With no context, this is absolutely lovely. I don't know whether it fits the fight it's in, but it strikes a melancholic tone and I feel like it'll be a fantastic backdrop to an intense fight
@@kenkaneki3873 I look forward to experiencing it myself. It's fantastic. It reminds me of older JRPGs like Xenogears' "To Bear your Fangs at God" or the Wild Arms final boss theme
To the people hating this ost doesn't even have 1 clue where it is used and what it symbolizes lmao. I am 100% certain why this game's final boss zorga's ost is so chill because heh heh the context is such a nice one and Zolga isn't even bad lmao.
You aren't far off the mark!!! I thought nothing would be able to stand up after Jindo's literal magnum opus track but the whole final boss segment is INSANE
Honestly, I feel like at this point, even if Singa made good music (which i think this is a pretty good song although very weird for a final boss theme but context can be weird and I think the context here is even more weird than CS1's ending) people would just hate on him because they absolutely hate Singa himself at this point. That and I think some of the people have something against synth....which is weird..... its a really good genre of music in of itself....
Well his track are hit or miss and he sadly doesn't mesure to other Falcom's composers, but yeah I do think the hate towards him is a bit exagerate, this song is pretty nice tough and works very well in context.
Singa is doing good music. But if some random people in youtube with no experience at all in creating music for different companies say that he is terrible, they must be right...
@@marceloazcona8032 You don't need to be a music creator to give an opinion on a music tough, just like you don't need to be Video Game Developper to give your opinion on a video game. And well music is extremely subjective I think Singa made some good track, but thing is he has never pulled off a sound as good as some other Falcom's Composer like Jindo or Unisuga, and on the other side some of his music were indeed terrible. And all that being said I went and relisten to his Ys VIII's music and I have to say.... just what the hell happen with his instruments ? In Ys VIII he had some pretty good instrument quality, but this qualities went down on the titles that came afterward, not sure what happened here but his instruments in Ys VIII (and even in CS3) had a better sound quality than now.
This track is surprisingly fitting when i hear it in game. Doesn't mean it can't be better (or just an another track entirely) but a surprise nonetheless.
I should preface that I know the context, so please don't bother explaining that for me lol. For the most part, I actually kind of like this one. The first 58 seconds of this song is pretty damn fresh. Only major problem for me is the rave chorus for the most part. It's not quite fitting, especially given the mood I was getting from the beginning of the track. It should of somewhat retained that tense darker edge, but it just kind of...drops it during the chorus? But overall, actually kind of chill with this song.
Not entirely sure how to feel about this. I liked it up until the guitar started, after that I'm kind of mixed on it. Not the most offensive Singa song and better than Diabolical Howl, but still a bit strange for a final boss theme.
Dunno what's Falcom's obsession is with wanting their OSTs to almost approach the triple digits in size and having like 15 battle themes and a track for each of the final boss' 8 phases when at best they just end up blending together and at worst detract from the experience,
Usually I would understand that motive but they could literally just remove half of Singa's work thereby making the OST much more consistent in quality while saving money on top. I guess Falcom's just taking the throw shit at the wall and see if it sticks approach instead of caring about having consistent medium sized OSTs
Are we seriously complaining about an OST having too many songs? has the Singa hate drove to that point? Just say "Man just get rid of Singa music" (which you do anyway). This any different from their other games or hell other company games. Not defending him, i get it but the comment rubbed me wrong if used anywhere else.
@@AkumetsuLord If the OST is worse off because of having too many songs I don't see what's wrong with that take. Like it's ok in a vacuum because you can just ignore the bad tracks but that's not really possible while playing the actual game
@@Docaccino Yea but the problem isn't having too many songs, ya just don't like the one guy u did them which is fine. Xenoblade 3 has like 263! How many songs in that suck? Probably not much since it doesn't have Singa and again we return to the real problem. Honest i don't have a problem with many of his tracks but i do feel its weird that Falcom want to make him the main composer for lot when he shouldn't be.
@@zerosolis6664 It's alright out of context. Just the lead that's a bit annoying but that's it. The real problem is that it's supposed to feel like a successor to The Decisive Collision, Blue Destination, Doomsday Trance... And I'm like, no, that's not it at all
@@nicogalax If it's supposed to be different musically then why did Kondo himself call Rise of the Grendel a "song that is similar to Blue Destination"? It's not meant to be truly different. They are just trying to surf on Cold Steel's success, and the so-called new musical identity you claim is just a cut in music budget. Sorry to break it to you, but the reason is purely corporate, not artistic.
