Hey man! I would recommend you to watch my recent video about Projectiles / Spells. I believe it will definitely help you too. Good luck buddy! ua-cam.com/video/xenW67bXTgM/v-deo.html
@@GabrielAguiarProd Thanks so much! Just watching your shield tutorial now, definitely alot of great tips and tricks. Excited to watch basically all your videos this week!
I'm actively working on that DuckTales game I want to get done in the future, so this is exactly the thing I needed to work on Magica De Spell's ranged attack. I already worked out her animations for charging and firing the projectile, and I also organised the flame effects coming off of her torso and hands, I just need to make the actual projectile.
I've been learning blender and unity from tutorials alone over the past several months. I'm very close to animating my first fully-realized character! I always appreciate videos like this that expand my knowledge and show more creative methods of doing things. Keep up the good work!
Great tutorial, much broader in scope and application than I was expecting! Also I love how the photoshop images you rough out for the tutorial are such a high quality, goes to show how good an artist you are when a quick and dirty effect looks great.
3:33 why did you cut this part? i can't see how to stop the particle to spawn like before and have only one image like you, for this part i'm missing the entire tutorial :(
Hi man, awesome tutorial and it's helped me a bunch, do you have a recommended brush set that I can look into getting to get some more flair to my new particles? Would be much appreciated if you had any tips! :). Cheers!
Muito bom mano, eu achava que era muito complicado de fazer esses efeitos, mas vendo assim passo a passo, esclareceu minha mente e me senti inspirado pelo seu vídeo! Muito obrigado! :DD
Okay mine isn't rotating like yours. It kinda looks like at 3:51, just faster. Does the image have to be perfectly centered or something for the effect to work?
Im trying to combine this with your projectile fps video, but the fireball rotates out of control. Ive tried restraining it but then it isnt facing the right way. Help please
The way the particle system starts up before it hits its max particles looks weird, I don't see in the video any of them actually spawning. Upon second watch I see you actually cut it out of the video. Have you found a solution to this? Thanks again for the video.
Fantastic tutorial. I'm currently having to do something like this myself and I'm wondering if the CPU particle systems are better than the VFX Graph only because these particles need to collide with an object to provide damage. Perhaps I'm over-thinking it because you can couple a GameObject with a collider along with the VFX Graph and just detect collisions on the collider, which moves together with the VFX as a prefab. Would this seem like a good idea?
I haven't tried it yet, it's more of a knowledge build-up for me at the moment. What I know however is that because particles are flat sprites, this tutorial makes it look great from the side but you'll need another single particle at the front with a different texture. The texture would be like a front-view of what you want it to look like. When you make a muzzle flash for a weapon, for example, you make a particle system that aligns its particles like this tutorial does - sideways. You make a second one that has a particle with a front view of the muzzle flash as a different texture. These two particle systems together as a single prefab covers views from different angles.
@@kayronmercieca8226 well I didn't think about this way but I figured it out by creating a mesh of a fireball and take this as the render so I just had to make a texture fitting the uvs of the mesh and than I could follow the tutorial but thank you anyways
Can you tell how to move the whole Particle System (spell) towards the destination as you did in your video at the very last (when the spells were hitting the character standing there), please ?
Great tutorial man! I made the projectile and want to include as a effect you showed in the beginning 0.02 - 0.08. Can you share the script or any reference ?
Hi Minais! If you are willing to support me you can have access to the textures I created and the final effects, in this link: www.patreon.com/posts/12167132 This will also grant you access to other effects available in my Patreon. Thank you!
Very helpful tutorial, thanks! Can you tell why rotation over a lifetime is for X-axis 120 degree? Is that a magical number for the sprite to rotate enough so it seems like real?
