Unity 5 - Game Effects VFX - Fireball Spell / Projectile

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 151

  • @GabrielAguiarProd
    @GabrielAguiarProd  5 років тому +5

    NEW Arrow Projectile Tutorial: ua-cam.com/video/R4XsJ645l6E/v-deo.html
    NEW Fireball Projectile Tutorial: ua-cam.com/video/RsWw99JDXdY/v-deo.html
    UDEMY COURSE - VFX FOR GAMES: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
    Unique Projectiles Volume 1: assetstore.unity.com/packages/vfx/particles/unique-projectiles-volume-1-124214?aid=1100l3Jhu

  • @hussain4373
    @hussain4373 4 роки тому +7

    One of the best Unity tutorial channels I've found!

  • @zeroxd.cypher3899
    @zeroxd.cypher3899 5 років тому +5

    I come back to these tutorials all the time... inspiration on what I can possibly achieve.

  • @xoloser3
    @xoloser3 7 років тому +16

    Making a 2D image rotate quickly for that effect was exactly the trick I've been looking for!
    Thanks so much

  • @shlokshah5379
    @shlokshah5379 4 роки тому +5

    I came here from a add.I am so sad that such a good Chanel is underrated

  • @Uncle19
    @Uncle19 6 років тому

    Ive been an ametuer game designer for all of 3 weeks at this point and this is EXACTLY what I needed to Kickstart my spell effects. Thanks so much!

    • @GabrielAguiarProd
      @GabrielAguiarProd  6 років тому

      Hey man!
      I would recommend you to watch my recent video about Projectiles / Spells. I believe it will definitely help you too. Good luck buddy!
      ua-cam.com/video/xenW67bXTgM/v-deo.html

    • @Uncle19
      @Uncle19 6 років тому +1

      @@GabrielAguiarProd Thanks so much! Just watching your shield tutorial now, definitely alot of great tips and tricks. Excited to watch basically all your videos this week!

  • @lf6190
    @lf6190 2 роки тому

    Man, this is like the IDEAL unity tutorial. Thank you sir.

  • @FrostshadowStudios0310
    @FrostshadowStudios0310 2 роки тому

    I'm actively working on that DuckTales game I want to get done in the future, so this is exactly the thing I needed to work on Magica De Spell's ranged attack. I already worked out her animations for charging and firing the projectile, and I also organised the flame effects coming off of her torso and hands, I just need to make the actual projectile.

  • @TheSamcrittenden
    @TheSamcrittenden 7 років тому +4

    I've been learning blender and unity from tutorials alone over the past several months. I'm very close to animating my first fully-realized character! I always appreciate videos like this that expand my knowledge and show more creative methods of doing things. Keep up the good work!

  • @noctisocculta4820
    @noctisocculta4820 7 років тому +1

    Great tutorial, much broader in scope and application than I was expecting! Also I love how the photoshop images you rough out for the tutorial are such a high quality, goes to show how good an artist you are when a quick and dirty effect looks great.

  • @tigerclaw2317
    @tigerclaw2317 2 роки тому +1

    Very Nice, Really saved me when creating a mod for an assignment!

  • @andrei-lucianiovan2637
    @andrei-lucianiovan2637 6 років тому +7

    This is super awesome, I rly love your tutorials :), thanks, Keep up the good work :D

  • @necoom
    @necoom 5 років тому +8

    This is exactly what I needed, Thx man.

  • @philliptemidayo
    @philliptemidayo 7 років тому +6

    I really love your videos man. I never knew particle system could be so useful. Great videos. Can wait for the next viDeo ;p

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому +1

      Thank you! Yes currently particle systems in Unity are really powerful and easy to set up! =)

  • @aguilarjuan8846
    @aguilarjuan8846 3 роки тому +1

    You sir are a genius!!!

  • @4988raja
    @4988raja 6 років тому +1

    No matter what, Photoshop still dominates and conceive the basic of visual assets which can be further enhanced in Unity. #photoshop

  • @nOograss1
    @nOograss1 6 років тому +1

    thank you for shedding light on particules :)

  • @michaelbutz284
    @michaelbutz284 Рік тому

    Amazing simplicity ♥

  • @maxrandolph5437
    @maxrandolph5437 3 роки тому +1

    Great tutorial! Thanks :)

  • @Mr-sy7lb
    @Mr-sy7lb 5 років тому +1

    I love you man your channel looks amazing and very good tutos

  • @Dymangel
    @Dymangel 4 роки тому +9

    3:33 why did you cut this part? i can't see how to stop the particle to spawn like before and have only one image like you, for this part i'm missing the entire tutorial :(

  • @kwstseth
    @kwstseth 6 років тому +2

    great job man, appreciate your efforts. Keep it up

  • @szmeew
    @szmeew 7 років тому +3

    Fantastic! You are so great. Thank you very much!

