Hey guys, if you are interested in seeing more story/documentary style content like this one I've made a playlist of this series on my channel, feel free to check it out! ua-cam.com/play/PL1nNPQqvbgabWMZpqDr_lBygup5zdwLjN.html
@@ryuaga I feel if it wasn't for Duel Links actually being playable, it probably would. Rush duel seems to literally exist for that reason too. They have to pretty much ban half of the cards playable, but lately they keep introducing new power creep decks that exist for the sole purpose of getting whales to dump on them for local tournaments and resell value, only to then ban the key combo pieces to make the game actually playable again until the next wave of cards repeats that. Like Zoodiacs, Spyrals, Sprights, Halcyfibrax, Tearlaments (arguably the worst offender as it seemed to be designed to be an OP deck due to the lack of counterplay as it's a mill strategy), and now the purrely (though at least they're adorable). and every deck list is built entirely around how to beat the current meta deck rather than strategy.
This deck has the same energy of "I'm bringing in a 2,222 card deck because you didn't listen to me saying this is an issue, so now I'm *_MAKING_* it an issue", and then filling it with AS MANY SHUFFLES as you can possibly put in there just to waste time and prove a point.
@@FainTMako oh yea, classic yugioh story, there’s an iconic picture of two guys wearing fedoras carrying the custom made deck case on their shoulders, they even had a custom stand for the case to make drawing possible
@@FainTMako Yeah, it was a deck by 2 judges who where well fed up with the huge card limit, so they made a deck that was soo impossible to shuffle. that you couldn't do it within the set time. they also used many draw/search cards. knew it wouldn't be a fair match, but made it to show a point about large decks. they only played like 2-4 matches before voluntary resigning.
Back in the days I worked as a judge quite frequently. Long before that event, we discussed the issue in a jugde group as we knew someone was about to find that loophole and exploit it. We eagerly built decks, talked about the strategy and that Self-Destruct Button was about to be banned as soon as someone utilised it. However, being judges ourselves we knew that playing the deck without stalling was barely possible. None of us wanted to risk a DQ and a subsequent ban for playing a meme and showing Konami a problematic loophole. Thanks to Mero who ultimately had the guts to take one for the team.
That’s the background of the giant deck as I recall. The deck was built to be annoying and require constant shuffling. All just to show Konami that they needed a max size on decks.
Now we need a person to show how garbo yugioh has become with his 300 specials and 300 ngates per turn its like watching a self destruct button all over again
@@kingofgrim4761 they had to ban Maxx "C" because the average draw counter was about 20... that's how many special summons they get. Heck, i'm wanting to build a deck that causes the opponent damage based upon their summons XD but sadly, it's difficult to make decks because almost everything is in the first-turn player's favor. If you don't draw your hand traps, you basically lose.
I feel like the purpose of self destruct button is to give you a extra chance to win the next game in a match. It's supposed to be a I'll live to die another day kinda card. But it became a we're here just to suffer kinda card
@@williamdrum9899 Just like Ring of Magnetism, an equip spell card when paired with the right monster cards, can create devastating results. Sonic Chick is one such annoying combination, even moreso in a 2-v-2 match when you and a friend could just gang up on one opponent at a goodwill of all places.
Ehh. In Yu GI oh, you don't want to put multiple functions like that, because you will lose speed. You have a self destruct button, but now your deck is much more likely to jam. Specially because to use it well, you will need other cards to help it. The card is just dumb
@@PurpleRupeesyou can use the card once per turn, but if you have multiples you can use them. Instead of a hard once per turn where it doesn't matter how many copies you have you can't use it a second time
@@segajennis Actually, they are both right and wrong The thing about Inspection is that it can be used once during each of your opponents standby phase, so it's not a normal soft OPT You have to go and check the konami data base which in japanese reads like "It can be activated once each time during your opponents standby phase" No idea why this is the case, but here you go
In the OCG this card is not banned. Very recently in the Indonesian scene that this card is starting to make trouble played by the most obnoxious stall decks
The mindset difference between the formats is really interesting. I wonder how well a player from one format can do vs a player from the other, if each player can keep their banlist.
@@Mernom i think it's unlimited the same way as catapult turtle, they forgot about it. The story goes in a ranked match in Bali someone self destructed the whole match and with the new OCG tournament rules this means double loss if all is draw even on game 3.
It shouldnt even be considered for a ban. A single MST stops the whole thing. Its your own fault as a duelist if you dont tech for rougue decks or stall. Otherwise why wouldnt you just ban everything that isnt meta
@codyhanson1344 nah, that's a troll deck. In legacy of the duelist, I use a triverr deck satellarknight and it revolves around bringing him out multiple times per turn and forcing them to discard shit and then for shits and giggles I threw the gods in there.
@@thedudecalledalan9095 That would be a draw. I gain 500 and you lose 500 is a 1,000 lp difference, so opponent gaining a 1,000 would be equal lp. I imagine in the video it didn't cover all the cards. he may have played somethig different or something else as well but the video cut it for time/dramatics.
I was imagining the ace attorney game Player:INSPECTION!! Opponent:HOLD IT!!! Judge: seems legit. Player: show self destruct This continue until opponent breaks
IIRC, there was a head admin of the old Dueling Network site that got trapped in a match because the opponent was running Self Destruct Button. It ended up with like 10 admins all in the room trying to decide what to do because the match had already been going for over an hour with way too many games played. I don't remember who made the final call, but ultimately the game was canceled so that the players could actually leave.
At least it was playable back then now everyone sets their board with bunch of interrumptions and negates its like a ftk with the illusion that is your turn
The difference is, the brokenness really only appeared in more competitive settings or with abnormally gimmicky decks, but the average casual matchup was much more laid back than that of the modern age by miles
@@codyhanson1344while I do agree modern decks and archetypes are more geared towards the fast competitive style of play if you are playing casually you can also play a different format. Or discuss with who you’re playing with to keep the power level lower as to make the game more interactive for both of you. It’s not as if you are forced to use the best decks. But I do agree overall that the power level of modern decks is wacky.
@@blastchaos4286 exactly. This is an absolute stupid and toxic way to play the game, but an easy way to win. Would only come up in a competitive setting, assuming the person using it isn't a complete asshole
@@codyhanson1344 currently in high ranks on master duel with a Yata-Lock deck in the Lair of Darkness build. Darkest Diabolos to take cards out of hand and Yata to keep them out. Usually wins turn 3 if i go second, CAN win turn 1 if i go first. It is hilarious to know the enemy thinks me not hitting their LP is fucked up. I enjoy making people FF out of frustration. Can't play if you dont have cards in your hand :) Also have a Yata-777 deck that utilizes the Kashtira lvl 7 monsters, the lvl 7 spirit monster Yamata Dragon and Supermagic Sword of Raptinus. I get free banishments, a FULL hand draw every round, i get to lock you out of drawing and if that wasnt enough i run 2 Earthshattering Events. You dont get to play my game. SOUL RESONATOR is a god send for these decks. The extra deck on both is also maxed. I WILL summon on your ass if you get a chance to play.
Cuz it's funny. Just make a multi-tie situation loss, that way even if you lose you can waste people's time while they know they won't see you in loser's lol
The basic idea is not that weird. Self-Destruct Button's activation requirement makes pretty clear what it was intended for. To reset a game you are about to lose hard. Card designers just did not realise how abusable it would be in a tournament setting. Admittedly, I got the impression that back then they were mostly still designing for the playground, not the competitive game.
Mazew's basically right. There are a LOT of cards from the early era that are banned for how abusable they are now. ex: that look at hand card had no usage limit. Now, imagine if you could do that with say... pot of duality or card trader (card trader would become an infinite search engine...)
The card in a vacuum is fine. You have to purposely let your opponent deal anywhere between 7k to 7.9k damage to activate it. That's a risky gamble just to draw. So the counter play is already built into the card because you have to be losing BADLY to even meet the conditions to activate. But I refer to this story as what happens when the card isn't in a vacuum. It was an over sight. The card is trash, it's just terrible for tournament play.