Bro that's a great tutorial but can you show us how to add the spells on our game's characters by pressing any button. I mean I want to use spells by pressing any button and hit the enemy character in my game
Hi, in case you want to know more about performance here's this 10 Performance Improvements Tips that may help you: ua-cam.com/video/JqWvJK1uFn8/v-deo.html
Não sei se você ai responde a comentários desse vídeo, mas se puder me ajudar, eu estou com um problema que ele tá demorando pra ficar completo, como se estivesse esticando a imagem ao nascer. Exemplo, como se estivesse setado pra o scale 1 e o scale ao "nascer" ficasse 0.1 e fosse progredindo até o 1, é algo que acontece rápido mas que não da pra deixar passar :/
This really looks cool! Do you think I can make one of fire ball like that in a week? I'm thinking to try to make it, that one of attack effect on group task, but looks hard as view of artist student :) how to make that explosion after it hit objects? I also want to know charging effect before it fire. Do you have them in your awesome channel? If does, I wish to know the link.
Thank you! Well in this tutorial you can find how to make the "effect charge", like an implosion, at least it will give you a few ideas: ua-cam.com/video/uR2jcU3x3kU/v-deo.html
Can you do an updated version of this in unity 2018, as when i go to inspector on my png from photoshop the menu is different making hard to follow the tutorial
Not sure what I did wrong, when turning on Separate Axis and having x - axis at 120 instead of spinning the one particle, it displays other particles and spins everything around in a circle :/
You create a script that make the projectile move in the Fixed Update function. I explain it in this video: ua-cam.com/video/xenW67bXTgM/v-deo.html Good luck
Set the start speed to 0, make sure the velocity overlifetime is off too. Basically anything in the particle system that may affect movement. Good luck
@@GabrielAguiarProd Setting speed to 0 allowed me to see the effect of multiple images rotating on one another to make a full looking spell effect. That helped a ton, thanks!
The best option is transparent background actually. Because, everything that is white will be visible and everything that is black will be transparent with a Additive shader. If using an AlphaBlend shader both black and white will be visible. Hope this helped! Cheers!
Yes it's basically what HunterFenix said. I've a script that detects the collision with the enemy and if it collides it'll instantiate another particle system (an explosion) and then destroys the fireball.
Hey sir I'm a modder of skyrim I want to make a mod of the Legend Of The Condor Heroes. And in this novel have a skill dragon 18 punch effect. I also follow your class to , but also have many problem. 1. I need nif file format for the game use, I don;t know how to transfer 2.I don;t know how to create a dragon like effect on it. can you help me to do this? or give a class for teach this? Thank you
Thank you! Well, as you may have noticed in the Renderer, the Render Mode, as to be set to Billboard and the Billboard Alignment is set to Local. And the you can control the rotation in transform options like if it was any other object. Let me know if this helped you!
The scripts are available in my Patreon, in case you are interested here's a link: www.patreon.com/GabrielAguiarProd You can get access to some really cool Effects Packages. Cheers!
NEW Arrow Projectile Tutorial: ua-cam.com/video/R4XsJ645l6E/v-deo.html
NEW Fireball Projectile Tutorial: ua-cam.com/video/RsWw99JDXdY/v-deo.html
UDEMY COURSE - VFX FOR GAMES: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
Unique Projectiles Volume 1: assetstore.unity.com/packages/vfx/particles/unique-projectiles-volume-1-124214?aid=1100l3Jhu
One of the best Unity tutorial channels I've found!
I come back to these tutorials all the time... inspiration on what I can possibly achieve.
Making a 2D image rotate quickly for that effect was exactly the trick I've been looking for!
Thanks so much
That's great man!
I came here from a add.I am so sad that such a good Chanel is underrated
Ive been an ametuer game designer for all of 3 weeks at this point and this is EXACTLY what I needed to Kickstart my spell effects. Thanks so much!
Hey man!
I would recommend you to watch my recent video about Projectiles / Spells. I believe it will definitely help you too. Good luck buddy!
ua-cam.com/video/xenW67bXTgM/v-deo.html
@@GabrielAguiarProd Thanks so much! Just watching your shield tutorial now, definitely alot of great tips and tricks. Excited to watch basically all your videos this week!
Man, this is like the IDEAL unity tutorial. Thank you sir.