  • @jayasurya00098
    @jayasurya00098 5 років тому +2

    This is very useful. Thank you so much.❤️

  • @spacetraveller4826
    @spacetraveller4826 4 роки тому +1

    One of the best FireBall in UA-cam thx

  • @adamarzo559
    @adamarzo559 6 років тому +1

    Brother this is an awesome tutorial.

  • @aimlezz8855
    @aimlezz8855 3 роки тому

    Great video. Thanks!

  • @lucasmercier5813
    @lucasmercier5813 4 роки тому +1

    Thanks a lot, really helps !

  • @JakeOverall
    @JakeOverall 7 років тому +1

    Awesome tutorial very easy to follow :)

  • @Tehani4Davo
    @Tehani4Davo 5 років тому

    Wow, very cool. We’re designing a game in unity for my AIT class

  • @Seraian1
    @Seraian1 3 роки тому

    This is so amazing thank you

  • @chococheez0
    @chococheez0 3 роки тому

    Great tutorial!

  • @HunterFenix69
    @HunterFenix69 7 років тому +2

    Thanks for the video, i was struggling about the approach i should use for the projectile since there was a need for it to be static for our project.

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому

      Nice, glad to help! If you have any question let me know!

  • @shaqeebansari9533
    @shaqeebansari9533 5 років тому +1

    Very nice... Sir

  • @aurori2217
    @aurori2217 4 роки тому +2

    Hi man, awesome tutorial and it's helped me a bunch, do you have a recommended brush set that I can look into getting to get some more flair to my new particles? Would be much appreciated if you had any tips! :). Cheers!

  • @Schulles1986
    @Schulles1986 7 років тому +1

    nice tutorial ! need more :)

  • @noknokvfx
    @noknokvfx 7 років тому +14

    teach me master great tutorial!

  • @someshsahu4638
    @someshsahu4638 3 роки тому +2

    Nice video 👌

  • @yamdeking
    @yamdeking 5 років тому +2

    this looks amazing but when you look at it from the front/ back it looks like a windmill :/
    what is the best way to hide the fact this has no body?

  • @xCoiotex
    @xCoiotex 7 років тому +2

    Muito bom mano, eu achava que era muito complicado de fazer esses efeitos, mas vendo assim passo a passo, esclareceu minha mente e me senti inspirado pelo seu vídeo! Muito obrigado! :DD

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому +1

      Isso é muito bom, espero que possas aprender efeitos especiais! Qualquer dúvida, pergunta! ;)

  • @centrihd
    @centrihd 6 років тому +1

    very nice,ty

  • @NorthFolkStudios
    @NorthFolkStudios 4 роки тому

    Great video! How do you do the blue lightning-y impact effect? Do you have a tutorial for that effect as well?

  • @happymoments5016
    @happymoments5016 6 років тому

    Thanks you very much!

  • @SteeznGames
    @SteeznGames 6 років тому +1

    actually insane!

  • @jud.su.5developer895
    @jud.su.5developer895 3 роки тому

    You so smart ❤️ wow

  • @T3200ml
    @T3200ml 7 років тому +1

    nice tutorial!!!

  • @jud.su.5developer895
    @jud.su.5developer895 3 роки тому

    Very nice ❤️

  • @omerfaruksarsk5066
    @omerfaruksarsk5066 4 роки тому

    Should we use it while making mobile games ?

  • @adamljunggren1198
    @adamljunggren1198 7 років тому +2

    Ive done as your tutorial shows but my image just keeps rotating in the wrong direction? they keep floating up

  • @janbeje
    @janbeje 4 роки тому

    Okay mine isn't rotating like yours. It kinda looks like at 3:51, just faster. Does the image have to be perfectly centered or something for the effect to work?

  • @spoilerdo
    @spoilerdo 7 років тому +1

    your vids are awesome!!!!

  • @_Egg
    @_Egg 3 роки тому

    Im trying to combine this with your projectile fps video, but the fireball rotates out of control. Ive tried restraining it but then it isnt facing the right way. Help please

  • @gazdhikhartumov1159
    @gazdhikhartumov1159 6 років тому

    Awesome!

