Thanks! It worked out for the most part. I was never caught completely unawares. If Italy had jabbed me, that would have shown that I was completely misreading the board and the press. It was a fun game despite the anti-climatic finish.
Cap here! Thanks for the shoutout at the start :) Haven't quite finished the video yet (about halfway :D ) but I wanted to say, the DEFCON system is something I really really like here. The categories are fairly spot on as far as I can tell - I think the best of the best will keep talking openly and directly when they're about to stab you in the face, but for the vast majority of players, the sign of the stab is when they stop talking or start being evasive. Need to say though, misorders absolutely do still happen in high level play. Mistakes are a lot more common than you'd think, even when players have 24 hours to check their orders! Sometimes it's malicious, but not quite always.
I'm glad you like the system. It is likely to appeal more to the mathematical type players. I appreciate your ideas and hope that if you have any more thoughts on how to improve the chart, you'll post them. The idea of misorders impacting how you read tactics is really legitimate. That will scale depending on how new to the game you are, or even how rushed you are when you input your orders. So, may need to adjust that somewhat.
Great video! Very enlightening to hear everything from your perspective. I'm glad we were able to resolve our differences and continue to a glorious six-way draw together, and apologies for my communication problems (it was a busy period in general for me, especially during exams). I'm intrigued by the threat assessment tool. Hoping you'll do another video on its applications as I'd like to know what it told you that a more ad hoc approach wouldn't.
A "glorious 6-way draw". Ha. It's unfortunately what we were actually playing for once the North started to dominate. No apologies necessary. That's all part of the game. You were a great, if somewhat flip floppy ally. I think I would need to use in a few more games before knowing if it's really working. There weren't any huge stabs that I didn't at least have some inclination that they were coming. Thanks for checking it out.
@@LegendaryTactics from my thoughts as an observer, the Italy stab was an ok move to me as based off of that turn it had looked like Italy was going to be pit next turn and rather have an ally have more power then an opponent.
Loved it. I think Austria-Hungary has the toughest geopolitical position in just about every board game, but I’m diplomacy it’s especially hard as you’re the only player who’s completely surrounded. The way you held on was remarkable.
Much appreciated! We're actually using this format with an American university as a model to train an A. I. to play. I'm sure nothing could go wrong with sentient computers.
48:54 it's interesting that you view french moves as aggressive and not defensive, when Italy has 2 units on Spain and 1 on Marseille. They seemed as pretty obvious defensive moves too garantee no loss of centers. Previous move to Piedmont was especially interesting since it garantees that Marseille won't have more than 1 potential attacker, and removes need to guess which unit to support in defence
@@LegendaryTactics I completely agree. Unfortunately I've found myself multiple times in a position where everyone else wanted a draw and it was accept or die for me, with 6 players still in the game. Very frustrating experience, I don't know if I'm just unlucky to have encountered it multiple times.
@@Sploack That's like when Grandmasters in chess agree to a draw after 30 moves. Tournaments now have rules saying no draws before move 40. There should be something like that with Diplomacy. No draws before 1908 or something like that. I also like Sum of Squares scoring, and there is always that extra incentive to fight for a larger cut of the draw.
This is superb. Thank you for putting this together. Part of me wonders if a whole new defcon arena would be required for examining alliances with multiple participants. This works very well for estimating a two nation alliance but I wonder what would happen to the scale if it took into account alliances with three or more nations included.
I appreciate you taking time to watch and comment. The maiden voyage for this tool makes me want to test it more. Likely, the more fractured the alliance structure, the more unreliable this tool would become. There's also some sill required on the part of the player to use it correctly when assigning values. Some players are better at reading the tactics or the press than others. I guess that's all part of the deception of the game.
This was very impressive. It just goes to show that you can play your absolute best and still get clobbered. But it was absolutely shocking the way you held out.
Good evening. My friends have invited me in to start playing diplomacy with them, I have checked out several of your videos on Diplomacy, particularly the interviews going over the strategy of specific nations. I am interested in the "Threat Assessment Tool", which you mention being in the 'community' tab on your UA-cam page, but unfortunately UA-cam does not seem to have community posts going back that far. If you could link me to that tool I would greatly appreciate it. Either way I appreciate it and thank you for the videos!
