There needs to be a new menu in all games that's called "subtitles", and in the menu there can be just a checkbox, or a bunch of options for subs, but I'm tired of figuring out if it's "gameplay" or "video" or "audio" or "general" or if a game just doesn't let me turn them on or off.
@@jasperzanovich2504 And simply add the possibility to change it in game instead of having to change it on the steam interface or to change your console language setting
@@jasperzanovich2504 oh right, "language" is another menu it's sometimes under. And I swear I've played games before with a "language" menu that didn't have the option for subs in it.
Andy's outrage about the "start" button on both controllers is the secret 8th item on the list that he snuck in after it was rejected in the planning stages. Look at that passion.
@@marhawkman303 If so, they're super-wrong. The term "hamburger" when it comes to interfaces refers to the three lines on top of one another (because they look like a piece of meat between two pieces of bread if you squint). The options button does not have this, and it *literally has the word Options next to it*. I get why it inherits some old terminology, but hamburger's a new UI usage.
Mike: "If your game involves running, jumping, crouching, and punching people, like they literally all do" Me: Man, I've been playing Solitaire wrong my whole life
"While the game is technically ready to start, usually it's ready to start in the same way as I am ready to have a fist fight with Brock Lesnar in that neither scenario gets beyond the opening seconds." lmfao
You could do that on 360. Including what transmission you wanted for racing games, and one or two more universal options. The Xbox One did (and maybe still does have it). The problem with the Xbox One version of this setting though didn't actually change the options in games, it just made it the opposite of whatever the default setting was. So the game would say "Invert Y" was turned off, but it would be inverted. It was too aggravating/confusing for me so I eventually just switched it back.
Seriously why Microsoft removed the universal options baffles me. I invert because I fly RC planes and drones and dont want to screw up muscle memory. And die at the first few seconds of so many games because I feel drunk and they dont allow view changes until after the Intro
Well the thing is, mouse contols I will never invert, and on controller I only invert if the game is 3rd person; if it's a first person shooter, up is up.
@@watsgoinonhere1 I'm right there with you on mouse controls. The only thing I invert the Y-axis on a controller for is pitch in 1st person flying games, so it behaves like a joystick.
My favourite game to play is "Where are the Subtitle Options?". Load up a game and place bets on where the options to turn subtitles on/off are. Gameplay? Display? Audio? Who knows?! Fun for all the family.
And what is actually subtitled. Is it just the main dialogue? Is it the background noise and people speaking around you as well? Does it translate foreign languages or leave it up to your imagination? Will the subtitles last for long enough to read through? Will there be a log of all conversation or will I have to repeat the conversation to hear the keywords in it?
So glad I'm not the only one lol, I have a hearing loss so I always put on the subtitles whether it's a video game or a tv show or a movie. Sadly some things don't have subtitles, which is kind of ablest... Also going to movie theaters is fun. XD
@@RainbowEssence-c3w bloody hell movie theatres are annoying (speaking as a deaf guy). It's a great experience, but no conversation is allowed within 2 seats of me - especially if they are speaking off camera! Also, when friends aren't used to you, so complain about the subs being distracting
Social movements LGBT friendly threads platforms for developers writers and artists who need to advertise their CV and pop culture as well as the rightfully popular content of the Black community are what make that platform worth while, I don't care if you follow people that make you feel angry or go around in rhetorical circles when the Block button is right there. Yeah. I'm gonna take it there. Boundaries and digital media and self care as well really are a tough nut to crack but pretending it all just doesn't exist rightfully does a disservice to all of us including the older generation, some of whom literally brought us to this point. We just need to try to talk about how we all do better and shiiiift the cultureeee
SKIP CUT SCENE! Either have it skip the entire thing all at once or have it skip line by line. Don't annoy us with it either being one or the other. Or better yet give us an option of doing either.
Like A to skip the line so if I read the subtitles I can jump to the next bit an X to go back to last line because someone was talking over the dialogue option and a B or Y to skip the whole cutscene
Also, make them skipable in. every. game! AND display HOW to skip it, so I don't have to be afraid when I want to pause a scene I accidentally skip it.
Yes please. Especially when replaying sections of a game or going for a second playthrough, I don't want to watch the same cutscenes I've already seen before. And make the skip button ESC (on PC). Some games have it on space, some on ctrl, some make me click the left mouse button, some the right... and in some cases I didn't even know cutscenes were skippable because all the usual buttons didn't work, and it was something completely esoteric. JUST USE ESC THAT'S LITERALLY ITS PURPOSE
And don’t let the doggo make sad noises when the game literally forces you to hurt them. Fuck wolfenstein For making hurt the doggos. Makes me feel bad every time
Just here to say that as far as oxboxtra goes Jane's sense of humor is sooooo underrated. She's so funny. Like idk who wrote that line but her delivery regardless 👌🏻
The whole "losing progress" message is actually required by Microsoft, Sony, and Nintendo. They call it "confirmation of destructive action" messaging.
So is 'press start', kind of. I remember reading about some sort of rule that the game can't start off with a loading screen on a console, so they mask it with the company logos and 'press start' prompts, or something like that. Another thing that's mandated by the consoles is the 'autosave explanation thingie at the start' + 'autosave icon'. You have to put those in your game if you want to sell them on consoles.
But if you look at Word or Excel, you will find that even those Microsoft applications know how to not ask you to save when closing a window if you have actually just saved.
@@uliwitness Those are completely different programs. With editing programs, you can check if any thing has changed since the last save, but game states are significantly more complicated, especially for games where time passing is a crucial mechanic. The best they could reasonably do is to universally check the last time that the player has saved and compare it with the current time and have a preset time where it won't trigger the message (say, a minute or something) but that's an inelegant solution that makes assumptions that honestly differ depending on the game. And there's potential for bugs in games with multiple saves if done improperly (i.e. not storing the real time and using game time or something like that). All for minimal benefit.
@@Dragonboy55564 It's not *that* much more difficult. You mainly need to classify changes as "important" and "unimportant" and set a boolean on every important change, and reset it to false whenever you save. You can also include duration since last save in that calculation to improve things a bit. Games could totally do it, and do it well.
The easy solution for the "ready to start" issue is for games to just download the character customisation bit first. Then they have as many hours as they need to download the rest of the game. If the game's really huge just add more hair options or a body type slider.
I feel the getting in a car one, gta V pc its “f”. In Red Dead 2 its “e”, the melee button is “f”. There are so many times I accidentally punched my horse just to get kicked in the face.
"Clicking in the right stick crouches when I thought we all agreed it was melee!" What kind of sick monsters put a vital function like *melee attacks* on something as awkward as *R3*?! "That's where Call of Duty puts it!" Ooooh....
Re: mapping controls, one of the best/worst moments I've had in a game recently was when I switched straight from RDR2 to the Witcher 3 - loaded into a game in the centre of Novigrad, immediately tried to mount Roach, hit the RDR2 button for 'get on horse' and then watched in utter disbelief as Geralt pivoted on the spot and sliced a guard's head clean off his shoulders. I quietly turned my xbox off and went to think about what I had done.
@@FrankieAdds I hate games where you can accidentally kill friendlies. It's not realistic! Your Geralt example isn't the equivalent of accidentally bumping into someone with the pointy end of your sword. it's a full on carefully aimed power strike. You can't do that by accident IRL.
@@Sableagle I'd put it closer to rice or wheat, but yeah. And I actually think there are some good applications for them - I like quinoa in tomato sauce. It's sort of like healthy Spaghetti-os. But I do appreciate the questioning attitude which people have toward quinoa.
They need to have a save for each segment so if you're low on ammo, you can go back to the last map loading and see that the enemies are gone, so you can pick up weapons you may have missed. I lost 4 hours of Halo 4 to not being able to go back for ammo.
this is more pc specific but can we please stop having graphics options that go from like high to mega ultra? I mean come on stop being pretentious and start with low and medium
I hate games that go Normal, Hard, Extreme, or some bullshit. Like so Normal is really easy and Hard is normal? They trying to protect the soft people from feeling like they suck when they play on easy mode.
