I was a migrant, with a family. We lived in the caves. I fell down a pit, and broke my spine. My family did not abandon me, and instead worked their asses off to scrape together a lot of money to afford a spinal surgery. We entered ravenheart, and I was taken in to successfully have my spine repaired. In the time it took, every single one of my family members were killed by street thugs. I wanted to walk again, but not like this.
In the past a horde of skeletons took over the fortress and killed everyone. A dozen drank milk at the inn; one pretended to be the Pusher and sold heroin en-masse, and the Baron skeleton had his own mock-jester.
Sunday club was a complete joke. A lot of people who wanted it got it and Randy proceeded to never add anyone to it again no matter who asked or was referred. Eventually Server 2 took over in population solely because people got tired of the dying server. I won't lie though the first few dozens rounds were the freshest breath of air compared to the non-stop fragfest every round was back in the 2015/16 era. My fondest memories of this game was probably during the Lowtown map
It was a wild time not just in terms of gameplay but in community. Randy had gone completely silent for a very long time. A woman named "Len" attempted to worm her way in and got a bunch of people to sign up for a new forum with her even going so far as to say Randy was done with Lifeweb and moving on. The people were honestly stranger and more unhinged than they are now. I miss those times but everything eventually ends@@lavalamp505
Best time was 2018, coming from someone who played since 2015, best community, amazingly dynamic and competent migrant community with tons of interactive milieu and cities popping up in the caves that made every round unique (95 percent round skip rate btw since I almost exclusively play migrant)
Because I have a thing for being honest about what to expect, I should probably let prospective newfriends know that this is a game where there are things that will just flash shock images on your screen just for the sake of "edge". There are plenty of interesting things to be done in this game, but if what I mentioned sours an experience for you, you can safely pass on this one.
You've probably never heard of one of Space Station 13's oldest and most popular servers, you won't ever find it on the server hub, and these days you're likely only going to gain access if you're lucky enough to know a long time player. With a deeply dedicated fan base and slavish devotion from its sole developer, Lifeweb offers a deeply immersive experience unlike any other. Heavily inspired by classic media like Baldur's Gate War Fortress and A Song of Ice and Fire, Lifeweb focused heavily on immersive role play, the game takes place on the planet of Evergreen, deep underground in a fortress which is technologically regressed in many ways to a medieval setting after spending ages under a recently fallen force field that protected it from the horrors roaming outer space. Where Lifeweb differs from your typical server is in its fantastic dedication to atmosphere. You would be hard pressed to find any action in the game that does not feature excellent sound design paired with gorgeous art design. With its hands off moderation, the community is free to tell the story as they will it. No two rounds are ever the same and it's no surprise when you can regularly find players who have several thousand rounds played, even though you only find the game upon weekends. I've heard it said that role play is used to enhance the mechanics of Space Station 13, but in lifeweb mechanics serve to enhance the role play time to stop gushing and get into the history. Our story begins sometime in late 2011. Long time Space Station player by the byond Key of RandySandy began to notice some disturbing changes in the direction of the game. The old role play focused community who had come to love the game for its immersive sessions and parody of sci-fi classics, has slowly begun to be replaced with players wanting a different experience. The game began to turn into something more akin to Second Life, with the focus moving more towards silly additions and strict moderation than a focus on deepening immersive roleplay. Coincidentally, the team behind Bay 12 Luna had made their code open source and merged with TG already With a solid foundation and joined by the more roleplay minded members of the Russian community, Randy continued the development of Luna, first creating a new, smaller, more atmospheric map titled NSV Magellan, tweaking the traditional S13 lore and instead placing the world within the System Shock Universe advertising his new server on the S13 RU forums as Euphoria 12. Most of the first comments are calling out bugs, complaining about the lack of stuff to do, or suggesting design changes. But the seed of what would become Lifeweb was planted. By December of 2011, Euphoria had gone offline, the thread archived, and Randy disappeared for a time, reappearing again in early 2012 after a momentary seize from a hardcore narcotics bust by the FSB, don't shove horse anesthetics up your ass boys
You've probably never heard of one of Space Station 13's oldest and most popular servers, you won't ever find it on the server hub, and these days you're likely only going to gain access if you're lucky enough to know a long time player. With a deeply dedicated fan base and slavish devotion from its sole developer, Lifeweb offers a deeply immersive experience unlike any other. Heavily inspired by classic media like Baldur's Gate War Fortress and A Song of Ice and Fire, Lifeweb focused heavily on immersive role play, the game takes place on the planet of Evergreen, deep underground in a fortress which is technologically regressed in many ways to a medieval setting after spending ages under a recently fallen force field that protected it from the horrors roaming outer space. Where Lifeweb differs from your typical server is in its fantastic dedication to atmosphere. You would be hard pressed to find any action in the game that does not feature excellent sound design paired with gorgeous art design. With its hands off moderation, the community is free to tell the story as they will it. No two rounds are ever the same and it's no surprise when you can regularly find players who have several thousand rounds played, even though you only find the game upon weekends. I've heard it said that role play is used to enhance the mechanics of Space Station 13, but in lifeweb mechanics serve to enhance the role play time to stop gushing and get into the history. Our story begins sometime in late 2011. Long time Space Station player by the byond Key of RandySandy began to notice some disturbing changes in the direction of the game. The old role play focused community who had come to love the game for its immersive sessions and parody of sci-fi classics, has slowly begun to be replaced with players wanting a different experience. The game began to turn into something more akin to Second Life, with the focus moving more towards silly additions and strict moderation than a focus on deepening immersive roleplay. Coincidentally, the team behind Bay 12 Luna had made their code open source and merged with TG already With a solid foundation and joined by the more roleplay minded members of the Russian community, Randy continued the development of Luna, first creating a new, smaller, more atmospheric map titled NSV Magellan, tweaking the traditional S13 lore and instead placing the world within the System Shock Universe advertising his new server on the S13 RU forums as Euphoria 12. Most of the first comments are calling out bugs, complaining about the lack of stuff to do, or suggesting design changes. But the seed of what would become Lifeweb was planted. By December of 2011, Euphoria had gone offline, the thread archived, and Randy disappeared for a time, reappearing again in early 2012 after a momentary seize from a hardcore narcotics bust by the FSB, don't shove horse anesthetics up your ass boys