We have one or two cards that can do it still, and a few that can do it even though that wasn't why they were made. Cubic Crimson Nova burns both players for 3k at the same exact time, so if the opponent has 3 out it forces a draw at his end phase. Most cards that hit both players like Ring of Destruction hit one player first now but Crimson Nova hits both, I saw a game 8 at locals once before the new time rules kicked in.
I lost to time rule once on locals... it was pretty irritating. It was against Blue-Eyes... I went first, and my opponent managed to get 1 hit in. She passed her turn over to me, and judge calls time. it'd have taken me about 3 moves, all for which I had the cards already in hand, without the draw for the turn required, to deal over 8000 damage... Let's just say, I really don't like time rules. Similarly, in that match, I called out my opponent for using Summon Limit, which was banned like 2 weeks prior to that local.
Summon Limit was only banned on the latest April 2024 banlist. This means you lost to blue-eyes in the year of our lord 2024 during peak snake-eyes format.
Ultimately, "dems da rules", and if you play, you agreed to, and abide by those rules (well, most of us, anyway). If you're not mentally prepared for the possibility of something clearly outlined in the structure of the game, and if you're not actively exploiting every rule you can, to your benefit, are you even really playing the game? One of the reasons I'm pretty sure I'll never play competitive *anything*, though, is because of stories like this. I watched a video of a Pokemon VG match, and the other player just needed one more turn to get a guaranteed victory... but the turn player had more time on their turn clock than there was in the game clock, so they slow played/feigned "thinking", the judges didn't call him on it, and he won - and the girl across the table looked absolutely crushed, being the better trainer, but losing on a technicality & due to poor sportsmanship of her opponent. The whole time, she's sitting there, staring off into the crowd, just despair on her face because she knew he was running down the clock. And it's just, like... Nah. Life is *too short* to put up with bullshit like that. I'd rather read a book or something, then find myself feeling that, having paid an entry fee, and spent any amount of time actually trying to do well. If I'm going to play something to try to win, it had better be something in which I'm 100% allowed to show my full capacity/skill, with no arbitrary time limit, etc. (I get why time limits exist though - people want to go home eventually/the tournament has to end by the end of the day on Sunday, etc.)
@@joshuahudson2170Haha, what do you mean? You can absolutely play the clock in chess. If your opponent is equally stupid enough there as is here; so as to not understand the consequences of poor time management, and badly paced gameplay, you can absolutely punish them by making complicated and tactical moves in dynamic positions, threatening repetition against stronger opponents, playing moves that close the pawn chain and avoiding trades, and otherwise unmentioned stalling moves and that is perfectly valid. Good players of any and ALL strategical games are constantly aware of these things at all times, and having a sook because your opponent beat you in a way that doesn't satisfy you is called bad sportsmanship where I'm from on planet Earth.
Tried this at locals before Button got hit. Didn't work as well as i had hoped, i was only able to pull it off during one round, and i lost every other round. At least i had fun, can't say the same for everyone else though
See this is how I likely see this having gone under most situations. Like it would be hilarious for a round but pulling it off round after round would become increasingly unlikely.
In Magic the Gathering, there's the Turbofog deck archetype. The deck plays a bunch of fog effects (cards that prevent damage during combat) and efficient life gain cards. It's able to win by decking the opponent (I don't know if you have the rule in Yu-Gi-Oh, but if a player would draw a card but there's none left in their deck then they lose -- that's decking). And Turbofog usually does this the long way: by making the opponent draw their cards normally.
Yugioh has the same rule about decking out. There’s even a dedicated deck out “archetype” of spell cards called Runicks that each does an effect then banishes the top X number of cards from an opponent’s deck.
It has the same rule in ygo, the thing is, the enemy can't play a single card yet because when the enemy turn, the game has ended with self destruction card
In Yugioh there was a deck that was built around making your opponent draw their entire deck in a single turn. And the combo was ridiculously long to execute as you can imagine...
@@janisir4529when mill becomes meta, that's when you just play maximum deck size available in the game/format. You might be less consistent, but you have much more resources to go through.
I love how this guy saw the meta, knew his opponent, then chose the most wacky, off-the-wall strategy to troll him into victory. Diogenes would be proud.
Did he though? This whole scenario seems like it relied entirely on him getting into hand at least 2 cards. Even if he ran 3 of each that still only about a 8% odd of occuring off opening. Maybe you can increase it to 30-40% through draw methods (can’t remember exactly what woulda been available at this time) and hope your opponent doesn’t ever draw MST off their opening or something equivalent. Like yea it’ll work once first time but every round after that will rely heavily on dumb luck.
Both player's Life Points become 0... If I recall correctly, Kalin from 5D's had 2 ways to continue playing the duel even when his LP dropped to 0 or became 0. Then again, those two cards he played after he was released from being a Dark Signer in the anime are probably not released yet. Thank god Self-Destruction Button was banned lol.
The anime features multiple cards that let the game continue after 0 LP. But none of them exist in the real game - they logically can't, because the rules of the game dictate that the duel is OVER at 0 LP, and no effects or conditions can activate after that point as a result.
@@MrJoeyWheeler they could if the effect existed. MTG does have cards that prevent you from losing the game outright as a continuous effect, so you have to remove that card in order to allow the opponent to lose.
@@MrJoeyWheeler Of course they could make cards that overwrite this rule. Like how Exodia is an alternate win condition. But they probably never bothered, because cards like these would only ever be abused instead of actually having a worthwhile effect on the outcome of a game (I mean, just look at Exodia, where the whole point of their decks was just that you make a deck where you can draw every card in one turn).
Currently, you can do roughly the same strategy with Morphtronic Telefon. If you can start the Telefon Loop, you can constantly gain life and roll dice. The secret: track your LP and denotations of gamestate on a pad of paper. In my combo line, I summon Telefon 18+ times. During each of those summons, I’ll pause and adjust my life on my pad of paper. This causes every Telefon activation to eat up ~30 seconds. That’s over 9 minutes, per game, of “Activate Telefon effect, lemme write down my new LP.” Given that shuffling, side decking etc also consumes time? You can easily crack the current YCS time rules with Telefon and some patience.
I love Self-Destruct Button, its my favourite card in the game and It's just such a crazy idea. I wish they made a retrain where your opponent needs to inflict up to 7000 points of damage with cards they own to you.
oh gosh i still remember when the first info about that deck came over to Germany and the discussions about it xD (inspection was also used in Last Turn Decks way back so maybe the judge did knew about that)
I used Last Turn deck for a few months before they banned it. I pissed off sooo many people 🤣. Someone managed to get rid of all my Jowgens but didn't expect that I also had a Theban Nightmare :)
@@jamesmorgan704 the first time I played against it, was when upperdeck took over and suddenly all us American cards were legal even those from packs that were not available in EU
Regionals back in 2004 overtimes were often ruled as "first blood". It probably wasn't "official" but they were always trying to scoot us out of the door asap because they didn't rent the locations long enough. Whoever got to go first in overtime had a massive advantage if they had a burn card, whoever got to go 2nd had a massive advantage if they had something like a spear dragon.
Considering a lot of decks these days prevent your opponent from taking a turn while winning instead of drawing, not the worst thing. Also, after using obscure rules to win, the correct response is, "It's about the cones."
I remember I used to run Final Countdown with Self Destruct button as a contingency engine. Basically, you stall for as much as you can with things like One Day of Peace, Waboku, Threatening Roar, and the like. Give your opponents life points with Upstart. Lower your life with Solemn Judgment and Wall of Revealing Light. When my Final Countdown failed, I pulled out the good ol’ Self Destruct Button like the sore loser I chose to be for sh*ts and giggles 🤭
I remember trying Final in the Button deck and couldn't get past turn 15 consistently 😢(think it was ppl running Solemns would end up negating the last Waboku/Roar for lethal or endphase MST/DT)
I remember getting banned from dueling network for playing a self destruct button deck. At first, the admin let the duel because I had exodia in my side deck (meaning there was technically a win condition in my deck) but after the third call where the score was 0 win, 1 loss and 26 draws, I got banned for poor sportsmanship.
pfft, imagine using it with winged dragon of ra? XD easy summon condition and unless the opponent has a hard negate (which was not that common back then), you could pretty much always hit it.
