I do agree though that having solid single player content is very much a positive. We're gamers, sometimes we're antisocial lol it's fine that if we want to we can just go in our own bubble and enjoy the game on our terms. As long as there's also meaningful, incentivized multiplayer content that remains the main focus, we're good.
I like the idea of focus on PVE rather than PVP because casuals will try PVP but will absolutely stay for PVE. This is the reason why most Korean MMO's are considered niche because of its focus on PVP. Black Desert, New World and more recently Throne and Liberty are PVP focused games. My guild in TnL consisting mostly of Australians stayed for one month then never came back and moved on to other games because they've done all the PVE content and at least tried all PVP modes once. Now we're in New World because of the fresh start servers and I can absolutely see most of us quitting and moving on again after grinding our max level gear and levelling up our crafts to max which is the only PVE content there is to focus on in that game. I quit FFXIV over 2 years ago. Came back because of the free 90 days sub promo and my guild was as active as it was the day I left because they never run out of PVE content. They' helped me do the raids I've missed which they've probably done hundreds of times and yet they don't mind as there's something so satisfying in mastering PVE content even though they already got everything from the raids like armor and mounts. It's just mindless fun at least for them since they've already mastered every mechanic and not me needing a res time and time again lol PVP focused MMO's don't have the problem of attracting players as evidenced by New World, it has a problem of keeping them. I'm playing the First Descendant right now which is a PVE looter shooter, have 400 hours in and even though I've done everything I want from it, I still pop in for the PVE content building other descendants I previously have no interest in playing because it's just mindless fun. I don't think I would have the same hours in a PVP looter shooter game.
It is really weird for me. I am a super casual RPG player, but prefer MMOs. There is something about the repetitive nature of an MMO that I really enjoy. That said, I am a lone star when it comes to MMOs...but, I want to contribute somehow. A good example of this is Throne and Liberty with the guild aspect. I can pay coin to the guild, do guild contracts and never have to group if I don't want. I know I may eventually have to, and do not mind grouping. But, with a limited schedule and odd log in times, I can never quite match up for others. I think there are a lot more of us than many people think...and making games geared toward us means I will continue to play, and even pay once in a while if I am enjoying myself.
2:58 same. As soon as i heard about the massive pvp in throne and liberty trailers, i sighed. I only played it because theres nothing else and Blue Protocol got cancelled.
I had high hopes for AA2 now called Archeage Chronicles. I'm one of those who to this day say the AA alpha/beta moment was my best gaming experience all-time. Seems a shell of its former self. With the hard reality of the Ashes alpha 2 I think the rumored GW3 is the light in the distance.
I have played all the released MMO's you mentioned. They completely misread the western audience. Thats why wasting millions of dollars while development.
as long as there are dungeons and raids, i am still sold, as long as it isn't a black dessert rerun. (B2P P2W) that is still my biggest fear, glad for BDO enjoyers the original devs took back the licance, and made it less P2W. i am not against a cosmetic cashshop, and some convinius items being sold for real money. but if they want consitand money, i highly recomand a subscription insted of making the game P2W, ffxiv has it, wow has it, and those games are still doing fine with it.
The amount you have to give up to make a game an MMO, to have thousands of players in instance, it's just not worth it in my opinion. They always end up feeling like bad single player games. Games like Destiny 2 got the formula down, and I'm glad other games are going that direction. Even though Ashes looks really cool, it still has that old school combat look to it. That's the only MMO I've seen that makes sense for everyone to be in the same server. I personally play games because they feel good mechanically to play, MMO's can't seem to do that. I like the idea of exploring and meeting others however. So extraction shooters and these upcoming action combat MMO lite games seem like the right direction.
Publishing have any significant effect on their quarterly or their annuals you know that publishers don’t sell games right they don’t make games don’t sell games I mean as a publisher now certain publishers also have like Amazon is now publishing and making games but they’re real profit revenues come from the sale of games they made
I'm not too surprised that they would think that MMO's don't succeed in the west. They still use the same bs RNG upgrade material farming p2w grindfest gacha systems. Make a game that we want, and it will succeed.
In a perfect ideal implementation PvP would retain players by providing unique organic gameplay mediated by the shifting changes of strategy by playing against another player, as opposed to the more static and slower nature of PvE (as the challenges enterly relies on dev releasing and creating this content). In this sense PvP is superior to PvE at providing player retention. Just look at Mobas which mainly feature PvP and players will play them infintely without much conent change. However, in MMOs, by trying to combine the progressive elements of rpgs, it creates too much of a barrier mainly becuase of the power inbalances of elite players just being able to steam roll weaker players and abusing the progression elements to monopolize wins. The idea in throne and liberty to play pvp is very inticing but it does feel like its just who has the bigger guns (better gear, more allies etc) Games like ff14 that tried to equalize this by just giving everyone the same power turn out to be worst becuase it erases the imvestement done on your characters which just makes it feel like a worst version of a standalone pvp game.