Turnip ...Have you never stopped to think that there might not be an “easy” mode? Like, normal would be the mode the game was technically designed to be played at, hard would be a harder version of that, and extreme would be the extreme version
How is 'stop putting "melee" and "talk to NPC" on the same button' not on this list? How many times have players sauntered up to someone in-game to get a nice bit of info or swap their hard-won wolf pelts or whatever, only to viciously punch the innocent person in the face?
I hate button presets. The developers give me 3 presets assuming my preferences, but what if I lost a finger in a horrible guitar hero accident and now my jump button needs to be right trigger. Stop judging me.
YES I hate how you have to press a button to confirm the new setup which CHANGES the setup again and makes you set up the buttons AGAIN in a stupid loop in which you eventually say screw it and end up playing in default anyway🤦🏽♂️
Even when your indie developer decides that an xbox controller is FINE for everyone and doesn't offer button re-mapping PC players are still just gonna get Auto-hotkey and set our preferences ANYWAY. Nothing will stop the master race.
As a person who's never owned a console, I always thought that only we, pc players, had to deal with different games switching up the controls for crouch, melee and so on. Never had I expected that even consoles have those problems, you'd think that with an intuitive controller meant solely for controlling the game's character, it would've been standardized by now.
It actually sounded as if we might be slightly better off. Sure there's half a dozen keys to try for melee/interact/grenade, but at least practically nobody puts grenades on spacebar. And only the shittiest ports skip control mapping anyway.
DepressivesBrot Generally, it’s the same stuff nowadays, yeah. Grenade on G, weapon swap is 1, 2, 3, etc. But nobody can ever decide if E or F should be interact, or if Q should do anything at all, or if melee should be V or Middle Mouse. At least we can always remap wherever we want.
They can't even agree on where to physically put the things on the controllers let alone what they actually do. The Playstation one LOOKS nicer - yay symmetry - but it's a terrible user experience because my hands are the same size, shape and have an equal count of digits.
All PC games should have a controller option. Not everyone has the patience to learn all the different keyboard options when bullets, energy blasts, fists, swords, etc are whizzing at our heads.
It's funny how he said "how do they nod?" Because those of us who play inverted(the way God intended) do so because that's how the neck works. Push the neck forward to look down, pull it back to look up.
(1) When a menu item has 2 choices, make it clear where my 'cursor' is currently at., by showing an arrow or something extra. Just showing the 2 choices in different colors doesn't help, as I wouldn't know which color is the current 'cursored over' choice (which will be selected when I press a button). (2) When showing button prompts or setting choices, make it clear whether it's the current setting in effect (eg. ON) or it's the action that will take place (eg. ON means it is currently off, press it to turn it on).
Mike: "If your game involves running, jumping, crouching, and punching people, like they literally all do" Me: "You haven't played a Tom Clancy's game, I see... no jumping allowed."
the start button is outdated (more often than not it pauses the game), but even after it was renamed to the more fitting "options", it will always be the start button to me
@@delikatessbruhe9843 back on the NES, most games main menus had you select the different options pressing the SELECT button, and the START button to start the game (well, to confirm your selection, really), you couldn't navigate the options with the arrow keys and couldn't just press A or B to start the game, you needed to press START.
BioShock Infinite did the saving thing in a quite interesting way. It had autosaves, but when you're about to quit it tells you exactly when it last saved your game, down to the minute.
1:23 Wow, you already want to start with a fight, do you? Well, monster is ready! Monster smash! Monster flipped the desk instead, cause his y axe wasnt inverted, well played!
What about the the subtitles option being in the same place? Some games put it in video, others in audio, others general, and some lunatics put it in gameplay.
And being on by DEFAULT. If you don't need them, then duck you and your....whatever causes people to understand what's being said, even if its their own native language...
@@fireblade295 Uh just remembered I've seen games assume you don't want their made up language translated, or even subbed if you choose to play without subtitles. Even when it is needed. Dammit, how hard is it to make a separate checkbox for I do/do not care about your made up bullshit even if said I don't need general subtitles.
If they did a sequel to "Being John Malkovich" called "Being Mike Channell", the whole two hours would be people trying to work out how to revert Mike's controls to normal...
And before that there was Bart vs the Space Mutants for NES WHY ARE RUN AND JUMP THE SAME BUTTON!? IT MAKES NO SENSE AND IS AGGRAVATING TO PLAY!!! okay, I'm better now
Me explaining Halo's controls to me friend "you know how apple puts the little red x in the wrong corner of the box just to be different from Microsoft well this is microsofts revenge"
I'll be your cell-mate, Mike. It's okay. We can escape by seizing one of the guards' helicopters, which they will constantly be smacking into the ground because they don't know how joysticks work...
Except when I'm running around shooting people, I'm not flying a fucking plane. It's not supposed to be a joystick, it's supposed to be human head movement, so when I look up, I don't want to see the god damn ground.
@@daniellekohler1914 When I look up my head goes back and when I look down my head goes forward, which is the directions I want to move the stick. Always seemed more logical to me that way.
can we also agree where you find the subtitles option? i've seen it in audio, video, gameplay for some baffeling reason or tucked away in some sub menu never to see the light of day. its a text display of speech, stick it in audio right under the sliders (which includes the voices slider)
The jump button one speaks to me on a highly spiritual level but for another reason. In FFXV, the jump button is also the interact button. Could we really not decide on another button to jump instead? Or at least interact. You don't need to attack outside combat and you can't pick up stuff in combat, so why not circle? XP
Oh, I would hate if that was the standard. When I can wack NPC's I'm already a worried, even though I have good trigger discipline and always find it stupid when people turn away from NPC's to make sure not to accidentally wack them. Yet, if interact and attack is the same, it becomes a question of are you just slightly out of interact range and you come in swinging instead.
See also: The Outer Worlds. Why the hell is the interact button the same as the draw weapon button? I don't want to start pointing a gun at people every time I talk to a generic NPC or open a door dammit
@@misssilvercrown lol I just took it that I was.constantly trying to work in my sweet gun as a conversation piece! A very..."persuasive" conversation piece XD
When you are about to quit a game, it should tell you how long it has been from your last save. So you *know* you just saved 2 seconds ago, or released you hadn’t saved in the last hour.
This video also included a reminder for me that most console editions of games don't let you change keybindings. Like often times different actions with share keys in some games but not others, but there's still a lot you can do yourself to force the agreement. Like making it so crouch is always C, jump is always Space, interact is always E, and Map is always M.
Maybe it's an ancient hold over from arcade games where it would say "insert coins"? In which case, yeah, let's move on from that and go to the title screen please.
Because having the "press start" screen be loud af before loading the volume settings in the actual main menu (a la Dark Souls and Resident Evil games) is a great way to destroy every headset user's hearing? Idk...
While I agree not having to switch controls in my head is nice, most of the differences can be attributed to the games making certain mechanics more important so mapping it to a different control that is easier to use in the situation you would be using it in
Oh come on, mate. Lets not start this nonsense again. Not everyone has enough money to buy a gaming PC and consoles are a good option for those who still want to play but have less to spend. Unfortunately, most console games don't allow remapping.
Seems to come up more often with even pc releases as well nowadays. How the hell are we moving away from this, rather then making sure it can be done everywhere?
@@OtherworldlyOdyssey Why does the false "gaming on PC is super expensive" thing always come up? There was no mention of a top-of-the-line gaming rig, just that we get the option to remap keybinds on a peripheral that is far more complicated than a controller. A standard keyboard has 100 buttons, a controller has like 10.