Man, I remember running a deck that'd win with Blasting the Ruins and had Self Destruct Button as a fallback option in case one of the burn damage shots somehow failed.
Not the worst move, but can’t imagine Mero couldn’t just concede the following game and things continue as usual. Or the opponent doesn’t get the out and just outright loses the match
The opponent conceding is a big risk for almost no payoff. If they concede, then win the next game, the match is still only 1-1 and nothing has changed. If the player conceding doesn't win, they're in the precarious situation of actually being down a point against this strategy. They get another chance to go first every time they fail to stop the strategy, but the best they can ever hope for is to tie the game up and go back to the self destruct player going first.
@@jotarokujo3603 I know Yu-Gi-Oh!, I play it too, but the thing is, if their deck has such a high consistency that they cannot brick, when it was already harder to brick back then due to slower gameplay given the cards at the time and you watch them get a draw every single time until timeout, then you know you might as well go for next round.
@@invertfriend I get what you're saying, but it never advances the game state. Even if you concede, then win the next match, you're back in the same situation. 1-1 score with the troll deck going first, but this time, you can't forfeit. I said, "almost no payoff," but that was incorrect. There is absolutely no payoff. There is no way to avoid the tie in this game unless you can beat the self-destruct deck when it moves first. You also run the risk of outright losing if you can't ftk against this deck or set up a good defensive board, neither of which were as common back then as they are now. This strategy was successful because there's almost nothing you can do.
Sounds like yugioh's philosophy for the last decade. The only difference is what flavor you use. If you use monsters to keep your opponent from playing the game, then everyone's happy. But if you use spells and traps to do it, then suddenly you're a monster and toxic and yadda yadda yadda.
@@NovusIgnis XD I think its because in theory we all use monsters, you might beable to fight it out? All I know is this would make me slap as many spell and trap wipers into my deck as possible.
@@NovusIgnisNo one cares about using spells and traps. People didn't hate Sky Strikers because it focused on using spell cards. The issue with the spells and traps you're trying to paint in a good light is that they're floodgates, which are arguably worse than negate boards.
@@HowlingDoom No, people are *very* much against spells and traps as a whole. They don't hate Sky Strikers because it sitll isn't a spell/trap deck, it just happens to use spells more than other decks and those spells don't require removal options. People *hate* floodgates because they can't tolerate running backrow removal in their deck like they're supposed to instead of their deck of 39 monsters and one field spell. I've played against floodgates before and never had a problem dealing with them because I run backrow removal in my deck in various different forms.
@@NovusIgnis I was gonna make a lengthy reply but honestly your statement about Sky Strikers alone just proves you have literally no idea what your talking about. Ah yes Sky Strikers, the deck who's whole gimmick and power comes from their spells, isn't a spell deck. Next you're gonna tell me Labyrthn isn't a trap focused deck. Also the whole "just take back row clearing cards" is another case of someone who doesn't know what they're talking about. People who make this point seem to only think in a vacuum and fail to consider the fact that an opponent will not let you just clear their back row or the fact that just about every back row clearing option is unsearchable and thus reliant on luck to draw into. Yes you can beat floodgate decks, just like you can beat negation board decks. These do not mean they are good for the game. If you have an issue with negation boards you should have an issue with floodgates as they are two sides of the same coin.
That WOULD be annoying lol. But the best way to handle a troll deck that you can’t stop is just to accept it. You’ll have a better time laughing with your opponent
I made a self destruct button deck back in dueling network days because I found out that ties also gave you the game currency as if you won the game (I don't remember the currency, I think it was just exp). Some just lol'd, others would call a judge. But the deck had a nearly perfect tie rate.
Had a buddy playing quasar turbo back when it first became a thing. He's x-1 and at a regional sitting accross from a 10 year old with a 60 card toploader deck who won round 1 from a no show. Buddy goes first and sets up 3 quasars, confident that there's nothing this kid can do to win. The kid's turn begins and he sets one monster facedown and ends his turn. Buddy's turn again. He swings confidently into the set monster, revealing an Obnoxious Celtic Guardian. Ends his turn. They went turn by turn and my buddy didn't have anything to out the monster and lost by deck out, losing his chance to top
This is understandable. When you see a bunch of decks relying on activated effects it would have sounded like a smart move to pack your deck with negates. The guy really outplayed himself by not bringing any destruction cards.
.....people still listen to him? Like I'm not nagging on him but like, I haven't seen ANY of his videos listed for me in forever whenever I search Yugioh on UA-cam. Like every other content creator besides him.
Reminds me of my old Mulligan Mewtwo deck in Pokemon. It was just 4 base set mewtwo and 56 psychic energy. If you didn’t draw a Pokemon, you mulligan and the opponent gets to draw an extra card, making their deck smaller than yours. Then you just spam his damage immunity ability until they run out of cards and lose. I took it to a tournament right around the time the first team rocket set got released and so many people got butthurt that they changed the rules of the tournament half way through, so that no deck could have just 1 type of Pokemon in it. Oddly enough, in my last game I lost, and it was because he was the only person who put a super energy removal (at the time, it was regarded as a bad card) in his deck, and scored the win easily by knocking out the only thing I had on the board once it couldn’t do anything. Idk it seems like there’s counter play to this card, so idk what the fuss is.
The funniest part is that, besides a change to the draw rules, the deck itself cannot be banned since the cards are used just as intended unlike other loophole stories.
these were actually 2 german judges who were fed up by not having a deck limit and as history told us they succeded XD they got asked politely to leave the turnament after the first or second game and agreed isntantly only for the deck limit to be implemented immeadiatly after that tournament XD
Ok, but what are the odds that his opponent only managed to draw MST in his opening hand that first game? Like, sure, when you don't know what's happening, then it makes sense for you to let it play out. But after seeing how forcing a draw is clearly the plan, why wouldn't you just immediately try to break that. Heck, even in the first duel, most people would have MST'ed inspection after a few uses, smelling that something was up. I mean, he'd need to use inspection 14 times to reach 1000 lifepoints. He even called for the judge. After that, I'm sure he would have gone "Ok, so the judge won't stop you from doing this, guess I'll use my cards to stop you"
MST was limited at that time. The chance to open that one MST is 15% (assuming a 40 card deck). Drawing exactly one MST over the course of the match (which he did game 1) is a 38% chance, two or more is a 34% chance. This "strategy" only has a 1/3 chance of working if your opponent doesn't make a mistake (or doesn't run a MST for whatever reason) and it gets almost cut in half if you factor in that it's pretty much necessary to go first.
@@tripple-a6031I don’t know the decklist, but I wonder if it played multiple Inspection or copies of Wall of Revealing Light. Putting two Inspection on the board could be insurance against MST, and Wall of Revealing Light can’t be stopped by MST because it pays LP as a cost for activation.
My guess is, he'd still have a hard time actually winning. Because the opponment might still have the correct card and just not deal any dmg to him. So then if the enemy somehow had the chance to stop their lifepoint reduction within the 0-1000 range, they'd still force the draw.
Ahhhh, I have witnessed this rage first-hand. Not by making this meticulous deck, but by splashing this card into a final countdown variant. I remember it well. My opponent, with a full board of six samurai (pre-synchro era) and 8000 lp, and myself, only about a dozen turns into countdown, with all of my waboku-esq traps gone, with just a handful of lp remaining, decide to kamikaze all my low-attack monsters...including a neo-spacian grand mole (opting to not use its effect) to drain my life points to 3 digits...only to activate the dreaded button on my opponents next standby phase. To witness the remnants of a dude's spirit just erupt into flames and call me out for wasting his time...beautiful.
This relates to why I eventually quit Yu-Gi-Oh entirely. I really enjoyed playing exploit decks like this... and I was poor, so the only kind of competitive deck I could play had to be anti-meta, and there's nothing more anti-meta than a deck that effectively changes the win condition. But the vast majority of other players didn't find the creativity and skill amusing enough to override their irritation. I don't wanna play a game if nobody else is having fun, even if I am. There are other big reasons why I quit. But this was a significant factor.