Open hostility is not that bad. It means the other player is afraid of you or underestimates you. In either case, they would rather achieve their goals without an armed conflict. That's why they're still talking to you.
Thanks for checking the video out. I'm glad you enjoyed it. Unfortunately some of the spreadsheet seems to have been deleted. What remains can be found here: docs.google.com/spreadsheets/d/175YzuF9RHY9fZLJmXkNTZnLyr-RU6azw/edit?usp=sharing&ouid=102925304140945875252&rtpof=true&sd=true
I've already done the interview! I just need to put the time in the editing studio. I imagine it will be out within the week. Thanks for following the channel.
Thaks for the video, it was interesting. If possible, next time highlight the areas you talk about: it goes often a bit too fast when for us newbies it takes time to locate first what areas you are talking about. It think Russia was a wuss for accepting a draw. All the chances to take a solo, but accepted 6-way draw is a sign of a chicken in my book.
Fascinating video! A very original idea to try to make comms into something more "logical" with the DEFCON system.
Thanks! It worked out for the most part. I was never caught completely unawares. If Italy had jabbed me, that would have shown that I was completely misreading the board and the press. It was a fun game despite the anti-climatic finish.
Cap here! Thanks for the shoutout at the start :)
Haven't quite finished the video yet (about halfway :D ) but I wanted to say, the DEFCON system is something I really really like here. The categories are fairly spot on as far as I can tell - I think the best of the best will keep talking openly and directly when they're about to stab you in the face, but for the vast majority of players, the sign of the stab is when they stop talking or start being evasive.
Need to say though, misorders absolutely do still happen in high level play. Mistakes are a lot more common than you'd think, even when players have 24 hours to check their orders! Sometimes it's malicious, but not quite always.
I'm glad you like the system. It is likely to appeal more to the mathematical type players. I appreciate your ideas and hope that if you have any more thoughts on how to improve the chart, you'll post them. The idea of misorders impacting how you read tactics is really legitimate. That will scale depending on how new to the game you are, or even how rushed you are when you input your orders. So, may need to adjust that somewhat.
Great video! Very enlightening to hear everything from your perspective. I'm glad we were able to resolve our differences and continue to a glorious six-way draw together, and apologies for my communication problems (it was a busy period in general for me, especially during exams).
I'm intrigued by the threat assessment tool. Hoping you'll do another video on its applications as I'd like to know what it told you that a more ad hoc approach wouldn't.
A "glorious 6-way draw". Ha. It's unfortunately what we were actually playing for once the North started to dominate. No apologies necessary. That's all part of the game. You were a great, if somewhat flip floppy ally. I think I would need to use in a few more games before knowing if it's really working. There weren't any huge stabs that I didn't at least have some inclination that they were coming. Thanks for checking it out.
@@LegendaryTactics from my thoughts as an observer, the Italy stab was an ok move to me as based off of that turn it had looked like Italy was going to be pit next turn and rather have an ally have more power then an opponent.
@@Wilsontripplets It was a bit of a gamble and it definitely could have gone both better and worse.
Loved it. I think Austria-Hungary has the toughest geopolitical position in just about every board game, but I’m diplomacy it’s especially hard as you’re the only player who’s completely surrounded. The way you held on was remarkable.
It really takes a strong Diplomat to play Austria well. Same with Germany. I'm glad you enjoyed this. It makes the effort of creating it worthwhile.
I really like this system honestly. Great video.
Thank you. It's certainly not flawless, but it has its uses.
Great game and great commentaries !
Much appreciated! We're actually using this format with an American university as a model to train an A. I. to play. I'm sure nothing could go wrong with sentient computers.
48:54 it's interesting that you view french moves as aggressive and not defensive, when Italy has 2 units on Spain and 1 on Marseille. They seemed as pretty obvious defensive moves too garantee no loss of centers. Previous move to Piedmont was especially interesting since it garantees that Marseille won't have more than 1 potential attacker, and removes need to guess which unit to support in defence
You never had a 6-way draw before?