  • @ZackOfAllTrad3s
    @ZackOfAllTrad3s 6 років тому

    The way the particle system starts up before it hits its max particles looks weird, I don't see in the video any of them actually spawning. Upon second watch I see you actually cut it out of the video. Have you found a solution to this? Thanks again for the video.

  • @kayronmercieca8226
    @kayronmercieca8226 4 роки тому

    Fantastic tutorial. I'm currently having to do something like this myself and I'm wondering if the CPU particle systems are better than the VFX Graph only because these particles need to collide with an object to provide damage. Perhaps I'm over-thinking it because you can couple a GameObject with a collider along with the VFX Graph and just detect collisions on the collider, which moves together with the VFX as a prefab. Would this seem like a good idea?

    • @LionDev
      @LionDev 4 роки тому

      Did it work for you because when I try to do this it looks awful and if you look from the front you don't see anything

    • @kayronmercieca8226
      @kayronmercieca8226 4 роки тому

      I haven't tried it yet, it's more of a knowledge build-up for me at the moment. What I know however is that because particles are flat sprites, this tutorial makes it look great from the side but you'll need another single particle at the front with a different texture. The texture would be like a front-view of what you want it to look like.
      When you make a muzzle flash for a weapon, for example, you make a particle system that aligns its particles like this tutorial does - sideways. You make a second one that has a particle with a front view of the muzzle flash as a different texture. These two particle systems together as a single prefab covers views from different angles.

    • @LionDev
      @LionDev 4 роки тому

      @@kayronmercieca8226 well I didn't think about this way but I figured it out by creating a mesh of a fireball and take this as the render so I just had to make a texture fitting the uvs of the mesh and than I could follow the tutorial but thank you anyways

  • @namangupta4033
    @namangupta4033 6 років тому

    Can you tell how to move the whole Particle System (spell) towards the destination as you did in your video at the very last (when the spells were hitting the character standing there), please ?

  • @Rikko230392
    @Rikko230392 11 місяців тому

    Cool, but i don't know how to rotate such a projectile. It is not turnable. Any ideas? Minus scale or transform.rotation don't help much

  • @sumedhsonkamble611
    @sumedhsonkamble611 7 років тому

    Great tutorial man! I made the projectile and want to include as a effect you showed in the beginning 0.02 - 0.08. Can you share the script or any reference ?

  • @claytonvaughn3308
    @claytonvaughn3308 4 роки тому

    What skybox are you using?

  • @Someone-zn4dh
    @Someone-zn4dh 2 місяці тому

    1:13 what were you trying to saved it as? 😮 1:13

  • @hugazor
    @hugazor 7 років тому +2

    Hey! great video, but can you upload the brush pack?

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому

      Hi Minais!
      If you are willing to support me you can have access to the textures I created and the final effects, in this link: www.patreon.com/posts/12167132
      This will also grant you access to other effects available in my Patreon. Thank you!

  • @ViralArgead
    @ViralArgead 7 років тому +1

    Its amazing realy helpfull can you make a tutorial on how to make a ice shards coming out of the ground or ice shield/barrier

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому

      Thanks! Yes that's a good idea. Added to my list of tuts to do.

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому

      This effect came up from you and other people suggestions: ua-cam.com/video/XqWZZejtjIk/v-deo.html

    • @ViralArgead
      @ViralArgead 7 років тому +1

      Dude i just saw it looks sick,thank you i really appreciate it

  • @peesukarhu_OFFICIAL
    @peesukarhu_OFFICIAL 5 років тому

    Very helpful tutorial, thanks! Can you tell why rotation over a lifetime is for X-axis 120 degree? Is that a magical number for the sprite to rotate enough so it seems like real?

  • @lolkillerbajanqles484
    @lolkillerbajanqles484 4 роки тому

    Bro that's a great tutorial but can you show us how to add the spells on our game's characters by pressing any button. I mean I want to use spells by pressing any button and hit the enemy character in my game

  • @arcturgray7975
    @arcturgray7975 7 років тому

    Thanks for your lessons!
    I'm wondering about performance. Are these particles simple enough for mobiles? Without lights attached.

    • @GabrielAguiarProd
      @GabrielAguiarProd  6 років тому

      Hi, in case you want to know more about performance here's this 10 Performance Improvements Tips that may help you:
      ua-cam.com/video/JqWvJK1uFn8/v-deo.html

  • @anibalmarquez9480
    @anibalmarquez9480 6 років тому +1

    How does the character detect when the projectile hits it? Awesome video is unique

    • @GabrielAguiarProd
      @GabrielAguiarProd  6 років тому

      It's the projectile that detects if it hits the enemy, and then spawns the hit vfx.
      The projectile has a collider and a rigidbody.
      Cheers.