@@just_2swift It depends on the format. If it's a deck with only the last year or two of card releases, then between $100-$500 is a good estimate. If it is a format that allows all but the oldest cards, then $500 to $1000 is a good estimate. If you're playing a game where all legal cards are allowed, then the deck costs is easily thousands. This is due to some older cards being legal, but being on a list that the publisher (WotC) has promised never to print again to make collectors happy, who want to use these older play pieces as an investment.
@@just_2swift WotC is kinda scummy with their reprints. They know which cards people want, so they hold them back to use as bait to entice people to buy products that are otherwise unenticing. And yeah, some of the oldest cards will never be printed again.
I think after this they abbreviated the rule for cards like Inspection where you can just declare you will pay until X amount of life left and just move on. This skips everything forward so there is no time wasted.
Back in the good old days when you could troll rich kids. Now rich kids are protected by the game and even rewarded for being snobs. I long for the old days when you could do stuff like this. Now it is is just "hand trap. Game."
I figured out that it is possible to give your opponent the "Golden Castle" card that forces you to banish 10 facedown every standby phase. sadly though, my deck structure building is not good enough to utilize this. i'm consideirng copying something I saw an opponent do with the same card types, but I don't like doing that.
@@nathanielbass771theres no way to force it on your opponents field face up afaik and it only banishes top 10 in the standby phase so even if you did get it there it wouldn't be good
@@deeznuts6939 there's a spell card that in order: banishes, places onto the opponent's side of the field, then, if they have a field spell in their graveyard, you can place their field spell into your own. It's called "Land Flipping" and has no cost other than being able to target your field spell and activate your spell card.
@@deeznuts6939 also, unless your opponent has an effect that outright negates "land flipping" , the field spell's activation cost is mandatory, so even if they respond to it, it still banishes 10.
At the same time, I would *love* to have faced off against something this creative. I'd rather have a tournament full of troll decks and interesting loopholes/tricks, than more of the same archetype BS the game had for the past fifteen years.
Hey guys, if you are interested in seeing more story/documentary style content like this one I've made a playlist of this series on my channel, feel free to check it out! ua-cam.com/play/PL1nNPQqvbgabWMZpqDr_lBygup5zdwLjN.html
Very fun video. Looking forward to seeing more!
So this doesn’t combo with ring of defense for a win?
Is not about the money, is about sending a message.
And it worked.
That's what i say,when someone tells me "It literally cost $0 dollars to not say the N word"
@@exterminateparasites3185💀
@@exterminateparasites3185 DUDE 'N W0RD' L0L C0WARDLY
THEN AGAIN Y0U IS LUBE-FAN
The message being "The card ban list isn't long enough."
5:49 "Never allowing his opponent a moment to actually to play the game"
Yup, sounds like YGO
Better looking solitaire
yhea that is pretty much how modern YuGiOh works
Truthfully, that's when you know a game is trash. Needs to be reworked from scratch.
That is the optimal way to win in card games.
@@ryuaga I feel if it wasn't for Duel Links actually being playable, it probably would. Rush duel seems to literally exist for that reason too. They have to pretty much ban half of the cards playable, but lately they keep introducing new power creep decks that exist for the sole purpose of getting whales to dump on them for local tournaments and resell value, only to then ban the key combo pieces to make the game actually playable again until the next wave of cards repeats that. Like Zoodiacs, Spyrals, Sprights, Halcyfibrax, Tearlaments (arguably the worst offender as it seemed to be designed to be an OP deck due to the lack of counterplay as it's a mill strategy), and now the purrely (though at least they're adorable). and every deck list is built entirely around how to beat the current meta deck rather than strategy.
"Nah bro, 43 minutes, and a few seconds... But hey, who's counting?"
* Looks at the judge *
"Oh yeah, true"
This deck has the same energy of "I'm bringing in a 2,222 card deck because you didn't listen to me saying this is an issue, so now I'm *_MAKING_* it an issue", and then filling it with AS MANY SHUFFLES as you can possibly put in there just to waste time and prove a point.
this sounds oddly specific lol. did this happen?
@@FainTMako oh yea, classic yugioh story, there’s an iconic picture of two guys wearing fedoras carrying the custom made deck case on their shoulders, they even had a custom stand for the case to make drawing possible
@@FoxPackmusic0000 this is exactly why I like Yu-Gi-Oh shenanigans
Yep it happened and is the reason we have a 60 card maximum now old rules only specified a 40 card minimum but no maximum.@@FainTMako
@@FainTMako Yeah, it was a deck by 2 judges who where well fed up with the huge card limit, so they made a deck that was soo impossible to shuffle. that you couldn't do it within the set time.
they also used many draw/search cards. knew it wouldn't be a fair match, but made it to show a point about large decks.
they only played like 2-4 matches before voluntary resigning.
Back in the days I worked as a judge quite frequently. Long before that event, we discussed the issue in a jugde group as we knew someone was about to find that loophole and exploit it. We eagerly built decks, talked about the strategy and that Self-Destruct Button was about to be banned as soon as someone utilised it.
However, being judges ourselves we knew that playing the deck without stalling was barely possible. None of us wanted to risk a DQ and a subsequent ban for playing a meme and showing Konami a problematic loophole.
Thanks to Mero who ultimately had the guts to take one for the team.
That’s the background of the giant deck as I recall. The deck was built to be annoying and require constant shuffling. All just to show Konami that they needed a max size on decks.
@@saltyk9869 Yeah, similar. I personally know the two guys who did that. I believe one of them was part of our Self-Destruct crew.
Now we need a person to show how garbo yugioh has become with his 300 specials and 300 ngates per turn its like watching a self destruct button all over again
@@camilomarchesi1793not even close to the same thing 😅
@@kingofgrim4761 they had to ban Maxx "C" because the average draw counter was about 20... that's how many special summons they get. Heck, i'm wanting to build a deck that causes the opponent damage based upon their summons XD but sadly, it's difficult to make decks because almost everything is in the first-turn player's favor. If you don't draw your hand traps, you basically lose.
I feel like the purpose of self destruct button is to give you a extra chance to win the next game in a match. It's supposed to be a I'll live to die another day kinda card. But it became a we're here just to suffer kinda card
I agree. Unfortunately it was a poorly designed card that was ripe for abuse.
@@williamdrum9899 Just like Ring of Magnetism, an equip spell card when paired with the right monster cards, can create devastating results. Sonic Chick is one such annoying combination, even moreso in a 2-v-2 match when you and a friend could just gang up on one opponent at a goodwill of all places.
I think it's one of the "experiment" card. A "what if we made this kind of card"
Ehh. In Yu GI oh, you don't want to put multiple functions like that, because you will lose speed.
You have a self destruct button, but now your deck is much more likely to jam. Specially because to use it well, you will need other cards to help it.
The card is just dumb
Any card that's basically its own win condition (or I guess draw condition in this case) risks going this route.
"Why are we still here? Just to suffer?"
"You, maybe. I'm having a grand old time."
War. War never changes.
Nowadays, Self-Destruct Button is forbidden and Inspection has a soft once per turn errata
what does soft once per turn mean?
@@PurpleRupeesyou can use the card once per turn, but if you have multiples you can use them. Instead of a hard once per turn where it doesn't matter how many copies you have you can't use it a second time
The most recent card text nor the database mention a OPT restriction on Inspection.
@if7723 No official source has it as a OPT effect
@@segajennis
Actually, they are both right and wrong
The thing about Inspection is that it can be used once during each of your opponents standby phase, so it's not a normal soft OPT
You have to go and check the konami data base which in japanese reads like "It can be activated once each time during your opponents standby phase"
No idea why this is the case, but here you go
I activate Inspection
I activate Inspection
I activate Inspection
I activate Inspection
I activate Inspection
...
Inspection?
Inspection?
Inspection?
Inspection?
Inspection.
Inspection.
Inspection!
*After the 6th time, with 8 more to go* "Please, there's nothing left to inspect :("
"To summon: POT OF GREED!!!!"
Draw monster cardo!
Hey do you mind if I
Inspect ya gadgets?