I'm actively working on that DuckTales game I want to get done in the future, so this is exactly the thing I needed to work on Magica De Spell's ranged attack. I already worked out her animations for charging and firing the projectile, and I also organised the flame effects coming off of her torso and hands, I just need to make the actual projectile.
I've been learning blender and unity from tutorials alone over the past several months. I'm very close to animating my first fully-realized character! I always appreciate videos like this that expand my knowledge and show more creative methods of doing things. Keep up the good work!
Great tutorial, much broader in scope and application than I was expecting! Also I love how the photoshop images you rough out for the tutorial are such a high quality, goes to show how good an artist you are when a quick and dirty effect looks great.
Thank you! Enjoy.
Very Nice, Really saved me when creating a mod for an assignment!
You're welcome!
This is super awesome, I rly love your tutorials :), thanks, Keep up the good work :D
This is exactly what I needed, Thx man.
I really love your videos man. I never knew particle system could be so useful. Great videos. Can wait for the next viDeo ;p
Thank you! Yes currently particle systems in Unity are really powerful and easy to set up! =)
You sir are a genius!!!
No matter what, Photoshop still dominates and conceive the basic of visual assets which can be further enhanced in Unity. #photoshop
thank you for shedding light on particules :)
"Pun intended" : p
Amazing simplicity ♥
Great tutorial! Thanks :)
I love you man your channel looks amazing and very good tutos
3:33 why did you cut this part? i can't see how to stop the particle to spawn like before and have only one image like you, for this part i'm missing the entire tutorial :(
just set the start speed to 0. worked for me
great job man, appreciate your efforts. Keep it up
Fantastic! You are so great. Thank you very much!
You are welcome!
This is very useful. Thank you so much.❤️
One of the best FireBall in UA-cam thx
Brother this is an awesome tutorial.
Great video. Thanks!
Thanks a lot, really helps !
Awesome tutorial very easy to follow :)
Jake Overall thanks, glad to help!
Wow, very cool. We’re designing a game in unity for my AIT class
This is so amazing thank you
Great tutorial!
Thanks for the video, i was struggling about the approach i should use for the projectile since there was a need for it to be static for our project.
Nice, glad to help! If you have any question let me know!
Very nice... Sir
Hi man, awesome tutorial and it's helped me a bunch, do you have a recommended brush set that I can look into getting to get some more flair to my new particles? Would be much appreciated if you had any tips! :). Cheers!
nice tutorial ! need more :)
teach me master great tutorial!
Nice video 👌
this looks amazing but when you look at it from the front/ back it looks like a windmill :/
what is the best way to hide the fact this has no body?
Muito bom mano, eu achava que era muito complicado de fazer esses efeitos, mas vendo assim passo a passo, esclareceu minha mente e me senti inspirado pelo seu vídeo! Muito obrigado! :DD
Isso é muito bom, espero que possas aprender efeitos especiais! Qualquer dúvida, pergunta! ;)
very nice,ty
Great video! How do you do the blue lightning-y impact effect? Do you have a tutorial for that effect as well?
Thanks you very much!
actually insane!
You so smart ❤️ wow
nice tutorial!!!
Thank you!
Very nice ❤️
Should we use it while making mobile games ?
Ive done as your tutorial shows but my image just keeps rotating in the wrong direction? they keep floating up
Enable play on awake on particle system.
Okay mine isn't rotating like yours. It kinda looks like at 3:51, just faster. Does the image have to be perfectly centered or something for the effect to work?
your vids are awesome!!!!
Im trying to combine this with your projectile fps video, but the fireball rotates out of control. Ive tried restraining it but then it isnt facing the right way. Help please
Awesome!
The way the particle system starts up before it hits its max particles looks weird, I don't see in the video any of them actually spawning. Upon second watch I see you actually cut it out of the video. Have you found a solution to this? Thanks again for the video.
Fantastic tutorial. I'm currently having to do something like this myself and I'm wondering if the CPU particle systems are better than the VFX Graph only because these particles need to collide with an object to provide damage. Perhaps I'm over-thinking it because you can couple a GameObject with a collider along with the VFX Graph and just detect collisions on the collider, which moves together with the VFX as a prefab. Would this seem like a good idea?