I’m fine with small scale it’s better honestly even in wow the 40v40 stuff people don’t really care for it as much as the 10v10 or arena 3v3/2v2 even solo shuffle is more popular that big battle grounds. New world really shines its combat when. It’s smaller scale like arena or duels compare to 50v50 fights. With action and skill combat smaller scale always feels better! Tab target gets away with big battles due to having to tab target other players! But even then people are just spamming aoe skills most of the time in team fights. It’s always just a gank fest .
I don't see much to get excited about here. I'm not doubting they could be good games, but there is no evidence they will be. I feel like this is just going to continue the cycle of hype game for very little reason until it releases then hate on it because that's what gets the views.
No, it isn’t in fact you mentioned thrown in liberty which does it just fine on current GEN hardware and that’s not what action means in action RPG Diablo is an action RPG when it’s isometric when you’re looking down on your character from above that’s an action RPG when you’re looking at your character from the third person view from first person view that’s an RPGI mean generally speaking depends on what you do I mean, if you have role-playing characteristics in the game, the viewpoint is what determines whether it’s action or or just RPG not the kind of combat video is not an action RPG it’s just an RPG
mass pvp (as in hundreds VS hundreds) is kinda meh to me, but guild PvP (so more like 30vs30 or 50vs50) is peak content. I would be quite disappointed if archeage was just a small scale pvp game. Small scale only also means balance will be a mess, because you can't go for a typical rock paper scissor system: if 1v1s or 3v3s are a large part of the game, every class needs to be able to handle every opponent to some extent, and that never leads to a balanced game.
There’s no pay to win and thrown in liberty. There’s not a single item that you can buy with cash in the store that gives you power. The only items you can buy using loosen either cash currency or from other players that’s not paid to win somebody else is already got the items and is selling them to you. It’s kind of hard topretend or think you’re better than your neighbor when you buy that fancy car from your neighbor who already has one that’s what throwing liberty is there’s no pay to win at all in throwing liberty.
Then do arena PVP I mean seriously thrown in liberty has like six different kinds of PVP to do it has arena. It has small scale. It has large scale. I mean, there’s all kinds of different ways to do PVP in the game but there’s definitely a three V3 arena with ranked play.
The reason these korean games are not being as successful in the west is because we've gotten sick of their aggressive p2w tactics and sub-par copy paste games that they keep releasing. They're completely out of touch with what players want.
No they aren't, they are catering to a Korean audience that explicitly demands pay to progress and pay to skip systems because they like the aesthetics of insane grinding but don't actually have the time to do the grind
@Deadlift74 did you miss the part in my comment where I said "in the West". And no it has nothing to do with what Korean players want, it's that they are catering to whales in Korea/China etc who spend thousands of dollars on these games in micro transactions. Also it's aggressive p2w, get out with the "pay to progress" nonsense. You will never be able to keep up with a p2w whale in these games.
@@Corbeauxx You said "they're completely out of touch with what players want" which isn't true. They don't develop these games with a Western audience in mind and largely the demand that brings a Western release is coming from the type of western audience who wants to whale anyway. My point was that just because you don't like it doesn't mean the companies are out of touch, you just are not the target audience.
@@Deadlift74 If they have advancement microtransactions with limited daily/weekly purchases then that's acceptable... but it is beyond ridiculous when they make it so that f2p players are completely unable to trade with each other without the use of some kind of p2w currency/token like Lost Ark and Throne and Liberty had.... and these games just do not last long in the Western Market and are nowhere near as successful as they are in Korea. Lost Ark in Korea is still going strong, Lost Ark in the West is dead. Throne and Liberty died within a month of release. So yes, they are very much out of touch with what Western Audience want... Western Audience by far prefer subscription based, which is why World of Warcraft has been the most successful mmorpg, and it is why the upcoming Ashes of Creation has received so much support despite not even being released yet. You can try and defend these p2w games all you like, but facts simply do not agree with you.
@Corbeauxx I'm not defending them, I don't play any of them on principle because I personally think pay to win is toxic and unfun. What I'm telling you is that you are shouting into the void because a company made a game targeting an audience that you are not a part of and guess what, until it's illegal they are going to keep doing it because whales make them more money. If you want to create industry change then start spending your time, money and attention support games and studios with business models that you like and stop worrying about Korean game devs.
That’s not the difference open beta tests don’t always require you to pay. New World had an open beta test right before it launched New World tournament that didn’t require anything. You just download the client and login credit character and play. That’s a public beta test if you have to pay for it. It’s not a public beta test and it’s not a beta test. It’s just early access. They just called it a beta test but it’s just early access if you’re invited why you put your name on a list saying you’d like to be part of it And they invite you that’s a closed beta test usually they have a limit to a certain number of people and they invite just enough people to fill that limit up that’s the difference between a closed and an open beta test what you’re talking about where you have to buy access that’s early access no matter what they call it. It’s early Access
I'm not sure why people don't think MMOs aren't considering live service. If the servers go down, you lose complete access to the service... And it's not hard to understand loners in MMOs. They're drawn to the large setting and the feeling of being a part of a large immersive world.