You lucky lucky man.
I have not. Seems like a bit of wasted effort to play that long and then just shake hands and everybody ties.
@@LegendaryTactics I completely agree. Unfortunately I've found myself multiple times in a position where everyone else wanted a draw and it was accept or die for me, with 6 players still in the game. Very frustrating experience, I don't know if I'm just unlucky to have encountered it multiple times.
@@Sploack That's like when Grandmasters in chess agree to a draw after 30 moves. Tournaments now have rules saying no draws before move 40. There should be something like that with Diplomacy. No draws before 1908 or something like that. I also like Sum of Squares scoring, and there is always that extra incentive to fight for a larger cut of the draw.
Very informative. Thanks for making this.
No problem. Sometimes it's good to go really deep into a game.
This is superb. Thank you for putting this together. Part of me wonders if a whole new defcon arena would be required for examining alliances with multiple participants. This works very well for estimating a two nation alliance but I wonder what would happen to the scale if it took into account alliances with three or more nations included.
I appreciate you taking time to watch and comment. The maiden voyage for this tool makes me want to test it more. Likely, the more fractured the alliance structure, the more unreliable this tool would become. There's also some sill required on the part of the player to use it correctly when assigning values. Some players are better at reading the tactics or the press than others. I guess that's all part of the deception of the game.
Only thing your spreadsheet needs it to auto-colour the columns to reflect the rating for that cell. It would be easier to see at a glance.
That's a great idea.
This was very impressive. It just goes to show that you can play your absolute best and still get clobbered. But it was absolutely shocking the way you held out.
This is what happens when you're raised on Rocky Balboa and Steve Rogers.
Good evening. My friends have invited me in to start playing diplomacy with them, I have checked out several of your videos on Diplomacy, particularly the interviews going over the strategy of specific nations.
I am interested in the "Threat Assessment Tool", which you mention being in the 'community' tab on your UA-cam page, but unfortunately UA-cam does not seem to have community posts going back that far. If you could link me to that tool I would greatly appreciate it. Either way I appreciate it and thank you for the videos!
I just binged Ed's videos looks like everyone's trying to model themselves of Diplostrats.
Lol. I've never done this kind of sprawling hyper-detailed analysis, so I figured this would be good game to do this for.
I actually thought that Ed's looked more like he was modelling from Zach Moore from the DBN who was England in MWI.
Open hostility is not that bad. It means the other player is afraid of you or underestimates you. In either case, they would rather achieve their goals without an armed conflict. That's why they're still talking to you.
Great video! Any chance you can share that spreadsheet you show in the analysis?
Thanks for checking the video out. I'm glad you enjoyed it. Unfortunately some of the spreadsheet seems to have been deleted. What remains can be found here: docs.google.com/spreadsheets/d/175YzuF9RHY9fZLJmXkNTZnLyr-RU6azw/edit?usp=sharing&ouid=102925304140945875252&rtpof=true&sd=true
@@LegendaryTactics Thank you very much!
Great video! Will you be doing a Russia Strategy video soon?
I've already done the interview! I just need to put the time in the editing studio. I imagine it will be out within the week. Thanks for following the channel.
Can you make the text slightly bigger please
I'll do that in future videos. Thanks for the suggestions.
So few comments?
Yes, I am not sure why! But thanks for commenting!
psycho analyzing fellow content creators
Most Diplomacy creators are fairly unhinged. I'm no exception.
I did not think that this was a particularly well played game. But I have little experience of this game. So, I may not know of what I speak.
I've certainly had finer moments.
That soviet flag hurt
Thaks for the video, it was interesting.
If possible, next time highlight the areas you talk about: it goes often a bit too fast when for us newbies it takes time to locate first what areas you are talking about.
It think Russia was a wuss for accepting a draw. All the chances to take a solo, but accepted 6-way draw is a sign of a chicken in my book.