It's funny, I actually found the Waiting Room initially, before I ended up (against all odds) bumping into a long time player. When I mentioned that Lifeweb might be up their alley, due to some of the stuff they were developing at the time, they actually brought me aboard. My first game was pure chaos as I panicked to remember the controls, and my role, and then people were talking to me. I think my 'dad' for that session clocked that I was brand new, but had enough know-how to at least be somewhat immersive, so he took me off to the side to teach me about certain aspects. He also hit on the Innkeeper lady, and we all had an incredibly wholesome ending to a round where he asked her out and I got a step-mom! Arguably a great first impression. Marred by the next rounds. The one round where I played a guard for a noble coming into Ravenheart wasn't too bad, went without incident. The round where I played the child apprentice was some of my worst. I wanted to roleplay learning how smithing works, and while I did learn a little bit of it at the time, my forge master was really insistent on using the tutoring mechanic, which for some reason had this little quirk where you had to nod to their prompt IMMEDIATELY after they spewed their generated dialog. This meant I had to focus less on what was actually being said and more about hitting the button at the right timing which took me out of it. The second time I played child apprentice was arguably the fucking worst: forge master SSD'd, the other apprentice took the hammer and ran the fuck off, and I couldn't get the merchant to ship in a new one, meanwhile the king is getting impatient with the lack of spears being made and just, not giving a shit that I physically couldn't make anything, and finally, the mort broke into the basement, ganked me and kidnapped me for power-torture-play while putting me on the lifeweb. At that point my character was having an anger-filled breakdown with how bullshit their day was, and the mort just kept saying some edgy dumb bs and not really roleplay with me in any capacity. And then he cut my tongue out. Which not only disabled my say function, but my '/me' function as well, which I'd been using almost exclusively for any dialogue and roleplay. That shit killed my enjoyment. I liked playing as a Fortune Teller since I could roleplay some bullshit, I had money and a number of other cool things, including my own home! But ultimately, anytime I tried to dig deeper, it felt like the mechanics tripped up my ability to roleplay if the players weren't already infringing on it. I didn't even think to donos the guy at the time because of how shocked I was that anyone would do that without a genuine roleplay reason.
I had actually been wanting to make a comprehensive overview of lifeweb for quite some time but never found the time or muse for it. Glad to see someone did and a very excellent one at that.
A nice and informative video that even taught me as Lifeweb regular some of new things of the games history. Since this took such a long time to make some things are outdated, but nothing major. What I would have liked was a mention of the wiki and how it's intended purpose is different from the massive pages of regular SS13 servers. Though the video is lovely anyway. All in all, a good look at how we got here. See you bastards on Evergreen and Isfet.
Thanks! Some stuff was cut to keep the video from running too far over 30 minutes. I may double back following Scorcher to talk about lore a bit more in depth, that would probably include the wiki heavily.
As a newcomer to SS13, I am very grateful to you for this work done. I don’t often write comments, but this time I was really immersed in your stories about this project. There's not long left until November, I'll give it a try, although I don't really believe it with my gaming experience... Bless me!
I used to play lifeweb heavily back in 2014-2017 I remember playing the first map that was shown in this video. It's so crazy seeing this video unlocking memories that are only foggy and distant due to how much the game was changing and how many maps there were. Also the interzone website.... Lmao.... What a place. Anyway I've been banned for like almost 6 years now from the game and the discord and anyone I used to talk to back then doesn't care about it anymore. So it's incredibly difficult to keep up with what is even happening on the inside due to how much of a secret club it is now. Sometimes I think about what it would be like to join again but I know it's basically impossible to get un banned so.... Oh well...
@@lavalamp505 I have hydrated on my discord list and i hit him up about a year ago, we briefly talked about how it could be possible to get unbanned through a voucher but i never really followed up, maybe i can try again, its hard when you are banned from the discord itself as well
I will always love migrating regardless of Randy's desire to hobble the best part of the game. Ive been getting so advanced that beyond making towns and trying to make interesting dynamics i make complex traps using the extremely underutilized mechanism system to make repeaters, autistic trapped shotguns behind doors that when you step on a pressure plate in front of the door, the door opens and the shotgun rapid fires using a pair of pressure plates in a pit with doors pushing a stone block back and forth to rapid fire it, i also made a gas chamber using the stone block drop as a latch to permanently turn on impulse activators, like this. Dig down stair, make hallway down stair, put an open trap door at the top of the stair. Chest at end of hallway, chest is hooked up via mechanism to a trapdoor with a stone block on top of it, when activayed block falls into a pit with an optional stairwell to reset it, stone block drops on a pressure plate in the pit. Permanently closing the only escape for people in the hallway. Then many campfires at either end of the hallway sides protected by fortifications have gryab dropped down into them. Filling the hall with fire and superheated gas. An easy way to capture suffocated prey for sacrifice or enslavement. Easier trap: pit with trap door, pressure plate on trap door, conmect the presssure plate to the trap door via mechanism, when someone steps on the trap door it opens then immediately closes behind them, allowing you to collect as many people as you need since you cant directly destroy trap doors from below, its basically a mechanically programmable impenetrable door
Not even getting into the amazing possibilities with old ways gifts, baccus is the best for fun, illusions work on npcs so you can make skinless jump over a fake magma into a gurg or into a wall that's hidden repeatedly
A true, irl Znamak. I am impressed, Shaman. But yeah, its clear randy isnt fond of mig mains. Players like you are surely the exception. Most cave players are just fraggers at best or dead in minutes.
