Seriously…it really is. I just feel like you can be more creative using Blender for photo editing. This tutorial was fast and a quick demonstration but seriously there is unlimited potential with this style of workflow. I know it’s only a matter of time before it’s more widely acknowledged
Does anyone know why when I use cycles, a texture environment and an image as a plane, it does not emit a shadow, it probes by removing the texture environment and illuminating with lights and it works, but when I activate the hdri it does not emit a shadow, any solution please?
@@purpleparkstudios4124 Yes, sorry dude. context: I am trying to integrate a plane with alpha (Chroma key) in blender, I am using an enviromentl texture as lighting of the world, when I use the environmental texture, the plane (ground), where my character is does not reflect a shadow, but When I remove the environment texture and only illuminate with point or area light if it reflects shadow on the plane (ground), that is my problem. I need to cast shadow using an HDRI environment texture , thanks for answering me
Hmm, in the materials property tab in Eeve there is an option to make the image as plane alpha hashed and set the bend mode to alpha hashed also. This makes the shadows work. Not sure if that is there is cycles also but it’s worth looking. You may need to create a shadow catcher in Cycles but you shouldn’t have to do that. I’ve used images as planes in cycles a few times and got shadows no problem. What version of Blender are you using?? Hope this helps some
@@purpleparkstudios4124 Yes, in eevee there is that option and in Cycles I read that it comes by default, but I am surprised that this problem occurs, I am using alpha hashed in the image as image as plane material, in the meantime I had to render without shadow, when I finish I will try if I add a shadow catcher, I am using blender 3.6, thnx mate
The feet touching the surface is always the most challenging part, I’ve tried motion tracking it, rotating the plane, keyframing em and they just don’t come out the way I want em to 😢😢
Love this video, super helpful! Do you have any tips for making the image look realistic in a laying down position? For example laying down on a bed. I'm wondering how to "fake" the weight on a 3D object.
In the past i placed a green screen on a couch and had the subject lay on it. I didn’t have to fake the weight in my particular situation. However, you could always use the mesh of a human model to act as the collision in a cloth simulation on your 3D bed to get the bed to sink the right way and then match the image as plane up to the end result of the simulation. It also really depends on how much movement you need while on the bed. There are definitely multiple ways of doing it however. You could always just place the actor on a real bed in front of a green screen. I would suggest experimenting with a few different ways. Now you got me wanting to try that shot haha
This is exactly what I’ve been looking for, this is so much easier than the compositing process through Photoshop, thanks a lot
Seriously…it really is. I just feel like you can be more creative using Blender for photo editing. This tutorial was fast and a quick demonstration but seriously there is unlimited potential with this style of workflow. I know it’s only a matter of time before it’s more widely acknowledged
wow i want to see more of this type of videos
You may enjoy this video then…
ua-cam.com/video/H4jgG5R9pjw/v-deo.html
@@purpleparkstudios4124 oh tnx , ama watch it now
@@saidboujraf360 of course!!
great video bro
Glad you enjoyed it! Hope you found it helpful!
Nice tut!!
Thank you! Glad it was helpful
Can u show how u would edit a music video with green screen footage
I’ve been thinking of making that video
GOOD ONE YOU SHOULD MAKE MORE VIDEOS LIKE THIS
Thank you! Working on more!!
How do flip the character the opposite direction?
Rotate 180
Turned out I had to put one of the axis to -90
@@jagervolant7871 yes depending on which way your IAP is positioned
4:51 how come my bkender is not showing the blending tabs in settings for my materials tab? Help!
Are you in Cycles or Eevee?
Nice like to see you do a video one😊
I’ve done several just take a look at the channel
ua-cam.com/video/H4jgG5R9pjw/v-deo.html
Does anyone know why when I use cycles, a texture environment and an image as a plane, it does not emit a shadow, it probes by removing the texture environment and illuminating with lights and it works, but when I activate the hdri it does not emit a shadow, any solution please?
Can you elaborate a bit more?
@@purpleparkstudios4124 Yes, sorry dude. context: I am trying to integrate a plane with alpha (Chroma key) in blender, I am using an enviromentl texture as lighting of the world, when I use the environmental texture, the plane (ground), where my character is does not reflect a shadow, but When I remove the environment texture and only illuminate with point or area light if it reflects shadow on the plane (ground), that is my problem. I need to cast shadow using an HDRI environment texture , thanks for answering me
Hmm, in the materials property tab in Eeve there is an option to make the image as plane alpha hashed and set the bend mode to alpha hashed also. This makes the shadows work. Not sure if that is there is cycles also but it’s worth looking. You may need to create a shadow catcher in Cycles but you shouldn’t have to do that. I’ve used images as planes in cycles a few times and got shadows no problem. What version of Blender are you using??
Hope this helps some
@@purpleparkstudios4124 Yes, in eevee there is that option and in Cycles I read that it comes by default, but I am surprised that this problem occurs, I am using alpha hashed in the image as image as plane material, in the meantime I had to render without shadow, when I finish I will try if I add a shadow catcher, I am using blender 3.6, thnx mate
Interesting. I may test it out myself and see if I can figure it out why that is happening for you. Shadow catcher would probably work
The feet touching the surface is always the most challenging part, I’ve tried motion tracking it, rotating the plane, keyframing em and they just don’t come out the way I want em to 😢😢
It really matters how you film the footage originally making sure the camera angle matches the CG camera angle 📐
Love this video, super helpful! Do you have any tips for making the image look realistic in a laying down position? For example laying down on a bed. I'm wondering how to "fake" the weight on a 3D object.
In the past i placed a green screen on a couch and had the subject lay on it. I didn’t have to fake the weight in my particular situation.
However, you could always use the mesh of a human model to act as the collision in a cloth simulation on your 3D bed to get the bed to sink the right way and then match the image as plane up to the end result of the simulation. It also really depends on how much movement you need while on the bed.
There are definitely multiple ways of doing it however. You could always just place the actor on a real bed in front of a green screen. I would suggest experimenting with a few different ways. Now you got me wanting to try that shot haha
@@purpleparkstudios4124 thank you, this is helpful! I definitely will do some experimenting and yes try it! lol
@@DayLoverz id love to see the final result!!
And why is my green screen footage dark when i add it to blender
are you rendering RGB+Alpha after you key?
@@purpleparkstudios4124 i got it! All good ma guy
Hey can you please make a video working with "video file"? Btw it was a informative video. Thanks bruh.
Hey! I’ve made several! They are on my channel!!
Images as Planes - Combining CGI and Green Screen Footage in Blender
ua-cam.com/video/H4jgG5R9pjw/v-deo.html
@@purpleparkstudios4124 yes already have seen that video.
@@singhbisla awesome, I’m working on another one similar to that just a bit more advanced
can u give us the footage ?
I have provided some green screen footage on my gumroad