@@Cbyneorne To be honest, I am super tired and must have interpreted OP's comment (the 'just saying' bit, as that is solely used in a passive aggressive way where I come from) in a different way than you did. Good gaming PCs a little more expensive than consoles, I'm lucky enough to be able to afford both but not everyone is. But since two people have pointed it out now I think I have misinterpreted the original comment. My apologies for that, I'll go get some sleep.
@@Chocomint_Queen Sony's layout in the west anyways. In Japan, circle is the confirm button and X is the cancel button, so Sony's layout in Japan matches Nintendo's.
You're doing vital work guys keep it up! The thing with the dialogue is one of my greatest fruatrations. And here's a few more: CUTSCENES: Any button pressed intentionally or otherwise should pause the cutscene and give you the option to skip it. CONTROLLER CUSTOMIZATION: I'm a big boy. Let me decide what button does what. Don't have ass it with a selection of 4 or 5 button layouts to choose from. UNSKIPPABLES AT STARTUP: By all means put your company logo and info when your game starts up, but do I really need to sit through it everytime I play?
Horace: "someone gave me a boomerang for christmas but i dont want it" Herbert: "why dont you throw it away?" Horace: "ive been trying to for the last fortnight"
Re: games that can't agree what button does what, I've been playing a lot of Horizon Zero Dawn, and I couldn't tell you the number of times I've done a roll when I meant to attack.
This really only applies to console games, and it ties into one of the points mentioned, but I think one thing every game needs to agree on is that you can customize your buttons however you want. This has become more common in the past decade, but there are still games that require you to select one of a set of control schemes that the devs designed. There is no reason to restrict players in this way, a lot of games have already done away with it, and it needs to catch on.
@@insaincaldo Or any software ever. Office365 wont sign in? because Dark Souls. Update force restart? because Dark Souls. Blue Screen of death? because Katamari Damacy... Just kidding. Dark Souls obvs
"You will lose progress" - There's different saving models but there's a few things that help: a) Save and quit - Good for save point systems and save-anywhere, especially if the save point implies rest (like a bed) b) Use the clock - Every(?) system since the Dreamcast 20 YEARS AGO has had a clock, just tell us how long ago our last save was, also works with games with checkpoints where you might not have noticed the autosave icon "You last saved 4 minutes ago (2020-01-16 23:11), are you sure you wish to quit?" or just not ask if it was in the last minute or so. Also on inversion, first FPS where I could look up and down came out 10 years after I started playing games, so flight sims informed my inversion settings.
I think it was more the smile of someone that knows a good percentage of her viewers are the reason things like tiktok exist but maybe I'm giving her too much credit.
@@Kadett-rr7ry That... would be a corporate suit newly promoted to head of the game development department who's trying to show how much more they know than their predecessor by telling the devs that the old ways just don't work and this new way is better. =)
@@Kadett-rr7ry Actually for the purposes of Dying Light's movement controls it makes sense to put jump on R1/RB Pretty sure they got that from Mirror's Edge.
One thing: manual saves. As in, ability to have a hard save that the game doesn't auto-update every time you loot an enemy then fall to your death. I might have skipped something, or wasted too much resources, or just want to replay a section. Forced autosave-only is horrible. And while we're at it, games with save-anywhere feature should have checkpoint saves at least on start of every level separate.
I haven't yet encountered a game that is auto-save only that didn't do it intentionally to enforce a certain experience on the player. Like, Dark Souls is auto-save only specifically because the entire experience hinges on the player buying into the cause and effect of the actions they take on every level. The "difficulty" is nothing more than a system that forces the player to both understand and exploit the concept of causality. Getting the player into that mindset will be much harder if they believe they can reject the consequences of their actions by save/load shenanigans.
Hello? Game? You were there! You saved it for me. We haven't done anything since the 3 seconds since you saved for me! Can I please just get the hell out of here and go eat, now?! ... Yeah, that ticks me off, too. =)
@@jamesanthony8438 I recently discovered Dark Souls 2 Alt-F4 actually saves and gracefully quits so no more save+exit press start then finally exit. On that note, games should agree to all include a quit to 'desktop' shortcut from the pause menu.
You are talking about the man that within seconds alerted all guards in a mission in Payday 2, by mistakenly throwing a grenade immediately as he got control of his character. You should not expect such things from him.
Most of the time, yes. When camera control is also tied to movement, inverting L/R is perplexing. However, when I played Monster Hunter on Wii and 3DS, I used Full inverted for the camera. For whatever reason though, on WiiU and Switch I began to use Up/Down inversion only. It just works when camera movement is something you reach for to subtly adjust, but not when you keep your thumb on the stick/button constantly.
When i installed alien isolation, i started playing it when it was "ready to start" according to alien isolation ready means, missing textures non working doors and no voice lines for npcs.
You, sir, obviously don't understand that games got a lot bigger in the last years. If you want to play without install, don't expect current gen graphics.
@Fire Team Apollo you'd need 23 minutes on the fastest drives to read the entire disc. At least with modern games which go as far as having 100GB. A COD online match needs at least half the assets each time. It needs most of them in the beginning of the match. So we need shit that takes 11 minutes to load in total and is too much to keep it in ram all the time to be present in a more accessible way than it is on disk. Hence it is impossible for comparable games to be played without install. Or are you willing to wait each load screen for around 3-5 minutes? Random load times in mid fight when important assets have to be reloaded? No. So yeah, deal with it, is not as easy as it seems and games with next gen graphics won't stop installing cause it's impossible to play them properly without.
Even the original Doom on PC doesn't run particularly well if U specify the "Play Direct From CD" option (not even w/ a hi-performance drive) because the game keeps having 2 load game area data as U move from section 2 section within each level during a playthru ...& *that* was way back in the early/mid-nineties. Now imagine trying to pull off the equivalent w/ a (semi-)modern game title off of a DVD-ROM disc (never mind Blu-Ray!) ... & imagine the indescribable delights of watching your gameplay freeze up every couple of minutes *to every few seconds* because U leapt @ the option to run the game entirely from disc WITHOUT giving the hard drive / SSD a chance to do the heavy lifting w/ it's superior seek time & transfer rate (as well as its ability to store decompressed gamedata files). Sure, it's technically possible to play a modern game title that way ... but would U really want to?
I still remember my reaction when From Software had the brilliant idea to switch the "heal yourself" button between Dark Souls and Bloodborne. No, I do not want to throw a stone a the giant Beast about to crush me to death, I want a blood vial, why would you do that!?
And then in Sekiro, its up on the d pad. I get that the game now has a dedicated jump button, but why not have use item mapped to a face button like the triangle button and put swap tool on the d pad. The games are already hard enough without also needing to relearn which button to hit when I'm panicking for a heal.
Before I even watch the video Where to find the subtitles better be on this list becuase I'm tried of having to guess between video and audio all the time 😭
I just had an idea, 7 times a game characters anxiety only increased our own anxiety. For example in snake pass when you are not that well wrapped on a precarious spot and noodle does his worried little Yelp, and then your whole body tenses up as you try to keep him alive. I'm sure there are many horror game characters who talk to themselves about how bad their situation is and you're just like "yeah I know"
In DragonBall Xenoverse (the first one), for some esoteric reason known only to beings from the deepest reaches of the far realm, Jump was mapped to A during missions, but B in the hub world.
On the topic of said game, at the time my internet was so bad that I spent a whole week waiting for said game to install until my dad decided to take the Xbox to his work to have the download finish there.
What the "confirm" button is, switching between western RPGs and JRPGs. I keep exiting instead of confirming. Happy with either but would like there to be one universally used one.
Different games having different controls is one thing; I still remember my shock and horror when the 5th Spyro game (released on PS2) switched the buttons for flame and charge. Four whole games of consistency, and suddenly I'm spitting fire instead of leaping over things. Side Note: Maybe Andy needs less quinoa. Then he might understand that everything he's ever said or thought about inverted Y-axis is wrong.
