I truly think you should continue the Flymode series. You still have Ryme to cover. And I wanna see what's out towards those towers Atrus and his sons built.
Your Selenetic gag was excellent. I feel like you've created two characters, indirectly. The Character, who deals with hacking the game and exploring, and The Game, which is playing jokes on The Character after it was hacked. I have really enjoyed the Flymode series and I appreciate you explaining your process for it!
Really nice and interesting series. It really shows your dedication, perfectionism and the amount of work you do for your videos, like the chasm joke. Really impressive and good job. Keep up the good job. Have a nice day/night.
Another game where it is interesting to go out of bounds is Wolfenstein 3D. Wolf3D's game world is a 3D rendering of a 2D map. In Wolf3D, if you go out the west or east sides of a map, the game will read data in memory from outside the "tilemap" and "actorat" arrays. It will render the game world from that data, which results in a bizarre world of mixed up blocks, doors, and empty spaces. The game also will often behave abnormally and crash or freeze, because the raycaster will write data in memory outside the "spotvis" array.
strangly enough i watched freemans mind like last year and i can tell that shady's comentary is very good, i would say not quite on par with freeman's mind but still good shit
Hey Shady, are you gonna do a Let's Fly Through Channelwood?
+ Rime and K'veer
@@uli.s not much to see in K'Veer.
I really admire the amount of effort you always put into your different series, it's seriously insane, but awesome, keep it up!
I truly think you should continue the Flymode series.
You still have Ryme to cover.
And I wanna see what's out towards those towers Atrus and his sons built.
Your Selenetic gag was excellent. I feel like you've created two characters, indirectly. The Character, who deals with hacking the game and exploring, and The Game, which is playing jokes on The Character after it was hacked.
I have really enjoyed the Flymode series and I appreciate you explaining your process for it!
Really nice and interesting series. It really shows your dedication, perfectionism and the amount of work you do for your videos, like the chasm joke. Really impressive and good job. Keep up the good job. Have a nice day/night.
Great stuff as always. Looking forward to the inevitable video where you go in depth on the making of the ShadyParadox Files, haha
Thankfully not! But I am getting good practice with what I preach, and I'm liking the results so far.
Another game where it is interesting to go out of bounds is Wolfenstein 3D.
Wolf3D's game world is a 3D rendering of a 2D map. In Wolf3D, if you go out the west or east sides of a map, the game will read data in memory from outside the "tilemap" and "actorat" arrays. It will render the game world from that data, which results in a bizarre world of mixed up blocks, doors, and empty spaces. The game also will often behave abnormally and crash or freeze, because the raycaster will write data in memory outside the "spotvis" array.
I think your fly modes as a premiere/live like the last one was a good idea. Many people seemed interested in the live chat.
What was "project redpants" anyway?? I assume you largely scrapped it but I figured i'd ask anyway.
*yes, I've been following you for that long*
That project is getting its own episode in this series for sure!
The biggest problem in the series was that you accidentally had the texture resolution set to low quality in the part on the Selenitic Age.
Does the RealMyst gravity hack work in the Masterpiece Edition?
Nah, it runs on a completely different engine. I've heard there is a different way to fly around in it, but I don't know what it is myself.
strangly enough i watched freemans mind like last year
and i can tell that shady's comentary is very good, i would say not quite on par with freeman's mind but still good shit