@@AokiKatsumata I know it is Falcom cheaping out, from a business standpoint Singa is perfect because he can compose a track in a few days (like Uematsu, Mitsuda, etc) even if they're not high-quality like the ones the other slow composers do :/ they are still good and do the job so Falcom will keep hiring him....but Grendel doesn't sound like Blue Destination xD sorry Kondo
@@Yubi_Yubi_tax_collector As in what the fight is. If you're looking for a traditional final boss that is phase 1 of the fight. Phase 2 is very unique for the series.
@@GuyNumbers ok it is more like cold steel 1, ok then my apology for my comment. Well, i watch the other final ost, on my opinion it is not really good.
how in the everloving fuck is this a final boss theme. Yeah yeah context whatever, I don't care, it does not fit anything remotely close to a final boss regardless of gameplay. CS1 also completely changed the combat for its final boss and it still gave us The Decisive Collision (god I miss Unisuga so much now). I mean at least it doesn't sound too bad which is saying something for a Singa track these days, but... that should not be the standard. Not even close.
@@zerosolis6664 Maybe I was too harsh out of frustration again (a common theme the further you get into this playlist), I'll have to judge in-game but that's gonna be what, 4 years at the rate the localizations are going?
@@optimaltt6070 yeah context sure is integral when half of the OST is outsourced to contractors who don't get the full context of the game they're composing for
this sounds like one of his hajimari dungeon themes, not a final boss theme. also randomly uses his rave synths in the chorus for no reason. singa fans will go crazy at like a 6/10 lmao
Bro just shut up. I feel like you have to hate Star Ocean music or something. This shit hits *different* in context but you just seem to be trolling like usual without being as obvious. Please don't become Mondblut II
Just... why? At this point I've grown accustomed to getting troll music from our clown Singa, I can at least mute the music when garbage like this comes up as a dungeon theme. But WHY for a final boss theme. The techno nonsense that starts at 1:11 makes me want to quite literally punch my screen in hopes my fist would reach Singa. I don't want this clown nonsense be part of a final boss theme. And what's worse: I most likely won't be able to mute the music since it's supposedly phase 2 of the final boss fight. But congratulations, Singa, you created the most cringe final boss track in video game history.
@@yupzVGM what else do you expect from him. At this point he's not talking about music anymore and just hating on singa in general. Not much we can do for haters like him since thats all he'll be.
@@xedron5897 legit, I missed when this fandom wasn’t so goddamn toxic both with the game’s and overall composer change. This is why I rarely interact with the falcom fanbase because of how toxic it can be despite it being a niche fandom.
Every view on this video causes Arvin to wake up in the middle of the night screaming
Say no more.
*Creates a bunch of accounts to add more views*
Perfect
Instantly became one of my favorite Singa songs ever. This song oozes with style, the bridge starting at 0:58 is...perfect. Fantastic job.
Dude yes. And it's so good in game, I don't want to spoil but GOD this final boss sequence is the most fuckin badass and sick in the entire series!
Van Arkride is chad! After suffering so many bad endings, he got enough of that bullshit and got so much stronger at the end.
The boss fight is based. The track fits it well. One of my favorites of the ost.
Love this so much, probably my new favorite in the series. Also the battle it plays in is really cool.
日本全国民間ラジオテレビ様の大人気レギュラー番組BGMかなと思いますよ。
Honestly, I kinda like that it sounds different from every other final boss theme. It makes it stand out. It's been growing on me after a few listens.
With no context, this is absolutely lovely. I don't know whether it fits the fight it's in, but it strikes a melancholic tone and I feel like it'll be a fantastic backdrop to an intense fight
It very much does fit once you'll see the context it's used for
It sounds much better in context:
You are basically jumping between different bosses in a victory lap manner.
@@kenkaneki3873 I look forward to experiencing it myself.
It's fantastic. It reminds me of older JRPGs like Xenogears' "To Bear your Fangs at God" or the Wild Arms final boss theme
全軌跡シリーズやってて、ラストバトルの演出が歴代最高だと思います。
To the people hating this ost doesn't even have 1 clue where it is used and what it symbolizes lmao. I am 100% certain why this game's final boss zorga's ost is so chill because heh heh the context is such a nice one and Zolga isn't even bad lmao.
Yeah it's actually kinda sad with context considering who Zolga really is but also why you have to put him down...
apparently its pissing people off so ill say it was good in context
Shh, no, stop. you give those people credit in assuming they know what ANY of those words mean.