Yes, that would be a closed beta test which means you probably won’t get on it cause if they listen to your video, they’ll know you’re fairly clueless and by the way, I guarantee that you’re playing live service games. You don’t understand what a life service game is clearly but I guarantee you’re playing them.
You know, contrary implications of your video, the developers don’t get to just arbitrarily decide to call their game and MMO or an RPG or anything else it either is an MMORPG or it isn’t an MMRPG for instance destiny destiny to the entire destiny franchise bungee call it an MMO but it’s not it’s a hub base co-op shooter when I log into that game I’m in my hub which is my ordering ship then in order to get with other players, I have to join an instance like the tower or a smaller three player instance in a strike or whatever it is, I have to go down to a planet and join a 16 player instance, but I have to join an instance. It’s a co-op game. It’s a hybrid co-op with 16 player. Most of the instances are 16 players, but it’s still a co-op game. It’s not an MMO when I log into video. I’m standing somewhere in the world with hundreds if not thousands of other players, I’m not sure what the server limits are on video when I login I’m logging in right where I logged out and there are other players in the game with me and it really doesn’t matter how many fallout 76 started life as a PVP sandbox survival game and it’s kind of morphed into a shitty MMO because they’ve nerf all the survival stuff they’ve really destroyed the PVP but when you login you’re standing in a world with 23 other players, you literally can walk to somebody else and talk to them. That’s an MMO that’s a massively multi player online game whether it has 24 players or 2000 players it’s not so much how many players it’s when you login are you in a world with other players never winter for instance I believe that is now set at 25 player instances so when you login wherever you’re at whatever part of the world you’re in there will be 24 Ish other players I don’t think that’s a hard number. I think it’s a soft cap, but there will be about 20 to 25 players with you when you go from one part of the world to another. You move from one instance to another with other players if your friends are in a specific instance and you wanna join them you have to do two things you have to find out what instance and move to that instance then you have to, of course, move to where they are in that world you know what what adventure they’re in or wherever they’re at but that’s an MMO when you login there are 20+ other people in the same world with you. That’s an MMO borderlands when you login you’re in your hub city or wherever whatever safe spot you logged out in, but you’re in a hub somewhere if you wanna be with other players you have to join them you have to join their instance or they have to join yours. Genshin impact same deal. It’s a four player co-op game that’s mostly played solo but if you wanna play it with others you have to join their instance or they have to join yours that’s a co-op game war frame also a hybrid co-op game that has I mean there’s certain areas that might have as many as 50 people in it but not a single place where you can go out into the world and start killing critters that has more than four people in it you and three others every mission is a four player co-op mission when you login you’re in your ship in orbit, your orbiter and in order to join somebody you have to jump in your lander and go join them either in co-op mission or down on one of the open world areas or one of the space stations not an MMO are you getting the difference between an MMO and and and a single player or a co-op game and why the developers can’t just arbitrarily call it what they want it either it either is or it isn’t that thing if they want it to be you called you you said action RPG, which has nothing to do with player count right action RPG is generally speaking a top down action game, where you have action combat and you’re looking at it from a top down view versus a first or third person view doesn’t have shit to do with how many players are there Albion online is an MMO with that kind of view when you login you’re with other players of exiles is that kind of view but not with other players I mean, yes inside of the little I don’t know what you column the little store where all the vendors are there might be other players in there, but when you venture out the door to go on a mission, there’s nobodylike the original Guild war seems like Guild war the Gilmore’s one was like that when you when you the city had other players when you left the city to go on a mission you’re all by yourself not an MMO
Pat exiles too, is anything like Pat of exiles one it’s really not an MMO. It has some shared world areas, but you don’t go out in engaging gameplay in the open world anywhere with other players you’re doing your own thing you’re coming back to the shop there might be other players in the shop, but that’s where you see them. That’s not really an MMO videos in MMO when I login I’m standing in the world with a lot of other players Thrown in liberty. A new one New World another one you login there are other people in the world with you, those are MMO‘s not saying that they’re hyper successful New World while it was a commercial success made butt loads of money sold. You know at least 20 million copies probably closer to 30 but it’s a gargantuan epic life service failure, and that it started out with 1 million people playing in the highest speed concurrent hours And drizzled down after three years to 6000 people playing in the highest peak in current hours and those people are spread across all servers servers that need a fairly high population to even function correctly because certain systems on those servers need a player base to activate them. New World was a failure as a live service game as a long-term game with continuing revenue streams it failed New World a tournament is just a cash grab against consolesand itself will in the end fail mod like New World dead maybe even faster
Grown and liberty is not action combat. It’s tapped targeted combat. You select a target and you cast against that action combat is like video or like Diablo. Those are action combat games not to be confused with an ARPG those are action combat games meaning you direct your attack at a group of target or a target but you don’t tab to that target or or cycle to that target and lock on throwing liberty is not action combat not even close.