Inverted controls kinda make sense in 3rd person because it's like you're controlling the cameras position rather than where the character is looking. Like in Shadow of the Colossus I think the inverted is default
There needs to be a new menu in all games that's called "subtitles", and in the menu there can be just a checkbox, or a bunch of options for subs, but I'm tired of figuring out if it's "gameplay" or "video" or "audio" or "general" or if a game just doesn't let me turn them on or off.
To follow up on that, subtitles should be on by default for every game
amen
Add to that the choice of language, best let people change language of spoken and written independently.
@@jasperzanovich2504 And simply add the possibility to change it in game instead of having to change it on the steam interface or to change your console language setting
@@jasperzanovich2504 oh right, "language" is another menu it's sometimes under. And I swear I've played games before with a "language" menu that didn't have the option for subs in it.
Andy's outrage about the "start" button on both controllers is the secret 8th item on the list that he snuck in after it was rejected in the planning stages. Look at that passion.
He still left out that on Nintendo systems it's "+" now.
@@Joshua_Shadow_Manriguez Pretty sure I've heard the PlayStation Access guys call it the "hamburger" button.
@@marhawkman303 If so, they're super-wrong. The term "hamburger" when it comes to interfaces refers to the three lines on top of one another (because they look like a piece of meat between two pieces of bread if you squint). The options button does not have this, and it *literally has the word Options next to it*. I get why it inherits some old terminology, but hamburger's a new UI usage.
@@roguishpaladin Hmm not that I think again I'm not sure which button they were pushing, since I couldn't see it.
And he is RIGHT TO DO SO.
Mike: "If your game involves running, jumping, crouching, and punching people, like they literally all do"
Me: Man, I've been playing Solitaire wrong my whole life
*Me running to punch an Ace into the upper deck*
Yes, yes you have.
ok boomer
Except dark souls. No crouching there.
@@darkmessiah-minecraft9272 Nah boomers play the "hate your wife, hate your life" simulator". Zoomers play Solitaire.
Solitaire: battle Royale
"In real life we can choose exactly what we say!"
-- Jane, very clearly reading from an autocue
Depends on if she wrote it or if someone else did.
Well she did choose to read it. So she had the choice
Jane has no free will, she does exactly what I write into the book of Jane. It's just how the universe works. 😀
Why not add a feature letting you use mike support to say your own lines?
@@user-yv2cz8oj1k how can you be writing books about others lives when you died from the death note.
"While the game is technically ready to start, usually it's ready to start in the same way as I am ready to have a fist fight with Brock Lesnar in that neither scenario gets beyond the opening seconds." lmfao
"Maybe we could figure out what TikTok is... and find a cure."
Jane understands the real threat to humanity.
Isn't Tik-Tok a friend of Alice's?
Jane understands all
Tiktok is Jane's competition to enslave the human race, of course she wants t destroyed
No doubt
Based Jane
If RPG junk is truly junk, there needs to be a “Move to Junk” and a “Sell All Junk” option.
Bless you, and bless your family for three generations hence.
At the risk of Ellen-ing here, “Kingdoms of Amalur” has that!
AC does this now
Even Borderlands has this, and the only items you can even get in your inventory are weapons and armor.
My point was not that no games have this feature. The video is talking about things that *all* games need to agree upon these features.
"Did I save" even though I definitely just saved is a hell of a mood though
Yes but did I do it right AND the optimal number of times?!
i know right
Or alternatively, “maybe I should save again”
Add a feature that tells you how long ago your last save was, saying something along the lines of "you will lose 30 seconds of unsaved progress"
Jack Cook subnautica does, it’s great.
No Man's Sky has this.
Batman : Arkham Knight.
Playing fallout 4: You will lose 7 hours of game play.....you really should get a life! 🤣
ight
I think "invert Y" should just be a system setting. I set it when I create my user profile on my system, and then every game just respects it.
You could do that on 360. Including what transmission you wanted for racing games, and one or two more universal options. The Xbox One did (and maybe still does have it). The problem with the Xbox One version of this setting though didn't actually change the options in games, it just made it the opposite of whatever the default setting was. So the game would say "Invert Y" was turned off, but it would be inverted. It was too aggravating/confusing for me so I eventually just switched it back.
Seriously why Microsoft removed the universal options baffles me.
I invert because I fly RC planes and drones and dont want to screw up muscle memory. And die at the first few seconds of so many games because I feel drunk and they dont allow view changes until after the Intro
My problem with that is switching between Elite Dangerous and any shooter.
Well the thing is, mouse contols I will never invert, and on controller I only invert if the game is 3rd person; if it's a first person shooter, up is up.
@@watsgoinonhere1 I'm right there with you on mouse controls. The only thing I invert the Y-axis on a controller for is pitch in 1st person flying games, so it behaves like a joystick.
My favourite game to play is "Where are the Subtitle Options?". Load up a game and place bets on where the options to turn subtitles on/off are. Gameplay? Display? Audio? Who knows?! Fun for all the family.
And what is actually subtitled.
Is it just the main dialogue?
Is it the background noise and people speaking around you as well?
Does it translate foreign languages or leave it up to your imagination?
Will the subtitles last for long enough to read through?
Will there be a log of all conversation or will I have to repeat the conversation to hear the keywords in it?
Mad Hatters in jeans subtitles: “cutscenes only”
cutscene: *doesn’t have subtitles*
Subtitles: “cutscene AND movies”
Me: “WHY are those different????”
So glad I'm not the only one lol, I have a hearing loss so I always put on the subtitles whether it's a video game or a tv show or a movie. Sadly some things don't have subtitles, which is kind of ablest... Also going to movie theaters is fun. XD
That's what I love about Uncharted. You could turn them on and off during cutscenes.
@@RainbowEssence-c3w bloody hell movie theatres are annoying (speaking as a deaf guy). It's a great experience, but no conversation is allowed within 2 seats of me - especially if they are speaking off camera! Also, when friends aren't used to you, so complain about the subs being distracting
I love how this list feels so off-script, like they're all just going off about their pent-up anger towards video game controls
Stormgal I feel like the structure is the script and then it really is just them going off. He was passionate about the inverted playing.
"Twitter would go broke."
I fail to see the downside to that scenario.
Exactly
Social movements LGBT friendly threads platforms for developers writers and artists who need to advertise their CV and pop culture as well as the rightfully popular content of the Black community are what make that platform worth while, I don't care if you follow people that make you feel angry or go around in rhetorical circles when the Block button is right there. Yeah. I'm gonna take it there. Boundaries and digital media and self care as well really are a tough nut to crack but pretending it all just doesn't exist rightfully does a disservice to all of us including the older generation, some of whom literally brought us to this point. We just need to try to talk about how we all do better and shiiiift the cultureeee
matwang1 congrats, you started WWIII.
Satan's tweets get deleted.
@Ninja-vs-Bear Facebook?
SKIP CUT SCENE! Either have it skip the entire thing all at once or have it skip line by line. Don't annoy us with it either being one or the other. Or better yet give us an option of doing either.
Like A to skip the line so if I read the subtitles I can jump to the next bit an X to go back to last line because someone was talking over the dialogue option and a B or Y to skip the whole cutscene
Also, make them skipable in. every. game! AND display HOW to skip it, so I don't have to be afraid when I want to pause a scene I accidentally skip it.
Yes please. Especially when replaying sections of a game or going for a second playthrough, I don't want to watch the same cutscenes I've already seen before. And make the skip button ESC (on PC). Some games have it on space, some on ctrl, some make me click the left mouse button, some the right... and in some cases I didn't even know cutscenes were skippable because all the usual buttons didn't work, and it was something completely esoteric. JUST USE ESC THAT'S LITERALLY ITS PURPOSE
Something all games should agree on: Let you pet the doggo.
AND the kitteh!
Agreed.