The one server that has more thought in its gameplay mechanics than most of other ss13 servers combined. Though I always said that with such case "the only winning way is not to play", Lifeweb is still the pinnacle of how to make rich of content SS13 server without devolving into snowflakes. Although those did still exist AFAIK.
Man you're still showing footage from Golden River, when lonesome streets segment starts. Also I'm pretty sure that Rothold was not a different name for Golden River. Otherwise pretty good video, some things you've said were innacurate, but nothing major. Also a lot of things were left out, probably could've made it at least twice as long, but you've kept it consistent, and interesting to watch, which I think is pretty hard to do on such complex topics. Good job.
I did cut a good chunk of stuff when it came to content, 30 minutes was my target and things became so fluid post-rotation system that being able to iron down changes was tough. I may come back to lfwb again later and cover some more stuff that I missed. Thanks for watching!
Sourcing this information can be really difficult as I’m relying off peoples memory 99% of the time. Please let me know what I got wrong. I have a text version of this I’m still updating and working on.
@@lavalamp505 I heard a rumor that there were 40 accepted applicants last year and only two of them managed not to get banned. Is there any truth to that?
this is very, very surreal lmao. cool review though, i had no idea you played the game, and i never thought someone would make such a clean and indepth review of devilshit game. pretty wild. i didn't even know half of this stuff lol. waiting for the neekothing and cruelty squad reviews back to back. keep on rocking in space, man!!!
Oh man would I love to do neekothing, that may be a little too niche to even find good info on. Possibly Fear & Hunger soon since the dev id also a lifewebber lol
Ill admit despite the stigma that surrounds lifeweb i did always want to try a round of OS13,fat shame though that its locked behind a super sekret club.
stigma maintained by ss13 admins (they are seething that the moderation in lfwb is player and setting driven instead of constituted by a bullshit list of rules enforced by powertrippers)
Never found myself backing the staff team before but i think its fair to say that having little in the way of oversight has done quite a lot for the roleplay experience,that being said some people can roleplay a cannibal ra*ist p*do a little too well... i hate helicopter staff teams fervently,most of SS13 is p much locked off from me because an act as simple as C4ing an atmospheric gas tank in maints is a bwoinkable offense(true story) but i do think thats its important to have an admin presence anyway to ward off the degenerate masses@@KalashVodka175
I actually wanted to do a video like this in french in case Lifeweb actually die/disapear/is not hosted anymore because you can get a lot of inspiration from this strange dark universe. Cool video, the alchemist Daat bless you. Edit: Hey mom! I am in the video ^^'
@@lavalamp505 thanks! My dreamer video took months to be done ^^' Since it's mixing two rounds at once while also showing some element of my own story. I will soon release a freacking lifeweb potion simulator (made with unity). So we will see
I used to skulk in pigpen for potential new dudes that seemed alright, but they nuked access after someone had a contest or some shit and mass invited people. Also Map 5 SUCKED ASS. I joined sometime during 4 and couldn’t get a grip on the game. Learned through trial by fire going migrant every round eventually. Unfortunately missed a lot of 4 because of it and suffered with 5 for ages. 6 was an actual godsend in comparison, I don’t remember that many people complaining about it until we got new ones to be honest. Mostly people complain about 7(Streets) it seems. Also I was in the minority that liked burrows I guess haha. Also the removal of Wanderlust is the most criminal thing Randy’s ever done to the game. Most of my most memorable moments come directly from that mode. Great video though dude. Honestly a lot of stuff I didn’t even know about despite being in the community since 2016.
Don't feel bad if you cannot get in. Just like regular SS13, le epic stories are few and far between and it's a huge waste of time that's pretty boring most of it. For me it wasn't worth it and in all likelihood it might end up being the same for you.
@@lavalamp505 could be. Another big problem is that it's only up on weekends, which are way better spent going out than committing hours to sit on the computer with a janky video game.
@@Lo6a4evskiy It really depends again. Lfwb has many features far past your average ss13 game. Lifeweb is designed for roleplayers not your average hubbie
@@Lo6a4evskiy I don't know about it. There's still some rp-oriented servers, but most of ss13 are either unfunny shitters or people who won't break the roleplay, but won't do or say anything beyond their job/objective. So many great stories during 2012-2016 era, I always felt that most players back then valued theatrics and entertainment more than just cheap jokes or dry role-abyding gaming.
I played for a while but got banned for being too based. There is another server called nearweb. Basically the same thing but not as many players and a different map.
@@lavalamp505 Yeah that's fair. If I had to pick one I'd go with reborn too, much much more fun. I even record the rounds there and Always have a blast. HAIL GREAT LEADER!
Im just suprised the community isnt eating you alive tbh, last video I saw like this was ruthlessly reticulated to the point where I think the video was taken down.
Just a heads up - you won't get invited. If you aren't a old veteran player who knows a shit ton of people through nefarious deeds - don't even try. The best you can hope for is getting banned for being a beggar
While the game modes and aesthetics look top tier, it sounds like a standard ss13 affair.... A nice time kill most the rounds, while having some really and I can't stress this enough REALLY special moments and rounds, that being said dono roles? Special Brownie points for the people the admins like? Easy pit falls for people to just die too? making learning anything organically an absolute chore? Meta community's to sniff each other's farts, so you don't fall off the white list? **Sighs** I am disapoint **smiles** it's almost like ss13 is ss13 is ss13 even if it goes by another name. I wish y'all the best but I don't see much of a need to get into a private server gatekeeping people when clearly the game design is expected to be full of holes and looks to the players to fill in the gaps or get banned. I do wish the community devs admins moderators mappers and everyone else the best of luck, I love ss13 but this ain't my first rodeo, i can see past that nice coat of paint you got and it's just another sever from my point of view.