There are numerous MMO’s that are very very popular in the west Korean MMO’s are not outrageously popular in the west however, new MMO’s like thrown in liberty are changing that liberty is not a typical Korean MMO doesn’t have the typical Korean grinding and grinding, grinding progression your character gets the level 50 just by doing the story a story you have to do a story that represents you with numerous systems but those are atypical typical MMO‘s from Korea are like BDO where you walk out of town and start banging on mobs when those mobs start giving you experience you move to a tougher mob that’s typical Korean MMO’s and westerner aren’t a big fan of that Westerners wanna get there through doing fun stuff like story content with voice, active characters and something you know that they can remember
I’m sorry, my friend but both New World New World turn just launched recently on consoles and steam upgrading from New World and it’s doing pathetically lost Ark, which hit even higher peak concurrent numbers above New World by like 400,000 people is doing even more pathetically. You know if you look at steam, you can see how many people are playing it currently and in the highest speed in current hour right so saying that New World is doing OK or that Lost Art is doing OKwe can look at it ourselves and see that it’s not doing OK Both of them are epic failures is life service games, a life service game that was hitting 1 million players in their peak, concurrent highest speed in current hours, and before eternal launched was only hitting 6000 players in their highest peak in current hour, that’s a dismal failure the revenue stream that they expected doesn’t exist And there’s a gigantic difference between being a commercial success i.e. lots of copies sold at launch and a continuing success, neither of them is the continuing part not in the west I don’t know if steam it was the same steam charts for games running in the east but here those games both are failures while I’m sure Amazon is very happy with all the money they made off of New World and probably how much they make off of a term is going to be just as good but as a life service goes the game failed
It is sad that Archeage 2 is not having open world mass pvp and pve and it has become a RPG instead of MMORPG :( If thy said Archeage 2 closed beta will be at the end of 2025, it means for global the release will be within 2027... I don't think that Archeage 2 will come within 2026 to global. Okay New World is the best MMORPG and RPG game via its console release, noone would beat New World... New World pvp is a joke really even at small scale based because it is all about gear and playing certain weapons to do certain combos to defeat anyone within1-2 seconds max, and using x3 skills limitation for each weapon is not good. T&L has potential to be good that it is released newly while New World is failed so hard and no real roadmap to make any real fixes along with adding a real content where it has lots of problems, bugs, exploits, MEGA RMT, officially p2w as the shop prices - mark of fortune is very expensive and so on. Fortress siege, noone would beats the existing same companies holding the same multiple territories for years... With NW:A, fps drops increases, visual quality dropped so hard, high latency and so on problem and we fight against console TAB-TARGET official aimbot users while players had cried to musket where instead of banning and adding a good anti-cheat engine, thy nerfed and ruined musket and made the weapon into closed combat weapon...
I think you’re kind of simple here’s your statement you said chrome Odyssey is going to have a closed. I’m recording the word closed beta test and then you mentioned that it doesn’t say whether it’s going to be a public beta test you do understand that the word closed means the beta test is going to be by imitation only that means it’s not going to be public. The term closed and public data test are mutually exclusive terms. You don’t have a close beta test that’s open to the public otherwise, why would you say it’s closed they are two different things so no they’re not gonna have an open beta test at least not the first one that you mentioned that one is going to be by imitation onlybecause you sign up on the website and they choose your name and send you an invite, but it’s the opposite of the public where you simply download the client and join the beta test that’s a public beta test is
How old is not an action RPG it’s an MMORPG and the term or the acronym MMO massively multiplayer online is just about player count the concept of action or RPG that’s about the content right Diablo is an action RPG of exiles is an action RPG neither of those games were MMO’s. They were just action RPG‘s. There was co-op action in Diablo and I believe also in Pat of exiles but there’s no MMO content there’s no massively multiplayer online content. You don’t login to the server amongst other people. I don’t know what path the exiles two is going to look like now Diablo four has I mean the open world the service world is all I think MMO it’s all shared but you still going to instances everywhere for everything but the difference between action RPG and just RPG is the difference between say BDO and Diablo Diablo is an action RPG video is an RPGwhether it’s an MMORPG or an MMO a RPG is determined by how many players you login with
So why bother commenting on the video then. I'm personally looking forward to Odyssey and have since the first trailer. AoC looks okay, but is taking a little too long.
Then do arena PVP I mean seriously thrown in liberty has like six different kinds of PVP to do it has arena. It has small scale. It has large scale. I mean, there’s all kinds of different ways to do PVP in the game but there’s definitely a three V3 arena with ranked play
I do agree though that having solid single player content is very much a positive. We're gamers, sometimes we're antisocial lol it's fine that if we want to we can just go in our own bubble and enjoy the game on our terms. As long as there's also meaningful, incentivized multiplayer content that remains the main focus, we're good.