In the OCG this card is not banned. Very recently in the Indonesian scene that this card is starting to make trouble played by the most obnoxious stall decks
The mindset difference between the formats is really interesting. I wonder how well a player from one format can do vs a player from the other, if each player can keep their banlist.
@@Mernom i think it's unlimited the same way as catapult turtle, they forgot about it.
The story goes in a ranked match in Bali someone self destructed the whole match and with the new OCG tournament rules this means double loss if all is draw even on game 3.
Its not banned, but in big tournaments, they basically house rule a few cards, another being Rainbow Life to cut down on stalling
It shouldnt even be considered for a ban. A single MST stops the whole thing. Its your own fault as a duelist if you dont tech for rougue decks or stall. Otherwise why wouldnt you just ban everything that isnt meta
@@maridiancrest243 doesn't matter - cards that promote toxic play should not be in the game, at least not without an errata that plugs the loop hole.
Man didn’t just want to win, he wanted to break his opponent 😂
or he was just a budget player who didn't want to take any chances
@codyhanson1344 nah, that's a troll deck. In legacy of the duelist, I use a triverr deck satellarknight and it revolves around bringing him out multiple times per turn and forcing them to discard shit and then for shits and giggles I threw the gods in there.
I thought he lost
He made his op lose 500
He gained 500
Then he drawed a card that made his op gain 1,000
So his op should be 500 lp above him
@@thedudecalledalan9095 That would be a draw. I gain 500 and you lose 500 is a 1,000 lp difference, so opponent gaining a 1,000 would be equal lp. I imagine in the video it didn't cover all the cards. he may have played somethig different or something else as well but the video cut it for time/dramatics.
@@Illianor123 always did forget a number when doing math
Thanks
he was basically playing modern yugioh in 2008
Like in 2002/03
@@ClaudioVarone3299the video quite literally said it was in 2008
@@ClaudioVarone3299 Forget reading, this Yu-Gi-Oh player can't even listen
@@machina5they are evolving lol
@@justanotheremptychannel2472
_De-evolving._
"Actually it was 53 minutes" lmaoooo
I legit was crying laughing
I was imagining the ace attorney game
Player:INSPECTION!!
Opponent:HOLD IT!!!
Judge: seems legit.
Player: show self destruct
This continue until opponent breaks
Bro didn't care if he would win/lose lmao
That’s what whales hate, not being able to flaunt their money, and it’s hilarious
Because in his heart he knew he'd draw
@@joba9429 nah, it had to be purely to anger the whales with their thousand dollar decks... not letting them play a single card
... it's about sending a message - The Joker
@@joba9429 but... he won?
"Im not trapped here with you, your trapped in here with me" lol
You forgot the part we're ge said "and you just brought me my weapon" 😂😂😂😂
IIRC, there was a head admin of the old Dueling Network site that got trapped in a match because the opponent was running Self Destruct Button. It ended up with like 10 admins all in the room trying to decide what to do because the match had already been going for over an hour with way too many games played. I don't remember who made the final call, but ultimately the game was canceled so that the players could actually leave.
just turn off your computer lmao dummies
Omg, that’s so funny 😂
meanwhile i have normal matches that just go over an hour sometimes
i mean you can always scoop :)
@t3rcx meanwhile modern dueling network: I don't like what you're doing and since I'm the judge you get a match loss
that only goes to show that no, synchros didn't break the game, neither did pendulums
It was always broken from the very start
Pretty much. Magical Scientist FTK was in 2003. The game was always a mess.
At least it was playable back then now everyone sets their board with bunch of interrumptions and negates its like a ftk with the illusion that is your turn
@@camilomarchesi1793 It has always been like that. My first locals was me getting Yata Locked out of existence during Chaos Format in 2004.
The difference is, the brokenness really only appeared in more competitive settings or with abnormally gimmicky decks, but the average casual matchup was much more laid back than that of the modern age by miles
@@codyhanson1344while I do agree modern decks and archetypes are more geared towards the fast competitive style of play if you are playing casually you can also play a different format. Or discuss with who you’re playing with to keep the power level lower as to make the game more interactive for both of you.
It’s not as if you are forced to use the best decks. But I do agree overall that the power level of modern decks is wacky.
He knew he had no chance playing the opponent's game...... SO HE JUST PLAYED HIS OWN. 😂
Game 1: "Screw your deck i have mst" *proceeds to not use mst *
What if the bluffs he set is not just bluffs something that could prevent battle damage for example
I agree, but with a op card like mst, heres no ned to bluff. Theres no reason not use it
opponent had multiple times to chain MST and each time he was like, "bro I'm putting on my clown make up"
but mst dont nigate Kappa Face
@@IkmaLPCT chain to inspect to destroy, which stops it from continuing the effect.
True meaning of "it doesn't matter if you win or lose, it's how you play the game"
This is seriously what deck imagine Wario and Waluigi using if they got one but with bombomb art
Kind of ironic considering the deck was literally built as a surefire way to win
@@blastchaos4286 using the nuke button to win and psych games is genius
@@blastchaos4286 exactly. This is an absolute stupid and toxic way to play the game, but an easy way to win. Would only come up in a competitive setting, assuming the person using it isn't a complete asshole
@@codyhanson1344 currently in high ranks on master duel with a Yata-Lock deck in the Lair of Darkness build. Darkest Diabolos to take cards out of hand and Yata to keep them out. Usually wins turn 3 if i go second, CAN win turn 1 if i go first. It is hilarious to know the enemy thinks me not hitting their LP is fucked up. I enjoy making people FF out of frustration. Can't play if you dont have cards in your hand :) Also have a Yata-777 deck that utilizes the Kashtira lvl 7 monsters, the lvl 7 spirit monster Yamata Dragon and Supermagic Sword of Raptinus. I get free banishments, a FULL hand draw every round, i get to lock you out of drawing and if that wasnt enough i run 2 Earthshattering Events. You dont get to play my game. SOUL RESONATOR is a god send for these decks. The extra deck on both is also maxed. I WILL summon on your ass if you get a chance to play.
bro will regret that mst for the rest of his life
Using it would have only slow down his demise.
It's kind of crazy that after the first MST misplay that he never got it again in the dozens of other tied games.
How did anyone ever allow a card that forces ties to be legal in a setting where someone HAS to win.
Cuz it's funny. Just make a multi-tie situation loss, that way even if you lose you can waste people's time while they know they won't see you in loser's lol
The basic idea is not that weird. Self-Destruct Button's activation requirement makes pretty clear what it was intended for. To reset a game you are about to lose hard.
Card designers just did not realise how abusable it would be in a tournament setting. Admittedly, I got the impression that back then they were mostly still designing for the playground, not the competitive game.
Mazew's basically right. There are a LOT of cards from the early era that are banned for how abusable they are now. ex: that look at hand card had no usage limit. Now, imagine if you could do that with say... pot of duality or card trader (card trader would become an infinite search engine...)
The card in a vacuum is fine. You have to purposely let your opponent deal anywhere between 7k to 7.9k damage to activate it. That's a risky gamble just to draw. So the counter play is already built into the card because you have to be losing BADLY to even meet the conditions to activate.
But I refer to this story as what happens when the card isn't in a vacuum. It was an over sight. The card is trash, it's just terrible for tournament play.
We have one or two cards that can do it still, and a few that can do it even though that wasn't why they were made. Cubic Crimson Nova burns both players for 3k at the same exact time, so if the opponent has 3 out it forces a draw at his end phase. Most cards that hit both players like Ring of Destruction hit one player first now but Crimson Nova hits both, I saw a game 8 at locals once before the new time rules kicked in.
dude wasnt aiming to end his opponent's win streak , but was aiming to break his spirit !
he succeeded !
“If you didn't want to waste time you could have scooped at any point.” -Mero
I lost to time rule once on locals... it was pretty irritating. It was against Blue-Eyes... I went first, and my opponent managed to get 1 hit in. She passed her turn over to me, and judge calls time. it'd have taken me about 3 moves, all for which I had the cards already in hand, without the draw for the turn required, to deal over 8000 damage... Let's just say, I really don't like time rules. Similarly, in that match, I called out my opponent for using Summon Limit, which was banned like 2 weeks prior to that local.