Lifeweb is radically different from SS13. It's also been around over a decade at this point and still averages a very high player count despite its exclusivity.
@@lavalamp505 I have played ss13 since 2009. public, private, HRP, goon station, combat centric servers like CM, tg, ect ect. And I learned a long time ago I have a finite time to play ss13 and I will spend it in game or not at all, i will not be found on a forum or a discord for ss13 anymore. Lifeweb's atmosphere, the antags, the fact that the separation of leadership and the workers are respected highly, seem to be the best I have ever seen. Perhaps the community is too hardcore for me in my dotage. Regardless in my many years of spess, I have learned stuff happens on every server and I am content with what fate sends my way. Thanks for the reply.... "See you space cowboy"
Ive only had awful experiences with Lifeweb back when i was able to get in. There is no documentation and the UI was unreadable. The map wasn't much better. First roune i spawned in a dark pit and immediately got stolen by the baron and my character got raped. Second time, i got attacked by a werewolf then, surprise surprise, got raped to death. Under no circumstances is Lifeweb a tolerable experience for anybody with any level of self respect. I have difficulty taking serious the claims that this is an HRP server, and rather just an edgy version of the ERP servers.
I will say the game was much edgier back then, especially if you played around 2015-2016. Randy has purged the community pretty regularly since and a really solid community has formed. It is still edgy, and definitely still 4chan-coded but you are far less likely to experience shittery in-game.
The game is so peak but the community is so so bad. Not to mention the gatekeeping of code for something they themselves took the code from something else is just insane hypocrisy.
I would probably play more if the community was not so flagrantly edgy-lotta gatekeepers, terminally online people who love slurs, etc - people who only serve to cultivate the toxic reputation lifeweb has. No doubt, an interesting game, though sometimes mired in poor rp and sex fiends - one of the cons of the lack of moderation.
>slurs are le bad No one says slurs in game so why do you care, how can you lose to words in a world where death is common? Consider the scope and priority, words mean nothing in a world of decay and death
Tell me some of your favorite Lifeweb stories below!
so I clicked on special and I got this one that said "goal" and the limitations were "adult males only" and it promised me 5 chromosomes and...
My favourite lifeweb story is when a dude drank a lot and joined as SCP containment breach (37 y/o, male) mid round, it was very intense and epic
I was a migrant, with a family. We lived in the caves. I fell down a pit, and broke my spine. My family did not abandon me, and instead worked their asses off to scrape together a lot of money to afford a spinal surgery. We entered ravenheart, and I was taken in to successfully have my spine repaired. In the time it took, every single one of my family members were killed by street thugs.
I wanted to walk again, but not like this.
I was sexually assaulted 5 minutes into the round
In the past a horde of skeletons took over the fortress and killed everyone. A dozen drank milk at the inn; one pretended to be the Pusher and sold heroin en-masse, and the Baron skeleton had his own mock-jester.
Sunday club was a complete joke. A lot of people who wanted it got it and Randy proceeded to never add anyone to it again no matter who asked or was referred. Eventually Server 2 took over in population solely because people got tired of the dying server. I won't lie though the first few dozens rounds were the freshest breath of air compared to the non-stop fragfest every round was back in the 2015/16 era. My fondest memories of this game was probably during the Lowtown map
Lowtown rocked. People whine about sheriff today but some of the maps (divided citadel) really benefit from it
It was a wild time not just in terms of gameplay but in community. Randy had gone completely silent for a very long time. A woman named "Len" attempted to worm her way in and got a bunch of people to sign up for a new forum with her even going so far as to say Randy was done with Lifeweb and moving on. The people were honestly stranger and more unhinged than they are now. I miss those times but everything eventually ends@@lavalamp505
Best time was 2018, coming from someone who played since 2015, best community, amazingly dynamic and competent migrant community with tons of interactive milieu and cities popping up in the caves that made every round unique (95 percent round skip rate btw since I almost exclusively play migrant)
Because I have a thing for being honest about what to expect, I should probably let prospective newfriends know that this is a game where there are things that will just flash shock images on your screen just for the sake of "edge". There are plenty of interesting things to be done in this game, but if what I mentioned sours an experience for you, you can safely pass on this one.