I like the idea of focus on PVE rather than PVP because casuals will try PVP but will absolutely stay for PVE. This is the reason why most Korean MMO's are considered niche because of its focus on PVP. Black Desert, New World and more recently Throne and Liberty are PVP focused games. My guild in TnL consisting mostly of Australians stayed for one month then never came back and moved on to other games because they've done all the PVE content and at least tried all PVP modes once. Now we're in New World because of the fresh start servers and I can absolutely see most of us quitting and moving on again after grinding our max level gear and levelling up our crafts to max which is the only PVE content there is to focus on in that game. I quit FFXIV over 2 years ago. Came back because of the free 90 days sub promo and my guild was as active as it was the day I left because they never run out of PVE content. They' helped me do the raids I've missed which they've probably done hundreds of times and yet they don't mind as there's something so satisfying in mastering PVE content even though they already got everything from the raids like armor and mounts. It's just mindless fun at least for them since they've already mastered every mechanic and not me needing a res time and time again lol PVP focused MMO's don't have the problem of attracting players as evidenced by New World, it has a problem of keeping them. I'm playing the First Descendant right now which is a PVE looter shooter, have 400 hours in and even though I've done everything I want from it, I still pop in for the PVE content building other descendants I previously have no interest in playing because it's just mindless fun. I don't think I would have the same hours in a PVP looter shooter game.
Thanks. It feels like we both have the same taste
I hope they take their time these games look amazing and i would like the best versions of them.
It is really weird for me. I am a super casual RPG player, but prefer MMOs. There is something about the repetitive nature of an MMO that I really enjoy. That said, I am a lone star when it comes to MMOs...but, I want to contribute somehow. A good example of this is Throne and Liberty with the guild aspect. I can pay coin to the guild, do guild contracts and never have to group if I don't want. I know I may eventually have to, and do not mind grouping. But, with a limited schedule and odd log in times, I can never quite match up for others.
I think there are a lot more of us than many people think...and making games geared toward us means I will continue to play, and even pay once in a while if I am enjoying myself.
2:58 same. As soon as i heard about the massive pvp in throne and liberty trailers, i sighed. I only played it because theres nothing else and Blue Protocol got cancelled.
I had high hopes for AA2 now called Archeage Chronicles. I'm one of those who to this day say the AA alpha/beta moment was my best gaming experience all-time. Seems a shell of its former self. With the hard reality of the Ashes alpha 2 I think the rumored GW3 is the light in the distance.
I have played all the released MMO's you mentioned. They completely misread the western audience. Thats why wasting millions of dollars while development.
as long as there are dungeons and raids, i am still sold, as long as it isn't a black dessert rerun. (B2P P2W)
that is still my biggest fear, glad for BDO enjoyers the original devs took back the licance, and made it less P2W.
i am not against a cosmetic cashshop, and some convinius items being sold for real money.
but if they want consitand money, i highly recomand a subscription insted of making the game P2W, ffxiv has it, wow has it, and those games are still doing fine with it.
So will it come out in english or be korean and takes 2-3 more years to get to NA?
says global
*part-own xl games alongside jake song
The amount you have to give up to make a game an MMO, to have thousands of players in instance, it's just not worth it in my opinion. They always end up feeling like bad single player games. Games like Destiny 2 got the formula down, and I'm glad other games are going that direction.
Even though Ashes looks really cool, it still has that old school combat look to it. That's the only MMO I've seen that makes sense for everyone to be in the same server.
I personally play games because they feel good mechanically to play, MMO's can't seem to do that. I like the idea of exploring and meeting others however. So extraction shooters and these upcoming action combat MMO lite games seem like the right direction.
I'll do dlc and cosmetic shops all day if the game was good.
Publishing have any significant effect on their quarterly or their annuals you know that publishers don’t sell games right they don’t make games don’t sell games I mean as a publisher now certain publishers also have like Amazon is now publishing and making games but they’re real profit revenues come from the sale of games they made
I'm not too surprised that they would think that MMO's don't succeed in the west. They still use the same bs RNG upgrade material farming p2w grindfest gacha systems. Make a game that we want, and it will succeed.
In a perfect ideal implementation PvP would retain players by providing unique organic gameplay mediated by the shifting changes of strategy by playing against another player, as opposed to the more static and slower nature of PvE (as the challenges enterly relies on dev releasing and creating this content). In this sense PvP is superior to PvE at providing player retention. Just look at Mobas which mainly feature PvP and players will play them infintely without much conent change. However, in MMOs, by trying to combine the progressive elements of rpgs, it creates too much of a barrier mainly becuase of the power inbalances of elite players just being able to steam roll weaker players and abusing the progression elements to monopolize wins. The idea in throne and liberty to play pvp is very inticing but it does feel like its just who has the bigger guns (better gear, more allies etc) Games like ff14 that tried to equalize this by just giving everyone the same power turn out to be worst becuase it erases the imvestement done on your characters which just makes it feel like a worst version of a standalone pvp game.
I don’t understand how they continuously make amazing anime based off of perfect mmo worlds but fail to actually make a good mmo in real life 😢😅
I’m fine with small scale it’s better honestly even in wow the 40v40 stuff people don’t really care for it as much as the 10v10 or arena 3v3/2v2 even solo shuffle is more popular that big battle grounds. New world really shines its combat when. It’s smaller scale like arena or duels compare to 50v50 fights. With action and skill combat smaller scale always feels better! Tab target gets away with big battles due to having to tab target other players! But even then people are just spamming aoe skills most of the time in team fights. It’s always just a gank fest .
