Yes, all future bug fixes are absolutely free of charge. Additionally, you'll receive three major updates at no extra cost. We're committed to ensuring our users have the best experience with our software, and this includes continuous improvement and support. Happt Rigging 😉
I have 2 questions. please confirm the same 1)how to set the rig in 3/4 character pose and sidewise character? 2)can it be used with moho 12.5 version?
the 2d rigging toolbox can rig side view or 3/4 or front it doesn't matter once you assigned the required joints it will calculate the distance between the Joints and create the skeleton if you want to customize it even more you can undo the skeleton after creation and adjust the circles created by the script as needed and hit apply 👌😉
This layer moves upward after "apply", and all layers previously worked at the bottom are subordinated to the bottom of the applied layer. Request for modification
Now it's an indispensable program for me. Please also support legging of animals, birds, etc. If this program supports even that, the value of the moho program itself will increase.
Apologies for any inconvenience caused. Someone from our support team will reach out to you shortly. For better assistance, we’ll be contacting you via email at support@motiongears.net
Hi @EvokaAi Thank you for your interest You will need to import the ai image to photoshop or similar app first to start splitting the image to multiple layers like arm, forearm, hand … etc. Then you can create the skeleton using the 2d Rigging Toolbox here is an example on how to create skeleton for bitmap images ua-cam.com/video/oiX3Hjt8Ekw/v-deo.htmlsi=rH51-6QfA2Ed1x75&t=106
The 2D Rigging Toolbox doesn't directly create a full 360 rig. However, it can automatically generate a skeleton with bones based on your character's artwork. Features like auto-binding and layer renaming can save you time when setting up the rig for full rotation. While the 2D Rigging Toolbox simplifies the process, creating a true 360 rig often involves additional work.
that's a good question in this video we showed how to create the skeleton for image based character ua-cam.com/video/oiX3Hjt8Ekw/v-deo.htmlsi=DzvbxKfvcNuHNkd7&t=105 to use the auto-binding feature in image based characters, you can rename the vector mesh warp using the script interface so the script will bind it's points to the skeleton correctly
Hi Amy Davis, Thank you for your interest in the 2D rigging toolbox. We are currently working on a Photoshop update. Right now, you can use it with this trick for any bitmap images. ua-cam.com/video/oiX3Hjt8Ekw/v-deo.htmlsi=rH51-6QfA2Ed1x75&t=106.
You're doing great bro. I have a request. Can you make a video on a complex character rigg or 360 rigg?
Thanks ❤
You're welcome Silas😊
PLEASE SHOW THE PROCESS OF HOW YOU ANIMATE
awesom. If I vectorize the character in Moho, will the automatic rigging be done on my character?
Yes, just rename your layers, assign the joints and the script will do the rest😍
Hello .awesom. If I buy version 3 of this software, will the future updates that will fix the bugs be free for me?
Yes, all future bug fixes are absolutely free of charge. Additionally, you'll receive three major updates at no extra cost. We're committed to ensuring our users have the best experience with our software, and this includes continuous improvement and support.
Happt Rigging 😉
I have 2 questions. please confirm the same
1)how to set the rig in 3/4 character pose and sidewise character?
2)can it be used with moho 12.5 version?
the 2d rigging toolbox can rig side view or 3/4 or front it doesn't matter once you assigned the required joints it will calculate the distance between the Joints and create the skeleton
if you want to customize it even more you can undo the skeleton after creation and adjust the circles created by the script as needed and hit apply 👌😉
@@MotionGears thanks for confirming. Can it be used with moho version 12.5?
@@pks001 Yes 😊
This layer moves upward after "apply", and all layers previously worked at the bottom are subordinated to the bottom of the applied layer. Request for modification
Please attach a screenshot of the issue and more details to Support@motiongears.net ❤️
@@MotionGears The problem is that working layers tied to layers such as folders or fbf depend on MG_RIG bone layers. My OS is WINDOWS
Now it's an indispensable program for me. Please also support legging of animals, birds, etc.
If this program supports even that, the value of the moho program itself will increase.
This message appears in moho And I don't know why (string - - 2d ringging toolbox ver03...):192: bad argument #1 to 'char' (value of range
Apologies for any inconvenience caused. Someone from our support team will reach out to you shortly.
For better assistance, we’ll be contacting you via email at support@motiongears.net
I just bought moho last week is the rigging took box compatible
Thank you for your interest in the 2D Rigging Toolbox!
It’s fully compatible with Moho pro 12 and above.
Got it
Do you have plans for animal rigs?
@@JadyAllen
Working on it, it will be released soon as a free update, stay tuned 😉
Thank you
Will his work for ai images?
Hi @EvokaAi
Thank you for your interest
You will need to import the ai image to photoshop or similar app first to start splitting the image to multiple layers like arm, forearm, hand … etc.
Then you can create the skeleton using the 2d Rigging Toolbox here is an example on how to create skeleton for bitmap images
ua-cam.com/video/oiX3Hjt8Ekw/v-deo.htmlsi=rH51-6QfA2Ed1x75&t=106
Can this work on Moho 13?
Yes!
The 2D Rigging Toolbox works with Moho 12 and above
any working promo codes?
Yes, feel free to check it out on our website! 😉
www.motiongears.net
360 rig ?
The 2D Rigging Toolbox doesn't directly create a full 360 rig.
However, it can automatically generate a skeleton with bones based on your character's artwork. Features like auto-binding and layer renaming can save you time when setting up the rig for full rotation. While the 2D Rigging Toolbox simplifies the process, creating a true 360 rig often involves additional work.
How do u rig images ?
that's a good question
in this video we showed how to create the skeleton for image based character
ua-cam.com/video/oiX3Hjt8Ekw/v-deo.htmlsi=DzvbxKfvcNuHNkd7&t=105
to use the auto-binding feature in image based characters, you can rename the vector mesh warp using the script interface so the script will bind it's points to the skeleton correctly
does it work with photoshop file?
Hi Amy Davis,
Thank you for your interest in the 2D rigging toolbox.
We are currently working on a Photoshop update. Right now, you can use it with this trick for any bitmap images.
ua-cam.com/video/oiX3Hjt8Ekw/v-deo.htmlsi=rH51-6QfA2Ed1x75&t=106.
is this free
No, our product isn’t free, but we offer affordable pricing. Plus, we’re currently running a flash sale with 50% off, making it an even better value!
@@MotionGears i can't use the promo code, is it still available?
@@stargazing1906 We have a great offer on our site www.motiongears.net
available till 30/9/2024