You've probably never heard of one of Space Station 13's oldest and most popular servers, you won't ever find it on the server hub, and these days you're likely only going to gain access if you're lucky enough to know a long time player. With a deeply dedicated fan base and slavish devotion from its sole developer, Lifeweb offers a deeply immersive experience unlike any other. Heavily inspired by classic media like Baldur's Gate War Fortress and A Song of Ice and Fire, Lifeweb focused heavily on immersive role play, the game takes place on the planet of Evergreen, deep underground in a fortress which is technologically regressed in many ways to a medieval setting after spending ages under a recently fallen force field that protected it from the horrors roaming outer space. Where Lifeweb differs from your typical server is in its fantastic dedication to atmosphere. You would be hard pressed to find any action in the game that does not feature excellent sound design paired with gorgeous art design. With its hands off moderation, the community is free to tell the story as they will it. No two rounds are ever the same and it's no surprise when you can regularly find players who have several thousand rounds played, even though you only find the game upon weekends. I've heard it said that role play is used to enhance the mechanics of Space Station 13, but in lifeweb mechanics serve to enhance the role play time to stop gushing and get into the history. Our story begins sometime in late 2011. Long time Space Station player by the byond Key of RandySandy began to notice some disturbing changes in the direction of the game. The old role play focused community who had come to love the game for its immersive sessions and parody of sci-fi classics, has slowly begun to be replaced with players wanting a different experience. The game began to turn into something more akin to Second Life, with the focus moving more towards silly additions and strict moderation than a focus on deepening immersive roleplay. Coincidentally, the team behind Bay 12 Luna had made their code open source and merged with TG already With a solid foundation and joined by the more roleplay minded members of the Russian community, Randy continued the development of Luna, first creating a new, smaller, more atmospheric map titled NSV Magellan, tweaking the traditional S13 lore and instead placing the world within the System Shock Universe advertising his new server on the S13 RU forums as Euphoria 12. Most of the first comments are calling out bugs, complaining about the lack of stuff to do, or suggesting design changes. But the seed of what would become Lifeweb was planted. By December of 2011, Euphoria had gone offline, the thread archived, and Randy disappeared for a time, reappearing again in early 2012 after a momentary seize from a hardcore narcotics bust by the FSB, don't shove horse anesthetics up your ass boys
You've probably never heard of one of Space Station 13's oldest and most popular servers, you won't ever find it on the server hub, and these days you're likely only going to gain access if you're lucky enough to know a long time player. With a deeply dedicated fan base and slavish devotion from its sole developer, Lifeweb offers a deeply immersive experience unlike any other. Heavily inspired by classic media like Baldur's Gate War Fortress and A Song of Ice and Fire, Lifeweb focused heavily on immersive role play, the game takes place on the planet of Evergreen, deep underground in a fortress which is technologically regressed in many ways to a medieval setting after spending ages under a recently fallen force field that protected it from the horrors roaming outer space. Where Lifeweb differs from your typical server is in its fantastic dedication to atmosphere. You would be hard pressed to find any action in the game that does not feature excellent sound design paired with gorgeous art design. With its hands off moderation, the community is free to tell the story as they will it. No two rounds are ever the same and it's no surprise when you can regularly find players who have several thousand rounds played, even though you only find the game upon weekends. I've heard it said that role play is used to enhance the mechanics of Space Station 13, but in lifeweb mechanics serve to enhance the role play time to stop gushing and get into the history. Our story begins sometime in late 2011. Long time Space Station player by the byond Key of RandySandy began to notice some disturbing changes in the direction of the game. The old role play focused community who had come to love the game for its immersive sessions and parody of sci-fi classics, has slowly begun to be replaced with players wanting a different experience. The game began to turn into something more akin to Second Life, with the focus moving more towards silly additions and strict moderation than a focus on deepening immersive roleplay. Coincidentally, the team behind Bay 12 Luna had made their code open source and merged with TG already With a solid foundation and joined by the more roleplay minded members of the Russian community, Randy continued the development of Luna, first creating a new, smaller, more atmospheric map titled NSV Magellan, tweaking the traditional S13 lore and instead placing the world within the System Shock Universe advertising his new server on the S13 RU forums as Euphoria 12. Most of the first comments are calling out bugs, complaining about the lack of stuff to do, or suggesting design changes. But the seed of what would become Lifeweb was planted. By December of 2011, Euphoria had gone offline, the thread archived, and Randy disappeared for a time, reappearing again in early 2012 after a momentary seize from a hardcore narcotics bust by the FSB, don't shove horse anesthetics up your ass boys
It's funny, I actually found the Waiting Room initially, before I ended up (against all odds) bumping into a long time player. When I mentioned that Lifeweb might be up their alley, due to some of the stuff they were developing at the time, they actually brought me aboard. My first game was pure chaos as I panicked to remember the controls, and my role, and then people were talking to me. I think my 'dad' for that session clocked that I was brand new, but had enough know-how to at least be somewhat immersive, so he took me off to the side to teach me about certain aspects. He also hit on the Innkeeper lady, and we all had an incredibly wholesome ending to a round where he asked her out and I got a step-mom! Arguably a great first impression.
Marred by the next rounds. The one round where I played a guard for a noble coming into Ravenheart wasn't too bad, went without incident. The round where I played the child apprentice was some of my worst. I wanted to roleplay learning how smithing works, and while I did learn a little bit of it at the time, my forge master was really insistent on using the tutoring mechanic, which for some reason had this little quirk where you had to nod to their prompt IMMEDIATELY after they spewed their generated dialog. This meant I had to focus less on what was actually being said and more about hitting the button at the right timing which took me out of it. The second time I played child apprentice was arguably the fucking worst: forge master SSD'd, the other apprentice took the hammer and ran the fuck off, and I couldn't get the merchant to ship in a new one, meanwhile the king is getting impatient with the lack of spears being made and just, not giving a shit that I physically couldn't make anything, and finally, the mort broke into the basement, ganked me and kidnapped me for power-torture-play while putting me on the lifeweb. At that point my character was having an anger-filled breakdown with how bullshit their day was, and the mort just kept saying some edgy dumb bs and not really roleplay with me in any capacity.
And then he cut my tongue out. Which not only disabled my say function, but my '/me' function as well, which I'd been using almost exclusively for any dialogue and roleplay. That shit killed my enjoyment. I liked playing as a Fortune Teller since I could roleplay some bullshit, I had money and a number of other cool things, including my own home! But ultimately, anytime I tried to dig deeper, it felt like the mechanics tripped up my ability to roleplay if the players weren't already infringing on it. I didn't even think to donos the guy at the time because of how shocked I was that anyone would do that without a genuine roleplay reason.
Lifeweb applications are back open for New Friend November. Discord link is in the description, give it a shot.
very sad to have missed this
me too
@@toodinc-fotislight6008
@@goodtimeenthusiast7213 Good idea, I'll be doing that aswell
very sad to have missed this
I had actually been wanting to make a comprehensive overview of lifeweb for quite some time but never found the time or muse for it. Glad to see someone did and a very excellent one at that.
A nice and informative video that even taught me as Lifeweb regular some of new things of the games history.
Since this took such a long time to make some things are outdated, but nothing major.
What I would have liked was a mention of the wiki and how it's intended purpose is different from the massive pages of regular SS13 servers. Though the video is lovely anyway.