I don't see much to get excited about here. I'm not doubting they could be good games, but there is no evidence they will be. I feel like this is just going to continue the cycle of hype game for very little reason until it releases then hate on it because that's what gets the views.
No, it isn’t in fact you mentioned thrown in liberty which does it just fine on current GEN hardware and that’s not what action means in action RPG Diablo is an action RPG when it’s isometric when you’re looking down on your character from above that’s an action RPG when you’re looking at your character from the third person view from first person view that’s an RPGI mean generally speaking depends on what you do I mean, if you have role-playing characteristics in the game, the viewpoint is what determines whether it’s action or or just RPG not the kind of combat video is not an action RPG it’s just an RPG
mass pvp (as in hundreds VS hundreds) is kinda meh to me, but guild PvP (so more like 30vs30 or 50vs50) is peak content. I would be quite disappointed if archeage was just a small scale pvp game.
Small scale only also means balance will be a mess, because you can't go for a typical rock paper scissor system: if 1v1s or 3v3s are a large part of the game, every class needs to be able to handle every opponent to some extent, and that never leads to a balanced game.
There’s no pay to win and thrown in liberty. There’s not a single item that you can buy with cash in the store that gives you power. The only items you can buy using loosen either cash currency or from other players that’s not paid to win somebody else is already got the items and is selling them to you. It’s kind of hard topretend or think you’re better than your neighbor when you buy that fancy car from your neighbor who already has one that’s what throwing liberty is there’s no pay to win at all in throwing liberty.
Then do arena PVP I mean seriously thrown in liberty has like six different kinds of PVP to do it has arena. It has small scale. It has large scale. I mean, there’s all kinds of different ways to do PVP in the game but there’s definitely a three V3 arena with ranked play.
The reason these korean games are not being as successful in the west is because we've gotten sick of their aggressive p2w tactics and sub-par copy paste games that they keep releasing. They're completely out of touch with what players want.
No they aren't, they are catering to a Korean audience that explicitly demands pay to progress and pay to skip systems because they like the aesthetics of insane grinding but don't actually have the time to do the grind
@Deadlift74 did you miss the part in my comment where I said "in the West". And no it has nothing to do with what Korean players want, it's that they are catering to whales in Korea/China etc who spend thousands of dollars on these games in micro transactions. Also it's aggressive p2w, get out with the "pay to progress" nonsense. You will never be able to keep up with a p2w whale in these games.
@@Corbeauxx You said "they're completely out of touch with what players want" which isn't true. They don't develop these games with a Western audience in mind and largely the demand that brings a Western release is coming from the type of western audience who wants to whale anyway. My point was that just because you don't like it doesn't mean the companies are out of touch, you just are not the target audience.
@@Deadlift74 If they have advancement microtransactions with limited daily/weekly purchases then that's acceptable... but it is beyond ridiculous when they make it so that f2p players are completely unable to trade with each other without the use of some kind of p2w currency/token like Lost Ark and Throne and Liberty had.... and these games just do not last long in the Western Market and are nowhere near as successful as they are in Korea. Lost Ark in Korea is still going strong, Lost Ark in the West is dead. Throne and Liberty died within a month of release.
So yes, they are very much out of touch with what Western Audience want... Western Audience by far prefer subscription based, which is why World of Warcraft has been the most successful mmorpg, and it is why the upcoming Ashes of Creation has received so much support despite not even being released yet.
You can try and defend these p2w games all you like, but facts simply do not agree with you.
@Corbeauxx I'm not defending them, I don't play any of them on principle because I personally think pay to win is toxic and unfun. What I'm telling you is that you are shouting into the void because a company made a game targeting an audience that you are not a part of and guess what, until it's illegal they are going to keep doing it because whales make them more money. If you want to create industry change then start spending your time, money and attention support games and studios with business models that you like and stop worrying about Korean game devs.
lol, I’m still waiting on Crimson Desert
Footage coming soon at gstar
That’s not the difference open beta tests don’t always require you to pay. New World had an open beta test right before it launched New World tournament that didn’t require anything. You just download the client and login credit character and play. That’s a public beta test if you have to pay for it. It’s not a public beta test and it’s not a beta test. It’s just early access. They just called it a beta test but it’s just early access if you’re invited why you put your name on a list saying you’d like to be part of it And they invite you that’s a closed beta test usually they have a limit to a certain number of people and they invite just enough people to fill that limit up that’s the difference between a closed and an open beta test what you’re talking about where you have to buy access that’s early access no matter what they call it. It’s early Access
I'm not sure why people don't think MMOs aren't considering live service. If the servers go down, you lose complete access to the service...
And it's not hard to understand loners in MMOs. They're drawn to the large setting and the feeling of being a part of a large immersive world.
@@allthatishere I agree but some people are adamant that it's always multiplayer but I think that's daft
MMOARPG
uhh new world lost 1 million people jay wtf
These FPS games attempting to me an MMO is trash, I would never play something like this.
maybe one day, but atm they can't even get a melee one right
Yes, that would be a closed beta test which means you probably won’t get on it cause if they listen to your video, they’ll know you’re fairly clueless and by the way, I guarantee that you’re playing live service games. You don’t understand what a life service game is clearly but I guarantee you’re playing them.