  • @marinaa82
    @marinaa82 7 років тому +1

    awesome stuff, man!

  • @confused081
    @confused081 6 років тому +1

    Não sei se você ai responde a comentários desse vídeo, mas se puder me ajudar, eu estou com um problema que ele tá demorando pra ficar completo, como se estivesse esticando a imagem ao nascer. Exemplo, como se estivesse setado pra o scale 1 e o scale ao "nascer" ficasse 0.1 e fosse progredindo até o 1, é algo que acontece rápido mas que não da pra deixar passar :/

  • @tinasoarajaonarivelo444
    @tinasoarajaonarivelo444 4 роки тому

    where can i find these brush pls

  • @alanyau1613
    @alanyau1613 5 років тому

    OMG is magician

  • @BloodyRoyalBlueRoseKR357
    @BloodyRoyalBlueRoseKR357 7 років тому

    This really looks cool!
    Do you think I can make one of fire ball like that in a week?
    I'm thinking to try to make it, that one of attack effect on group task, but looks hard as view of artist student :)
    how to make that explosion after it hit objects? I also want to know charging effect before it fire.
    Do you have them in your awesome channel? If does, I wish to know the link.

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому

      Thank you!
      Well in this tutorial you can find how to make the "effect charge", like an implosion, at least it will give you a few ideas: ua-cam.com/video/uR2jcU3x3kU/v-deo.html

  • @D3luxeSh
    @D3luxeSh 7 років тому +4

    Can u make a water-like spell I tried to create sth but failed , thx . Love your work :)

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому +6

      That's a great idea and as soon as I have the time I'll do it!

    • @D3luxeSh
      @D3luxeSh 7 років тому +3

      Thank you man , best tutorials for particle system easy to understand :)

  • @matthewgregson6157
    @matthewgregson6157 6 років тому

    Can you do an updated version of this in unity 2018, as when i go to inspector on my png from photoshop the menu is different making hard to follow the tutorial

  • @XxKiraxX2009
    @XxKiraxX2009 5 років тому

    I'm having an issue with unity 2017.3 in which when I instantiate the object using the Instantiate() function my particle doesn't start to play.

  • @207-subini6
    @207-subini6 6 років тому

    Nice tutorial but I want to know how to equip the spell to a character

  • @pizzacrumz1777
    @pizzacrumz1777 6 років тому

    Is this program recommended over Adobe After Effects? What are the quick pros and cons of these 2 programs?

    • @GabrielAguiarProd
      @GabrielAguiarProd  6 років тому

      After Effects and Unity are different programs if that's what you asking. After Effects can be used to create effects to Unity, for example.

  • @justsomeone64
    @justsomeone64 4 роки тому

    How do you add it to a point in an animation? I’m at “add event” and don’t know what to click 😅

  • @dawidboo
    @dawidboo 4 роки тому

    umm... mam pytanie czy da się do blender !? tej kula ognia !?

  • @dbzman7689
    @dbzman7689 6 років тому

    How do I make the partial move across the map?

  • @deanagalbraith6201
    @deanagalbraith6201 6 років тому

    Not sure what I did wrong, when turning on Separate Axis and having x - axis at 120 instead of spinning the one particle, it displays other particles and spins everything around in a circle :/

  • @Kraxaa
    @Kraxaa 6 років тому

    Why isn't it shooting straight away, but with the side? Did I something wrong ?

  • @CrispySmiths
    @CrispySmiths 6 років тому

    how do you recommend firing them? animating a game object parent position?

    • @GabrielAguiarProd
      @GabrielAguiarProd  6 років тому

      You can always fire them via a script, like a projectile.

  • @cjnavales1010
    @cjnavales1010 7 років тому +1

    I cant see 3D Start Size :( , currently using UNity5.3.4. Pleae help

  • @AlternicityBlogspot
    @AlternicityBlogspot 4 роки тому

    1:21 Cool brushes. Anyone know where I can get similar for GIMP?

  • @Ulverbrook666
    @Ulverbrook666 5 років тому

    can i have the script for launching the projectiles please ?

  • @DXDgamingsubnow
    @DXDgamingsubnow 5 років тому +1

    why mine dont stay in place like yours ?

    • @TheBoomkinUtube
      @TheBoomkinUtube 5 років тому +1

      Change "Start Speed" from 5 to 0. It's right above the "3D Start Size" check box.

    • @DiegoSynth
      @DiegoSynth Рік тому

      @@TheBoomkinUtube Thank you very much good man!!!