All in all, a good look at how we got here.
See you bastards on Evergreen and Isfet.
Thanks! Some stuff was cut to keep the video from running too far over 30 minutes. I may double back following Scorcher to talk about lore a bit more in depth, that would probably include the wiki heavily.
i'll sell my kidney for an invite
It's such cool setting for a game.
As a newcomer to SS13, I am very grateful to you for this work done. I don’t often write comments, but this time I was really immersed in your stories about this project. There's not long left until November, I'll give it a try, although I don't really believe it with my gaming experience... Bless me!
@@kurilka3141 roleplay is more important than your mechanical skill :)
I used to play lifeweb heavily back in 2014-2017 I remember playing the first map that was shown in this video. It's so crazy seeing this video unlocking memories that are only foggy and distant due to how much the game was changing and how many maps there were. Also the interzone website.... Lmao.... What a place. Anyway I've been banned for like almost 6 years now from the game and the discord and anyone I used to talk to back then doesn't care about it anymore. So it's incredibly difficult to keep up with what is even happening on the inside due to how much of a secret club it is now. Sometimes I think about what it would be like to join again but I know it's basically impossible to get un banned so.... Oh well...
A ton of old players have been unbanned. Hit up Hydrated in the discord.
@@lavalamp505 I have hydrated on my discord list and i hit him up about a year ago, we briefly talked about how it could be possible to get unbanned through a voucher but i never really followed up, maybe i can try again, its hard when you are banned from the discord itself as well
What did you get banned for
lets just say.... we did a little trolling@@KalashVodka175
I will always love migrating regardless of Randy's desire to hobble the best part of the game. Ive been getting so advanced that beyond making towns and trying to make interesting dynamics i make complex traps using the extremely underutilized mechanism system to make repeaters, autistic trapped shotguns behind doors that when you step on a pressure plate in front of the door, the door opens and the shotgun rapid fires using a pair of pressure plates in a pit with doors pushing a stone block back and forth to rapid fire it, i also made a gas chamber using the stone block drop as a latch to permanently turn on impulse activators, like this. Dig down stair, make hallway down stair, put an open trap door at the top of the stair. Chest at end of hallway, chest is hooked up via mechanism to a trapdoor with a stone block on top of it, when activayed block falls into a pit with an optional stairwell to reset it, stone block drops on a pressure plate in the pit. Permanently closing the only escape for people in the hallway. Then many campfires at either end of the hallway sides protected by fortifications have gryab dropped down into them. Filling the hall with fire and superheated gas. An easy way to capture suffocated prey for sacrifice or enslavement. Easier trap: pit with trap door, pressure plate on trap door, conmect the presssure plate to the trap door via mechanism, when someone steps on the trap door it opens then immediately closes behind them, allowing you to collect as many people as you need since you cant directly destroy trap doors from below, its basically a mechanically programmable impenetrable door
Not even getting into the amazing possibilities with old ways gifts, baccus is the best for fun, illusions work on npcs so you can make skinless jump over a fake magma into a gurg or into a wall that's hidden repeatedly
A true, irl Znamak. I am impressed, Shaman. But yeah, its clear randy isnt fond of mig mains. Players like you are surely the exception. Most cave players are just fraggers at best or dead in minutes.
People out there playing the game if it was Second Life and you're out here turning it into minecraft with some exquisite traps.
@lavalamp505 my skip rate is 98 percent lol, thankfully I'm friends with hydrated
Rip Wanderlust homies in C Block had the best tunes
Thanks for making this. It's nice to have a good overview video to share with my SS13 friends who are interested in Lifeweb.
Glad you enjoyed the video, hope they can all try the game out soon.
The one server that has more thought in its gameplay mechanics than most of other ss13 servers combined.
Though I always said that with such case "the only winning way is not to play", Lifeweb is still the pinnacle of how to make rich of content SS13 server without devolving into snowflakes. Although those did still exist AFAIK.
Melee system combined with how damage works takes the golden crown of cakes, IMHO
The difference with snowflakes in Lifeweb is that you can skin them alive and call them racial epithets. As God intended.
never heard of lifeweb before, SS13 is fucking crazy
when mortus tried to frag you as orphan bum
I managed to get a taste through Near/Farweb, shame the actual server is nigh impossible to get into nowadays
Taste is right. Farweb was like the diet version of it. Even diet might be going to lightly.
Cant wait such video about the Scorcher😊
I would love some more videos like this.
I hope you cover more web based servers, I remember a fantasy one.
This is really the only one. There was a brazilian recreation for a time. Roguetown might still exist but we'll see.
@@lavalamp505 rogue town! That is the one I remembered
Say what you want, but your boy spittin' straight up facts rn.
Man you're still showing footage from Golden River, when lonesome streets segment starts.
Also I'm pretty sure that Rothold was not a different name for Golden River.
Otherwise pretty good video, some things you've said were innacurate, but nothing major. Also a lot of things were left out, probably could've made it at least twice as long, but you've kept it consistent, and interesting to watch, which I think is pretty hard to do on such complex topics. Good job.
I did cut a good chunk of stuff when it came to content, 30 minutes was my target and things became so fluid post-rotation system that being able to iron down changes was tough. I may come back to lfwb again later and cover some more stuff that I missed. Thanks for watching!
Many details are incorrect, but all in all a very good summary.
Sourcing this information can be really difficult as I’m relying off peoples memory 99% of the time. Please let me know what I got wrong. I have a text version of this I’m still updating and working on.
Damn you for making me be interested in a server i'll never be able to play
Applications are pretty straight forward every fall
@@lavalamp505 I heard a rumor that there were 40 accepted applicants last year and only two of them managed not to get banned. Is there any truth to that?