Did it work for you because when I try to do this it looks awful and if you look from the front you don't see anything
I haven't tried it yet, it's more of a knowledge build-up for me at the moment. What I know however is that because particles are flat sprites, this tutorial makes it look great from the side but you'll need another single particle at the front with a different texture. The texture would be like a front-view of what you want it to look like.
When you make a muzzle flash for a weapon, for example, you make a particle system that aligns its particles like this tutorial does - sideways. You make a second one that has a particle with a front view of the muzzle flash as a different texture. These two particle systems together as a single prefab covers views from different angles.
@@kayronmercieca8226 well I didn't think about this way but I figured it out by creating a mesh of a fireball and take this as the render so I just had to make a texture fitting the uvs of the mesh and than I could follow the tutorial but thank you anyways
Can you tell how to move the whole Particle System (spell) towards the destination as you did in your video at the very last (when the spells were hitting the character standing there), please ?
Cool, but i don't know how to rotate such a projectile. It is not turnable. Any ideas? Minus scale or transform.rotation don't help much
Great tutorial man! I made the projectile and want to include as a effect you showed in the beginning 0.02 - 0.08. Can you share the script or any reference ?
What skybox are you using?
1:13 what were you trying to saved it as? 😮 1:13
Hey! great video, but can you upload the brush pack?
Hi Minais!
If you are willing to support me you can have access to the textures I created and the final effects, in this link: www.patreon.com/posts/12167132
This will also grant you access to other effects available in my Patreon. Thank you!
Its amazing realy helpfull can you make a tutorial on how to make a ice shards coming out of the ground or ice shield/barrier
Thanks! Yes that's a good idea. Added to my list of tuts to do.
This effect came up from you and other people suggestions: ua-cam.com/video/XqWZZejtjIk/v-deo.html
Dude i just saw it looks sick,thank you i really appreciate it
Very helpful tutorial, thanks! Can you tell why rotation over a lifetime is for X-axis 120 degree? Is that a magical number for the sprite to rotate enough so it seems like real?
Bro that's a great tutorial but can you show us how to add the spells on our game's characters by pressing any button. I mean I want to use spells by pressing any button and hit the enemy character in my game
Thanks for your lessons!
I'm wondering about performance. Are these particles simple enough for mobiles? Without lights attached.
Hi, in case you want to know more about performance here's this 10 Performance Improvements Tips that may help you:
ua-cam.com/video/JqWvJK1uFn8/v-deo.html
How does the character detect when the projectile hits it? Awesome video is unique
It's the projectile that detects if it hits the enemy, and then spawns the hit vfx.
The projectile has a collider and a rigidbody.
Cheers.
awesome stuff, man!
Não sei se você ai responde a comentários desse vídeo, mas se puder me ajudar, eu estou com um problema que ele tá demorando pra ficar completo, como se estivesse esticando a imagem ao nascer. Exemplo, como se estivesse setado pra o scale 1 e o scale ao "nascer" ficasse 0.1 e fosse progredindo até o 1, é algo que acontece rápido mas que não da pra deixar passar :/
where can i find these brush pls
OMG is magician
This really looks cool!
Do you think I can make one of fire ball like that in a week?
I'm thinking to try to make it, that one of attack effect on group task, but looks hard as view of artist student :)
how to make that explosion after it hit objects? I also want to know charging effect before it fire.
Do you have them in your awesome channel? If does, I wish to know the link.
Thank you!
Well in this tutorial you can find how to make the "effect charge", like an implosion, at least it will give you a few ideas: ua-cam.com/video/uR2jcU3x3kU/v-deo.html
Can u make a water-like spell I tried to create sth but failed , thx . Love your work :)
That's a great idea and as soon as I have the time I'll do it!
Thank you man , best tutorials for particle system easy to understand :)
Can you do an updated version of this in unity 2018, as when i go to inspector on my png from photoshop the menu is different making hard to follow the tutorial
I'm having an issue with unity 2017.3 in which when I instantiate the object using the Instantiate() function my particle doesn't start to play.
