Super, thanks! Then I’ll go ahead and order it immediately 😊👍
Looks like this one isn’t on your rankings any more. Did the axe tokens just get to be too much take that?
correct. played it some more with the romans and japan island expansion, and we came to the point where the raze tokens were simply ruining our fun too much :(
@@rahdo How does the new FAQ/Errata rule about 1VP each Raze token at end of game change your opinion of the game? Is it still in your collection and being played? BTW, you taught me the term "Care Bear Gamers" and it was the term I was searching for because it's how my girlfriend and I play together... lol, perfect label for it, thanks!
@@CharlesHepburn2 it was great that the raze tokens are worth a VP, but even with that, there are still usually going to be a few times during a game where rather than saving the raze for 1vp, i could use it to temporarily take a key card for your engine offline for a round, which could really set you back. and after we had that happen a few times, it just wasn't sustainable for us.
I am no sure I understand. You always have a choice with the raze tokens. But well I do indeed like the game a lot so I guess I see it with ‘love eyes’.
Thanks for the review. Where would you rank it for 2019? I am on the fence between this and wingspan...
it's top25, i liked it a lot, but there a lot of stuff i really really liked this year :)
@@rahdo better than 51st state? I think 51st state is the best one in this category... Greetings from holland
still not sure if it would replace imperial settlers but it looks awesome! especially since i have everything for IS plus a wooden insert.
Richard, as you know from my comments on your IS video, it was one of my top games. This game replaced it for me for many reasons as well. Though the combat never bugged me because of how not efficient it was in IS compared to razing and drawing on your side, I LOVE how unique the decks are here with Ignacy saying no more deck building!
+ Solo as well is great! You should check to see if anyone has uploaded the preorder scenarios because those are currently my favorites!
Would it break the game if you just don’t allow the ability to tap someone’s building? I really dislike negative player interaction in engine building games.
i suspect it would be fine, but it would limit you somewhat. if you end up building an engine that's good at getting axe tokens, you'd want to use them to slow your opponent down with them, and if you couldn't, then you'd have to be sure you have lots of focus on sailing. or you could not build an engine that way. so either way, you're limiting yoruself a bit :)
@@rahdo I'm fine with that, although one of the guys in my group who likes more player interaction might complain. Ah well. I'll probably skip this one since I typically teach and provide the games for my group. Thanks for the info!
Are there occasions of extreme downtime for certain players in this, or does the 25 point limit eliminate that? That's what killed imperial settlers for my wife and i: if one players plays optimally you can wait 20mims for them to play their last hand...
not that we've seen...
I have never seen a long downtime, when a player is alone at the end of a round, normally the actions go really fast and the new round starts.
Just like IS Roll and Write, Why couldn't you use these scenarios in MP? Especially the event aspect? Everyone should be affected by it. Perhaps how different tribes play? At any rate. This might replace IS for me too. I like it but there's too much cards sorting if and "deck building" that it saturates it a bit. Which cards do I put in. It should't be so difficult. That's why it hasn't been played in a while for me. At any rate. Thanks for your thought on the game.
Guess i buy this instead Wingspan :)
Maybe they’ll release a scenario expansion for multiplayer!
This would be awesome
Wow this game sounds like a must have. I wonder if there will be an Alien Artifacts version.
Personally, I prefer the take that interaction, and the fixed rounds of IS. Just a personal preference I guess. I see so many people going nuts over this one... I'm sure I'll get it. But racing for points takes a lot of the fun out of things for SOMEONE at the table.
Oeh. Want.