Ah, yes. The Glory of Phantom Pain
I'm looking at you Assassin Creed *ehem*
And don’t let the doggo make sad noises when the game literally forces you to hurt them. Fuck wolfenstein For making hurt the doggos. Makes me feel bad every time
Jane: "Maybe we can figure out what tiktok is............and find a cure"
👏🏻👏🏻👏🏻👏🏻👏🏻
Had me in tears ahahah
i’ve had family try to explain, i still don’t get what it is...but i agree it needs to eradicated immediately
Just here to say that as far as oxboxtra goes Jane's sense of humor is sooooo underrated. She's so funny. Like idk who wrote that line but her delivery regardless 👌🏻
Or at least a vaccine.
@@huppaduppa I wholeheartedly agree!
The whole "losing progress" message is actually required by Microsoft, Sony, and Nintendo. They call it "confirmation of destructive action" messaging.
So is 'press start', kind of. I remember reading about some sort of rule that the game can't start off with a loading screen on a console, so they mask it with the company logos and 'press start' prompts, or something like that.
Another thing that's mandated by the consoles is the 'autosave explanation thingie at the start' + 'autosave icon'. You have to put those in your game if you want to sell them on consoles.
But if you look at Word or Excel, you will find that even those Microsoft applications know how to not ask you to save when closing a window if you have actually just saved.
@@uliwitness Those are completely different programs. With editing programs, you can check if any thing has changed since the last save, but game states are significantly more complicated, especially for games where time passing is a crucial mechanic.
The best they could reasonably do is to universally check the last time that the player has saved and compare it with the current time and have a preset time where it won't trigger the message (say, a minute or something) but that's an inelegant solution that makes assumptions that honestly differ depending on the game. And there's potential for bugs in games with multiple saves if done improperly (i.e. not storing the real time and using game time or something like that). All for minimal benefit.
@@Dragonboy55564 It's not *that* much more difficult. You mainly need to classify changes as "important" and "unimportant" and set a boolean on every important change, and reset it to false whenever you save. You can also include duration since last save in that calculation to improve things a bit. Games could totally do it, and do it well.
(unimportant == e.g. just turned around, important == e.g. completed a mission objective)
The easy solution for the "ready to start" issue is for games to just download the character customisation bit first. Then they have as many hours as they need to download the rest of the game. If the game's really huge just add more hair options or a body type slider.
This is legitimately a great idea!
I feel like developers need to know this urgently
@@loveunit21 Some do. Star Wars:The Old Republic for example shows "ready to play" once character creation and the first tutorial area are there.
some developers actually do do that
Mister The Geoff Oh wow! Didn’t know this, that’s cool
I feel the getting in a car one, gta V pc its “f”. In Red Dead 2 its “e”, the melee button is “f”. There are so many times I accidentally punched my horse just to get kicked in the face.
action button is E or F, or sometimes space or on a mouse... xD
E should be interact, f should be melee
I thought F was to pay respects?
I just died laughing
Least on PC you can rebind keys, but yeah that's still pretty funny😂😂
"Clicking in the right stick crouches when I thought we all agreed it was melee!"
What kind of sick monsters put a vital function like *melee attacks* on something as awkward as *R3*?!
"That's where Call of Duty puts it!"
Ooooh....
listen man those of us who grew up playing cod had to sacrifice a few things.
@@blitzie66
Yeah like the luxury of not dying instantly when someone ineffectively flails a knife at our foot.
It should be r2/rt
knight of intrigue no, that’s where shoot/an actual trigger is
No r1 or rb
Best paraphrasing in video games:
"I should kill both you idiots" becomes "[sigh]" in a Mass Effect dialogue wheel
In Mass Effect, specially 2, even saying "hi" could actually mean "violently flirting"
@@Nemesis_T-Type We prefer the term "Aggressive Seduction."
Video game logic at it's finest, @@brucemaximus3797.
Or a TellTale game, may they somewhat rest in piece (thanks to LCG Entertainment, we get some of their games again. Yay, Wolf Among Us 2)
NEMESIS T-TYPE Jacob’s romance was definitely surprising.
This is essentially "First world problems: The List"
I identify with most of them...
Why you gotta attack the OX fanbase like this?
Watch out for spoiler for “First World Problems: The Game”
My favorite forst world prolem still is the cookie that is too big to dunk into my coffee cup...
Tik Tok took my 3 of my friends. Grow @$$ adult in the prime of there life. Jane is right, acure must be found.
I thought, as a society, we got rid of that phrase
Re: mapping controls, one of the best/worst moments I've had in a game recently was when I switched straight from RDR2 to the Witcher 3 - loaded into a game in the centre of Novigrad, immediately tried to mount Roach, hit the RDR2 button for 'get on horse' and then watched in utter disbelief as Geralt pivoted on the spot and sliced a guard's head clean off his shoulders. I quietly turned my xbox off and went to think about what I had done.
This gave me a chuckle, thanks (:
@@MLSaunes You're welcome! If only the rest of Novigrad's guards had felt the same...
@@FrankieAdds I hate games where you can accidentally kill friendlies. It's not realistic! Your Geralt example isn't the equivalent of accidentally bumping into someone with the pointy end of your sword. it's a full on carefully aimed power strike. You can't do that by accident IRL.
@@marhawkman303 Shh! I'm trying to use the original comment as evidence to a judge. I think I can get bumped down from manslaughter to horse theft!
@@roguishpaladin aren't they more likely to hang you for horse theft?
Favorite part: Jane trying to hold it together while saying “Maybe we can find out what TikTok is... and find a cure” 😆
“They both should be called pause!” Agreed wholeheartedly
"You don't even believe yourself right now" is now my default argument for anyone who tries to justify quinoa to me.
@@Sableagle I'd put it closer to rice or wheat, but yeah. And I actually think there are some good applications for them - I like quinoa in tomato sauce. It's sort of like healthy Spaghetti-os. But I do appreciate the questioning attitude which people have toward quinoa.
Hey I made some awesome tacos with that stuff so I dont wanna hear it.
It's creepy looking but tastes like brown rice. Its an ancient grain.
Nah, quinoa is tasty.
Funny thing is it can be applied to a LOT of arguments😂
Idea: all games having a "save and quit" option.
Oh, I love those that actually do.
They need to have a save for each segment so if you're low on ammo, you can go back to the last map loading and see that the enemies are gone, so you can pick up weapons you may have missed. I lost 4 hours of Halo 4 to not being able to go back for ammo.
Unless you don't actually want to save
@@rumotu It could ask you if you want to save while in the process of quitting, then.
Cory Moses that would make it far to boring. Part of the fun is living with your choices
this is more pc specific but can we please stop having graphics options that go from like high to mega ultra? I mean come on stop being pretentious and start with low and medium
I haven't come across that; what game are you referencing?
Yes. Greater words have never been spoken.
I can't say I've seen "high" be the low end, but it does seem commonplace for "high" to actually mean "medium."
I hate games that go Normal, Hard, Extreme, or some bullshit. Like so Normal is really easy and Hard is normal? They trying to protect the soft people from feeling like they suck when they play on easy mode.
Turnip ...Have you never stopped to think that there might not be an “easy” mode? Like, normal would be the mode the game was technically designed to be played at, hard would be a harder version of that, and extreme would be the extreme version
How is 'stop putting "melee" and "talk to NPC" on the same button' not on this list? How many times have players sauntered up to someone in-game to get a nice bit of info or swap their hard-won wolf pelts or whatever, only to viciously punch the innocent person in the face?
In RDR2 the button to grab someone by the throat is the same button as "get on the horse", leads to some awkward apologies
5:42 “vamos the car, amigo” that is wrong in so many levels, but i like it
Let’s go the car, friend.
go the car, friend
“Sales el auto, mi amigo” is probably what he should have said.
I'd just like to point out all of this would be solved if the devs put remappable buttons in their games.
And button combinations/double taps.
I hate button presets. The developers give me 3 presets assuming my preferences, but what if I lost a finger in a horrible guitar hero accident and now my jump button needs to be right trigger. Stop judging me.