My favorite Singa piece of this game
This feels so right once you actually hear it in game
Honestly I wasn’t the biggest fan of this one until I actually got to the final boss now I think it really good
THIS IS THE BEST FINAL BOSS EVER, OH MY GOD.
singa as usual just releasing bangers everytime
This music replays in the True Final Boss. Guess Falcom love this music.
This song is so badass it feels like a moment where the main character gets a huge power-up and destroys the final boss (haven't played the game).
You aren't totally wrong, lol
You aren't far off the mark!!! I thought nothing would be able to stand up after Jindo's literal magnum opus track but the whole final boss segment is INSANE
Everything cool till Zorga start time leaping
Honestly, I feel like at this point, even if Singa made good music (which i think this is a pretty good song although very weird for a final boss theme but context can be weird and I think the context here is even more weird than CS1's ending) people would just hate on him because they absolutely hate Singa himself at this point. That and I think some of the people have something against synth....which is weird..... its a really good genre of music in of itself....
Well his track are hit or miss and he sadly doesn't mesure to other Falcom's composers, but yeah I do think the hate towards him is a bit exagerate, this song is pretty nice tough and works very well in context.
Singa is doing good music. But if some random people in youtube with no experience at all in creating music for different companies say that he is terrible, they must be right...
@@marceloazcona8032 You don't need to be a music creator to give an opinion on a music tough, just like you don't need to be Video Game Developper to give your opinion on a video game. And well music is extremely subjective I think Singa made some good track, but thing is he has never pulled off a sound as good as some other Falcom's Composer like Jindo or Unisuga, and on the other side some of his music were indeed terrible.
And all that being said I went and relisten to his Ys VIII's music and I have to say.... just what the hell happen with his instruments ? In Ys VIII he had some pretty good instrument quality, but this qualities went down on the titles that came afterward, not sure what happened here but his instruments in Ys VIII (and even in CS3) had a better sound quality than now.
@@nesoukkefka1741 Ys VIII had Singa using JDK band a TON. Live instrumentation for almost all his music.
@@zerosolis6664 yet it still sounded like shit
This has to be a top 3 Singa track.
absolutely the coolest boss in the series. best trails game since cs2..
Doomsday Trance 2
You know, when the boss in kuro 1 came out with this song, it was really exciting.😮
Call me Suda51 cause it’s time to kill the past.
This song carries Kuro 2 alone
Kinga.
Certified Kinga.
Rewind in time!!
This track is surprisingly fitting when i hear it in game.
Doesn't mean it can't be better (or just an another track entirely) but a surprise nonetheless.
Maybe I have to see this in the game to really feel it!
I should preface that I know the context, so please don't bother explaining that for me lol. For the most part, I actually kind of like this one. The first 58 seconds of this song is pretty damn fresh. Only major problem for me is the rave chorus for the most part. It's not quite fitting, especially given the mood I was getting from the beginning of the track. It should of somewhat retained that tense darker edge, but it just kind of...drops it during the chorus? But overall, actually kind of chill with this song.
👍
This sounds like, how do I put this? Like the final level music of a Megaman game.
Btw, anyone hearing an usb removal sound around 1:35?
Probably from the one who bgm ripped this since official ost isn't out yet
洸天反照 !!!
Not entirely sure how to feel about this. I liked it up until the guitar started, after that I'm kind of mixed on it. Not the most offensive Singa song and better than Diabolical Howl, but still a bit strange for a final boss theme.
finaly, i can hear earrape for my next ys
Annoying synth drags this one down a lot for me, so I can't say I like it, but it's not terrible or anything. I like the first 30 seconds at least :/
Dunno what's Falcom's obsession is with wanting their OSTs to almost approach the triple digits in size and having like 15 battle themes and a track for each of the final boss' 8 phases when at best they just end up blending together and at worst detract from the experience,
Quantity over quality
Usually I would understand that motive but they could literally just remove half of Singa's work thereby making the OST much more consistent in quality while saving money on top. I guess Falcom's just taking the throw shit at the wall and see if it sticks approach instead of caring about having consistent medium sized OSTs
Are we seriously complaining about an OST having too many songs? has the Singa hate drove to that point? Just say "Man just get rid of Singa music" (which you do anyway). This any different from their other games or hell other company games. Not defending him, i get it but the comment rubbed me wrong if used anywhere else.
@@AkumetsuLord If the OST is worse off because of having too many songs I don't see what's wrong with that take. Like it's ok in a vacuum because you can just ignore the bad tracks but that's not really possible while playing the actual game
@@Docaccino Yea but the problem isn't having too many songs, ya just don't like the one guy u did them which is fine.