Nice tutorial but I want to know how to equip the spell to a character
Is this program recommended over Adobe After Effects? What are the quick pros and cons of these 2 programs?
After Effects and Unity are different programs if that's what you asking. After Effects can be used to create effects to Unity, for example.
How do you add it to a point in an animation? I’m at “add event” and don’t know what to click 😅
umm... mam pytanie czy da się do blender !? tej kula ognia !?
How do I make the partial move across the map?
Not sure what I did wrong, when turning on Separate Axis and having x - axis at 120 instead of spinning the one particle, it displays other particles and spins everything around in a circle :/
Why isn't it shooting straight away, but with the side? Did I something wrong ?
how do you recommend firing them? animating a game object parent position?
You can always fire them via a script, like a projectile.
I cant see 3D Start Size :( , currently using UNity5.3.4. Pleae help
Yeah it's probably because of the version.
1:21 Cool brushes. Anyone know where I can get similar for GIMP?
can i have the script for launching the projectiles please ?
why mine dont stay in place like yours ?
Change "Start Speed" from 5 to 0. It's right above the "3D Start Size" check box.
@@TheBoomkinUtube Thank you very much good man!!!
How do i create a prefab of the blast that moves forward every time its instantiated?
You create a script that make the projectile move in the Fixed Update function. I explain it in this video: ua-cam.com/video/xenW67bXTgM/v-deo.html
Good luck
in your case projectile is not moving forward but in my case it is moving forward. can you tell how to stop it?
Set the start speed to 0, make sure the velocity overlifetime is off too. Basically anything in the particle system that may affect movement.
Good luck
@@GabrielAguiarProd Setting speed to 0 allowed me to see the effect of multiple images rotating on one another to make a full looking spell effect. That helped a ton, thanks!
Do realistic water and waterfalls pleasssssssse
Can you tell why we need black background and why not white or any other colors ?
The best option is transparent background actually.
Because, everything that is white will be visible and everything that is black will be transparent with a Additive shader.
If using an AlphaBlend shader both black and white will be visible.
Hope this helped!
Cheers!
@@GabrielAguiarProd thank you
@@GabrielAguiarProd why is my image very pale and barely noticeable even though the alpha channel is 255?
i fucking love you
How do you make the particle blow/explode on hitting the gameobject
Most likely with a script that makes the projectile disappear and then activate another impact FX.
Yes it's basically what HunterFenix said. I've a script that detects the collision with the enemy and if it collides it'll instantiate another particle system (an explosion) and then destroys the fireball.
How do you make the image not face me while it rotates?
Hey there, in the 'Renderer' module you can set the 'Render Mode' to 'Local' or 'World' so it doesn't face the camera.
Cheers, good luck!
Hey sir
I'm a modder of skyrim
I want to make a mod of the Legend Of The Condor Heroes.
And in this novel have a skill dragon 18 punch effect.
I also follow your class to , but also have many problem.
1. I need nif file format for the game use, I don;t know how to transfer
2.I don;t know how to create a dragon like effect on it.
can you help me to do this? or give a class for teach this?
Thank you
No meu não tem essa opção shader>additive
How i can scale that obiect?
You can scale the effect in the Start Size of the Particle System.
can i use this in a 2d game?
Yes you can.
@@GabrielAguiarProd nice, thanks
of course, my effect didnt turn out so nice. So sad, I see great art and it looks good in my head... but all I can ever produce is sub par.
Great tutorial, I had a problem, my billboard was coming horizontal, how do I change the rotation?
Thanks
Thank you! Well, as you may have noticed in the Renderer, the Render Mode, as to be set to Billboard and the Billboard Alignment is set to Local. And the you can control the rotation in transform options like if it was any other object.
Let me know if this helped you!
hello, and the scripts????
The scripts are available in my Patreon, in case you are interested here's a link:
www.patreon.com/GabrielAguiarProd
You can get access to some really cool Effects Packages.
Cheers!