@@therewillbefire1833 It's more common in PC games.
YES I hate how you have to press a button to confirm the new setup which CHANGES the setup again and makes you set up the buttons AGAIN in a stupid loop in which you eventually say screw it and end up playing in default anyway🤦🏽♂️
Even when your indie developer decides that an xbox controller is FINE for everyone and doesn't offer button re-mapping PC players are still just gonna get Auto-hotkey and set our preferences ANYWAY. Nothing will stop the master race.
As a person who's never owned a console, I always thought that only we, pc players, had to deal with different games switching up the controls for crouch, melee and so on. Never had I expected that even consoles have those problems, you'd think that with an intuitive controller meant solely for controlling the game's character, it would've been standardized by now.
It actually sounded as if we might be slightly better off. Sure there's half a dozen keys to try for melee/interact/grenade, but at least practically nobody puts grenades on spacebar. And only the shittiest ports skip control mapping anyway.
DepressivesBrot Generally, it’s the same stuff nowadays, yeah. Grenade on G, weapon swap is 1, 2, 3, etc.
But nobody can ever decide if E or F should be interact, or if Q should do anything at all, or if melee should be V or Middle Mouse. At least we can always remap wherever we want.
They can't even agree on where to physically put the things on the controllers let alone what they actually do. The Playstation one LOOKS nicer - yay symmetry - but it's a terrible user experience because my hands are the same size, shape and have an equal count of digits.
All PC games should have a controller option. Not everyone has the patience to learn all the different keyboard options when bullets, energy blasts, fists, swords, etc are whizzing at our heads.
@@Joshua_Shadow_Manriguez Aw, but I like customizing keybinds!
“Who’s the idiot who inverted the stick?” Lol shots fired
@@ethanwright752 brilliantie is madness. The people who invented the first plane where brilliant, the inverted stick is part of the madness
@@ethanwright752 ohh l found the idiot
It's funny how he said "how do they nod?" Because those of us who play inverted(the way God intended) do so because that's how the neck works. Push the neck forward to look down, pull it back to look up.
@@smurphftw2008 no a camera is not the same especially in 3 person
@@smurphftw2008 if you point your camera upwards you see more upwards and vice versa
(1) When a menu item has 2 choices, make it clear where my 'cursor' is currently at., by showing an arrow or something extra. Just showing the 2 choices in different colors doesn't help, as I wouldn't know which color is the current 'cursored over' choice (which will be selected when I press a button).
(2) When showing button prompts or setting choices, make it clear whether it's the current setting in effect (eg. ON) or it's the action that will take place (eg. ON means it is currently off, press it to turn it on).
Mike: "If your game involves running, jumping, crouching, and punching people, like they literally all do"
Me: "You haven't played a Tom Clancy's game, I see... no jumping allowed."
Stanley's Parable has achievement for "no... you can't jump" XD
There was jumping in splinter cell until Conviction
12:32 Andy losing it over "Start" buttons is everything I never realized was all I needed to see all day.
the start button is outdated (more often than not it pauses the game), but even after it was renamed to the more fitting "options", it will always be the start button to me
"Options! OPTIONS! None of these are a start button!" 🤣
Why was it called start button though? Was there really a time when it's only function was starting the game?
@@delikatessbruhe9843 back on the NES, most games main menus had you select the different options pressing the SELECT button, and the START button to start the game (well, to confirm your selection, really), you couldn't navigate the options with the arrow keys and couldn't just press A or B to start the game, you needed to press START.
Batman: *Uses left bumper to enter vehicle*
Joker: They called me a madman...
there's a reason people think Batman is a dangerous vigilante.
"If everyone agreed on everything ..... twitter would go out of business."
You say that as if it were a bad thing lol
BioShock Infinite did the saving thing in a quite interesting way. It had autosaves, but when you're about to quit it tells you exactly when it last saved your game, down to the minute.
1:23 Wow, you already want to start with a fight, do you? Well, monster is ready! Monster smash!
Monster flipped the desk instead, cause his y axe wasnt inverted, well played!
Accidental Grenades, The Mike Channel Story
Most of Mike's aren't accidents, per se; they just 'didn't go as well in execution as they did in his head.' Egbert seems to have the same problem. =)
@@jamesanthony8438 Exactly!
What about the the subtitles option being in the same place? Some games put it in video, others in audio, others general, and some lunatics put it in gameplay.
And dammit did it take a while before options to have subtitles were even common practice and useful is still up in the air.
And being on by DEFAULT.
If you don't need them, then duck you and your....whatever causes people to understand what's being said, even if its their own native language...
@@fireblade295 Uh just remembered I've seen games assume you don't want their made up language translated, or even subbed if you choose to play without subtitles. Even when it is needed.
Dammit, how hard is it to make a separate checkbox for I do/do not care about your made up bullshit even if said I don't need general subtitles.
Mike “you have caught an enemy unawares.”
Ooh i know this one! Explosives to the dome right?
If they did a sequel to "Being John Malkovich" called "Being Mike Channell", the whole two hours would be people trying to work out how to revert Mike's controls to normal...
“Because Dark Souls” That’s basically how you explain everything in the franchise 😂
And before that there was Bart vs the Space Mutants for NES
WHY ARE RUN AND JUMP THE SAME BUTTON!? IT MAKES NO SENSE AND IS AGGRAVATING TO PLAY!!!
okay, I'm better now
When you get about four "controller setups", each one more sick and wrong than the last.
Southpaw inverted with triggers reversed has left the chat.
Me explaining Halo's controls to me friend "you know how apple puts the little red x in the wrong corner of the box just to be different from Microsoft well this is microsofts revenge"
If I can't turn on subtitles before an opening cutscene, I'm skipping the damn thing and Youtubing it.
One: Agreed, I need those subtitles in my life. I'm an unrepentant bibliophile, and I like what I like.
Two: We have oddly similar handles, my dude.
So let me get this straight: If I was following, the whole video was a subtle exposé in the fact that Mike can't nod properly
I'll be your cell-mate, Mike. It's okay. We can escape by seizing one of the guards' helicopters, which they will constantly be smacking into the ground because they don't know how joysticks work...
Except when I'm running around shooting people, I'm not flying a fucking plane.
It's not supposed to be a joystick, it's supposed to be human head movement, so when I look up, I don't want to see the god damn ground.
@@daniellekohler1914 When I look up my head goes back and when I look down my head goes forward, which is the directions I want to move the stick. Always seemed more logical to me that way.
can we also agree where you find the subtitles option? i've seen it in audio, video, gameplay for some baffeling reason or tucked away in some sub menu never to see the light of day. its a text display of speech, stick it in audio right under the sliders (which includes the voices slider)
The jump button one speaks to me on a highly spiritual level but for another reason. In FFXV, the jump button is also the interact button. Could we really not decide on another button to jump instead? Or at least interact. You don't need to attack outside combat and you can't pick up stuff in combat, so why not circle? XP
Oh, I would hate if that was the standard. When I can wack NPC's I'm already a worried, even though I have good trigger discipline and always find it stupid when people turn away from NPC's to make sure not to accidentally wack them. Yet, if interact and attack is the same, it becomes a question of are you just slightly out of interact range and you come in swinging instead.
every time, EVERY time I go try and talk to someone without remembering to give it that 2-3 second pause and jump in their face.. ok now we can talk.
See also: The Outer Worlds. Why the hell is the interact button the same as the draw weapon button? I don't want to start pointing a gun at people every time I talk to a generic NPC or open a door dammit
@@misssilvercrown lol I just took it that I was.constantly trying to work in my sweet gun as a conversation piece!
A very..."persuasive" conversation piece XD
@@mikewood8815 Exactly. Or you're trying to get on your chocobo and you just jump because the prompt is showing up at an awkward height-
"Twitter would go broke"
Ok but where's the down side?