@@singulo4806it's not true, I've seen many new friends but I haven't played in over a year
@@singulo4806 not even remotely true. crazy how stupid shit spreads like this lmao
👍cool stuff
this is very, very surreal lmao. cool review though, i had no idea you played the game, and i never thought someone would make such a clean and indepth review of devilshit game. pretty wild. i didn't even know half of this stuff lol. waiting for the neekothing and cruelty squad reviews back to back. keep on rocking in space, man!!!
Oh man would I love to do neekothing, that may be a little too niche to even find good info on. Possibly Fear & Hunger soon since the dev id also a lifewebber lol
@@lavalamp505 Neekothing has a lot of information on it. You just need to get _really_ good at digging in places nobody else bothered to look.
@@lavalamp505 bullshit really?
@@lavalamp505 Have you played neekothing? Honestly its extremely obscure and I haven't even played it and don't know anyone else who knows what it is.
OS13 sounds right up my alley. Really wish I could get a game with me and some buds and survive. It sounds extremely fun.
Jayce Skinless makes a scary scream!
So true oomfie
also; caves are made easier and easier over time because randy hates migrants especially those who stay in the caves all round.
Cave house is cozy af, Randy won’t get me out
Idont even know how i ended up here but got a notification you uploaded so ofc i couldnt deny you
Reee the super secret cool club is not secret aaaaaaaa.
I liked the video. Nice work.
And its partially your fault!
@@lavalamp505 this is some oedipus story
Pizdoc you just read my mind.
Ill admit despite the stigma that surrounds lifeweb i did always want to try a round of OS13,fat shame though that its locked behind a super sekret club.
stigma maintained by ss13 admins (they are seething that the moderation in lfwb is player and setting driven instead of constituted by a bullshit list of rules enforced by powertrippers)
Never found myself backing the staff team before but i think its fair to say that having little in the way of oversight has done quite a lot for the roleplay experience,that being said some people can roleplay a cannibal ra*ist p*do a little too well... i hate helicopter staff teams fervently,most of SS13 is p much locked off from me because an act as simple as C4ing an atmospheric gas tank in maints is a bwoinkable offense(true story) but i do think thats its important to have an admin presence anyway to ward off the degenerate masses@@KalashVodka175
Floater sweep
I'm sorry, apparently I'm feeling a little psychotic this morning.
i love you hideo
Pattern seeking moment at 20:09
Cool Beans
I actually wanted to do a video like this in french in case Lifeweb actually die/disapear/is not hosted anymore because you can get a lot of inspiration from this strange dark universe. Cool video, the alchemist Daat bless you.
Edit: Hey mom! I am in the video ^^'
Yeah! Thank you for being one of the few to post your dreamer wins! Also, your videos are amazing, love your editing style.
@@lavalamp505 thanks! My dreamer video took months to be done ^^' Since it's mixing two rounds at once while also showing some element of my own story. I will soon release a freacking lifeweb potion simulator (made with unity). So we will see
Definitely let me know when you finish that!!@@fliche6435
The game is actually out, check it in the hideout! I will do a sort of small trailer video at some point@@lavalamp505
I used to skulk in pigpen for potential new dudes that seemed alright, but they nuked access after someone had a contest or some shit and mass invited people.
Also Map 5 SUCKED ASS. I joined sometime during 4 and couldn’t get a grip on the game. Learned through trial by fire going migrant every round eventually. Unfortunately missed a lot of 4 because of it and suffered with 5 for ages. 6 was an actual godsend in comparison, I don’t remember that many people complaining about it until we got new ones to be honest. Mostly people complain about 7(Streets) it seems. Also I was in the minority that liked burrows I guess haha.
Also the removal of Wanderlust is the most criminal thing Randy’s ever done to the game. Most of my most memorable moments come directly from that mode.
Great video though dude. Honestly a lot of stuff I didn’t even know about despite being in the community since 2016.
Wish i could play lifeweb, i missed nopartynovember, maybe i'll get luckier with Scorcher?
Very possible! Keep an eye on hideout in November
@@lavalamp505alright, will do, if i dont get in... Well i hope roguetown goes up again someday
@@sigmatracing421did you get in
@@SwagCentralYT I did, community sucks, not the kind of world i'd like to inmerse myself into lmao
This is good
I wanna play...one day...
New friend applications should be open any day now if they aren’t already. Get in the discord
@@lavalamp505 Yeah, I saw, now im shitting myself over whether or not i can make a good application l0l
@@AnprimGang Just think in character and you will be fine. It's not that selective anymore. Most of the weeding out happens in-game
Don't feel bad if you cannot get in. Just like regular SS13, le epic stories are few and far between and it's a huge waste of time that's pretty boring most of it. For me it wasn't worth it and in all likelihood it might end up being the same for you.
It really depends on what you want out of the game. If you’re rp focused, its hard to find anything as good on ss13.
I should say SS13 is way more playable and fun, I shouldn't have worded it in such a way.
@@lavalamp505 could be. Another big problem is that it's only up on weekends, which are way better spent going out than committing hours to sit on the computer with a janky video game.
@@Lo6a4evskiy It really depends again. Lfwb has many features far past your average ss13 game. Lifeweb is designed for roleplayers not your average hubbie
@@Lo6a4evskiy I don't know about it. There's still some rp-oriented servers, but most of ss13 are either unfunny shitters or people who won't break the roleplay, but won't do or say anything beyond their job/objective.
So many great stories during 2012-2016 era, I always felt that most players back then valued theatrics and entertainment more than just cheap jokes or dry role-abyding gaming.
Always heard of it and tought it was Russian only. I might give it a try someday.
The english speaking player base is probably larger at this point
@@lavalamp505 I joined their discord, should I bother someone until they invite me ? XD
One day I shall gain access.
I wouldn’t be surprised if we got another wave if apps this November.