Summon Limit was only banned on the latest April 2024 banlist. This means you lost to blue-eyes in the year of our lord 2024 during peak snake-eyes format.
Ultimately, "dems da rules", and if you play, you agreed to, and abide by those rules (well, most of us, anyway). If you're not mentally prepared for the possibility of something clearly outlined in the structure of the game, and if you're not actively exploiting every rule you can, to your benefit, are you even really playing the game?
One of the reasons I'm pretty sure I'll never play competitive *anything*, though, is because of stories like this. I watched a video of a Pokemon VG match, and the other player just needed one more turn to get a guaranteed victory... but the turn player had more time on their turn clock than there was in the game clock, so they slow played/feigned "thinking", the judges didn't call him on it, and he won - and the girl across the table looked absolutely crushed, being the better trainer, but losing on a technicality & due to poor sportsmanship of her opponent. The whole time, she's sitting there, staring off into the crowd, just despair on her face because she knew he was running down the clock.
And it's just, like... Nah. Life is *too short* to put up with bullshit like that. I'd rather read a book or something, then find myself feeling that, having paid an entry fee, and spent any amount of time actually trying to do well. If I'm going to play something to try to win, it had better be something in which I'm 100% allowed to show my full capacity/skill, with no arbitrary time limit, etc. (I get why time limits exist though - people want to go home eventually/the tournament has to end by the end of the day on Sunday, etc.)
Welcome to Yugioh, where if it was a real game, they would sell competitive decks for $15 at stores
@@ReclaimerTyphoon In chess; playing against the clock like that simply isn't allowed. Time to do the same here.
@@joshuahudson2170Haha, what do you mean? You can absolutely play the clock in chess. If your opponent is equally stupid enough there as is here; so as to not understand the consequences of poor time management, and badly paced gameplay, you can absolutely punish them by making complicated and tactical moves in dynamic positions, threatening repetition against stronger opponents, playing moves that close the pawn chain and avoiding trades, and otherwise unmentioned stalling moves and that is perfectly valid. Good players of any and ALL strategical games are constantly aware of these things at all times, and having a sook because your opponent beat you in a way that doesn't satisfy you is called bad sportsmanship where I'm from on planet Earth.
What a mad lad move, legit hard countered a old meta deck with the most cursed draw deck ever
"Actually it was 53 minutes"
...the way I just cackled at this segment!!! 🤣🤣🤣
Ngl, as a magic player this pleases me greatly. Both the tournament and the rule change that followed
Tried this at locals before Button got hit. Didn't work as well as i had hoped, i was only able to pull it off during one round, and i lost every other round.
At least i had fun, can't say the same for everyone else though
See this is how I likely see this having gone under most situations. Like it would be hilarious for a round but pulling it off round after round would become increasingly unlikely.
In Magic the Gathering, there's the Turbofog deck archetype. The deck plays a bunch of fog effects (cards that prevent damage during combat) and efficient life gain cards.
It's able to win by decking the opponent (I don't know if you have the rule in Yu-Gi-Oh, but if a player would draw a card but there's none left in their deck then they lose -- that's decking). And Turbofog usually does this the long way: by making the opponent draw their cards normally.
Yugioh has the same rule about decking out. There’s even a dedicated deck out “archetype” of spell cards called Runicks that each does an effect then banishes the top X number of cards from an opponent’s deck.
if no cards in deck in ygo u lose.
It has the same rule in ygo, the thing is, the enemy can't play a single card yet because when the enemy turn, the game has ended with self destruction card
In Yugioh there was a deck that was built around making your opponent draw their entire deck in a single turn.
And the combo was ridiculously long to execute as you can imagine...
@@janisir4529when mill becomes meta, that's when you just play maximum deck size available in the game/format. You might be less consistent, but you have much more resources to go through.
I love how this guy saw the meta, knew his opponent, then chose the most wacky, off-the-wall strategy to troll him into victory. Diogenes would be proud.
Did he though? This whole scenario seems like it relied entirely on him getting into hand at least 2 cards. Even if he ran 3 of each that still only about a 8% odd of occuring off opening. Maybe you can increase it to 30-40% through draw methods (can’t remember exactly what woulda been available at this time) and hope your opponent doesn’t ever draw MST off their opening or something equivalent. Like yea it’ll work once first time but every round after that will rely heavily on dumb luck.
@@steelfallenangel the whole deck was draw cards and those cards so it was guaranteed not chance
Both player's Life Points become 0...
If I recall correctly, Kalin from 5D's had 2 ways to continue playing the duel even when his LP dropped to 0 or became 0.
Then again, those two cards he played after he was released from being a Dark Signer in the anime are probably not released yet.
Thank god Self-Destruction Button was banned lol.
Dude. That and Localized Tornado in Duel Links...
The anime features multiple cards that let the game continue after 0 LP. But none of them exist in the real game - they logically can't, because the rules of the game dictate that the duel is OVER at 0 LP, and no effects or conditions can activate after that point as a result.
@@MrJoeyWheeler they could if the effect existed. MTG does have cards that prevent you from losing the game outright as a continuous effect, so you have to remove that card in order to allow the opponent to lose.
@@MrJoeyWheelereffects on a card override the main rules in case of a conflict, still possible.
@@MrJoeyWheeler
Of course they could make cards that overwrite this rule. Like how Exodia is an alternate win condition. But they probably never bothered, because cards like these would only ever be abused instead of actually having a worthwhile effect on the outcome of a game (I mean, just look at Exodia, where the whole point of their decks was just that you make a deck where you can draw every card in one turn).
Love these history/documentary type videos. Keep it up!
This is one of those situations that feels like "And that's how I made infinite conditions illegal" moment lol
"You just wasted 40 mins"
That's the average duration of a single turn now
Currently, you can do roughly the same strategy with Morphtronic Telefon. If you can start the Telefon Loop, you can constantly gain life and roll dice.
The secret: track your LP and denotations of gamestate on a pad of paper. In my combo line, I summon Telefon 18+ times. During each of those summons, I’ll pause and adjust my life on my pad of paper. This causes every Telefon activation to eat up ~30 seconds. That’s over 9 minutes, per game, of “Activate Telefon effect, lemme write down my new LP.”
Given that shuffling, side decking etc also consumes time? You can easily crack the current YCS time rules with Telefon and some patience.
"The opponent played Sonic the Hedgehog" a man of culture fr
I love Self-Destruct Button, its my favourite card in the game and It's just such a crazy idea. I wish they made a retrain where your opponent needs to inflict up to 7000 points of damage with cards they own to you.
*Magical Explosion* baby 🥰
(same meme but actually good)
oh gosh i still remember when the first info about that deck came over to Germany and the discussions about it xD
(inspection was also used in Last Turn Decks way back so maybe the judge did knew about that)
I used Last Turn deck for a few months before they banned it. I pissed off sooo many people 🤣.
Someone managed to get rid of all my Jowgens but didn't expect that I also had a Theban Nightmare :)
@@jamesmorgan704 the first time I played against it, was when upperdeck took over and suddenly all us American cards were legal even those from packs that were not available in EU
Regionals back in 2004 overtimes were often ruled as "first blood". It probably wasn't "official" but they were always trying to scoot us out of the door asap because they didn't rent the locations long enough. Whoever got to go first in overtime had a massive advantage if they had a burn card, whoever got to go 2nd had a massive advantage if they had something like a spear dragon.
I love the irony of naming a deck "something something turbo" when its designed to eat up and waste as much time as possible
Considering a lot of decks these days prevent your opponent from taking a turn while winning instead of drawing, not the worst thing. Also, after using obscure rules to win, the correct response is, "It's about the cones."
Ah, yes… A fellow Cones of Dunshire enjoyer, I see
I remember I used to run Final Countdown with Self Destruct button as a contingency engine.
Basically, you stall for as much as you can with things like One Day of Peace, Waboku, Threatening Roar, and the like. Give your opponents life points with Upstart. Lower your life with Solemn Judgment and Wall of Revealing Light.