Xenoblade 3 has like 263! How many songs in that suck? Probably not much since it doesn't have Singa and again we return to the real problem.
Honest i don't have a problem with many of his tracks but i do feel its weird that Falcom want to make him the main composer for lot when he shouldn't be.
Someday Falcom will put a David Guetta song as a final boss theme and fanboys will really be like "woah this is great in context!"
Man, are we really gonna be like that for this one? It's not like we're saying this unironically....
@@zerosolis6664 It's alright out of context. Just the lead that's a bit annoying but that's it.
The real problem is that it's supposed to feel like a successor to The Decisive Collision, Blue Destination, Doomsday Trance... And I'm like, no, that's not it at all
@@AokiKatsumata it's not really, Cold Steel was another arc, Kuro is supposed to be different musically too and this track really fits the fight
@@nicogalax If it's supposed to be different musically then why did Kondo himself call Rise of the Grendel a "song that is similar to Blue Destination"?
It's not meant to be truly different. They are just trying to surf on Cold Steel's success, and the so-called new musical identity you claim is just a cut in music budget. Sorry to break it to you, but the reason is purely corporate, not artistic.
@@AokiKatsumata I know it is Falcom cheaping out, from a business standpoint Singa is perfect because he can compose a track in a few days (like Uematsu, Mitsuda, etc) even if they're not high-quality like the ones the other slow composers do :/ they are still good and do the job so Falcom will keep hiring him....but Grendel doesn't sound like Blue Destination xD sorry Kondo
I'm not sure to say that this music is fit as "final" boss theme.
The song fits in context, trust me
are you serious, this is really a falcom final boss music ? Where is merciful savior, azure arbitor, mighty power ?
This fight isn't the equivalent of any of those. The context is relevant.
@@GuyNumbers like the end of cold steel 3 ?
@@Yubi_Yubi_tax_collector As in what the fight is. If you're looking for a traditional final boss that is phase 1 of the fight. Phase 2 is very unique for the series.
@@GuyNumbers ok it is more like cold steel 1, ok then my apology for my comment. Well, i watch the other final ost, on my opinion it is not really good.
@@GuyNumbers this song sounds shit in any context lol
how in the everloving fuck is this a final boss theme. Yeah yeah context whatever, I don't care, it does not fit anything remotely close to a final boss regardless of gameplay. CS1 also completely changed the combat for its final boss and it still gave us The Decisive Collision (god I miss Unisuga so much now).
I mean at least it doesn't sound too bad which is saying something for a Singa track these days, but... that should not be the standard. Not even close.
"Yeah yeah, context whatever "
And like that, you've proven to know jack shit about VGMs. Context is integral, you poser.
Sigh.
@@zerosolis6664 Maybe I was too harsh out of frustration again (a common theme the further you get into this playlist), I'll have to judge in-game but that's gonna be what, 4 years at the rate the localizations are going?
@@optimaltt6070 yeah context sure is integral when half of the OST is outsourced to contractors who don't get the full context of the game they're composing for
this sounds like one of his hajimari dungeon themes, not a final boss theme. also randomly uses his rave synths in the chorus for no reason. singa fans will go crazy at like a 6/10 lmao
Bro just shut up. I feel like you have to hate Star Ocean music or something. This shit hits *different* in context but you just seem to be trolling like usual without being as obvious. Please don't become Mondblut II
Hey hey he isn't the final boss because story update hahaha.
Bleh
👎
Wrong.
useless ears 🤣
wrong
Gotcha. So you think this one is a banger too!
@@optimaltt6070 wrong
Just... why? At this point I've grown accustomed to getting troll music from our clown Singa, I can at least mute the music when garbage like this comes up as a dungeon theme. But WHY for a final boss theme. The techno nonsense that starts at 1:11 makes me want to quite literally punch my screen in hopes my fist would reach Singa. I don't want this clown nonsense be part of a final boss theme. And what's worse: I most likely won't be able to mute the music since it's supposedly phase 2 of the final boss fight.
But congratulations, Singa, you created the most cringe final boss track in video game history.
I hope Singa sees this bro
@@yupzVGM what else do you expect from him. At this point he's not talking about music anymore and just hating on singa in general. Not much we can do for haters like him since thats all he'll be.
Die mad because you don't like a video game's composer, I guess.
@@xedron5897 legit, I missed when this fandom wasn’t so goddamn toxic both with the game’s and overall composer change. This is why I rarely interact with the falcom fanbase because of how toxic it can be despite it being a niche fandom.
shut up