When you are about to quit a game, it should tell you how long it has been from your last save. So you *know* you just saved 2 seconds ago, or released you hadn’t saved in the last hour.
This video also included a reminder for me that most console editions of games don't let you change keybindings. Like often times different actions with share keys in some games but not others, but there's still a lot you can do yourself to force the agreement. Like making it so crouch is always C, jump is always Space, interact is always E, and Map is always M.
Why do we have "Press Start" screens anyway? Why not just load straight into the main menu?
Maybe it's an ancient hold over from arcade games where it would say "insert coins"? In which case, yeah, let's move on from that and go to the title screen please.
It only makes sense for the few games that kick you right in first time you boot up the game, but those are rare.
It's to showoff the splash screen
Because having the "press start" screen be loud af before loading the volume settings in the actual main menu (a la Dark Souls and Resident Evil games) is a great way to destroy every headset user's hearing? Idk...
@@AlmostLikeHuman Oh yah, that might be it. xD
Hey Mike, just sneak up behind Andy, put your hand firmly on his head, push forward, then ask him if he's looking at the floor or the ceiling.
What bugs me is when games can’t decide if the subtitles option is in ‘Video’ or ‘Audio’.
I agree. And those aren't even the only places it's hidden away in. Sometimes they put it in 'Language' or 'UI.'
every one hears complaining about adapting to a different game and here its imbedded in my muscle memory to adapt within a few hours!
“Because Batman is to rich to follow the rules”
@@Nyundaa
And a tank car.
While I agree not having to switch controls in my head is nice, most of the differences can be attributed to the games making certain mechanics more important so mapping it to a different control that is easier to use in the situation you would be using it in
3rd and last comment. I really miss the "save and quit" option
Yep. Quit to desktop is something I like to see in every PC game menu.
Bad news. YT deletes your first comments if you post more than 2.
Edit: Nvm I'm stupid. I'm gonna leave a third comment now.
@@cthulhufhtagn2483 so that's why my clever quinoa comment dissapeared, thanks
@@HariGtt That is correct. However, if you scroll down to the bottom of the comments and search for your username, there are indeed 3 comments.
Most of this could be fixed by just letting us map our controls. Every one of my PC games let's me map my keyboard, just saying.
Oh come on, mate. Lets not start this nonsense again. Not everyone has enough money to buy a gaming PC and consoles are a good option for those who still want to play but have less to spend. Unfortunately, most console games don't allow remapping.
Seems to come up more often with even pc releases as well nowadays. How the hell are we moving away from this, rather then making sure it can be done everywhere?
@@OtherworldlyOdyssey He means let consoles remap controls. It's not that fucking hard to change buttons.
@@OtherworldlyOdyssey Why does the false "gaming on PC is super expensive" thing always come up? There was no mention of a top-of-the-line gaming rig, just that we get the option to remap keybinds on a peripheral that is far more complicated than a controller. A standard keyboard has 100 buttons, a controller has like 10.
@@Cbyneorne To be honest, I am super tired and must have interpreted OP's comment (the 'just saying' bit, as that is solely used in a passive aggressive way where I come from) in a different way than you did.
Good gaming PCs a little more expensive than consoles, I'm lucky enough to be able to afford both but not everyone is. But since two people have pointed it out now I think I have misinterpreted the original comment. My apologies for that, I'll go get some sleep.
"You'll need to press the button Nintendo insists is A" - Luke Westaway
Nintendo put their A button down first, for some reason Microsoft decided to copy Sony's layout with Nintendo's labels lol
@@Chocomint_Queen for some reason Microsoft decided to copy Sega's layout with Sega's labels lol
Fixed it for ya.
@@Chocomint_Queen Sega was there together with Nintendo. And as the dude above me said, that's where Microsoft got their button layout from
@@Chocomint_Queen Sony's layout in the west anyways. In Japan, circle is the confirm button and X is the cancel button, so Sony's layout in Japan matches Nintendo's.
I don't think that's what Luke said. I'm pretty sure he took Nintendo's side on that.
You're doing vital work guys keep it up! The thing with the dialogue is one of my greatest fruatrations. And here's a few more:
CUTSCENES:
Any button pressed intentionally or otherwise should pause the cutscene and give you the option to skip it.
CONTROLLER CUSTOMIZATION:
I'm a big boy. Let me decide what button does what. Don't have ass it with a selection of 4 or 5 button layouts to choose from.
UNSKIPPABLES AT STARTUP:
By all means put your company logo and info when your game starts up, but do I really need to sit through it everytime I play?
"Neither God or I care exactly where you put the handbrake"
Almost laughed my backside right of the chair..
Obviously it's A
“If we all agreed on everything, Twitter would go broke”.
Hey, internet let’s do it.
I agree!
No.
I disagree.
I completely agree! What are we talking about again?
CthulhuFhtagn Spontaneously Choreographed Charades during Clashing Official Sanctioned Classical Chocolate Fist Fight
Or SCCCOSCCFF for short.
Horace: "someone gave me a boomerang for christmas but i dont want it"
Herbert: "why dont you throw it away?"
Horace: "ive been trying to for the last fortnight"
Mike: You’ve caught an enemy unawares.
Well we can’t have that, let’s make some noise.
Walk in a crouch for more than ten seconds and every button is automatically remapped to "Grenade".
Re: games that can't agree what button does what, I've been playing a lot of Horizon Zero Dawn, and I couldn't tell you the number of times I've done a roll when I meant to attack.
This really only applies to console games, and it ties into one of the points mentioned, but I think one thing every game needs to agree on is that you can customize your buttons however you want.
This has become more common in the past decade, but there are still games that require you to select one of a set of control schemes that the devs designed.
There is no reason to restrict players in this way, a lot of games have already done away with it, and it needs to catch on.
Most PC games only let you customize *some* of the controls, and that one irks me the most.
I feel like "because dark souls" is the best explanation for anything that happens in dark souls.
Or any from software game for that matter.
Oh yah.
@@insaincaldo Or any software ever. Office365 wont sign in? because Dark Souls. Update force restart? because Dark Souls. Blue Screen of death? because Katamari Damacy... Just kidding. Dark Souls obvs
And you must say thank you dark souls after every death
"Dozens of hours playing GTA"?
HUNDREDS, hundreds of hours playing GTA 😂😂
“All over the bloody place..” 😂😂😂 you could tell Jane just wanted to bust out laughing
"You will lose progress" - There's different saving models but there's a few things that help:
a) Save and quit - Good for save point systems and save-anywhere, especially if the save point implies rest (like a bed)
b) Use the clock - Every(?) system since the Dreamcast 20 YEARS AGO has had a clock, just tell us how long ago our last save was, also works with games with checkpoints where you might not have noticed the autosave icon "You last saved 4 minutes ago (2020-01-16 23:11), are you sure you wish to quit?" or just not ask if it was in the last minute or so.
Also on inversion, first FPS where I could look up and down came out 10 years after I started playing games, so flight sims informed my inversion settings.
Games that come out that don't have a save+quit option have to have amazing reviews for me to consider them.
"Dozens of hours playing GTA"
How generous of you to think I had other things to do.
That's the smile of someone who not only knows exactly what tiktok is, but enjoys it immensely
There always 1 XD
Perhaps she wants to be cured nonetheless
I think it was more the smile of someone that knows a good percentage of her viewers are the reason things like tiktok exist but maybe I'm giving her too much credit.
As a note, I am joking 🙂
Remapping of controls, simple and solves all problems.
Sadly not all games do that, for example Dying Light
You jump with the Right Bumper, who thought of that??
@@Kadett-rr7ry That... would be a corporate suit newly promoted to head of the game development department who's trying to show how much more they know than their predecessor by telling the devs that the old ways just don't work and this new way is better. =)
@@Kadett-rr7ry Actually for the purposes of Dying Light's movement controls it makes sense to put jump on R1/RB
Pretty sure they got that from Mirror's Edge.