When my Final Countdown failed, I pulled out the good ol’ Self Destruct Button like the sore loser I chose to be for sh*ts and giggles 🤭
I remember trying Final in the Button deck and couldn't get past turn 15 consistently 😢(think it was ppl running Solemns would end up negating the last Waboku/Roar for lethal or endphase MST/DT)
I remember getting banned from dueling network for playing a self destruct button deck. At first, the admin let the duel because I had exodia in my side deck (meaning there was technically a win condition in my deck) but after the third call where the score was 0 win, 1 loss and 26 draws, I got banned for poor sportsmanship.
Sounds well deserved.
pfft, imagine using it with winged dragon of ra? XD easy summon condition and unless the opponent has a hard negate (which was not that common back then), you could pretty much always hit it.
Amazing how playing the game can be poor sportsmanship…
And that’s what it is, you aren’t there to play the game, you are there to waste people’s time
Stall is not wasting your time, you can concede at any point. You're wasting my time by not conceding actually. 😂
“Actually it was 53 minutes”
Based af ngl
Wait a second. Breaking Bad got the pilot on 2008?! I'm feeling old as fu...
Honestly I thought it was older than that, but then again years feel like weeks to me.
Man, I remember running a deck that'd win with Blasting the Ruins and had Self Destruct Button as a fallback option in case one of the burn damage shots somehow failed.
Why didn't he just concede once so he can go first instead?
Not the worst move, but can’t imagine Mero couldn’t just concede the following game and things continue as usual. Or the opponent doesn’t get the out and just outright loses the match
The opponent conceding is a big risk for almost no payoff.
If they concede, then win the next game, the match is still only 1-1 and nothing has changed.
If the player conceding doesn't win, they're in the precarious situation of actually being down a point against this strategy.
They get another chance to go first every time they fail to stop the strategy, but the best they can ever hope for is to tie the game up and go back to the self destruct player going first.
@@jotarokujo3603 I know Yu-Gi-Oh!, I play it too, but the thing is, if their deck has such a high consistency that they cannot brick, when it was already harder to brick back then due to slower gameplay given the cards at the time and you watch them get a draw every single time until timeout, then you know you might as well go for next round.
@@invertfriend I get what you're saying, but it never advances the game state.
Even if you concede, then win the next match, you're back in the same situation. 1-1 score with the troll deck going first, but this time, you can't forfeit.
I said, "almost no payoff," but that was incorrect. There is absolutely no payoff. There is no way to avoid the tie in this game unless you can beat the self-destruct deck when it moves first.
You also run the risk of outright losing if you can't ftk against this deck or set up a good defensive board, neither of which were as common back then as they are now.
This strategy was successful because there's almost nothing you can do.
@@jotarokujo3603 Fair enough
Never allowing your opponent to play the game. Hmm whats that sounds like...
Sounds like yugioh's philosophy for the last decade. The only difference is what flavor you use. If you use monsters to keep your opponent from playing the game, then everyone's happy. But if you use spells and traps to do it, then suddenly you're a monster and toxic and yadda yadda yadda.
@@NovusIgnis XD I think its because in theory we all use monsters, you might beable to fight it out? All I know is this would make me slap as many spell and trap wipers into my deck as possible.
@@NovusIgnisNo one cares about using spells and traps. People didn't hate Sky Strikers because it focused on using spell cards.
The issue with the spells and traps you're trying to paint in a good light is that they're floodgates, which are arguably worse than negate boards.
@@HowlingDoom No, people are *very* much against spells and traps as a whole. They don't hate Sky Strikers because it sitll isn't a spell/trap deck, it just happens to use spells more than other decks and those spells don't require removal options. People *hate* floodgates because they can't tolerate running backrow removal in their deck like they're supposed to instead of their deck of 39 monsters and one field spell. I've played against floodgates before and never had a problem dealing with them because I run backrow removal in my deck in various different forms.
@@NovusIgnis I was gonna make a lengthy reply but honestly your statement about Sky Strikers alone just proves you have literally no idea what your talking about.
Ah yes Sky Strikers, the deck who's whole gimmick and power comes from their spells, isn't a spell deck. Next you're gonna tell me Labyrthn isn't a trap focused deck.
Also the whole "just take back row clearing cards" is another case of someone who doesn't know what they're talking about. People who make this point seem to only think in a vacuum and fail to consider the fact that an opponent will not let you just clear their back row or the fact that just about every back row clearing option is unsearchable and thus reliant on luck to draw into.
Yes you can beat floodgate decks, just like you can beat negation board decks. These do not mean they are good for the game. If you have an issue with negation boards you should have an issue with floodgates as they are two sides of the same coin.
That WOULD be annoying lol. But the best way to handle a troll deck that you can’t stop is just to accept it. You’ll have a better time laughing with your opponent
The thing is he paid $1000 deck meta. Expect to win.
@@ganipra7402 and was promptly reminded that being a whale isn't always going to make him win.
The dude is a whale that got off on absolutely destroying some kids and casuals on a local tournament. Dude never wanted a challenge.
I made a self destruct button deck back in dueling network days because I found out that ties also gave you the game currency as if you won the game (I don't remember the currency, I think it was just exp).
Some just lol'd, others would call a judge. But the deck had a nearly perfect tie rate.
I don't believe in the death penalty, I don't believe in the death penalty, I don't believe in th-
Lmao 😂
I believe in the death penalty.
Bro its Yugioh, its fundamentally evil
and I got called evil just for having several cards in my deck that force all cards that go to the graveyard to be banished instead... this is... wow
@@nathanielbass771 Locking out graveyards is a legitimate strategy, unlike this which is just being unsportsmanlike
It's more evil since dude won only bcz "the one with more LP wins"
Shifter IS evil. It *needs* to be banned, and I say this as someone who has been playing Spright for months - we use it and I still want it gone.
@@williamdrum9899 This is clearly a legitimate strategy too. Just because you don't like it doesn't make it illegitimate.
@@NovusIgnis The card is now Forbidden so Konami doesn't like it either
Had a buddy playing quasar turbo back when it first became a thing. He's x-1 and at a regional sitting accross from a 10 year old with a 60 card toploader deck who won round 1 from a no show. Buddy goes first and sets up 3 quasars, confident that there's nothing this kid can do to win.
The kid's turn begins and he sets one monster facedown and ends his turn.
Buddy's turn again. He swings confidently into the set monster, revealing an Obnoxious Celtic Guardian. Ends his turn.
They went turn by turn and my buddy didn't have anything to out the monster and lost by deck out, losing his chance to top
This is understandable. When you see a bunch of decks relying on activated effects it would have sounded like a smart move to pack your deck with negates. The guy really outplayed himself by not bringing any destruction cards.
@@kappadarwin9476 Idk what was out or in the meta back then.
This isn't real bruh you can't play at an event with your cards sleeved in toploaders
@deeznuts6939 You might have been able to back in the day. This is back in like 2011
@@johnkiggs108 I don't think you ever could
I'm surprised megacapitalG didn't cover this
.....people still listen to him? Like I'm not nagging on him but like, I haven't seen ANY of his videos listed for me in forever whenever I search Yugioh on UA-cam. Like every other content creator besides him.
I was under the impression that "self Destruct" doesn't actually deal damage, but instead sets your LP to 0.
That would be because it does
Reminds me of my old Mulligan Mewtwo deck in Pokemon. It was just 4 base set mewtwo and 56 psychic energy. If you didn’t draw a Pokemon, you mulligan and the opponent gets to draw an extra card, making their deck smaller than yours. Then you just spam his damage immunity ability until they run out of cards and lose. I took it to a tournament right around the time the first team rocket set got released and so many people got butthurt that they changed the rules of the tournament half way through, so that no deck could have just 1 type of Pokemon in it. Oddly enough, in my last game I lost, and it was because he was the only person who put a super energy removal (at the time, it was regarded as a bad card) in his deck, and scored the win easily by knocking out the only thing I had on the board once it couldn’t do anything.
Idk it seems like there’s counter play to this card, so idk what the fuss is.
The funniest part is that, besides a change to the draw rules, the deck itself cannot be banned since the cards are used just as intended unlike other loophole stories.