  • @AeonSaturnal
    @AeonSaturnal 5 років тому

    How do i create a prefab of the blast that moves forward every time its instantiated?

    • @GabrielAguiarProd
      @GabrielAguiarProd  5 років тому

      You create a script that make the projectile move in the Fixed Update function. I explain it in this video: ua-cam.com/video/xenW67bXTgM/v-deo.html
      Good luck

  • @thedestinators3316
    @thedestinators3316 4 роки тому

    in your case projectile is not moving forward but in my case it is moving forward. can you tell how to stop it?

    • @GabrielAguiarProd
      @GabrielAguiarProd  4 роки тому

      Set the start speed to 0, make sure the velocity overlifetime is off too. Basically anything in the particle system that may affect movement.
      Good luck

    • @bloax_
      @bloax_ 4 роки тому

      @@GabrielAguiarProd Setting speed to 0 allowed me to see the effect of multiple images rotating on one another to make a full looking spell effect. That helped a ton, thanks!

  • @rohithvishwajith4988
    @rohithvishwajith4988 6 років тому

    Do realistic water and waterfalls pleasssssssse

  • @Adkinsy85
    @Adkinsy85 5 років тому

    Can you tell why we need black background and why not white or any other colors ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  5 років тому +1

      The best option is transparent background actually.
      Because, everything that is white will be visible and everything that is black will be transparent with a Additive shader.
      If using an AlphaBlend shader both black and white will be visible.
      Hope this helped!
      Cheers!

    • @Adkinsy85
      @Adkinsy85 5 років тому +1

      @@GabrielAguiarProd thank you

    • @USSR-Lenin-Stalin-Forever
      @USSR-Lenin-Stalin-Forever Рік тому

      @@GabrielAguiarProd why is my image very pale and barely noticeable even though the alpha channel is 255?

  • @cathean19
    @cathean19 5 років тому +1

    i fucking love you

  • @SasukeUchiha723
    @SasukeUchiha723 7 років тому

    How do you make the particle blow/explode on hitting the gameobject

    • @HunterFenix69
      @HunterFenix69 7 років тому +1

      Most likely with a script that makes the projectile disappear and then activate another impact FX.

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому +4

      Yes it's basically what HunterFenix said. I've a script that detects the collision with the enemy and if it collides it'll instantiate another particle system (an explosion) and then destroys the fireball.

  • @zukariexp
    @zukariexp 5 років тому

    How do you make the image not face me while it rotates?

    • @GabrielAguiarProd
      @GabrielAguiarProd  5 років тому

      Hey there, in the 'Renderer' module you can set the 'Render Mode' to 'Local' or 'World' so it doesn't face the camera.
      Cheers, good luck!

  • @aespa_karina_
    @aespa_karina_ 6 років тому

    Hey sir
    I'm a modder of skyrim
    I want to make a mod of the Legend Of The Condor Heroes.
    And in this novel have a skill dragon 18 punch effect.
    I also follow your class to , but also have many problem.
    1. I need nif file format for the game use, I don;t know how to transfer
    2.I don;t know how to create a dragon like effect on it.
    can you help me to do this? or give a class for teach this?
    Thank you

  • @italoalbuquerque2157
    @italoalbuquerque2157 4 роки тому

    No meu não tem essa opção shader>additive

  • @gregb122
    @gregb122 7 років тому

    How i can scale that obiect?

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому

      You can scale the effect in the Start Size of the Particle System.

  • @martin-gaming
    @martin-gaming 5 років тому

    can i use this in a 2d game?

  • @prestonrussell1452
    @prestonrussell1452 2 роки тому

    of course, my effect didnt turn out so nice. So sad, I see great art and it looks good in my head... but all I can ever produce is sub par.

  • @playmexstudios
    @playmexstudios 7 років тому

    Great tutorial, I had a problem, my billboard was coming horizontal, how do I change the rotation?
    Thanks

    • @GabrielAguiarProd
      @GabrielAguiarProd  7 років тому

      Thank you! Well, as you may have noticed in the Renderer, the Render Mode, as to be set to Billboard and the Billboard Alignment is set to Local. And the you can control the rotation in transform options like if it was any other object.
      Let me know if this helped you!

  • @Thomasfoz5
    @Thomasfoz5 5 років тому

    hello, and the scripts????

    • @GabrielAguiarProd
      @GabrielAguiarProd  5 років тому

      The scripts are available in my Patreon, in case you are interested here's a link:
      www.patreon.com/GabrielAguiarProd
      You can get access to some really cool Effects Packages.
      Cheers!