You know, contrary implications of your video, the developers don’t get to just arbitrarily decide to call their game and MMO or an RPG or anything else it either is an MMORPG or it isn’t an MMRPG for instance destiny destiny to the entire destiny franchise bungee call it an MMO but it’s not it’s a hub base co-op shooter when I log into that game I’m in my hub which is my ordering ship then in order to get with other players, I have to join an instance like the tower or a smaller three player instance in a strike or whatever it is, I have to go down to a planet and join a 16 player instance, but I have to join an instance. It’s a co-op game. It’s a hybrid co-op with 16 player. Most of the instances are 16 players, but it’s still a co-op game. It’s not an MMO when I log into video. I’m standing somewhere in the world with hundreds if not thousands of other players, I’m not sure what the server limits are on video when I login I’m logging in right where I logged out and there are other players in the game with me and it really doesn’t matter how many fallout 76 started life as a PVP sandbox survival game and it’s kind of morphed into a shitty MMO because they’ve nerf all the survival stuff they’ve really destroyed the PVP but when you login you’re standing in a world with 23 other players, you literally can walk to somebody else and talk to them. That’s an MMO that’s a massively multi player online game whether it has 24 players or 2000 players it’s not so much how many players it’s when you login are you in a world with other players never winter for instance I believe that is now set at 25 player instances so when you login wherever you’re at whatever part of the world you’re in there will be 24 Ish other players I don’t think that’s a hard number. I think it’s a soft cap, but there will be about 20 to 25 players with you when you go from one part of the world to another. You move from one instance to another with other players if your friends are in a specific instance and you wanna join them you have to do two things you have to find out what instance and move to that instance then you have to, of course, move to where they are in that world you know what what adventure they’re in or wherever they’re at but that’s an MMO when you login there are 20+ other people in the same world with you. That’s an MMO borderlands when you login you’re in your hub city or wherever whatever safe spot you logged out in, but you’re in a hub somewhere if you wanna be with other players you have to join them you have to join their instance or they have to join yours. Genshin impact same deal. It’s a four player co-op game that’s mostly played solo but if you wanna play it with others you have to join their instance or they have to join yours that’s a co-op game war frame also a hybrid co-op game that has I mean there’s certain areas that might have as many as 50 people in it but not a single place where you can go out into the world and start killing critters that has more than four people in it you and three others every mission is a four player co-op mission when you login you’re in your ship in orbit, your orbiter and in order to join somebody you have to jump in your lander and go join them either in co-op mission or down on one of the open world areas or one of the space stations not an MMO are you getting the difference between an MMO and and and a single player or a co-op game and why the developers can’t just arbitrarily call it what they want it either it either is or it isn’t that thing if they want it to be you called you you said action RPG, which has nothing to do with player count right action RPG is generally speaking a top down action game, where you have action combat and you’re looking at it from a top down view versus a first or third person view doesn’t have shit to do with how many players are there Albion online is an MMO with that kind of view when you login you’re with other players of exiles is that kind of view but not with other players I mean, yes inside of the little I don’t know what you column the little store where all the vendors are there might be other players in there, but when you venture out the door to go on a mission, there’s nobodylike the original Guild war seems like Guild war the Gilmore’s one was like that when you when you the city had other players when you left the city to go on a mission you’re all by yourself not an MMO
Make New World Great Again!!! Let’s get more Raids and PvE content AMAZON!!!! Enough with the 50v50 PvP toxicity! Outpost rush is fine!!!
Hopefully subscription + monthly pass over p2w for power. Makes more money in long run and keeps people happy knowing there's no gear whales.
Pat exiles too, is anything like Pat of exiles one it’s really not an MMO. It has some shared world areas, but you don’t go out in engaging gameplay in the open world anywhere with other players you’re doing your own thing you’re coming back to the shop there might be other players in the shop, but that’s where you see them. That’s not really an MMO videos in MMO when I login I’m standing in the world with a lot of other players Thrown in liberty. A new one New World another one you login there are other people in the world with you, those are MMO‘s not saying that they’re hyper successful New World while it was a commercial success made butt loads of money sold. You know at least 20 million copies probably closer to 30 but it’s a gargantuan epic life service failure, and that it started out with 1 million people playing in the highest speed concurrent hours And drizzled down after three years to 6000 people playing in the highest peak in current hours and those people are spread across all servers servers that need a fairly high population to even function correctly because certain systems on those servers need a player base to activate them. New World was a failure as a live service game as a long-term game with continuing revenue streams it failed New World a tournament is just a cash grab against consolesand itself will in the end fail mod like New World dead maybe even faster
Grown and liberty is not action combat. It’s tapped targeted combat. You select a target and you cast against that action combat is like video or like Diablo. Those are action combat games not to be confused with an ARPG those are action combat games meaning you direct your attack at a group of target or a target but you don’t tab to that target or or cycle to that target and lock on throwing liberty is not action combat not even close.