@@lavalamp505 I do hope so.
we didn't had a lot of player last party so perhaps. Unless scorcher goes out in november. We will see@@the12thVLK
I played for a while but got banned for being too based. There is another server called nearweb. Basically the same thing but not as many players and a different map.
Nearweb is a scam @@supernovaexpress5241
I wonder what you could dig up on Reborn or Rogue town.
I talk to Matt from time to time so Reborn could probably be done. Rogue Town I have zero interest in, their devs are largely scammers.
@@lavalamp505 Yeah that's fair. If I had to pick one I'd go with reborn too, much much more fun. I even record the rounds there and Always have a blast. HAIL GREAT LEADER!
Im just suprised the community isnt eating you alive tbh, last video I saw like this was ruthlessly reticulated to the point where I think the video was taken down.
Nah everyones been pretty cool about it. It helps that I talked to half of them first probably lol
Is it 2b2t...oh wait wrong game.
What was the source of the image Randy Sandy used as a profile picture?
Not sure. As far as I know its just some pixel art
Prostitute from Wasteland 1
There is also RogueTown.
Does that still exist?
yes.@@lavalamp505
@@lavalamp505 Don't bother with it, it's a huge scam.
Tyranny and Honor!
woah
Okay so Fear and Hunger had a baby with SS13..
It's more fucked up than fear and hunger.
Fear & Hunger is much more optimistic (yes, even the first game), to be honest, but the comparison is definitely drawn for a good reason
didnt this come out first
@@walmartiancheese4922 Yes
F&H wasn't the one done in 2014.
Luf was.
10:33 sor is still a big gay baby lmfao
how'd you get accees to the poggers cookbook bro
Does anyone not have access at this point
i'm one of the guys who worked on it and i do know that it got leaked but i didn't know that it's this widespread
@@oloolo1661 I've got some decent sources lol. Idk if I would call it super widespread but I would assume most comrades have access by now
unfortunate
Google drive, just have friends, in fact literally Google metasheet lifeweb
HEY! I'M NOT A GMYZA!
Gmyza
Gyzma
Just a heads up - you won't get invited.
If you aren't a old veteran player who knows a shit ton of people through nefarious deeds - don't even try. The best you can hope for is getting banned for being a beggar
New friend november is around the corner
I haven't heard about this server, but anyway i cant play it anymore, byond do not come on Linux
As an avid Lifeweb player, Get me out of here.
While the game modes and aesthetics look top tier, it sounds like a standard ss13 affair.... A nice time kill most the rounds, while having some really and I can't stress this enough REALLY special moments and rounds, that being said dono roles? Special Brownie points for the people the admins like? Easy pit falls for people to just die too? making learning anything organically an absolute chore? Meta community's to sniff each other's farts, so you don't fall off the white list? **Sighs** I am disapoint **smiles** it's almost like ss13 is ss13 is ss13 even if it goes by another name. I wish y'all the best but I don't see much of a need to get into a private server gatekeeping people when clearly the game design is expected to be full of holes and looks to the players to fill in the gaps or get banned. I do wish the community devs admins moderators mappers and everyone else the best of luck, I love ss13 but this ain't my first rodeo, i can see past that nice coat of paint you got and it's just another sever from my point of view.
Lifeweb is radically different from SS13. It's also been around over a decade at this point and still averages a very high player count despite its exclusivity.
@@lavalamp505 I have played ss13 since 2009. public, private, HRP, goon station, combat centric servers like CM, tg, ect ect. And I learned a long time ago I have a finite time to play ss13 and I will spend it in game or not at all, i will not be found on a forum or a discord for ss13 anymore. Lifeweb's atmosphere, the antags, the fact that the separation of leadership and the workers are respected highly, seem to be the best I have ever seen. Perhaps the community is too hardcore for me in my dotage. Regardless in my many years of spess, I have learned stuff happens on every server and I am content with what fate sends my way. Thanks for the reply.... "See you space cowboy"
its over
bom de mais
i liked when sonic the hedgehog went around killing people
He was a cool guy
Also Brad Armstrong one punch man vampire.
Hi
always wanted to play lifeweb anyone wanna help a brother out ?
Put ricky back on
Ive only had awful experiences with Lifeweb back when i was able to get in. There is no documentation and the UI was unreadable. The map wasn't much better. First roune i spawned in a dark pit and immediately got stolen by the baron and my character got raped. Second time, i got attacked by a werewolf then, surprise surprise, got raped to death.
Under no circumstances is Lifeweb a tolerable experience for anybody with any level of self respect. I have difficulty taking serious the claims that this is an HRP server, and rather just an edgy version of the ERP servers.
I will say the game was much edgier back then, especially if you played around 2015-2016. Randy has purged the community pretty regularly since and a really solid community has formed. It is still edgy, and definitely still 4chan-coded but you are far less likely to experience shittery in-game.
its over bro why did u do this
My secret club…
gmyza
The game is so peak but the community is so so bad. Not to mention the gatekeeping of code for something they themselves took the code from something else is just insane hypocrisy.
I would probably play more if the community was not so flagrantly edgy-lotta gatekeepers, terminally online people who love slurs, etc - people who only serve to cultivate the toxic reputation lifeweb has. No doubt, an interesting game, though sometimes mired in poor rp and sex fiends - one of the cons of the lack of moderation.
>slurs are le bad
No one says slurs in game so why do you care, how can you lose to words in a world where death is common? Consider the scope and priority, words mean nothing in a world of decay and death
@@NikotheleepicIm talking about slurs in the ooc community.
ss13 from ohio 💀💀💀
The genius of lifeweb and what the SS13 community can learn from it
Bring it back
@@lavalamp505 that video being deleted is the lifeweb version of the burning of the library of alexandria
@@Bomberman66Hellso true brother. I wish i downloaded it, its a great inspiration
@@discountpotato5680 ua-cam.com/video/1Ke1_VVgG8o/v-deo.html
I got you covered yung blud