The deck is banned easily... you can force the draws anymore without the self destruct button...
?????????????
Just like every yu-gi-oh card that wins a match, it then gets banned.
Reminds me of the person who brought a 200+ card deck full of cards that make you shuffle and caused the 60 card main deck limit to be implemented
these were actually 2 german judges who were fed up by not having a deck limit and as history told us they succeded XD they got asked politely to leave the turnament after the first or second game and agreed isntantly only for the deck limit to be implemented immeadiatly after that tournament XD
Pretty sure it was like 2200 or something.
If I recall correctly it was exactly 2222 cards and yes they did that purpose.
and its not causes the 60 card deck it was first limitet on 80 cards
@@chaossnowkitsune6377 they called the deck mischen impossible with "mischen" standing for "mixing"
This video format is actually really good lmao, couldn't wait for more like this
Can't say I've ever heard that story. Who wouldn't be salty at someone wasting almost an hour of their life at a tournament? That's yugioh for you 😁
My man’s pulled out the IRL shadow games mind crush.
side note gladiator beast player got banned for flipping the table.
6:50 This feels like a bait and switch! So diabolical!
8:18 I would HATE to be on the receiving end of that!
Ok, but what are the odds that his opponent only managed to draw MST in his opening hand that first game? Like, sure, when you don't know what's happening, then it makes sense for you to let it play out. But after seeing how forcing a draw is clearly the plan, why wouldn't you just immediately try to break that.
Heck, even in the first duel, most people would have MST'ed inspection after a few uses, smelling that something was up. I mean, he'd need to use inspection 14 times to reach 1000 lifepoints. He even called for the judge. After that, I'm sure he would have gone "Ok, so the judge won't stop you from doing this, guess I'll use my cards to stop you"
This
MST was limited at that time.
The chance to open that one MST is 15% (assuming a 40 card deck). Drawing exactly one MST over the course of the match (which he did game 1) is a 38% chance, two or more is a 34% chance.
This "strategy" only has a 1/3 chance of working if your opponent doesn't make a mistake (or doesn't run a MST for whatever reason) and it gets almost cut in half if you factor in that it's pretty much necessary to go first.
@@tripple-a6031I don’t know the decklist, but I wonder if it played multiple Inspection or copies of Wall of Revealing Light. Putting two Inspection on the board could be insurance against MST, and Wall of Revealing Light can’t be stopped by MST because it pays LP as a cost for activation.
@@vaporeonice3146 You are right, though Wall of Revealing Light was also limited at that time.
My guess is, he'd still have a hard time actually winning. Because the opponment might still have the correct card and just not deal any dmg to him. So then if the enemy somehow had the chance to stop their lifepoint reduction within the 0-1000 range, they'd still force the draw.
hearing a story about why a card got banned like this is far more entertaining than I thought it would be
im curious how the first 3 rounds went lol
"Actually.. it was 53 minutes" I'm fucking dying 🤣🤣🤣
Inspection should have never worked that way. Good thing Upper Deck Entertainment doesn't handle the TCG anymore; they made so many terrible rulings.
That was the biggest troll duel i've ever seen in my life
Ahhhh, I have witnessed this rage first-hand. Not by making this meticulous deck, but by splashing this card into a final countdown variant. I remember it well. My opponent, with a full board of six samurai (pre-synchro era) and 8000 lp, and myself, only about a dozen turns into countdown, with all of my waboku-esq traps gone, with just a handful of lp remaining, decide to kamikaze all my low-attack monsters...including a neo-spacian grand mole (opting to not use its effect) to drain my life points to 3 digits...only to activate the dreaded button on my opponents next standby phase. To witness the remnants of a dude's spirit just erupt into flames and call me out for wasting his time...beautiful.
The protagonist had the heart of the cards with this deck.
Been loving these type of videos
This relates to why I eventually quit Yu-Gi-Oh entirely. I really enjoyed playing exploit decks like this... and I was poor, so the only kind of competitive deck I could play had to be anti-meta, and there's nothing more anti-meta than a deck that effectively changes the win condition. But the vast majority of other players didn't find the creativity and skill amusing enough to override their irritation. I don't wanna play a game if nobody else is having fun, even if I am.
There are other big reasons why I quit. But this was a significant factor.
The guy should have just forfeit if he did not know mst breaks inspection. I wonder if this story is legit. Sounds more like a casual duel.
He likely knew that it does, but just allowed it since he didn't know why he was paying all of his LP
Tournaments should be conducted digitally. You turn up with a physical deck and a guy sets you up on a computer. Would save a lot of time.
As a runick player, I approve of the toxicity lol.
The opponent getting tilted was the true win condition.
The main takeaway for me is how useless Yugioh judges are.
Their only failing was on the deciding first player on tie ruling
"His opponent's deck cost $1000."
Me, a MTG player: "Lol, cute."
Magic decks are that expensive? 😮
@@just_2swift It depends on the format. If it's a deck with only the last year or two of card releases, then between $100-$500 is a good estimate. If it is a format that allows all but the oldest cards, then $500 to $1000 is a good estimate. If you're playing a game where all legal cards are allowed, then the deck costs is easily thousands. This is due to some older cards being legal, but being on a list that the publisher (WotC) has promised never to print again to make collectors happy, who want to use these older play pieces as an investment.
@@LunarSkittles dang so they don't reprint like Yu-Gi-Oh WOW!
@@just_2swift WotC is kinda scummy with their reprints. They know which cards people want, so they hold them back to use as bait to entice people to buy products that are otherwise unenticing. And yeah, some of the oldest cards will never be printed again.
Today you waste 56 minutes with any deck in one turn =D
You know what this is?
"DORMAMMU I'VE COME TO BARGAIN!"
This mad lad is Doctor Strange!
Damn 😢 this is a Secret Gladiator Beast SLANDER video 😂
I think after this they abbreviated the rule for cards like Inspection where you can just declare you will pay until X amount of life left and just move on. This skips everything forward so there is no time wasted.
Dude is a menance
Idk what happened to the guy, but i can only imagine that he has a very bad months
He wasn't the villain we wanted but one we needed. Imagine watching someone play this deck at grand finals.
Lmfao "It was 53 minutes" 🤣
Fundamental proof that this game is not about winning, it's about refusing your opponent any opportunity to make you lose
5:07 Judge: BRING THE APOCALYPSE
Back in the good old days when you could troll rich kids. Now rich kids are protected by the game and even rewarded for being snobs. I long for the old days when you could do stuff like this. Now it is is just "hand trap. Game."
pull out his phone to play sonic, that gotta be chris chan
Nah Katy Perry was just Hot.
honestly the fact he did this against the whale player just makes me so happy
Bro is an absolute troll
I figured out that it is possible to give your opponent the "Golden Castle" card that forces you to banish 10 facedown every standby phase. sadly though, my deck structure building is not good enough to utilize this. i'm consideirng copying something I saw an opponent do with the same card types, but I don't like doing that.
@@nathanielbass771theres no way to force it on your opponents field face up afaik and it only banishes top 10 in the standby phase so even if you did get it there it wouldn't be good
@@deeznuts6939 there's a spell card that in order: banishes, places onto the opponent's side of the field, then, if they have a field spell in their graveyard, you can place their field spell into your own. It's called "Land Flipping" and has no cost other than being able to target your field spell and activate your spell card.
@@deeznuts6939 also, unless your opponent has an effect that outright negates "land flipping" , the field spell's activation cost is mandatory, so even if they respond to it, it still banishes 10.
At the same time, I would *love* to have faced off against something this creative. I'd rather have a tournament full of troll decks and interesting loopholes/tricks, than more of the same archetype BS the game had for the past fifteen years.
Did his opponent really not draw another MST for 7 games in a row after game 1? Surely he would have realized to have used it.
Yeah he kinda deserved this to be honest. Dude had the out but didn't call shinannigans.
Hey...what happenned to your MasterBait series?..you made 2 or 3 then stoped....m miss those
"He doesn't want to win, but he hates losing too." - Ging Freecs, Hunter x Hunter.
Mero is a real Pariston Hill.
KANA