There are numerous MMO’s that are very very popular in the west Korean MMO’s are not outrageously popular in the west however, new MMO’s like thrown in liberty are changing that liberty is not a typical Korean MMO doesn’t have the typical Korean grinding and grinding, grinding progression your character gets the level 50 just by doing the story a story you have to do a story that represents you with numerous systems but those are atypical typical MMO‘s from Korea are like BDO where you walk out of town and start banging on mobs when those mobs start giving you experience you move to a tougher mob that’s typical Korean MMO’s and westerner aren’t a big fan of that Westerners wanna get there through doing fun stuff like story content with voice, active characters and something you know that they can remember
I’m sorry, my friend but both New World New World turn just launched recently on consoles and steam upgrading from New World and it’s doing pathetically lost Ark, which hit even higher peak concurrent numbers above New World by like 400,000 people is doing even more pathetically. You know if you look at steam, you can see how many people are playing it currently and in the highest speed in current hour right so saying that New World is doing OK or that Lost Art is doing OKwe can look at it ourselves and see that it’s not doing OK Both of them are epic failures is life service games, a life service game that was hitting 1 million players in their peak, concurrent highest speed in current hours, and before eternal launched was only hitting 6000 players in their highest peak in current hour, that’s a dismal failure the revenue stream that they expected doesn’t exist And there’s a gigantic difference between being a commercial success i.e. lots of copies sold at launch and a continuing success, neither of them is the continuing part not in the west I don’t know if steam it was the same steam charts for games running in the east but here those games both are failures while I’m sure Amazon is very happy with all the money they made off of New World and probably how much they make off of a term is going to be just as good but as a life service goes the game failed
It is sad that Archeage 2 is not having open world mass pvp and pve and it has become a RPG instead of MMORPG :( If thy said Archeage 2 closed beta will be at the end of 2025, it means for global the release will be within 2027... I don't think that Archeage 2 will come within 2026 to global.
Okay New World is the best MMORPG and RPG game via its console release, noone would beat New World... New World pvp is a joke really even at small scale based because it is all about gear and playing certain weapons to do certain combos to defeat anyone within1-2 seconds max, and using x3 skills limitation for each weapon is not good.
T&L has potential to be good that it is released newly while New World is failed so hard and no real roadmap to make any real fixes along with adding a real content where it has lots of problems, bugs, exploits, MEGA RMT, officially p2w as the shop prices - mark of fortune is very expensive and so on. Fortress siege, noone would beats the existing same companies holding the same multiple territories for years... With NW:A, fps drops increases, visual quality dropped so hard, high latency and so on problem and we fight against console TAB-TARGET official aimbot users while players had cried to musket where instead of banning and adding a good anti-cheat engine, thy nerfed and ruined musket and made the weapon into closed combat weapon...
problem in archeage were people ganking, too many toxic players, and later on, way too much hours of farm to upgrade gear. totally insane.
I think you’re kind of simple here’s your statement you said chrome Odyssey is going to have a closed. I’m recording the word closed beta test and then you mentioned that it doesn’t say whether it’s going to be a public beta test you do understand that the word closed means the beta test is going to be by imitation only that means it’s not going to be public. The term closed and public data test are mutually exclusive terms. You don’t have a close beta test that’s open to the public otherwise, why would you say it’s closed they are two different things so no they’re not gonna have an open beta test at least not the first one that you mentioned that one is going to be by imitation onlybecause you sign up on the website and they choose your name and send you an invite, but it’s the opposite of the public where you simply download the client and join the beta test that’s a public beta test is
Bin em…
How old is not an action RPG it’s an MMORPG and the term or the acronym MMO massively multiplayer online is just about player count the concept of action or RPG that’s about the content right Diablo is an action RPG of exiles is an action RPG neither of those games were MMO’s. They were just action RPG‘s. There was co-op action in Diablo and I believe also in Pat of exiles but there’s no MMO content there’s no massively multiplayer online content. You don’t login to the server amongst other people. I don’t know what path the exiles two is going to look like now Diablo four has I mean the open world the service world is all I think MMO it’s all shared but you still going to instances everywhere for everything but the difference between action RPG and just RPG is the difference between say BDO and Diablo Diablo is an action RPG video is an RPGwhether it’s an MMORPG or an MMO a RPG is determined by how many players you login with
I always hated the big large scale PVP so it's better.
people see your face and click away. pro tip.
Lol. Angry incel comment. Your problems have nothing to do with him.
I already heard from insiders than archage 2 is crap.
Nearly 2 years away so maybe that's why
You should not believe everything you hear on the internet.
AoC is coming out nicely so i don't care much about these two games
So why bother commenting on the video then. I'm personally looking forward to Odyssey and have since the first trailer. AoC looks okay, but is taking a little too long.
@Astrum11 because it's my choice, and you shouldn't even ask such questions in the first place . The comment section is for comments
Then do arena PVP I mean seriously thrown in liberty has like six different kinds of PVP to do it has arena. It has small scale. It has large scale. I mean, there’s all kinds of different ways to do PVP in the game but there’s definitely a three V3 arena with ranked play