Yeah. Sad that modern games can't do what almost every 6th gen did.
@@Kadett-rr7ry you can remap any of the buttons on an Xbox and save that as a profile
Oh, a Jane rant :).
we still need the complete jane space linguistics talk
One thing: manual saves. As in, ability to have a hard save that the game doesn't auto-update every time you loot an enemy then fall to your death. I might have skipped something, or wasted too much resources, or just want to replay a section. Forced autosave-only is horrible. And while we're at it, games with save-anywhere feature should have checkpoint saves at least on start of every level separate.
I haven't yet encountered a game that is auto-save only that didn't do it intentionally to enforce a certain experience on the player. Like, Dark Souls is auto-save only specifically because the entire experience hinges on the player buying into the cause and effect of the actions they take on every level. The "difficulty" is nothing more than a system that forces the player to both understand and exploit the concept of causality. Getting the player into that mindset will be much harder if they believe they can reject the consequences of their actions by save/load shenanigans.
I feel you SO deeply on that dialogue options one. Full text, every time, because I am SICK of trying to be polite and starting a war instead.
"Don't turn off your console while the save game icon is flashing." - Every game ever.
I can't even see the icon because it's a tiny thing on the screen at the corner.
Every game is someone's first
They'd rather tell us everytime than let it slip but I don't mind
@@TailorBlaze that's why we put up with tutorials no real gamer actually needs to look at
@@FuryousD most games ask you of you want to skip the tutorial, even some of the old ones
"Also, you have no control over when the save icon might start flashing." -Every game from the last 15 years.
The saving one reminds me of No Man's Sky. "You saved 3 seconds ago. Are you sure you want to quit?"
Hello? Game? You were there! You saved it for me. We haven't done anything since the 3 seconds since you saved for me! Can I please just get the hell out of here and go eat, now?! ... Yeah, that ticks me off, too. =)
@@jamesanthony8438 I recently discovered Dark Souls 2 Alt-F4 actually saves and gracefully quits so no more save+exit press start then finally exit.
On that note, games should agree to all include a quit to 'desktop' shortcut from the pause menu.
Weird that Mike has that grenade instead of melee problem. I would've thought he would automatically know which button was explosives in any game.
He does (the moment he wildly mashes all the buttons and the grenades goes off)! =)
You are talking about the man that within seconds alerted all guards in a mission in Payday 2, by mistakenly throwing a grenade immediately as he got control of his character. You should not expect such things from him.
Remember , according to him the payday incident was a successful try at gun sheathing .
@@sanjotsingh7427 Yeah it was a case of him pushing random buttons because he didn't remember which one to push.
turns out he doesn't, the universe just automatically remaps the controls to whichever button he's about to press.
Telling an Inverted-Y-Axis player to play a Non-inverted-Y-Axis way is like telling a left-handed person to use their right-hand.
"Save and quit" buttons are a lifesaver.
But can we all agree that left/right inversion is weird and uncomfortable?
No
@@1stFireDancer Oh. Darn, my entire argument has been blown out of the water. I may never truly recover.
@@othername5426 I'm glad you realised your mistake.
Most of the time, yes. When camera control is also tied to movement, inverting L/R is perplexing. However, when I played Monster Hunter on Wii and 3DS, I used Full inverted for the camera. For whatever reason though, on WiiU and Switch I began to use Up/Down inversion only. It just works when camera movement is something you reach for to subtly adjust, but not when you keep your thumb on the stick/button constantly.
Yeah I always stick to inverting up and down. I have used inverted left and right for cameras but it never felt right.
When i installed alien isolation, i started playing it when it was "ready to start" according to alien isolation ready means, missing textures non working doors and no voice lines for npcs.
(5:24)
Batman: *After pressing LB to enter the Batmobile* "Screw the rules, I have money!"
Idea: stop forcing installs on disc users. Wouldn't it be nice to buy a game and play it right away? Like ever since gaming was a thing?
I very much agree with this.
I also hate how you have to update a game as soon as you install it.
You, sir, obviously don't understand that games got a lot bigger in the last years. If you want to play without install, don't expect current gen graphics.
@Fire Team Apollo you'd need 23 minutes on the fastest drives to read the entire disc. At least with modern games which go as far as having 100GB. A COD online match needs at least half the assets each time. It needs most of them in the beginning of the match. So we need shit that takes 11 minutes to load in total and is too much to keep it in ram all the time to be present in a more accessible way than it is on disk. Hence it is impossible for comparable games to be played without install. Or are you willing to wait each load screen for around 3-5 minutes? Random load times in mid fight when important assets have to be reloaded? No. So yeah, deal with it, is not as easy as it seems and games with next gen graphics won't stop installing cause it's impossible to play them properly without.
Graphical improvements come with a price, and the price is the death of analogue media.
Even the original Doom on PC doesn't run particularly well if U specify the "Play Direct From CD" option (not even w/ a hi-performance drive) because the game keeps having 2 load game area data as U move from section 2 section within each level during a playthru
...& *that* was way back in the early/mid-nineties. Now imagine trying to pull off the equivalent w/ a (semi-)modern game title off of a DVD-ROM disc (never mind Blu-Ray!) ... & imagine the indescribable delights of watching your gameplay freeze up every couple of minutes *to every few seconds* because U leapt @ the option to run the game entirely from disc WITHOUT giving the hard drive / SSD a chance to do the heavy lifting w/ it's superior seek time & transfer rate (as well as its ability to store decompressed gamedata files).
Sure, it's technically possible to play a modern game title that way ... but would U really want to?
If inverting my Y-axis makes me a monster, I choose to be a Godzilla sized penguin that tramples whole cities. 🐧
If you screw up a choice like that you don’t get to make any others, buckaroo
I still remember my reaction when From Software had the brilliant idea to switch the "heal yourself" button between Dark Souls and Bloodborne. No, I do not want to throw a stone a the giant Beast about to crush me to death, I want a blood vial, why would you do that!?
And then in Sekiro, its up on the d pad. I get that the game now has a dedicated jump button, but why not have use item mapped to a face button like the triangle button and put swap tool on the d pad. The games are already hard enough without also needing to relearn which button to hit when I'm panicking for a heal.
Inverted belongs in controller options....always
Before I even watch the video Where to find the subtitles better be on this list becuase I'm tried of having to guess between video and audio all the time 😭
Yes I agree
Or general, or gameplay, etc
I just had an idea, 7 times a game characters anxiety only increased our own anxiety. For example in snake pass when you are not that well wrapped on a precarious spot and noodle does his worried little Yelp, and then your whole body tenses up as you try to keep him alive. I'm sure there are many horror game characters who talk to themselves about how bad their situation is and you're just like "yeah I know"
In DragonBall Xenoverse (the first one), for some esoteric reason known only to beings from the deepest reaches of the far realm, Jump was mapped to A during missions, but B in the hub world.
On the topic of said game, at the time my internet was so bad that I spent a whole week waiting for said game to install until my dad decided to take the Xbox to his work to have the download finish there.
"Skinny Captain Chino" cracked me up way more than it should have.
Turns out Skinny Captain Chino was the hero we neither needed nor wanted. Worst. Superhero. Ever.
What the "confirm" button is, switching between western RPGs and JRPGs. I keep exiting instead of confirming. Happy with either but would like there to be one universally used one.
The TikTok comment made me laugh so much. Haha.
Different games having different controls is one thing; I still remember my shock and horror when the 5th Spyro game (released on PS2) switched the buttons for flame and charge. Four whole games of consistency, and suddenly I'm spitting fire instead of leaping over things.
Side Note: Maybe Andy needs less quinoa. Then he might understand that everything he's ever said or thought about inverted Y-axis is wrong.
Inverted controls kinda make sense in 3rd person because it's like you're controlling the cameras position rather than where the character is looking. Like in Shadow of the Colossus I think the inverted is default